1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
// MIT License
// Copyright (c) 2020 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "box2d/box2d.h"
#include "doctest.h"
#include <stdio.h>
// Unit tests for collision algorithms
DOCTEST_TEST_CASE("collision test")
{
SUBCASE("polygon mass data")
{
const b2Vec2 center(100.0f, -50.0f);
const float hx = 0.5f, hy = 1.5f;
const float angle1 = 0.25f;
// Data from issue #422. Not used because the data exceeds accuracy limits.
//const b2Vec2 center(-15000.0f, -15000.0f);
//const float hx = 0.72f, hy = 0.72f;
//const float angle1 = 0.0f;
b2PolygonShape polygon1;
polygon1.SetAsBox(hx, hy, center, angle1);
const float absTol = 2.0f * b2_epsilon;
const float relTol = 2.0f * b2_epsilon;
CHECK(b2Abs(polygon1.m_centroid.x - center.x) < absTol + relTol * b2Abs(center.x));
CHECK(b2Abs(polygon1.m_centroid.y - center.y) < absTol + relTol * b2Abs(center.y));
b2Vec2 vertices[4];
vertices[0].Set(center.x - hx, center.y - hy);
vertices[1].Set(center.x + hx, center.y - hy);
vertices[2].Set(center.x - hx, center.y + hy);
vertices[3].Set(center.x + hx, center.y + hy);
b2PolygonShape polygon2;
polygon2.Set(vertices, 4);
CHECK(b2Abs(polygon2.m_centroid.x - center.x) < absTol + relTol * b2Abs(center.x));
CHECK(b2Abs(polygon2.m_centroid.y - center.y) < absTol + relTol * b2Abs(center.y));
const float mass = 4.0f * hx * hy;
const float inertia = (mass / 3.0f) * (hx * hx + hy * hy) + mass * b2Dot(center, center);
b2MassData massData1;
polygon1.ComputeMass(&massData1, 1.0f);
CHECK(b2Abs(massData1.center.x - center.x) < absTol + relTol * b2Abs(center.x));
CHECK(b2Abs(massData1.center.y - center.y) < absTol + relTol * b2Abs(center.y));
CHECK(b2Abs(massData1.mass - mass) < 20.0f * (absTol + relTol * mass));
CHECK(b2Abs(massData1.I - inertia) < 40.0f * (absTol + relTol * inertia));
b2MassData massData2;
polygon2.ComputeMass(&massData2, 1.0f);
CHECK(b2Abs(massData2.center.x - center.x) < absTol + relTol * b2Abs(center.x));
CHECK(b2Abs(massData2.center.y - center.y) < absTol + relTol * b2Abs(center.y));
CHECK(b2Abs(massData2.mass - mass) < 20.0f * (absTol + relTol * mass));
CHECK(b2Abs(massData2.I - inertia) < 40.0f * (absTol + relTol * inertia));
}
}
|