diff options
author | chai <215380520@qq.com> | 2024-04-26 11:17:48 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2024-04-26 11:17:48 +0800 |
commit | ca66e5cefa0e5ad3c20e37437b7fa4218d727243 (patch) | |
tree | b393131584c3fa0a3a7ca8f665284c352e01b5a6 | |
parent | 99067a1f14cb67e658cb9a2fc3d6aed399b0cf44 (diff) |
+ models
197 files changed, 38443 insertions, 1 deletions
diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free.meta b/RogueKnights/RogueKnights/Assets/Hard Surface Free.meta new file mode 100644 index 0000000..b3452e6 --- /dev/null +++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3f8e4f7700030c741b5844a41c7db75d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor.meta b/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor.meta new file mode 100644 index 0000000..7b5289a --- /dev/null +++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7dfab6955af68b0429ceaf84113daed0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs b/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs new file mode 100644 index 0000000..2db8663 --- /dev/null +++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs @@ -0,0 +1,31 @@ +using UnityEngine; +using UnityEditor; +using System.Collections; + +// Set Fresnel Reflection Value to 1.13 range + +public class MaterialValuesCopier : ScriptableObject +{ + private static Material mat; + private static float frezvalue; + + + [MenuItem ("Hard Surface / Set Fresnel Reflection Value to 1.13 range")] + static void DoRecord() + { + + foreach (Material m in Selection.GetFiltered(typeof(Material), SelectionMode.DeepAssets)) + { + Undo.RegisterUndo (m, "Material Copy Change"); + + if(m.HasProperty("_FrezPow")) + { + frezvalue = m.GetFloat("_FrezPow"); + frezvalue *= 0.0009765625f; + m.SetFloat("_FrezPow", frezvalue ); + } + + } + } + + } diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs.meta b/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs.meta new file mode 100644 index 0000000..821cf08 --- /dev/null +++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 615ba263e996c9848b201ffe92386474 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders.meta b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders.meta new file mode 100644 index 0000000..2db780c --- /dev/null +++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0c49a6d544654344e9aef174206e6f66 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader new file mode 100644 index 0000000..cba0cf3 --- /dev/null +++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader @@ -0,0 +1,41 @@ +//Hard Surface Shader Package, Written for the Unity engine by Bruno Rime: http://www.behance.net/brunorime brunorime@gmail.com +Shader "HardSurface/Hardsurface Free/Cut Out/Specular"{ + +Properties { + _Color ("Main Color", Color) = (1,1,1,1) + _SpecColor ("Specular Color", Color) = (1, 1, 1, 1) + _Shininess ("Shininess", Range (0.01, 3)) = 1.5 + _Gloss("Gloss", Range (0.00, 1)) = .5 + _Reflection("Reflection", Range (0.00, 1)) = 0.5 + _Cube ("Reflection Cubemap", Cube) = "Black" { TexGen CubeReflect } + _FrezPow("Fresnel Reflection",Range(0,2)) = .25 + _FrezFalloff("Fresnal/EdgeAlpha Falloff",Range(0,10)) = 4 + _Metalics("Metalics",Range(0,1)) = .5 + _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 + + _MainTex ("Diffuse(RGB) Alpha(A)",2D) = "White" {} + _BumpMap ("Normalmap", 2D) = "Bump" {} + _Spec_Gloss_Reflec_Masks ("Spec(R) Gloss(G) Reflec(B)",2D) = "White" {} + + +} + + SubShader { + + + // Zprime Front Faces + Pass { + Tags {"Queue" = "Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "LightMode" = "Always"} + zwrite on Cull back + colormask 0 + Lighting Off + Alphatest Greater [_Cutoff] + SetTexture [_MainTex] { combine texture } + } + + // Front Faces + Tags {"Queue" = "Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} + UsePass "Hidden/Hardsurface Pro Front Cut Out Specular/FORWARD" + } + //FallBack "Transparent/Cutout/VertexLit" +} diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader.meta b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader.meta new file mode 100644 index 0000000..adc4015 --- /dev/null +++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 93eec0fb919f12e4e942a602fdd70c42 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurfacePro Hidden Front Cut Out Specular.shader b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurfacePro Hidden Front Cut Out Specular.shader new file mode 100644 index 0000000..ec57429 --- /dev/null +++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurfacePro Hidden Front Cut Out Specular.shader @@ -0,0 +1,13152 @@ + +Shader "Hidden/Hardsurface Pro Front Cut Out Specular"{ + +SubShader { // Shader Model 3 + + // Front Faces pass + + //Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + zwrite off Cull Back Ztest Lequal + Blend SrcAlpha OneMinusSrcAlpha + colormask RGBA + + + Pass { + Name "FORWARD" + Tags { "LightMode" = "ForwardBase" } + AlphaToMask True ColorMask RGB +Program "vp" { +// Vertex combos: 6 +// opengl - ALU: 35 to 96 +// d3d9 - ALU: 36 to 98 +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 13 [unity_Scale] +Vector 14 [_WorldSpaceCameraPos] +Vector 15 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 16 [unity_SHAr] +Vector 17 [unity_SHAg] +Vector 18 [unity_SHAb] +Vector 19 [unity_SHBr] +Vector 20 [unity_SHBg] +Vector 21 [unity_SHBb] +Vector 22 [unity_SHC] +Vector 23 [_MainTex_ST] +Vector 24 [_BumpMap_ST] +"3.0-!!ARBvp1.0 +# 59 ALU +PARAM c[25] = { { 1 }, + state.matrix.mvp, + program.local[5..24] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MUL R1.xyz, vertex.normal, c[13].w; +DP3 R2.w, R1, c[6]; +DP3 R0.x, R1, c[5]; +DP3 R0.z, R1, c[7]; +MOV R0.y, R2.w; +MUL R1, R0.xyzz, R0.yzzx; +MOV R0.w, c[0].x; +DP4 R2.z, R0, c[18]; +DP4 R2.y, R0, c[17]; +DP4 R2.x, R0, c[16]; +MUL R0.y, R2.w, R2.w; +DP4 R3.z, R1, c[21]; +DP4 R3.x, R1, c[19]; +DP4 R3.y, R1, c[20]; +MOV R1.xyz, vertex.attrib[14]; +MAD R0.w, R0.x, R0.x, -R0.y; +ADD R2.xyz, R2, R3; +MUL R3.xyz, R0.w, c[22]; +MUL R0.xyz, vertex.normal.zxyw, R1.yzxw; +MAD R0.xyz, vertex.normal.yzxw, R1.zxyw, -R0; +ADD result.texcoord[6].xyz, R2, R3; +MUL R2.xyz, vertex.attrib[14].w, R0; +MOV R0.w, c[0].x; +MOV R0.xyz, c[14]; +DP4 R1.z, R0, c[11]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +MAD R3.xyz, R1, c[13].w, -vertex.position; +MOV R0, c[15]; +DP4 R1.z, R0, c[11]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +DP3 R0.y, R2, c[5]; +DP3 R0.w, -R3, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[13].w; +DP3 R0.y, R2, c[6]; +DP3 R0.w, -R3, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[13].w; +DP3 R0.y, R2, c[7]; +DP3 R0.w, -R3, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +DP3 result.texcoord[4].y, R2, R3; +DP3 result.texcoord[5].y, R2, R1; +MUL result.texcoord[3], R0, c[13].w; +DP3 result.texcoord[4].z, vertex.normal, R3; +DP3 result.texcoord[4].x, vertex.attrib[14], R3; +DP3 result.texcoord[5].z, vertex.normal, R1; +DP3 result.texcoord[5].x, vertex.attrib[14], R1; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[24].xyxy, c[24]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[23], c[23].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 59 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [unity_Scale] +Vector 13 [_WorldSpaceCameraPos] +Vector 14 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 15 [unity_SHAr] +Vector 16 [unity_SHAg] +Vector 17 [unity_SHAb] +Vector 18 [unity_SHBr] +Vector 19 [unity_SHBg] +Vector 20 [unity_SHBb] +Vector 21 [unity_SHC] +Vector 22 [_MainTex_ST] +Vector 23 [_BumpMap_ST] +"vs_3_0 +; 62 ALU +dcl_position o0 +dcl_texcoord0 o1 +dcl_texcoord1 o2 +dcl_texcoord2 o3 +dcl_texcoord3 o4 +dcl_texcoord4 o5 +dcl_texcoord5 o6 +dcl_texcoord6 o7 +def c24, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mul r1.xyz, v2, c12.w +dp3 r2.w, r1, c5 +dp3 r0.x, r1, c4 +dp3 r0.z, r1, c6 +mov r0.y, r2.w +mul r1, r0.xyzz, r0.yzzx +mov r0.w, c24.x +dp4 r2.z, r0, c17 +dp4 r2.y, r0, c16 +dp4 r2.x, r0, c15 +mul r0.y, r2.w, r2.w +mad r0.w, r0.x, r0.x, -r0.y +dp4 r3.z, r1, c20 +dp4 r3.y, r1, c19 +dp4 r3.x, r1, c18 +add r2.xyz, r2, r3 +mul r3.xyz, r0.w, c21 +mov r0.xyz, v1 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r0.xyz, v2.yzxw, r0.zxyw, -r1 +add o7.xyz, r2, r3 +mul r2.xyz, v1.w, r0 +mov r0.w, c24.x +mov r0.xyz, c13 +dp4 r1.z, r0, c10 +dp4 r1.x, r0, c8 +dp4 r1.y, r0, c9 +mad r3.xyz, r1, c12.w, -v0 +mov r0, c10 +dp4 r4.z, c14, r0 +mov r0, c9 +dp4 r4.y, c14, r0 +mov r1, c8 +dp4 r4.x, c14, r1 +dp3 r0.y, r2, c4 +dp3 r0.w, -r3, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul o2, r0, c12.w +dp3 r0.y, r2, c5 +dp3 r0.w, -r3, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul o3, r0, c12.w +dp3 r0.y, r2, c6 +dp3 r0.w, -r3, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +dp3 o5.y, r2, r3 +dp3 o6.y, r2, r4 +mul o4, r0, c12.w +dp3 o5.z, v2, r3 +dp3 o5.x, v1, r3 +dp3 o6.z, v2, r4 +dp3 o6.x, v1, r4 +mad o1.zw, v3.xyxy, c23.xyxy, c23 +mad o1.xy, v3, c22, c22.zwzw +dp4 o0.w, v0, c3 +dp4 o0.z, v0, c2 +dp4 o0.y, v0, c1 +dp4 o0.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying lowp vec3 xlv_TEXCOORD6; +varying lowp vec3 xlv_TEXCOORD5; +varying highp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; +uniform highp vec4 unity_SHC; +uniform highp vec4 unity_SHBr; +uniform highp vec4 unity_SHBg; +uniform highp vec4 unity_SHBb; +uniform highp vec4 unity_SHAr; +uniform highp vec4 unity_SHAg; +uniform highp vec4 unity_SHAb; + +uniform lowp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec3 shlight; + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + lowp vec3 tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_9; + tmpvar_9.w = 1.0; + tmpvar_9.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_10; + tmpvar_10[0] = _Object2World[0].xyz; + tmpvar_10[1] = _Object2World[1].xyz; + tmpvar_10[2] = _Object2World[2].xyz; + highp vec3 tmpvar_11; + tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_12; + tmpvar_12[0] = tmpvar_1.xyz; + tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_12[2] = tmpvar_2; + mat3 tmpvar_13; + tmpvar_13[0].x = tmpvar_12[0].x; + tmpvar_13[0].y = tmpvar_12[1].x; + tmpvar_13[0].z = tmpvar_12[2].x; + tmpvar_13[1].x = tmpvar_12[0].y; + tmpvar_13[1].y = tmpvar_12[1].y; + tmpvar_13[1].z = tmpvar_12[2].y; + tmpvar_13[2].x = tmpvar_12[0].z; + tmpvar_13[2].y = tmpvar_12[1].z; + tmpvar_13[2].z = tmpvar_12[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_14; + tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz); + tmpvar_14.w = tmpvar_11.x; + highp vec4 tmpvar_15; + tmpvar_15 = (tmpvar_14 * unity_Scale.w); + tmpvar_4 = tmpvar_15; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_16; + tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz); + tmpvar_16.w = tmpvar_11.y; + highp vec4 tmpvar_17; + tmpvar_17 = (tmpvar_16 * unity_Scale.w); + tmpvar_5 = tmpvar_17; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_18; + tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz); + tmpvar_18.w = tmpvar_11.z; + highp vec4 tmpvar_19; + tmpvar_19 = (tmpvar_18 * unity_Scale.w); + tmpvar_6 = tmpvar_19; + mat3 tmpvar_20; + tmpvar_20[0] = _Object2World[0].xyz; + tmpvar_20[1] = _Object2World[1].xyz; + tmpvar_20[2] = _Object2World[2].xyz; + highp vec3 tmpvar_21; + tmpvar_21 = (tmpvar_13 * (_World2Object * _WorldSpaceLightPos0).xyz); + tmpvar_7 = tmpvar_21; + highp vec4 tmpvar_22; + tmpvar_22.w = 1.0; + tmpvar_22.xyz = _WorldSpaceCameraPos; + highp vec4 tmpvar_23; + tmpvar_23.w = 1.0; + tmpvar_23.xyz = (tmpvar_20 * (tmpvar_2 * unity_Scale.w)); + mediump vec3 tmpvar_24; + mediump vec4 normal; + normal = tmpvar_23; + mediump vec3 x3; + highp float vC; + mediump vec3 x2; + mediump vec3 x1; + highp float tmpvar_25; + tmpvar_25 = dot (unity_SHAr, normal); + x1.x = tmpvar_25; + highp float tmpvar_26; + tmpvar_26 = dot (unity_SHAg, normal); + x1.y = tmpvar_26; + highp float tmpvar_27; + tmpvar_27 = dot (unity_SHAb, normal); + x1.z = tmpvar_27; + mediump vec4 tmpvar_28; + tmpvar_28 = (normal.xyzz * normal.yzzx); + highp float tmpvar_29; + tmpvar_29 = dot (unity_SHBr, tmpvar_28); + x2.x = tmpvar_29; + highp float tmpvar_30; + tmpvar_30 = dot (unity_SHBg, tmpvar_28); + x2.y = tmpvar_30; + highp float tmpvar_31; + tmpvar_31 = dot (unity_SHBb, tmpvar_28); + x2.z = tmpvar_31; + mediump float tmpvar_32; + tmpvar_32 = ((normal.x * normal.x) - (normal.y * normal.y)); + vC = tmpvar_32; + highp vec3 tmpvar_33; + tmpvar_33 = (unity_SHC.xyz * vC); + x3 = tmpvar_33; + tmpvar_24 = ((x1 + x2) + x3); + shlight = tmpvar_24; + tmpvar_8 = shlight; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = (tmpvar_13 * (((_World2Object * tmpvar_22).xyz * unity_Scale.w) - _glesVertex.xyz)); + xlv_TEXCOORD5 = tmpvar_7; + xlv_TEXCOORD6 = tmpvar_8; +} + + + +#endif +#ifdef FRAGMENT + +varying lowp vec3 xlv_TEXCOORD6; +varying lowp vec3 xlv_TEXCOORD5; +varying highp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform mediump float _Shininess; +uniform lowp float _Reflection; +uniform lowp float _Gloss; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp vec4 _SpecColor; +uniform lowp float _Metalics; +uniform sampler2D _MainTex; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform samplerCube _Cube; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp vec3 CubeTex; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz; + mediump float tmpvar_12; + tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x)); + lowp vec3 tmpvar_13; + tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_13); + tmpvar_14.y = dot (tmpvar_3, tmpvar_13); + tmpvar_14.z = dot (tmpvar_4, tmpvar_13); + highp vec3 tmpvar_15; + tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14)); + worldRefl = tmpvar_15; + mediump vec3 tmpvar_16; + tmpvar_16.x = dot (tmpvar_2, tmpvar_13); + tmpvar_16.y = dot (tmpvar_3, tmpvar_13); + tmpvar_16.z = dot (tmpvar_4, tmpvar_13); + worldNormal = tmpvar_16; + lowp float tmpvar_17; + tmpvar_17 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_18; + tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff); + frez = tmpvar_18; + lowp vec4 tmpvar_19; + tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_20; + tmpvar_20 = (frez * _FrezPow); + frez = tmpvar_20; + lowp float tmpvar_21; + tmpvar_21 = ((_Reflection + tmpvar_20) * tmpvar_11.z); + CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_21); + float tmpvar_22; + tmpvar_22 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0); + lowp float tmpvar_23; + tmpvar_23 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y)); + lowp vec3 tmpvar_24; + tmpvar_24 = mix (CubeTex, (CubeTex * tmpvar_19.xyz), vec3(((1.0 - (tmpvar_22 * tmpvar_22)) * _Metalics))); + lowp float tmpvar_25; + tmpvar_25 = tmpvar_19.w; + lowp vec3 tmpvar_26; + tmpvar_26 = (tmpvar_19.xyz * (1.0 - clamp (tmpvar_21, 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_25 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + highp vec3 tmpvar_27; + tmpvar_27 = normalize (xlv_TEXCOORD4); + lowp vec3 viewDir; + viewDir = tmpvar_27; + lowp vec4 c_i0_i1; + mediump float nh; + lowp float tmpvar_28; + tmpvar_28 = dot (tmpvar_13, xlv_TEXCOORD5); + lowp float tmpvar_29; + tmpvar_29 = max (tmpvar_28, (abs (tmpvar_28) * (1.0 - tmpvar_25))); + lowp float tmpvar_30; + tmpvar_30 = dot (tmpvar_13, normalize ((xlv_TEXCOORD5 + viewDir))); + nh = tmpvar_30; + mediump float tmpvar_31; + tmpvar_31 = max (0.0, nh); + nh = tmpvar_31; + mediump float tmpvar_32; + tmpvar_32 = (pow (tmpvar_31, (tmpvar_12 * 128.0)) * tmpvar_23); + mediump vec3 tmpvar_33; + tmpvar_33 = ((((tmpvar_26 * _LightColor0.xyz) * tmpvar_29) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_32)) * 2.0); + c_i0_i1.xyz = tmpvar_33; + mediump float tmpvar_34; + tmpvar_34 = (tmpvar_25 + ((_LightColor0.w * _SpecColor.w) * tmpvar_32)); + c_i0_i1.w = tmpvar_34; + c = c_i0_i1; + c.xyz = (c_i0_i1.xyz + (tmpvar_26 * xlv_TEXCOORD6)); + c.xyz = (c.xyz + tmpvar_24); + c.w = tmpvar_25; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Bind "texcoord1" TexCoord1 +Vector 13 [unity_Scale] +Vector 14 [_WorldSpaceCameraPos] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 16 [unity_LightmapST] +Vector 17 [_MainTex_ST] +Vector 18 [_BumpMap_ST] +"3.0-!!ARBvp1.0 +# 35 ALU +PARAM c[19] = { { 1 }, + state.matrix.mvp, + program.local[5..18] }; +TEMP R0; +TEMP R1; +TEMP R2; +MOV R0.xyz, vertex.attrib[14]; +MUL R1.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R1; +MOV R1.xyz, c[14]; +MOV R1.w, c[0].x; +DP4 R2.z, R1, c[11]; +DP4 R2.x, R1, c[9]; +DP4 R2.y, R1, c[10]; +MUL R1.xyz, vertex.attrib[14].w, R0; +MAD R2.xyz, R2, c[13].w, -vertex.position; +DP3 R0.y, R1, c[5]; +DP3 R0.w, -R2, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[13].w; +DP3 R0.y, R1, c[6]; +DP3 R0.w, -R2, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[13].w; +DP3 R0.y, R1, c[7]; +DP3 R0.w, -R2, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +DP3 result.texcoord[4].y, R1, R2; +MUL result.texcoord[3], R0, c[13].w; +DP3 result.texcoord[4].z, vertex.normal, R2; +DP3 result.texcoord[4].x, vertex.attrib[14], R2; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[18].xyxy, c[18]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[17], c[17].zwzw; +MAD result.texcoord[5].xy, vertex.texcoord[1], c[16], c[16].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 35 instructions, 3 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Bind "texcoord1" TexCoord1 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [unity_Scale] +Vector 13 [_WorldSpaceCameraPos] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 14 [unity_LightmapST] +Vector 15 [_MainTex_ST] +Vector 16 [_BumpMap_ST] +"vs_3_0 +; 36 ALU +dcl_position o0 +dcl_texcoord0 o1 +dcl_texcoord1 o2 +dcl_texcoord2 o3 +dcl_texcoord3 o4 +dcl_texcoord4 o5 +dcl_texcoord5 o6 +def c17, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +dcl_texcoord1 v4 +mov r0.xyz, v1 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r0.xyz, v2.yzxw, r0.zxyw, -r1 +mov r1.xyz, c13 +mov r1.w, c17.x +dp4 r2.z, r1, c10 +dp4 r2.x, r1, c8 +dp4 r2.y, r1, c9 +mul r1.xyz, v1.w, r0 +mad r2.xyz, r2, c12.w, -v0 +dp3 r0.y, r1, c4 +dp3 r0.w, -r2, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul o2, r0, c12.w +dp3 r0.y, r1, c5 +dp3 r0.w, -r2, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul o3, r0, c12.w +dp3 r0.y, r1, c6 +dp3 r0.w, -r2, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +dp3 o5.y, r1, r2 +mul o4, r0, c12.w +dp3 o5.z, v2, r2 +dp3 o5.x, v1, r2 +mad o1.zw, v3.xyxy, c16.xyxy, c16 +mad o1.xy, v3, c15, c15.zwzw +mad o6.xy, v4, c14, c14.zwzw +dp4 o0.w, v0, c3 +dp4 o0.z, v0, c2 +dp4 o0.y, v0, c1 +dp4 o0.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec2 xlv_TEXCOORD5; +varying highp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; +uniform highp vec4 unity_LightmapST; + +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord1; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_7; + tmpvar_7.w = 1.0; + tmpvar_7.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_8; + tmpvar_8[0] = _Object2World[0].xyz; + tmpvar_8[1] = _Object2World[1].xyz; + tmpvar_8[2] = _Object2World[2].xyz; + highp vec3 tmpvar_9; + tmpvar_9 = (tmpvar_8 * -((((_World2Object * tmpvar_7).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_10; + tmpvar_10[0] = tmpvar_1.xyz; + tmpvar_10[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_10[2] = tmpvar_2; + mat3 tmpvar_11; + tmpvar_11[0].x = tmpvar_10[0].x; + tmpvar_11[0].y = tmpvar_10[1].x; + tmpvar_11[0].z = tmpvar_10[2].x; + tmpvar_11[1].x = tmpvar_10[0].y; + tmpvar_11[1].y = tmpvar_10[1].y; + tmpvar_11[1].z = tmpvar_10[2].y; + tmpvar_11[2].x = tmpvar_10[0].z; + tmpvar_11[2].y = tmpvar_10[1].z; + tmpvar_11[2].z = tmpvar_10[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_12; + tmpvar_12.xyz = (tmpvar_11 * v_i0_i1.xyz); + tmpvar_12.w = tmpvar_9.x; + highp vec4 tmpvar_13; + tmpvar_13 = (tmpvar_12 * unity_Scale.w); + tmpvar_4 = tmpvar_13; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_14; + tmpvar_14.xyz = (tmpvar_11 * v_i0_i1_i2.xyz); + tmpvar_14.w = tmpvar_9.y; + highp vec4 tmpvar_15; + tmpvar_15 = (tmpvar_14 * unity_Scale.w); + tmpvar_5 = tmpvar_15; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_16; + tmpvar_16.xyz = (tmpvar_11 * v_i0_i1_i2_i3.xyz); + tmpvar_16.w = tmpvar_9.z; + highp vec4 tmpvar_17; + tmpvar_17 = (tmpvar_16 * unity_Scale.w); + tmpvar_6 = tmpvar_17; + highp vec4 tmpvar_18; + tmpvar_18.w = 1.0; + tmpvar_18.xyz = _WorldSpaceCameraPos; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = (tmpvar_11 * (((_World2Object * tmpvar_18).xyz * unity_Scale.w) - _glesVertex.xyz)); + xlv_TEXCOORD5 = ((_glesMultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw); +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec2 xlv_TEXCOORD5; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D unity_Lightmap; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp float _Metalics; +uniform sampler2D _MainTex; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform samplerCube _Cube; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp vec3 CubeTex; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z); + CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19); + float tmpvar_20; + tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0); + lowp vec3 tmpvar_21; + tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics))); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_17.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + c = vec4(0.0, 0.0, 0.0, 0.0); + c.xyz = (tmpvar_23 * (2.0 * texture2D (unity_Lightmap, xlv_TEXCOORD5).xyz)); + c.w = tmpvar_22; + c.xyz = (c.xyz + tmpvar_21); + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 13 [_ProjectionParams] +Vector 14 [unity_Scale] +Vector 15 [_WorldSpaceCameraPos] +Vector 16 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 17 [unity_SHAr] +Vector 18 [unity_SHAg] +Vector 19 [unity_SHAb] +Vector 20 [unity_SHBr] +Vector 21 [unity_SHBg] +Vector 22 [unity_SHBb] +Vector 23 [unity_SHC] +Vector 24 [_MainTex_ST] +Vector 25 [_BumpMap_ST] +"3.0-!!ARBvp1.0 +# 65 ALU +PARAM c[26] = { { 1, 0.5 }, + state.matrix.mvp, + program.local[5..25] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MUL R1.xyz, vertex.normal, c[14].w; +DP3 R2.w, R1, c[6]; +DP3 R0.x, R1, c[5]; +DP3 R0.z, R1, c[7]; +MOV R0.y, R2.w; +MUL R1, R0.xyzz, R0.yzzx; +MOV R0.w, c[0].x; +DP4 R2.z, R0, c[19]; +DP4 R2.y, R0, c[18]; +DP4 R2.x, R0, c[17]; +MUL R0.y, R2.w, R2.w; +DP4 R3.z, R1, c[22]; +DP4 R3.x, R1, c[20]; +DP4 R3.y, R1, c[21]; +MOV R1.xyz, vertex.attrib[14]; +MAD R0.w, R0.x, R0.x, -R0.y; +ADD R2.xyz, R2, R3; +MUL R3.xyz, R0.w, c[23]; +MUL R0.xyz, vertex.normal.zxyw, R1.yzxw; +MAD R0.xyz, vertex.normal.yzxw, R1.zxyw, -R0; +ADD result.texcoord[6].xyz, R2, R3; +MUL R2.xyz, vertex.attrib[14].w, R0; +MOV R0.w, c[0].x; +MOV R0.xyz, c[15]; +DP4 R1.z, R0, c[11]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +MAD R3.xyz, R1, c[14].w, -vertex.position; +MOV R0, c[16]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +DP4 R1.z, R0, c[11]; +DP3 result.texcoord[5].y, R2, R1; +DP3 R0.y, R2, c[5]; +DP3 R0.w, -R3, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[14].w; +DP3 R0.y, R2, c[6]; +DP3 R0.w, -R3, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[14].w; +DP3 R0.y, R2, c[7]; +DP3 R0.w, -R3, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[14].w; +DP4 R0.w, vertex.position, c[4]; +DP4 R0.z, vertex.position, c[3]; +DP3 result.texcoord[5].z, vertex.normal, R1; +DP4 R0.x, vertex.position, c[1]; +DP4 R0.y, vertex.position, c[2]; +DP3 result.texcoord[4].y, R2, R3; +MUL R2.xyz, R0.xyww, c[0].y; +DP3 result.texcoord[5].x, vertex.attrib[14], R1; +MOV R1.x, R2; +MUL R1.y, R2, c[13].x; +DP3 result.texcoord[4].z, vertex.normal, R3; +DP3 result.texcoord[4].x, vertex.attrib[14], R3; +ADD result.texcoord[7].xy, R1, R2.z; +MOV result.position, R0; +MOV result.texcoord[7].zw, R0; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[25].xyxy, c[25]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[24], c[24].zwzw; +END +# 65 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [_ProjectionParams] +Vector 13 [_ScreenParams] +Vector 14 [unity_Scale] +Vector 15 [_WorldSpaceCameraPos] +Vector 16 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 17 [unity_SHAr] +Vector 18 [unity_SHAg] +Vector 19 [unity_SHAb] +Vector 20 [unity_SHBr] +Vector 21 [unity_SHBg] +Vector 22 [unity_SHBb] +Vector 23 [unity_SHC] +Vector 24 [_MainTex_ST] +Vector 25 [_BumpMap_ST] +"vs_3_0 +; 67 ALU +dcl_position o0 +dcl_texcoord0 o1 +dcl_texcoord1 o2 +dcl_texcoord2 o3 +dcl_texcoord3 o4 +dcl_texcoord4 o5 +dcl_texcoord5 o6 +dcl_texcoord6 o7 +dcl_texcoord7 o8 +def c26, 1.00000000, 0.50000000, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mul r1.xyz, v2, c14.w +dp3 r2.w, r1, c5 +dp3 r0.x, r1, c4 +dp3 r0.z, r1, c6 +mov r0.y, r2.w +mul r1, r0.xyzz, r0.yzzx +mov r0.w, c26.x +dp4 r2.z, r0, c19 +dp4 r2.y, r0, c18 +dp4 r2.x, r0, c17 +mul r0.y, r2.w, r2.w +mad r0.w, r0.x, r0.x, -r0.y +dp4 r3.z, r1, c22 +dp4 r3.y, r1, c21 +dp4 r3.x, r1, c20 +add r2.xyz, r2, r3 +mul r3.xyz, r0.w, c23 +mov r0.xyz, v1 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r0.xyz, v2.yzxw, r0.zxyw, -r1 +add o7.xyz, r2, r3 +mul r2.xyz, v1.w, r0 +mov r0.w, c26.x +mov r0.xyz, c15 +dp4 r1.z, r0, c10 +dp4 r1.x, r0, c8 +dp4 r1.y, r0, c9 +mad r3.xyz, r1, c14.w, -v0 +mov r0, c10 +dp4 r4.z, c16, r0 +mov r0, c9 +dp4 r4.y, c16, r0 +mov r1, c8 +dp4 r4.x, c16, r1 +dp3 r0.y, r2, c4 +dp3 r0.w, -r3, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul o2, r0, c14.w +dp3 r0.y, r2, c5 +dp3 r0.w, -r3, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul o3, r0, c14.w +dp3 r0.y, r2, c6 +dp3 r0.w, -r3, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +mul o4, r0, c14.w +dp4 r0.w, v0, c3 +dp4 r0.z, v0, c2 +dp4 r0.x, v0, c0 +dp4 r0.y, v0, c1 +mul r1.xyz, r0.xyww, c26.y +mul r1.y, r1, c12.x +dp3 o5.y, r2, r3 +dp3 o6.y, r2, r4 +dp3 o5.z, v2, r3 +dp3 o5.x, v1, r3 +dp3 o6.z, v2, r4 +dp3 o6.x, v1, r4 +mad o8.xy, r1.z, c13.zwzw, r1 +mov o0, r0 +mov o8.zw, r0 +mad o1.zw, v3.xyxy, c25.xyxy, c25 +mad o1.xy, v3, c24, c24.zwzw +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec4 xlv_TEXCOORD7; +varying lowp vec3 xlv_TEXCOORD6; +varying lowp vec3 xlv_TEXCOORD5; +varying highp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; +uniform highp vec4 unity_SHC; +uniform highp vec4 unity_SHBr; +uniform highp vec4 unity_SHBg; +uniform highp vec4 unity_SHBb; +uniform highp vec4 unity_SHAr; +uniform highp vec4 unity_SHAg; +uniform highp vec4 unity_SHAb; + +uniform lowp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp vec4 _ProjectionParams; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec3 shlight; + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + lowp vec3 tmpvar_7; + lowp vec3 tmpvar_8; + highp vec4 tmpvar_9; + tmpvar_9 = (gl_ModelViewProjectionMatrix * _glesVertex); + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_10; + tmpvar_10.w = 1.0; + tmpvar_10.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_11; + tmpvar_11[0] = _Object2World[0].xyz; + tmpvar_11[1] = _Object2World[1].xyz; + tmpvar_11[2] = _Object2World[2].xyz; + highp vec3 tmpvar_12; + tmpvar_12 = (tmpvar_11 * -((((_World2Object * tmpvar_10).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_13; + tmpvar_13[0] = tmpvar_1.xyz; + tmpvar_13[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_13[2] = tmpvar_2; + mat3 tmpvar_14; + tmpvar_14[0].x = tmpvar_13[0].x; + tmpvar_14[0].y = tmpvar_13[1].x; + tmpvar_14[0].z = tmpvar_13[2].x; + tmpvar_14[1].x = tmpvar_13[0].y; + tmpvar_14[1].y = tmpvar_13[1].y; + tmpvar_14[1].z = tmpvar_13[2].y; + tmpvar_14[2].x = tmpvar_13[0].z; + tmpvar_14[2].y = tmpvar_13[1].z; + tmpvar_14[2].z = tmpvar_13[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_15; + tmpvar_15.xyz = (tmpvar_14 * v_i0_i1.xyz); + tmpvar_15.w = tmpvar_12.x; + highp vec4 tmpvar_16; + tmpvar_16 = (tmpvar_15 * unity_Scale.w); + tmpvar_4 = tmpvar_16; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_17; + tmpvar_17.xyz = (tmpvar_14 * v_i0_i1_i2.xyz); + tmpvar_17.w = tmpvar_12.y; + highp vec4 tmpvar_18; + tmpvar_18 = (tmpvar_17 * unity_Scale.w); + tmpvar_5 = tmpvar_18; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_19; + tmpvar_19.xyz = (tmpvar_14 * v_i0_i1_i2_i3.xyz); + tmpvar_19.w = tmpvar_12.z; + highp vec4 tmpvar_20; + tmpvar_20 = (tmpvar_19 * unity_Scale.w); + tmpvar_6 = tmpvar_20; + mat3 tmpvar_21; + tmpvar_21[0] = _Object2World[0].xyz; + tmpvar_21[1] = _Object2World[1].xyz; + tmpvar_21[2] = _Object2World[2].xyz; + highp vec3 tmpvar_22; + tmpvar_22 = (tmpvar_14 * (_World2Object * _WorldSpaceLightPos0).xyz); + tmpvar_7 = tmpvar_22; + highp vec4 tmpvar_23; + tmpvar_23.w = 1.0; + tmpvar_23.xyz = _WorldSpaceCameraPos; + highp vec4 tmpvar_24; + tmpvar_24.w = 1.0; + tmpvar_24.xyz = (tmpvar_21 * (tmpvar_2 * unity_Scale.w)); + mediump vec3 tmpvar_25; + mediump vec4 normal; + normal = tmpvar_24; + mediump vec3 x3; + highp float vC; + mediump vec3 x2; + mediump vec3 x1; + highp float tmpvar_26; + tmpvar_26 = dot (unity_SHAr, normal); + x1.x = tmpvar_26; + highp float tmpvar_27; + tmpvar_27 = dot (unity_SHAg, normal); + x1.y = tmpvar_27; + highp float tmpvar_28; + tmpvar_28 = dot (unity_SHAb, normal); + x1.z = tmpvar_28; + mediump vec4 tmpvar_29; + tmpvar_29 = (normal.xyzz * normal.yzzx); + highp float tmpvar_30; + tmpvar_30 = dot (unity_SHBr, tmpvar_29); + x2.x = tmpvar_30; + highp float tmpvar_31; + tmpvar_31 = dot (unity_SHBg, tmpvar_29); + x2.y = tmpvar_31; + highp float tmpvar_32; + tmpvar_32 = dot (unity_SHBb, tmpvar_29); + x2.z = tmpvar_32; + mediump float tmpvar_33; + tmpvar_33 = ((normal.x * normal.x) - (normal.y * normal.y)); + vC = tmpvar_33; + highp vec3 tmpvar_34; + tmpvar_34 = (unity_SHC.xyz * vC); + x3 = tmpvar_34; + tmpvar_25 = ((x1 + x2) + x3); + shlight = tmpvar_25; + tmpvar_8 = shlight; + highp vec4 o_i0; + highp vec4 tmpvar_35; + tmpvar_35 = (tmpvar_9 * 0.5); + o_i0 = tmpvar_35; + highp vec2 tmpvar_36; + tmpvar_36.x = tmpvar_35.x; + tmpvar_36.y = (tmpvar_35.y * _ProjectionParams.x); + o_i0.xy = (tmpvar_36 + tmpvar_35.w); + o_i0.zw = tmpvar_9.zw; + gl_Position = tmpvar_9; + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = (tmpvar_14 * (((_World2Object * tmpvar_23).xyz * unity_Scale.w) - _glesVertex.xyz)); + xlv_TEXCOORD5 = tmpvar_7; + xlv_TEXCOORD6 = tmpvar_8; + xlv_TEXCOORD7 = o_i0; +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec4 xlv_TEXCOORD7; +varying lowp vec3 xlv_TEXCOORD6; +varying lowp vec3 xlv_TEXCOORD5; +varying highp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform mediump float _Shininess; +uniform lowp float _Reflection; +uniform lowp float _Gloss; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp vec4 _SpecColor; +uniform sampler2D _ShadowMapTexture; +uniform lowp float _Metalics; +uniform sampler2D _MainTex; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform samplerCube _Cube; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp vec3 CubeTex; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz; + mediump float tmpvar_12; + tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x)); + lowp vec3 tmpvar_13; + tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_13); + tmpvar_14.y = dot (tmpvar_3, tmpvar_13); + tmpvar_14.z = dot (tmpvar_4, tmpvar_13); + highp vec3 tmpvar_15; + tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14)); + worldRefl = tmpvar_15; + mediump vec3 tmpvar_16; + tmpvar_16.x = dot (tmpvar_2, tmpvar_13); + tmpvar_16.y = dot (tmpvar_3, tmpvar_13); + tmpvar_16.z = dot (tmpvar_4, tmpvar_13); + worldNormal = tmpvar_16; + lowp float tmpvar_17; + tmpvar_17 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_18; + tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff); + frez = tmpvar_18; + lowp vec4 tmpvar_19; + tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_20; + tmpvar_20 = (frez * _FrezPow); + frez = tmpvar_20; + lowp float tmpvar_21; + tmpvar_21 = ((_Reflection + tmpvar_20) * tmpvar_11.z); + CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_21); + float tmpvar_22; + tmpvar_22 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0); + lowp float tmpvar_23; + tmpvar_23 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y)); + lowp vec3 tmpvar_24; + tmpvar_24 = mix (CubeTex, (CubeTex * tmpvar_19.xyz), vec3(((1.0 - (tmpvar_22 * tmpvar_22)) * _Metalics))); + lowp float tmpvar_25; + tmpvar_25 = tmpvar_19.w; + lowp vec3 tmpvar_26; + tmpvar_26 = (tmpvar_19.xyz * (1.0 - clamp (tmpvar_21, 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_25 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + lowp float tmpvar_27; + tmpvar_27 = texture2DProj (_ShadowMapTexture, xlv_TEXCOORD7).x; + highp vec3 tmpvar_28; + tmpvar_28 = normalize (xlv_TEXCOORD4); + lowp vec3 viewDir; + viewDir = tmpvar_28; + lowp vec4 c_i0_i1; + mediump float nh; + lowp float tmpvar_29; + tmpvar_29 = dot (tmpvar_13, xlv_TEXCOORD5); + lowp float tmpvar_30; + tmpvar_30 = max (tmpvar_29, (abs (tmpvar_29) * (1.0 - tmpvar_25))); + lowp float tmpvar_31; + tmpvar_31 = dot (tmpvar_13, normalize ((xlv_TEXCOORD5 + viewDir))); + nh = tmpvar_31; + mediump float tmpvar_32; + tmpvar_32 = max (0.0, nh); + nh = tmpvar_32; + mediump float tmpvar_33; + tmpvar_33 = (pow (tmpvar_32, (tmpvar_12 * 128.0)) * tmpvar_23); + mediump vec3 tmpvar_34; + tmpvar_34 = ((((tmpvar_26 * _LightColor0.xyz) * tmpvar_30) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_33)) * (tmpvar_27 * 2.0)); + c_i0_i1.xyz = tmpvar_34; + mediump float tmpvar_35; + tmpvar_35 = (tmpvar_25 + (((_LightColor0.w * _SpecColor.w) * tmpvar_33) * tmpvar_27)); + c_i0_i1.w = tmpvar_35; + c = c_i0_i1; + c.xyz = (c_i0_i1.xyz + (tmpvar_26 * xlv_TEXCOORD6)); + c.xyz = (c.xyz + tmpvar_24); + c.w = tmpvar_25; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Bind "texcoord1" TexCoord1 +Vector 13 [_ProjectionParams] +Vector 14 [unity_Scale] +Vector 15 [_WorldSpaceCameraPos] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 17 [unity_LightmapST] +Vector 18 [_MainTex_ST] +Vector 19 [_BumpMap_ST] +"3.0-!!ARBvp1.0 +# 40 ALU +PARAM c[20] = { { 1, 0.5 }, + state.matrix.mvp, + program.local[5..19] }; +TEMP R0; +TEMP R1; +TEMP R2; +MOV R0.xyz, vertex.attrib[14]; +MUL R1.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R1; +MOV R1.xyz, c[15]; +MOV R1.w, c[0].x; +DP4 R2.z, R1, c[11]; +DP4 R2.x, R1, c[9]; +DP4 R2.y, R1, c[10]; +MUL R1.xyz, vertex.attrib[14].w, R0; +MAD R2.xyz, R2, c[14].w, -vertex.position; +DP3 R0.y, R1, c[5]; +DP3 R0.w, -R2, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[14].w; +DP3 R0.y, R1, c[6]; +DP3 R0.w, -R2, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[14].w; +DP3 R0.y, R1, c[7]; +DP3 R0.w, -R2, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[14].w; +DP4 R0.w, vertex.position, c[4]; +DP4 R0.z, vertex.position, c[3]; +DP4 R0.x, vertex.position, c[1]; +DP4 R0.y, vertex.position, c[2]; +DP3 result.texcoord[4].y, R1, R2; +MUL R1.xyz, R0.xyww, c[0].y; +MUL R1.y, R1, c[13].x; +DP3 result.texcoord[4].z, vertex.normal, R2; +DP3 result.texcoord[4].x, vertex.attrib[14], R2; +ADD result.texcoord[7].xy, R1, R1.z; +MOV result.position, R0; +MOV result.texcoord[7].zw, R0; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[19].xyxy, c[19]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[18], c[18].zwzw; +MAD result.texcoord[5].xy, vertex.texcoord[1], c[17], c[17].zwzw; +END +# 40 instructions, 3 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Bind "texcoord1" TexCoord1 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [_ProjectionParams] +Vector 13 [_ScreenParams] +Vector 14 [unity_Scale] +Vector 15 [_WorldSpaceCameraPos] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 16 [unity_LightmapST] +Vector 17 [_MainTex_ST] +Vector 18 [_BumpMap_ST] +"vs_3_0 +; 41 ALU +dcl_position o0 +dcl_texcoord0 o1 +dcl_texcoord1 o2 +dcl_texcoord2 o3 +dcl_texcoord3 o4 +dcl_texcoord4 o5 +dcl_texcoord5 o6 +dcl_texcoord7 o7 +def c19, 1.00000000, 0.50000000, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +dcl_texcoord1 v4 +mov r0.xyz, v1 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r0.xyz, v2.yzxw, r0.zxyw, -r1 +mov r1.xyz, c15 +mov r1.w, c19.x +dp4 r2.z, r1, c10 +dp4 r2.x, r1, c8 +dp4 r2.y, r1, c9 +mul r1.xyz, v1.w, r0 +mad r2.xyz, r2, c14.w, -v0 +dp3 r0.y, r1, c4 +dp3 r0.w, -r2, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul o2, r0, c14.w +dp3 r0.y, r1, c5 +dp3 r0.w, -r2, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul o3, r0, c14.w +dp3 r0.y, r1, c6 +dp3 r0.w, -r2, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +mul o4, r0, c14.w +dp4 r0.w, v0, c3 +dp4 r0.z, v0, c2 +dp4 r0.x, v0, c0 +dp4 r0.y, v0, c1 +dp3 o5.y, r1, r2 +mul r1.xyz, r0.xyww, c19.y +mul r1.y, r1, c12.x +dp3 o5.z, v2, r2 +dp3 o5.x, v1, r2 +mad o7.xy, r1.z, c13.zwzw, r1 +mov o0, r0 +mov o7.zw, r0 +mad o1.zw, v3.xyxy, c18.xyxy, c18 +mad o1.xy, v3, c17, c17.zwzw +mad o6.xy, v4, c16, c16.zwzw +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec4 xlv_TEXCOORD7; +varying highp vec2 xlv_TEXCOORD5; +varying highp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; +uniform highp vec4 unity_LightmapST; + +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp vec4 _ProjectionParams; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord1; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + highp vec4 tmpvar_7; + tmpvar_7 = (gl_ModelViewProjectionMatrix * _glesVertex); + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_8; + tmpvar_8.w = 1.0; + tmpvar_8.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_9; + tmpvar_9[0] = _Object2World[0].xyz; + tmpvar_9[1] = _Object2World[1].xyz; + tmpvar_9[2] = _Object2World[2].xyz; + highp vec3 tmpvar_10; + tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_11; + tmpvar_11[0] = tmpvar_1.xyz; + tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_11[2] = tmpvar_2; + mat3 tmpvar_12; + tmpvar_12[0].x = tmpvar_11[0].x; + tmpvar_12[0].y = tmpvar_11[1].x; + tmpvar_12[0].z = tmpvar_11[2].x; + tmpvar_12[1].x = tmpvar_11[0].y; + tmpvar_12[1].y = tmpvar_11[1].y; + tmpvar_12[1].z = tmpvar_11[2].y; + tmpvar_12[2].x = tmpvar_11[0].z; + tmpvar_12[2].y = tmpvar_11[1].z; + tmpvar_12[2].z = tmpvar_11[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_13; + tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz); + tmpvar_13.w = tmpvar_10.x; + highp vec4 tmpvar_14; + tmpvar_14 = (tmpvar_13 * unity_Scale.w); + tmpvar_4 = tmpvar_14; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_15; + tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz); + tmpvar_15.w = tmpvar_10.y; + highp vec4 tmpvar_16; + tmpvar_16 = (tmpvar_15 * unity_Scale.w); + tmpvar_5 = tmpvar_16; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_17; + tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz); + tmpvar_17.w = tmpvar_10.z; + highp vec4 tmpvar_18; + tmpvar_18 = (tmpvar_17 * unity_Scale.w); + tmpvar_6 = tmpvar_18; + highp vec4 tmpvar_19; + tmpvar_19.w = 1.0; + tmpvar_19.xyz = _WorldSpaceCameraPos; + highp vec4 o_i0; + highp vec4 tmpvar_20; + tmpvar_20 = (tmpvar_7 * 0.5); + o_i0 = tmpvar_20; + highp vec2 tmpvar_21; + tmpvar_21.x = tmpvar_20.x; + tmpvar_21.y = (tmpvar_20.y * _ProjectionParams.x); + o_i0.xy = (tmpvar_21 + tmpvar_20.w); + o_i0.zw = tmpvar_7.zw; + gl_Position = tmpvar_7; + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = (tmpvar_12 * (((_World2Object * tmpvar_19).xyz * unity_Scale.w) - _glesVertex.xyz)); + xlv_TEXCOORD5 = ((_glesMultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw); + xlv_TEXCOORD7 = o_i0; +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec4 xlv_TEXCOORD7; +varying highp vec2 xlv_TEXCOORD5; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D unity_Lightmap; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform sampler2D _ShadowMapTexture; +uniform lowp float _Metalics; +uniform sampler2D _MainTex; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform samplerCube _Cube; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp vec3 CubeTex; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z); + CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19); + float tmpvar_20; + tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0); + lowp vec3 tmpvar_21; + tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics))); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_17.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + c = vec4(0.0, 0.0, 0.0, 0.0); + c.xyz = (tmpvar_23 * min ((2.0 * texture2D (unity_Lightmap, xlv_TEXCOORD5).xyz), vec3((texture2DProj (_ShadowMapTexture, xlv_TEXCOORD7).x * 2.0)))); + c.w = tmpvar_22; + c.xyz = (c.xyz + tmpvar_21); + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 13 [unity_Scale] +Vector 14 [_WorldSpaceCameraPos] +Vector 15 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 16 [unity_4LightPosX0] +Vector 17 [unity_4LightPosY0] +Vector 18 [unity_4LightPosZ0] +Vector 19 [unity_4LightAtten0] +Vector 20 [unity_LightColor0] +Vector 21 [unity_LightColor1] +Vector 22 [unity_LightColor2] +Vector 23 [unity_LightColor3] +Vector 24 [unity_SHAr] +Vector 25 [unity_SHAg] +Vector 26 [unity_SHAb] +Vector 27 [unity_SHBr] +Vector 28 [unity_SHBg] +Vector 29 [unity_SHBb] +Vector 30 [unity_SHC] +Vector 31 [_MainTex_ST] +Vector 32 [_BumpMap_ST] +"3.0-!!ARBvp1.0 +# 90 ALU +PARAM c[33] = { { 1, 0 }, + state.matrix.mvp, + program.local[5..32] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +MUL R3.xyz, vertex.normal, c[13].w; +DP4 R0.x, vertex.position, c[6]; +ADD R1, -R0.x, c[17]; +DP3 R3.w, R3, c[6]; +DP3 R4.x, R3, c[5]; +DP3 R3.x, R3, c[7]; +MUL R2, R3.w, R1; +DP4 R0.x, vertex.position, c[5]; +ADD R0, -R0.x, c[16]; +MUL R1, R1, R1; +MOV R4.z, R3.x; +MAD R2, R4.x, R0, R2; +MOV R4.w, c[0].x; +DP4 R4.y, vertex.position, c[7]; +MAD R1, R0, R0, R1; +ADD R0, -R4.y, c[18]; +MAD R1, R0, R0, R1; +MAD R0, R3.x, R0, R2; +MUL R2, R1, c[19]; +MOV R4.y, R3.w; +RSQ R1.x, R1.x; +RSQ R1.y, R1.y; +RSQ R1.w, R1.w; +RSQ R1.z, R1.z; +MUL R0, R0, R1; +ADD R1, R2, c[0].x; +DP4 R2.z, R4, c[26]; +DP4 R2.y, R4, c[25]; +DP4 R2.x, R4, c[24]; +RCP R1.x, R1.x; +RCP R1.y, R1.y; +RCP R1.w, R1.w; +RCP R1.z, R1.z; +MAX R0, R0, c[0].y; +MUL R0, R0, R1; +MUL R1.xyz, R0.y, c[21]; +MAD R1.xyz, R0.x, c[20], R1; +MAD R0.xyz, R0.z, c[22], R1; +MUL R1, R4.xyzz, R4.yzzx; +MAD R0.xyz, R0.w, c[23], R0; +MUL R0.w, R3, R3; +MAD R0.w, R4.x, R4.x, -R0; +MUL R4.xyz, R0.w, c[30]; +MOV R0.w, c[0].x; +DP4 R3.z, R1, c[29]; +DP4 R3.y, R1, c[28]; +DP4 R3.x, R1, c[27]; +ADD R1.xyz, R2, R3; +ADD R1.xyz, R1, R4; +ADD result.texcoord[6].xyz, R1, R0; +MOV R0.xyz, c[14]; +MOV R2.xyz, vertex.attrib[14]; +MUL R3.xyz, vertex.normal.zxyw, R2.yzxw; +MAD R2.xyz, vertex.normal.yzxw, R2.zxyw, -R3; +MUL R2.xyz, vertex.attrib[14].w, R2; +DP4 R1.z, R0, c[11]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +MAD R3.xyz, R1, c[13].w, -vertex.position; +MOV R0, c[15]; +DP4 R1.z, R0, c[11]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +DP3 R0.y, R2, c[5]; +DP3 R0.w, -R3, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[13].w; +DP3 R0.y, R2, c[6]; +DP3 R0.w, -R3, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[13].w; +DP3 R0.y, R2, c[7]; +DP3 R0.w, -R3, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +DP3 result.texcoord[4].y, R2, R3; +DP3 result.texcoord[5].y, R2, R1; +MUL result.texcoord[3], R0, c[13].w; +DP3 result.texcoord[4].z, vertex.normal, R3; +DP3 result.texcoord[4].x, vertex.attrib[14], R3; +DP3 result.texcoord[5].z, vertex.normal, R1; +DP3 result.texcoord[5].x, vertex.attrib[14], R1; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[32].xyxy, c[32]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[31], c[31].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 90 instructions, 5 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [unity_Scale] +Vector 13 [_WorldSpaceCameraPos] +Vector 14 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 15 [unity_4LightPosX0] +Vector 16 [unity_4LightPosY0] +Vector 17 [unity_4LightPosZ0] +Vector 18 [unity_4LightAtten0] +Vector 19 [unity_LightColor0] +Vector 20 [unity_LightColor1] +Vector 21 [unity_LightColor2] +Vector 22 [unity_LightColor3] +Vector 23 [unity_SHAr] +Vector 24 [unity_SHAg] +Vector 25 [unity_SHAb] +Vector 26 [unity_SHBr] +Vector 27 [unity_SHBg] +Vector 28 [unity_SHBb] +Vector 29 [unity_SHC] +Vector 30 [_MainTex_ST] +Vector 31 [_BumpMap_ST] +"vs_3_0 +; 93 ALU +dcl_position o0 +dcl_texcoord0 o1 +dcl_texcoord1 o2 +dcl_texcoord2 o3 +dcl_texcoord3 o4 +dcl_texcoord4 o5 +dcl_texcoord5 o6 +dcl_texcoord6 o7 +def c32, 1.00000000, 0.00000000, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mul r3.xyz, v2, c12.w +dp4 r0.x, v0, c5 +add r1, -r0.x, c16 +dp3 r3.w, r3, c5 +dp3 r4.x, r3, c4 +dp3 r3.x, r3, c6 +mul r2, r3.w, r1 +dp4 r0.x, v0, c4 +add r0, -r0.x, c15 +mul r1, r1, r1 +mov r4.z, r3.x +mad r2, r4.x, r0, r2 +mov r4.w, c32.x +dp4 r4.y, v0, c6 +mad r1, r0, r0, r1 +add r0, -r4.y, c17 +mad r1, r0, r0, r1 +mad r0, r3.x, r0, r2 +mul r2, r1, c18 +mov r4.y, r3.w +rsq r1.x, r1.x +rsq r1.y, r1.y +rsq r1.w, r1.w +rsq r1.z, r1.z +mul r0, r0, r1 +add r1, r2, c32.x +dp4 r2.z, r4, c25 +dp4 r2.y, r4, c24 +dp4 r2.x, r4, c23 +rcp r1.x, r1.x +rcp r1.y, r1.y +rcp r1.w, r1.w +rcp r1.z, r1.z +max r0, r0, c32.y +mul r0, r0, r1 +mul r1.xyz, r0.y, c20 +mad r1.xyz, r0.x, c19, r1 +mad r0.xyz, r0.z, c21, r1 +mad r1.xyz, r0.w, c22, r0 +mul r0, r4.xyzz, r4.yzzx +dp4 r3.z, r0, c28 +dp4 r3.y, r0, c27 +dp4 r3.x, r0, c26 +mul r1.w, r3, r3 +mad r0.x, r4, r4, -r1.w +add r2.xyz, r2, r3 +mul r3.xyz, r0.x, c29 +add r3.xyz, r2, r3 +mov r0.xyz, v1 +mul r2.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r0.xyz, v2.yzxw, r0.zxyw, -r2 +mul r2.xyz, v1.w, r0 +add o7.xyz, r3, r1 +mov r0.w, c32.x +mov r0.xyz, c13 +dp4 r1.z, r0, c10 +dp4 r1.x, r0, c8 +dp4 r1.y, r0, c9 +mad r3.xyz, r1, c12.w, -v0 +mov r0, c10 +dp4 r4.z, c14, r0 +mov r0, c9 +dp4 r4.y, c14, r0 +mov r1, c8 +dp4 r4.x, c14, r1 +dp3 r0.y, r2, c4 +dp3 r0.w, -r3, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul o2, r0, c12.w +dp3 r0.y, r2, c5 +dp3 r0.w, -r3, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul o3, r0, c12.w +dp3 r0.y, r2, c6 +dp3 r0.w, -r3, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +dp3 o5.y, r2, r3 +dp3 o6.y, r2, r4 +mul o4, r0, c12.w +dp3 o5.z, v2, r3 +dp3 o5.x, v1, r3 +dp3 o6.z, v2, r4 +dp3 o6.x, v1, r4 +mad o1.zw, v3.xyxy, c31.xyxy, c31 +mad o1.xy, v3, c30, c30.zwzw +dp4 o0.w, v0, c3 +dp4 o0.z, v0, c2 +dp4 o0.y, v0, c1 +dp4 o0.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying lowp vec3 xlv_TEXCOORD6; +varying lowp vec3 xlv_TEXCOORD5; +varying highp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; +uniform highp vec4 unity_SHC; +uniform highp vec4 unity_SHBr; +uniform highp vec4 unity_SHBg; +uniform highp vec4 unity_SHBb; +uniform highp vec4 unity_SHAr; +uniform highp vec4 unity_SHAg; +uniform highp vec4 unity_SHAb; +uniform highp vec3 unity_LightColor3; +uniform highp vec3 unity_LightColor2; +uniform highp vec3 unity_LightColor1; +uniform highp vec3 unity_LightColor0; +uniform highp vec4 unity_4LightPosZ0; +uniform highp vec4 unity_4LightPosY0; +uniform highp vec4 unity_4LightPosX0; +uniform highp vec4 unity_4LightAtten0; + +uniform lowp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec3 shlight; + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + lowp vec3 tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_9; + tmpvar_9.w = 1.0; + tmpvar_9.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_10; + tmpvar_10[0] = _Object2World[0].xyz; + tmpvar_10[1] = _Object2World[1].xyz; + tmpvar_10[2] = _Object2World[2].xyz; + highp vec3 tmpvar_11; + tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_12; + tmpvar_12[0] = tmpvar_1.xyz; + tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_12[2] = tmpvar_2; + mat3 tmpvar_13; + tmpvar_13[0].x = tmpvar_12[0].x; + tmpvar_13[0].y = tmpvar_12[1].x; + tmpvar_13[0].z = tmpvar_12[2].x; + tmpvar_13[1].x = tmpvar_12[0].y; + tmpvar_13[1].y = tmpvar_12[1].y; + tmpvar_13[1].z = tmpvar_12[2].y; + tmpvar_13[2].x = tmpvar_12[0].z; + tmpvar_13[2].y = tmpvar_12[1].z; + tmpvar_13[2].z = tmpvar_12[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_14; + tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz); + tmpvar_14.w = tmpvar_11.x; + highp vec4 tmpvar_15; + tmpvar_15 = (tmpvar_14 * unity_Scale.w); + tmpvar_4 = tmpvar_15; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_16; + tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz); + tmpvar_16.w = tmpvar_11.y; + highp vec4 tmpvar_17; + tmpvar_17 = (tmpvar_16 * unity_Scale.w); + tmpvar_5 = tmpvar_17; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_18; + tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz); + tmpvar_18.w = tmpvar_11.z; + highp vec4 tmpvar_19; + tmpvar_19 = (tmpvar_18 * unity_Scale.w); + tmpvar_6 = tmpvar_19; + mat3 tmpvar_20; + tmpvar_20[0] = _Object2World[0].xyz; + tmpvar_20[1] = _Object2World[1].xyz; + tmpvar_20[2] = _Object2World[2].xyz; + highp vec3 tmpvar_21; + tmpvar_21 = (tmpvar_20 * (tmpvar_2 * unity_Scale.w)); + highp vec3 tmpvar_22; + tmpvar_22 = (tmpvar_13 * (_World2Object * _WorldSpaceLightPos0).xyz); + tmpvar_7 = tmpvar_22; + highp vec4 tmpvar_23; + tmpvar_23.w = 1.0; + tmpvar_23.xyz = _WorldSpaceCameraPos; + highp vec4 tmpvar_24; + tmpvar_24.w = 1.0; + tmpvar_24.xyz = tmpvar_21; + mediump vec3 tmpvar_25; + mediump vec4 normal; + normal = tmpvar_24; + mediump vec3 x3; + highp float vC; + mediump vec3 x2; + mediump vec3 x1; + highp float tmpvar_26; + tmpvar_26 = dot (unity_SHAr, normal); + x1.x = tmpvar_26; + highp float tmpvar_27; + tmpvar_27 = dot (unity_SHAg, normal); + x1.y = tmpvar_27; + highp float tmpvar_28; + tmpvar_28 = dot (unity_SHAb, normal); + x1.z = tmpvar_28; + mediump vec4 tmpvar_29; + tmpvar_29 = (normal.xyzz * normal.yzzx); + highp float tmpvar_30; + tmpvar_30 = dot (unity_SHBr, tmpvar_29); + x2.x = tmpvar_30; + highp float tmpvar_31; + tmpvar_31 = dot (unity_SHBg, tmpvar_29); + x2.y = tmpvar_31; + highp float tmpvar_32; + tmpvar_32 = dot (unity_SHBb, tmpvar_29); + x2.z = tmpvar_32; + mediump float tmpvar_33; + tmpvar_33 = ((normal.x * normal.x) - (normal.y * normal.y)); + vC = tmpvar_33; + highp vec3 tmpvar_34; + tmpvar_34 = (unity_SHC.xyz * vC); + x3 = tmpvar_34; + tmpvar_25 = ((x1 + x2) + x3); + shlight = tmpvar_25; + tmpvar_8 = shlight; + highp vec3 tmpvar_35; + tmpvar_35 = (_Object2World * _glesVertex).xyz; + highp vec4 tmpvar_36; + tmpvar_36 = (unity_4LightPosX0 - tmpvar_35.x); + highp vec4 tmpvar_37; + tmpvar_37 = (unity_4LightPosY0 - tmpvar_35.y); + highp vec4 tmpvar_38; + tmpvar_38 = (unity_4LightPosZ0 - tmpvar_35.z); + highp vec4 tmpvar_39; + tmpvar_39 = (((tmpvar_36 * tmpvar_36) + (tmpvar_37 * tmpvar_37)) + (tmpvar_38 * tmpvar_38)); + highp vec4 tmpvar_40; + tmpvar_40 = (max (vec4(0.0, 0.0, 0.0, 0.0), ((((tmpvar_36 * tmpvar_21.x) + (tmpvar_37 * tmpvar_21.y)) + (tmpvar_38 * tmpvar_21.z)) * inversesqrt (tmpvar_39))) * 1.0/((1.0 + (tmpvar_39 * unity_4LightAtten0)))); + highp vec3 tmpvar_41; + tmpvar_41 = (tmpvar_8 + ((((unity_LightColor0 * tmpvar_40.x) + (unity_LightColor1 * tmpvar_40.y)) + (unity_LightColor2 * tmpvar_40.z)) + (unity_LightColor3 * tmpvar_40.w))); + tmpvar_8 = tmpvar_41; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = (tmpvar_13 * (((_World2Object * tmpvar_23).xyz * unity_Scale.w) - _glesVertex.xyz)); + xlv_TEXCOORD5 = tmpvar_7; + xlv_TEXCOORD6 = tmpvar_8; +} + + + +#endif +#ifdef FRAGMENT + +varying lowp vec3 xlv_TEXCOORD6; +varying lowp vec3 xlv_TEXCOORD5; +varying highp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform mediump float _Shininess; +uniform lowp float _Reflection; +uniform lowp float _Gloss; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp vec4 _SpecColor; +uniform lowp float _Metalics; +uniform sampler2D _MainTex; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform samplerCube _Cube; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp vec3 CubeTex; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz; + mediump float tmpvar_12; + tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x)); + lowp vec3 tmpvar_13; + tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_13); + tmpvar_14.y = dot (tmpvar_3, tmpvar_13); + tmpvar_14.z = dot (tmpvar_4, tmpvar_13); + highp vec3 tmpvar_15; + tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14)); + worldRefl = tmpvar_15; + mediump vec3 tmpvar_16; + tmpvar_16.x = dot (tmpvar_2, tmpvar_13); + tmpvar_16.y = dot (tmpvar_3, tmpvar_13); + tmpvar_16.z = dot (tmpvar_4, tmpvar_13); + worldNormal = tmpvar_16; + lowp float tmpvar_17; + tmpvar_17 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_18; + tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff); + frez = tmpvar_18; + lowp vec4 tmpvar_19; + tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_20; + tmpvar_20 = (frez * _FrezPow); + frez = tmpvar_20; + lowp float tmpvar_21; + tmpvar_21 = ((_Reflection + tmpvar_20) * tmpvar_11.z); + CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_21); + float tmpvar_22; + tmpvar_22 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0); + lowp float tmpvar_23; + tmpvar_23 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y)); + lowp vec3 tmpvar_24; + tmpvar_24 = mix (CubeTex, (CubeTex * tmpvar_19.xyz), vec3(((1.0 - (tmpvar_22 * tmpvar_22)) * _Metalics))); + lowp float tmpvar_25; + tmpvar_25 = tmpvar_19.w; + lowp vec3 tmpvar_26; + tmpvar_26 = (tmpvar_19.xyz * (1.0 - clamp (tmpvar_21, 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_25 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + highp vec3 tmpvar_27; + tmpvar_27 = normalize (xlv_TEXCOORD4); + lowp vec3 viewDir; + viewDir = tmpvar_27; + lowp vec4 c_i0_i1; + mediump float nh; + lowp float tmpvar_28; + tmpvar_28 = dot (tmpvar_13, xlv_TEXCOORD5); + lowp float tmpvar_29; + tmpvar_29 = max (tmpvar_28, (abs (tmpvar_28) * (1.0 - tmpvar_25))); + lowp float tmpvar_30; + tmpvar_30 = dot (tmpvar_13, normalize ((xlv_TEXCOORD5 + viewDir))); + nh = tmpvar_30; + mediump float tmpvar_31; + tmpvar_31 = max (0.0, nh); + nh = tmpvar_31; + mediump float tmpvar_32; + tmpvar_32 = (pow (tmpvar_31, (tmpvar_12 * 128.0)) * tmpvar_23); + mediump vec3 tmpvar_33; + tmpvar_33 = ((((tmpvar_26 * _LightColor0.xyz) * tmpvar_29) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_32)) * 2.0); + c_i0_i1.xyz = tmpvar_33; + mediump float tmpvar_34; + tmpvar_34 = (tmpvar_25 + ((_LightColor0.w * _SpecColor.w) * tmpvar_32)); + c_i0_i1.w = tmpvar_34; + c = c_i0_i1; + c.xyz = (c_i0_i1.xyz + (tmpvar_26 * xlv_TEXCOORD6)); + c.xyz = (c.xyz + tmpvar_24); + c.w = tmpvar_25; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 13 [_ProjectionParams] +Vector 14 [unity_Scale] +Vector 15 [_WorldSpaceCameraPos] +Vector 16 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 17 [unity_4LightPosX0] +Vector 18 [unity_4LightPosY0] +Vector 19 [unity_4LightPosZ0] +Vector 20 [unity_4LightAtten0] +Vector 21 [unity_LightColor0] +Vector 22 [unity_LightColor1] +Vector 23 [unity_LightColor2] +Vector 24 [unity_LightColor3] +Vector 25 [unity_SHAr] +Vector 26 [unity_SHAg] +Vector 27 [unity_SHAb] +Vector 28 [unity_SHBr] +Vector 29 [unity_SHBg] +Vector 30 [unity_SHBb] +Vector 31 [unity_SHC] +Vector 32 [_MainTex_ST] +Vector 33 [_BumpMap_ST] +"3.0-!!ARBvp1.0 +# 96 ALU +PARAM c[34] = { { 1, 0, 0.5 }, + state.matrix.mvp, + program.local[5..33] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +MUL R3.xyz, vertex.normal, c[14].w; +DP4 R0.x, vertex.position, c[6]; +ADD R1, -R0.x, c[18]; +DP3 R3.w, R3, c[6]; +DP3 R4.x, R3, c[5]; +DP3 R3.x, R3, c[7]; +MUL R2, R3.w, R1; +DP4 R0.x, vertex.position, c[5]; +ADD R0, -R0.x, c[17]; +MUL R1, R1, R1; +MOV R4.z, R3.x; +MAD R2, R4.x, R0, R2; +MOV R4.w, c[0].x; +DP4 R4.y, vertex.position, c[7]; +MAD R1, R0, R0, R1; +ADD R0, -R4.y, c[19]; +MAD R1, R0, R0, R1; +MAD R0, R3.x, R0, R2; +MUL R2, R1, c[20]; +MOV R4.y, R3.w; +RSQ R1.x, R1.x; +RSQ R1.y, R1.y; +RSQ R1.w, R1.w; +RSQ R1.z, R1.z; +MUL R0, R0, R1; +ADD R1, R2, c[0].x; +DP4 R2.z, R4, c[27]; +DP4 R2.y, R4, c[26]; +DP4 R2.x, R4, c[25]; +RCP R1.x, R1.x; +RCP R1.y, R1.y; +RCP R1.w, R1.w; +RCP R1.z, R1.z; +MAX R0, R0, c[0].y; +MUL R0, R0, R1; +MUL R1.xyz, R0.y, c[22]; +MAD R1.xyz, R0.x, c[21], R1; +MAD R0.xyz, R0.z, c[23], R1; +MUL R1, R4.xyzz, R4.yzzx; +MAD R0.xyz, R0.w, c[24], R0; +MUL R0.w, R3, R3; +MAD R0.w, R4.x, R4.x, -R0; +MUL R4.xyz, R0.w, c[31]; +MOV R0.w, c[0].x; +DP4 R3.z, R1, c[30]; +DP4 R3.y, R1, c[29]; +DP4 R3.x, R1, c[28]; +ADD R1.xyz, R2, R3; +ADD R1.xyz, R1, R4; +ADD result.texcoord[6].xyz, R1, R0; +MOV R0.xyz, c[15]; +MOV R2.xyz, vertex.attrib[14]; +MUL R3.xyz, vertex.normal.zxyw, R2.yzxw; +MAD R2.xyz, vertex.normal.yzxw, R2.zxyw, -R3; +MUL R2.xyz, vertex.attrib[14].w, R2; +DP4 R1.z, R0, c[11]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +MAD R3.xyz, R1, c[14].w, -vertex.position; +MOV R0, c[16]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +DP4 R1.z, R0, c[11]; +DP3 result.texcoord[5].y, R2, R1; +DP3 R0.y, R2, c[5]; +DP3 R0.w, -R3, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[14].w; +DP3 R0.y, R2, c[6]; +DP3 R0.w, -R3, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[14].w; +DP3 R0.y, R2, c[7]; +DP3 R0.w, -R3, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[14].w; +DP4 R0.w, vertex.position, c[4]; +DP4 R0.z, vertex.position, c[3]; +DP3 result.texcoord[5].z, vertex.normal, R1; +DP4 R0.x, vertex.position, c[1]; +DP4 R0.y, vertex.position, c[2]; +DP3 result.texcoord[4].y, R2, R3; +MUL R2.xyz, R0.xyww, c[0].z; +DP3 result.texcoord[5].x, vertex.attrib[14], R1; +MOV R1.x, R2; +MUL R1.y, R2, c[13].x; +DP3 result.texcoord[4].z, vertex.normal, R3; +DP3 result.texcoord[4].x, vertex.attrib[14], R3; +ADD result.texcoord[7].xy, R1, R2.z; +MOV result.position, R0; +MOV result.texcoord[7].zw, R0; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[33].xyxy, c[33]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[32], c[32].zwzw; +END +# 96 instructions, 5 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [_ProjectionParams] +Vector 13 [_ScreenParams] +Vector 14 [unity_Scale] +Vector 15 [_WorldSpaceCameraPos] +Vector 16 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 17 [unity_4LightPosX0] +Vector 18 [unity_4LightPosY0] +Vector 19 [unity_4LightPosZ0] +Vector 20 [unity_4LightAtten0] +Vector 21 [unity_LightColor0] +Vector 22 [unity_LightColor1] +Vector 23 [unity_LightColor2] +Vector 24 [unity_LightColor3] +Vector 25 [unity_SHAr] +Vector 26 [unity_SHAg] +Vector 27 [unity_SHAb] +Vector 28 [unity_SHBr] +Vector 29 [unity_SHBg] +Vector 30 [unity_SHBb] +Vector 31 [unity_SHC] +Vector 32 [_MainTex_ST] +Vector 33 [_BumpMap_ST] +"vs_3_0 +; 98 ALU +dcl_position o0 +dcl_texcoord0 o1 +dcl_texcoord1 o2 +dcl_texcoord2 o3 +dcl_texcoord3 o4 +dcl_texcoord4 o5 +dcl_texcoord5 o6 +dcl_texcoord6 o7 +dcl_texcoord7 o8 +def c34, 1.00000000, 0.00000000, 0.50000000, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mul r3.xyz, v2, c14.w +dp4 r0.x, v0, c5 +add r1, -r0.x, c18 +dp3 r3.w, r3, c5 +dp3 r4.x, r3, c4 +dp3 r3.x, r3, c6 +mul r2, r3.w, r1 +dp4 r0.x, v0, c4 +add r0, -r0.x, c17 +mul r1, r1, r1 +mov r4.z, r3.x +mad r2, r4.x, r0, r2 +mov r4.w, c34.x +dp4 r4.y, v0, c6 +mad r1, r0, r0, r1 +add r0, -r4.y, c19 +mad r1, r0, r0, r1 +mad r0, r3.x, r0, r2 +mul r2, r1, c20 +mov r4.y, r3.w +rsq r1.x, r1.x +rsq r1.y, r1.y +rsq r1.w, r1.w +rsq r1.z, r1.z +mul r0, r0, r1 +add r1, r2, c34.x +dp4 r2.z, r4, c27 +dp4 r2.y, r4, c26 +dp4 r2.x, r4, c25 +rcp r1.x, r1.x +rcp r1.y, r1.y +rcp r1.w, r1.w +rcp r1.z, r1.z +max r0, r0, c34.y +mul r0, r0, r1 +mul r1.xyz, r0.y, c22 +mad r1.xyz, r0.x, c21, r1 +mad r0.xyz, r0.z, c23, r1 +mad r1.xyz, r0.w, c24, r0 +mul r0, r4.xyzz, r4.yzzx +dp4 r3.z, r0, c30 +dp4 r3.y, r0, c29 +dp4 r3.x, r0, c28 +mul r1.w, r3, r3 +mad r0.x, r4, r4, -r1.w +add r2.xyz, r2, r3 +mul r3.xyz, r0.x, c31 +add r3.xyz, r2, r3 +mov r0.xyz, v1 +mul r2.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r0.xyz, v2.yzxw, r0.zxyw, -r2 +mul r2.xyz, v1.w, r0 +add o7.xyz, r3, r1 +mov r0.w, c34.x +mov r0.xyz, c15 +dp4 r1.z, r0, c10 +dp4 r1.x, r0, c8 +dp4 r1.y, r0, c9 +mad r3.xyz, r1, c14.w, -v0 +mov r0, c10 +dp4 r4.z, c16, r0 +mov r0, c9 +dp4 r4.y, c16, r0 +mov r1, c8 +dp4 r4.x, c16, r1 +dp3 r0.y, r2, c4 +dp3 r0.w, -r3, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul o2, r0, c14.w +dp3 r0.y, r2, c5 +dp3 r0.w, -r3, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul o3, r0, c14.w +dp3 r0.y, r2, c6 +dp3 r0.w, -r3, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +mul o4, r0, c14.w +dp4 r0.w, v0, c3 +dp4 r0.z, v0, c2 +dp4 r0.x, v0, c0 +dp4 r0.y, v0, c1 +mul r1.xyz, r0.xyww, c34.z +mul r1.y, r1, c12.x +dp3 o5.y, r2, r3 +dp3 o6.y, r2, r4 +dp3 o5.z, v2, r3 +dp3 o5.x, v1, r3 +dp3 o6.z, v2, r4 +dp3 o6.x, v1, r4 +mad o8.xy, r1.z, c13.zwzw, r1 +mov o0, r0 +mov o8.zw, r0 +mad o1.zw, v3.xyxy, c33.xyxy, c33 +mad o1.xy, v3, c32, c32.zwzw +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec4 xlv_TEXCOORD7; +varying lowp vec3 xlv_TEXCOORD6; +varying lowp vec3 xlv_TEXCOORD5; +varying highp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; +uniform highp vec4 unity_SHC; +uniform highp vec4 unity_SHBr; +uniform highp vec4 unity_SHBg; +uniform highp vec4 unity_SHBb; +uniform highp vec4 unity_SHAr; +uniform highp vec4 unity_SHAg; +uniform highp vec4 unity_SHAb; +uniform highp vec3 unity_LightColor3; +uniform highp vec3 unity_LightColor2; +uniform highp vec3 unity_LightColor1; +uniform highp vec3 unity_LightColor0; +uniform highp vec4 unity_4LightPosZ0; +uniform highp vec4 unity_4LightPosY0; +uniform highp vec4 unity_4LightPosX0; +uniform highp vec4 unity_4LightAtten0; + +uniform lowp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp vec4 _ProjectionParams; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec3 shlight; + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + lowp vec3 tmpvar_7; + lowp vec3 tmpvar_8; + highp vec4 tmpvar_9; + tmpvar_9 = (gl_ModelViewProjectionMatrix * _glesVertex); + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_10; + tmpvar_10.w = 1.0; + tmpvar_10.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_11; + tmpvar_11[0] = _Object2World[0].xyz; + tmpvar_11[1] = _Object2World[1].xyz; + tmpvar_11[2] = _Object2World[2].xyz; + highp vec3 tmpvar_12; + tmpvar_12 = (tmpvar_11 * -((((_World2Object * tmpvar_10).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_13; + tmpvar_13[0] = tmpvar_1.xyz; + tmpvar_13[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_13[2] = tmpvar_2; + mat3 tmpvar_14; + tmpvar_14[0].x = tmpvar_13[0].x; + tmpvar_14[0].y = tmpvar_13[1].x; + tmpvar_14[0].z = tmpvar_13[2].x; + tmpvar_14[1].x = tmpvar_13[0].y; + tmpvar_14[1].y = tmpvar_13[1].y; + tmpvar_14[1].z = tmpvar_13[2].y; + tmpvar_14[2].x = tmpvar_13[0].z; + tmpvar_14[2].y = tmpvar_13[1].z; + tmpvar_14[2].z = tmpvar_13[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_15; + tmpvar_15.xyz = (tmpvar_14 * v_i0_i1.xyz); + tmpvar_15.w = tmpvar_12.x; + highp vec4 tmpvar_16; + tmpvar_16 = (tmpvar_15 * unity_Scale.w); + tmpvar_4 = tmpvar_16; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_17; + tmpvar_17.xyz = (tmpvar_14 * v_i0_i1_i2.xyz); + tmpvar_17.w = tmpvar_12.y; + highp vec4 tmpvar_18; + tmpvar_18 = (tmpvar_17 * unity_Scale.w); + tmpvar_5 = tmpvar_18; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_19; + tmpvar_19.xyz = (tmpvar_14 * v_i0_i1_i2_i3.xyz); + tmpvar_19.w = tmpvar_12.z; + highp vec4 tmpvar_20; + tmpvar_20 = (tmpvar_19 * unity_Scale.w); + tmpvar_6 = tmpvar_20; + mat3 tmpvar_21; + tmpvar_21[0] = _Object2World[0].xyz; + tmpvar_21[1] = _Object2World[1].xyz; + tmpvar_21[2] = _Object2World[2].xyz; + highp vec3 tmpvar_22; + tmpvar_22 = (tmpvar_21 * (tmpvar_2 * unity_Scale.w)); + highp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_14 * (_World2Object * _WorldSpaceLightPos0).xyz); + tmpvar_7 = tmpvar_23; + highp vec4 tmpvar_24; + tmpvar_24.w = 1.0; + tmpvar_24.xyz = _WorldSpaceCameraPos; + highp vec4 tmpvar_25; + tmpvar_25.w = 1.0; + tmpvar_25.xyz = tmpvar_22; + mediump vec3 tmpvar_26; + mediump vec4 normal; + normal = tmpvar_25; + mediump vec3 x3; + highp float vC; + mediump vec3 x2; + mediump vec3 x1; + highp float tmpvar_27; + tmpvar_27 = dot (unity_SHAr, normal); + x1.x = tmpvar_27; + highp float tmpvar_28; + tmpvar_28 = dot (unity_SHAg, normal); + x1.y = tmpvar_28; + highp float tmpvar_29; + tmpvar_29 = dot (unity_SHAb, normal); + x1.z = tmpvar_29; + mediump vec4 tmpvar_30; + tmpvar_30 = (normal.xyzz * normal.yzzx); + highp float tmpvar_31; + tmpvar_31 = dot (unity_SHBr, tmpvar_30); + x2.x = tmpvar_31; + highp float tmpvar_32; + tmpvar_32 = dot (unity_SHBg, tmpvar_30); + x2.y = tmpvar_32; + highp float tmpvar_33; + tmpvar_33 = dot (unity_SHBb, tmpvar_30); + x2.z = tmpvar_33; + mediump float tmpvar_34; + tmpvar_34 = ((normal.x * normal.x) - (normal.y * normal.y)); + vC = tmpvar_34; + highp vec3 tmpvar_35; + tmpvar_35 = (unity_SHC.xyz * vC); + x3 = tmpvar_35; + tmpvar_26 = ((x1 + x2) + x3); + shlight = tmpvar_26; + tmpvar_8 = shlight; + highp vec3 tmpvar_36; + tmpvar_36 = (_Object2World * _glesVertex).xyz; + highp vec4 tmpvar_37; + tmpvar_37 = (unity_4LightPosX0 - tmpvar_36.x); + highp vec4 tmpvar_38; + tmpvar_38 = (unity_4LightPosY0 - tmpvar_36.y); + highp vec4 tmpvar_39; + tmpvar_39 = (unity_4LightPosZ0 - tmpvar_36.z); + highp vec4 tmpvar_40; + tmpvar_40 = (((tmpvar_37 * tmpvar_37) + (tmpvar_38 * tmpvar_38)) + (tmpvar_39 * tmpvar_39)); + highp vec4 tmpvar_41; + tmpvar_41 = (max (vec4(0.0, 0.0, 0.0, 0.0), ((((tmpvar_37 * tmpvar_22.x) + (tmpvar_38 * tmpvar_22.y)) + (tmpvar_39 * tmpvar_22.z)) * inversesqrt (tmpvar_40))) * 1.0/((1.0 + (tmpvar_40 * unity_4LightAtten0)))); + highp vec3 tmpvar_42; + tmpvar_42 = (tmpvar_8 + ((((unity_LightColor0 * tmpvar_41.x) + (unity_LightColor1 * tmpvar_41.y)) + (unity_LightColor2 * tmpvar_41.z)) + (unity_LightColor3 * tmpvar_41.w))); + tmpvar_8 = tmpvar_42; + highp vec4 o_i0; + highp vec4 tmpvar_43; + tmpvar_43 = (tmpvar_9 * 0.5); + o_i0 = tmpvar_43; + highp vec2 tmpvar_44; + tmpvar_44.x = tmpvar_43.x; + tmpvar_44.y = (tmpvar_43.y * _ProjectionParams.x); + o_i0.xy = (tmpvar_44 + tmpvar_43.w); + o_i0.zw = tmpvar_9.zw; + gl_Position = tmpvar_9; + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = (tmpvar_14 * (((_World2Object * tmpvar_24).xyz * unity_Scale.w) - _glesVertex.xyz)); + xlv_TEXCOORD5 = tmpvar_7; + xlv_TEXCOORD6 = tmpvar_8; + xlv_TEXCOORD7 = o_i0; +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec4 xlv_TEXCOORD7; +varying lowp vec3 xlv_TEXCOORD6; +varying lowp vec3 xlv_TEXCOORD5; +varying highp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform mediump float _Shininess; +uniform lowp float _Reflection; +uniform lowp float _Gloss; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp vec4 _SpecColor; +uniform sampler2D _ShadowMapTexture; +uniform lowp float _Metalics; +uniform sampler2D _MainTex; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform samplerCube _Cube; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp vec3 CubeTex; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz; + mediump float tmpvar_12; + tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x)); + lowp vec3 tmpvar_13; + tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_13); + tmpvar_14.y = dot (tmpvar_3, tmpvar_13); + tmpvar_14.z = dot (tmpvar_4, tmpvar_13); + highp vec3 tmpvar_15; + tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14)); + worldRefl = tmpvar_15; + mediump vec3 tmpvar_16; + tmpvar_16.x = dot (tmpvar_2, tmpvar_13); + tmpvar_16.y = dot (tmpvar_3, tmpvar_13); + tmpvar_16.z = dot (tmpvar_4, tmpvar_13); + worldNormal = tmpvar_16; + lowp float tmpvar_17; + tmpvar_17 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_18; + tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff); + frez = tmpvar_18; + lowp vec4 tmpvar_19; + tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_20; + tmpvar_20 = (frez * _FrezPow); + frez = tmpvar_20; + lowp float tmpvar_21; + tmpvar_21 = ((_Reflection + tmpvar_20) * tmpvar_11.z); + CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_21); + float tmpvar_22; + tmpvar_22 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0); + lowp float tmpvar_23; + tmpvar_23 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y)); + lowp vec3 tmpvar_24; + tmpvar_24 = mix (CubeTex, (CubeTex * tmpvar_19.xyz), vec3(((1.0 - (tmpvar_22 * tmpvar_22)) * _Metalics))); + lowp float tmpvar_25; + tmpvar_25 = tmpvar_19.w; + lowp vec3 tmpvar_26; + tmpvar_26 = (tmpvar_19.xyz * (1.0 - clamp (tmpvar_21, 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_25 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + lowp float tmpvar_27; + tmpvar_27 = texture2DProj (_ShadowMapTexture, xlv_TEXCOORD7).x; + highp vec3 tmpvar_28; + tmpvar_28 = normalize (xlv_TEXCOORD4); + lowp vec3 viewDir; + viewDir = tmpvar_28; + lowp vec4 c_i0_i1; + mediump float nh; + lowp float tmpvar_29; + tmpvar_29 = dot (tmpvar_13, xlv_TEXCOORD5); + lowp float tmpvar_30; + tmpvar_30 = max (tmpvar_29, (abs (tmpvar_29) * (1.0 - tmpvar_25))); + lowp float tmpvar_31; + tmpvar_31 = dot (tmpvar_13, normalize ((xlv_TEXCOORD5 + viewDir))); + nh = tmpvar_31; + mediump float tmpvar_32; + tmpvar_32 = max (0.0, nh); + nh = tmpvar_32; + mediump float tmpvar_33; + tmpvar_33 = (pow (tmpvar_32, (tmpvar_12 * 128.0)) * tmpvar_23); + mediump vec3 tmpvar_34; + tmpvar_34 = ((((tmpvar_26 * _LightColor0.xyz) * tmpvar_30) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_33)) * (tmpvar_27 * 2.0)); + c_i0_i1.xyz = tmpvar_34; + mediump float tmpvar_35; + tmpvar_35 = (tmpvar_25 + (((_LightColor0.w * _SpecColor.w) * tmpvar_33) * tmpvar_27)); + c_i0_i1.w = tmpvar_35; + c = c_i0_i1; + c.xyz = (c_i0_i1.xyz + (tmpvar_26 * xlv_TEXCOORD6)); + c.xyz = (c.xyz + tmpvar_24); + c.w = tmpvar_25; + gl_FragData[0] = c; +} + + + +#endif" +} + +} +Program "fp" { +// Fragment combos: 4 +// opengl - ALU: 46 to 74, TEX: 4 to 6 +// d3d9 - ALU: 50 to 76, TEX: 6 to 8 +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Metalics] +Float 9 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +"3.0-!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 72 ALU, 4 TEX +PARAM c[12] = { program.local[0..9], + { 2, 1, 0, 128 }, + { 0.2199707, 0.70703125, 0.070983887 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +TEMP R5; +TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +MAD R2.xy, R0.wyzw, c[10].x, -c[10].y; +MUL R0.x, R2.y, R2.y; +MAD R0.x, -R2, R2, -R0; +ADD R0.x, R0, c[10].y; +RSQ R0.x, R0.x; +RCP R2.z, R0.x; +DP3 R1.x, fragment.texcoord[1], R2; +DP3 R1.y, R2, fragment.texcoord[2]; +DP3 R1.z, R2, fragment.texcoord[3]; +TEX R5.xyz, fragment.texcoord[0].zwzw, texture[0], 2D; +MOV R0.x, fragment.texcoord[1].w; +MOV R0.z, fragment.texcoord[3].w; +MOV R0.y, fragment.texcoord[2].w; +DP3 R0.w, R1, R0; +MUL R3.xyz, R1, R0.w; +MAD R0.xyz, -R3, c[10].x, R0; +DP3 R0.w, R0, R0; +RSQ R0.w, R0.w; +MUL R0.xyz, R0.w, R0; +DP3 R0.w, R0, R1; +ABS R0.w, R0; +ADD R0.w, -R0, c[10].y; +POW R0.w, R0.w, c[7].x; +MUL R2.w, R0, c[6].x; +ADD R0.w, R2, c[5].x; +MUL R0.w, R0, R5.z; +MOV_SAT R1.x, R0.w; +TEX R0.xyz, R0, texture[3], CUBE; +MUL R3.xyz, R0.w, R0; +DP3_SAT R3.w, R3, c[11]; +TEX R0, fragment.texcoord[0], texture[2], 2D; +ADD R4.x, -R1, c[10].y; +MUL R1, R0, c[2]; +MUL R0.xyz, R1, R4.x; +MAD R0.w, -R3, R3, c[10].y; +MAD R1.xyz, R1, R3, -R3; +MUL R0.w, R0, c[8].x; +MAD R4.xyz, R0.w, R1, R3; +MUL R0.w, R2, R5.y; +DP3 R2.w, fragment.texcoord[4], fragment.texcoord[4]; +MUL R3.xyz, R0, fragment.texcoord[6]; +MUL R1.xyz, R0, c[0]; +RSQ R2.w, R2.w; +MOV R0.xyz, fragment.texcoord[5]; +MAD R0.xyz, R2.w, fragment.texcoord[4], R0; +DP3 R3.w, R0, R0; +RSQ R3.w, R3.w; +MUL R0.xyz, R3.w, R0; +DP3 R0.x, R2, R0; +MUL R2.w, R5.x, R5.x; +MUL R2.w, R5.x, R2; +MUL R2.w, R2, c[3].x; +MUL R0.y, R2.w, c[10].w; +MAX R0.x, R0, c[10].z; +MAD R0.w, R5.y, c[4].x, R0; +POW R0.x, R0.x, R0.y; +MUL R2.w, R0.x, R0; +DP3 R0.w, R2, fragment.texcoord[5]; +MOV R0.xyz, c[1]; +MUL R0.xyz, R0, c[0]; +ABS R2.x, R0.w; +ADD R3.w, -R1, c[10].y; +MUL R2.x, R2, R3.w; +MUL R0.xyz, R0, R2.w; +MAX R0.w, R0, R2.x; +MAD R0.xyz, R1, R0.w, R0; +MAD R0.xyz, R0, c[10].x, R3; +ADD result.color.xyz, R0, R4; +SLT R0.x, R1.w, c[9]; +MOV result.color.w, R1; +KIL -R0.x; +END +# 72 instructions, 6 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Metalics] +Float 9 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +"ps_3_0 +; 75 ALU, 6 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_cube s3 +def c10, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c11, 128.00000000, 6.00000000, 0, 0 +def c12, 0.21997070, 0.70703125, 0.07098389, 0 +dcl_texcoord0 v0 +dcl_texcoord1 v1 +dcl_texcoord2 v2 +dcl_texcoord3 v3 +dcl_texcoord4 v4.xyz +dcl_texcoord5 v5.xyz +dcl_texcoord6 v6.xyz +texld r5.xyz, v0.zwzw, s0 +texld r0.yw, v0.zwzw, s1 +mad_pp r1.xy, r0.wyzw, c10.z, c10.w +mul_pp r0.x, r1.y, r1.y +mad_pp r0.x, -r1, r1, -r0 +add_pp r0.x, r0, c10.y +rsq_pp r0.x, r0.x +rcp_pp r1.z, r0.x +dp3_pp r0.y, r1, v2 +dp3_pp r0.z, r1, v3 +dp3_pp r0.x, v1, r1 +mov r2.x, v1.w +mov r2.z, v3.w +mov r2.y, v2.w +dp3 r0.w, r0, r2 +mul r3.xyz, r0, r0.w +mad r2.xyz, -r3, c10.z, r2 +dp3 r0.w, r2, r2 +rsq r0.w, r0.w +mul r2.xyz, r0.w, r2 +dp3_pp r0.x, r2, r0 +abs_pp r0.x, r0 +add_pp r1.w, -r0.x, c10.y +pow_pp r0, r1.w, c7.x +mul_pp r2.w, r5.x, r5.x +mul_pp r0.y, r5.x, r2.w +mul_pp r0.w, r0.y, c3.x +mul_pp r1.w, r0.x, c6.x +add_pp r0.y, -r0.w, c10 +mul_pp r2.w, r0.y, c11.y +add_pp r3.x, r1.w, c5 +texldl r0.xyz, r2, s3 +mul_pp r3.w, r3.x, r5.z +mul_pp r0.xyz, r3.w, r0 +dp3_pp_sat r3.x, r0, c12 +mad_pp r4.x, -r3, r3, c10.y +texld r2, v0, s2 +mul_pp r2, r2, c2 +mad_pp r3.xyz, r2, r0, -r0 +mul_pp r4.x, r4, c8 +mad_pp r4.xyz, r4.x, r3, r0 +dp3_pp r3.x, v4, v4 +rsq_pp r3.x, r3.x +mov_pp r0.xyz, v5 +mad_pp r0.xyz, r3.x, v4, r0 +mov_pp_sat r3.x, r3.w +add_pp r3.y, -r3.x, c10 +dp3_pp r3.z, r0, r0 +rsq_pp r3.x, r3.z +mul_pp r0.xyz, r3.x, r0 +dp3_pp r0.x, r1, r0 +mul_pp r2.xyz, r2, r3.y +max_pp r3.w, r0.x, c10.x +mul_pp r4.w, r0, c11.x +pow_pp r0, r3.w, r4.w +mul_pp r0.y, r1.w, r5 +dp3_pp r0.w, r1, v5 +mad_pp r0.y, r5, c4.x, r0 +mul_pp r1.w, r0.x, r0.y +mov_pp r0.xyz, c0 +mul_pp r0.xyz, c1, r0 +abs_pp r1.x, r0.w +add_pp r3.w, -r2, c10.y +mul_pp r1.x, r1, r3.w +max_pp r0.w, r0, r1.x +mul_pp r3.xyz, r2, c0 +mul_pp r0.xyz, r0, r1.w +mad_pp r0.xyz, r3, r0.w, r0 +add_pp r0.w, r2, -c9.x +mul_pp r1.xyz, r2, v6 +mad_pp r1.xyz, r0, c10.z, r1 +cmp r0.w, r0, c10.x, c10.y +mov_pp r0, -r0.w +add_pp oC0.xyz, r1, r4 +texkill r0.xyzw +mov_pp oC0.w, r2 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" } +Vector 0 [_Color] +Float 1 [_Reflection] +Float 2 [_FrezPow] +Float 3 [_FrezFalloff] +Float 4 [_Metalics] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +SetTexture 4 [unity_Lightmap] 2D +"3.0-!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 46 ALU, 5 TEX +PARAM c[8] = { program.local[0..5], + { 2, 1, 8 }, + { 0.2199707, 0.70703125, 0.070983887 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +MAD R1.xy, R0.wyzw, c[6].x, -c[6].y; +MUL R0.x, R1.y, R1.y; +MAD R0.x, -R1, R1, -R0; +ADD R0.x, R0, c[6].y; +RSQ R0.x, R0.x; +RCP R1.z, R0.x; +DP3 R0.y, R1, fragment.texcoord[2]; +DP3 R0.z, R1, fragment.texcoord[3]; +DP3 R0.x, fragment.texcoord[1], R1; +MOV R1.x, fragment.texcoord[1].w; +MOV R1.z, fragment.texcoord[3].w; +MOV R1.y, fragment.texcoord[2].w; +DP3 R0.w, R0, R1; +MUL R2.xyz, R0, R0.w; +MAD R1.xyz, -R2, c[6].x, R1; +DP3 R0.w, R1, R1; +RSQ R0.w, R0.w; +MUL R1.xyz, R0.w, R1; +DP3 R0.x, R1, R0; +ABS R0.x, R0; +ADD R0.x, -R0, c[6].y; +MOV R0.y, c[1].x; +POW R0.x, R0.x, c[3].x; +TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D; +MAD R0.x, R0, c[2], R0.y; +MUL R1.w, R0.x, R0.z; +TEX R0.xyz, R1, texture[3], CUBE; +MUL R0.xyz, R1.w, R0; +MOV_SAT R0.w, R1; +DP3_SAT R2.x, R0, c[7]; +MAD R2.w, -R2.x, R2.x, c[6].y; +TEX R1, fragment.texcoord[0], texture[2], 2D; +MUL R1, R1, c[0]; +MAD R2.xyz, R1, R0, -R0; +MUL R2.w, R2, c[4].x; +MAD R2.xyz, R2.w, R2, R0; +ADD R2.w, -R0, c[6].y; +TEX R0, fragment.texcoord[5], texture[4], 2D; +MUL R1.xyz, R1, R2.w; +MUL R0.xyz, R0.w, R0; +MUL R0.xyz, R0, R1; +MAD result.color.xyz, R0, c[6].z, R2; +SLT R0.x, R1.w, c[5]; +MOV result.color.w, R1; +KIL -R0.x; +END +# 46 instructions, 3 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" } +Vector 0 [_Color] +Float 1 [_Shininess] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Metalics] +Float 6 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +SetTexture 4 [unity_Lightmap] 2D +"ps_3_0 +; 50 ALU, 7 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_cube s3 +dcl_2d s4 +def c7, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c8, 6.00000000, 0.21997070, 0.70703125, 0.07098389 +def c9, 8.00000000, 0, 0, 0 +dcl_texcoord0 v0 +dcl_texcoord1 v1 +dcl_texcoord2 v2 +dcl_texcoord3 v3 +dcl_texcoord5 v4.xy +texld r0.yw, v0.zwzw, s1 +mad_pp r1.xy, r0.wyzw, c7.z, c7.w +mul_pp r0.x, r1.y, r1.y +mad_pp r0.x, -r1, r1, -r0 +add_pp r0.x, r0, c7.y +rsq_pp r0.x, r0.x +rcp_pp r1.z, r0.x +dp3_pp r0.y, r1, v2 +dp3_pp r0.z, r1, v3 +dp3_pp r0.x, v1, r1 +mov r1.x, v1.w +mov r1.z, v3.w +mov r1.y, v2.w +dp3 r0.w, r0, r1 +mul r2.xyz, r0, r0.w +mad r1.xyz, -r2, c7.z, r1 +dp3 r0.w, r1, r1 +rsq r0.w, r0.w +mul r1.xyz, r0.w, r1 +dp3_pp r0.x, r1, r0 +abs_pp r0.x, r0 +add_pp r1.w, -r0.x, c7.y +pow_pp r0, r1.w, c4.x +mov_pp r0.w, r0.x +texld r0.xz, v0.zwzw, s0 +mul_pp r1.w, r0.x, r0.x +mov_pp r0.y, c2.x +mad_pp r0.w, r0, c3.x, r0.y +mul_pp r2.x, r0.w, r0.z +mov_pp_sat r0.w, r2.x +mul_pp r0.x, r0, r1.w +mov_pp r0.y, c7 +mad_pp r0.x, -r0, c1, r0.y +mul_pp r1.w, r0.x, c8.x +texldl r0.xyz, r1, s3 +mul_pp r0.xyz, r2.x, r0 +dp3_pp_sat r2.x, r0, c8.yzww +mad_pp r2.w, -r2.x, r2.x, c7.y +texld r1, v0, s2 +mul_pp r1, r1, c0 +mad_pp r2.xyz, r1, r0, -r0 +add_pp r0.w, -r0, c7.y +mul_pp r2.w, r2, c5.x +mad_pp r2.xyz, r2.w, r2, r0 +mul_pp r1.xyz, r1, r0.w +texld r0, v4, s4 +mul_pp r0.xyz, r0.w, r0 +mul_pp r1.xyz, r0, r1 +add_pp r2.w, r1, -c6.x +cmp r2.w, r2, c7.x, c7.y +mov_pp r0, -r2.w +mad_pp oC0.xyz, r1, c9.x, r2 +texkill r0.xyzw +mov_pp oC0.w, r1 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Metalics] +Float 9 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +SetTexture 4 [_ShadowMapTexture] 2D +"3.0-!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 74 ALU, 5 TEX +PARAM c[12] = { program.local[0..9], + { 2, 1, 0, 128 }, + { 0.2199707, 0.70703125, 0.070983887 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +TEMP R5; +TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +MAD R2.xy, R0.wyzw, c[10].x, -c[10].y; +MUL R0.x, R2.y, R2.y; +MAD R0.x, -R2, R2, -R0; +ADD R0.x, R0, c[10].y; +RSQ R0.x, R0.x; +RCP R2.z, R0.x; +DP3 R1.x, fragment.texcoord[1], R2; +DP3 R1.y, R2, fragment.texcoord[2]; +DP3 R1.z, R2, fragment.texcoord[3]; +TEX R5.xyz, fragment.texcoord[0].zwzw, texture[0], 2D; +MOV R0.x, fragment.texcoord[1].w; +MOV R0.z, fragment.texcoord[3].w; +MOV R0.y, fragment.texcoord[2].w; +DP3 R0.w, R1, R0; +MUL R3.xyz, R1, R0.w; +MAD R0.xyz, -R3, c[10].x, R0; +DP3 R0.w, R0, R0; +RSQ R0.w, R0.w; +MUL R0.xyz, R0.w, R0; +DP3 R0.w, R0, R1; +ABS R0.w, R0; +ADD R0.w, -R0, c[10].y; +POW R0.w, R0.w, c[7].x; +MUL R2.w, R0, c[6].x; +ADD R0.w, R2, c[5].x; +MUL R0.w, R0, R5.z; +MOV_SAT R1.x, R0.w; +TEX R0.xyz, R0, texture[3], CUBE; +MUL R3.xyz, R0.w, R0; +DP3_SAT R3.w, R3, c[11]; +TEX R0, fragment.texcoord[0], texture[2], 2D; +ADD R4.x, -R1, c[10].y; +MUL R1, R0, c[2]; +MUL R0.xyz, R1, R4.x; +MAD R0.w, -R3, R3, c[10].y; +MAD R1.xyz, R1, R3, -R3; +MUL R0.w, R0, c[8].x; +MAD R4.xyz, R0.w, R1, R3; +MUL R0.w, R2, R5.y; +MUL R1.xyz, R0, c[0]; +DP3 R2.w, fragment.texcoord[4], fragment.texcoord[4]; +RSQ R2.w, R2.w; +MOV R3.xyz, fragment.texcoord[5]; +MAD R3.xyz, R2.w, fragment.texcoord[4], R3; +DP3 R3.w, R3, R3; +RSQ R3.w, R3.w; +MUL R2.w, R5.x, R5.x; +MUL R3.xyz, R3.w, R3; +MUL R2.w, R5.x, R2; +MUL R3.w, R2, c[3].x; +DP3 R2.w, R2, R3; +MAD R0.w, R5.y, c[4].x, R0; +MUL R3.x, R3.w, c[10].w; +MAX R2.w, R2, c[10].z; +POW R2.w, R2.w, R3.x; +MUL R3.x, R2.w, R0.w; +DP3 R0.w, R2, fragment.texcoord[5]; +MOV R2.xyz, c[1]; +MUL R2.xyz, R2, c[0]; +ABS R2.w, R0; +ADD R3.y, -R1.w, c[10]; +MUL R2.w, R2, R3.y; +MUL R2.xyz, R2, R3.x; +MAX R0.w, R0, R2; +MAD R1.xyz, R1, R0.w, R2; +TXP R2.x, fragment.texcoord[7], texture[4], 2D; +MUL R0.xyz, R0, fragment.texcoord[6]; +MUL R1.xyz, R2.x, R1; +MAD R0.xyz, R1, c[10].x, R0; +ADD result.color.xyz, R0, R4; +SLT R0.x, R1.w, c[9]; +MOV result.color.w, R1; +KIL -R0.x; +END +# 74 instructions, 6 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Metalics] +Float 9 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +SetTexture 4 [_ShadowMapTexture] 2D +"ps_3_0 +; 76 ALU, 7 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_cube s3 +dcl_2d s4 +def c10, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c11, 128.00000000, 6.00000000, 0, 0 +def c12, 0.21997070, 0.70703125, 0.07098389, 0 +dcl_texcoord0 v0 +dcl_texcoord1 v1 +dcl_texcoord2 v2 +dcl_texcoord3 v3 +dcl_texcoord4 v4.xyz +dcl_texcoord5 v5.xyz +dcl_texcoord6 v6.xyz +dcl_texcoord7 v7 +texld r5.xyz, v0.zwzw, s0 +texld r0.yw, v0.zwzw, s1 +mad_pp r1.xy, r0.wyzw, c10.z, c10.w +mul_pp r0.x, r1.y, r1.y +mad_pp r0.x, -r1, r1, -r0 +add_pp r0.x, r0, c10.y +rsq_pp r0.x, r0.x +rcp_pp r1.z, r0.x +dp3_pp r0.y, r1, v2 +dp3_pp r0.z, r1, v3 +dp3_pp r0.x, v1, r1 +mov r2.x, v1.w +mov r2.z, v3.w +mov r2.y, v2.w +dp3 r0.w, r0, r2 +mul r3.xyz, r0, r0.w +mad r2.xyz, -r3, c10.z, r2 +dp3 r0.w, r2, r2 +rsq r0.w, r0.w +mul r2.xyz, r0.w, r2 +dp3_pp r0.x, r2, r0 +abs_pp r0.x, r0 +add_pp r1.w, -r0.x, c10.y +pow_pp r0, r1.w, c7.x +mul_pp r2.w, r5.x, r5.x +mul_pp r0.y, r5.x, r2.w +mul_pp r0.w, r0.y, c3.x +mul_pp r1.w, r0.x, c6.x +add_pp r0.y, -r0.w, c10 +mul_pp r2.w, r0.y, c11.y +add_pp r3.x, r1.w, c5 +texldl r0.xyz, r2, s3 +mul_pp r3.w, r3.x, r5.z +mul_pp r0.xyz, r3.w, r0 +dp3_pp_sat r3.x, r0, c12 +mad_pp r4.x, -r3, r3, c10.y +texld r2, v0, s2 +mul_pp r2, r2, c2 +mad_pp r3.xyz, r2, r0, -r0 +mul_pp r4.x, r4, c8 +mad_pp r4.xyz, r4.x, r3, r0 +dp3_pp r3.x, v4, v4 +rsq_pp r3.x, r3.x +mov_pp r0.xyz, v5 +mad_pp r0.xyz, r3.x, v4, r0 +mov_pp_sat r3.x, r3.w +add_pp r3.y, -r3.x, c10 +dp3_pp r3.z, r0, r0 +rsq_pp r3.x, r3.z +mul_pp r0.xyz, r3.x, r0 +dp3_pp r0.x, r1, r0 +mul_pp r2.xyz, r2, r3.y +max_pp r3.w, r0.x, c10.x +mul_pp r4.w, r0, c11.x +pow_pp r0, r3.w, r4.w +mul_pp r0.y, r1.w, r5 +dp3_pp r0.w, r1, v5 +mad_pp r0.y, r5, c4.x, r0 +mul_pp r1.w, r0.x, r0.y +mov_pp r0.xyz, c0 +mul_pp r0.xyz, c1, r0 +abs_pp r1.x, r0.w +add_pp r3.w, -r2, c10.y +mul_pp r1.x, r1, r3.w +max_pp r0.w, r0, r1.x +texldp r1.x, v7, s4 +mul_pp r3.xyz, r2, c0 +mul_pp r0.xyz, r0, r1.w +mad_pp r0.xyz, r3, r0.w, r0 +mul_pp r0.xyz, r1.x, r0 +add_pp r0.w, r2, -c9.x +mul_pp r1.xyz, r2, v6 +mad_pp r1.xyz, r0, c10.z, r1 +cmp r0.w, r0, c10.x, c10.y +mov_pp r0, -r0.w +add_pp oC0.xyz, r1, r4 +texkill r0.xyzw +mov_pp oC0.w, r2 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" } +Vector 0 [_Color] +Float 1 [_Reflection] +Float 2 [_FrezPow] +Float 3 [_FrezFalloff] +Float 4 [_Metalics] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +SetTexture 4 [_ShadowMapTexture] 2D +SetTexture 5 [unity_Lightmap] 2D +"3.0-!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 49 ALU, 6 TEX +PARAM c[8] = { program.local[0..5], + { 2, 1, 8 }, + { 0.2199707, 0.70703125, 0.070983887 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +MAD R1.xy, R0.wyzw, c[6].x, -c[6].y; +MUL R0.x, R1.y, R1.y; +MAD R0.x, -R1, R1, -R0; +ADD R0.x, R0, c[6].y; +RSQ R0.x, R0.x; +RCP R1.z, R0.x; +DP3 R0.y, R1, fragment.texcoord[2]; +DP3 R0.z, R1, fragment.texcoord[3]; +DP3 R0.x, fragment.texcoord[1], R1; +MOV R1.x, fragment.texcoord[1].w; +MOV R1.z, fragment.texcoord[3].w; +MOV R1.y, fragment.texcoord[2].w; +DP3 R0.w, R0, R1; +MUL R2.xyz, R0, R0.w; +MAD R1.xyz, -R2, c[6].x, R1; +DP3 R0.w, R1, R1; +RSQ R0.w, R0.w; +MUL R1.xyz, R0.w, R1; +DP3 R0.x, R1, R0; +ABS R0.x, R0; +ADD R0.x, -R0, c[6].y; +MOV R0.y, c[1].x; +POW R0.x, R0.x, c[3].x; +TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D; +MAD R0.x, R0, c[2], R0.y; +MUL R0.w, R0.x, R0.z; +MOV_SAT R1.w, R0; +TEX R0.xyz, R1, texture[3], CUBE; +MUL R0.xyz, R0.w, R0; +DP3_SAT R0.w, R0, c[7]; +ADD R3.x, -R1.w, c[6].y; +TEX R1, fragment.texcoord[0], texture[2], 2D; +MUL R2, R1, c[0]; +MAD R1.xyz, R2, R0, -R0; +MAD R0.w, -R0, R0, c[6].y; +MUL R0.w, R0, c[4].x; +MAD R0.yzw, R0.w, R1.xxyz, R0.xxyz; +TEX R1, fragment.texcoord[5], texture[5], 2D; +TXP R0.x, fragment.texcoord[7], texture[4], 2D; +MUL R1.xyz, R1.w, R1; +MUL R0.x, R0, c[6]; +MUL R1.xyz, R1, c[6].z; +MIN R1.xyz, R1, R0.x; +MUL R2.xyz, R2, R3.x; +SLT R0.x, R2.w, c[5]; +MAD result.color.xyz, R2, R1, R0.yzww; +MOV result.color.w, R2; +KIL -R0.x; +END +# 49 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" } +Vector 0 [_Color] +Float 1 [_Shininess] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Metalics] +Float 6 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +SetTexture 4 [_ShadowMapTexture] 2D +SetTexture 5 [unity_Lightmap] 2D +"ps_3_0 +; 52 ALU, 8 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_cube s3 +dcl_2d s4 +dcl_2d s5 +def c7, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c8, 8.00000000, 6.00000000, 0, 0 +def c9, 0.21997070, 0.70703125, 0.07098389, 0 +dcl_texcoord0 v0 +dcl_texcoord1 v1 +dcl_texcoord2 v2 +dcl_texcoord3 v3 +dcl_texcoord5 v4.xy +dcl_texcoord7 v5 +texld r0.yw, v0.zwzw, s1 +mad_pp r1.xy, r0.wyzw, c7.z, c7.w +mul_pp r0.x, r1.y, r1.y +mad_pp r0.x, -r1, r1, -r0 +add_pp r0.x, r0, c7.y +rsq_pp r0.x, r0.x +rcp_pp r1.z, r0.x +dp3_pp r0.y, r1, v2 +dp3_pp r0.z, r1, v3 +dp3_pp r0.x, v1, r1 +mov r1.x, v1.w +mov r1.z, v3.w +mov r1.y, v2.w +dp3 r0.w, r0, r1 +mul r2.xyz, r0, r0.w +mad r1.xyz, -r2, c7.z, r1 +dp3 r0.w, r1, r1 +rsq r0.w, r0.w +mul r1.xyz, r0.w, r1 +dp3_pp r0.x, r1, r0 +abs_pp r0.x, r0 +add_pp r1.w, -r0.x, c7.y +pow_pp r0, r1.w, c4.x +texld r2.xz, v0.zwzw, s0 +mov_pp r0.y, r0.x +mul_pp r0.z, r2.x, r2.x +mov_pp r0.x, c7.y +mul_pp r0.z, r2.x, r0 +mad_pp r0.z, -r0, c1.x, r0.x +mov_pp r0.x, c2 +mad_pp r0.w, r0.y, c3.x, r0.x +mul_pp r1.w, r0.z, c8.y +texldl r0.xyz, r1, s3 +mul_pp r0.w, r0, r2.z +mul_pp r0.xyz, r0.w, r0 +texld r1, v0, s2 +mul_pp r2, r1, c0 +dp3_pp_sat r3.x, r0, c9 +mad_pp r1.w, -r3.x, r3.x, c7.y +mad_pp r1.xyz, r2, r0, -r0 +mul_pp r1.w, r1, c5.x +mad_pp r3.xyz, r1.w, r1, r0 +mov_pp_sat r0.y, r0.w +add_pp r0.y, -r0, c7 +add_pp r0.x, r2.w, -c6 +cmp r0.x, r0, c7, c7.y +mov_pp r1, -r0.x +mul_pp r2.xyz, r2, r0.y +texld r0, v4, s5 +mul_pp r0.xyz, r0.w, r0 +texldp r4.x, v5, s4 +mul_pp r0.w, r4.x, c7.z +mul_pp r0.xyz, r0, c8.x +min_pp r0.xyz, r0, r0.w +mad_pp oC0.xyz, r2, r0, r3 +texkill r1.xyzw +mov_pp oC0.w, r2 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" } +"!!GLES" +} + +} + } + Pass { + Name "FORWARD" + Tags { "LightMode" = "ForwardAdd" } + ZWrite Off Blend One One Fog { Color (0,0,0,0) } + AlphaToMask True ColorMask RGB +Program "vp" { +// Vertex combos: 5 +// opengl - ALU: 41 to 50 +// d3d9 - ALU: 44 to 53 +SubProgram "opengl " { +Keywords { "POINT" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 17 [unity_Scale] +Vector 18 [_WorldSpaceCameraPos] +Vector 19 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Matrix 13 [_LightMatrix0] +Vector 20 [_MainTex_ST] +Vector 21 [_BumpMap_ST] +"3.0-!!ARBvp1.0 +# 49 ALU +PARAM c[22] = { { 1 }, + state.matrix.mvp, + program.local[5..21] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MOV R1.xyz, c[18]; +MOV R1.w, c[0].x; +DP4 R0.z, R1, c[11]; +DP4 R0.y, R1, c[10]; +DP4 R0.x, R1, c[9]; +MAD R2.xyz, R0, c[17].w, -vertex.position; +MOV R1.xyz, vertex.attrib[14]; +MUL R3.xyz, vertex.normal.zxyw, R1.yzxw; +MAD R1.xyz, vertex.normal.yzxw, R1.zxyw, -R3; +MOV R0, c[19]; +MUL R1.xyz, vertex.attrib[14].w, R1; +DP4 R3.z, R0, c[11]; +DP4 R3.x, R0, c[9]; +DP4 R3.y, R0, c[10]; +MAD R3.xyz, R3, c[17].w, -vertex.position; +DP3 R0.y, R1, c[5]; +DP3 R0.w, -R2, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[17].w; +DP3 R0.y, R1, c[6]; +DP3 R0.w, -R2, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[17].w; +DP3 R0.y, R1, c[7]; +DP3 R0.w, -R2, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[17].w; +DP4 R0.w, vertex.position, c[8]; +DP4 R0.z, vertex.position, c[7]; +DP4 R0.x, vertex.position, c[5]; +DP4 R0.y, vertex.position, c[6]; +DP3 result.texcoord[4].y, R1, R3; +DP3 result.texcoord[5].y, R1, R2; +DP3 result.texcoord[4].z, vertex.normal, R3; +DP3 result.texcoord[4].x, vertex.attrib[14], R3; +DP3 result.texcoord[5].z, vertex.normal, R2; +DP3 result.texcoord[5].x, vertex.attrib[14], R2; +DP4 result.texcoord[6].z, R0, c[15]; +DP4 result.texcoord[6].y, R0, c[14]; +DP4 result.texcoord[6].x, R0, c[13]; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 49 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "POINT" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 16 [unity_Scale] +Vector 17 [_WorldSpaceCameraPos] +Vector 18 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Matrix 12 [_LightMatrix0] +Vector 19 [_MainTex_ST] +Vector 20 [_BumpMap_ST] +"vs_3_0 +; 52 ALU +dcl_position o0 +dcl_texcoord0 o1 +dcl_texcoord1 o2 +dcl_texcoord2 o3 +dcl_texcoord3 o4 +dcl_texcoord4 o5 +dcl_texcoord5 o6 +dcl_texcoord6 o7 +def c21, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mov r1.w, c21.x +mov r1.xyz, c17 +dp4 r0.z, r1, c10 +dp4 r0.x, r1, c8 +dp4 r0.y, r1, c9 +mad r3.xyz, r0, c16.w, -v0 +mov r1.xyz, v1 +mov r0, c10 +mul r2.xyz, v2.zxyw, r1.yzxw +mov r1.xyz, v1 +mad r2.xyz, v2.yzxw, r1.zxyw, -r2 +mov r1, c8 +dp4 r4.x, c18, r1 +mul r2.xyz, v1.w, r2 +dp4 r4.z, c18, r0 +mov r0, c9 +dp4 r4.y, c18, r0 +mad r0.xyz, r4, c16.w, -v0 +dp3 o5.y, r2, r0 +dp3 o5.z, v2, r0 +dp3 o5.x, v1, r0 +dp4 r0.w, v0, c7 +dp4 r0.z, v0, c6 +dp4 r0.x, v0, c4 +dp4 r0.y, v0, c5 +dp3 r1.y, r2, c4 +dp3 r1.w, -r3, c4 +dp3 r1.x, v1, c4 +dp3 r1.z, v2, c4 +mul o2, r1, c16.w +dp3 r1.y, r2, c5 +dp3 r1.w, -r3, c5 +dp3 r1.x, v1, c5 +dp3 r1.z, v2, c5 +mul o3, r1, c16.w +dp3 r1.y, r2, c6 +dp3 r1.w, -r3, c6 +dp3 r1.x, v1, c6 +dp3 r1.z, v2, c6 +dp3 o6.y, r2, r3 +mul o4, r1, c16.w +dp3 o6.z, v2, r3 +dp3 o6.x, v1, r3 +dp4 o7.z, r0, c14 +dp4 o7.y, r0, c13 +dp4 o7.x, r0, c12 +mad o1.zw, v3.xyxy, c20.xyxy, c20 +mad o1.xy, v3, c19, c19.zwzw +dp4 o0.w, v0, c3 +dp4 o0.z, v0, c2 +dp4 o0.y, v0, c1 +dp4 o0.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "POINT" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec3 xlv_TEXCOORD6; +varying mediump vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; + +uniform highp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp mat4 _LightMatrix0; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + mediump vec3 tmpvar_7; + mediump vec3 tmpvar_8; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_9; + tmpvar_9.w = 1.0; + tmpvar_9.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_10; + tmpvar_10[0] = _Object2World[0].xyz; + tmpvar_10[1] = _Object2World[1].xyz; + tmpvar_10[2] = _Object2World[2].xyz; + highp vec3 tmpvar_11; + tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_12; + tmpvar_12[0] = tmpvar_1.xyz; + tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_12[2] = tmpvar_2; + mat3 tmpvar_13; + tmpvar_13[0].x = tmpvar_12[0].x; + tmpvar_13[0].y = tmpvar_12[1].x; + tmpvar_13[0].z = tmpvar_12[2].x; + tmpvar_13[1].x = tmpvar_12[0].y; + tmpvar_13[1].y = tmpvar_12[1].y; + tmpvar_13[1].z = tmpvar_12[2].y; + tmpvar_13[2].x = tmpvar_12[0].z; + tmpvar_13[2].y = tmpvar_12[1].z; + tmpvar_13[2].z = tmpvar_12[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_14; + tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz); + tmpvar_14.w = tmpvar_11.x; + highp vec4 tmpvar_15; + tmpvar_15 = (tmpvar_14 * unity_Scale.w); + tmpvar_4 = tmpvar_15; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_16; + tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz); + tmpvar_16.w = tmpvar_11.y; + highp vec4 tmpvar_17; + tmpvar_17 = (tmpvar_16 * unity_Scale.w); + tmpvar_5 = tmpvar_17; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_18; + tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz); + tmpvar_18.w = tmpvar_11.z; + highp vec4 tmpvar_19; + tmpvar_19 = (tmpvar_18 * unity_Scale.w); + tmpvar_6 = tmpvar_19; + highp vec3 tmpvar_20; + tmpvar_20 = (tmpvar_13 * (((_World2Object * _WorldSpaceLightPos0).xyz * unity_Scale.w) - _glesVertex.xyz)); + tmpvar_7 = tmpvar_20; + highp vec4 tmpvar_21; + tmpvar_21.w = 1.0; + tmpvar_21.xyz = _WorldSpaceCameraPos; + highp vec3 tmpvar_22; + tmpvar_22 = (tmpvar_13 * (((_World2Object * tmpvar_21).xyz * unity_Scale.w) - _glesVertex.xyz)); + tmpvar_8 = tmpvar_22; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = tmpvar_8; + xlv_TEXCOORD6 = (_LightMatrix0 * (_Object2World * _glesVertex)).xyz; +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec3 xlv_TEXCOORD6; +varying mediump vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform mediump float _Shininess; +uniform lowp float _Reflection; +uniform lowp float _Gloss; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp vec4 _SpecColor; +uniform sampler2D _MainTex; +uniform sampler2D _LightTexture0; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + lowp vec3 lightDir; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz; + mediump float tmpvar_12; + tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x)); + lowp vec3 tmpvar_13; + tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_13); + tmpvar_14.y = dot (tmpvar_3, tmpvar_13); + tmpvar_14.z = dot (tmpvar_4, tmpvar_13); + highp vec3 tmpvar_15; + tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14)); + worldRefl = tmpvar_15; + mediump vec3 tmpvar_16; + tmpvar_16.x = dot (tmpvar_2, tmpvar_13); + tmpvar_16.y = dot (tmpvar_3, tmpvar_13); + tmpvar_16.z = dot (tmpvar_4, tmpvar_13); + worldNormal = tmpvar_16; + lowp float tmpvar_17; + tmpvar_17 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_18; + tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff); + frez = tmpvar_18; + lowp vec4 tmpvar_19; + tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_20; + tmpvar_20 = (frez * _FrezPow); + frez = tmpvar_20; + lowp float tmpvar_21; + tmpvar_21 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y)); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_19.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_19.xyz * (1.0 - clamp (((_Reflection + tmpvar_20) * tmpvar_11.z), 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + mediump vec3 tmpvar_24; + tmpvar_24 = normalize (xlv_TEXCOORD4); + lightDir = tmpvar_24; + mediump vec3 tmpvar_25; + tmpvar_25 = normalize (xlv_TEXCOORD5); + highp vec2 tmpvar_26; + tmpvar_26 = vec2(dot (xlv_TEXCOORD6, xlv_TEXCOORD6)); + lowp vec3 viewDir; + viewDir = tmpvar_25; + lowp float atten; + atten = texture2D (_LightTexture0, tmpvar_26).w; + lowp vec4 c_i0_i1; + mediump float nh; + lowp float tmpvar_27; + tmpvar_27 = dot (tmpvar_13, lightDir); + lowp float tmpvar_28; + tmpvar_28 = max (tmpvar_27, (abs (tmpvar_27) * (1.0 - tmpvar_22))); + lowp float tmpvar_29; + tmpvar_29 = dot (tmpvar_13, normalize ((lightDir + viewDir))); + nh = tmpvar_29; + mediump float tmpvar_30; + tmpvar_30 = max (0.0, nh); + nh = tmpvar_30; + mediump float tmpvar_31; + tmpvar_31 = (pow (tmpvar_30, (tmpvar_12 * 128.0)) * tmpvar_21); + mediump vec3 tmpvar_32; + tmpvar_32 = ((((tmpvar_23 * _LightColor0.xyz) * tmpvar_28) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_31)) * (atten * 2.0)); + c_i0_i1.xyz = tmpvar_32; + mediump float tmpvar_33; + tmpvar_33 = (tmpvar_22 + (((_LightColor0.w * _SpecColor.w) * tmpvar_31) * atten)); + c_i0_i1.w = tmpvar_33; + c = c_i0_i1; + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 13 [unity_Scale] +Vector 14 [_WorldSpaceCameraPos] +Vector 15 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 16 [_MainTex_ST] +Vector 17 [_BumpMap_ST] +"3.0-!!ARBvp1.0 +# 41 ALU +PARAM c[18] = { { 1 }, + state.matrix.mvp, + program.local[5..17] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MOV R1.xyz, c[14]; +MOV R1.w, c[0].x; +DP4 R2.z, R1, c[11]; +DP4 R2.y, R1, c[10]; +DP4 R2.x, R1, c[9]; +MAD R3.xyz, R2, c[13].w, -vertex.position; +MOV R0.xyz, vertex.attrib[14]; +MUL R1.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R1.xyz, vertex.normal.yzxw, R0.zxyw, -R1; +MUL R2.xyz, vertex.attrib[14].w, R1; +MOV R0, c[15]; +DP4 R1.z, R0, c[11]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +DP3 R0.y, R2, c[5]; +DP3 R0.w, -R3, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[13].w; +DP3 R0.y, R2, c[6]; +DP3 R0.w, -R3, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[13].w; +DP3 R0.y, R2, c[7]; +DP3 R0.w, -R3, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +DP3 result.texcoord[4].y, R2, R1; +DP3 result.texcoord[5].y, R2, R3; +MUL result.texcoord[3], R0, c[13].w; +DP3 result.texcoord[4].z, vertex.normal, R1; +DP3 result.texcoord[4].x, vertex.attrib[14], R1; +DP3 result.texcoord[5].z, vertex.normal, R3; +DP3 result.texcoord[5].x, vertex.attrib[14], R3; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[17].xyxy, c[17]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[16], c[16].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 41 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [unity_Scale] +Vector 13 [_WorldSpaceCameraPos] +Vector 14 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 15 [_MainTex_ST] +Vector 16 [_BumpMap_ST] +"vs_3_0 +; 44 ALU +dcl_position o0 +dcl_texcoord0 o1 +dcl_texcoord1 o2 +dcl_texcoord2 o3 +dcl_texcoord3 o4 +dcl_texcoord4 o5 +dcl_texcoord5 o6 +def c17, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mov r0.w, c17.x +mov r0.xyz, c13 +dp4 r1.z, r0, c10 +dp4 r1.y, r0, c9 +dp4 r1.x, r0, c8 +mad r3.xyz, r1, c12.w, -v0 +mov r0.xyz, v1 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r1.xyz, v2.yzxw, r0.zxyw, -r1 +mul r2.xyz, v1.w, r1 +mov r0, c10 +dp4 r4.z, c14, r0 +mov r0, c9 +dp4 r4.y, c14, r0 +mov r1, c8 +dp4 r4.x, c14, r1 +dp3 r0.y, r2, c4 +dp3 r0.w, -r3, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul o2, r0, c12.w +dp3 r0.y, r2, c5 +dp3 r0.w, -r3, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul o3, r0, c12.w +dp3 r0.y, r2, c6 +dp3 r0.w, -r3, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +dp3 o5.y, r2, r4 +dp3 o6.y, r2, r3 +mul o4, r0, c12.w +dp3 o5.z, v2, r4 +dp3 o5.x, v1, r4 +dp3 o6.z, v2, r3 +dp3 o6.x, v1, r3 +mad o1.zw, v3.xyxy, c16.xyxy, c16 +mad o1.xy, v3, c15, c15.zwzw +dp4 o0.w, v0, c3 +dp4 o0.z, v0, c2 +dp4 o0.y, v0, c1 +dp4 o0.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying mediump vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; + +uniform lowp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + mediump vec3 tmpvar_7; + mediump vec3 tmpvar_8; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_9; + tmpvar_9.w = 1.0; + tmpvar_9.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_10; + tmpvar_10[0] = _Object2World[0].xyz; + tmpvar_10[1] = _Object2World[1].xyz; + tmpvar_10[2] = _Object2World[2].xyz; + highp vec3 tmpvar_11; + tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_12; + tmpvar_12[0] = tmpvar_1.xyz; + tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_12[2] = tmpvar_2; + mat3 tmpvar_13; + tmpvar_13[0].x = tmpvar_12[0].x; + tmpvar_13[0].y = tmpvar_12[1].x; + tmpvar_13[0].z = tmpvar_12[2].x; + tmpvar_13[1].x = tmpvar_12[0].y; + tmpvar_13[1].y = tmpvar_12[1].y; + tmpvar_13[1].z = tmpvar_12[2].y; + tmpvar_13[2].x = tmpvar_12[0].z; + tmpvar_13[2].y = tmpvar_12[1].z; + tmpvar_13[2].z = tmpvar_12[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_14; + tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz); + tmpvar_14.w = tmpvar_11.x; + highp vec4 tmpvar_15; + tmpvar_15 = (tmpvar_14 * unity_Scale.w); + tmpvar_4 = tmpvar_15; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_16; + tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz); + tmpvar_16.w = tmpvar_11.y; + highp vec4 tmpvar_17; + tmpvar_17 = (tmpvar_16 * unity_Scale.w); + tmpvar_5 = tmpvar_17; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_18; + tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz); + tmpvar_18.w = tmpvar_11.z; + highp vec4 tmpvar_19; + tmpvar_19 = (tmpvar_18 * unity_Scale.w); + tmpvar_6 = tmpvar_19; + highp vec3 tmpvar_20; + tmpvar_20 = (tmpvar_13 * (_World2Object * _WorldSpaceLightPos0).xyz); + tmpvar_7 = tmpvar_20; + highp vec4 tmpvar_21; + tmpvar_21.w = 1.0; + tmpvar_21.xyz = _WorldSpaceCameraPos; + highp vec3 tmpvar_22; + tmpvar_22 = (tmpvar_13 * (((_World2Object * tmpvar_21).xyz * unity_Scale.w) - _glesVertex.xyz)); + tmpvar_8 = tmpvar_22; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = tmpvar_8; +} + + + +#endif +#ifdef FRAGMENT + +varying mediump vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform mediump float _Shininess; +uniform lowp float _Reflection; +uniform lowp float _Gloss; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp vec4 _SpecColor; +uniform sampler2D _MainTex; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + lowp vec3 lightDir; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz; + mediump float tmpvar_12; + tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x)); + lowp vec3 tmpvar_13; + tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_13); + tmpvar_14.y = dot (tmpvar_3, tmpvar_13); + tmpvar_14.z = dot (tmpvar_4, tmpvar_13); + highp vec3 tmpvar_15; + tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14)); + worldRefl = tmpvar_15; + mediump vec3 tmpvar_16; + tmpvar_16.x = dot (tmpvar_2, tmpvar_13); + tmpvar_16.y = dot (tmpvar_3, tmpvar_13); + tmpvar_16.z = dot (tmpvar_4, tmpvar_13); + worldNormal = tmpvar_16; + lowp float tmpvar_17; + tmpvar_17 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_18; + tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff); + frez = tmpvar_18; + lowp vec4 tmpvar_19; + tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_20; + tmpvar_20 = (frez * _FrezPow); + frez = tmpvar_20; + lowp float tmpvar_21; + tmpvar_21 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y)); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_19.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_19.xyz * (1.0 - clamp (((_Reflection + tmpvar_20) * tmpvar_11.z), 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + lightDir = xlv_TEXCOORD4; + mediump vec3 tmpvar_24; + tmpvar_24 = normalize (xlv_TEXCOORD5); + lowp vec3 viewDir; + viewDir = tmpvar_24; + lowp vec4 c_i0_i1; + mediump float nh; + lowp float tmpvar_25; + tmpvar_25 = dot (tmpvar_13, lightDir); + lowp float tmpvar_26; + tmpvar_26 = max (tmpvar_25, (abs (tmpvar_25) * (1.0 - tmpvar_22))); + lowp float tmpvar_27; + tmpvar_27 = dot (tmpvar_13, normalize ((lightDir + viewDir))); + nh = tmpvar_27; + mediump float tmpvar_28; + tmpvar_28 = max (0.0, nh); + nh = tmpvar_28; + mediump float tmpvar_29; + tmpvar_29 = (pow (tmpvar_28, (tmpvar_12 * 128.0)) * tmpvar_21); + mediump vec3 tmpvar_30; + tmpvar_30 = ((((tmpvar_23 * _LightColor0.xyz) * tmpvar_26) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_29)) * 2.0); + c_i0_i1.xyz = tmpvar_30; + mediump float tmpvar_31; + tmpvar_31 = (tmpvar_22 + ((_LightColor0.w * _SpecColor.w) * tmpvar_29)); + c_i0_i1.w = tmpvar_31; + c = c_i0_i1; + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "SPOT" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 17 [unity_Scale] +Vector 18 [_WorldSpaceCameraPos] +Vector 19 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Matrix 13 [_LightMatrix0] +Vector 20 [_MainTex_ST] +Vector 21 [_BumpMap_ST] +"3.0-!!ARBvp1.0 +# 50 ALU +PARAM c[22] = { { 1 }, + state.matrix.mvp, + program.local[5..21] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MOV R1.xyz, c[18]; +MOV R1.w, c[0].x; +DP4 R0.z, R1, c[11]; +DP4 R0.y, R1, c[10]; +DP4 R0.x, R1, c[9]; +MAD R2.xyz, R0, c[17].w, -vertex.position; +MOV R1.xyz, vertex.attrib[14]; +MUL R3.xyz, vertex.normal.zxyw, R1.yzxw; +MAD R1.xyz, vertex.normal.yzxw, R1.zxyw, -R3; +MOV R0, c[19]; +MUL R1.xyz, vertex.attrib[14].w, R1; +DP4 R3.z, R0, c[11]; +DP4 R3.x, R0, c[9]; +DP4 R3.y, R0, c[10]; +MAD R3.xyz, R3, c[17].w, -vertex.position; +DP3 R0.y, R1, c[5]; +DP3 R0.w, -R2, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[17].w; +DP3 R0.y, R1, c[6]; +DP3 R0.w, -R2, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[17].w; +DP3 R0.y, R1, c[7]; +DP3 R0.w, -R2, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[17].w; +DP4 R0.w, vertex.position, c[8]; +DP4 R0.z, vertex.position, c[7]; +DP4 R0.x, vertex.position, c[5]; +DP4 R0.y, vertex.position, c[6]; +DP3 result.texcoord[4].y, R1, R3; +DP3 result.texcoord[5].y, R1, R2; +DP3 result.texcoord[4].z, vertex.normal, R3; +DP3 result.texcoord[4].x, vertex.attrib[14], R3; +DP3 result.texcoord[5].z, vertex.normal, R2; +DP3 result.texcoord[5].x, vertex.attrib[14], R2; +DP4 result.texcoord[6].w, R0, c[16]; +DP4 result.texcoord[6].z, R0, c[15]; +DP4 result.texcoord[6].y, R0, c[14]; +DP4 result.texcoord[6].x, R0, c[13]; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 50 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "SPOT" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 16 [unity_Scale] +Vector 17 [_WorldSpaceCameraPos] +Vector 18 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Matrix 12 [_LightMatrix0] +Vector 19 [_MainTex_ST] +Vector 20 [_BumpMap_ST] +"vs_3_0 +; 53 ALU +dcl_position o0 +dcl_texcoord0 o1 +dcl_texcoord1 o2 +dcl_texcoord2 o3 +dcl_texcoord3 o4 +dcl_texcoord4 o5 +dcl_texcoord5 o6 +dcl_texcoord6 o7 +def c21, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mov r1.w, c21.x +mov r1.xyz, c17 +dp4 r0.z, r1, c10 +dp4 r0.x, r1, c8 +dp4 r0.y, r1, c9 +mad r3.xyz, r0, c16.w, -v0 +mov r1.xyz, v1 +mov r0, c10 +mul r2.xyz, v2.zxyw, r1.yzxw +mov r1.xyz, v1 +mad r2.xyz, v2.yzxw, r1.zxyw, -r2 +mov r1, c8 +dp4 r4.x, c18, r1 +mul r2.xyz, v1.w, r2 +dp4 r4.z, c18, r0 +mov r0, c9 +dp4 r4.y, c18, r0 +mad r0.xyz, r4, c16.w, -v0 +dp4 r0.w, v0, c7 +dp3 o5.y, r2, r0 +dp3 o5.z, v2, r0 +dp3 o5.x, v1, r0 +dp4 r0.z, v0, c6 +dp4 r0.x, v0, c4 +dp4 r0.y, v0, c5 +dp3 r1.y, r2, c4 +dp3 r1.w, -r3, c4 +dp3 r1.x, v1, c4 +dp3 r1.z, v2, c4 +mul o2, r1, c16.w +dp3 r1.y, r2, c5 +dp3 r1.w, -r3, c5 +dp3 r1.x, v1, c5 +dp3 r1.z, v2, c5 +mul o3, r1, c16.w +dp3 r1.y, r2, c6 +dp3 r1.w, -r3, c6 +dp3 r1.x, v1, c6 +dp3 r1.z, v2, c6 +dp3 o6.y, r2, r3 +mul o4, r1, c16.w +dp3 o6.z, v2, r3 +dp3 o6.x, v1, r3 +dp4 o7.w, r0, c15 +dp4 o7.z, r0, c14 +dp4 o7.y, r0, c13 +dp4 o7.x, r0, c12 +mad o1.zw, v3.xyxy, c20.xyxy, c20 +mad o1.xy, v3, c19, c19.zwzw +dp4 o0.w, v0, c3 +dp4 o0.z, v0, c2 +dp4 o0.y, v0, c1 +dp4 o0.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "SPOT" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec4 xlv_TEXCOORD6; +varying mediump vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; + +uniform highp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp mat4 _LightMatrix0; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + mediump vec3 tmpvar_7; + mediump vec3 tmpvar_8; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_9; + tmpvar_9.w = 1.0; + tmpvar_9.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_10; + tmpvar_10[0] = _Object2World[0].xyz; + tmpvar_10[1] = _Object2World[1].xyz; + tmpvar_10[2] = _Object2World[2].xyz; + highp vec3 tmpvar_11; + tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_12; + tmpvar_12[0] = tmpvar_1.xyz; + tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_12[2] = tmpvar_2; + mat3 tmpvar_13; + tmpvar_13[0].x = tmpvar_12[0].x; + tmpvar_13[0].y = tmpvar_12[1].x; + tmpvar_13[0].z = tmpvar_12[2].x; + tmpvar_13[1].x = tmpvar_12[0].y; + tmpvar_13[1].y = tmpvar_12[1].y; + tmpvar_13[1].z = tmpvar_12[2].y; + tmpvar_13[2].x = tmpvar_12[0].z; + tmpvar_13[2].y = tmpvar_12[1].z; + tmpvar_13[2].z = tmpvar_12[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_14; + tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz); + tmpvar_14.w = tmpvar_11.x; + highp vec4 tmpvar_15; + tmpvar_15 = (tmpvar_14 * unity_Scale.w); + tmpvar_4 = tmpvar_15; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_16; + tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz); + tmpvar_16.w = tmpvar_11.y; + highp vec4 tmpvar_17; + tmpvar_17 = (tmpvar_16 * unity_Scale.w); + tmpvar_5 = tmpvar_17; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_18; + tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz); + tmpvar_18.w = tmpvar_11.z; + highp vec4 tmpvar_19; + tmpvar_19 = (tmpvar_18 * unity_Scale.w); + tmpvar_6 = tmpvar_19; + highp vec3 tmpvar_20; + tmpvar_20 = (tmpvar_13 * (((_World2Object * _WorldSpaceLightPos0).xyz * unity_Scale.w) - _glesVertex.xyz)); + tmpvar_7 = tmpvar_20; + highp vec4 tmpvar_21; + tmpvar_21.w = 1.0; + tmpvar_21.xyz = _WorldSpaceCameraPos; + highp vec3 tmpvar_22; + tmpvar_22 = (tmpvar_13 * (((_World2Object * tmpvar_21).xyz * unity_Scale.w) - _glesVertex.xyz)); + tmpvar_8 = tmpvar_22; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = tmpvar_8; + xlv_TEXCOORD6 = (_LightMatrix0 * (_Object2World * _glesVertex)); +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec4 xlv_TEXCOORD6; +varying mediump vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform mediump float _Shininess; +uniform lowp float _Reflection; +uniform lowp float _Gloss; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp vec4 _SpecColor; +uniform sampler2D _MainTex; +uniform sampler2D _LightTextureB0; +uniform sampler2D _LightTexture0; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + lowp vec3 lightDir; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz; + mediump float tmpvar_12; + tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x)); + lowp vec3 tmpvar_13; + tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_13); + tmpvar_14.y = dot (tmpvar_3, tmpvar_13); + tmpvar_14.z = dot (tmpvar_4, tmpvar_13); + highp vec3 tmpvar_15; + tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14)); + worldRefl = tmpvar_15; + mediump vec3 tmpvar_16; + tmpvar_16.x = dot (tmpvar_2, tmpvar_13); + tmpvar_16.y = dot (tmpvar_3, tmpvar_13); + tmpvar_16.z = dot (tmpvar_4, tmpvar_13); + worldNormal = tmpvar_16; + lowp float tmpvar_17; + tmpvar_17 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_18; + tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff); + frez = tmpvar_18; + lowp vec4 tmpvar_19; + tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_20; + tmpvar_20 = (frez * _FrezPow); + frez = tmpvar_20; + lowp float tmpvar_21; + tmpvar_21 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y)); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_19.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_19.xyz * (1.0 - clamp (((_Reflection + tmpvar_20) * tmpvar_11.z), 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + mediump vec3 tmpvar_24; + tmpvar_24 = normalize (xlv_TEXCOORD4); + lightDir = tmpvar_24; + mediump vec3 tmpvar_25; + tmpvar_25 = normalize (xlv_TEXCOORD5); + highp vec3 LightCoord_i0; + LightCoord_i0 = xlv_TEXCOORD6.xyz; + highp vec2 tmpvar_26; + tmpvar_26 = vec2(dot (LightCoord_i0, LightCoord_i0)); + lowp vec3 viewDir; + viewDir = tmpvar_25; + lowp float atten; + atten = ((float((xlv_TEXCOORD6.z > 0.0)) * texture2D (_LightTexture0, ((xlv_TEXCOORD6.xy / xlv_TEXCOORD6.w) + 0.5)).w) * texture2D (_LightTextureB0, tmpvar_26).w); + lowp vec4 c_i0_i1; + mediump float nh; + lowp float tmpvar_27; + tmpvar_27 = dot (tmpvar_13, lightDir); + lowp float tmpvar_28; + tmpvar_28 = max (tmpvar_27, (abs (tmpvar_27) * (1.0 - tmpvar_22))); + lowp float tmpvar_29; + tmpvar_29 = dot (tmpvar_13, normalize ((lightDir + viewDir))); + nh = tmpvar_29; + mediump float tmpvar_30; + tmpvar_30 = max (0.0, nh); + nh = tmpvar_30; + mediump float tmpvar_31; + tmpvar_31 = (pow (tmpvar_30, (tmpvar_12 * 128.0)) * tmpvar_21); + mediump vec3 tmpvar_32; + tmpvar_32 = ((((tmpvar_23 * _LightColor0.xyz) * tmpvar_28) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_31)) * (atten * 2.0)); + c_i0_i1.xyz = tmpvar_32; + mediump float tmpvar_33; + tmpvar_33 = (tmpvar_22 + (((_LightColor0.w * _SpecColor.w) * tmpvar_31) * atten)); + c_i0_i1.w = tmpvar_33; + c = c_i0_i1; + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "POINT_COOKIE" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 17 [unity_Scale] +Vector 18 [_WorldSpaceCameraPos] +Vector 19 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Matrix 13 [_LightMatrix0] +Vector 20 [_MainTex_ST] +Vector 21 [_BumpMap_ST] +"3.0-!!ARBvp1.0 +# 49 ALU +PARAM c[22] = { { 1 }, + state.matrix.mvp, + program.local[5..21] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MOV R1.xyz, c[18]; +MOV R1.w, c[0].x; +DP4 R0.z, R1, c[11]; +DP4 R0.y, R1, c[10]; +DP4 R0.x, R1, c[9]; +MAD R2.xyz, R0, c[17].w, -vertex.position; +MOV R1.xyz, vertex.attrib[14]; +MUL R3.xyz, vertex.normal.zxyw, R1.yzxw; +MAD R1.xyz, vertex.normal.yzxw, R1.zxyw, -R3; +MOV R0, c[19]; +MUL R1.xyz, vertex.attrib[14].w, R1; +DP4 R3.z, R0, c[11]; +DP4 R3.x, R0, c[9]; +DP4 R3.y, R0, c[10]; +MAD R3.xyz, R3, c[17].w, -vertex.position; +DP3 R0.y, R1, c[5]; +DP3 R0.w, -R2, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[17].w; +DP3 R0.y, R1, c[6]; +DP3 R0.w, -R2, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[17].w; +DP3 R0.y, R1, c[7]; +DP3 R0.w, -R2, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[17].w; +DP4 R0.w, vertex.position, c[8]; +DP4 R0.z, vertex.position, c[7]; +DP4 R0.x, vertex.position, c[5]; +DP4 R0.y, vertex.position, c[6]; +DP3 result.texcoord[4].y, R1, R3; +DP3 result.texcoord[5].y, R1, R2; +DP3 result.texcoord[4].z, vertex.normal, R3; +DP3 result.texcoord[4].x, vertex.attrib[14], R3; +DP3 result.texcoord[5].z, vertex.normal, R2; +DP3 result.texcoord[5].x, vertex.attrib[14], R2; +DP4 result.texcoord[6].z, R0, c[15]; +DP4 result.texcoord[6].y, R0, c[14]; +DP4 result.texcoord[6].x, R0, c[13]; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 49 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "POINT_COOKIE" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 16 [unity_Scale] +Vector 17 [_WorldSpaceCameraPos] +Vector 18 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Matrix 12 [_LightMatrix0] +Vector 19 [_MainTex_ST] +Vector 20 [_BumpMap_ST] +"vs_3_0 +; 52 ALU +dcl_position o0 +dcl_texcoord0 o1 +dcl_texcoord1 o2 +dcl_texcoord2 o3 +dcl_texcoord3 o4 +dcl_texcoord4 o5 +dcl_texcoord5 o6 +dcl_texcoord6 o7 +def c21, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mov r1.w, c21.x +mov r1.xyz, c17 +dp4 r0.z, r1, c10 +dp4 r0.x, r1, c8 +dp4 r0.y, r1, c9 +mad r3.xyz, r0, c16.w, -v0 +mov r1.xyz, v1 +mov r0, c10 +mul r2.xyz, v2.zxyw, r1.yzxw +mov r1.xyz, v1 +mad r2.xyz, v2.yzxw, r1.zxyw, -r2 +mov r1, c8 +dp4 r4.x, c18, r1 +mul r2.xyz, v1.w, r2 +dp4 r4.z, c18, r0 +mov r0, c9 +dp4 r4.y, c18, r0 +mad r0.xyz, r4, c16.w, -v0 +dp3 o5.y, r2, r0 +dp3 o5.z, v2, r0 +dp3 o5.x, v1, r0 +dp4 r0.w, v0, c7 +dp4 r0.z, v0, c6 +dp4 r0.x, v0, c4 +dp4 r0.y, v0, c5 +dp3 r1.y, r2, c4 +dp3 r1.w, -r3, c4 +dp3 r1.x, v1, c4 +dp3 r1.z, v2, c4 +mul o2, r1, c16.w +dp3 r1.y, r2, c5 +dp3 r1.w, -r3, c5 +dp3 r1.x, v1, c5 +dp3 r1.z, v2, c5 +mul o3, r1, c16.w +dp3 r1.y, r2, c6 +dp3 r1.w, -r3, c6 +dp3 r1.x, v1, c6 +dp3 r1.z, v2, c6 +dp3 o6.y, r2, r3 +mul o4, r1, c16.w +dp3 o6.z, v2, r3 +dp3 o6.x, v1, r3 +dp4 o7.z, r0, c14 +dp4 o7.y, r0, c13 +dp4 o7.x, r0, c12 +mad o1.zw, v3.xyxy, c20.xyxy, c20 +mad o1.xy, v3, c19, c19.zwzw +dp4 o0.w, v0, c3 +dp4 o0.z, v0, c2 +dp4 o0.y, v0, c1 +dp4 o0.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "POINT_COOKIE" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec3 xlv_TEXCOORD6; +varying mediump vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; + +uniform highp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp mat4 _LightMatrix0; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + mediump vec3 tmpvar_7; + mediump vec3 tmpvar_8; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_9; + tmpvar_9.w = 1.0; + tmpvar_9.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_10; + tmpvar_10[0] = _Object2World[0].xyz; + tmpvar_10[1] = _Object2World[1].xyz; + tmpvar_10[2] = _Object2World[2].xyz; + highp vec3 tmpvar_11; + tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_12; + tmpvar_12[0] = tmpvar_1.xyz; + tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_12[2] = tmpvar_2; + mat3 tmpvar_13; + tmpvar_13[0].x = tmpvar_12[0].x; + tmpvar_13[0].y = tmpvar_12[1].x; + tmpvar_13[0].z = tmpvar_12[2].x; + tmpvar_13[1].x = tmpvar_12[0].y; + tmpvar_13[1].y = tmpvar_12[1].y; + tmpvar_13[1].z = tmpvar_12[2].y; + tmpvar_13[2].x = tmpvar_12[0].z; + tmpvar_13[2].y = tmpvar_12[1].z; + tmpvar_13[2].z = tmpvar_12[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_14; + tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz); + tmpvar_14.w = tmpvar_11.x; + highp vec4 tmpvar_15; + tmpvar_15 = (tmpvar_14 * unity_Scale.w); + tmpvar_4 = tmpvar_15; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_16; + tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz); + tmpvar_16.w = tmpvar_11.y; + highp vec4 tmpvar_17; + tmpvar_17 = (tmpvar_16 * unity_Scale.w); + tmpvar_5 = tmpvar_17; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_18; + tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz); + tmpvar_18.w = tmpvar_11.z; + highp vec4 tmpvar_19; + tmpvar_19 = (tmpvar_18 * unity_Scale.w); + tmpvar_6 = tmpvar_19; + highp vec3 tmpvar_20; + tmpvar_20 = (tmpvar_13 * (((_World2Object * _WorldSpaceLightPos0).xyz * unity_Scale.w) - _glesVertex.xyz)); + tmpvar_7 = tmpvar_20; + highp vec4 tmpvar_21; + tmpvar_21.w = 1.0; + tmpvar_21.xyz = _WorldSpaceCameraPos; + highp vec3 tmpvar_22; + tmpvar_22 = (tmpvar_13 * (((_World2Object * tmpvar_21).xyz * unity_Scale.w) - _glesVertex.xyz)); + tmpvar_8 = tmpvar_22; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = tmpvar_8; + xlv_TEXCOORD6 = (_LightMatrix0 * (_Object2World * _glesVertex)).xyz; +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec3 xlv_TEXCOORD6; +varying mediump vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform mediump float _Shininess; +uniform lowp float _Reflection; +uniform lowp float _Gloss; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp vec4 _SpecColor; +uniform sampler2D _MainTex; +uniform sampler2D _LightTextureB0; +uniform samplerCube _LightTexture0; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + lowp vec3 lightDir; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz; + mediump float tmpvar_12; + tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x)); + lowp vec3 tmpvar_13; + tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_13); + tmpvar_14.y = dot (tmpvar_3, tmpvar_13); + tmpvar_14.z = dot (tmpvar_4, tmpvar_13); + highp vec3 tmpvar_15; + tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14)); + worldRefl = tmpvar_15; + mediump vec3 tmpvar_16; + tmpvar_16.x = dot (tmpvar_2, tmpvar_13); + tmpvar_16.y = dot (tmpvar_3, tmpvar_13); + tmpvar_16.z = dot (tmpvar_4, tmpvar_13); + worldNormal = tmpvar_16; + lowp float tmpvar_17; + tmpvar_17 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_18; + tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff); + frez = tmpvar_18; + lowp vec4 tmpvar_19; + tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_20; + tmpvar_20 = (frez * _FrezPow); + frez = tmpvar_20; + lowp float tmpvar_21; + tmpvar_21 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y)); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_19.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_19.xyz * (1.0 - clamp (((_Reflection + tmpvar_20) * tmpvar_11.z), 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + mediump vec3 tmpvar_24; + tmpvar_24 = normalize (xlv_TEXCOORD4); + lightDir = tmpvar_24; + mediump vec3 tmpvar_25; + tmpvar_25 = normalize (xlv_TEXCOORD5); + highp vec2 tmpvar_26; + tmpvar_26 = vec2(dot (xlv_TEXCOORD6, xlv_TEXCOORD6)); + lowp vec3 viewDir; + viewDir = tmpvar_25; + lowp float atten; + atten = (texture2D (_LightTextureB0, tmpvar_26).w * textureCube (_LightTexture0, xlv_TEXCOORD6).w); + lowp vec4 c_i0_i1; + mediump float nh; + lowp float tmpvar_27; + tmpvar_27 = dot (tmpvar_13, lightDir); + lowp float tmpvar_28; + tmpvar_28 = max (tmpvar_27, (abs (tmpvar_27) * (1.0 - tmpvar_22))); + lowp float tmpvar_29; + tmpvar_29 = dot (tmpvar_13, normalize ((lightDir + viewDir))); + nh = tmpvar_29; + mediump float tmpvar_30; + tmpvar_30 = max (0.0, nh); + nh = tmpvar_30; + mediump float tmpvar_31; + tmpvar_31 = (pow (tmpvar_30, (tmpvar_12 * 128.0)) * tmpvar_21); + mediump vec3 tmpvar_32; + tmpvar_32 = ((((tmpvar_23 * _LightColor0.xyz) * tmpvar_28) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_31)) * (atten * 2.0)); + c_i0_i1.xyz = tmpvar_32; + mediump float tmpvar_33; + tmpvar_33 = (tmpvar_22 + (((_LightColor0.w * _SpecColor.w) * tmpvar_31) * atten)); + c_i0_i1.w = tmpvar_33; + c = c_i0_i1; + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL_COOKIE" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 17 [unity_Scale] +Vector 18 [_WorldSpaceCameraPos] +Vector 19 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Matrix 13 [_LightMatrix0] +Vector 20 [_MainTex_ST] +Vector 21 [_BumpMap_ST] +"3.0-!!ARBvp1.0 +# 47 ALU +PARAM c[22] = { { 1 }, + state.matrix.mvp, + program.local[5..21] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MOV R1.xyz, c[18]; +MOV R1.w, c[0].x; +DP4 R2.z, R1, c[11]; +DP4 R2.y, R1, c[10]; +DP4 R2.x, R1, c[9]; +MAD R3.xyz, R2, c[17].w, -vertex.position; +MOV R0.xyz, vertex.attrib[14]; +MUL R1.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R1.xyz, vertex.normal.yzxw, R0.zxyw, -R1; +MUL R2.xyz, vertex.attrib[14].w, R1; +MOV R0, c[19]; +DP4 R1.z, R0, c[11]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +DP3 R0.y, R2, c[5]; +DP3 R0.w, -R3, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[17].w; +DP3 R0.y, R2, c[6]; +DP3 R0.w, -R3, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[17].w; +DP3 R0.y, R2, c[7]; +DP3 R0.w, -R3, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[17].w; +DP4 R0.w, vertex.position, c[8]; +DP4 R0.z, vertex.position, c[7]; +DP4 R0.x, vertex.position, c[5]; +DP4 R0.y, vertex.position, c[6]; +DP3 result.texcoord[4].y, R2, R1; +DP3 result.texcoord[5].y, R2, R3; +DP3 result.texcoord[4].z, vertex.normal, R1; +DP3 result.texcoord[4].x, vertex.attrib[14], R1; +DP3 result.texcoord[5].z, vertex.normal, R3; +DP3 result.texcoord[5].x, vertex.attrib[14], R3; +DP4 result.texcoord[6].y, R0, c[14]; +DP4 result.texcoord[6].x, R0, c[13]; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 47 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL_COOKIE" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 16 [unity_Scale] +Vector 17 [_WorldSpaceCameraPos] +Vector 18 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Matrix 12 [_LightMatrix0] +Vector 19 [_MainTex_ST] +Vector 20 [_BumpMap_ST] +"vs_3_0 +; 50 ALU +dcl_position o0 +dcl_texcoord0 o1 +dcl_texcoord1 o2 +dcl_texcoord2 o3 +dcl_texcoord3 o4 +dcl_texcoord4 o5 +dcl_texcoord5 o6 +dcl_texcoord6 o7 +def c21, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mov r0.w, c21.x +mov r0.xyz, c17 +dp4 r1.z, r0, c10 +dp4 r1.y, r0, c9 +dp4 r1.x, r0, c8 +mad r3.xyz, r1, c16.w, -v0 +mov r0.xyz, v1 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r1.xyz, v2.yzxw, r0.zxyw, -r1 +mul r2.xyz, v1.w, r1 +mov r0, c10 +dp4 r4.z, c18, r0 +mov r0, c9 +dp4 r4.y, c18, r0 +mov r1, c8 +dp4 r4.x, c18, r1 +dp3 r0.y, r2, c4 +dp3 r0.w, -r3, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul o2, r0, c16.w +dp3 r0.y, r2, c5 +dp3 r0.w, -r3, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul o3, r0, c16.w +dp3 r0.y, r2, c6 +dp3 r0.w, -r3, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +mul o4, r0, c16.w +dp4 r0.w, v0, c7 +dp4 r0.z, v0, c6 +dp4 r0.x, v0, c4 +dp4 r0.y, v0, c5 +dp3 o5.y, r2, r4 +dp3 o6.y, r2, r3 +dp3 o5.z, v2, r4 +dp3 o5.x, v1, r4 +dp3 o6.z, v2, r3 +dp3 o6.x, v1, r3 +dp4 o7.y, r0, c13 +dp4 o7.x, r0, c12 +mad o1.zw, v3.xyxy, c20.xyxy, c20 +mad o1.xy, v3, c19, c19.zwzw +dp4 o0.w, v0, c3 +dp4 o0.z, v0, c2 +dp4 o0.y, v0, c1 +dp4 o0.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL_COOKIE" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec2 xlv_TEXCOORD6; +varying mediump vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; + +uniform lowp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp mat4 _LightMatrix0; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + mediump vec3 tmpvar_7; + mediump vec3 tmpvar_8; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_9; + tmpvar_9.w = 1.0; + tmpvar_9.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_10; + tmpvar_10[0] = _Object2World[0].xyz; + tmpvar_10[1] = _Object2World[1].xyz; + tmpvar_10[2] = _Object2World[2].xyz; + highp vec3 tmpvar_11; + tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_12; + tmpvar_12[0] = tmpvar_1.xyz; + tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_12[2] = tmpvar_2; + mat3 tmpvar_13; + tmpvar_13[0].x = tmpvar_12[0].x; + tmpvar_13[0].y = tmpvar_12[1].x; + tmpvar_13[0].z = tmpvar_12[2].x; + tmpvar_13[1].x = tmpvar_12[0].y; + tmpvar_13[1].y = tmpvar_12[1].y; + tmpvar_13[1].z = tmpvar_12[2].y; + tmpvar_13[2].x = tmpvar_12[0].z; + tmpvar_13[2].y = tmpvar_12[1].z; + tmpvar_13[2].z = tmpvar_12[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_14; + tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz); + tmpvar_14.w = tmpvar_11.x; + highp vec4 tmpvar_15; + tmpvar_15 = (tmpvar_14 * unity_Scale.w); + tmpvar_4 = tmpvar_15; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_16; + tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz); + tmpvar_16.w = tmpvar_11.y; + highp vec4 tmpvar_17; + tmpvar_17 = (tmpvar_16 * unity_Scale.w); + tmpvar_5 = tmpvar_17; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_18; + tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz); + tmpvar_18.w = tmpvar_11.z; + highp vec4 tmpvar_19; + tmpvar_19 = (tmpvar_18 * unity_Scale.w); + tmpvar_6 = tmpvar_19; + highp vec3 tmpvar_20; + tmpvar_20 = (tmpvar_13 * (_World2Object * _WorldSpaceLightPos0).xyz); + tmpvar_7 = tmpvar_20; + highp vec4 tmpvar_21; + tmpvar_21.w = 1.0; + tmpvar_21.xyz = _WorldSpaceCameraPos; + highp vec3 tmpvar_22; + tmpvar_22 = (tmpvar_13 * (((_World2Object * tmpvar_21).xyz * unity_Scale.w) - _glesVertex.xyz)); + tmpvar_8 = tmpvar_22; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = tmpvar_8; + xlv_TEXCOORD6 = (_LightMatrix0 * (_Object2World * _glesVertex)).xy; +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec2 xlv_TEXCOORD6; +varying mediump vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform mediump float _Shininess; +uniform lowp float _Reflection; +uniform lowp float _Gloss; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp vec4 _SpecColor; +uniform sampler2D _MainTex; +uniform sampler2D _LightTexture0; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + lowp vec3 lightDir; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz; + mediump float tmpvar_12; + tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x)); + lowp vec3 tmpvar_13; + tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_13); + tmpvar_14.y = dot (tmpvar_3, tmpvar_13); + tmpvar_14.z = dot (tmpvar_4, tmpvar_13); + highp vec3 tmpvar_15; + tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14)); + worldRefl = tmpvar_15; + mediump vec3 tmpvar_16; + tmpvar_16.x = dot (tmpvar_2, tmpvar_13); + tmpvar_16.y = dot (tmpvar_3, tmpvar_13); + tmpvar_16.z = dot (tmpvar_4, tmpvar_13); + worldNormal = tmpvar_16; + lowp float tmpvar_17; + tmpvar_17 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_18; + tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff); + frez = tmpvar_18; + lowp vec4 tmpvar_19; + tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_20; + tmpvar_20 = (frez * _FrezPow); + frez = tmpvar_20; + lowp float tmpvar_21; + tmpvar_21 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y)); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_19.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_19.xyz * (1.0 - clamp (((_Reflection + tmpvar_20) * tmpvar_11.z), 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + lightDir = xlv_TEXCOORD4; + mediump vec3 tmpvar_24; + tmpvar_24 = normalize (xlv_TEXCOORD5); + lowp vec3 viewDir; + viewDir = tmpvar_24; + lowp float atten; + atten = texture2D (_LightTexture0, xlv_TEXCOORD6).w; + lowp vec4 c_i0_i1; + mediump float nh; + lowp float tmpvar_25; + tmpvar_25 = dot (tmpvar_13, lightDir); + lowp float tmpvar_26; + tmpvar_26 = max (tmpvar_25, (abs (tmpvar_25) * (1.0 - tmpvar_22))); + lowp float tmpvar_27; + tmpvar_27 = dot (tmpvar_13, normalize ((lightDir + viewDir))); + nh = tmpvar_27; + mediump float tmpvar_28; + tmpvar_28 = max (0.0, nh); + nh = tmpvar_28; + mediump float tmpvar_29; + tmpvar_29 = (pow (tmpvar_28, (tmpvar_12 * 128.0)) * tmpvar_21); + mediump vec3 tmpvar_30; + tmpvar_30 = ((((tmpvar_23 * _LightColor0.xyz) * tmpvar_26) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_29)) * (atten * 2.0)); + c_i0_i1.xyz = tmpvar_30; + mediump float tmpvar_31; + tmpvar_31 = (tmpvar_22 + (((_LightColor0.w * _SpecColor.w) * tmpvar_29) * atten)); + c_i0_i1.w = tmpvar_31; + c = c_i0_i1; + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +} +Program "fp" { +// Fragment combos: 5 +// opengl - ALU: 62 to 73, TEX: 3 to 5 +// d3d9 - ALU: 65 to 73, TEX: 4 to 6 +SubProgram "opengl " { +Keywords { "POINT" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTexture0] 2D +"3.0-!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 67 ALU, 4 TEX +PARAM c[10] = { program.local[0..8], + { 2, 1, 0, 128 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +MAD R0.xy, R0.wyzw, c[9].x, -c[9].y; +MUL R0.z, R0.y, R0.y; +MAD R0.z, -R0.x, R0.x, -R0; +ADD R0.z, R0, c[9].y; +RSQ R0.z, R0.z; +RCP R0.z, R0.z; +DP3 R1.x, fragment.texcoord[1], R0; +DP3 R1.y, R0, fragment.texcoord[2]; +DP3 R1.z, R0, fragment.texcoord[3]; +MOV R2.x, fragment.texcoord[1].w; +MOV R2.z, fragment.texcoord[3].w; +MOV R2.y, fragment.texcoord[2].w; +DP3 R0.w, R1, R2; +MUL R3.xyz, R1, R0.w; +MAD R2.xyz, -R3, c[9].x, R2; +DP3 R0.w, R2, R2; +RSQ R0.w, R0.w; +MUL R2.xyz, R0.w, R2; +DP3 R0.w, R2, R1; +ABS R0.w, R0; +ADD R0.w, -R0, c[9].y; +POW R0.w, R0.w, c[7].x; +MUL R0.w, R0, c[6].x; +DP3 R3.x, fragment.texcoord[5], fragment.texcoord[5]; +TEX R2.xyz, fragment.texcoord[0].zwzw, texture[0], 2D; +ADD R1.x, R0.w, c[5]; +MUL_SAT R2.z, R1.x, R2; +MUL R0.w, R0, R2.y; +TEX R1, fragment.texcoord[0], texture[2], 2D; +MUL R1, R1, c[2]; +ADD R2.z, -R2, c[9].y; +MUL R1.xyz, R1, R2.z; +DP3 R2.z, fragment.texcoord[4], fragment.texcoord[4]; +MAD R0.w, R2.y, c[4].x, R0; +RSQ R2.y, R2.z; +MUL R2.yzw, R2.y, fragment.texcoord[4].xxyz; +RSQ R3.x, R3.x; +MAD R3.xyz, R3.x, fragment.texcoord[5], R2.yzww; +DP3 R2.w, R0, R2.yzww; +DP3 R2.z, R3, R3; +MUL R2.y, R2.x, R2.x; +MUL R3.w, R2.x, R2.y; +RSQ R2.z, R2.z; +MUL R2.xyz, R2.z, R3; +DP3 R0.y, R0, R2; +MUL R3.x, R3.w, c[3]; +MAX R0.y, R0, c[9].z; +MUL R0.x, R3, c[9].w; +POW R0.x, R0.y, R0.x; +MUL R0.w, R0.x, R0; +MOV R0.xyz, c[1]; +MUL R0.xyz, R0, c[0]; +MUL R0.xyz, R0, R0.w; +MUL R1.xyz, R1, c[0]; +ABS R2.y, R2.w; +ADD R2.x, -R1.w, c[9].y; +MUL R2.x, R2.y, R2; +MAX R0.w, R2, R2.x; +MAD R0.xyz, R1, R0.w, R0; +DP3 R2.x, fragment.texcoord[6], fragment.texcoord[6]; +TEX R0.w, R2.x, texture[3], 2D; +MUL R0.xyz, R0.w, R0; +MUL result.color.xyz, R0, c[9].x; +SLT R0.x, R1.w, c[8]; +MOV result.color.w, R1; +KIL -R0.x; +END +# 67 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "POINT" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTexture0] 2D +"ps_3_0 +; 68 ALU, 5 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_2d s3 +def c9, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c10, 128.00000000, 0, 0, 0 +dcl_texcoord0 v0 +dcl_texcoord1 v1 +dcl_texcoord2 v2 +dcl_texcoord3 v3 +dcl_texcoord4 v4.xyz +dcl_texcoord5 v5.xyz +dcl_texcoord6 v6.xyz +texld r4.xyz, v0.zwzw, s0 +texld r0.yw, v0.zwzw, s1 +mad_pp r1.xy, r0.wyzw, c9.z, c9.w +mul_pp r0.x, r1.y, r1.y +mad_pp r0.x, -r1, r1, -r0 +mul_pp r3.w, r4.x, r4.x +add_pp r0.x, r0, c9.y +rsq_pp r0.x, r0.x +rcp_pp r1.z, r0.x +dp3_pp r0.y, r1, v2 +dp3_pp r0.z, r1, v3 +dp3_pp r0.x, v1, r1 +mul_pp r3.w, r4.x, r3 +mov r2.x, v1.w +mov r2.z, v3.w +mov r2.y, v2.w +dp3 r0.w, r0, r2 +mul r3.xyz, r0, r0.w +mad r2.xyz, -r3, c9.z, r2 +dp3 r0.w, r2, r2 +rsq r0.w, r0.w +mul r2.xyz, r0.w, r2 +dp3_pp r0.x, r2, r0 +abs_pp r0.x, r0 +add_pp r1.w, -r0.x, c9.y +pow_pp r0, r1.w, c7.x +mul_pp r1.w, r0.x, c6.x +add_pp r0.x, r1.w, c5 +mul_pp_sat r2.x, r0, r4.z +texld r0, v0, s2 +add_pp r3.x, -r2, c9.y +mul_pp r2, r0, c2 +mul_pp r0.xyz, r2, r3.x +mul_pp r2.xyz, r0, c0 +dp3_pp r0.w, v4, v4 +rsq_pp r0.x, r0.w +mul_pp r3.xyz, r0.x, v4 +dp3_pp r0.y, v5, v5 +rsq_pp r0.x, r0.y +mad_pp r0.xyz, r0.x, v5, r3 +dp3_pp r0.w, r0, r0 +rsq_pp r0.w, r0.w +mul_pp r0.xyz, r0.w, r0 +mul_pp r0.w, r3, c3.x +dp3_pp r0.x, r1, r0 +mul_pp r1.w, r1, r4.y +mul_pp r4.x, r0.w, c10 +max_pp r3.w, r0.x, c9.x +pow_pp r0, r3.w, r4.x +mad_pp r0.y, r4, c4.x, r1.w +dp3_pp r0.w, r1, r3 +mul_pp r1.z, r0.x, r0.y +mov_pp r0.xyz, c0 +mul_pp r0.xyz, c1, r0 +mul_pp r0.xyz, r0, r1.z +abs_pp r1.x, r0.w +add_pp r1.y, -r2.w, c9 +mul_pp r1.x, r1, r1.y +max_pp r0.w, r0, r1.x +mad_pp r1.xyz, r2, r0.w, r0 +add_pp r0.y, r2.w, -c8.x +dp3 r0.x, v6, v6 +texld r0.x, r0.x, s3 +mul_pp r1.xyz, r0.x, r1 +cmp r0.y, r0, c9.x, c9 +mov_pp r0, -r0.y +mul_pp oC0.xyz, r1, c9.z +texkill r0.xyzw +mov_pp oC0.w, r2 +" +} + +SubProgram "gles " { +Keywords { "POINT" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +"3.0-!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 62 ALU, 3 TEX +PARAM c[10] = { program.local[0..8], + { 2, 1, 0, 128 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +MAD R2.xy, R0.wyzw, c[9].x, -c[9].y; +MUL R0.x, R2.y, R2.y; +MAD R0.x, -R2, R2, -R0; +ADD R0.x, R0, c[9].y; +RSQ R0.x, R0.x; +RCP R2.z, R0.x; +DP3 R1.x, fragment.texcoord[1], R2; +DP3 R1.y, R2, fragment.texcoord[2]; +DP3 R1.z, R2, fragment.texcoord[3]; +MOV R0.x, fragment.texcoord[1].w; +MOV R0.z, fragment.texcoord[3].w; +MOV R0.y, fragment.texcoord[2].w; +DP3 R0.w, R1, R0; +MUL R3.xyz, R1, R0.w; +MAD R0.xyz, -R3, c[9].x, R0; +DP3 R0.w, R0, R0; +RSQ R0.w, R0.w; +MUL R0.xyz, R0.w, R0; +DP3 R0.x, R0, R1; +ABS R0.x, R0; +ADD R0.x, -R0, c[9].y; +POW R0.x, R0.x, c[7].x; +MUL R0.w, R0.x, c[6].x; +TEX R0.xyz, fragment.texcoord[0].zwzw, texture[0], 2D; +ADD R1.x, R0.w, c[5]; +MUL_SAT R0.z, R1.x, R0; +TEX R1, fragment.texcoord[0], texture[2], 2D; +MUL R1, R1, c[2]; +ADD R0.z, -R0, c[9].y; +MUL R1.xyz, R1, R0.z; +MUL R0.z, R0.w, R0.y; +DP3 R0.w, fragment.texcoord[5], fragment.texcoord[5]; +RSQ R0.w, R0.w; +MOV R3.xyz, fragment.texcoord[4]; +MAD R3.xyz, R0.w, fragment.texcoord[5], R3; +MAD R0.w, R0.y, c[4].x, R0.z; +DP3 R0.y, R3, R3; +MUL R0.z, R0.x, R0.x; +MUL R2.w, R0.x, R0.z; +RSQ R0.y, R0.y; +MUL R0.xyz, R0.y, R3; +DP3 R0.x, R2, R0; +MUL R2.w, R2, c[3].x; +MUL R0.y, R2.w, c[9].w; +MAX R0.x, R0, c[9].z; +POW R0.x, R0.x, R0.y; +MUL R2.w, R0.x, R0; +DP3 R0.w, R2, fragment.texcoord[4]; +MOV R0.xyz, c[1]; +MUL R0.xyz, R0, c[0]; +ABS R2.x, R0.w; +ADD R3.x, -R1.w, c[9].y; +MUL R2.x, R2, R3; +MUL R1.xyz, R1, c[0]; +MUL R0.xyz, R0, R2.w; +MAX R0.w, R0, R2.x; +MAD R0.xyz, R1, R0.w, R0; +MUL result.color.xyz, R0, c[9].x; +SLT R0.x, R1.w, c[8]; +MOV result.color.w, R1; +KIL -R0.x; +END +# 62 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +"ps_3_0 +; 65 ALU, 4 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +def c9, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c10, 128.00000000, 0, 0, 0 +dcl_texcoord0 v0 +dcl_texcoord1 v1 +dcl_texcoord2 v2 +dcl_texcoord3 v3 +dcl_texcoord4 v4.xyz +dcl_texcoord5 v5.xyz +texld r0.yw, v0.zwzw, s1 +mad_pp r1.xy, r0.wyzw, c9.z, c9.w +mul_pp r0.x, r1.y, r1.y +mad_pp r0.x, -r1, r1, -r0 +add_pp r0.x, r0, c9.y +rsq_pp r0.x, r0.x +rcp_pp r1.z, r0.x +dp3_pp r2.x, v1, r1 +dp3_pp r2.y, r1, v2 +dp3_pp r2.z, r1, v3 +mov r0.x, v1.w +mov r0.z, v3.w +mov r0.y, v2.w +dp3 r0.w, r2, r0 +mul r3.xyz, r2, r0.w +mad r0.xyz, -r3, c9.z, r0 +texld r3.xyz, v0.zwzw, s0 +dp3 r0.w, r0, r0 +rsq r0.w, r0.w +mul r0.xyz, r0.w, r0 +dp3_pp r0.x, r0, r2 +abs_pp r0.x, r0 +add_pp r1.w, -r0.x, c9.y +pow_pp r0, r1.w, c7.x +mul_pp r1.w, r0.x, c6.x +add_pp r0.x, r1.w, c5 +mul_pp_sat r2.x, r0, r3.z +texld r0, v0, s2 +add_pp r3.z, -r2.x, c9.y +mul_pp r2, r0, c2 +mul_pp r2.xyz, r2, r3.z +dp3_pp r0.w, v5, v5 +rsq_pp r0.w, r0.w +mov_pp r0.xyz, v4 +mad_pp r0.xyz, r0.w, v5, r0 +dp3_pp r0.w, r0, r0 +rsq_pp r3.z, r0.w +mul_pp r0.xyz, r3.z, r0 +dp3_pp r0.x, r1, r0 +dp3_pp r1.x, r1, v4 +mul_pp r3.w, r3.x, r3.x +mul_pp r0.w, r3.x, r3 +mul_pp r0.w, r0, c3.x +add_pp r1.z, -r2.w, c9.y +abs_pp r1.y, r1.x +mul_pp r1.y, r1, r1.z +mul_pp r2.xyz, r2, c0 +mul_pp r3.z, r0.w, c10.x +max_pp r3.x, r0, c9 +pow_pp r0, r3.x, r3.z +mul_pp r0.y, r1.w, r3 +mad_pp r0.w, r3.y, c4.x, r0.y +mov_pp r1.w, r0.x +mov_pp r0.xyz, c0 +mul_pp r0.w, r1, r0 +mul_pp r0.xyz, c1, r0 +mul_pp r0.xyz, r0, r0.w +add_pp r0.w, r2, -c8.x +max_pp r1.x, r1, r1.y +mad_pp r1.xyz, r2, r1.x, r0 +cmp r0.w, r0, c9.x, c9.y +mov_pp r0, -r0.w +mul_pp oC0.xyz, r1, c9.z +texkill r0.xyzw +mov_pp oC0.w, r2 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "SPOT" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTexture0] 2D +SetTexture 4 [_LightTextureB0] 2D +"3.0-!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 73 ALU, 5 TEX +PARAM c[11] = { program.local[0..8], + { 0, 0.5, 2, 1 }, + { 128 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +MAD R0.xy, R0.wyzw, c[9].z, -c[9].w; +MUL R0.z, R0.y, R0.y; +MAD R0.z, -R0.x, R0.x, -R0; +ADD R0.z, R0, c[9].w; +RSQ R0.z, R0.z; +RCP R0.z, R0.z; +DP3 R1.x, fragment.texcoord[1], R0; +DP3 R1.y, R0, fragment.texcoord[2]; +DP3 R1.z, R0, fragment.texcoord[3]; +MOV R2.x, fragment.texcoord[1].w; +MOV R2.z, fragment.texcoord[3].w; +MOV R2.y, fragment.texcoord[2].w; +DP3 R0.w, R1, R2; +MUL R3.xyz, R1, R0.w; +MAD R2.xyz, -R3, c[9].z, R2; +DP3 R0.w, R2, R2; +RSQ R0.w, R0.w; +MUL R2.xyz, R0.w, R2; +DP3 R0.w, R2, R1; +ABS R0.w, R0; +ADD R0.w, -R0, c[9]; +POW R0.w, R0.w, c[7].x; +MUL R0.w, R0, c[6].x; +DP3 R3.x, fragment.texcoord[5], fragment.texcoord[5]; +TEX R2.xyz, fragment.texcoord[0].zwzw, texture[0], 2D; +ADD R1.x, R0.w, c[5]; +MUL_SAT R2.z, R1.x, R2; +MUL R0.w, R0, R2.y; +TEX R1, fragment.texcoord[0], texture[2], 2D; +MUL R1, R1, c[2]; +ADD R2.z, -R2, c[9].w; +MUL R1.xyz, R1, R2.z; +MUL R1.xyz, R1, c[0]; +DP3 R2.z, fragment.texcoord[4], fragment.texcoord[4]; +MAD R0.w, R2.y, c[4].x, R0; +RSQ R2.y, R2.z; +MUL R2.yzw, R2.y, fragment.texcoord[4].xxyz; +RSQ R3.x, R3.x; +MAD R3.xyz, R3.x, fragment.texcoord[5], R2.yzww; +DP3 R2.w, R0, R2.yzww; +DP3 R2.z, R3, R3; +MUL R2.y, R2.x, R2.x; +MUL R3.w, R2.x, R2.y; +RSQ R2.z, R2.z; +MUL R2.xyz, R2.z, R3; +DP3 R0.y, R0, R2; +MUL R3.x, R3.w, c[3]; +MAX R0.y, R0, c[9].x; +MUL R0.x, R3, c[10]; +POW R0.x, R0.y, R0.x; +MUL R0.w, R0.x, R0; +MOV R0.xyz, c[1]; +MUL R0.xyz, R0, c[0]; +MUL R0.xyz, R0, R0.w; +ABS R2.y, R2.w; +ADD R2.x, -R1.w, c[9].w; +MUL R2.x, R2.y, R2; +MAX R0.w, R2, R2.x; +MAD R0.xyz, R1, R0.w, R0; +RCP R2.x, fragment.texcoord[6].w; +MAD R1.xy, fragment.texcoord[6], R2.x, c[9].y; +TEX R2.w, R1, texture[3], 2D; +DP3 R0.w, fragment.texcoord[6], fragment.texcoord[6]; +SLT R1.x, c[9], fragment.texcoord[6].z; +TEX R0.w, R0.w, texture[4], 2D; +MUL R1.x, R1, R2.w; +MUL R0.w, R1.x, R0; +MUL R0.xyz, R0.w, R0; +MUL result.color.xyz, R0, c[9].z; +SLT R0.x, R1.w, c[8]; +MOV result.color.w, R1; +KIL -R0.x; +END +# 73 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "SPOT" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTexture0] 2D +SetTexture 4 [_LightTextureB0] 2D +"ps_3_0 +; 73 ALU, 6 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_2d s3 +dcl_2d s4 +def c9, 0.00000000, 1.00000000, 0.50000000, 2.00000000 +def c10, 2.00000000, -1.00000000, 128.00000000, 0 +dcl_texcoord0 v0 +dcl_texcoord1 v1 +dcl_texcoord2 v2 +dcl_texcoord3 v3 +dcl_texcoord4 v4.xyz +dcl_texcoord5 v5.xyz +dcl_texcoord6 v6 +texld r4.xyz, v0.zwzw, s0 +texld r0.yw, v0.zwzw, s1 +mad_pp r1.xy, r0.wyzw, c10.x, c10.y +mul_pp r0.x, r1.y, r1.y +mad_pp r0.x, -r1, r1, -r0 +mul_pp r3.w, r4.x, r4.x +add_pp r0.x, r0, c9.y +rsq_pp r0.x, r0.x +rcp_pp r1.z, r0.x +dp3_pp r0.y, r1, v2 +dp3_pp r0.z, r1, v3 +dp3_pp r0.x, v1, r1 +mul_pp r3.w, r4.x, r3 +mov r2.x, v1.w +mov r2.z, v3.w +mov r2.y, v2.w +dp3 r0.w, r0, r2 +mul r3.xyz, r0, r0.w +mad r2.xyz, -r3, c9.w, r2 +dp3 r0.w, r2, r2 +rsq r0.w, r0.w +mul r2.xyz, r0.w, r2 +dp3_pp r0.x, r2, r0 +abs_pp r0.x, r0 +add_pp r1.w, -r0.x, c9.y +pow_pp r0, r1.w, c7.x +mul_pp r1.w, r0.x, c6.x +add_pp r0.x, r1.w, c5 +mul_pp_sat r2.x, r0, r4.z +texld r0, v0, s2 +add_pp r3.x, -r2, c9.y +mul_pp r2, r0, c2 +mul_pp r0.xyz, r2, r3.x +mul_pp r2.xyz, r0, c0 +dp3_pp r0.w, v4, v4 +rsq_pp r0.x, r0.w +mul_pp r3.xyz, r0.x, v4 +dp3_pp r0.y, v5, v5 +rsq_pp r0.x, r0.y +mad_pp r0.xyz, r0.x, v5, r3 +dp3_pp r0.w, r0, r0 +rsq_pp r0.w, r0.w +mul_pp r0.xyz, r0.w, r0 +mul_pp r0.w, r3, c3.x +dp3_pp r0.x, r1, r0 +mul_pp r1.w, r1, r4.y +mul_pp r4.x, r0.w, c10.z +max_pp r3.w, r0.x, c9.x +pow_pp r0, r3.w, r4.x +mad_pp r0.y, r4, c4.x, r1.w +dp3_pp r0.w, r1, r3 +mul_pp r1.z, r0.x, r0.y +mov_pp r0.xyz, c0 +mul_pp r0.xyz, c1, r0 +mul_pp r0.xyz, r0, r1.z +abs_pp r1.x, r0.w +add_pp r1.y, -r2.w, c9 +mul_pp r1.x, r1, r1.y +max_pp r0.w, r0, r1.x +mad_pp r2.xyz, r2, r0.w, r0 +add_pp r0.x, r2.w, -c8 +rcp r0.z, v6.w +mad r1.xy, v6, r0.z, c9.z +cmp r0.y, r0.x, c9.x, c9 +dp3 r0.x, v6, v6 +texld r0.w, r1, s3 +cmp r0.z, -v6, c9.x, c9.y +mul_pp r0.z, r0, r0.w +texld r0.x, r0.x, s4 +mul_pp r0.x, r0.z, r0 +mul_pp r1.xyz, r0.x, r2 +mov_pp r0, -r0.y +mul_pp oC0.xyz, r1, c9.w +texkill r0.xyzw +mov_pp oC0.w, r2 +" +} + +SubProgram "gles " { +Keywords { "SPOT" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "POINT_COOKIE" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTextureB0] 2D +SetTexture 4 [_LightTexture0] CUBE +"3.0-!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 69 ALU, 5 TEX +PARAM c[10] = { program.local[0..8], + { 2, 1, 0, 128 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +MAD R0.xy, R0.wyzw, c[9].x, -c[9].y; +MUL R0.z, R0.y, R0.y; +MAD R0.z, -R0.x, R0.x, -R0; +ADD R0.z, R0, c[9].y; +RSQ R0.z, R0.z; +RCP R0.z, R0.z; +DP3 R1.x, fragment.texcoord[1], R0; +DP3 R1.y, R0, fragment.texcoord[2]; +DP3 R1.z, R0, fragment.texcoord[3]; +MOV R2.x, fragment.texcoord[1].w; +MOV R2.z, fragment.texcoord[3].w; +MOV R2.y, fragment.texcoord[2].w; +DP3 R0.w, R1, R2; +MUL R3.xyz, R1, R0.w; +MAD R2.xyz, -R3, c[9].x, R2; +DP3 R0.w, R2, R2; +RSQ R0.w, R0.w; +MUL R2.xyz, R0.w, R2; +DP3 R0.w, R2, R1; +ABS R0.w, R0; +ADD R0.w, -R0, c[9].y; +POW R0.w, R0.w, c[7].x; +MUL R0.w, R0, c[6].x; +DP3 R3.x, fragment.texcoord[5], fragment.texcoord[5]; +TEX R2.xyz, fragment.texcoord[0].zwzw, texture[0], 2D; +ADD R1.x, R0.w, c[5]; +MUL_SAT R2.z, R1.x, R2; +MUL R0.w, R0, R2.y; +TEX R1, fragment.texcoord[0], texture[2], 2D; +MUL R1, R1, c[2]; +ADD R2.z, -R2, c[9].y; +MUL R1.xyz, R1, R2.z; +MUL R1.xyz, R1, c[0]; +DP3 R2.z, fragment.texcoord[4], fragment.texcoord[4]; +MAD R0.w, R2.y, c[4].x, R0; +RSQ R2.y, R2.z; +MUL R2.yzw, R2.y, fragment.texcoord[4].xxyz; +RSQ R3.x, R3.x; +MAD R3.xyz, R3.x, fragment.texcoord[5], R2.yzww; +DP3 R2.w, R0, R2.yzww; +DP3 R2.z, R3, R3; +MUL R2.y, R2.x, R2.x; +MUL R3.w, R2.x, R2.y; +RSQ R2.z, R2.z; +MUL R2.xyz, R2.z, R3; +DP3 R0.y, R0, R2; +MUL R3.x, R3.w, c[3]; +MAX R0.y, R0, c[9].z; +MUL R0.x, R3, c[9].w; +POW R0.x, R0.y, R0.x; +MUL R0.w, R0.x, R0; +MOV R0.xyz, c[1]; +MUL R0.xyz, R0, c[0]; +MUL R0.xyz, R0, R0.w; +ABS R2.y, R2.w; +ADD R2.x, -R1.w, c[9].y; +MUL R2.x, R2.y, R2; +MAX R0.w, R2, R2.x; +MAD R0.xyz, R1, R0.w, R0; +DP3 R1.x, fragment.texcoord[6], fragment.texcoord[6]; +TEX R0.w, fragment.texcoord[6], texture[4], CUBE; +TEX R2.w, R1.x, texture[3], 2D; +MUL R0.w, R2, R0; +MUL R0.xyz, R0.w, R0; +MUL result.color.xyz, R0, c[9].x; +SLT R0.x, R1.w, c[8]; +MOV result.color.w, R1; +KIL -R0.x; +END +# 69 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "POINT_COOKIE" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTextureB0] 2D +SetTexture 4 [_LightTexture0] CUBE +"ps_3_0 +; 69 ALU, 6 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_2d s3 +dcl_cube s4 +def c9, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c10, 128.00000000, 0, 0, 0 +dcl_texcoord0 v0 +dcl_texcoord1 v1 +dcl_texcoord2 v2 +dcl_texcoord3 v3 +dcl_texcoord4 v4.xyz +dcl_texcoord5 v5.xyz +dcl_texcoord6 v6.xyz +texld r4.xyz, v0.zwzw, s0 +texld r0.yw, v0.zwzw, s1 +mad_pp r1.xy, r0.wyzw, c9.z, c9.w +mul_pp r0.x, r1.y, r1.y +mad_pp r0.x, -r1, r1, -r0 +mul_pp r3.w, r4.x, r4.x +add_pp r0.x, r0, c9.y +rsq_pp r0.x, r0.x +rcp_pp r1.z, r0.x +dp3_pp r0.y, r1, v2 +dp3_pp r0.z, r1, v3 +dp3_pp r0.x, v1, r1 +mul_pp r3.w, r4.x, r3 +mov r2.x, v1.w +mov r2.z, v3.w +mov r2.y, v2.w +dp3 r0.w, r0, r2 +mul r3.xyz, r0, r0.w +mad r2.xyz, -r3, c9.z, r2 +dp3 r0.w, r2, r2 +rsq r0.w, r0.w +mul r2.xyz, r0.w, r2 +dp3_pp r0.x, r2, r0 +abs_pp r0.x, r0 +add_pp r1.w, -r0.x, c9.y +pow_pp r0, r1.w, c7.x +mul_pp r1.w, r0.x, c6.x +add_pp r0.x, r1.w, c5 +mul_pp_sat r2.x, r0, r4.z +texld r0, v0, s2 +add_pp r3.x, -r2, c9.y +mul_pp r2, r0, c2 +mul_pp r0.xyz, r2, r3.x +mul_pp r2.xyz, r0, c0 +dp3_pp r0.w, v4, v4 +rsq_pp r0.x, r0.w +mul_pp r3.xyz, r0.x, v4 +dp3_pp r0.y, v5, v5 +rsq_pp r0.x, r0.y +mad_pp r0.xyz, r0.x, v5, r3 +dp3_pp r0.w, r0, r0 +rsq_pp r0.w, r0.w +mul_pp r0.xyz, r0.w, r0 +mul_pp r0.w, r3, c3.x +dp3_pp r0.x, r1, r0 +mul_pp r1.w, r1, r4.y +mul_pp r4.x, r0.w, c10 +max_pp r3.w, r0.x, c9.x +pow_pp r0, r3.w, r4.x +mad_pp r0.y, r4, c4.x, r1.w +dp3_pp r0.w, r1, r3 +mul_pp r1.z, r0.x, r0.y +mov_pp r0.xyz, c0 +mul_pp r0.xyz, c1, r0 +mul_pp r0.xyz, r0, r1.z +abs_pp r1.x, r0.w +add_pp r1.y, -r2.w, c9 +mul_pp r1.x, r1, r1.y +max_pp r1.x, r0.w, r1 +mad_pp r1.xyz, r2, r1.x, r0 +add_pp r0.w, r2, -c8.x +cmp r0.y, r0.w, c9.x, c9 +dp3 r0.x, v6, v6 +texld r0.w, v6, s4 +texld r0.x, r0.x, s3 +mul r0.x, r0, r0.w +mul_pp r1.xyz, r0.x, r1 +mov_pp r0, -r0.y +mul_pp oC0.xyz, r1, c9.z +texkill r0.xyzw +mov_pp oC0.w, r2 +" +} + +SubProgram "gles " { +Keywords { "POINT_COOKIE" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL_COOKIE" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTexture0] 2D +"3.0-!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 64 ALU, 4 TEX +PARAM c[10] = { program.local[0..8], + { 2, 1, 0, 128 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +MAD R2.xy, R0.wyzw, c[9].x, -c[9].y; +MUL R0.x, R2.y, R2.y; +MAD R0.x, -R2, R2, -R0; +ADD R0.x, R0, c[9].y; +RSQ R0.x, R0.x; +RCP R2.z, R0.x; +DP3 R1.x, fragment.texcoord[1], R2; +DP3 R1.y, R2, fragment.texcoord[2]; +DP3 R1.z, R2, fragment.texcoord[3]; +MOV R0.x, fragment.texcoord[1].w; +MOV R0.z, fragment.texcoord[3].w; +MOV R0.y, fragment.texcoord[2].w; +DP3 R0.w, R1, R0; +MUL R3.xyz, R1, R0.w; +MAD R0.xyz, -R3, c[9].x, R0; +DP3 R0.w, R0, R0; +RSQ R0.w, R0.w; +MUL R0.xyz, R0.w, R0; +DP3 R0.x, R0, R1; +ABS R0.x, R0; +ADD R0.x, -R0, c[9].y; +POW R0.x, R0.x, c[7].x; +MUL R0.w, R0.x, c[6].x; +TEX R0.xyz, fragment.texcoord[0].zwzw, texture[0], 2D; +ADD R1.x, R0.w, c[5]; +MUL_SAT R0.z, R1.x, R0; +TEX R1, fragment.texcoord[0], texture[2], 2D; +MUL R1, R1, c[2]; +ADD R0.z, -R0, c[9].y; +MUL R1.xyz, R1, R0.z; +MUL R0.z, R0.w, R0.y; +DP3 R0.w, fragment.texcoord[5], fragment.texcoord[5]; +RSQ R0.w, R0.w; +MOV R3.xyz, fragment.texcoord[4]; +MAD R3.xyz, R0.w, fragment.texcoord[5], R3; +MAD R0.w, R0.y, c[4].x, R0.z; +DP3 R0.y, R3, R3; +MUL R0.z, R0.x, R0.x; +MUL R2.w, R0.x, R0.z; +RSQ R0.y, R0.y; +MUL R0.xyz, R0.y, R3; +DP3 R0.x, R2, R0; +MUL R2.w, R2, c[3].x; +MUL R0.y, R2.w, c[9].w; +MAX R0.x, R0, c[9].z; +POW R0.x, R0.x, R0.y; +MUL R2.w, R0.x, R0; +DP3 R0.w, R2, fragment.texcoord[4]; +MOV R0.xyz, c[1]; +MUL R0.xyz, R0, c[0]; +ABS R2.x, R0.w; +ADD R3.x, -R1.w, c[9].y; +MUL R2.x, R2, R3; +MAX R0.w, R0, R2.x; +MUL R1.xyz, R1, c[0]; +MUL R0.xyz, R0, R2.w; +MAD R0.xyz, R1, R0.w, R0; +TEX R0.w, fragment.texcoord[6], texture[3], 2D; +MUL R0.xyz, R0.w, R0; +MUL result.color.xyz, R0, c[9].x; +SLT R0.x, R1.w, c[8]; +MOV result.color.w, R1; +KIL -R0.x; +END +# 64 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL_COOKIE" } +Vector 0 [_LightColor0] +Vector 1 [_SpecColor] +Vector 2 [_Color] +Float 3 [_Shininess] +Float 4 [_Gloss] +Float 5 [_Reflection] +Float 6 [_FrezPow] +Float 7 [_FrezFalloff] +Float 8 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTexture0] 2D +"ps_3_0 +; 66 ALU, 5 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_2d s3 +def c9, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c10, 128.00000000, 0, 0, 0 +dcl_texcoord0 v0 +dcl_texcoord1 v1 +dcl_texcoord2 v2 +dcl_texcoord3 v3 +dcl_texcoord4 v4.xyz +dcl_texcoord5 v5.xyz +dcl_texcoord6 v6.xy +texld r0.yw, v0.zwzw, s1 +mad_pp r1.xy, r0.wyzw, c9.z, c9.w +mul_pp r0.x, r1.y, r1.y +mad_pp r0.x, -r1, r1, -r0 +add_pp r0.x, r0, c9.y +rsq_pp r0.x, r0.x +rcp_pp r1.z, r0.x +dp3_pp r2.x, v1, r1 +dp3_pp r2.y, r1, v2 +dp3_pp r2.z, r1, v3 +mov r0.x, v1.w +mov r0.z, v3.w +mov r0.y, v2.w +dp3 r0.w, r2, r0 +mul r3.xyz, r2, r0.w +mad r0.xyz, -r3, c9.z, r0 +texld r3.xyz, v0.zwzw, s0 +dp3 r0.w, r0, r0 +rsq r0.w, r0.w +mul r0.xyz, r0.w, r0 +dp3_pp r0.x, r0, r2 +abs_pp r0.x, r0 +add_pp r1.w, -r0.x, c9.y +pow_pp r0, r1.w, c7.x +mul_pp r1.w, r0.x, c6.x +add_pp r0.x, r1.w, c5 +mul_pp_sat r2.x, r0, r3.z +texld r0, v0, s2 +add_pp r3.z, -r2.x, c9.y +mul_pp r2, r0, c2 +mul_pp r2.xyz, r2, r3.z +dp3_pp r0.w, v5, v5 +rsq_pp r0.w, r0.w +mov_pp r0.xyz, v4 +mad_pp r0.xyz, r0.w, v5, r0 +dp3_pp r0.w, r0, r0 +rsq_pp r3.z, r0.w +mul_pp r0.xyz, r3.z, r0 +dp3_pp r0.x, r1, r0 +dp3_pp r1.x, r1, v4 +mul_pp r3.w, r3.x, r3.x +mul_pp r0.w, r3.x, r3 +mul_pp r0.w, r0, c3.x +mul_pp r2.xyz, r2, c0 +mul_pp r3.z, r0.w, c10.x +max_pp r3.x, r0, c9 +pow_pp r0, r3.x, r3.z +mul_pp r0.y, r1.w, r3 +mad_pp r0.w, r3.y, c4.x, r0.y +mov_pp r1.w, r0.x +mov_pp r0.xyz, c0 +mul_pp r0.w, r1, r0 +mul_pp r0.xyz, c1, r0 +mul_pp r0.xyz, r0, r0.w +abs_pp r0.w, r1.x +add_pp r1.y, -r2.w, c9 +mul_pp r1.y, r0.w, r1 +max_pp r1.x, r1, r1.y +mad_pp r1.xyz, r2, r1.x, r0 +add_pp r0.w, r2, -c8.x +cmp r0.x, r0.w, c9, c9.y +texld r0.w, v6, s3 +mul_pp r1.xyz, r0.w, r1 +mov_pp r0, -r0.x +mul_pp oC0.xyz, r1, c9.z +texkill r0.xyzw +mov_pp oC0.w, r2 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL_COOKIE" } +"!!GLES" +} + +} + } + +#LINE 27 + + +} + +SubShader { // Shader Model 2 + + // Front Faces pass + + //Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + zwrite off Cull Back Ztest Lequal + Blend SrcAlpha OneMinusSrcAlpha + colormask RGBA + + + Pass { + Name "FORWARD" + Tags { "LightMode" = "ForwardBase" } + AlphaToMask True ColorMask RGB +Program "vp" { +// Vertex combos: 6 +// opengl - ALU: 32 to 93 +// d3d9 - ALU: 33 to 96 +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 13 [unity_Scale] +Vector 14 [_WorldSpaceCameraPos] +Vector 15 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 16 [unity_SHAr] +Vector 17 [unity_SHAg] +Vector 18 [unity_SHAb] +Vector 19 [unity_SHBr] +Vector 20 [unity_SHBg] +Vector 21 [unity_SHBb] +Vector 22 [unity_SHC] +Vector 23 [_MainTex_ST] +Vector 24 [_BumpMap_ST] +"!!ARBvp1.0 +# 56 ALU +PARAM c[25] = { { 1 }, + state.matrix.mvp, + program.local[5..24] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MUL R1.xyz, vertex.normal, c[13].w; +DP3 R2.w, R1, c[6]; +DP3 R0.x, R1, c[5]; +DP3 R0.z, R1, c[7]; +MOV R0.y, R2.w; +MUL R1, R0.xyzz, R0.yzzx; +MOV R0.w, c[0].x; +DP4 R2.z, R0, c[18]; +DP4 R2.y, R0, c[17]; +DP4 R2.x, R0, c[16]; +MUL R0.y, R2.w, R2.w; +DP4 R3.z, R1, c[21]; +DP4 R3.y, R1, c[20]; +DP4 R3.x, R1, c[19]; +ADD R2.xyz, R2, R3; +MAD R0.x, R0, R0, -R0.y; +MUL R3.xyz, R0.x, c[22]; +MOV R1.xyz, vertex.attrib[14]; +MUL R0.xyz, vertex.normal.zxyw, R1.yzxw; +MAD R1.xyz, vertex.normal.yzxw, R1.zxyw, -R0; +ADD result.texcoord[5].xyz, R2, R3; +MUL R2.xyz, vertex.attrib[14].w, R1; +MOV R0, c[15]; +DP4 R1.z, R0, c[11]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +MOV R0.xyz, c[14]; +MOV R0.w, c[0].x; +DP4 R3.z, R0, c[11]; +DP4 R3.x, R0, c[9]; +DP4 R3.y, R0, c[10]; +MAD R3.xyz, R3, c[13].w, -vertex.position; +DP3 R0.y, R2, c[5]; +DP3 R0.w, -R3, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[13].w; +DP3 R0.y, R2, c[6]; +DP3 R0.w, -R3, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[13].w; +DP3 R0.y, R2, c[7]; +DP3 R0.w, -R3, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +DP3 result.texcoord[4].y, R2, R1; +MUL result.texcoord[3], R0, c[13].w; +DP3 result.texcoord[4].z, vertex.normal, R1; +DP3 result.texcoord[4].x, vertex.attrib[14], R1; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[24].xyxy, c[24]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[23], c[23].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 56 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [unity_Scale] +Vector 13 [_WorldSpaceCameraPos] +Vector 14 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 15 [unity_SHAr] +Vector 16 [unity_SHAg] +Vector 17 [unity_SHAb] +Vector 18 [unity_SHBr] +Vector 19 [unity_SHBg] +Vector 20 [unity_SHBb] +Vector 21 [unity_SHC] +Vector 22 [_MainTex_ST] +Vector 23 [_BumpMap_ST] +"vs_2_0 +; 59 ALU +def c24, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mul r1.xyz, v2, c12.w +dp3 r2.w, r1, c5 +dp3 r0.x, r1, c4 +dp3 r0.z, r1, c6 +mov r0.y, r2.w +mul r1, r0.xyzz, r0.yzzx +mov r0.w, c24.x +dp4 r2.z, r0, c17 +dp4 r2.y, r0, c16 +dp4 r2.x, r0, c15 +mul r0.y, r2.w, r2.w +dp4 r3.z, r1, c20 +dp4 r3.y, r1, c19 +dp4 r3.x, r1, c18 +add r1.xyz, r2, r3 +mad r0.x, r0, r0, -r0.y +mul r2.xyz, r0.x, c21 +mov r3, c8 +mov r0.xyz, v1 +add oT5.xyz, r1, r2 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r1.xyz, v2.yzxw, r0.zxyw, -r1 +mul r2.xyz, v1.w, r1 +mov r0, c10 +dp4 r1.z, c14, r0 +mov r0, c9 +dp4 r1.y, c14, r0 +dp4 r1.x, c14, r3 +mov r0.xyz, c13 +mov r0.w, c24.x +dp4 r3.z, r0, c10 +dp4 r3.x, r0, c8 +dp4 r3.y, r0, c9 +mad r3.xyz, r3, c12.w, -v0 +dp3 r0.y, r2, c4 +dp3 r0.w, -r3, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul oT1, r0, c12.w +dp3 r0.y, r2, c5 +dp3 r0.w, -r3, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul oT2, r0, c12.w +dp3 r0.y, r2, c6 +dp3 r0.w, -r3, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +dp3 oT4.y, r2, r1 +mul oT3, r0, c12.w +dp3 oT4.z, v2, r1 +dp3 oT4.x, v1, r1 +mad oT0.zw, v3.xyxy, c23.xyxy, c23 +mad oT0.xy, v3, c22, c22.zwzw +dp4 oPos.w, v0, c3 +dp4 oPos.z, v0, c2 +dp4 oPos.y, v0, c1 +dp4 oPos.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying lowp vec3 xlv_TEXCOORD5; +varying lowp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; +uniform highp vec4 unity_SHC; +uniform highp vec4 unity_SHBr; +uniform highp vec4 unity_SHBg; +uniform highp vec4 unity_SHBb; +uniform highp vec4 unity_SHAr; +uniform highp vec4 unity_SHAg; +uniform highp vec4 unity_SHAb; + +uniform lowp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec3 shlight; + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + lowp vec3 tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_9; + tmpvar_9.w = 1.0; + tmpvar_9.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_10; + tmpvar_10[0] = _Object2World[0].xyz; + tmpvar_10[1] = _Object2World[1].xyz; + tmpvar_10[2] = _Object2World[2].xyz; + highp vec3 tmpvar_11; + tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_12; + tmpvar_12[0] = tmpvar_1.xyz; + tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_12[2] = tmpvar_2; + mat3 tmpvar_13; + tmpvar_13[0].x = tmpvar_12[0].x; + tmpvar_13[0].y = tmpvar_12[1].x; + tmpvar_13[0].z = tmpvar_12[2].x; + tmpvar_13[1].x = tmpvar_12[0].y; + tmpvar_13[1].y = tmpvar_12[1].y; + tmpvar_13[1].z = tmpvar_12[2].y; + tmpvar_13[2].x = tmpvar_12[0].z; + tmpvar_13[2].y = tmpvar_12[1].z; + tmpvar_13[2].z = tmpvar_12[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_14; + tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz); + tmpvar_14.w = tmpvar_11.x; + highp vec4 tmpvar_15; + tmpvar_15 = (tmpvar_14 * unity_Scale.w); + tmpvar_4 = tmpvar_15; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_16; + tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz); + tmpvar_16.w = tmpvar_11.y; + highp vec4 tmpvar_17; + tmpvar_17 = (tmpvar_16 * unity_Scale.w); + tmpvar_5 = tmpvar_17; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_18; + tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz); + tmpvar_18.w = tmpvar_11.z; + highp vec4 tmpvar_19; + tmpvar_19 = (tmpvar_18 * unity_Scale.w); + tmpvar_6 = tmpvar_19; + mat3 tmpvar_20; + tmpvar_20[0] = _Object2World[0].xyz; + tmpvar_20[1] = _Object2World[1].xyz; + tmpvar_20[2] = _Object2World[2].xyz; + highp vec3 tmpvar_21; + tmpvar_21 = (tmpvar_13 * (_World2Object * _WorldSpaceLightPos0).xyz); + tmpvar_7 = tmpvar_21; + highp vec4 tmpvar_22; + tmpvar_22.w = 1.0; + tmpvar_22.xyz = (tmpvar_20 * (tmpvar_2 * unity_Scale.w)); + mediump vec3 tmpvar_23; + mediump vec4 normal; + normal = tmpvar_22; + mediump vec3 x3; + highp float vC; + mediump vec3 x2; + mediump vec3 x1; + highp float tmpvar_24; + tmpvar_24 = dot (unity_SHAr, normal); + x1.x = tmpvar_24; + highp float tmpvar_25; + tmpvar_25 = dot (unity_SHAg, normal); + x1.y = tmpvar_25; + highp float tmpvar_26; + tmpvar_26 = dot (unity_SHAb, normal); + x1.z = tmpvar_26; + mediump vec4 tmpvar_27; + tmpvar_27 = (normal.xyzz * normal.yzzx); + highp float tmpvar_28; + tmpvar_28 = dot (unity_SHBr, tmpvar_27); + x2.x = tmpvar_28; + highp float tmpvar_29; + tmpvar_29 = dot (unity_SHBg, tmpvar_27); + x2.y = tmpvar_29; + highp float tmpvar_30; + tmpvar_30 = dot (unity_SHBb, tmpvar_27); + x2.z = tmpvar_30; + mediump float tmpvar_31; + tmpvar_31 = ((normal.x * normal.x) - (normal.y * normal.y)); + vC = tmpvar_31; + highp vec3 tmpvar_32; + tmpvar_32 = (unity_SHC.xyz * vC); + x3 = tmpvar_32; + tmpvar_23 = ((x1 + x2) + x3); + shlight = tmpvar_23; + tmpvar_8 = shlight; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = tmpvar_8; +} + + + +#endif +#ifdef FRAGMENT + +varying lowp vec3 xlv_TEXCOORD5; +varying lowp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp float _Metalics; +uniform sampler2D _MainTex; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform samplerCube _Cube; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp vec3 CubeTex; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z); + CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19); + float tmpvar_20; + tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0); + lowp vec3 tmpvar_21; + tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics))); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_17.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + mediump vec4 tmpvar_24; + mediump vec3 lightDir; + lightDir = xlv_TEXCOORD4; + lowp vec4 c_i0_i1; + lowp float NdotL; + mediump float tmpvar_25; + tmpvar_25 = dot (tmpvar_11, lightDir); + NdotL = tmpvar_25; + lowp float tmpvar_26; + tmpvar_26 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_22))); + mediump vec3 tmpvar_27; + tmpvar_27 = ((tmpvar_23 * _LightColor0.xyz) * (tmpvar_26 * 2.0)); + c_i0_i1.xyz = tmpvar_27; + c_i0_i1.w = tmpvar_22; + tmpvar_24 = c_i0_i1; + c = tmpvar_24; + c.xyz = (c.xyz + (tmpvar_23 * xlv_TEXCOORD5)); + c.xyz = (c.xyz + tmpvar_21); + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Bind "texcoord1" TexCoord1 +Vector 13 [unity_Scale] +Vector 14 [_WorldSpaceCameraPos] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 16 [unity_LightmapST] +Vector 17 [_MainTex_ST] +Vector 18 [_BumpMap_ST] +"!!ARBvp1.0 +# 32 ALU +PARAM c[19] = { { 1 }, + state.matrix.mvp, + program.local[5..18] }; +TEMP R0; +TEMP R1; +TEMP R2; +MOV R0.xyz, vertex.attrib[14]; +MUL R1.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R1; +MUL R1.xyz, vertex.attrib[14].w, R0; +MOV R0.xyz, c[14]; +MOV R0.w, c[0].x; +DP4 R2.z, R0, c[11]; +DP4 R2.x, R0, c[9]; +DP4 R2.y, R0, c[10]; +MAD R2.xyz, R2, c[13].w, -vertex.position; +DP3 R0.y, R1, c[5]; +DP3 R0.w, -R2, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[13].w; +DP3 R0.y, R1, c[6]; +DP3 R0.w, -R2, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[13].w; +DP3 R0.y, R1, c[7]; +DP3 R0.w, -R2, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[13].w; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[18].xyxy, c[18]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[17], c[17].zwzw; +MAD result.texcoord[4].xy, vertex.texcoord[1], c[16], c[16].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 32 instructions, 3 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Bind "texcoord1" TexCoord1 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [unity_Scale] +Vector 13 [_WorldSpaceCameraPos] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 14 [unity_LightmapST] +Vector 15 [_MainTex_ST] +Vector 16 [_BumpMap_ST] +"vs_2_0 +; 33 ALU +def c17, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +dcl_texcoord1 v4 +mov r0.xyz, v1 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r0.xyz, v2.yzxw, r0.zxyw, -r1 +mul r1.xyz, v1.w, r0 +mov r0.xyz, c13 +mov r0.w, c17.x +dp4 r2.z, r0, c10 +dp4 r2.x, r0, c8 +dp4 r2.y, r0, c9 +mad r2.xyz, r2, c12.w, -v0 +dp3 r0.y, r1, c4 +dp3 r0.w, -r2, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul oT1, r0, c12.w +dp3 r0.y, r1, c5 +dp3 r0.w, -r2, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul oT2, r0, c12.w +dp3 r0.y, r1, c6 +dp3 r0.w, -r2, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +mul oT3, r0, c12.w +mad oT0.zw, v3.xyxy, c16.xyxy, c16 +mad oT0.xy, v3, c15, c15.zwzw +mad oT4.xy, v4, c14, c14.zwzw +dp4 oPos.w, v0, c3 +dp4 oPos.z, v0, c2 +dp4 oPos.y, v0, c1 +dp4 oPos.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec2 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; +uniform highp vec4 unity_LightmapST; + +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord1; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_7; + tmpvar_7.w = 1.0; + tmpvar_7.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_8; + tmpvar_8[0] = _Object2World[0].xyz; + tmpvar_8[1] = _Object2World[1].xyz; + tmpvar_8[2] = _Object2World[2].xyz; + highp vec3 tmpvar_9; + tmpvar_9 = (tmpvar_8 * -((((_World2Object * tmpvar_7).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_10; + tmpvar_10[0] = tmpvar_1.xyz; + tmpvar_10[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_10[2] = tmpvar_2; + mat3 tmpvar_11; + tmpvar_11[0].x = tmpvar_10[0].x; + tmpvar_11[0].y = tmpvar_10[1].x; + tmpvar_11[0].z = tmpvar_10[2].x; + tmpvar_11[1].x = tmpvar_10[0].y; + tmpvar_11[1].y = tmpvar_10[1].y; + tmpvar_11[1].z = tmpvar_10[2].y; + tmpvar_11[2].x = tmpvar_10[0].z; + tmpvar_11[2].y = tmpvar_10[1].z; + tmpvar_11[2].z = tmpvar_10[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_12; + tmpvar_12.xyz = (tmpvar_11 * v_i0_i1.xyz); + tmpvar_12.w = tmpvar_9.x; + highp vec4 tmpvar_13; + tmpvar_13 = (tmpvar_12 * unity_Scale.w); + tmpvar_4 = tmpvar_13; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_14; + tmpvar_14.xyz = (tmpvar_11 * v_i0_i1_i2.xyz); + tmpvar_14.w = tmpvar_9.y; + highp vec4 tmpvar_15; + tmpvar_15 = (tmpvar_14 * unity_Scale.w); + tmpvar_5 = tmpvar_15; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_16; + tmpvar_16.xyz = (tmpvar_11 * v_i0_i1_i2_i3.xyz); + tmpvar_16.w = tmpvar_9.z; + highp vec4 tmpvar_17; + tmpvar_17 = (tmpvar_16 * unity_Scale.w); + tmpvar_6 = tmpvar_17; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = ((_glesMultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw); +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec2 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D unity_Lightmap; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp float _Metalics; +uniform sampler2D _MainTex; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform samplerCube _Cube; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp vec3 CubeTex; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z); + CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19); + float tmpvar_20; + tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0); + lowp vec3 tmpvar_21; + tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics))); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_17.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + c = vec4(0.0, 0.0, 0.0, 0.0); + c.xyz = (tmpvar_23 * (2.0 * texture2D (unity_Lightmap, xlv_TEXCOORD4).xyz)); + c.w = tmpvar_22; + c.xyz = (c.xyz + tmpvar_21); + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 13 [_ProjectionParams] +Vector 14 [unity_Scale] +Vector 15 [_WorldSpaceCameraPos] +Vector 16 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 17 [unity_SHAr] +Vector 18 [unity_SHAg] +Vector 19 [unity_SHAb] +Vector 20 [unity_SHBr] +Vector 21 [unity_SHBg] +Vector 22 [unity_SHBb] +Vector 23 [unity_SHC] +Vector 24 [_MainTex_ST] +Vector 25 [_BumpMap_ST] +"!!ARBvp1.0 +# 62 ALU +PARAM c[26] = { { 1, 0.5 }, + state.matrix.mvp, + program.local[5..25] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MUL R1.xyz, vertex.normal, c[14].w; +DP3 R2.w, R1, c[6]; +DP3 R0.x, R1, c[5]; +DP3 R0.z, R1, c[7]; +MOV R0.y, R2.w; +MUL R1, R0.xyzz, R0.yzzx; +MOV R0.w, c[0].x; +DP4 R2.z, R0, c[19]; +DP4 R2.y, R0, c[18]; +DP4 R2.x, R0, c[17]; +MUL R0.y, R2.w, R2.w; +DP4 R3.z, R1, c[22]; +DP4 R3.y, R1, c[21]; +DP4 R3.x, R1, c[20]; +ADD R2.xyz, R2, R3; +MAD R0.x, R0, R0, -R0.y; +MUL R3.xyz, R0.x, c[23]; +MOV R1.xyz, vertex.attrib[14]; +MUL R0.xyz, vertex.normal.zxyw, R1.yzxw; +MAD R1.xyz, vertex.normal.yzxw, R1.zxyw, -R0; +ADD result.texcoord[5].xyz, R2, R3; +MUL R2.xyz, vertex.attrib[14].w, R1; +MOV R0, c[16]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +DP4 R1.z, R0, c[11]; +MOV R0.xyz, c[15]; +MOV R0.w, c[0].x; +DP4 R3.z, R0, c[11]; +DP4 R3.x, R0, c[9]; +DP4 R3.y, R0, c[10]; +MAD R3.xyz, R3, c[14].w, -vertex.position; +DP3 result.texcoord[4].y, R2, R1; +DP3 R0.y, R2, c[5]; +DP3 R0.w, -R3, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[14].w; +DP3 R0.y, R2, c[6]; +DP3 R0.w, -R3, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[14].w; +DP3 R0.y, R2, c[7]; +DP3 R0.w, -R3, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[14].w; +DP4 R0.w, vertex.position, c[4]; +DP4 R0.z, vertex.position, c[3]; +DP3 result.texcoord[4].z, vertex.normal, R1; +DP4 R0.x, vertex.position, c[1]; +DP4 R0.y, vertex.position, c[2]; +MUL R2.xyz, R0.xyww, c[0].y; +DP3 result.texcoord[4].x, vertex.attrib[14], R1; +MOV R1.x, R2; +MUL R1.y, R2, c[13].x; +ADD result.texcoord[6].xy, R1, R2.z; +MOV result.position, R0; +MOV result.texcoord[6].zw, R0; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[25].xyxy, c[25]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[24], c[24].zwzw; +END +# 62 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [_ProjectionParams] +Vector 13 [_ScreenParams] +Vector 14 [unity_Scale] +Vector 15 [_WorldSpaceCameraPos] +Vector 16 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 17 [unity_SHAr] +Vector 18 [unity_SHAg] +Vector 19 [unity_SHAb] +Vector 20 [unity_SHBr] +Vector 21 [unity_SHBg] +Vector 22 [unity_SHBb] +Vector 23 [unity_SHC] +Vector 24 [_MainTex_ST] +Vector 25 [_BumpMap_ST] +"vs_2_0 +; 65 ALU +def c26, 1.00000000, 0.50000000, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mul r1.xyz, v2, c14.w +dp3 r2.w, r1, c5 +dp3 r0.x, r1, c4 +dp3 r0.z, r1, c6 +mov r0.y, r2.w +mul r1, r0.xyzz, r0.yzzx +mov r0.w, c26.x +dp4 r2.z, r0, c19 +dp4 r2.y, r0, c18 +dp4 r2.x, r0, c17 +mul r0.y, r2.w, r2.w +dp4 r3.z, r1, c22 +dp4 r3.y, r1, c21 +dp4 r3.x, r1, c20 +add r1.xyz, r2, r3 +mad r0.x, r0, r0, -r0.y +mul r2.xyz, r0.x, c23 +mov r3, c8 +mov r0.xyz, v1 +add oT5.xyz, r1, r2 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r1.xyz, v2.yzxw, r0.zxyw, -r1 +mul r2.xyz, v1.w, r1 +mov r0, c10 +dp4 r1.z, c16, r0 +mov r0, c9 +dp4 r1.y, c16, r0 +dp4 r1.x, c16, r3 +mov r0.xyz, c15 +mov r0.w, c26.x +dp4 r3.z, r0, c10 +dp4 r3.x, r0, c8 +dp4 r3.y, r0, c9 +mad r3.xyz, r3, c14.w, -v0 +dp3 oT4.y, r2, r1 +dp3 r0.y, r2, c4 +dp3 r0.w, -r3, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul oT1, r0, c14.w +dp3 r0.y, r2, c5 +dp3 r0.w, -r3, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul oT2, r0, c14.w +dp3 r0.y, r2, c6 +dp3 r0.w, -r3, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +mul oT3, r0, c14.w +dp4 r0.w, v0, c3 +dp4 r0.z, v0, c2 +dp3 oT4.z, v2, r1 +dp4 r0.x, v0, c0 +dp4 r0.y, v0, c1 +mul r2.xyz, r0.xyww, c26.y +dp3 oT4.x, v1, r1 +mov r1.x, r2 +mul r1.y, r2, c12.x +mad oT6.xy, r2.z, c13.zwzw, r1 +mov oPos, r0 +mov oT6.zw, r0 +mad oT0.zw, v3.xyxy, c25.xyxy, c25 +mad oT0.xy, v3, c24, c24.zwzw +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec4 xlv_TEXCOORD6; +varying lowp vec3 xlv_TEXCOORD5; +varying lowp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; +uniform highp vec4 unity_SHC; +uniform highp vec4 unity_SHBr; +uniform highp vec4 unity_SHBg; +uniform highp vec4 unity_SHBb; +uniform highp vec4 unity_SHAr; +uniform highp vec4 unity_SHAg; +uniform highp vec4 unity_SHAb; + +uniform lowp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp vec4 _ProjectionParams; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec3 shlight; + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + lowp vec3 tmpvar_7; + lowp vec3 tmpvar_8; + highp vec4 tmpvar_9; + tmpvar_9 = (gl_ModelViewProjectionMatrix * _glesVertex); + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_10; + tmpvar_10.w = 1.0; + tmpvar_10.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_11; + tmpvar_11[0] = _Object2World[0].xyz; + tmpvar_11[1] = _Object2World[1].xyz; + tmpvar_11[2] = _Object2World[2].xyz; + highp vec3 tmpvar_12; + tmpvar_12 = (tmpvar_11 * -((((_World2Object * tmpvar_10).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_13; + tmpvar_13[0] = tmpvar_1.xyz; + tmpvar_13[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_13[2] = tmpvar_2; + mat3 tmpvar_14; + tmpvar_14[0].x = tmpvar_13[0].x; + tmpvar_14[0].y = tmpvar_13[1].x; + tmpvar_14[0].z = tmpvar_13[2].x; + tmpvar_14[1].x = tmpvar_13[0].y; + tmpvar_14[1].y = tmpvar_13[1].y; + tmpvar_14[1].z = tmpvar_13[2].y; + tmpvar_14[2].x = tmpvar_13[0].z; + tmpvar_14[2].y = tmpvar_13[1].z; + tmpvar_14[2].z = tmpvar_13[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_15; + tmpvar_15.xyz = (tmpvar_14 * v_i0_i1.xyz); + tmpvar_15.w = tmpvar_12.x; + highp vec4 tmpvar_16; + tmpvar_16 = (tmpvar_15 * unity_Scale.w); + tmpvar_4 = tmpvar_16; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_17; + tmpvar_17.xyz = (tmpvar_14 * v_i0_i1_i2.xyz); + tmpvar_17.w = tmpvar_12.y; + highp vec4 tmpvar_18; + tmpvar_18 = (tmpvar_17 * unity_Scale.w); + tmpvar_5 = tmpvar_18; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_19; + tmpvar_19.xyz = (tmpvar_14 * v_i0_i1_i2_i3.xyz); + tmpvar_19.w = tmpvar_12.z; + highp vec4 tmpvar_20; + tmpvar_20 = (tmpvar_19 * unity_Scale.w); + tmpvar_6 = tmpvar_20; + mat3 tmpvar_21; + tmpvar_21[0] = _Object2World[0].xyz; + tmpvar_21[1] = _Object2World[1].xyz; + tmpvar_21[2] = _Object2World[2].xyz; + highp vec3 tmpvar_22; + tmpvar_22 = (tmpvar_14 * (_World2Object * _WorldSpaceLightPos0).xyz); + tmpvar_7 = tmpvar_22; + highp vec4 tmpvar_23; + tmpvar_23.w = 1.0; + tmpvar_23.xyz = (tmpvar_21 * (tmpvar_2 * unity_Scale.w)); + mediump vec3 tmpvar_24; + mediump vec4 normal; + normal = tmpvar_23; + mediump vec3 x3; + highp float vC; + mediump vec3 x2; + mediump vec3 x1; + highp float tmpvar_25; + tmpvar_25 = dot (unity_SHAr, normal); + x1.x = tmpvar_25; + highp float tmpvar_26; + tmpvar_26 = dot (unity_SHAg, normal); + x1.y = tmpvar_26; + highp float tmpvar_27; + tmpvar_27 = dot (unity_SHAb, normal); + x1.z = tmpvar_27; + mediump vec4 tmpvar_28; + tmpvar_28 = (normal.xyzz * normal.yzzx); + highp float tmpvar_29; + tmpvar_29 = dot (unity_SHBr, tmpvar_28); + x2.x = tmpvar_29; + highp float tmpvar_30; + tmpvar_30 = dot (unity_SHBg, tmpvar_28); + x2.y = tmpvar_30; + highp float tmpvar_31; + tmpvar_31 = dot (unity_SHBb, tmpvar_28); + x2.z = tmpvar_31; + mediump float tmpvar_32; + tmpvar_32 = ((normal.x * normal.x) - (normal.y * normal.y)); + vC = tmpvar_32; + highp vec3 tmpvar_33; + tmpvar_33 = (unity_SHC.xyz * vC); + x3 = tmpvar_33; + tmpvar_24 = ((x1 + x2) + x3); + shlight = tmpvar_24; + tmpvar_8 = shlight; + highp vec4 o_i0; + highp vec4 tmpvar_34; + tmpvar_34 = (tmpvar_9 * 0.5); + o_i0 = tmpvar_34; + highp vec2 tmpvar_35; + tmpvar_35.x = tmpvar_34.x; + tmpvar_35.y = (tmpvar_34.y * _ProjectionParams.x); + o_i0.xy = (tmpvar_35 + tmpvar_34.w); + o_i0.zw = tmpvar_9.zw; + gl_Position = tmpvar_9; + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = tmpvar_8; + xlv_TEXCOORD6 = o_i0; +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec4 xlv_TEXCOORD6; +varying lowp vec3 xlv_TEXCOORD5; +varying lowp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform sampler2D _ShadowMapTexture; +uniform lowp float _Metalics; +uniform sampler2D _MainTex; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform samplerCube _Cube; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp vec3 CubeTex; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z); + CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19); + float tmpvar_20; + tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0); + lowp vec3 tmpvar_21; + tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics))); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_17.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + lowp float tmpvar_24; + tmpvar_24 = texture2DProj (_ShadowMapTexture, xlv_TEXCOORD6).x; + mediump vec4 tmpvar_25; + mediump vec3 lightDir; + lightDir = xlv_TEXCOORD4; + mediump float atten_i0; + atten_i0 = tmpvar_24; + lowp vec4 c_i0_i1; + lowp float NdotL; + mediump float tmpvar_26; + tmpvar_26 = dot (tmpvar_11, lightDir); + NdotL = tmpvar_26; + lowp float tmpvar_27; + tmpvar_27 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_22))); + mediump vec3 tmpvar_28; + tmpvar_28 = ((tmpvar_23 * _LightColor0.xyz) * ((tmpvar_27 * atten_i0) * 2.0)); + c_i0_i1.xyz = tmpvar_28; + c_i0_i1.w = tmpvar_22; + tmpvar_25 = c_i0_i1; + c = tmpvar_25; + c.xyz = (c.xyz + (tmpvar_23 * xlv_TEXCOORD5)); + c.xyz = (c.xyz + tmpvar_21); + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Bind "texcoord1" TexCoord1 +Vector 13 [_ProjectionParams] +Vector 14 [unity_Scale] +Vector 15 [_WorldSpaceCameraPos] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 17 [unity_LightmapST] +Vector 18 [_MainTex_ST] +Vector 19 [_BumpMap_ST] +"!!ARBvp1.0 +# 38 ALU +PARAM c[20] = { { 1, 0.5 }, + state.matrix.mvp, + program.local[5..19] }; +TEMP R0; +TEMP R1; +TEMP R2; +MOV R0.xyz, vertex.attrib[14]; +MUL R1.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R1; +MUL R1.xyz, vertex.attrib[14].w, R0; +MOV R0.xyz, c[15]; +MOV R0.w, c[0].x; +DP4 R2.z, R0, c[11]; +DP4 R2.x, R0, c[9]; +DP4 R2.y, R0, c[10]; +MAD R2.xyz, R2, c[14].w, -vertex.position; +DP3 R0.y, R1, c[5]; +DP3 R0.w, -R2, c[5]; +DP4 R1.w, vertex.position, c[4]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[14].w; +DP3 R0.y, R1, c[6]; +DP3 R0.w, -R2, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[14].w; +DP3 R0.y, R1, c[7]; +DP4 R1.z, vertex.position, c[3]; +DP3 R0.w, -R2, c[7]; +DP4 R1.x, vertex.position, c[1]; +DP4 R1.y, vertex.position, c[2]; +MUL R2.xyz, R1.xyww, c[0].y; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[14].w; +MOV R0.x, R2; +MUL R0.y, R2, c[13].x; +ADD result.texcoord[6].xy, R0, R2.z; +MOV result.position, R1; +MOV result.texcoord[6].zw, R1; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[19].xyxy, c[19]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[18], c[18].zwzw; +MAD result.texcoord[4].xy, vertex.texcoord[1], c[17], c[17].zwzw; +END +# 38 instructions, 3 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Bind "texcoord1" TexCoord1 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [_ProjectionParams] +Vector 13 [_ScreenParams] +Vector 14 [unity_Scale] +Vector 15 [_WorldSpaceCameraPos] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 16 [unity_LightmapST] +Vector 17 [_MainTex_ST] +Vector 18 [_BumpMap_ST] +"vs_2_0 +; 39 ALU +def c19, 1.00000000, 0.50000000, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +dcl_texcoord1 v4 +mov r0.xyz, v1 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r0.xyz, v2.yzxw, r0.zxyw, -r1 +mul r1.xyz, v1.w, r0 +mov r0.xyz, c15 +mov r0.w, c19.x +dp4 r2.z, r0, c10 +dp4 r2.x, r0, c8 +dp4 r2.y, r0, c9 +mad r2.xyz, r2, c14.w, -v0 +dp3 r0.y, r1, c4 +dp3 r0.w, -r2, c4 +dp4 r1.w, v0, c3 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul oT1, r0, c14.w +dp3 r0.y, r1, c5 +dp3 r0.w, -r2, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul oT2, r0, c14.w +dp3 r0.y, r1, c6 +dp4 r1.z, v0, c2 +dp3 r0.w, -r2, c6 +dp4 r1.x, v0, c0 +dp4 r1.y, v0, c1 +mul r2.xyz, r1.xyww, c19.y +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +mul oT3, r0, c14.w +mov r0.x, r2 +mul r0.y, r2, c12.x +mad oT6.xy, r2.z, c13.zwzw, r0 +mov oPos, r1 +mov oT6.zw, r1 +mad oT0.zw, v3.xyxy, c18.xyxy, c18 +mad oT0.xy, v3, c17, c17.zwzw +mad oT4.xy, v4, c16, c16.zwzw +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec4 xlv_TEXCOORD6; +varying highp vec2 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; +uniform highp vec4 unity_LightmapST; + +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp vec4 _ProjectionParams; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord1; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + highp vec4 tmpvar_7; + tmpvar_7 = (gl_ModelViewProjectionMatrix * _glesVertex); + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_8; + tmpvar_8.w = 1.0; + tmpvar_8.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_9; + tmpvar_9[0] = _Object2World[0].xyz; + tmpvar_9[1] = _Object2World[1].xyz; + tmpvar_9[2] = _Object2World[2].xyz; + highp vec3 tmpvar_10; + tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_11; + tmpvar_11[0] = tmpvar_1.xyz; + tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_11[2] = tmpvar_2; + mat3 tmpvar_12; + tmpvar_12[0].x = tmpvar_11[0].x; + tmpvar_12[0].y = tmpvar_11[1].x; + tmpvar_12[0].z = tmpvar_11[2].x; + tmpvar_12[1].x = tmpvar_11[0].y; + tmpvar_12[1].y = tmpvar_11[1].y; + tmpvar_12[1].z = tmpvar_11[2].y; + tmpvar_12[2].x = tmpvar_11[0].z; + tmpvar_12[2].y = tmpvar_11[1].z; + tmpvar_12[2].z = tmpvar_11[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_13; + tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz); + tmpvar_13.w = tmpvar_10.x; + highp vec4 tmpvar_14; + tmpvar_14 = (tmpvar_13 * unity_Scale.w); + tmpvar_4 = tmpvar_14; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_15; + tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz); + tmpvar_15.w = tmpvar_10.y; + highp vec4 tmpvar_16; + tmpvar_16 = (tmpvar_15 * unity_Scale.w); + tmpvar_5 = tmpvar_16; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_17; + tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz); + tmpvar_17.w = tmpvar_10.z; + highp vec4 tmpvar_18; + tmpvar_18 = (tmpvar_17 * unity_Scale.w); + tmpvar_6 = tmpvar_18; + highp vec4 o_i0; + highp vec4 tmpvar_19; + tmpvar_19 = (tmpvar_7 * 0.5); + o_i0 = tmpvar_19; + highp vec2 tmpvar_20; + tmpvar_20.x = tmpvar_19.x; + tmpvar_20.y = (tmpvar_19.y * _ProjectionParams.x); + o_i0.xy = (tmpvar_20 + tmpvar_19.w); + o_i0.zw = tmpvar_7.zw; + gl_Position = tmpvar_7; + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = ((_glesMultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw); + xlv_TEXCOORD6 = o_i0; +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec4 xlv_TEXCOORD6; +varying highp vec2 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D unity_Lightmap; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform sampler2D _ShadowMapTexture; +uniform lowp float _Metalics; +uniform sampler2D _MainTex; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform samplerCube _Cube; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp vec3 CubeTex; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z); + CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19); + float tmpvar_20; + tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0); + lowp vec3 tmpvar_21; + tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics))); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_17.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + c = vec4(0.0, 0.0, 0.0, 0.0); + c.xyz = (tmpvar_23 * min ((2.0 * texture2D (unity_Lightmap, xlv_TEXCOORD4).xyz), vec3((texture2DProj (_ShadowMapTexture, xlv_TEXCOORD6).x * 2.0)))); + c.w = tmpvar_22; + c.xyz = (c.xyz + tmpvar_21); + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 13 [unity_Scale] +Vector 14 [_WorldSpaceCameraPos] +Vector 15 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 16 [unity_4LightPosX0] +Vector 17 [unity_4LightPosY0] +Vector 18 [unity_4LightPosZ0] +Vector 19 [unity_4LightAtten0] +Vector 20 [unity_LightColor0] +Vector 21 [unity_LightColor1] +Vector 22 [unity_LightColor2] +Vector 23 [unity_LightColor3] +Vector 24 [unity_SHAr] +Vector 25 [unity_SHAg] +Vector 26 [unity_SHAb] +Vector 27 [unity_SHBr] +Vector 28 [unity_SHBg] +Vector 29 [unity_SHBb] +Vector 30 [unity_SHC] +Vector 31 [_MainTex_ST] +Vector 32 [_BumpMap_ST] +"!!ARBvp1.0 +# 87 ALU +PARAM c[33] = { { 1, 0 }, + state.matrix.mvp, + program.local[5..32] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +MUL R3.xyz, vertex.normal, c[13].w; +DP4 R0.x, vertex.position, c[6]; +ADD R1, -R0.x, c[17]; +DP3 R3.w, R3, c[6]; +DP3 R4.x, R3, c[5]; +DP3 R3.x, R3, c[7]; +MUL R2, R3.w, R1; +DP4 R0.x, vertex.position, c[5]; +ADD R0, -R0.x, c[16]; +MUL R1, R1, R1; +MOV R4.z, R3.x; +MAD R2, R4.x, R0, R2; +MOV R4.w, c[0].x; +DP4 R4.y, vertex.position, c[7]; +MAD R1, R0, R0, R1; +ADD R0, -R4.y, c[18]; +MAD R1, R0, R0, R1; +MAD R0, R3.x, R0, R2; +MUL R2, R1, c[19]; +MOV R4.y, R3.w; +RSQ R1.x, R1.x; +RSQ R1.y, R1.y; +RSQ R1.w, R1.w; +RSQ R1.z, R1.z; +MUL R0, R0, R1; +ADD R1, R2, c[0].x; +RCP R1.x, R1.x; +RCP R1.y, R1.y; +RCP R1.w, R1.w; +RCP R1.z, R1.z; +MAX R0, R0, c[0].y; +MUL R0, R0, R1; +MUL R1.xyz, R0.y, c[21]; +MAD R1.xyz, R0.x, c[20], R1; +MAD R0.xyz, R0.z, c[22], R1; +MAD R1.xyz, R0.w, c[23], R0; +MUL R0, R4.xyzz, R4.yzzx; +DP4 R3.z, R0, c[29]; +DP4 R3.y, R0, c[28]; +DP4 R3.x, R0, c[27]; +MUL R1.w, R3, R3; +MAD R0.x, R4, R4, -R1.w; +DP4 R2.z, R4, c[26]; +DP4 R2.y, R4, c[25]; +DP4 R2.x, R4, c[24]; +ADD R2.xyz, R2, R3; +MUL R3.xyz, R0.x, c[30]; +ADD R3.xyz, R2, R3; +MOV R0.xyz, vertex.attrib[14]; +ADD result.texcoord[5].xyz, R3, R1; +MUL R2.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R1.xyz, vertex.normal.yzxw, R0.zxyw, -R2; +MUL R2.xyz, vertex.attrib[14].w, R1; +MOV R0, c[15]; +DP4 R1.z, R0, c[11]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +MOV R0.xyz, c[14]; +MOV R0.w, c[0].x; +DP4 R3.z, R0, c[11]; +DP4 R3.x, R0, c[9]; +DP4 R3.y, R0, c[10]; +MAD R3.xyz, R3, c[13].w, -vertex.position; +DP3 R0.y, R2, c[5]; +DP3 R0.w, -R3, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[13].w; +DP3 R0.y, R2, c[6]; +DP3 R0.w, -R3, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[13].w; +DP3 R0.y, R2, c[7]; +DP3 R0.w, -R3, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +DP3 result.texcoord[4].y, R2, R1; +MUL result.texcoord[3], R0, c[13].w; +DP3 result.texcoord[4].z, vertex.normal, R1; +DP3 result.texcoord[4].x, vertex.attrib[14], R1; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[32].xyxy, c[32]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[31], c[31].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 87 instructions, 5 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [unity_Scale] +Vector 13 [_WorldSpaceCameraPos] +Vector 14 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 15 [unity_4LightPosX0] +Vector 16 [unity_4LightPosY0] +Vector 17 [unity_4LightPosZ0] +Vector 18 [unity_4LightAtten0] +Vector 19 [unity_LightColor0] +Vector 20 [unity_LightColor1] +Vector 21 [unity_LightColor2] +Vector 22 [unity_LightColor3] +Vector 23 [unity_SHAr] +Vector 24 [unity_SHAg] +Vector 25 [unity_SHAb] +Vector 26 [unity_SHBr] +Vector 27 [unity_SHBg] +Vector 28 [unity_SHBb] +Vector 29 [unity_SHC] +Vector 30 [_MainTex_ST] +Vector 31 [_BumpMap_ST] +"vs_2_0 +; 90 ALU +def c32, 1.00000000, 0.00000000, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mul r3.xyz, v2, c12.w +dp4 r0.x, v0, c5 +add r1, -r0.x, c16 +dp3 r3.w, r3, c5 +dp3 r4.x, r3, c4 +dp3 r3.x, r3, c6 +mul r2, r3.w, r1 +dp4 r0.x, v0, c4 +add r0, -r0.x, c15 +mul r1, r1, r1 +mov r4.z, r3.x +mad r2, r4.x, r0, r2 +mov r4.w, c32.x +dp4 r4.y, v0, c6 +mad r1, r0, r0, r1 +add r0, -r4.y, c17 +mad r1, r0, r0, r1 +mad r0, r3.x, r0, r2 +mul r2, r1, c18 +mov r4.y, r3.w +rsq r1.x, r1.x +rsq r1.y, r1.y +rsq r1.w, r1.w +rsq r1.z, r1.z +mul r0, r0, r1 +add r1, r2, c32.x +rcp r1.x, r1.x +rcp r1.y, r1.y +rcp r1.w, r1.w +rcp r1.z, r1.z +max r0, r0, c32.y +mul r0, r0, r1 +mul r1.xyz, r0.y, c20 +mad r1.xyz, r0.x, c19, r1 +mad r0.xyz, r0.z, c21, r1 +mad r1.xyz, r0.w, c22, r0 +mul r0, r4.xyzz, r4.yzzx +mul r1.w, r3, r3 +dp4 r3.z, r0, c28 +dp4 r3.y, r0, c27 +dp4 r3.x, r0, c26 +mad r1.w, r4.x, r4.x, -r1 +mul r0.xyz, r1.w, c29 +dp4 r2.z, r4, c25 +dp4 r2.y, r4, c24 +dp4 r2.x, r4, c23 +add r2.xyz, r2, r3 +add r2.xyz, r2, r0 +mov r3, c8 +mov r0.xyz, v1 +add oT5.xyz, r2, r1 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r1.xyz, v2.yzxw, r0.zxyw, -r1 +mul r2.xyz, v1.w, r1 +mov r0, c10 +dp4 r1.z, c14, r0 +mov r0, c9 +dp4 r1.y, c14, r0 +dp4 r1.x, c14, r3 +mov r0.xyz, c13 +mov r0.w, c32.x +dp4 r3.z, r0, c10 +dp4 r3.x, r0, c8 +dp4 r3.y, r0, c9 +mad r3.xyz, r3, c12.w, -v0 +dp3 r0.y, r2, c4 +dp3 r0.w, -r3, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul oT1, r0, c12.w +dp3 r0.y, r2, c5 +dp3 r0.w, -r3, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul oT2, r0, c12.w +dp3 r0.y, r2, c6 +dp3 r0.w, -r3, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +dp3 oT4.y, r2, r1 +mul oT3, r0, c12.w +dp3 oT4.z, v2, r1 +dp3 oT4.x, v1, r1 +mad oT0.zw, v3.xyxy, c31.xyxy, c31 +mad oT0.xy, v3, c30, c30.zwzw +dp4 oPos.w, v0, c3 +dp4 oPos.z, v0, c2 +dp4 oPos.y, v0, c1 +dp4 oPos.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying lowp vec3 xlv_TEXCOORD5; +varying lowp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; +uniform highp vec4 unity_SHC; +uniform highp vec4 unity_SHBr; +uniform highp vec4 unity_SHBg; +uniform highp vec4 unity_SHBb; +uniform highp vec4 unity_SHAr; +uniform highp vec4 unity_SHAg; +uniform highp vec4 unity_SHAb; +uniform highp vec3 unity_LightColor3; +uniform highp vec3 unity_LightColor2; +uniform highp vec3 unity_LightColor1; +uniform highp vec3 unity_LightColor0; +uniform highp vec4 unity_4LightPosZ0; +uniform highp vec4 unity_4LightPosY0; +uniform highp vec4 unity_4LightPosX0; +uniform highp vec4 unity_4LightAtten0; + +uniform lowp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec3 shlight; + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + lowp vec3 tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_9; + tmpvar_9.w = 1.0; + tmpvar_9.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_10; + tmpvar_10[0] = _Object2World[0].xyz; + tmpvar_10[1] = _Object2World[1].xyz; + tmpvar_10[2] = _Object2World[2].xyz; + highp vec3 tmpvar_11; + tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_12; + tmpvar_12[0] = tmpvar_1.xyz; + tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_12[2] = tmpvar_2; + mat3 tmpvar_13; + tmpvar_13[0].x = tmpvar_12[0].x; + tmpvar_13[0].y = tmpvar_12[1].x; + tmpvar_13[0].z = tmpvar_12[2].x; + tmpvar_13[1].x = tmpvar_12[0].y; + tmpvar_13[1].y = tmpvar_12[1].y; + tmpvar_13[1].z = tmpvar_12[2].y; + tmpvar_13[2].x = tmpvar_12[0].z; + tmpvar_13[2].y = tmpvar_12[1].z; + tmpvar_13[2].z = tmpvar_12[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_14; + tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz); + tmpvar_14.w = tmpvar_11.x; + highp vec4 tmpvar_15; + tmpvar_15 = (tmpvar_14 * unity_Scale.w); + tmpvar_4 = tmpvar_15; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_16; + tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz); + tmpvar_16.w = tmpvar_11.y; + highp vec4 tmpvar_17; + tmpvar_17 = (tmpvar_16 * unity_Scale.w); + tmpvar_5 = tmpvar_17; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_18; + tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz); + tmpvar_18.w = tmpvar_11.z; + highp vec4 tmpvar_19; + tmpvar_19 = (tmpvar_18 * unity_Scale.w); + tmpvar_6 = tmpvar_19; + mat3 tmpvar_20; + tmpvar_20[0] = _Object2World[0].xyz; + tmpvar_20[1] = _Object2World[1].xyz; + tmpvar_20[2] = _Object2World[2].xyz; + highp vec3 tmpvar_21; + tmpvar_21 = (tmpvar_20 * (tmpvar_2 * unity_Scale.w)); + highp vec3 tmpvar_22; + tmpvar_22 = (tmpvar_13 * (_World2Object * _WorldSpaceLightPos0).xyz); + tmpvar_7 = tmpvar_22; + highp vec4 tmpvar_23; + tmpvar_23.w = 1.0; + tmpvar_23.xyz = tmpvar_21; + mediump vec3 tmpvar_24; + mediump vec4 normal; + normal = tmpvar_23; + mediump vec3 x3; + highp float vC; + mediump vec3 x2; + mediump vec3 x1; + highp float tmpvar_25; + tmpvar_25 = dot (unity_SHAr, normal); + x1.x = tmpvar_25; + highp float tmpvar_26; + tmpvar_26 = dot (unity_SHAg, normal); + x1.y = tmpvar_26; + highp float tmpvar_27; + tmpvar_27 = dot (unity_SHAb, normal); + x1.z = tmpvar_27; + mediump vec4 tmpvar_28; + tmpvar_28 = (normal.xyzz * normal.yzzx); + highp float tmpvar_29; + tmpvar_29 = dot (unity_SHBr, tmpvar_28); + x2.x = tmpvar_29; + highp float tmpvar_30; + tmpvar_30 = dot (unity_SHBg, tmpvar_28); + x2.y = tmpvar_30; + highp float tmpvar_31; + tmpvar_31 = dot (unity_SHBb, tmpvar_28); + x2.z = tmpvar_31; + mediump float tmpvar_32; + tmpvar_32 = ((normal.x * normal.x) - (normal.y * normal.y)); + vC = tmpvar_32; + highp vec3 tmpvar_33; + tmpvar_33 = (unity_SHC.xyz * vC); + x3 = tmpvar_33; + tmpvar_24 = ((x1 + x2) + x3); + shlight = tmpvar_24; + tmpvar_8 = shlight; + highp vec3 tmpvar_34; + tmpvar_34 = (_Object2World * _glesVertex).xyz; + highp vec4 tmpvar_35; + tmpvar_35 = (unity_4LightPosX0 - tmpvar_34.x); + highp vec4 tmpvar_36; + tmpvar_36 = (unity_4LightPosY0 - tmpvar_34.y); + highp vec4 tmpvar_37; + tmpvar_37 = (unity_4LightPosZ0 - tmpvar_34.z); + highp vec4 tmpvar_38; + tmpvar_38 = (((tmpvar_35 * tmpvar_35) + (tmpvar_36 * tmpvar_36)) + (tmpvar_37 * tmpvar_37)); + highp vec4 tmpvar_39; + tmpvar_39 = (max (vec4(0.0, 0.0, 0.0, 0.0), ((((tmpvar_35 * tmpvar_21.x) + (tmpvar_36 * tmpvar_21.y)) + (tmpvar_37 * tmpvar_21.z)) * inversesqrt (tmpvar_38))) * 1.0/((1.0 + (tmpvar_38 * unity_4LightAtten0)))); + highp vec3 tmpvar_40; + tmpvar_40 = (tmpvar_8 + ((((unity_LightColor0 * tmpvar_39.x) + (unity_LightColor1 * tmpvar_39.y)) + (unity_LightColor2 * tmpvar_39.z)) + (unity_LightColor3 * tmpvar_39.w))); + tmpvar_8 = tmpvar_40; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = tmpvar_8; +} + + + +#endif +#ifdef FRAGMENT + +varying lowp vec3 xlv_TEXCOORD5; +varying lowp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform lowp float _Metalics; +uniform sampler2D _MainTex; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform samplerCube _Cube; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp vec3 CubeTex; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z); + CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19); + float tmpvar_20; + tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0); + lowp vec3 tmpvar_21; + tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics))); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_17.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + mediump vec4 tmpvar_24; + mediump vec3 lightDir; + lightDir = xlv_TEXCOORD4; + lowp vec4 c_i0_i1; + lowp float NdotL; + mediump float tmpvar_25; + tmpvar_25 = dot (tmpvar_11, lightDir); + NdotL = tmpvar_25; + lowp float tmpvar_26; + tmpvar_26 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_22))); + mediump vec3 tmpvar_27; + tmpvar_27 = ((tmpvar_23 * _LightColor0.xyz) * (tmpvar_26 * 2.0)); + c_i0_i1.xyz = tmpvar_27; + c_i0_i1.w = tmpvar_22; + tmpvar_24 = c_i0_i1; + c = tmpvar_24; + c.xyz = (c.xyz + (tmpvar_23 * xlv_TEXCOORD5)); + c.xyz = (c.xyz + tmpvar_21); + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 13 [_ProjectionParams] +Vector 14 [unity_Scale] +Vector 15 [_WorldSpaceCameraPos] +Vector 16 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 17 [unity_4LightPosX0] +Vector 18 [unity_4LightPosY0] +Vector 19 [unity_4LightPosZ0] +Vector 20 [unity_4LightAtten0] +Vector 21 [unity_LightColor0] +Vector 22 [unity_LightColor1] +Vector 23 [unity_LightColor2] +Vector 24 [unity_LightColor3] +Vector 25 [unity_SHAr] +Vector 26 [unity_SHAg] +Vector 27 [unity_SHAb] +Vector 28 [unity_SHBr] +Vector 29 [unity_SHBg] +Vector 30 [unity_SHBb] +Vector 31 [unity_SHC] +Vector 32 [_MainTex_ST] +Vector 33 [_BumpMap_ST] +"!!ARBvp1.0 +# 93 ALU +PARAM c[34] = { { 1, 0, 0.5 }, + state.matrix.mvp, + program.local[5..33] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +MUL R3.xyz, vertex.normal, c[14].w; +DP4 R0.x, vertex.position, c[6]; +ADD R1, -R0.x, c[18]; +DP3 R3.w, R3, c[6]; +DP3 R4.x, R3, c[5]; +DP3 R3.x, R3, c[7]; +MUL R2, R3.w, R1; +DP4 R0.x, vertex.position, c[5]; +ADD R0, -R0.x, c[17]; +MUL R1, R1, R1; +MOV R4.z, R3.x; +MAD R2, R4.x, R0, R2; +MOV R4.w, c[0].x; +DP4 R4.y, vertex.position, c[7]; +MAD R1, R0, R0, R1; +ADD R0, -R4.y, c[19]; +MAD R1, R0, R0, R1; +MAD R0, R3.x, R0, R2; +MUL R2, R1, c[20]; +MOV R4.y, R3.w; +RSQ R1.x, R1.x; +RSQ R1.y, R1.y; +RSQ R1.w, R1.w; +RSQ R1.z, R1.z; +MUL R0, R0, R1; +ADD R1, R2, c[0].x; +RCP R1.x, R1.x; +RCP R1.y, R1.y; +RCP R1.w, R1.w; +RCP R1.z, R1.z; +MAX R0, R0, c[0].y; +MUL R0, R0, R1; +MUL R1.xyz, R0.y, c[22]; +MAD R1.xyz, R0.x, c[21], R1; +MAD R0.xyz, R0.z, c[23], R1; +MAD R1.xyz, R0.w, c[24], R0; +MUL R0, R4.xyzz, R4.yzzx; +DP4 R3.z, R0, c[30]; +DP4 R3.y, R0, c[29]; +DP4 R3.x, R0, c[28]; +MUL R1.w, R3, R3; +MAD R0.x, R4, R4, -R1.w; +DP4 R2.z, R4, c[27]; +DP4 R2.y, R4, c[26]; +DP4 R2.x, R4, c[25]; +ADD R2.xyz, R2, R3; +MUL R3.xyz, R0.x, c[31]; +ADD R3.xyz, R2, R3; +MOV R0.xyz, vertex.attrib[14]; +ADD result.texcoord[5].xyz, R3, R1; +MUL R2.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R1.xyz, vertex.normal.yzxw, R0.zxyw, -R2; +MUL R2.xyz, vertex.attrib[14].w, R1; +MOV R0, c[16]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +DP4 R1.z, R0, c[11]; +MOV R0.xyz, c[15]; +MOV R0.w, c[0].x; +DP4 R3.z, R0, c[11]; +DP4 R3.x, R0, c[9]; +DP4 R3.y, R0, c[10]; +MAD R3.xyz, R3, c[14].w, -vertex.position; +DP3 result.texcoord[4].y, R2, R1; +DP3 R0.y, R2, c[5]; +DP3 R0.w, -R3, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[14].w; +DP3 R0.y, R2, c[6]; +DP3 R0.w, -R3, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[14].w; +DP3 R0.y, R2, c[7]; +DP3 R0.w, -R3, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[14].w; +DP4 R0.w, vertex.position, c[4]; +DP4 R0.z, vertex.position, c[3]; +DP3 result.texcoord[4].z, vertex.normal, R1; +DP4 R0.x, vertex.position, c[1]; +DP4 R0.y, vertex.position, c[2]; +MUL R2.xyz, R0.xyww, c[0].z; +DP3 result.texcoord[4].x, vertex.attrib[14], R1; +MOV R1.x, R2; +MUL R1.y, R2, c[13].x; +ADD result.texcoord[6].xy, R1, R2.z; +MOV result.position, R0; +MOV result.texcoord[6].zw, R0; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[33].xyxy, c[33]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[32], c[32].zwzw; +END +# 93 instructions, 5 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [_ProjectionParams] +Vector 13 [_ScreenParams] +Vector 14 [unity_Scale] +Vector 15 [_WorldSpaceCameraPos] +Vector 16 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 17 [unity_4LightPosX0] +Vector 18 [unity_4LightPosY0] +Vector 19 [unity_4LightPosZ0] +Vector 20 [unity_4LightAtten0] +Vector 21 [unity_LightColor0] +Vector 22 [unity_LightColor1] +Vector 23 [unity_LightColor2] +Vector 24 [unity_LightColor3] +Vector 25 [unity_SHAr] +Vector 26 [unity_SHAg] +Vector 27 [unity_SHAb] +Vector 28 [unity_SHBr] +Vector 29 [unity_SHBg] +Vector 30 [unity_SHBb] +Vector 31 [unity_SHC] +Vector 32 [_MainTex_ST] +Vector 33 [_BumpMap_ST] +"vs_2_0 +; 96 ALU +def c34, 1.00000000, 0.00000000, 0.50000000, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mul r3.xyz, v2, c14.w +dp4 r0.x, v0, c5 +add r1, -r0.x, c18 +dp3 r3.w, r3, c5 +dp3 r4.x, r3, c4 +dp3 r3.x, r3, c6 +mul r2, r3.w, r1 +dp4 r0.x, v0, c4 +add r0, -r0.x, c17 +mul r1, r1, r1 +mov r4.z, r3.x +mad r2, r4.x, r0, r2 +mov r4.w, c34.x +dp4 r4.y, v0, c6 +mad r1, r0, r0, r1 +add r0, -r4.y, c19 +mad r1, r0, r0, r1 +mad r0, r3.x, r0, r2 +mul r2, r1, c20 +mov r4.y, r3.w +rsq r1.x, r1.x +rsq r1.y, r1.y +rsq r1.w, r1.w +rsq r1.z, r1.z +mul r0, r0, r1 +add r1, r2, c34.x +rcp r1.x, r1.x +rcp r1.y, r1.y +rcp r1.w, r1.w +rcp r1.z, r1.z +max r0, r0, c34.y +mul r0, r0, r1 +mul r1.xyz, r0.y, c22 +mad r1.xyz, r0.x, c21, r1 +mad r0.xyz, r0.z, c23, r1 +mad r1.xyz, r0.w, c24, r0 +mul r0, r4.xyzz, r4.yzzx +mul r1.w, r3, r3 +dp4 r3.z, r0, c30 +dp4 r3.y, r0, c29 +dp4 r3.x, r0, c28 +mad r1.w, r4.x, r4.x, -r1 +mul r0.xyz, r1.w, c31 +dp4 r2.z, r4, c27 +dp4 r2.y, r4, c26 +dp4 r2.x, r4, c25 +add r2.xyz, r2, r3 +add r2.xyz, r2, r0 +mov r3, c8 +mov r0.xyz, v1 +add oT5.xyz, r2, r1 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r1.xyz, v2.yzxw, r0.zxyw, -r1 +mul r2.xyz, v1.w, r1 +mov r0, c10 +dp4 r1.z, c16, r0 +mov r0, c9 +dp4 r1.y, c16, r0 +dp4 r1.x, c16, r3 +mov r0.xyz, c15 +mov r0.w, c34.x +dp4 r3.z, r0, c10 +dp4 r3.x, r0, c8 +dp4 r3.y, r0, c9 +mad r3.xyz, r3, c14.w, -v0 +dp3 oT4.y, r2, r1 +dp3 r0.y, r2, c4 +dp3 r0.w, -r3, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul oT1, r0, c14.w +dp3 r0.y, r2, c5 +dp3 r0.w, -r3, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul oT2, r0, c14.w +dp3 r0.y, r2, c6 +dp3 r0.w, -r3, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +mul oT3, r0, c14.w +dp4 r0.w, v0, c3 +dp4 r0.z, v0, c2 +dp3 oT4.z, v2, r1 +dp4 r0.x, v0, c0 +dp4 r0.y, v0, c1 +mul r2.xyz, r0.xyww, c34.z +dp3 oT4.x, v1, r1 +mov r1.x, r2 +mul r1.y, r2, c12.x +mad oT6.xy, r2.z, c13.zwzw, r1 +mov oPos, r0 +mov oT6.zw, r0 +mad oT0.zw, v3.xyxy, c33.xyxy, c33 +mad oT0.xy, v3, c32, c32.zwzw +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec4 xlv_TEXCOORD6; +varying lowp vec3 xlv_TEXCOORD5; +varying lowp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; +uniform highp vec4 unity_SHC; +uniform highp vec4 unity_SHBr; +uniform highp vec4 unity_SHBg; +uniform highp vec4 unity_SHBb; +uniform highp vec4 unity_SHAr; +uniform highp vec4 unity_SHAg; +uniform highp vec4 unity_SHAb; +uniform highp vec3 unity_LightColor3; +uniform highp vec3 unity_LightColor2; +uniform highp vec3 unity_LightColor1; +uniform highp vec3 unity_LightColor0; +uniform highp vec4 unity_4LightPosZ0; +uniform highp vec4 unity_4LightPosY0; +uniform highp vec4 unity_4LightPosX0; +uniform highp vec4 unity_4LightAtten0; + +uniform lowp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp vec4 _ProjectionParams; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec3 shlight; + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + lowp vec3 tmpvar_7; + lowp vec3 tmpvar_8; + highp vec4 tmpvar_9; + tmpvar_9 = (gl_ModelViewProjectionMatrix * _glesVertex); + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_10; + tmpvar_10.w = 1.0; + tmpvar_10.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_11; + tmpvar_11[0] = _Object2World[0].xyz; + tmpvar_11[1] = _Object2World[1].xyz; + tmpvar_11[2] = _Object2World[2].xyz; + highp vec3 tmpvar_12; + tmpvar_12 = (tmpvar_11 * -((((_World2Object * tmpvar_10).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_13; + tmpvar_13[0] = tmpvar_1.xyz; + tmpvar_13[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_13[2] = tmpvar_2; + mat3 tmpvar_14; + tmpvar_14[0].x = tmpvar_13[0].x; + tmpvar_14[0].y = tmpvar_13[1].x; + tmpvar_14[0].z = tmpvar_13[2].x; + tmpvar_14[1].x = tmpvar_13[0].y; + tmpvar_14[1].y = tmpvar_13[1].y; + tmpvar_14[1].z = tmpvar_13[2].y; + tmpvar_14[2].x = tmpvar_13[0].z; + tmpvar_14[2].y = tmpvar_13[1].z; + tmpvar_14[2].z = tmpvar_13[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_15; + tmpvar_15.xyz = (tmpvar_14 * v_i0_i1.xyz); + tmpvar_15.w = tmpvar_12.x; + highp vec4 tmpvar_16; + tmpvar_16 = (tmpvar_15 * unity_Scale.w); + tmpvar_4 = tmpvar_16; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_17; + tmpvar_17.xyz = (tmpvar_14 * v_i0_i1_i2.xyz); + tmpvar_17.w = tmpvar_12.y; + highp vec4 tmpvar_18; + tmpvar_18 = (tmpvar_17 * unity_Scale.w); + tmpvar_5 = tmpvar_18; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_19; + tmpvar_19.xyz = (tmpvar_14 * v_i0_i1_i2_i3.xyz); + tmpvar_19.w = tmpvar_12.z; + highp vec4 tmpvar_20; + tmpvar_20 = (tmpvar_19 * unity_Scale.w); + tmpvar_6 = tmpvar_20; + mat3 tmpvar_21; + tmpvar_21[0] = _Object2World[0].xyz; + tmpvar_21[1] = _Object2World[1].xyz; + tmpvar_21[2] = _Object2World[2].xyz; + highp vec3 tmpvar_22; + tmpvar_22 = (tmpvar_21 * (tmpvar_2 * unity_Scale.w)); + highp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_14 * (_World2Object * _WorldSpaceLightPos0).xyz); + tmpvar_7 = tmpvar_23; + highp vec4 tmpvar_24; + tmpvar_24.w = 1.0; + tmpvar_24.xyz = tmpvar_22; + mediump vec3 tmpvar_25; + mediump vec4 normal; + normal = tmpvar_24; + mediump vec3 x3; + highp float vC; + mediump vec3 x2; + mediump vec3 x1; + highp float tmpvar_26; + tmpvar_26 = dot (unity_SHAr, normal); + x1.x = tmpvar_26; + highp float tmpvar_27; + tmpvar_27 = dot (unity_SHAg, normal); + x1.y = tmpvar_27; + highp float tmpvar_28; + tmpvar_28 = dot (unity_SHAb, normal); + x1.z = tmpvar_28; + mediump vec4 tmpvar_29; + tmpvar_29 = (normal.xyzz * normal.yzzx); + highp float tmpvar_30; + tmpvar_30 = dot (unity_SHBr, tmpvar_29); + x2.x = tmpvar_30; + highp float tmpvar_31; + tmpvar_31 = dot (unity_SHBg, tmpvar_29); + x2.y = tmpvar_31; + highp float tmpvar_32; + tmpvar_32 = dot (unity_SHBb, tmpvar_29); + x2.z = tmpvar_32; + mediump float tmpvar_33; + tmpvar_33 = ((normal.x * normal.x) - (normal.y * normal.y)); + vC = tmpvar_33; + highp vec3 tmpvar_34; + tmpvar_34 = (unity_SHC.xyz * vC); + x3 = tmpvar_34; + tmpvar_25 = ((x1 + x2) + x3); + shlight = tmpvar_25; + tmpvar_8 = shlight; + highp vec3 tmpvar_35; + tmpvar_35 = (_Object2World * _glesVertex).xyz; + highp vec4 tmpvar_36; + tmpvar_36 = (unity_4LightPosX0 - tmpvar_35.x); + highp vec4 tmpvar_37; + tmpvar_37 = (unity_4LightPosY0 - tmpvar_35.y); + highp vec4 tmpvar_38; + tmpvar_38 = (unity_4LightPosZ0 - tmpvar_35.z); + highp vec4 tmpvar_39; + tmpvar_39 = (((tmpvar_36 * tmpvar_36) + (tmpvar_37 * tmpvar_37)) + (tmpvar_38 * tmpvar_38)); + highp vec4 tmpvar_40; + tmpvar_40 = (max (vec4(0.0, 0.0, 0.0, 0.0), ((((tmpvar_36 * tmpvar_22.x) + (tmpvar_37 * tmpvar_22.y)) + (tmpvar_38 * tmpvar_22.z)) * inversesqrt (tmpvar_39))) * 1.0/((1.0 + (tmpvar_39 * unity_4LightAtten0)))); + highp vec3 tmpvar_41; + tmpvar_41 = (tmpvar_8 + ((((unity_LightColor0 * tmpvar_40.x) + (unity_LightColor1 * tmpvar_40.y)) + (unity_LightColor2 * tmpvar_40.z)) + (unity_LightColor3 * tmpvar_40.w))); + tmpvar_8 = tmpvar_41; + highp vec4 o_i0; + highp vec4 tmpvar_42; + tmpvar_42 = (tmpvar_9 * 0.5); + o_i0 = tmpvar_42; + highp vec2 tmpvar_43; + tmpvar_43.x = tmpvar_42.x; + tmpvar_43.y = (tmpvar_42.y * _ProjectionParams.x); + o_i0.xy = (tmpvar_43 + tmpvar_42.w); + o_i0.zw = tmpvar_9.zw; + gl_Position = tmpvar_9; + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = tmpvar_8; + xlv_TEXCOORD6 = o_i0; +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec4 xlv_TEXCOORD6; +varying lowp vec3 xlv_TEXCOORD5; +varying lowp vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform sampler2D _ShadowMapTexture; +uniform lowp float _Metalics; +uniform sampler2D _MainTex; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform samplerCube _Cube; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp vec3 CubeTex; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z); + CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19); + float tmpvar_20; + tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0); + lowp vec3 tmpvar_21; + tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics))); + lowp float tmpvar_22; + tmpvar_22 = tmpvar_17.w; + lowp vec3 tmpvar_23; + tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_22 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + lowp float tmpvar_24; + tmpvar_24 = texture2DProj (_ShadowMapTexture, xlv_TEXCOORD6).x; + mediump vec4 tmpvar_25; + mediump vec3 lightDir; + lightDir = xlv_TEXCOORD4; + mediump float atten_i0; + atten_i0 = tmpvar_24; + lowp vec4 c_i0_i1; + lowp float NdotL; + mediump float tmpvar_26; + tmpvar_26 = dot (tmpvar_11, lightDir); + NdotL = tmpvar_26; + lowp float tmpvar_27; + tmpvar_27 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_22))); + mediump vec3 tmpvar_28; + tmpvar_28 = ((tmpvar_23 * _LightColor0.xyz) * ((tmpvar_27 * atten_i0) * 2.0)); + c_i0_i1.xyz = tmpvar_28; + c_i0_i1.w = tmpvar_22; + tmpvar_25 = c_i0_i1; + c = tmpvar_25; + c.xyz = (c.xyz + (tmpvar_23 * xlv_TEXCOORD5)); + c.xyz = (c.xyz + tmpvar_21); + c.w = tmpvar_22; + gl_FragData[0] = c; +} + + + +#endif" +} + +} +Program "fp" { +// Fragment combos: 4 +// opengl - ALU: 46 to 54, TEX: 4 to 6 +// d3d9 - ALU: 50 to 59, TEX: 5 to 7 +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Metalics] +Float 6 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +"!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 52 ALU, 4 TEX +PARAM c[9] = { program.local[0..6], + { 2, 1 }, + { 0.2199707, 0.70703125, 0.070983887 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +TEX R1.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +TEX R0, fragment.texcoord[0], texture[2], 2D; +MAD R4.xy, R1.wyzw, c[7].x, -c[7].y; +MUL R1.x, R4.y, R4.y; +MAD R1.x, -R4, R4, -R1; +ADD R1.x, R1, c[7].y; +RSQ R1.x, R1.x; +RCP R4.z, R1.x; +DP3 R3.x, R4, fragment.texcoord[1]; +DP3 R3.y, R4, fragment.texcoord[2]; +DP3 R3.z, R4, fragment.texcoord[3]; +MOV R2.x, fragment.texcoord[1].w; +MOV R2.z, fragment.texcoord[3].w; +MOV R2.y, fragment.texcoord[2].w; +DP3 R1.x, R3, R2; +MUL R1.xyz, R3, R1.x; +MAD R1.xyz, -R1, c[7].x, R2; +MUL R2, R0, c[1]; +DP3 R1.w, R1, R1; +SLT R0.w, R2, c[6].x; +RSQ R1.w, R1.w; +MUL R1.xyw, R1.w, R1.xyzz; +MOV result.color.w, R2; +KIL -R0.w; +TEX R0.xyz, R1.xyww, texture[3], CUBE; +TEX R1.z, fragment.texcoord[0].zwzw, texture[0], 2D; +DP3 R0.w, R1.xyww, R3; +ABS R0.w, R0; +ADD R0.w, -R0, c[7].y; +MOV R1.x, c[2]; +POW R0.w, R0.w, c[4].x; +MAD R0.w, R0, c[3].x, R1.x; +MUL R0.w, R0, R1.z; +MUL R0.xyz, R0.w, R0; +MOV_SAT R1.x, R0.w; +ADD R0.w, -R1.x, c[7].y; +MUL R1.xyz, R2, R0.w; +DP3_SAT R1.w, R0, c[8]; +MAD R0.w, -R1, R1, c[7].y; +MAD R2.xyz, R2, R0, -R0; +MUL R0.w, R0, c[5].x; +MAD R2.xyz, R0.w, R2, R0; +MUL R0.xyz, R1, fragment.texcoord[5]; +DP3 R0.w, R4, fragment.texcoord[4]; +ABS R1.w, R0; +ADD R3.x, -R2.w, c[7].y; +MUL R1.w, R1, R3.x; +MUL R1.xyz, R1, c[0]; +MAX R0.w, R0, R1; +MUL R1.xyz, R0.w, R1; +MAD R0.xyz, R1, c[7].x, R0; +ADD result.color.xyz, R0, R2; +END +# 52 instructions, 5 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Metalics] +Float 6 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +"ps_2_0 +; 58 ALU, 5 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_cube s3 +def c7, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c8, 0.21997070, 0.70703125, 0.07098389, 0 +dcl t0 +dcl t1 +dcl t2 +dcl t3 +dcl t4.xyz +dcl t5.xyz +texld r1, t0, s2 +mul_pp r1, r1, c1 +mov r2.x, t1.w +mov r2.z, t3.w +mov r2.y, t2.w +mov r0.y, t0.w +mov r0.x, t0.z +texld r0, r0, s1 +mov r0.x, r0.w +mad_pp r4.xy, r0, c7.z, c7.w +mul_pp r0.x, r4.y, r4.y +mad_pp r0.x, -r4, r4, -r0 +add_pp r0.x, r0, c7.y +rsq_pp r0.x, r0.x +rcp_pp r4.z, r0.x +dp3_pp r3.x, r4, t1 +dp3_pp r3.y, r4, t2 +dp3_pp r3.z, r4, t3 +dp3 r0.x, r3, r2 +mul r0.xyz, r3, r0.x +mad r5.xyz, -r0, c7.z, r2 +dp3 r2.x, r5, r5 +rsq r2.x, r2.x +add_pp r0.x, r1.w, -c6 +mul r5.xyz, r2.x, r5 +cmp r0.x, r0, c7, c7.y +mov_pp r2, -r0.x +mov r0.y, t0.w +mov r0.x, t0.z +mov r6.xy, r0 +texld r0, r5, s3 +texkill r2.xyzw +texld r2, r6, s0 +dp3_pp r2.x, r5, r3 +abs_pp r2.x, r2 +add_pp r2.x, -r2, c7.y +pow_pp r3.x, r2.x, c4.x +mov_pp r2.x, c2 +mad_pp r2.x, r3.x, c3, r2 +mul_pp r3.x, r2, r2.z +mov_pp_sat r2.x, r3 +mul_pp r3.xyz, r3.x, r0 +dp3_pp_sat r0.x, r3, c8 +add_pp r2.x, -r2, c7.y +mul_pp r2.xyz, r1, r2.x +mul_pp r5.xyz, r2, t5 +mad_pp r0.x, -r0, r0, c7.y +mad_pp r1.xyz, r1, r3, -r3 +mul_pp r0.x, r0, c5 +mad_pp r6.xyz, r0.x, r1, r3 +dp3_pp r0.x, r4, t4 +abs_pp r1.x, r0 +add_pp r3.x, -r1.w, c7.y +mul_pp r1.x, r1, r3 +mul_pp r2.xyz, r2, c0 +max_pp r0.x, r0, r1 +mul_pp r0.xyz, r0.x, r2 +mad_pp r0.xyz, r0, c7.z, r5 +add_pp r0.xyz, r0, r6 +mov_pp r0.w, r1 +mov_pp oC0, r0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" } +Vector 0 [_Color] +Float 1 [_Reflection] +Float 2 [_FrezPow] +Float 3 [_FrezFalloff] +Float 4 [_Metalics] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +SetTexture 4 [unity_Lightmap] 2D +"!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 46 ALU, 5 TEX +PARAM c[8] = { program.local[0..5], + { 2, 1, 8 }, + { 0.2199707, 0.70703125, 0.070983887 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +TEX R1.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +TEX R0, fragment.texcoord[0], texture[2], 2D; +TEX R3.z, fragment.texcoord[0].zwzw, texture[0], 2D; +MAD R1.xy, R1.wyzw, c[6].x, -c[6].y; +MUL R1.z, R1.y, R1.y; +MAD R1.z, -R1.x, R1.x, -R1; +ADD R1.z, R1, c[6].y; +RSQ R1.z, R1.z; +RCP R1.z, R1.z; +DP3 R4.x, fragment.texcoord[1], R1; +DP3 R4.y, R1, fragment.texcoord[2]; +DP3 R4.z, R1, fragment.texcoord[3]; +MOV R2.x, fragment.texcoord[1].w; +MOV R2.z, fragment.texcoord[3].w; +MOV R2.y, fragment.texcoord[2].w; +DP3 R1.x, R4, R2; +MUL R1.xyz, R4, R1.x; +MAD R2.xyz, -R1, c[6].x, R2; +DP3 R1.x, R2, R2; +RSQ R2.w, R1.x; +MUL R3.xyw, R2.w, R2.xyzz; +MUL R1, R0, c[0]; +DP3 R2.w, R3.xyww, R4; +SLT R0.x, R1.w, c[5]; +ABS R2.w, R2; +ADD R2.w, -R2, c[6].y; +POW R2.w, R2.w, c[3].x; +MOV result.color.w, R1; +TEX R2.xyz, R3.xyww, texture[3], CUBE; +KIL -R0.x; +TEX R0, fragment.texcoord[4], texture[4], 2D; +MOV R3.x, c[1]; +MAD R2.w, R2, c[2].x, R3.x; +MUL R2.w, R2, R3.z; +MUL R3.xyz, R2.w, R2; +MOV_SAT R2.x, R2.w; +DP3_SAT R2.y, R3, c[7]; +MAD R3.w, -R2.y, R2.y, c[6].y; +ADD R2.w, -R2.x, c[6].y; +MAD R2.xyz, R1, R3, -R3; +MUL R3.w, R3, c[4].x; +MAD R2.xyz, R3.w, R2, R3; +MUL R1.xyz, R1, R2.w; +MUL R0.xyz, R0.w, R0; +MUL R0.xyz, R0, R1; +MAD result.color.xyz, R0, c[6].z, R2; +END +# 46 instructions, 5 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" } +Vector 0 [_Color] +Float 1 [_Reflection] +Float 2 [_FrezPow] +Float 3 [_FrezFalloff] +Float 4 [_Metalics] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +SetTexture 4 [unity_Lightmap] 2D +"ps_2_0 +; 50 ALU, 6 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_cube s3 +dcl_2d s4 +def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c7, 0.21997070, 0.70703125, 0.07098389, 8.00000000 +dcl t0 +dcl t1 +dcl t2 +dcl t3 +dcl t4.xy +mov r0.y, t0.w +mov r0.x, t0.z +mov r3.x, t1.w +mov r3.z, t3.w +mov r3.y, t2.w +texld r1, r0, s1 +texld r0, t0, s2 +mov r1.x, r1.w +mad_pp r1.xy, r1, c6.z, c6.w +mul_pp r2.x, r1.y, r1.y +mad_pp r2.x, -r1, r1, -r2 +add_pp r2.x, r2, c6.y +rsq_pp r2.x, r2.x +rcp_pp r1.z, r2.x +dp3_pp r2.x, t1, r1 +dp3_pp r2.y, r1, t2 +dp3_pp r2.z, r1, t3 +dp3 r1.x, r2, r3 +mul r1.xyz, r2, r1.x +mad r3.xyz, -r1, c6.z, r3 +dp3 r4.x, r3, r3 +mul_pp r0, r0, c0 +add_pp r1.x, r0.w, -c5 +rsq r4.x, r4.x +mul r4.xyz, r4.x, r3 +dp3_pp r2.x, r4, r2 +cmp r1.x, r1, c6, c6.y +mov_pp r1, -r1.x +abs_pp r2.x, r2 +mov r3.y, t0.w +mov r3.x, t0.z +mov r5.xy, r3 +add_pp r2.x, -r2, c6.y +texld r3, r4, s3 +texld r5, r5, s0 +texkill r1.xyzw +texld r1, t4, s4 +pow_pp r4.x, r2.x, c3.x +mov_pp r2.x, c1 +mad_pp r2.x, r4.x, c2, r2 +mul_pp r2.x, r2, r5.z +mul_pp r4.xyz, r2.x, r3 +dp3_pp_sat r3.x, r4, c7 +mov_pp_sat r2.x, r2 +mad_pp r3.x, -r3, r3, c6.y +mad_pp r5.xyz, r0, r4, -r4 +mul_pp r3.x, r3, c4 +add_pp r2.x, -r2, c6.y +mad_pp r3.xyz, r3.x, r5, r4 +mul_pp r0.xyz, r0, r2.x +mul_pp r1.xyz, r1.w, r1 +mul_pp r0.xyz, r1, r0 +mad_pp r0.xyz, r0, c7.w, r3 +mov_pp oC0, r0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Metalics] +Float 6 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +SetTexture 4 [_ShadowMapTexture] 2D +"!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 54 ALU, 5 TEX +PARAM c[9] = { program.local[0..6], + { 2, 1 }, + { 0.2199707, 0.70703125, 0.070983887 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +TEX R1.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +TEX R0, fragment.texcoord[0], texture[2], 2D; +TEX R2.z, fragment.texcoord[0].zwzw, texture[0], 2D; +TXP R3.x, fragment.texcoord[6], texture[4], 2D; +MAD R3.yz, R1.xwyw, c[7].x, -c[7].y; +MUL R0, R0, c[1]; +MUL R1.x, R3.z, R3.z; +MAD R1.x, -R3.y, R3.y, -R1; +ADD R1.x, R1, c[7].y; +RSQ R1.x, R1.x; +RCP R3.w, R1.x; +DP3 R2.x, R3.yzww, fragment.texcoord[1]; +DP3 R2.y, R3.yzww, fragment.texcoord[2]; +DP3 R2.w, R3.yzww, fragment.texcoord[3]; +MOV R4.x, fragment.texcoord[1].w; +MOV R4.z, fragment.texcoord[3].w; +MOV R4.y, fragment.texcoord[2].w; +DP3 R1.x, R2.xyww, R4; +MUL R1.xyz, R2.xyww, R1.x; +MAD R1.xyz, -R1, c[7].x, R4; +DP3 R1.w, R1, R1; +RSQ R1.w, R1.w; +MUL R4.xyz, R1.w, R1; +SLT R1.w, R0, c[6].x; +MOV result.color.w, R0; +KIL -R1.w; +TEX R1.xyz, R4, texture[3], CUBE; +DP3 R1.w, R4, R2.xyww; +ABS R1.w, R1; +ADD R1.w, -R1, c[7].y; +MOV R2.x, c[2]; +POW R1.w, R1.w, c[4].x; +MAD R1.w, R1, c[3].x, R2.x; +MUL R1.w, R1, R2.z; +MUL R1.xyz, R1.w, R1; +MOV_SAT R2.x, R1.w; +ADD R1.w, -R2.x, c[7].y; +MUL R4.xyz, R0, R1.w; +DP3_SAT R2.x, R1, c[8]; +MAD R1.w, -R2.x, R2.x, c[7].y; +MAD R0.xyz, R0, R1, -R1; +MUL R1.w, R1, c[5].x; +MAD R2.xyz, R1.w, R0, R1; +DP3 R1.w, R3.yzww, fragment.texcoord[4]; +ABS R0.x, R1.w; +ADD R0.y, -R0.w, c[7]; +MUL R2.w, R0.x, R0.y; +MAX R1.w, R1, R2; +MUL R1.xyz, R4, fragment.texcoord[5]; +MUL R0.xyz, R4, c[0]; +MUL R1.w, R1, R3.x; +MUL R0.xyz, R1.w, R0; +MAD R0.xyz, R0, c[7].x, R1; +ADD result.color.xyz, R0, R2; +END +# 54 instructions, 5 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Metalics] +Float 6 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +SetTexture 4 [_ShadowMapTexture] 2D +"ps_2_0 +; 59 ALU, 6 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_cube s3 +dcl_2d s4 +def c7, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c8, 0.21997070, 0.70703125, 0.07098389, 0 +dcl t0 +dcl t1 +dcl t2 +dcl t3 +dcl t4.xyz +dcl t5.xyz +dcl t6 +mov r4.x, t1.w +mov r4.z, t3.w +mov r4.y, t2.w +mov r0.y, t0.w +mov r0.x, t0.z +texld r1, r0, s1 +texld r0, t0, s2 +mov r1.x, r1.w +mad_pp r1.xy, r1, c7.z, c7.w +mul_pp r2.x, r1.y, r1.y +mad_pp r2.x, -r1, r1, -r2 +add_pp r2.x, r2, c7.y +rsq_pp r2.x, r2.x +rcp_pp r1.z, r2.x +mul_pp r0, r0, c1 +dp3_pp r2.y, r1, t2 +dp3_pp r2.z, r1, t3 +dp3_pp r2.x, r1, t1 +dp3 r3.x, r2, r4 +mul r3.xyz, r2, r3.x +mad r5.xyz, -r3, c7.z, r4 +dp3 r4.x, r5, r5 +rsq r4.x, r4.x +mul r5.xyz, r4.x, r5 +dp3_pp r2.x, r5, r2 +add_pp r3.x, r0.w, -c6 +cmp r3.x, r3, c7, c7.y +mov_pp r4, -r3.x +abs_pp r2.x, r2 +dp3_pp r1.x, r1, t4 +mov r3.y, t0.w +mov r3.x, t0.z +mov r6.xy, r3 +add_pp r2.x, -r2, c7.y +texld r3, r5, s3 +texld r6, r6, s0 +texkill r4.xyzw +texldp r4, t6, s4 +pow_pp r5.x, r2.x, c4.x +mov_pp r2.x, r5.x +mov_pp r5.x, c2 +mad_pp r2.x, r2, c3, r5 +mul_pp r5.x, r2, r6.z +mov_pp_sat r2.x, r5 +mul_pp r5.xyz, r5.x, r3 +add_pp r3.x, -r2, c7.y +dp3_pp_sat r2.x, r5, c8 +mad_pp r6.xyz, r0, r5, -r5 +mul_pp r3.xyz, r0, r3.x +mad_pp r2.x, -r2, r2, c7.y +mul_pp r0.x, r2, c5 +mad_pp r0.xyz, r0.x, r6, r5 +mul_pp r2.xyz, r3, t5 +abs_pp r6.x, r1 +add_pp r5.x, -r0.w, c7.y +mul_pp r5.x, r6, r5 +mul_pp r3.xyz, r3, c0 +max_pp r1.x, r1, r5 +mul_pp r1.x, r1, r4 +mul_pp r1.xyz, r1.x, r3 +mad_pp r1.xyz, r1, c7.z, r2 +add_pp r0.xyz, r1, r0 +mov_pp oC0, r0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" } +Vector 0 [_Color] +Float 1 [_Reflection] +Float 2 [_FrezPow] +Float 3 [_FrezFalloff] +Float 4 [_Metalics] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +SetTexture 4 [_ShadowMapTexture] 2D +SetTexture 5 [unity_Lightmap] 2D +"!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 49 ALU, 6 TEX +PARAM c[8] = { program.local[0..5], + { 2, 1, 8 }, + { 0.2199707, 0.70703125, 0.070983887 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +TEMP R5; +TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +TEX R1, fragment.texcoord[0], texture[2], 2D; +MAD R0.xy, R0.wyzw, c[6].x, -c[6].y; +MUL R0.z, R0.y, R0.y; +MAD R0.z, -R0.x, R0.x, -R0; +ADD R0.z, R0, c[6].y; +RSQ R0.z, R0.z; +RCP R0.z, R0.z; +DP3 R4.x, fragment.texcoord[1], R0; +DP3 R4.y, R0, fragment.texcoord[2]; +DP3 R4.z, R0, fragment.texcoord[3]; +MOV R0.x, fragment.texcoord[1].w; +MOV R0.z, fragment.texcoord[3].w; +MOV R0.y, fragment.texcoord[2].w; +DP3 R0.w, R4, R0; +MUL R2.xyz, R4, R0.w; +MAD R0.xyz, -R2, c[6].x, R0; +MUL R2, R1, c[0]; +DP3 R0.w, R0, R0; +RSQ R0.w, R0.w; +MUL R5.xyz, R0.w, R0; +SLT R0.x, R2.w, c[5]; +DP3 R0.y, R5, R4; +ABS R0.y, R0; +ADD R0.y, -R0, c[6]; +MOV R0.w, c[1].x; +POW R0.y, R0.y, c[3].x; +MAD R0.y, R0, c[2].x, R0.w; +MOV result.color.w, R2; +TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D; +KIL -R0.x; +TXP R0.x, fragment.texcoord[6], texture[4], 2D; +TEX R1, fragment.texcoord[4], texture[5], 2D; +TEX R3.xyz, R5, texture[3], CUBE; +MUL R0.y, R0, R0.z; +MUL R3.xyz, R0.y, R3; +DP3_SAT R0.z, R3, c[7]; +MOV_SAT R0.y, R0; +MAD R0.z, -R0, R0, c[6].y; +ADD R0.y, -R0, c[6]; +MAD R4.xyz, R2, R3, -R3; +MUL R0.z, R0, c[4].x; +MAD R3.xyz, R0.z, R4, R3; +MUL R2.xyz, R2, R0.y; +MUL R0.w, R0.x, c[6].x; +MUL R1.xyz, R1.w, R1; +MUL R0.xyz, R1, c[6].z; +MIN R0.xyz, R0, R0.w; +MAD result.color.xyz, R2, R0, R3; +END +# 49 instructions, 6 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" } +Vector 0 [_Color] +Float 1 [_Reflection] +Float 2 [_FrezPow] +Float 3 [_FrezFalloff] +Float 4 [_Metalics] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_Cube] CUBE +SetTexture 4 [_ShadowMapTexture] 2D +SetTexture 5 [unity_Lightmap] 2D +"ps_2_0 +; 56 ALU, 7 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_cube s3 +dcl_2d s4 +dcl_2d s5 +def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c7, 8.00000000, 0.21997070, 0.70703125, 0.07098389 +dcl t0 +dcl t1 +dcl t2 +dcl t3 +dcl t4.xy +dcl t6 +mov r0.y, t0.w +mov r0.x, t0.z +mov r3.x, t1.w +mov r3.z, t3.w +mov r3.y, t2.w +texld r1, r0, s1 +texld r0, t0, s2 +mov r1.x, r1.w +mad_pp r1.xy, r1, c6.z, c6.w +mul_pp r2.x, r1.y, r1.y +mad_pp r2.x, -r1, r1, -r2 +add_pp r2.x, r2, c6.y +rsq_pp r2.x, r2.x +rcp_pp r1.z, r2.x +dp3_pp r2.y, r1, t2 +dp3_pp r2.z, r1, t3 +dp3_pp r2.x, t1, r1 +dp3 r1.x, r2, r3 +mul r1.xyz, r2, r1.x +mad r3.xyz, -r1, c6.z, r3 +dp3 r4.x, r3, r3 +mul_pp r0, r0, c0 +rsq r4.x, r4.x +mul r5.xyz, r4.x, r3 +dp3_pp r2.x, r5, r2 +add_pp r1.x, r0.w, -c5 +cmp r1.x, r1, c6, c6.y +mov_pp r1, -r1.x +abs_pp r2.x, r2 +mov r3.y, t0.w +mov r3.x, t0.z +mov r6.xy, r3 +add_pp r2.x, -r2, c6.y +texld r3, r5, s3 +texld r6, r6, s0 +texkill r1.xyzw +texldp r4, t6, s4 +texld r1, t4, s5 +pow_pp r5.x, r2.x, c3.x +mov_pp r2.x, r5.x +mov_pp r5.x, c1 +mad_pp r2.x, r2, c2, r5 +mul_pp r5.x, r2, r6.z +mov_pp_sat r2.x, r5 +mul_pp r5.xyz, r5.x, r3 +mov r3.z, c7.w +mov r3.y, c7.z +mov r3.x, c7.y +dp3_pp_sat r3.x, r5, r3 +mad_pp r3.x, -r3, r3, c6.y +add_pp r2.x, -r2, c6.y +mad_pp r6.xyz, r0, r5, -r5 +mul_pp r0.xyz, r0, r2.x +mul_pp r2.xyz, r1.w, r1 +mul_pp r3.x, r3, c4 +mad_pp r3.xyz, r3.x, r6, r5 +mul_pp r1.x, r4, c6.z +mul_pp r2.xyz, r2, c7.x +min_pp r1.xyz, r2, r1.x +mad_pp r0.xyz, r0, r1, r3 +mov_pp oC0, r0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" } +"!!GLES" +} + +} + } + Pass { + Name "FORWARD" + Tags { "LightMode" = "ForwardAdd" } + ZWrite Off Blend One One Fog { Color (0,0,0,0) } + AlphaToMask True ColorMask RGB +Program "vp" { +// Vertex combos: 5 +// opengl - ALU: 38 to 47 +// d3d9 - ALU: 41 to 50 +SubProgram "opengl " { +Keywords { "POINT" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 17 [unity_Scale] +Vector 18 [_WorldSpaceCameraPos] +Vector 19 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Matrix 13 [_LightMatrix0] +Vector 20 [_MainTex_ST] +Vector 21 [_BumpMap_ST] +"!!ARBvp1.0 +# 46 ALU +PARAM c[22] = { { 1 }, + state.matrix.mvp, + program.local[5..21] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MOV R0.xyz, vertex.attrib[14]; +MUL R2.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R2; +MOV R1, c[19]; +MOV R0.w, c[0].x; +DP4 R2.z, R1, c[11]; +DP4 R2.x, R1, c[9]; +DP4 R2.y, R1, c[10]; +MAD R3.xyz, R2, c[17].w, -vertex.position; +MUL R1.xyz, vertex.attrib[14].w, R0; +MOV R0.xyz, c[18]; +DP4 R2.z, R0, c[11]; +DP4 R2.x, R0, c[9]; +DP4 R2.y, R0, c[10]; +MAD R2.xyz, R2, c[17].w, -vertex.position; +DP3 R0.y, R1, c[5]; +DP3 R0.w, -R2, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[17].w; +DP3 R0.y, R1, c[6]; +DP3 R0.w, -R2, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[17].w; +DP3 R0.y, R1, c[7]; +DP3 R0.w, -R2, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[17].w; +DP4 R0.w, vertex.position, c[8]; +DP4 R0.z, vertex.position, c[7]; +DP4 R0.x, vertex.position, c[5]; +DP4 R0.y, vertex.position, c[6]; +DP3 result.texcoord[4].y, R1, R3; +DP3 result.texcoord[4].z, vertex.normal, R3; +DP3 result.texcoord[4].x, vertex.attrib[14], R3; +DP4 result.texcoord[5].z, R0, c[15]; +DP4 result.texcoord[5].y, R0, c[14]; +DP4 result.texcoord[5].x, R0, c[13]; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 46 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "POINT" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 16 [unity_Scale] +Vector 17 [_WorldSpaceCameraPos] +Vector 18 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Matrix 12 [_LightMatrix0] +Vector 19 [_MainTex_ST] +Vector 20 [_BumpMap_ST] +"vs_2_0 +; 49 ALU +def c21, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mov r0.xyz, v1 +mul r2.xyz, v2.zxyw, r0.yzxw +mov r1, c10 +dp4 r3.z, c18, r1 +mov r1, c9 +mov r0.xyz, v1 +mad r0.xyz, v2.yzxw, r0.zxyw, -r2 +mov r2, c8 +dp4 r3.y, c18, r1 +mul r1.xyz, v1.w, r0 +dp4 r3.x, c18, r2 +mad r3.xyz, r3, c16.w, -v0 +mov r0.xyz, c17 +mov r0.w, c21.x +dp4 r2.z, r0, c10 +dp4 r2.x, r0, c8 +dp4 r2.y, r0, c9 +mad r2.xyz, r2, c16.w, -v0 +dp3 r0.y, r1, c4 +dp3 r0.w, -r2, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul oT1, r0, c16.w +dp3 r0.y, r1, c5 +dp3 r0.w, -r2, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul oT2, r0, c16.w +dp3 r0.y, r1, c6 +dp3 r0.w, -r2, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +mul oT3, r0, c16.w +dp4 r0.w, v0, c7 +dp4 r0.z, v0, c6 +dp4 r0.x, v0, c4 +dp4 r0.y, v0, c5 +dp3 oT4.y, r1, r3 +dp3 oT4.z, v2, r3 +dp3 oT4.x, v1, r3 +dp4 oT5.z, r0, c14 +dp4 oT5.y, r0, c13 +dp4 oT5.x, r0, c12 +mad oT0.zw, v3.xyxy, c20.xyxy, c20 +mad oT0.xy, v3, c19, c19.zwzw +dp4 oPos.w, v0, c3 +dp4 oPos.z, v0, c2 +dp4 oPos.y, v0, c1 +dp4 oPos.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "POINT" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; + +uniform highp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp mat4 _LightMatrix0; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + mediump vec3 tmpvar_7; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_8; + tmpvar_8.w = 1.0; + tmpvar_8.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_9; + tmpvar_9[0] = _Object2World[0].xyz; + tmpvar_9[1] = _Object2World[1].xyz; + tmpvar_9[2] = _Object2World[2].xyz; + highp vec3 tmpvar_10; + tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_11; + tmpvar_11[0] = tmpvar_1.xyz; + tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_11[2] = tmpvar_2; + mat3 tmpvar_12; + tmpvar_12[0].x = tmpvar_11[0].x; + tmpvar_12[0].y = tmpvar_11[1].x; + tmpvar_12[0].z = tmpvar_11[2].x; + tmpvar_12[1].x = tmpvar_11[0].y; + tmpvar_12[1].y = tmpvar_11[1].y; + tmpvar_12[1].z = tmpvar_11[2].y; + tmpvar_12[2].x = tmpvar_11[0].z; + tmpvar_12[2].y = tmpvar_11[1].z; + tmpvar_12[2].z = tmpvar_11[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_13; + tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz); + tmpvar_13.w = tmpvar_10.x; + highp vec4 tmpvar_14; + tmpvar_14 = (tmpvar_13 * unity_Scale.w); + tmpvar_4 = tmpvar_14; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_15; + tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz); + tmpvar_15.w = tmpvar_10.y; + highp vec4 tmpvar_16; + tmpvar_16 = (tmpvar_15 * unity_Scale.w); + tmpvar_5 = tmpvar_16; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_17; + tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz); + tmpvar_17.w = tmpvar_10.z; + highp vec4 tmpvar_18; + tmpvar_18 = (tmpvar_17 * unity_Scale.w); + tmpvar_6 = tmpvar_18; + highp vec3 tmpvar_19; + tmpvar_19 = (tmpvar_12 * (((_World2Object * _WorldSpaceLightPos0).xyz * unity_Scale.w) - _glesVertex.xyz)); + tmpvar_7 = tmpvar_19; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = (_LightMatrix0 * (_Object2World * _glesVertex)).xyz; +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform sampler2D _MainTex; +uniform sampler2D _LightTexture0; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + lowp vec3 lightDir; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = tmpvar_17.w; + lowp vec3 tmpvar_20; + tmpvar_20 = (tmpvar_17.xyz * (1.0 - clamp (((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z), 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_19 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + mediump vec3 tmpvar_21; + tmpvar_21 = normalize (xlv_TEXCOORD4); + lightDir = tmpvar_21; + highp vec2 tmpvar_22; + tmpvar_22 = vec2(dot (xlv_TEXCOORD5, xlv_TEXCOORD5)); + lowp vec4 tmpvar_23; + tmpvar_23 = texture2D (_LightTexture0, tmpvar_22); + mediump vec4 tmpvar_24; + mediump vec3 lightDir_i0; + lightDir_i0 = lightDir; + mediump float atten; + atten = tmpvar_23.w; + lowp vec4 c_i0_i1; + lowp float NdotL; + mediump float tmpvar_25; + tmpvar_25 = dot (tmpvar_11, lightDir_i0); + NdotL = tmpvar_25; + lowp float tmpvar_26; + tmpvar_26 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_19))); + mediump vec3 tmpvar_27; + tmpvar_27 = ((tmpvar_20 * _LightColor0.xyz) * ((tmpvar_26 * atten) * 2.0)); + c_i0_i1.xyz = tmpvar_27; + c_i0_i1.w = tmpvar_19; + tmpvar_24 = c_i0_i1; + c = tmpvar_24; + c.w = tmpvar_19; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 13 [unity_Scale] +Vector 14 [_WorldSpaceCameraPos] +Vector 15 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Vector 16 [_MainTex_ST] +Vector 17 [_BumpMap_ST] +"!!ARBvp1.0 +# 38 ALU +PARAM c[18] = { { 1 }, + state.matrix.mvp, + program.local[5..17] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MOV R0.xyz, vertex.attrib[14]; +MUL R1.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R1.xyz, vertex.normal.yzxw, R0.zxyw, -R1; +MUL R2.xyz, vertex.attrib[14].w, R1; +MOV R0, c[15]; +DP4 R1.z, R0, c[11]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +MOV R0.xyz, c[14]; +MOV R0.w, c[0].x; +DP4 R3.z, R0, c[11]; +DP4 R3.x, R0, c[9]; +DP4 R3.y, R0, c[10]; +MAD R3.xyz, R3, c[13].w, -vertex.position; +DP3 R0.y, R2, c[5]; +DP3 R0.w, -R3, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[13].w; +DP3 R0.y, R2, c[6]; +DP3 R0.w, -R3, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[13].w; +DP3 R0.y, R2, c[7]; +DP3 R0.w, -R3, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +DP3 result.texcoord[4].y, R2, R1; +MUL result.texcoord[3], R0, c[13].w; +DP3 result.texcoord[4].z, vertex.normal, R1; +DP3 result.texcoord[4].x, vertex.attrib[14], R1; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[17].xyxy, c[17]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[16], c[16].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 38 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 12 [unity_Scale] +Vector 13 [_WorldSpaceCameraPos] +Vector 14 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Vector 15 [_MainTex_ST] +Vector 16 [_BumpMap_ST] +"vs_2_0 +; 41 ALU +def c17, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mov r0.xyz, v1 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r1.xyz, v2.yzxw, r0.zxyw, -r1 +mul r2.xyz, v1.w, r1 +mov r3, c8 +mov r0, c10 +dp4 r1.z, c14, r0 +mov r0, c9 +dp4 r1.y, c14, r0 +dp4 r1.x, c14, r3 +mov r0.xyz, c13 +mov r0.w, c17.x +dp4 r3.z, r0, c10 +dp4 r3.x, r0, c8 +dp4 r3.y, r0, c9 +mad r3.xyz, r3, c12.w, -v0 +dp3 r0.y, r2, c4 +dp3 r0.w, -r3, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul oT1, r0, c12.w +dp3 r0.y, r2, c5 +dp3 r0.w, -r3, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul oT2, r0, c12.w +dp3 r0.y, r2, c6 +dp3 r0.w, -r3, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +dp3 oT4.y, r2, r1 +mul oT3, r0, c12.w +dp3 oT4.z, v2, r1 +dp3 oT4.x, v1, r1 +mad oT0.zw, v3.xyxy, c16.xyxy, c16 +mad oT0.xy, v3, c15, c15.zwzw +dp4 oPos.w, v0, c3 +dp4 oPos.z, v0, c2 +dp4 oPos.y, v0, c1 +dp4 oPos.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; + +uniform lowp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + mediump vec3 tmpvar_7; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_8; + tmpvar_8.w = 1.0; + tmpvar_8.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_9; + tmpvar_9[0] = _Object2World[0].xyz; + tmpvar_9[1] = _Object2World[1].xyz; + tmpvar_9[2] = _Object2World[2].xyz; + highp vec3 tmpvar_10; + tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_11; + tmpvar_11[0] = tmpvar_1.xyz; + tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_11[2] = tmpvar_2; + mat3 tmpvar_12; + tmpvar_12[0].x = tmpvar_11[0].x; + tmpvar_12[0].y = tmpvar_11[1].x; + tmpvar_12[0].z = tmpvar_11[2].x; + tmpvar_12[1].x = tmpvar_11[0].y; + tmpvar_12[1].y = tmpvar_11[1].y; + tmpvar_12[1].z = tmpvar_11[2].y; + tmpvar_12[2].x = tmpvar_11[0].z; + tmpvar_12[2].y = tmpvar_11[1].z; + tmpvar_12[2].z = tmpvar_11[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_13; + tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz); + tmpvar_13.w = tmpvar_10.x; + highp vec4 tmpvar_14; + tmpvar_14 = (tmpvar_13 * unity_Scale.w); + tmpvar_4 = tmpvar_14; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_15; + tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz); + tmpvar_15.w = tmpvar_10.y; + highp vec4 tmpvar_16; + tmpvar_16 = (tmpvar_15 * unity_Scale.w); + tmpvar_5 = tmpvar_16; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_17; + tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz); + tmpvar_17.w = tmpvar_10.z; + highp vec4 tmpvar_18; + tmpvar_18 = (tmpvar_17 * unity_Scale.w); + tmpvar_6 = tmpvar_18; + highp vec3 tmpvar_19; + tmpvar_19 = (tmpvar_12 * (_World2Object * _WorldSpaceLightPos0).xyz); + tmpvar_7 = tmpvar_19; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; +} + + + +#endif +#ifdef FRAGMENT + +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform sampler2D _MainTex; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + lowp vec3 lightDir; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = tmpvar_17.w; + lowp vec3 tmpvar_20; + tmpvar_20 = (tmpvar_17.xyz * (1.0 - clamp (((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z), 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_19 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + lightDir = xlv_TEXCOORD4; + mediump vec4 tmpvar_21; + mediump vec3 lightDir_i0; + lightDir_i0 = lightDir; + lowp vec4 c_i0_i1; + lowp float NdotL; + mediump float tmpvar_22; + tmpvar_22 = dot (tmpvar_11, lightDir_i0); + NdotL = tmpvar_22; + lowp float tmpvar_23; + tmpvar_23 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_19))); + mediump vec3 tmpvar_24; + tmpvar_24 = ((tmpvar_20 * _LightColor0.xyz) * (tmpvar_23 * 2.0)); + c_i0_i1.xyz = tmpvar_24; + c_i0_i1.w = tmpvar_19; + tmpvar_21 = c_i0_i1; + c = tmpvar_21; + c.w = tmpvar_19; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "SPOT" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 17 [unity_Scale] +Vector 18 [_WorldSpaceCameraPos] +Vector 19 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Matrix 13 [_LightMatrix0] +Vector 20 [_MainTex_ST] +Vector 21 [_BumpMap_ST] +"!!ARBvp1.0 +# 47 ALU +PARAM c[22] = { { 1 }, + state.matrix.mvp, + program.local[5..21] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MOV R0.xyz, vertex.attrib[14]; +MUL R2.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R2; +MOV R1, c[19]; +MOV R0.w, c[0].x; +DP4 R2.z, R1, c[11]; +DP4 R2.x, R1, c[9]; +DP4 R2.y, R1, c[10]; +MAD R3.xyz, R2, c[17].w, -vertex.position; +MUL R1.xyz, vertex.attrib[14].w, R0; +MOV R0.xyz, c[18]; +DP4 R2.z, R0, c[11]; +DP4 R2.x, R0, c[9]; +DP4 R2.y, R0, c[10]; +MAD R2.xyz, R2, c[17].w, -vertex.position; +DP3 R0.y, R1, c[5]; +DP3 R0.w, -R2, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[17].w; +DP3 R0.y, R1, c[6]; +DP3 R0.w, -R2, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[17].w; +DP3 R0.y, R1, c[7]; +DP3 R0.w, -R2, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[17].w; +DP4 R0.w, vertex.position, c[8]; +DP4 R0.z, vertex.position, c[7]; +DP4 R0.x, vertex.position, c[5]; +DP4 R0.y, vertex.position, c[6]; +DP3 result.texcoord[4].y, R1, R3; +DP3 result.texcoord[4].z, vertex.normal, R3; +DP3 result.texcoord[4].x, vertex.attrib[14], R3; +DP4 result.texcoord[5].w, R0, c[16]; +DP4 result.texcoord[5].z, R0, c[15]; +DP4 result.texcoord[5].y, R0, c[14]; +DP4 result.texcoord[5].x, R0, c[13]; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 47 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "SPOT" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 16 [unity_Scale] +Vector 17 [_WorldSpaceCameraPos] +Vector 18 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Matrix 12 [_LightMatrix0] +Vector 19 [_MainTex_ST] +Vector 20 [_BumpMap_ST] +"vs_2_0 +; 50 ALU +def c21, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mov r0.xyz, v1 +mul r2.xyz, v2.zxyw, r0.yzxw +mov r1, c10 +dp4 r3.z, c18, r1 +mov r1, c9 +mov r0.xyz, v1 +mad r0.xyz, v2.yzxw, r0.zxyw, -r2 +mov r2, c8 +dp4 r3.y, c18, r1 +mul r1.xyz, v1.w, r0 +dp4 r3.x, c18, r2 +mad r3.xyz, r3, c16.w, -v0 +mov r0.xyz, c17 +mov r0.w, c21.x +dp4 r2.z, r0, c10 +dp4 r2.x, r0, c8 +dp4 r2.y, r0, c9 +mad r2.xyz, r2, c16.w, -v0 +dp3 r0.y, r1, c4 +dp3 r0.w, -r2, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul oT1, r0, c16.w +dp3 r0.y, r1, c5 +dp3 r0.w, -r2, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul oT2, r0, c16.w +dp3 r0.y, r1, c6 +dp3 r0.w, -r2, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +mul oT3, r0, c16.w +dp4 r0.w, v0, c7 +dp4 r0.z, v0, c6 +dp4 r0.x, v0, c4 +dp4 r0.y, v0, c5 +dp3 oT4.y, r1, r3 +dp3 oT4.z, v2, r3 +dp3 oT4.x, v1, r3 +dp4 oT5.w, r0, c15 +dp4 oT5.z, r0, c14 +dp4 oT5.y, r0, c13 +dp4 oT5.x, r0, c12 +mad oT0.zw, v3.xyxy, c20.xyxy, c20 +mad oT0.xy, v3, c19, c19.zwzw +dp4 oPos.w, v0, c3 +dp4 oPos.z, v0, c2 +dp4 oPos.y, v0, c1 +dp4 oPos.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "SPOT" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec4 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; + +uniform highp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp mat4 _LightMatrix0; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + mediump vec3 tmpvar_7; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_8; + tmpvar_8.w = 1.0; + tmpvar_8.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_9; + tmpvar_9[0] = _Object2World[0].xyz; + tmpvar_9[1] = _Object2World[1].xyz; + tmpvar_9[2] = _Object2World[2].xyz; + highp vec3 tmpvar_10; + tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_11; + tmpvar_11[0] = tmpvar_1.xyz; + tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_11[2] = tmpvar_2; + mat3 tmpvar_12; + tmpvar_12[0].x = tmpvar_11[0].x; + tmpvar_12[0].y = tmpvar_11[1].x; + tmpvar_12[0].z = tmpvar_11[2].x; + tmpvar_12[1].x = tmpvar_11[0].y; + tmpvar_12[1].y = tmpvar_11[1].y; + tmpvar_12[1].z = tmpvar_11[2].y; + tmpvar_12[2].x = tmpvar_11[0].z; + tmpvar_12[2].y = tmpvar_11[1].z; + tmpvar_12[2].z = tmpvar_11[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_13; + tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz); + tmpvar_13.w = tmpvar_10.x; + highp vec4 tmpvar_14; + tmpvar_14 = (tmpvar_13 * unity_Scale.w); + tmpvar_4 = tmpvar_14; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_15; + tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz); + tmpvar_15.w = tmpvar_10.y; + highp vec4 tmpvar_16; + tmpvar_16 = (tmpvar_15 * unity_Scale.w); + tmpvar_5 = tmpvar_16; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_17; + tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz); + tmpvar_17.w = tmpvar_10.z; + highp vec4 tmpvar_18; + tmpvar_18 = (tmpvar_17 * unity_Scale.w); + tmpvar_6 = tmpvar_18; + highp vec3 tmpvar_19; + tmpvar_19 = (tmpvar_12 * (((_World2Object * _WorldSpaceLightPos0).xyz * unity_Scale.w) - _glesVertex.xyz)); + tmpvar_7 = tmpvar_19; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = (_LightMatrix0 * (_Object2World * _glesVertex)); +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec4 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform sampler2D _MainTex; +uniform sampler2D _LightTextureB0; +uniform sampler2D _LightTexture0; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + lowp vec3 lightDir; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = tmpvar_17.w; + lowp vec3 tmpvar_20; + tmpvar_20 = (tmpvar_17.xyz * (1.0 - clamp (((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z), 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_19 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + mediump vec3 tmpvar_21; + tmpvar_21 = normalize (xlv_TEXCOORD4); + lightDir = tmpvar_21; + lowp float tmpvar_22; + tmpvar_22 = texture2D (_LightTexture0, ((xlv_TEXCOORD5.xy / xlv_TEXCOORD5.w) + 0.5)).w; + lowp float tmpvar_23; + highp vec3 LightCoord_i0; + LightCoord_i0 = xlv_TEXCOORD5.xyz; + highp vec2 tmpvar_24; + tmpvar_24 = vec2(dot (LightCoord_i0, LightCoord_i0)); + tmpvar_23 = texture2D (_LightTextureB0, tmpvar_24).w; + mediump vec4 tmpvar_25; + mediump vec3 lightDir_i0; + lightDir_i0 = lightDir; + mediump float atten; + atten = ((float((xlv_TEXCOORD5.z > 0.0)) * tmpvar_22) * tmpvar_23); + lowp vec4 c_i0_i1; + lowp float NdotL; + mediump float tmpvar_26; + tmpvar_26 = dot (tmpvar_11, lightDir_i0); + NdotL = tmpvar_26; + lowp float tmpvar_27; + tmpvar_27 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_19))); + mediump vec3 tmpvar_28; + tmpvar_28 = ((tmpvar_20 * _LightColor0.xyz) * ((tmpvar_27 * atten) * 2.0)); + c_i0_i1.xyz = tmpvar_28; + c_i0_i1.w = tmpvar_19; + tmpvar_25 = c_i0_i1; + c = tmpvar_25; + c.w = tmpvar_19; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "POINT_COOKIE" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 17 [unity_Scale] +Vector 18 [_WorldSpaceCameraPos] +Vector 19 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Matrix 13 [_LightMatrix0] +Vector 20 [_MainTex_ST] +Vector 21 [_BumpMap_ST] +"!!ARBvp1.0 +# 46 ALU +PARAM c[22] = { { 1 }, + state.matrix.mvp, + program.local[5..21] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MOV R0.xyz, vertex.attrib[14]; +MUL R2.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R2; +MOV R1, c[19]; +MOV R0.w, c[0].x; +DP4 R2.z, R1, c[11]; +DP4 R2.x, R1, c[9]; +DP4 R2.y, R1, c[10]; +MAD R3.xyz, R2, c[17].w, -vertex.position; +MUL R1.xyz, vertex.attrib[14].w, R0; +MOV R0.xyz, c[18]; +DP4 R2.z, R0, c[11]; +DP4 R2.x, R0, c[9]; +DP4 R2.y, R0, c[10]; +MAD R2.xyz, R2, c[17].w, -vertex.position; +DP3 R0.y, R1, c[5]; +DP3 R0.w, -R2, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[17].w; +DP3 R0.y, R1, c[6]; +DP3 R0.w, -R2, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[17].w; +DP3 R0.y, R1, c[7]; +DP3 R0.w, -R2, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[17].w; +DP4 R0.w, vertex.position, c[8]; +DP4 R0.z, vertex.position, c[7]; +DP4 R0.x, vertex.position, c[5]; +DP4 R0.y, vertex.position, c[6]; +DP3 result.texcoord[4].y, R1, R3; +DP3 result.texcoord[4].z, vertex.normal, R3; +DP3 result.texcoord[4].x, vertex.attrib[14], R3; +DP4 result.texcoord[5].z, R0, c[15]; +DP4 result.texcoord[5].y, R0, c[14]; +DP4 result.texcoord[5].x, R0, c[13]; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 46 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "POINT_COOKIE" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 16 [unity_Scale] +Vector 17 [_WorldSpaceCameraPos] +Vector 18 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Matrix 12 [_LightMatrix0] +Vector 19 [_MainTex_ST] +Vector 20 [_BumpMap_ST] +"vs_2_0 +; 49 ALU +def c21, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mov r0.xyz, v1 +mul r2.xyz, v2.zxyw, r0.yzxw +mov r1, c10 +dp4 r3.z, c18, r1 +mov r1, c9 +mov r0.xyz, v1 +mad r0.xyz, v2.yzxw, r0.zxyw, -r2 +mov r2, c8 +dp4 r3.y, c18, r1 +mul r1.xyz, v1.w, r0 +dp4 r3.x, c18, r2 +mad r3.xyz, r3, c16.w, -v0 +mov r0.xyz, c17 +mov r0.w, c21.x +dp4 r2.z, r0, c10 +dp4 r2.x, r0, c8 +dp4 r2.y, r0, c9 +mad r2.xyz, r2, c16.w, -v0 +dp3 r0.y, r1, c4 +dp3 r0.w, -r2, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul oT1, r0, c16.w +dp3 r0.y, r1, c5 +dp3 r0.w, -r2, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul oT2, r0, c16.w +dp3 r0.y, r1, c6 +dp3 r0.w, -r2, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +mul oT3, r0, c16.w +dp4 r0.w, v0, c7 +dp4 r0.z, v0, c6 +dp4 r0.x, v0, c4 +dp4 r0.y, v0, c5 +dp3 oT4.y, r1, r3 +dp3 oT4.z, v2, r3 +dp3 oT4.x, v1, r3 +dp4 oT5.z, r0, c14 +dp4 oT5.y, r0, c13 +dp4 oT5.x, r0, c12 +mad oT0.zw, v3.xyxy, c20.xyxy, c20 +mad oT0.xy, v3, c19, c19.zwzw +dp4 oPos.w, v0, c3 +dp4 oPos.z, v0, c2 +dp4 oPos.y, v0, c1 +dp4 oPos.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "POINT_COOKIE" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; + +uniform highp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp mat4 _LightMatrix0; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + mediump vec3 tmpvar_7; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_8; + tmpvar_8.w = 1.0; + tmpvar_8.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_9; + tmpvar_9[0] = _Object2World[0].xyz; + tmpvar_9[1] = _Object2World[1].xyz; + tmpvar_9[2] = _Object2World[2].xyz; + highp vec3 tmpvar_10; + tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_11; + tmpvar_11[0] = tmpvar_1.xyz; + tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_11[2] = tmpvar_2; + mat3 tmpvar_12; + tmpvar_12[0].x = tmpvar_11[0].x; + tmpvar_12[0].y = tmpvar_11[1].x; + tmpvar_12[0].z = tmpvar_11[2].x; + tmpvar_12[1].x = tmpvar_11[0].y; + tmpvar_12[1].y = tmpvar_11[1].y; + tmpvar_12[1].z = tmpvar_11[2].y; + tmpvar_12[2].x = tmpvar_11[0].z; + tmpvar_12[2].y = tmpvar_11[1].z; + tmpvar_12[2].z = tmpvar_11[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_13; + tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz); + tmpvar_13.w = tmpvar_10.x; + highp vec4 tmpvar_14; + tmpvar_14 = (tmpvar_13 * unity_Scale.w); + tmpvar_4 = tmpvar_14; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_15; + tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz); + tmpvar_15.w = tmpvar_10.y; + highp vec4 tmpvar_16; + tmpvar_16 = (tmpvar_15 * unity_Scale.w); + tmpvar_5 = tmpvar_16; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_17; + tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz); + tmpvar_17.w = tmpvar_10.z; + highp vec4 tmpvar_18; + tmpvar_18 = (tmpvar_17 * unity_Scale.w); + tmpvar_6 = tmpvar_18; + highp vec3 tmpvar_19; + tmpvar_19 = (tmpvar_12 * (((_World2Object * _WorldSpaceLightPos0).xyz * unity_Scale.w) - _glesVertex.xyz)); + tmpvar_7 = tmpvar_19; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = (_LightMatrix0 * (_Object2World * _glesVertex)).xyz; +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec3 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform sampler2D _MainTex; +uniform sampler2D _LightTextureB0; +uniform samplerCube _LightTexture0; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + lowp vec3 lightDir; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = tmpvar_17.w; + lowp vec3 tmpvar_20; + tmpvar_20 = (tmpvar_17.xyz * (1.0 - clamp (((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z), 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_19 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + mediump vec3 tmpvar_21; + tmpvar_21 = normalize (xlv_TEXCOORD4); + lightDir = tmpvar_21; + highp vec2 tmpvar_22; + tmpvar_22 = vec2(dot (xlv_TEXCOORD5, xlv_TEXCOORD5)); + lowp vec4 tmpvar_23; + tmpvar_23 = texture2D (_LightTextureB0, tmpvar_22); + lowp vec4 tmpvar_24; + tmpvar_24 = textureCube (_LightTexture0, xlv_TEXCOORD5); + mediump vec4 tmpvar_25; + mediump vec3 lightDir_i0; + lightDir_i0 = lightDir; + mediump float atten; + atten = (tmpvar_23.w * tmpvar_24.w); + lowp vec4 c_i0_i1; + lowp float NdotL; + mediump float tmpvar_26; + tmpvar_26 = dot (tmpvar_11, lightDir_i0); + NdotL = tmpvar_26; + lowp float tmpvar_27; + tmpvar_27 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_19))); + mediump vec3 tmpvar_28; + tmpvar_28 = ((tmpvar_20 * _LightColor0.xyz) * ((tmpvar_27 * atten) * 2.0)); + c_i0_i1.xyz = tmpvar_28; + c_i0_i1.w = tmpvar_19; + tmpvar_25 = c_i0_i1; + c = tmpvar_25; + c.w = tmpvar_19; + gl_FragData[0] = c; +} + + + +#endif" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL_COOKIE" } +Bind "vertex" Vertex +Bind "tangent" ATTR14 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Vector 17 [unity_Scale] +Vector 18 [_WorldSpaceCameraPos] +Vector 19 [_WorldSpaceLightPos0] +Matrix 5 [_Object2World] +Matrix 9 [_World2Object] +Matrix 13 [_LightMatrix0] +Vector 20 [_MainTex_ST] +Vector 21 [_BumpMap_ST] +"!!ARBvp1.0 +# 44 ALU +PARAM c[22] = { { 1 }, + state.matrix.mvp, + program.local[5..21] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +MOV R0.xyz, vertex.attrib[14]; +MUL R1.xyz, vertex.normal.zxyw, R0.yzxw; +MAD R1.xyz, vertex.normal.yzxw, R0.zxyw, -R1; +MUL R2.xyz, vertex.attrib[14].w, R1; +MOV R0, c[19]; +DP4 R1.z, R0, c[11]; +DP4 R1.x, R0, c[9]; +DP4 R1.y, R0, c[10]; +MOV R0.xyz, c[18]; +MOV R0.w, c[0].x; +DP4 R3.z, R0, c[11]; +DP4 R3.x, R0, c[9]; +DP4 R3.y, R0, c[10]; +MAD R3.xyz, R3, c[17].w, -vertex.position; +DP3 R0.y, R2, c[5]; +DP3 R0.w, -R3, c[5]; +DP3 R0.x, vertex.attrib[14], c[5]; +DP3 R0.z, vertex.normal, c[5]; +MUL result.texcoord[1], R0, c[17].w; +DP3 R0.y, R2, c[6]; +DP3 R0.w, -R3, c[6]; +DP3 R0.x, vertex.attrib[14], c[6]; +DP3 R0.z, vertex.normal, c[6]; +MUL result.texcoord[2], R0, c[17].w; +DP3 R0.y, R2, c[7]; +DP3 R0.w, -R3, c[7]; +DP3 R0.x, vertex.attrib[14], c[7]; +DP3 R0.z, vertex.normal, c[7]; +MUL result.texcoord[3], R0, c[17].w; +DP4 R0.w, vertex.position, c[8]; +DP4 R0.z, vertex.position, c[7]; +DP4 R0.x, vertex.position, c[5]; +DP4 R0.y, vertex.position, c[6]; +DP3 result.texcoord[4].y, R2, R1; +DP3 result.texcoord[4].z, vertex.normal, R1; +DP3 result.texcoord[4].x, vertex.attrib[14], R1; +DP4 result.texcoord[5].y, R0, c[14]; +DP4 result.texcoord[5].x, R0, c[13]; +MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21]; +MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw; +DP4 result.position.w, vertex.position, c[4]; +DP4 result.position.z, vertex.position, c[3]; +DP4 result.position.y, vertex.position, c[2]; +DP4 result.position.x, vertex.position, c[1]; +END +# 44 instructions, 4 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL_COOKIE" } +Bind "vertex" Vertex +Bind "tangent" TexCoord2 +Bind "normal" Normal +Bind "texcoord" TexCoord0 +Matrix 0 [glstate_matrix_mvp] +Vector 16 [unity_Scale] +Vector 17 [_WorldSpaceCameraPos] +Vector 18 [_WorldSpaceLightPos0] +Matrix 4 [_Object2World] +Matrix 8 [_World2Object] +Matrix 12 [_LightMatrix0] +Vector 19 [_MainTex_ST] +Vector 20 [_BumpMap_ST] +"vs_2_0 +; 47 ALU +def c21, 1.00000000, 0, 0, 0 +dcl_position0 v0 +dcl_tangent0 v1 +dcl_normal0 v2 +dcl_texcoord0 v3 +mov r0.xyz, v1 +mul r1.xyz, v2.zxyw, r0.yzxw +mov r0.xyz, v1 +mad r1.xyz, v2.yzxw, r0.zxyw, -r1 +mul r2.xyz, v1.w, r1 +mov r3, c8 +mov r0, c10 +dp4 r1.z, c18, r0 +mov r0, c9 +dp4 r1.y, c18, r0 +dp4 r1.x, c18, r3 +mov r0.xyz, c17 +mov r0.w, c21.x +dp4 r3.z, r0, c10 +dp4 r3.x, r0, c8 +dp4 r3.y, r0, c9 +mad r3.xyz, r3, c16.w, -v0 +dp3 r0.y, r2, c4 +dp3 r0.w, -r3, c4 +dp3 r0.x, v1, c4 +dp3 r0.z, v2, c4 +mul oT1, r0, c16.w +dp3 r0.y, r2, c5 +dp3 r0.w, -r3, c5 +dp3 r0.x, v1, c5 +dp3 r0.z, v2, c5 +mul oT2, r0, c16.w +dp3 r0.y, r2, c6 +dp3 r0.w, -r3, c6 +dp3 r0.x, v1, c6 +dp3 r0.z, v2, c6 +mul oT3, r0, c16.w +dp4 r0.w, v0, c7 +dp4 r0.z, v0, c6 +dp4 r0.x, v0, c4 +dp4 r0.y, v0, c5 +dp3 oT4.y, r2, r1 +dp3 oT4.z, v2, r1 +dp3 oT4.x, v1, r1 +dp4 oT5.y, r0, c13 +dp4 oT5.x, r0, c12 +mad oT0.zw, v3.xyxy, c20.xyxy, c20 +mad oT0.xy, v3, c19, c19.zwzw +dp4 oPos.w, v0, c3 +dp4 oPos.z, v0, c2 +dp4 oPos.y, v0, c1 +dp4 oPos.x, v0, c0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL_COOKIE" } +"!!GLES +#define SHADER_API_GLES 1 +#define tex2D texture2D + + +#ifdef VERTEX +#define gl_ModelViewProjectionMatrix glstate_matrix_mvp +uniform mat4 glstate_matrix_mvp; + +varying highp vec2 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform highp vec4 unity_Scale; + +uniform lowp vec4 _WorldSpaceLightPos0; +uniform highp vec3 _WorldSpaceCameraPos; +uniform highp mat4 _World2Object; +uniform highp mat4 _Object2World; +uniform highp vec4 _MainTex_ST; +uniform highp mat4 _LightMatrix0; +uniform highp vec4 _BumpMap_ST; +attribute vec4 _glesTANGENT; +attribute vec4 _glesMultiTexCoord0; +attribute vec3 _glesNormal; +attribute vec4 _glesVertex; +void main () +{ + vec4 tmpvar_1; + tmpvar_1.xyz = normalize (_glesTANGENT.xyz); + tmpvar_1.w = _glesTANGENT.w; + vec3 tmpvar_2; + tmpvar_2 = normalize (_glesNormal); + highp vec4 tmpvar_3; + lowp vec4 tmpvar_4; + lowp vec4 tmpvar_5; + lowp vec4 tmpvar_6; + mediump vec3 tmpvar_7; + tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); + tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw); + highp vec4 tmpvar_8; + tmpvar_8.w = 1.0; + tmpvar_8.xyz = _WorldSpaceCameraPos; + mat3 tmpvar_9; + tmpvar_9[0] = _Object2World[0].xyz; + tmpvar_9[1] = _Object2World[1].xyz; + tmpvar_9[2] = _Object2World[2].xyz; + highp vec3 tmpvar_10; + tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz))); + mat3 tmpvar_11; + tmpvar_11[0] = tmpvar_1.xyz; + tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w); + tmpvar_11[2] = tmpvar_2; + mat3 tmpvar_12; + tmpvar_12[0].x = tmpvar_11[0].x; + tmpvar_12[0].y = tmpvar_11[1].x; + tmpvar_12[0].z = tmpvar_11[2].x; + tmpvar_12[1].x = tmpvar_11[0].y; + tmpvar_12[1].y = tmpvar_11[1].y; + tmpvar_12[1].z = tmpvar_11[2].y; + tmpvar_12[2].x = tmpvar_11[0].z; + tmpvar_12[2].y = tmpvar_11[1].z; + tmpvar_12[2].z = tmpvar_11[2].z; + vec4 v_i0_i1; + v_i0_i1.x = _Object2World[0].x; + v_i0_i1.y = _Object2World[1].x; + v_i0_i1.z = _Object2World[2].x; + v_i0_i1.w = _Object2World[3].x; + highp vec4 tmpvar_13; + tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz); + tmpvar_13.w = tmpvar_10.x; + highp vec4 tmpvar_14; + tmpvar_14 = (tmpvar_13 * unity_Scale.w); + tmpvar_4 = tmpvar_14; + vec4 v_i0_i1_i2; + v_i0_i1_i2.x = _Object2World[0].y; + v_i0_i1_i2.y = _Object2World[1].y; + v_i0_i1_i2.z = _Object2World[2].y; + v_i0_i1_i2.w = _Object2World[3].y; + highp vec4 tmpvar_15; + tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz); + tmpvar_15.w = tmpvar_10.y; + highp vec4 tmpvar_16; + tmpvar_16 = (tmpvar_15 * unity_Scale.w); + tmpvar_5 = tmpvar_16; + vec4 v_i0_i1_i2_i3; + v_i0_i1_i2_i3.x = _Object2World[0].z; + v_i0_i1_i2_i3.y = _Object2World[1].z; + v_i0_i1_i2_i3.z = _Object2World[2].z; + v_i0_i1_i2_i3.w = _Object2World[3].z; + highp vec4 tmpvar_17; + tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz); + tmpvar_17.w = tmpvar_10.z; + highp vec4 tmpvar_18; + tmpvar_18 = (tmpvar_17 * unity_Scale.w); + tmpvar_6 = tmpvar_18; + highp vec3 tmpvar_19; + tmpvar_19 = (tmpvar_12 * (_World2Object * _WorldSpaceLightPos0).xyz); + tmpvar_7 = tmpvar_19; + gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex); + xlv_TEXCOORD0 = tmpvar_3; + xlv_TEXCOORD1 = tmpvar_4; + xlv_TEXCOORD2 = tmpvar_5; + xlv_TEXCOORD3 = tmpvar_6; + xlv_TEXCOORD4 = tmpvar_7; + xlv_TEXCOORD5 = (_LightMatrix0 * (_Object2World * _glesVertex)).xy; +} + + + +#endif +#ifdef FRAGMENT + +varying highp vec2 xlv_TEXCOORD5; +varying mediump vec3 xlv_TEXCOORD4; +varying lowp vec4 xlv_TEXCOORD3; +varying lowp vec4 xlv_TEXCOORD2; +varying lowp vec4 xlv_TEXCOORD1; +varying highp vec4 xlv_TEXCOORD0; +uniform lowp float _Reflection; +uniform lowp vec4 _Color; +uniform sampler2D _Spec_Gloss_Reflec_Masks; +uniform sampler2D _MainTex; +uniform sampler2D _LightTexture0; +uniform lowp vec4 _LightColor0; +uniform lowp float _FrezPow; +uniform mediump float _FrezFalloff; +uniform lowp float _Cutoff; +uniform sampler2D _BumpMap; +void main () +{ + lowp vec4 c; + lowp vec3 lightDir; + highp vec3 tmpvar_1; + mediump vec3 tmpvar_2; + mediump vec3 tmpvar_3; + mediump vec3 tmpvar_4; + highp vec2 tmpvar_5; + tmpvar_5 = xlv_TEXCOORD0.xy; + highp vec2 tmpvar_6; + tmpvar_6 = xlv_TEXCOORD0.zw; + lowp vec3 tmpvar_7; + tmpvar_7.x = xlv_TEXCOORD1.w; + tmpvar_7.y = xlv_TEXCOORD2.w; + tmpvar_7.z = xlv_TEXCOORD3.w; + tmpvar_1 = tmpvar_7; + lowp vec3 tmpvar_8; + tmpvar_8 = xlv_TEXCOORD1.xyz; + tmpvar_2 = tmpvar_8; + lowp vec3 tmpvar_9; + tmpvar_9 = xlv_TEXCOORD2.xyz; + tmpvar_3 = tmpvar_9; + lowp vec3 tmpvar_10; + tmpvar_10 = xlv_TEXCOORD3.xyz; + tmpvar_4 = tmpvar_10; + lowp float frez; + lowp vec3 worldNormal; + lowp vec3 worldRefl; + lowp vec3 tmpvar_11; + tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0); + mediump vec3 tmpvar_12; + tmpvar_12.x = dot (tmpvar_2, tmpvar_11); + tmpvar_12.y = dot (tmpvar_3, tmpvar_11); + tmpvar_12.z = dot (tmpvar_4, tmpvar_11); + highp vec3 tmpvar_13; + tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12)); + worldRefl = tmpvar_13; + mediump vec3 tmpvar_14; + tmpvar_14.x = dot (tmpvar_2, tmpvar_11); + tmpvar_14.y = dot (tmpvar_3, tmpvar_11); + tmpvar_14.z = dot (tmpvar_4, tmpvar_11); + worldNormal = tmpvar_14; + lowp float tmpvar_15; + tmpvar_15 = abs (dot (worldRefl, worldNormal)); + mediump float tmpvar_16; + tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff); + frez = tmpvar_16; + lowp vec4 tmpvar_17; + tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5)); + lowp float tmpvar_18; + tmpvar_18 = (frez * _FrezPow); + frez = tmpvar_18; + lowp float tmpvar_19; + tmpvar_19 = tmpvar_17.w; + lowp vec3 tmpvar_20; + tmpvar_20 = (tmpvar_17.xyz * (1.0 - clamp (((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z), 0.0, 1.0))); + float x_i0_i1; + x_i0_i1 = (tmpvar_19 - _Cutoff); + if ((x_i0_i1 < 0.0)) { + discard; + }; + lightDir = xlv_TEXCOORD4; + lowp vec4 tmpvar_21; + tmpvar_21 = texture2D (_LightTexture0, xlv_TEXCOORD5); + mediump vec4 tmpvar_22; + mediump vec3 lightDir_i0; + lightDir_i0 = lightDir; + mediump float atten; + atten = tmpvar_21.w; + lowp vec4 c_i0_i1; + lowp float NdotL; + mediump float tmpvar_23; + tmpvar_23 = dot (tmpvar_11, lightDir_i0); + NdotL = tmpvar_23; + lowp float tmpvar_24; + tmpvar_24 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_19))); + mediump vec3 tmpvar_25; + tmpvar_25 = ((tmpvar_20 * _LightColor0.xyz) * ((tmpvar_24 * atten) * 2.0)); + c_i0_i1.xyz = tmpvar_25; + c_i0_i1.w = tmpvar_19; + tmpvar_22 = c_i0_i1; + c = tmpvar_22; + c.w = tmpvar_19; + gl_FragData[0] = c; +} + + + +#endif" +} + +} +Program "fp" { +// Fragment combos: 5 +// opengl - ALU: 42 to 54, TEX: 3 to 5 +// d3d9 - ALU: 48 to 62, TEX: 4 to 6 +SubProgram "opengl " { +Keywords { "POINT" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTexture0] 2D +"!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 48 ALU, 4 TEX +PARAM c[7] = { program.local[0..5], + { 2, 1 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +TEMP R5; +TEX R0, fragment.texcoord[0], texture[2], 2D; +TEX R2.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +MUL R1, R0, c[1]; +MAD R4.xy, R2.wyzw, c[6].x, -c[6].y; +SLT R0.y, R1.w, c[5].x; +DP3 R0.x, fragment.texcoord[5], fragment.texcoord[5]; +MOV R2.x, fragment.texcoord[1].w; +MOV R2.z, fragment.texcoord[3].w; +MOV R2.y, fragment.texcoord[2].w; +MOV result.color.w, R1; +TEX R0.w, R0.x, texture[3], 2D; +KIL -R0.y; +TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D; +MUL R0.x, R4.y, R4.y; +MAD R0.x, -R4, R4, -R0; +ADD R0.x, R0, c[6].y; +RSQ R0.x, R0.x; +RCP R4.z, R0.x; +DP3 R3.x, R4, fragment.texcoord[1]; +DP3 R3.y, R4, fragment.texcoord[2]; +DP3 R3.z, R4, fragment.texcoord[3]; +DP3 R0.x, R3, R2; +MUL R5.xyz, R3, R0.x; +MAD R2.xyz, -R5, c[6].x, R2; +DP3 R0.x, R2, R2; +RSQ R0.x, R0.x; +MUL R2.xyz, R0.x, R2; +DP3 R0.x, R2, R3; +ABS R0.x, R0; +ADD R0.x, -R0, c[6].y; +POW R0.x, R0.x, c[4].x; +MOV R0.y, c[2].x; +MAD R0.y, R0.x, c[3].x, R0; +MUL_SAT R0.y, R0, R0.z; +ADD R2.x, -R0.y, c[6].y; +DP3 R0.x, fragment.texcoord[4], fragment.texcoord[4]; +RSQ R0.x, R0.x; +MUL R0.xyz, R0.x, fragment.texcoord[4]; +DP3 R0.x, R4, R0; +MUL R1.xyz, R1, R2.x; +ADD R0.z, -R1.w, c[6].y; +ABS R0.y, R0.x; +MUL R0.y, R0, R0.z; +MAX R0.x, R0, R0.y; +MUL R1.xyz, R1, c[0]; +MUL R0.x, R0, R0.w; +MUL R0.xyz, R0.x, R1; +MUL result.color.xyz, R0, c[6].x; +END +# 48 instructions, 6 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "POINT" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTexture0] 2D +"ps_2_0 +; 55 ALU, 5 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_2d s3 +def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +dcl t0 +dcl t1 +dcl t2 +dcl t3 +dcl t4.xyz +dcl t5.xyz +texld r0, t0, s2 +mul_pp r1, r0, c1 +add_pp r0.x, r1.w, -c5 +cmp r0.x, r0, c6, c6.y +mov_pp r3, -r0.x +mov r0.y, t0.w +mov r0.x, t0.z +mov r2.xy, r0 +dp3 r0.x, t5, t5 +mov r0.xy, r0.x +mov r4.y, t0.w +mov r4.x, t0.z +mov r4.z, t3.w +texld r6, r0, s3 +texld r0, r4, s1 +texld r5, r2, s0 +texkill r3.xyzw +mov r0.x, r0.w +mad_pp r2.xy, r0, c6.z, c6.w +mul_pp r0.x, r2.y, r2.y +mad_pp r0.x, -r2, r2, -r0 +add_pp r0.x, r0, c6.y +rsq_pp r0.x, r0.x +rcp_pp r2.z, r0.x +dp3_pp r3.x, r2, t1 +dp3_pp r3.y, r2, t2 +dp3_pp r3.z, r2, t3 +mov r4.x, t1.w +mov r4.y, t2.w +dp3 r0.x, r3, r4 +mul r0.xyz, r3, r0.x +mad r4.xyz, -r0, c6.z, r4 +dp3 r0.x, r4, r4 +rsq r0.x, r0.x +mul r0.xyz, r0.x, r4 +dp3_pp r0.x, r0, r3 +abs_pp r0.x, r0 +add_pp r0.x, -r0, c6.y +pow_pp r3.x, r0.x, c4.x +mov_pp r0.x, c2 +mad_pp r0.x, r3.x, c3, r0 +mul_pp_sat r3.x, r0, r5.z +add_pp r3.x, -r3, c6.y +mul_pp r1.xyz, r1, r3.x +dp3_pp r0.x, t4, t4 +rsq_pp r0.x, r0.x +mul_pp r0.xyz, r0.x, t4 +dp3_pp r0.x, r2, r0 +abs_pp r2.x, r0 +add_pp r3.x, -r1.w, c6.y +mul_pp r2.x, r2, r3 +mul_pp r1.xyz, r1, c0 +max_pp r0.x, r0, r2 +mul_pp r0.x, r0, r6 +mul_pp r0.xyz, r0.x, r1 +mul_pp r0.xyz, r0, c6.z +mov_pp r0.w, r1 +mov_pp oC0, r0 +" +} + +SubProgram "gles " { +Keywords { "POINT" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +"!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 42 ALU, 3 TEX +PARAM c[7] = { program.local[0..5], + { 2, 1 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +TEX R0, fragment.texcoord[0], texture[2], 2D; +MUL R1, R0, c[1]; +SLT R0.x, R1.w, c[5]; +MOV R3.x, fragment.texcoord[1].w; +MOV R3.z, fragment.texcoord[3].w; +MOV R3.y, fragment.texcoord[2].w; +MOV result.color.w, R1; +TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +KIL -R0.x; +TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D; +MAD R0.xy, R0.wyzw, c[6].x, -c[6].y; +MUL R0.w, R0.y, R0.y; +MAD R0.w, -R0.x, R0.x, -R0; +ADD R0.w, R0, c[6].y; +RSQ R0.w, R0.w; +RCP R0.w, R0.w; +DP3 R4.x, R0.xyww, fragment.texcoord[1]; +DP3 R4.y, R0.xyww, fragment.texcoord[2]; +DP3 R4.z, R0.xyww, fragment.texcoord[3]; +DP3 R0.x, R0.xyww, fragment.texcoord[4]; +DP3 R2.x, R4, R3; +MUL R2.xyz, R4, R2.x; +MAD R2.xyz, -R2, c[6].x, R3; +DP3 R2.w, R2, R2; +RSQ R2.w, R2.w; +MUL R2.xyz, R2.w, R2; +DP3 R2.x, R2, R4; +ABS R2.x, R2; +ADD R2.x, -R2, c[6].y; +ABS R0.y, R0.x; +MOV R2.y, c[2].x; +POW R2.x, R2.x, c[4].x; +MAD R2.x, R2, c[3], R2.y; +MUL_SAT R0.z, R2.x, R0; +ADD R0.z, -R0, c[6].y; +MUL R1.xyz, R1, R0.z; +ADD R0.z, -R1.w, c[6].y; +MUL R0.y, R0, R0.z; +MUL R1.xyz, R1, c[0]; +MAX R0.x, R0, R0.y; +MUL R0.xyz, R0.x, R1; +MUL result.color.xyz, R0, c[6].x; +END +# 42 instructions, 5 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +"ps_2_0 +; 48 ALU, 4 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +dcl t0 +dcl t1 +dcl t2 +dcl t3 +dcl t4.xyz +texld r0, t0, s2 +mul_pp r1, r0, c1 +add_pp r0.x, r1.w, -c5 +cmp r0.x, r0, c6, c6.y +mov_pp r0, -r0.x +mov r2.y, t0.w +mov r2.x, t0.z +mov r3.y, t0.w +mov r3.x, t0.z +mov r4.x, t1.w +mov r4.z, t3.w +mov r4.y, t2.w +texld r5, r2, s0 +texkill r0.xyzw +texld r0, r3, s1 +mov r0.x, r0.w +mad_pp r2.xy, r0, c6.z, c6.w +mul_pp r0.x, r2.y, r2.y +mad_pp r0.x, -r2, r2, -r0 +add_pp r0.x, r0, c6.y +rsq_pp r0.x, r0.x +rcp_pp r2.z, r0.x +dp3_pp r3.x, r2, t1 +dp3_pp r3.y, r2, t2 +dp3_pp r3.z, r2, t3 +dp3 r0.x, r3, r4 +mul r0.xyz, r3, r0.x +mad r4.xyz, -r0, c6.z, r4 +dp3 r0.x, r4, r4 +rsq r0.x, r0.x +mul r0.xyz, r0.x, r4 +dp3_pp r0.x, r0, r3 +abs_pp r0.x, r0 +add_pp r0.x, -r0, c6.y +pow_pp r3.x, r0.x, c4.x +mov_pp r0.x, c2 +mad_pp r0.x, r3.x, c3, r0 +mul_pp_sat r0.x, r0, r5.z +add_pp r0.x, -r0, c6.y +mul_pp r3.xyz, r1, r0.x +dp3_pp r0.x, r2, t4 +add_pp r2.x, -r1.w, c6.y +abs_pp r1.x, r0 +mul_pp r1.x, r1, r2 +mul_pp r2.xyz, r3, c0 +max_pp r0.x, r0, r1 +mul_pp r0.xyz, r0.x, r2 +mul_pp r0.xyz, r0, c6.z +mov_pp r0.w, r1 +mov_pp oC0, r0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "SPOT" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTexture0] 2D +SetTexture 4 [_LightTextureB0] 2D +"!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 54 ALU, 5 TEX +PARAM c[7] = { program.local[0..5], + { 2, 1, 0, 0.5 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +TEMP R5; +TEX R0, fragment.texcoord[0], texture[2], 2D; +TEX R3.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +MUL R2, R0, c[1]; +SLT R0.w, R2, c[5].x; +DP3 R0.z, fragment.texcoord[5], fragment.texcoord[5]; +RCP R0.x, fragment.texcoord[5].w; +MAD R4.xy, R3.wyzw, c[6].x, -c[6].y; +MAD R0.xy, fragment.texcoord[5], R0.x, c[6].w; +MOV R1.x, fragment.texcoord[1].w; +MOV R1.z, fragment.texcoord[3].w; +MOV R1.y, fragment.texcoord[2].w; +MOV result.color.w, R2; +TEX R1.w, R0.z, texture[4], 2D; +KIL -R0.w; +TEX R0.w, R0, texture[3], 2D; +TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D; +MUL R0.x, R4.y, R4.y; +MAD R0.x, -R4, R4, -R0; +ADD R0.x, R0, c[6].y; +RSQ R0.x, R0.x; +RCP R4.z, R0.x; +DP3 R3.x, R4, fragment.texcoord[1]; +DP3 R3.y, R4, fragment.texcoord[2]; +DP3 R3.z, R4, fragment.texcoord[3]; +DP3 R0.x, R3, R1; +MUL R5.xyz, R3, R0.x; +MAD R1.xyz, -R5, c[6].x, R1; +DP3 R0.x, R1, R1; +RSQ R0.x, R0.x; +MUL R1.xyz, R0.x, R1; +DP3 R0.x, R1, R3; +ABS R0.x, R0; +ADD R0.x, -R0, c[6].y; +MOV R0.y, c[2].x; +POW R0.x, R0.x, c[4].x; +MAD R0.x, R0, c[3], R0.y; +MUL_SAT R0.y, R0.x, R0.z; +ADD R0.y, -R0, c[6]; +MUL R1.xyz, R2, R0.y; +DP3 R0.x, fragment.texcoord[4], fragment.texcoord[4]; +RSQ R0.x, R0.x; +MUL R0.xyz, R0.x, fragment.texcoord[4]; +DP3 R0.x, R4, R0; +ADD R0.z, -R2.w, c[6].y; +ABS R0.y, R0.x; +MUL R0.y, R0, R0.z; +SLT R0.z, c[6], fragment.texcoord[5]; +MUL R0.z, R0, R0.w; +MAX R0.x, R0, R0.y; +MUL R0.z, R0, R1.w; +MUL R1.xyz, R1, c[0]; +MUL R0.x, R0, R0.z; +MUL R0.xyz, R0.x, R1; +MUL result.color.xyz, R0, c[6].x; +END +# 54 instructions, 6 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "SPOT" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTexture0] 2D +SetTexture 4 [_LightTextureB0] 2D +"ps_2_0 +; 62 ALU, 6 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_2d s3 +dcl_2d s4 +def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +def c7, 0.50000000, 0, 0, 0 +dcl t0 +dcl t1 +dcl t2 +dcl t3 +dcl t4.xyz +dcl t5 +texld r0, t0, s2 +mul_pp r1, r0, c1 +add_pp r0.x, r1.w, -c5 +cmp r0.x, r0, c6, c6.y +mov_pp r4, -r0.x +dp3 r2.x, t5, t5 +mov r2.xy, r2.x +mov r0.y, t0.w +mov r0.x, t0.z +mov r3.xy, r0 +mov r0.y, t0.w +mov r0.x, t0.z +mov r5.xy, r0 +rcp r0.x, t5.w +mad r0.xy, t5, r0.x, c7.x +texkill r4.xyzw +texld r6, r2, s4 +texld r2, r5, s1 +texld r5, r3, s0 +texld r0, r0, s3 +mov r0.y, r2 +mov r0.x, r2.w +mad_pp r2.xy, r0, c6.z, c6.w +mul_pp r0.x, r2.y, r2.y +mad_pp r0.x, -r2, r2, -r0 +add_pp r0.x, r0, c6.y +rsq_pp r0.x, r0.x +rcp_pp r2.z, r0.x +dp3_pp r3.x, r2, t1 +dp3_pp r3.y, r2, t2 +dp3_pp r3.z, r2, t3 +mov r4.x, t1.w +mov r4.z, t3.w +mov r4.y, t2.w +dp3 r0.x, r3, r4 +mul r0.xyz, r3, r0.x +mad r4.xyz, -r0, c6.z, r4 +dp3 r0.x, r4, r4 +rsq r0.x, r0.x +mul r0.xyz, r0.x, r4 +dp3_pp r0.x, r0, r3 +abs_pp r0.x, r0 +add_pp r0.x, -r0, c6.y +pow_pp r3.x, r0.x, c4.x +mov_pp r0.x, c2 +mad_pp r0.x, r3.x, c3, r0 +mul_pp_sat r3.x, r0, r5.z +add_pp r3.x, -r3, c6.y +mul_pp r1.xyz, r1, r3.x +dp3_pp r0.x, t4, t4 +rsq_pp r0.x, r0.x +mul_pp r0.xyz, r0.x, t4 +dp3_pp r0.x, r2, r0 +mul_pp r3.xyz, r1, c0 +add_pp r2.x, -r1.w, c6.y +abs_pp r1.x, r0 +mul_pp r1.x, r1, r2 +cmp r2.x, -t5.z, c6, c6.y +mul_pp r2.x, r2, r0.w +mul_pp r2.x, r2, r6 +max_pp r0.x, r0, r1 +mul_pp r0.x, r0, r2 +mul_pp r0.xyz, r0.x, r3 +mul_pp r0.xyz, r0, c6.z +mov_pp r0.w, r1 +mov_pp oC0, r0 +" +} + +SubProgram "gles " { +Keywords { "SPOT" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "POINT_COOKIE" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTextureB0] 2D +SetTexture 4 [_LightTexture0] CUBE +"!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 50 ALU, 5 TEX +PARAM c[7] = { program.local[0..5], + { 2, 1 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +TEMP R5; +TEX R0, fragment.texcoord[0], texture[2], 2D; +TEX R3.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +TEX R1.w, fragment.texcoord[5], texture[4], CUBE; +MUL R2, R0, c[1]; +SLT R0.y, R2.w, c[5].x; +DP3 R0.x, fragment.texcoord[5], fragment.texcoord[5]; +MAD R4.xy, R3.wyzw, c[6].x, -c[6].y; +MOV R1.x, fragment.texcoord[1].w; +MOV R1.z, fragment.texcoord[3].w; +MOV R1.y, fragment.texcoord[2].w; +MOV result.color.w, R2; +TEX R0.w, R0.x, texture[3], 2D; +KIL -R0.y; +TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D; +MUL R0.x, R4.y, R4.y; +MAD R0.x, -R4, R4, -R0; +ADD R0.x, R0, c[6].y; +RSQ R0.x, R0.x; +RCP R4.z, R0.x; +DP3 R3.x, R4, fragment.texcoord[1]; +DP3 R3.y, R4, fragment.texcoord[2]; +DP3 R3.z, R4, fragment.texcoord[3]; +DP3 R0.x, R3, R1; +MUL R5.xyz, R3, R0.x; +MAD R1.xyz, -R5, c[6].x, R1; +DP3 R0.x, R1, R1; +RSQ R0.x, R0.x; +MUL R1.xyz, R0.x, R1; +DP3 R0.x, R1, R3; +ABS R0.x, R0; +ADD R0.x, -R0, c[6].y; +MOV R0.y, c[2].x; +POW R0.x, R0.x, c[4].x; +MAD R0.x, R0, c[3], R0.y; +MUL_SAT R0.y, R0.x, R0.z; +ADD R0.y, -R0, c[6]; +MUL R1.xyz, R2, R0.y; +DP3 R0.x, fragment.texcoord[4], fragment.texcoord[4]; +RSQ R0.x, R0.x; +MUL R0.xyz, R0.x, fragment.texcoord[4]; +DP3 R0.x, R4, R0; +ADD R0.z, -R2.w, c[6].y; +ABS R0.y, R0.x; +MUL R0.y, R0, R0.z; +MAX R0.x, R0, R0.y; +MUL R0.z, R0.w, R1.w; +MUL R1.xyz, R1, c[0]; +MUL R0.x, R0, R0.z; +MUL R0.xyz, R0.x, R1; +MUL result.color.xyz, R0, c[6].x; +END +# 50 instructions, 6 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "POINT_COOKIE" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTextureB0] 2D +SetTexture 4 [_LightTexture0] CUBE +"ps_2_0 +; 57 ALU, 6 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_2d s3 +dcl_cube s4 +def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +dcl t0 +dcl t1 +dcl t2 +dcl t3 +dcl t4.xyz +dcl t5.xyz +texld r0, t0, s2 +mul_pp r1, r0, c1 +add_pp r0.x, r1.w, -c5 +cmp r0.x, r0, c6, c6.y +mov_pp r4, -r0.x +mov r0.y, t0.w +mov r0.x, t0.z +mov r3.xy, r0 +dp3 r0.x, t5, t5 +mov r0.xy, r0.x +mov r2.y, t0.w +mov r2.x, t0.z +texkill r4.xyzw +texld r6, r0, s3 +texld r2, r2, s1 +texld r5, r3, s0 +texld r0, t5, s4 +mov r0.y, r2 +mov r0.x, r2.w +mad_pp r2.xy, r0, c6.z, c6.w +mul_pp r0.x, r2.y, r2.y +mad_pp r0.x, -r2, r2, -r0 +add_pp r0.x, r0, c6.y +rsq_pp r0.x, r0.x +rcp_pp r2.z, r0.x +dp3_pp r3.x, r2, t1 +dp3_pp r3.y, r2, t2 +dp3_pp r3.z, r2, t3 +mov r4.x, t1.w +mov r4.z, t3.w +mov r4.y, t2.w +dp3 r0.x, r3, r4 +mul r0.xyz, r3, r0.x +mad r4.xyz, -r0, c6.z, r4 +dp3 r0.x, r4, r4 +rsq r0.x, r0.x +mul r0.xyz, r0.x, r4 +dp3_pp r0.x, r0, r3 +abs_pp r0.x, r0 +add_pp r0.x, -r0, c6.y +pow_pp r3.x, r0.x, c4.x +mov_pp r0.x, c2 +mad_pp r0.x, r3.x, c3, r0 +mul_pp_sat r3.x, r0, r5.z +add_pp r3.x, -r3, c6.y +mul_pp r1.xyz, r1, r3.x +dp3_pp r0.x, t4, t4 +rsq_pp r0.x, r0.x +mul_pp r0.xyz, r0.x, t4 +dp3_pp r0.x, r2, r0 +add_pp r3.x, -r1.w, c6.y +abs_pp r2.x, r0 +mul_pp r2.x, r2, r3 +mul r3.x, r6, r0.w +max_pp r0.x, r0, r2 +mul_pp r1.xyz, r1, c0 +mul_pp r0.x, r0, r3 +mul_pp r0.xyz, r0.x, r1 +mul_pp r0.xyz, r0, c6.z +mov_pp r0.w, r1 +mov_pp oC0, r0 +" +} + +SubProgram "gles " { +Keywords { "POINT_COOKIE" } +"!!GLES" +} + +SubProgram "opengl " { +Keywords { "DIRECTIONAL_COOKIE" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTexture0] 2D +"!!ARBfp1.0 +OPTION ARB_precision_hint_fastest; +# 44 ALU, 4 TEX +PARAM c[7] = { program.local[0..5], + { 2, 1 } }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +TEMP R5; +TEX R0, fragment.texcoord[0], texture[2], 2D; +TEX R2.yw, fragment.texcoord[0].zwzw, texture[1], 2D; +MUL R1, R0, c[1]; +MAD R4.xy, R2.wyzw, c[6].x, -c[6].y; +SLT R0.x, R1.w, c[5]; +MOV R2.x, fragment.texcoord[1].w; +MOV R2.z, fragment.texcoord[3].w; +MOV R2.y, fragment.texcoord[2].w; +MOV R0.y, c[2].x; +MOV result.color.w, R1; +KIL -R0.x; +TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D; +TEX R0.w, fragment.texcoord[5], texture[3], 2D; +MUL R0.x, R4.y, R4.y; +MAD R0.x, -R4, R4, -R0; +ADD R0.x, R0, c[6].y; +RSQ R0.x, R0.x; +RCP R4.z, R0.x; +DP3 R3.x, R4, fragment.texcoord[1]; +DP3 R3.y, R4, fragment.texcoord[2]; +DP3 R3.z, R4, fragment.texcoord[3]; +DP3 R0.x, R3, R2; +MUL R5.xyz, R3, R0.x; +MAD R2.xyz, -R5, c[6].x, R2; +DP3 R0.x, R2, R2; +RSQ R0.x, R0.x; +MUL R2.xyz, R0.x, R2; +DP3 R0.x, R2, R3; +ABS R0.x, R0; +ADD R0.x, -R0, c[6].y; +POW R0.x, R0.x, c[4].x; +MAD R0.x, R0, c[3], R0.y; +MUL_SAT R0.x, R0, R0.z; +ADD R0.x, -R0, c[6].y; +MUL R0.xyz, R1, R0.x; +DP3 R1.x, R4, fragment.texcoord[4]; +MUL R2.xyz, R0, c[0]; +ADD R1.z, -R1.w, c[6].y; +ABS R1.y, R1.x; +MUL R1.y, R1, R1.z; +MAX R0.x, R1, R1.y; +MUL R0.x, R0, R0.w; +MUL R0.xyz, R0.x, R2; +MUL result.color.xyz, R0, c[6].x; +END +# 44 instructions, 6 R-regs +" +} + +SubProgram "d3d9 " { +Keywords { "DIRECTIONAL_COOKIE" } +Vector 0 [_LightColor0] +Vector 1 [_Color] +Float 2 [_Reflection] +Float 3 [_FrezPow] +Float 4 [_FrezFalloff] +Float 5 [_Cutoff] +SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D +SetTexture 1 [_BumpMap] 2D +SetTexture 2 [_MainTex] 2D +SetTexture 3 [_LightTexture0] 2D +"ps_2_0 +; 51 ALU, 5 TEX +dcl_2d s0 +dcl_2d s1 +dcl_2d s2 +dcl_2d s3 +def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000 +dcl t0 +dcl t1 +dcl t2 +dcl t3 +dcl t4.xyz +dcl t5.xy +texld r0, t0, s2 +mul_pp r1, r0, c1 +add_pp r0.x, r1.w, -c5 +cmp r0.x, r0, c6, c6.y +mov_pp r0, -r0.x +mov r2.y, t0.w +mov r2.x, t0.z +mov r3.xy, r2 +mov r4.x, t1.w +mov r4.z, t3.w +mov r4.y, t2.w +mov r2.y, t0.w +mov r2.x, t0.z +texld r2, r2, s1 +texld r5, r3, s0 +texkill r0.xyzw +texld r0, t5, s3 +mov r0.y, r2 +mov r0.x, r2.w +mad_pp r2.xy, r0, c6.z, c6.w +mul_pp r0.x, r2.y, r2.y +mad_pp r0.x, -r2, r2, -r0 +add_pp r0.x, r0, c6.y +rsq_pp r0.x, r0.x +rcp_pp r2.z, r0.x +dp3_pp r3.x, r2, t1 +dp3_pp r3.y, r2, t2 +dp3_pp r3.z, r2, t3 +dp3 r0.x, r3, r4 +mul r0.xyz, r3, r0.x +mad r4.xyz, -r0, c6.z, r4 +dp3 r0.x, r4, r4 +rsq r0.x, r0.x +mul r0.xyz, r0.x, r4 +dp3_pp r0.x, r0, r3 +abs_pp r0.x, r0 +add_pp r0.x, -r0, c6.y +pow_pp r3.x, r0.x, c4.x +mov_pp r0.x, c2 +mad_pp r0.x, r3.x, c3, r0 +mul_pp_sat r0.x, r0, r5.z +add_pp r0.x, -r0, c6.y +mul_pp r0.xyz, r1, r0.x +mul_pp r3.xyz, r0, c0 +dp3_pp r0.x, r2, t4 +abs_pp r1.x, r0 +add_pp r2.x, -r1.w, c6.y +mul_pp r1.x, r1, r2 +max_pp r0.x, r0, r1 +mul_pp r0.x, r0, r0.w +mul_pp r0.xyz, r0.x, r3 +mul_pp r0.xyz, r0, c6.z +mov_pp r0.w, r1 +mov_pp oC0, r0 +" +} + +SubProgram "gles " { +Keywords { "DIRECTIONAL_COOKIE" } +"!!GLES" +} + +} + } + +#LINE 52 + + +} + Fallback "Diffuse" +} diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface 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+1,424 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +// Shader created with Shader Forge v1.34 +// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/ +// Note: Manually altering this data may prevent you from opening it in Shader Forge +/*SF_DATA;ver:1.34;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,lico:1,lgpr:1,limd:3,spmd:0,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:True,hqlp:False,rprd:True,enco:False,rmgx:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:2,bsrc:0,bdst:1,dpts:2,wrdp:True,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:False,qofs:0,qpre:1,rntp:1,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False;n:type:ShaderForge.SFN_Final,id:2865,x:32719,y:32712,varname:node_2865,prsc:2|diff-6343-OUT,spec-6945-RGB,gloss-1813-OUT,normal-5964-RGB;n:type:ShaderForge.SFN_Multiply,id:6343,x:32114,y:32712,varname:node_6343,prsc:2|A-7736-RGB,B-6665-RGB;n:type:ShaderForge.SFN_Color,id:6665,x:31921,y:32805,ptovrint:False,ptlb:Color,ptin:_Color,varname:_Color,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.5019608,c2:0.5019608,c3:0.5019608,c4:1;n:type:ShaderForge.SFN_Tex2d,id:7736,x:31921,y:32620,ptovrint:True,ptlb:Base 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_MainTex ("Base Color", 2D) = "white" {} + _Gloss ("Gloss", Range(0, 1)) = 0.8 + _specular ("specular", 2D) = "black" {} + } + SubShader { + Tags { + "RenderType"="Opaque" + } + Pass { + Name "FORWARD" + Tags { + "LightMode"="ForwardBase" + } + Cull Off + + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #define UNITY_PASS_FORWARDBASE + #define SHOULD_SAMPLE_SH ( defined (LIGHTMAP_OFF) && defined(DYNAMICLIGHTMAP_OFF) ) + #define _GLOSSYENV 1 + #include "UnityCG.cginc" + #include "AutoLight.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "UnityStandardBRDF.cginc" + #pragma multi_compile_fwdbase_fullshadows + #pragma multi_compile LIGHTMAP_OFF LIGHTMAP_ON + #pragma multi_compile DIRLIGHTMAP_OFF DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE + #pragma multi_compile DYNAMICLIGHTMAP_OFF DYNAMICLIGHTMAP_ON + #pragma multi_compile_fog + #pragma only_renderers d3d9 d3d11 glcore gles n3ds wiiu + #pragma target 3.0 + uniform float4 _Color; + uniform sampler2D _MainTex; uniform float4 _MainTex_ST; + uniform sampler2D _BumpMap; uniform float4 _BumpMap_ST; + uniform float _Gloss; + uniform sampler2D _specular; uniform float4 _specular_ST; + struct VertexInput { + float4 vertex : POSITION; + float3 normal : NORMAL; + float4 tangent : TANGENT; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + float2 texcoord2 : TEXCOORD2; + }; + struct VertexOutput { + float4 pos : SV_POSITION; + float2 uv0 : TEXCOORD0; + float2 uv1 : TEXCOORD1; + float2 uv2 : TEXCOORD2; + float4 posWorld : TEXCOORD3; + float3 normalDir : TEXCOORD4; + float3 tangentDir : TEXCOORD5; + float3 bitangentDir : TEXCOORD6; + LIGHTING_COORDS(7,8) + UNITY_FOG_COORDS(9) + #if defined(LIGHTMAP_ON) || defined(UNITY_SHOULD_SAMPLE_SH) + float4 ambientOrLightmapUV : TEXCOORD10; + #endif + }; + VertexOutput vert (VertexInput v) { + VertexOutput o = (VertexOutput)0; + o.uv0 = v.texcoord0; + o.uv1 = v.texcoord1; + o.uv2 = v.texcoord2; + #ifdef LIGHTMAP_ON + o.ambientOrLightmapUV.xy = v.texcoord1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + o.ambientOrLightmapUV.zw = 0; + #elif UNITY_SHOULD_SAMPLE_SH + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.ambientOrLightmapUV.zw = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + o.normalDir = UnityObjectToWorldNormal(v.normal); + o.tangentDir = normalize( mul( unity_ObjectToWorld, float4( v.tangent.xyz, 0.0 ) ).xyz ); + o.bitangentDir = normalize(cross(o.normalDir, o.tangentDir) * v.tangent.w); + o.posWorld = mul(unity_ObjectToWorld, v.vertex); + float3 lightColor = _LightColor0.rgb; + o.pos = UnityObjectToClipPos(v.vertex ); + UNITY_TRANSFER_FOG(o,o.pos); + TRANSFER_VERTEX_TO_FRAGMENT(o) + return o; + } + float4 frag(VertexOutput i, float facing : VFACE) : COLOR { + float isFrontFace = ( facing >= 0 ? 1 : 0 ); + float faceSign = ( facing >= 0 ? 1 : -1 ); + i.normalDir = normalize(i.normalDir); + i.normalDir *= faceSign; + float3x3 tangentTransform = float3x3( i.tangentDir, i.bitangentDir, i.normalDir); + float3 viewDirection = normalize(_WorldSpaceCameraPos.xyz - i.posWorld.xyz); + float3 _BumpMap_var = UnpackNormal(tex2D(_BumpMap,TRANSFORM_TEX(i.uv0, _BumpMap))); + float3 normalLocal = _BumpMap_var.rgb; + float3 normalDirection = normalize(mul( normalLocal, tangentTransform )); // Perturbed normals + float3 viewReflectDirection = reflect( -viewDirection, normalDirection ); + float3 lightDirection = normalize(_WorldSpaceLightPos0.xyz); + float3 lightColor = _LightColor0.rgb; + float3 halfDirection = normalize(viewDirection+lightDirection); +////// Lighting: + float attenuation = LIGHT_ATTENUATION(i); + float3 attenColor = attenuation * _LightColor0.xyz; + float Pi = 3.141592654; + float InvPi = 0.31830988618; +///////// Gloss: + float gloss = _Gloss; + float perceptualRoughness = 1.0 - _Gloss; + float roughness = perceptualRoughness * perceptualRoughness; + float specPow = exp2( gloss * 10.0+1.0); +/////// GI Data: + UnityLight light; + #ifdef LIGHTMAP_OFF + light.color = lightColor; + light.dir = lightDirection; + light.ndotl = LambertTerm (normalDirection, light.dir); + #else + light.color = half3(0.f, 0.f, 0.f); + light.ndotl = 0.0f; + light.dir = half3(0.f, 0.f, 0.f); + #endif + UnityGIInput d; + d.light = light; + d.worldPos = i.posWorld.xyz; + d.worldViewDir = viewDirection; + d.atten = attenuation; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + d.ambient = 0; + d.lightmapUV = i.ambientOrLightmapUV; + #else + d.ambient = i.ambientOrLightmapUV; + #endif + #if UNITY_SPECCUBE_BLENDING || UNITY_SPECCUBE_BOX_PROJECTION + d.boxMin[0] = unity_SpecCube0_BoxMin; + d.boxMin[1] = unity_SpecCube1_BoxMin; + #endif + #if UNITY_SPECCUBE_BOX_PROJECTION + d.boxMax[0] = unity_SpecCube0_BoxMax; + d.boxMax[1] = unity_SpecCube1_BoxMax; + d.probePosition[0] = unity_SpecCube0_ProbePosition; + d.probePosition[1] = unity_SpecCube1_ProbePosition; + #endif + d.probeHDR[0] = unity_SpecCube0_HDR; + d.probeHDR[1] = unity_SpecCube1_HDR; + Unity_GlossyEnvironmentData ugls_en_data; + ugls_en_data.roughness = 1.0 - gloss; + ugls_en_data.reflUVW = viewReflectDirection; + UnityGI gi = UnityGlobalIllumination(d, 1, normalDirection, ugls_en_data ); + lightDirection = gi.light.dir; + lightColor = gi.light.color; +////// Specular: + float NdotL = saturate(dot( normalDirection, lightDirection )); + float LdotH = saturate(dot(lightDirection, halfDirection)); + float4 _specular_var = tex2D(_specular,TRANSFORM_TEX(i.uv0, _specular)); + float3 specularColor = _specular_var.rgb; + float specularMonochrome; + float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex)); + float3 diffuseColor = (_MainTex_var.rgb*_Color.rgb); // Need this for specular when using metallic + diffuseColor = EnergyConservationBetweenDiffuseAndSpecular(diffuseColor, specularColor, specularMonochrome); + specularMonochrome = 1.0-specularMonochrome; + float NdotV = abs(dot( normalDirection, viewDirection )); + float NdotH = saturate(dot( normalDirection, halfDirection )); + float VdotH = saturate(dot( viewDirection, halfDirection )); + float visTerm = SmithJointGGXVisibilityTerm( NdotL, NdotV, roughness ); + float normTerm = GGXTerm(NdotH, roughness); + float specularPBL = (visTerm*normTerm) * UNITY_PI; + #ifdef UNITY_COLORSPACE_GAMMA + specularPBL = sqrt(max(1e-4h, specularPBL)); + #endif + specularPBL = max(0, specularPBL * NdotL); + #if defined(_SPECULARHIGHLIGHTS_OFF) + specularPBL = 0.0; + #endif + half surfaceReduction; + #ifdef UNITY_COLORSPACE_GAMMA + surfaceReduction = 1.0-0.28*roughness*perceptualRoughness; + #else + surfaceReduction = 1.0/(roughness*roughness + 1.0); + #endif + specularPBL *= any(specularColor) ? 1.0 : 0.0; + float3 directSpecular = (floor(attenuation) * _LightColor0.xyz)*specularPBL*FresnelTerm(specularColor, LdotH); + half grazingTerm = saturate( gloss + specularMonochrome ); + float3 indirectSpecular = (gi.indirect.specular); + indirectSpecular *= FresnelLerp (specularColor, grazingTerm, NdotV); + indirectSpecular *= surfaceReduction; + float3 specular = (directSpecular + indirectSpecular); +/////// Diffuse: + NdotL = max(0.0,dot( normalDirection, lightDirection )); + half fd90 = 0.5 + 2 * LdotH * LdotH * (1-gloss); + float nlPow5 = Pow5(1-NdotL); + float nvPow5 = Pow5(1-NdotV); + float3 directDiffuse = ((1 +(fd90 - 1)*nlPow5) * (1 + (fd90 - 1)*nvPow5) * NdotL) * attenColor; + float3 indirectDiffuse = float3(0,0,0); + indirectDiffuse += gi.indirect.diffuse; + diffuseColor *= 1-specularMonochrome; + float3 diffuse = (directDiffuse + indirectDiffuse) * diffuseColor; +/// Final Color: + float3 finalColor = diffuse + specular; + fixed4 finalRGBA = fixed4(finalColor,1); + UNITY_APPLY_FOG(i.fogCoord, finalRGBA); + return finalRGBA; + } + ENDCG + } + Pass { + Name "FORWARD_DELTA" + Tags { + "LightMode"="ForwardAdd" + } + Blend One One + Cull Off + + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #define UNITY_PASS_FORWARDADD + #define SHOULD_SAMPLE_SH ( defined (LIGHTMAP_OFF) && defined(DYNAMICLIGHTMAP_OFF) ) + #define _GLOSSYENV 1 + #include "UnityCG.cginc" + #include "AutoLight.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "UnityStandardBRDF.cginc" + #pragma multi_compile_fwdadd_fullshadows + #pragma multi_compile LIGHTMAP_OFF LIGHTMAP_ON + #pragma multi_compile DIRLIGHTMAP_OFF DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE + #pragma multi_compile DYNAMICLIGHTMAP_OFF DYNAMICLIGHTMAP_ON + #pragma multi_compile_fog + #pragma only_renderers d3d9 d3d11 glcore gles n3ds wiiu + #pragma target 3.0 + uniform float4 _Color; + uniform sampler2D _MainTex; uniform float4 _MainTex_ST; + uniform sampler2D _BumpMap; uniform float4 _BumpMap_ST; + uniform float _Gloss; + uniform sampler2D _specular; uniform float4 _specular_ST; + struct VertexInput { + float4 vertex : POSITION; + float3 normal : NORMAL; + float4 tangent : TANGENT; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + float2 texcoord2 : TEXCOORD2; + }; + struct VertexOutput { + float4 pos : SV_POSITION; + float2 uv0 : TEXCOORD0; + float2 uv1 : TEXCOORD1; + float2 uv2 : TEXCOORD2; + float4 posWorld : TEXCOORD3; + float3 normalDir : TEXCOORD4; + float3 tangentDir : TEXCOORD5; + float3 bitangentDir : TEXCOORD6; + LIGHTING_COORDS(7,8) + UNITY_FOG_COORDS(9) + }; + VertexOutput vert (VertexInput v) { + VertexOutput o = (VertexOutput)0; + o.uv0 = v.texcoord0; + o.uv1 = v.texcoord1; + o.uv2 = v.texcoord2; + o.normalDir = UnityObjectToWorldNormal(v.normal); + o.tangentDir = normalize( mul( unity_ObjectToWorld, float4( v.tangent.xyz, 0.0 ) ).xyz ); + o.bitangentDir = normalize(cross(o.normalDir, o.tangentDir) * v.tangent.w); + o.posWorld = mul(unity_ObjectToWorld, v.vertex); + float3 lightColor = _LightColor0.rgb; + o.pos = UnityObjectToClipPos(v.vertex ); + UNITY_TRANSFER_FOG(o,o.pos); + TRANSFER_VERTEX_TO_FRAGMENT(o) + return o; + } + float4 frag(VertexOutput i, float facing : VFACE) : COLOR { + float isFrontFace = ( facing >= 0 ? 1 : 0 ); + float faceSign = ( facing >= 0 ? 1 : -1 ); + i.normalDir = normalize(i.normalDir); + i.normalDir *= faceSign; + float3x3 tangentTransform = float3x3( i.tangentDir, i.bitangentDir, i.normalDir); + float3 viewDirection = normalize(_WorldSpaceCameraPos.xyz - i.posWorld.xyz); + float3 _BumpMap_var = UnpackNormal(tex2D(_BumpMap,TRANSFORM_TEX(i.uv0, _BumpMap))); + float3 normalLocal = _BumpMap_var.rgb; + float3 normalDirection = normalize(mul( normalLocal, tangentTransform )); // Perturbed normals + float3 lightDirection = normalize(lerp(_WorldSpaceLightPos0.xyz, _WorldSpaceLightPos0.xyz - i.posWorld.xyz,_WorldSpaceLightPos0.w)); + float3 lightColor = _LightColor0.rgb; + float3 halfDirection = normalize(viewDirection+lightDirection); +////// Lighting: + float attenuation = LIGHT_ATTENUATION(i); + float3 attenColor = attenuation * _LightColor0.xyz; + float Pi = 3.141592654; + float InvPi = 0.31830988618; +///////// Gloss: + float gloss = _Gloss; + float perceptualRoughness = 1.0 - _Gloss; + float roughness = perceptualRoughness * perceptualRoughness; + float specPow = exp2( gloss * 10.0+1.0); +////// Specular: + float NdotL = saturate(dot( normalDirection, lightDirection )); + float LdotH = saturate(dot(lightDirection, halfDirection)); + float4 _specular_var = tex2D(_specular,TRANSFORM_TEX(i.uv0, _specular)); + float3 specularColor = _specular_var.rgb; + float specularMonochrome; + float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex)); + float3 diffuseColor = (_MainTex_var.rgb*_Color.rgb); // Need this for specular when using metallic + diffuseColor = EnergyConservationBetweenDiffuseAndSpecular(diffuseColor, specularColor, specularMonochrome); + specularMonochrome = 1.0-specularMonochrome; + float NdotV = abs(dot( normalDirection, viewDirection )); + float NdotH = saturate(dot( normalDirection, halfDirection )); + float VdotH = saturate(dot( viewDirection, halfDirection )); + float visTerm = SmithJointGGXVisibilityTerm( NdotL, NdotV, roughness ); + float normTerm = GGXTerm(NdotH, roughness); + float specularPBL = (visTerm*normTerm) * UNITY_PI; + #ifdef UNITY_COLORSPACE_GAMMA + specularPBL = sqrt(max(1e-4h, specularPBL)); + #endif + specularPBL = max(0, specularPBL * NdotL); + #if defined(_SPECULARHIGHLIGHTS_OFF) + specularPBL = 0.0; + #endif + specularPBL *= any(specularColor) ? 1.0 : 0.0; + float3 directSpecular = attenColor*specularPBL*FresnelTerm(specularColor, LdotH); + float3 specular = directSpecular; +/////// Diffuse: + NdotL = max(0.0,dot( normalDirection, lightDirection )); + half fd90 = 0.5 + 2 * LdotH * LdotH * (1-gloss); + float nlPow5 = Pow5(1-NdotL); + float nvPow5 = Pow5(1-NdotV); + float3 directDiffuse = ((1 +(fd90 - 1)*nlPow5) * (1 + (fd90 - 1)*nvPow5) * NdotL) * attenColor; + diffuseColor *= 1-specularMonochrome; + float3 diffuse = directDiffuse * diffuseColor; +/// Final Color: + float3 finalColor = diffuse + specular; + fixed4 finalRGBA = fixed4(finalColor * 1,0); + UNITY_APPLY_FOG(i.fogCoord, finalRGBA); + return finalRGBA; + } + ENDCG + } + Pass { + Name "Meta" + Tags { + "LightMode"="Meta" + } + Cull Off + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #define UNITY_PASS_META 1 + #define SHOULD_SAMPLE_SH ( defined (LIGHTMAP_OFF) && defined(DYNAMICLIGHTMAP_OFF) ) + #define _GLOSSYENV 1 + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "UnityStandardBRDF.cginc" + #include "UnityMetaPass.cginc" + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_shadowcaster + #pragma multi_compile LIGHTMAP_OFF LIGHTMAP_ON + #pragma multi_compile DIRLIGHTMAP_OFF DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE + #pragma multi_compile DYNAMICLIGHTMAP_OFF DYNAMICLIGHTMAP_ON + #pragma multi_compile_fog + #pragma only_renderers d3d9 d3d11 glcore gles n3ds wiiu + #pragma target 3.0 + uniform float4 _Color; + uniform sampler2D _MainTex; uniform float4 _MainTex_ST; + uniform float _Gloss; + uniform sampler2D _specular; uniform float4 _specular_ST; + struct VertexInput { + float4 vertex : POSITION; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + float2 texcoord2 : TEXCOORD2; + }; + struct VertexOutput { + float4 pos : SV_POSITION; + float2 uv0 : TEXCOORD0; + float2 uv1 : TEXCOORD1; + float2 uv2 : TEXCOORD2; + float4 posWorld : TEXCOORD3; + }; + VertexOutput vert (VertexInput v) { + VertexOutput o = (VertexOutput)0; + o.uv0 = v.texcoord0; + o.uv1 = v.texcoord1; + o.uv2 = v.texcoord2; + o.posWorld = mul(unity_ObjectToWorld, v.vertex); + o.pos = UnityMetaVertexPosition(v.vertex, v.texcoord1.xy, v.texcoord2.xy, unity_LightmapST, unity_DynamicLightmapST ); + return o; + } + float4 frag(VertexOutput i, float facing : VFACE) : SV_Target { + float isFrontFace = ( facing >= 0 ? 1 : 0 ); + float faceSign = ( facing >= 0 ? 1 : -1 ); + float3 viewDirection = normalize(_WorldSpaceCameraPos.xyz - i.posWorld.xyz); + UnityMetaInput o; + UNITY_INITIALIZE_OUTPUT( UnityMetaInput, o ); + + o.Emission = 0; + + float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex)); + float3 diffColor = (_MainTex_var.rgb*_Color.rgb); + float4 _specular_var = tex2D(_specular,TRANSFORM_TEX(i.uv0, _specular)); + float3 specColor = _specular_var.rgb; + float specularMonochrome = max(max(specColor.r, specColor.g),specColor.b); + diffColor *= (1.0-specularMonochrome); + float roughness = 1.0 - _Gloss; + o.Albedo = diffColor + specColor * roughness * roughness * 0.5; + + return UnityMetaFragment( o ); + } + ENDCG + } + } + FallBack "Diffuse" + CustomEditor "ShaderForgeMaterialInspector" +} diff --git a/RogueKnights/RogueKnights/Assets/Knight/shaders/clothshader.shader.meta b/RogueKnights/RogueKnights/Assets/Knight/shaders/clothshader.shader.meta new file mode 100644 index 0000000..f1e0d5a --- /dev/null +++ b/RogueKnights/RogueKnights/Assets/Knight/shaders/clothshader.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 78284d09d05e88641abe63a080819e34 +timeCreated: 1487601241 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader b/RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader new file mode 100644 index 0000000..c7c6118 --- /dev/null +++ b/RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader @@ -0,0 +1,84 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +// Shader created with Shader Forge v1.32 +// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/ +// Note: Manually altering this data may prevent you from opening it in Shader Forge +/*SF_DATA;ver:1.32;sub:START;pass:START;ps:flbk:Particles/Alpha Blended,iptp:0,cusa:False,bamd:0,lico:1,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:3,bdst:7,dpts:2,wrdp:False,dith:0,rfrpo:True,rfrpn:Refraction,coma:15,ufog:False,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0,fgcg:0,fgcb:0,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:True,fnfb:True;n:type:ShaderForge.SFN_Final,id:4795,x:32716,y:32678,varname:node_4795,prsc:2|emission-2393-OUT,alpha-798-OUT,refract-2440-OUT;n:type:ShaderForge.SFN_Tex2d,id:6074,x:32174,y:32640,ptovrint:False,ptlb:MainTex,ptin:_MainTex,varname:_MainTex,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Multiply,id:2393,x:32470,y:32772,varname:node_2393,prsc:2|A-6074-RGB,B-2053-RGB,C-797-RGB,D-9248-OUT;n:type:ShaderForge.SFN_VertexColor,id:2053,x:32150,y:32767,varname:node_2053,prsc:2;n:type:ShaderForge.SFN_Color,id:797,x:32119,y:32936,ptovrint:True,ptlb:Color,ptin:_TintColor,varname:_TintColor,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.5,c2:0.5,c3:0.5,c4:1;n:type:ShaderForge.SFN_Vector1,id:9248,x:32235,y:33081,varname:node_9248,prsc:2,v1:2;n:type:ShaderForge.SFN_Multiply,id:798,x:32359,y:32914,varname:node_798,prsc:2|A-6074-A,B-2053-A,C-797-A;n:type:ShaderForge.SFN_Tex2d,id:7803,x:32209,y:33186,ptovrint:False,ptlb:Normal,ptin:_Normal,varname:node_7803,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:3,isnm:True;n:type:ShaderForge.SFN_ComponentMask,id:4032,x:32396,y:33277,varname:node_4032,prsc:2,cc1:0,cc2:1,cc3:-1,cc4:-1|IN-7803-RGB;n:type:ShaderForge.SFN_Multiply,id:2440,x:32509,y:33052,varname:node_2440,prsc:2|A-798-OUT,B-4032-OUT;proporder:6074-797-7803;pass:END;sub:END;*/ + +Shader "Custom/particledistort" { + Properties { + _MainTex ("MainTex", 2D) = "white" {} + _TintColor ("Color", Color) = (0.5,0.5,0.5,1) + _Normal ("Normal", 2D) = "bump" {} + [HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 + } + SubShader { + Tags { + "IgnoreProjector"="True" + "Queue"="Transparent" + "RenderType"="Transparent" + } + GrabPass{ } + Pass { + Name "FORWARD" + Tags { + "LightMode"="ForwardBase" + } + Blend SrcAlpha OneMinusSrcAlpha + ZWrite Off + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #define UNITY_PASS_FORWARDBASE + #include "UnityCG.cginc" + #pragma multi_compile_fwdbase + #pragma only_renderers d3d9 d3d11 glcore gles n3ds wiiu + #pragma target 3.0 + uniform sampler2D _GrabTexture; + uniform sampler2D _MainTex; uniform float4 _MainTex_ST; + uniform float4 _TintColor; + uniform sampler2D _Normal; uniform float4 _Normal_ST; + struct VertexInput { + float4 vertex : POSITION; + float2 texcoord0 : TEXCOORD0; + float4 vertexColor : COLOR; + }; + struct VertexOutput { + float4 pos : SV_POSITION; + float2 uv0 : TEXCOORD0; + float4 screenPos : TEXCOORD1; + float4 vertexColor : COLOR; + }; + VertexOutput vert (VertexInput v) { + VertexOutput o = (VertexOutput)0; + o.uv0 = v.texcoord0; + o.vertexColor = v.vertexColor; + o.pos = UnityObjectToClipPos(v.vertex ); + o.screenPos = o.pos; + return o; + } + float4 frag(VertexOutput i) : COLOR { + #if UNITY_UV_STARTS_AT_TOP + float grabSign = -_ProjectionParams.x; + #else + float grabSign = _ProjectionParams.x; + #endif + i.screenPos = float4( i.screenPos.xy / i.screenPos.w, 0, 0 ); + i.screenPos.y *= _ProjectionParams.x; + float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex)); + float node_798 = (_MainTex_var.a*i.vertexColor.a*_TintColor.a); + float3 _Normal_var = UnpackNormal(tex2D(_Normal,TRANSFORM_TEX(i.uv0, _Normal))); + float2 sceneUVs = float2(1,grabSign)*i.screenPos.xy*0.5+0.5 + (node_798*_Normal_var.rgb.rg); + float4 sceneColor = tex2D(_GrabTexture, sceneUVs); +////// Lighting: +////// Emissive: + float3 emissive = (_MainTex_var.rgb*i.vertexColor.rgb*_TintColor.rgb*2.0); + float3 finalColor = emissive; + return fixed4(lerp(sceneColor.rgb, finalColor,node_798),1); + } + ENDCG + } + } + CustomEditor "ShaderForgeMaterialInspector" +} diff --git a/RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader.meta b/RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader.meta new file mode 100644 index 0000000..8c833a9 --- /dev/null +++ b/RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 594bf94255353f543be2a0eb01de7d4a +timeCreated: 1487592795 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/RogueKnights/RogueKnights/Assets/Pipa.meta b/RogueKnights/RogueKnights/Assets/Pipa.meta new file mode 100644 index 0000000..23bb0a1 --- /dev/null +++ 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You can use them as hero,boss,minions,dungeon guardian or any + +purpose that matching your game's theme. + +This set also include 4 material schemes and free sword and shield. + + +polycount : 4694 tris for full body + 286 for sword + 166 for sheild + + +31 animations for movement and combat. + +animation preview : http://www.youtube.com/watch?v=_W8yRI_W3SM + +any question please contact us by + +Face book page +http://www.facebook.com/pages/High-Score-Store/605540566128823 + +twitter +@HighScoreStore
\ No newline at end of file diff --git a/RogueKnights/RogueKnights/Assets/readme.txt.meta b/RogueKnights/RogueKnights/Assets/readme.txt.meta new file mode 100644 index 0000000..9a30ccc --- /dev/null +++ b/RogueKnights/RogueKnights/Assets/readme.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 54864991b7894c84a93fd16d1f03c4f8 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/RogueKnights/RogueKnights/ProjectSettings/TagManager.asset b/RogueKnights/RogueKnights/ProjectSettings/TagManager.asset index 622fabc..966957e 100644 --- a/RogueKnights/RogueKnights/ProjectSettings/TagManager.asset +++ b/RogueKnights/RogueKnights/ProjectSettings/TagManager.asset @@ -15,7 +15,7 @@ TagManager: - PostProcessingMainCamera - Enemy - Knight - - + - Building - - - |