summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2024-04-26 11:17:48 +0800
committerchai <215380520@qq.com>2024-04-26 11:17:48 +0800
commitca66e5cefa0e5ad3c20e37437b7fa4218d727243 (patch)
treeb393131584c3fa0a3a7ca8f665284c352e01b5a6
parent99067a1f14cb67e658cb9a2fc3d6aed399b0cf44 (diff)
+ models
-rw-r--r--RogueKnights/RogueKnights/Assets/Hard Surface Free.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs31
-rw-r--r--RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs.meta11
-rw-r--r--RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader41
-rw-r--r--RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader.meta9
-rw-r--r--RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurfacePro Hidden Front Cut Out Specular.shader13152
-rw-r--r--RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurfacePro Hidden Front Cut Out Specular.shader.meta9
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight.meta9
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models.meta9
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/Materials.meta9
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/Materials/New Material.mat133
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/Materials/New Material.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/Materials/clothColor.mat108
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/Materials/clothColor.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/Materials/knight1Color.mat136
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/Materials/knight1Color.mat.meta9
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/Materials/weaponsColor.mat133
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/Materials/weaponsColor.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/knight.fbxbin0 -> 899024 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/knight.fbx.meta1501
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/knight.prefab3106
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/knight.prefab.meta9
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures.meta9
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/clothColor.pngbin0 -> 1370976 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/clothColor.png.meta76
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/clothNormal.pngbin0 -> 4790902 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/clothNormal.png.meta68
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/clothSpecular.pngbin0 -> 2328405 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/clothSpecular.png.meta76
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/detail1color.pngbin0 -> 1192285 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/detail1color.png.meta68
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/detailNormal.pngbin0 -> 1639707 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/detailNormal.png.meta76
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Color.pngbin0 -> 2072495 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Color.png.meta68
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Normal.pngbin0 -> 3157322 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Normal.png.meta76
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/shaders.meta9
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/shaders/clothshader.shader424
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/shaders/clothshader.shader.meta9
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader84
-rw-r--r--RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader.meta9
-rw-r--r--RogueKnights/RogueKnights/Assets/Pipa.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a.ddsbin0 -> 87536 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a.dds.meta21
-rw-r--r--RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a_h.ddsbin0 -> 11064 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a_h.dds.meta21
-rw-r--r--RogueKnights/RogueKnights/Assets/Pipa/pipa.FBXbin0 -> 793904 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/Pipa/pipa.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/Pipa/stand.mat140
-rw-r--r--RogueKnights/RogueKnights/Assets/Pipa/stand.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/Scripts/Test/TestBuilding/TestBuildingHospital.cs18
-rw-r--r--RogueKnights/RogueKnights/Assets/Scripts/Test/TestBuilding/TestBuildingHospital.cs.meta11
-rw-r--r--RogueKnights/RogueKnights/Assets/Scripts/Test/TestPhysics.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/Scripts/Test/TestPhysics/TestGridCollision.cs22
-rw-r--r--RogueKnights/RogueKnights/Assets/Scripts/Test/TestPhysics/TestGridCollision.cs.meta11
-rw-r--r--RogueKnights/RogueKnights/Assets/_Gold_Knight.prefab2737
-rw-r--r--RogueKnights/RogueKnights/Assets/_Gold_Knight.prefab.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/_Merc_Knight.prefab2737
-rw-r--r--RogueKnights/RogueKnights/Assets/_Merc_Knight.prefab.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/_Royal_Knight.prefab2737
-rw-r--r--RogueKnights/RogueKnights/Assets/_Royal_Knight.prefab.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/_Steel_Knight.prefab2737
-rw-r--r--RogueKnights/RogueKnights/Assets/_Steel_Knight.prefab.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/bundles/prefabs/building.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/bundles/prefabs/building/TestHospital.prefab502
-rw-r--r--RogueKnights/RogueKnights/Assets/bundles/prefabs/building/TestHospital.prefab.meta7
-rw-r--r--RogueKnights/RogueKnights/Assets/demo.unity689
-rw-r--r--RogueKnights/RogueKnights/Assets/demo.unity.meta7
-rw-r--r--RogueKnights/RogueKnights/Assets/demoSettings.lighting66
-rw-r--r--RogueKnights/RogueKnights/Assets/demoSettings.lighting.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/gs01_dDo02_d.mat133
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/gs01_dDo02_d.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/shield_dDo02_d.mat133
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/shield_dDo02_d.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/wk-001_#FE4F00_mod.mat134
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/wk-001_#FE4F00_mod.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight.FBXbin0 -> 1512192 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight.FBX.meta170
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk01.FBXbin0 -> 1755360 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk01.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk02.FBXbin0 -> 1117552 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk02.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk03.FBXbin0 -> 1232032 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk03.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk04.FBXbin0 -> 1260656 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk04.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk05.FBXbin0 -> 1264272 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk05.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@awake.FBXbin0 -> 987248 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@awake.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@breath.FBXbin0 -> 1890304 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@breath.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@die.FBXbin0 -> 1578192 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@die.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard.FBXbin0 -> 774112 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard_hit.FBXbin0 -> 522240 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard_hit.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hold_guard.FBXbin0 -> 1088960 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hold_guard.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hurt.FBXbin0 -> 974448 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hurt.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@idle.FBXbin0 -> 1747184 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@idle.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@parry.FBXbin0 -> 695648 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@parry.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@potion.FBXbin0 -> 1546864 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@potion.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@push.FBXbin0 -> 1260656 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@push.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@quick_block.FBXbin0 -> 1263408 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@quick_block.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run.FBXbin0 -> 1031680 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_L.FBXbin0 -> 1031696 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_L.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_R.FBXbin0 -> 1031696 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_R.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_down.FBXbin0 -> 1718752 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_down.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_idle.FBXbin0 -> 1546880 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_idle.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@standup.FBXbin0 -> 1769872 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@standup.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_L.FBXbin0 -> 1260672 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_L.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_R.FBXbin0 -> 1260672 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_R.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried.FBXbin0 -> 1260656 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried_standup.FBXbin0 -> 2119264 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried_standup.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk.FBXbin0 -> 1260656 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_L.FBXbin0 -> 1260640 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_L.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_R.FBXbin0 -> 1242432 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_R.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_back.FBXbin0 -> 1088960 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_back.FBX.meta109
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/gold_sword.mat54
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/gold_sword.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_gold.mat60
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_gold.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_merc.mat60
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_merc.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_steel.mat54
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_steel.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/knight_royal.mat72
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/knight_royal.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_gold.mat54
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_gold.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_steel.mat54
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_steel.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/sword_steel.mat54
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/materials/sword_steel.mat.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures.meta8
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/cube.pngbin0 -> 22614 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/cube.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_diffuse.pngbin0 -> 1847222 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_diffuse.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_specular.pngbin0 -> 1651768 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_specular.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_normal.pngbin0 -> 1502782 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_normal.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_specular.pngbin0 -> 1723992 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_specular.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/knight_diffuse.pngbin0 -> 1831784 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/knight_diffuse.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_diffuse.pngbin0 -> 497469 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_diffuse.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_normal.pngbin0 -> 301214 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_normal.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_specular.pngbin0 -> 338967 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_specular.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_diffuse.pngbin0 -> 1530532 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_diffuse.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_specular.pngbin0 -> 1390286 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_specular.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_diffuse.pngbin0 -> 307404 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_diffuse.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_gold_specular.pngbin0 -> 370080 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_gold_specular.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_normal.pngbin0 -> 237558 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_normal.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_steel_specular.pngbin0 -> 365588 bytes
-rw-r--r--RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_steel_specular.png.meta114
-rw-r--r--RogueKnights/RogueKnights/Assets/readme.txt27
-rw-r--r--RogueKnights/RogueKnights/Assets/readme.txt.meta7
-rw-r--r--RogueKnights/RogueKnights/ProjectSettings/TagManager.asset2
197 files changed, 38443 insertions, 1 deletions
diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free.meta b/RogueKnights/RogueKnights/Assets/Hard Surface Free.meta
new file mode 100644
index 0000000..b3452e6
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3f8e4f7700030c741b5844a41c7db75d
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor.meta b/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor.meta
new file mode 100644
index 0000000..7b5289a
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7dfab6955af68b0429ceaf84113daed0
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs b/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs
new file mode 100644
index 0000000..2db8663
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs
@@ -0,0 +1,31 @@
+using UnityEngine;
+using UnityEditor;
+using System.Collections;
+
+// Set Fresnel Reflection Value to 1.13 range
+
+public class MaterialValuesCopier : ScriptableObject
+{
+ private static Material mat;
+ private static float frezvalue;
+
+
+ [MenuItem ("Hard Surface / Set Fresnel Reflection Value to 1.13 range")]
+ static void DoRecord()
+ {
+
+ foreach (Material m in Selection.GetFiltered(typeof(Material), SelectionMode.DeepAssets))
+ {
+ Undo.RegisterUndo (m, "Material Copy Change");
+
+ if(m.HasProperty("_FrezPow"))
+ {
+ frezvalue = m.GetFloat("_FrezPow");
+ frezvalue *= 0.0009765625f;
+ m.SetFloat("_FrezPow", frezvalue );
+ }
+
+ }
+ }
+
+ }
diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs.meta b/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs.meta
new file mode 100644
index 0000000..821cf08
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/Editor/Reset Fresnel Reflection Value.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 615ba263e996c9848b201ffe92386474
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders.meta b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders.meta
new file mode 100644
index 0000000..2db780c
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 0c49a6d544654344e9aef174206e6f66
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader
new file mode 100644
index 0000000..cba0cf3
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader
@@ -0,0 +1,41 @@
+//Hard Surface Shader Package, Written for the Unity engine by Bruno Rime: http://www.behance.net/brunorime brunorime@gmail.com
+Shader "HardSurface/Hardsurface Free/Cut Out/Specular"{
+
+Properties {
+ _Color ("Main Color", Color) = (1,1,1,1)
+ _SpecColor ("Specular Color", Color) = (1, 1, 1, 1)
+ _Shininess ("Shininess", Range (0.01, 3)) = 1.5
+ _Gloss("Gloss", Range (0.00, 1)) = .5
+ _Reflection("Reflection", Range (0.00, 1)) = 0.5
+ _Cube ("Reflection Cubemap", Cube) = "Black" { TexGen CubeReflect }
+ _FrezPow("Fresnel Reflection",Range(0,2)) = .25
+ _FrezFalloff("Fresnal/EdgeAlpha Falloff",Range(0,10)) = 4
+ _Metalics("Metalics",Range(0,1)) = .5
+ _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
+
+ _MainTex ("Diffuse(RGB) Alpha(A)",2D) = "White" {}
+ _BumpMap ("Normalmap", 2D) = "Bump" {}
+ _Spec_Gloss_Reflec_Masks ("Spec(R) Gloss(G) Reflec(B)",2D) = "White" {}
+
+
+}
+
+ SubShader {
+
+
+ // Zprime Front Faces
+ Pass {
+ Tags {"Queue" = "Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "LightMode" = "Always"}
+ zwrite on Cull back
+ colormask 0
+ Lighting Off
+ Alphatest Greater [_Cutoff]
+ SetTexture [_MainTex] { combine texture }
+ }
+
+ // Front Faces
+ Tags {"Queue" = "Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
+ UsePass "Hidden/Hardsurface Pro Front Cut Out Specular/FORWARD"
+ }
+ //FallBack "Transparent/Cutout/VertexLit"
+}
diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader.meta b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader.meta
new file mode 100644
index 0000000..adc4015
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurface Free Cut Out Specular.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 93eec0fb919f12e4e942a602fdd70c42
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurfacePro Hidden Front Cut Out Specular.shader b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurfacePro Hidden Front Cut Out Specular.shader
new file mode 100644
index 0000000..ec57429
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurfacePro Hidden Front Cut Out Specular.shader
@@ -0,0 +1,13152 @@
+
+Shader "Hidden/Hardsurface Pro Front Cut Out Specular"{
+
+SubShader { // Shader Model 3
+
+ // Front Faces pass
+
+ //Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
+ zwrite off Cull Back Ztest Lequal
+ Blend SrcAlpha OneMinusSrcAlpha
+ colormask RGBA
+
+
+ Pass {
+ Name "FORWARD"
+ Tags { "LightMode" = "ForwardBase" }
+ AlphaToMask True ColorMask RGB
+Program "vp" {
+// Vertex combos: 6
+// opengl - ALU: 35 to 96
+// d3d9 - ALU: 36 to 98
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 13 [unity_Scale]
+Vector 14 [_WorldSpaceCameraPos]
+Vector 15 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 16 [unity_SHAr]
+Vector 17 [unity_SHAg]
+Vector 18 [unity_SHAb]
+Vector 19 [unity_SHBr]
+Vector 20 [unity_SHBg]
+Vector 21 [unity_SHBb]
+Vector 22 [unity_SHC]
+Vector 23 [_MainTex_ST]
+Vector 24 [_BumpMap_ST]
+"3.0-!!ARBvp1.0
+# 59 ALU
+PARAM c[25] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..24] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MUL R1.xyz, vertex.normal, c[13].w;
+DP3 R2.w, R1, c[6];
+DP3 R0.x, R1, c[5];
+DP3 R0.z, R1, c[7];
+MOV R0.y, R2.w;
+MUL R1, R0.xyzz, R0.yzzx;
+MOV R0.w, c[0].x;
+DP4 R2.z, R0, c[18];
+DP4 R2.y, R0, c[17];
+DP4 R2.x, R0, c[16];
+MUL R0.y, R2.w, R2.w;
+DP4 R3.z, R1, c[21];
+DP4 R3.x, R1, c[19];
+DP4 R3.y, R1, c[20];
+MOV R1.xyz, vertex.attrib[14];
+MAD R0.w, R0.x, R0.x, -R0.y;
+ADD R2.xyz, R2, R3;
+MUL R3.xyz, R0.w, c[22];
+MUL R0.xyz, vertex.normal.zxyw, R1.yzxw;
+MAD R0.xyz, vertex.normal.yzxw, R1.zxyw, -R0;
+ADD result.texcoord[6].xyz, R2, R3;
+MUL R2.xyz, vertex.attrib[14].w, R0;
+MOV R0.w, c[0].x;
+MOV R0.xyz, c[14];
+DP4 R1.z, R0, c[11];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+MAD R3.xyz, R1, c[13].w, -vertex.position;
+MOV R0, c[15];
+DP4 R1.z, R0, c[11];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+DP3 R0.y, R2, c[5];
+DP3 R0.w, -R3, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[13].w;
+DP3 R0.y, R2, c[6];
+DP3 R0.w, -R3, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[13].w;
+DP3 R0.y, R2, c[7];
+DP3 R0.w, -R3, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+DP3 result.texcoord[4].y, R2, R3;
+DP3 result.texcoord[5].y, R2, R1;
+MUL result.texcoord[3], R0, c[13].w;
+DP3 result.texcoord[4].z, vertex.normal, R3;
+DP3 result.texcoord[4].x, vertex.attrib[14], R3;
+DP3 result.texcoord[5].z, vertex.normal, R1;
+DP3 result.texcoord[5].x, vertex.attrib[14], R1;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[24].xyxy, c[24];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[23], c[23].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 59 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [unity_Scale]
+Vector 13 [_WorldSpaceCameraPos]
+Vector 14 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 15 [unity_SHAr]
+Vector 16 [unity_SHAg]
+Vector 17 [unity_SHAb]
+Vector 18 [unity_SHBr]
+Vector 19 [unity_SHBg]
+Vector 20 [unity_SHBb]
+Vector 21 [unity_SHC]
+Vector 22 [_MainTex_ST]
+Vector 23 [_BumpMap_ST]
+"vs_3_0
+; 62 ALU
+dcl_position o0
+dcl_texcoord0 o1
+dcl_texcoord1 o2
+dcl_texcoord2 o3
+dcl_texcoord3 o4
+dcl_texcoord4 o5
+dcl_texcoord5 o6
+dcl_texcoord6 o7
+def c24, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mul r1.xyz, v2, c12.w
+dp3 r2.w, r1, c5
+dp3 r0.x, r1, c4
+dp3 r0.z, r1, c6
+mov r0.y, r2.w
+mul r1, r0.xyzz, r0.yzzx
+mov r0.w, c24.x
+dp4 r2.z, r0, c17
+dp4 r2.y, r0, c16
+dp4 r2.x, r0, c15
+mul r0.y, r2.w, r2.w
+mad r0.w, r0.x, r0.x, -r0.y
+dp4 r3.z, r1, c20
+dp4 r3.y, r1, c19
+dp4 r3.x, r1, c18
+add r2.xyz, r2, r3
+mul r3.xyz, r0.w, c21
+mov r0.xyz, v1
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r0.xyz, v2.yzxw, r0.zxyw, -r1
+add o7.xyz, r2, r3
+mul r2.xyz, v1.w, r0
+mov r0.w, c24.x
+mov r0.xyz, c13
+dp4 r1.z, r0, c10
+dp4 r1.x, r0, c8
+dp4 r1.y, r0, c9
+mad r3.xyz, r1, c12.w, -v0
+mov r0, c10
+dp4 r4.z, c14, r0
+mov r0, c9
+dp4 r4.y, c14, r0
+mov r1, c8
+dp4 r4.x, c14, r1
+dp3 r0.y, r2, c4
+dp3 r0.w, -r3, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul o2, r0, c12.w
+dp3 r0.y, r2, c5
+dp3 r0.w, -r3, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul o3, r0, c12.w
+dp3 r0.y, r2, c6
+dp3 r0.w, -r3, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+dp3 o5.y, r2, r3
+dp3 o6.y, r2, r4
+mul o4, r0, c12.w
+dp3 o5.z, v2, r3
+dp3 o5.x, v1, r3
+dp3 o6.z, v2, r4
+dp3 o6.x, v1, r4
+mad o1.zw, v3.xyxy, c23.xyxy, c23
+mad o1.xy, v3, c22, c22.zwzw
+dp4 o0.w, v0, c3
+dp4 o0.z, v0, c2
+dp4 o0.y, v0, c1
+dp4 o0.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying lowp vec3 xlv_TEXCOORD6;
+varying lowp vec3 xlv_TEXCOORD5;
+varying highp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+uniform highp vec4 unity_SHC;
+uniform highp vec4 unity_SHBr;
+uniform highp vec4 unity_SHBg;
+uniform highp vec4 unity_SHBb;
+uniform highp vec4 unity_SHAr;
+uniform highp vec4 unity_SHAg;
+uniform highp vec4 unity_SHAb;
+
+uniform lowp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec3 shlight;
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ lowp vec3 tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_9;
+ tmpvar_9.w = 1.0;
+ tmpvar_9.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_10;
+ tmpvar_10[0] = _Object2World[0].xyz;
+ tmpvar_10[1] = _Object2World[1].xyz;
+ tmpvar_10[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_11;
+ tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_12;
+ tmpvar_12[0] = tmpvar_1.xyz;
+ tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_12[2] = tmpvar_2;
+ mat3 tmpvar_13;
+ tmpvar_13[0].x = tmpvar_12[0].x;
+ tmpvar_13[0].y = tmpvar_12[1].x;
+ tmpvar_13[0].z = tmpvar_12[2].x;
+ tmpvar_13[1].x = tmpvar_12[0].y;
+ tmpvar_13[1].y = tmpvar_12[1].y;
+ tmpvar_13[1].z = tmpvar_12[2].y;
+ tmpvar_13[2].x = tmpvar_12[0].z;
+ tmpvar_13[2].y = tmpvar_12[1].z;
+ tmpvar_13[2].z = tmpvar_12[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_14;
+ tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz);
+ tmpvar_14.w = tmpvar_11.x;
+ highp vec4 tmpvar_15;
+ tmpvar_15 = (tmpvar_14 * unity_Scale.w);
+ tmpvar_4 = tmpvar_15;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_16;
+ tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz);
+ tmpvar_16.w = tmpvar_11.y;
+ highp vec4 tmpvar_17;
+ tmpvar_17 = (tmpvar_16 * unity_Scale.w);
+ tmpvar_5 = tmpvar_17;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_18;
+ tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz);
+ tmpvar_18.w = tmpvar_11.z;
+ highp vec4 tmpvar_19;
+ tmpvar_19 = (tmpvar_18 * unity_Scale.w);
+ tmpvar_6 = tmpvar_19;
+ mat3 tmpvar_20;
+ tmpvar_20[0] = _Object2World[0].xyz;
+ tmpvar_20[1] = _Object2World[1].xyz;
+ tmpvar_20[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_21;
+ tmpvar_21 = (tmpvar_13 * (_World2Object * _WorldSpaceLightPos0).xyz);
+ tmpvar_7 = tmpvar_21;
+ highp vec4 tmpvar_22;
+ tmpvar_22.w = 1.0;
+ tmpvar_22.xyz = _WorldSpaceCameraPos;
+ highp vec4 tmpvar_23;
+ tmpvar_23.w = 1.0;
+ tmpvar_23.xyz = (tmpvar_20 * (tmpvar_2 * unity_Scale.w));
+ mediump vec3 tmpvar_24;
+ mediump vec4 normal;
+ normal = tmpvar_23;
+ mediump vec3 x3;
+ highp float vC;
+ mediump vec3 x2;
+ mediump vec3 x1;
+ highp float tmpvar_25;
+ tmpvar_25 = dot (unity_SHAr, normal);
+ x1.x = tmpvar_25;
+ highp float tmpvar_26;
+ tmpvar_26 = dot (unity_SHAg, normal);
+ x1.y = tmpvar_26;
+ highp float tmpvar_27;
+ tmpvar_27 = dot (unity_SHAb, normal);
+ x1.z = tmpvar_27;
+ mediump vec4 tmpvar_28;
+ tmpvar_28 = (normal.xyzz * normal.yzzx);
+ highp float tmpvar_29;
+ tmpvar_29 = dot (unity_SHBr, tmpvar_28);
+ x2.x = tmpvar_29;
+ highp float tmpvar_30;
+ tmpvar_30 = dot (unity_SHBg, tmpvar_28);
+ x2.y = tmpvar_30;
+ highp float tmpvar_31;
+ tmpvar_31 = dot (unity_SHBb, tmpvar_28);
+ x2.z = tmpvar_31;
+ mediump float tmpvar_32;
+ tmpvar_32 = ((normal.x * normal.x) - (normal.y * normal.y));
+ vC = tmpvar_32;
+ highp vec3 tmpvar_33;
+ tmpvar_33 = (unity_SHC.xyz * vC);
+ x3 = tmpvar_33;
+ tmpvar_24 = ((x1 + x2) + x3);
+ shlight = tmpvar_24;
+ tmpvar_8 = shlight;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = (tmpvar_13 * (((_World2Object * tmpvar_22).xyz * unity_Scale.w) - _glesVertex.xyz));
+ xlv_TEXCOORD5 = tmpvar_7;
+ xlv_TEXCOORD6 = tmpvar_8;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying lowp vec3 xlv_TEXCOORD6;
+varying lowp vec3 xlv_TEXCOORD5;
+varying highp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform mediump float _Shininess;
+uniform lowp float _Reflection;
+uniform lowp float _Gloss;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp vec4 _SpecColor;
+uniform lowp float _Metalics;
+uniform sampler2D _MainTex;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform samplerCube _Cube;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp vec3 CubeTex;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz;
+ mediump float tmpvar_12;
+ tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x));
+ lowp vec3 tmpvar_13;
+ tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_13);
+ highp vec3 tmpvar_15;
+ tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14));
+ worldRefl = tmpvar_15;
+ mediump vec3 tmpvar_16;
+ tmpvar_16.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_16.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_16.z = dot (tmpvar_4, tmpvar_13);
+ worldNormal = tmpvar_16;
+ lowp float tmpvar_17;
+ tmpvar_17 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_18;
+ tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff);
+ frez = tmpvar_18;
+ lowp vec4 tmpvar_19;
+ tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_20;
+ tmpvar_20 = (frez * _FrezPow);
+ frez = tmpvar_20;
+ lowp float tmpvar_21;
+ tmpvar_21 = ((_Reflection + tmpvar_20) * tmpvar_11.z);
+ CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_21);
+ float tmpvar_22;
+ tmpvar_22 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0);
+ lowp float tmpvar_23;
+ tmpvar_23 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y));
+ lowp vec3 tmpvar_24;
+ tmpvar_24 = mix (CubeTex, (CubeTex * tmpvar_19.xyz), vec3(((1.0 - (tmpvar_22 * tmpvar_22)) * _Metalics)));
+ lowp float tmpvar_25;
+ tmpvar_25 = tmpvar_19.w;
+ lowp vec3 tmpvar_26;
+ tmpvar_26 = (tmpvar_19.xyz * (1.0 - clamp (tmpvar_21, 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_25 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ highp vec3 tmpvar_27;
+ tmpvar_27 = normalize (xlv_TEXCOORD4);
+ lowp vec3 viewDir;
+ viewDir = tmpvar_27;
+ lowp vec4 c_i0_i1;
+ mediump float nh;
+ lowp float tmpvar_28;
+ tmpvar_28 = dot (tmpvar_13, xlv_TEXCOORD5);
+ lowp float tmpvar_29;
+ tmpvar_29 = max (tmpvar_28, (abs (tmpvar_28) * (1.0 - tmpvar_25)));
+ lowp float tmpvar_30;
+ tmpvar_30 = dot (tmpvar_13, normalize ((xlv_TEXCOORD5 + viewDir)));
+ nh = tmpvar_30;
+ mediump float tmpvar_31;
+ tmpvar_31 = max (0.0, nh);
+ nh = tmpvar_31;
+ mediump float tmpvar_32;
+ tmpvar_32 = (pow (tmpvar_31, (tmpvar_12 * 128.0)) * tmpvar_23);
+ mediump vec3 tmpvar_33;
+ tmpvar_33 = ((((tmpvar_26 * _LightColor0.xyz) * tmpvar_29) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_32)) * 2.0);
+ c_i0_i1.xyz = tmpvar_33;
+ mediump float tmpvar_34;
+ tmpvar_34 = (tmpvar_25 + ((_LightColor0.w * _SpecColor.w) * tmpvar_32));
+ c_i0_i1.w = tmpvar_34;
+ c = c_i0_i1;
+ c.xyz = (c_i0_i1.xyz + (tmpvar_26 * xlv_TEXCOORD6));
+ c.xyz = (c.xyz + tmpvar_24);
+ c.w = tmpvar_25;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Bind "texcoord1" TexCoord1
+Vector 13 [unity_Scale]
+Vector 14 [_WorldSpaceCameraPos]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 16 [unity_LightmapST]
+Vector 17 [_MainTex_ST]
+Vector 18 [_BumpMap_ST]
+"3.0-!!ARBvp1.0
+# 35 ALU
+PARAM c[19] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..18] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+MOV R0.xyz, vertex.attrib[14];
+MUL R1.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R1;
+MOV R1.xyz, c[14];
+MOV R1.w, c[0].x;
+DP4 R2.z, R1, c[11];
+DP4 R2.x, R1, c[9];
+DP4 R2.y, R1, c[10];
+MUL R1.xyz, vertex.attrib[14].w, R0;
+MAD R2.xyz, R2, c[13].w, -vertex.position;
+DP3 R0.y, R1, c[5];
+DP3 R0.w, -R2, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[13].w;
+DP3 R0.y, R1, c[6];
+DP3 R0.w, -R2, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[13].w;
+DP3 R0.y, R1, c[7];
+DP3 R0.w, -R2, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+DP3 result.texcoord[4].y, R1, R2;
+MUL result.texcoord[3], R0, c[13].w;
+DP3 result.texcoord[4].z, vertex.normal, R2;
+DP3 result.texcoord[4].x, vertex.attrib[14], R2;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[18].xyxy, c[18];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[17], c[17].zwzw;
+MAD result.texcoord[5].xy, vertex.texcoord[1], c[16], c[16].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 35 instructions, 3 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Bind "texcoord1" TexCoord1
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [unity_Scale]
+Vector 13 [_WorldSpaceCameraPos]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 14 [unity_LightmapST]
+Vector 15 [_MainTex_ST]
+Vector 16 [_BumpMap_ST]
+"vs_3_0
+; 36 ALU
+dcl_position o0
+dcl_texcoord0 o1
+dcl_texcoord1 o2
+dcl_texcoord2 o3
+dcl_texcoord3 o4
+dcl_texcoord4 o5
+dcl_texcoord5 o6
+def c17, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+dcl_texcoord1 v4
+mov r0.xyz, v1
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r0.xyz, v2.yzxw, r0.zxyw, -r1
+mov r1.xyz, c13
+mov r1.w, c17.x
+dp4 r2.z, r1, c10
+dp4 r2.x, r1, c8
+dp4 r2.y, r1, c9
+mul r1.xyz, v1.w, r0
+mad r2.xyz, r2, c12.w, -v0
+dp3 r0.y, r1, c4
+dp3 r0.w, -r2, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul o2, r0, c12.w
+dp3 r0.y, r1, c5
+dp3 r0.w, -r2, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul o3, r0, c12.w
+dp3 r0.y, r1, c6
+dp3 r0.w, -r2, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+dp3 o5.y, r1, r2
+mul o4, r0, c12.w
+dp3 o5.z, v2, r2
+dp3 o5.x, v1, r2
+mad o1.zw, v3.xyxy, c16.xyxy, c16
+mad o1.xy, v3, c15, c15.zwzw
+mad o6.xy, v4, c14, c14.zwzw
+dp4 o0.w, v0, c3
+dp4 o0.z, v0, c2
+dp4 o0.y, v0, c1
+dp4 o0.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec2 xlv_TEXCOORD5;
+varying highp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+uniform highp vec4 unity_LightmapST;
+
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord1;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_7;
+ tmpvar_7.w = 1.0;
+ tmpvar_7.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_8;
+ tmpvar_8[0] = _Object2World[0].xyz;
+ tmpvar_8[1] = _Object2World[1].xyz;
+ tmpvar_8[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_9;
+ tmpvar_9 = (tmpvar_8 * -((((_World2Object * tmpvar_7).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_10;
+ tmpvar_10[0] = tmpvar_1.xyz;
+ tmpvar_10[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_10[2] = tmpvar_2;
+ mat3 tmpvar_11;
+ tmpvar_11[0].x = tmpvar_10[0].x;
+ tmpvar_11[0].y = tmpvar_10[1].x;
+ tmpvar_11[0].z = tmpvar_10[2].x;
+ tmpvar_11[1].x = tmpvar_10[0].y;
+ tmpvar_11[1].y = tmpvar_10[1].y;
+ tmpvar_11[1].z = tmpvar_10[2].y;
+ tmpvar_11[2].x = tmpvar_10[0].z;
+ tmpvar_11[2].y = tmpvar_10[1].z;
+ tmpvar_11[2].z = tmpvar_10[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_12;
+ tmpvar_12.xyz = (tmpvar_11 * v_i0_i1.xyz);
+ tmpvar_12.w = tmpvar_9.x;
+ highp vec4 tmpvar_13;
+ tmpvar_13 = (tmpvar_12 * unity_Scale.w);
+ tmpvar_4 = tmpvar_13;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_14;
+ tmpvar_14.xyz = (tmpvar_11 * v_i0_i1_i2.xyz);
+ tmpvar_14.w = tmpvar_9.y;
+ highp vec4 tmpvar_15;
+ tmpvar_15 = (tmpvar_14 * unity_Scale.w);
+ tmpvar_5 = tmpvar_15;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_16;
+ tmpvar_16.xyz = (tmpvar_11 * v_i0_i1_i2_i3.xyz);
+ tmpvar_16.w = tmpvar_9.z;
+ highp vec4 tmpvar_17;
+ tmpvar_17 = (tmpvar_16 * unity_Scale.w);
+ tmpvar_6 = tmpvar_17;
+ highp vec4 tmpvar_18;
+ tmpvar_18.w = 1.0;
+ tmpvar_18.xyz = _WorldSpaceCameraPos;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = (tmpvar_11 * (((_World2Object * tmpvar_18).xyz * unity_Scale.w) - _glesVertex.xyz));
+ xlv_TEXCOORD5 = ((_glesMultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec2 xlv_TEXCOORD5;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D unity_Lightmap;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp float _Metalics;
+uniform sampler2D _MainTex;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform samplerCube _Cube;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp vec3 CubeTex;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z);
+ CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19);
+ float tmpvar_20;
+ tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0);
+ lowp vec3 tmpvar_21;
+ tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics)));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_17.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ c = vec4(0.0, 0.0, 0.0, 0.0);
+ c.xyz = (tmpvar_23 * (2.0 * texture2D (unity_Lightmap, xlv_TEXCOORD5).xyz));
+ c.w = tmpvar_22;
+ c.xyz = (c.xyz + tmpvar_21);
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 13 [_ProjectionParams]
+Vector 14 [unity_Scale]
+Vector 15 [_WorldSpaceCameraPos]
+Vector 16 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 17 [unity_SHAr]
+Vector 18 [unity_SHAg]
+Vector 19 [unity_SHAb]
+Vector 20 [unity_SHBr]
+Vector 21 [unity_SHBg]
+Vector 22 [unity_SHBb]
+Vector 23 [unity_SHC]
+Vector 24 [_MainTex_ST]
+Vector 25 [_BumpMap_ST]
+"3.0-!!ARBvp1.0
+# 65 ALU
+PARAM c[26] = { { 1, 0.5 },
+ state.matrix.mvp,
+ program.local[5..25] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MUL R1.xyz, vertex.normal, c[14].w;
+DP3 R2.w, R1, c[6];
+DP3 R0.x, R1, c[5];
+DP3 R0.z, R1, c[7];
+MOV R0.y, R2.w;
+MUL R1, R0.xyzz, R0.yzzx;
+MOV R0.w, c[0].x;
+DP4 R2.z, R0, c[19];
+DP4 R2.y, R0, c[18];
+DP4 R2.x, R0, c[17];
+MUL R0.y, R2.w, R2.w;
+DP4 R3.z, R1, c[22];
+DP4 R3.x, R1, c[20];
+DP4 R3.y, R1, c[21];
+MOV R1.xyz, vertex.attrib[14];
+MAD R0.w, R0.x, R0.x, -R0.y;
+ADD R2.xyz, R2, R3;
+MUL R3.xyz, R0.w, c[23];
+MUL R0.xyz, vertex.normal.zxyw, R1.yzxw;
+MAD R0.xyz, vertex.normal.yzxw, R1.zxyw, -R0;
+ADD result.texcoord[6].xyz, R2, R3;
+MUL R2.xyz, vertex.attrib[14].w, R0;
+MOV R0.w, c[0].x;
+MOV R0.xyz, c[15];
+DP4 R1.z, R0, c[11];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+MAD R3.xyz, R1, c[14].w, -vertex.position;
+MOV R0, c[16];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+DP4 R1.z, R0, c[11];
+DP3 result.texcoord[5].y, R2, R1;
+DP3 R0.y, R2, c[5];
+DP3 R0.w, -R3, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[14].w;
+DP3 R0.y, R2, c[6];
+DP3 R0.w, -R3, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[14].w;
+DP3 R0.y, R2, c[7];
+DP3 R0.w, -R3, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[14].w;
+DP4 R0.w, vertex.position, c[4];
+DP4 R0.z, vertex.position, c[3];
+DP3 result.texcoord[5].z, vertex.normal, R1;
+DP4 R0.x, vertex.position, c[1];
+DP4 R0.y, vertex.position, c[2];
+DP3 result.texcoord[4].y, R2, R3;
+MUL R2.xyz, R0.xyww, c[0].y;
+DP3 result.texcoord[5].x, vertex.attrib[14], R1;
+MOV R1.x, R2;
+MUL R1.y, R2, c[13].x;
+DP3 result.texcoord[4].z, vertex.normal, R3;
+DP3 result.texcoord[4].x, vertex.attrib[14], R3;
+ADD result.texcoord[7].xy, R1, R2.z;
+MOV result.position, R0;
+MOV result.texcoord[7].zw, R0;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[25].xyxy, c[25];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[24], c[24].zwzw;
+END
+# 65 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [_ProjectionParams]
+Vector 13 [_ScreenParams]
+Vector 14 [unity_Scale]
+Vector 15 [_WorldSpaceCameraPos]
+Vector 16 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 17 [unity_SHAr]
+Vector 18 [unity_SHAg]
+Vector 19 [unity_SHAb]
+Vector 20 [unity_SHBr]
+Vector 21 [unity_SHBg]
+Vector 22 [unity_SHBb]
+Vector 23 [unity_SHC]
+Vector 24 [_MainTex_ST]
+Vector 25 [_BumpMap_ST]
+"vs_3_0
+; 67 ALU
+dcl_position o0
+dcl_texcoord0 o1
+dcl_texcoord1 o2
+dcl_texcoord2 o3
+dcl_texcoord3 o4
+dcl_texcoord4 o5
+dcl_texcoord5 o6
+dcl_texcoord6 o7
+dcl_texcoord7 o8
+def c26, 1.00000000, 0.50000000, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mul r1.xyz, v2, c14.w
+dp3 r2.w, r1, c5
+dp3 r0.x, r1, c4
+dp3 r0.z, r1, c6
+mov r0.y, r2.w
+mul r1, r0.xyzz, r0.yzzx
+mov r0.w, c26.x
+dp4 r2.z, r0, c19
+dp4 r2.y, r0, c18
+dp4 r2.x, r0, c17
+mul r0.y, r2.w, r2.w
+mad r0.w, r0.x, r0.x, -r0.y
+dp4 r3.z, r1, c22
+dp4 r3.y, r1, c21
+dp4 r3.x, r1, c20
+add r2.xyz, r2, r3
+mul r3.xyz, r0.w, c23
+mov r0.xyz, v1
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r0.xyz, v2.yzxw, r0.zxyw, -r1
+add o7.xyz, r2, r3
+mul r2.xyz, v1.w, r0
+mov r0.w, c26.x
+mov r0.xyz, c15
+dp4 r1.z, r0, c10
+dp4 r1.x, r0, c8
+dp4 r1.y, r0, c9
+mad r3.xyz, r1, c14.w, -v0
+mov r0, c10
+dp4 r4.z, c16, r0
+mov r0, c9
+dp4 r4.y, c16, r0
+mov r1, c8
+dp4 r4.x, c16, r1
+dp3 r0.y, r2, c4
+dp3 r0.w, -r3, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul o2, r0, c14.w
+dp3 r0.y, r2, c5
+dp3 r0.w, -r3, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul o3, r0, c14.w
+dp3 r0.y, r2, c6
+dp3 r0.w, -r3, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+mul o4, r0, c14.w
+dp4 r0.w, v0, c3
+dp4 r0.z, v0, c2
+dp4 r0.x, v0, c0
+dp4 r0.y, v0, c1
+mul r1.xyz, r0.xyww, c26.y
+mul r1.y, r1, c12.x
+dp3 o5.y, r2, r3
+dp3 o6.y, r2, r4
+dp3 o5.z, v2, r3
+dp3 o5.x, v1, r3
+dp3 o6.z, v2, r4
+dp3 o6.x, v1, r4
+mad o8.xy, r1.z, c13.zwzw, r1
+mov o0, r0
+mov o8.zw, r0
+mad o1.zw, v3.xyxy, c25.xyxy, c25
+mad o1.xy, v3, c24, c24.zwzw
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec4 xlv_TEXCOORD7;
+varying lowp vec3 xlv_TEXCOORD6;
+varying lowp vec3 xlv_TEXCOORD5;
+varying highp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+uniform highp vec4 unity_SHC;
+uniform highp vec4 unity_SHBr;
+uniform highp vec4 unity_SHBg;
+uniform highp vec4 unity_SHBb;
+uniform highp vec4 unity_SHAr;
+uniform highp vec4 unity_SHAg;
+uniform highp vec4 unity_SHAb;
+
+uniform lowp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp vec4 _ProjectionParams;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec3 shlight;
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ lowp vec3 tmpvar_7;
+ lowp vec3 tmpvar_8;
+ highp vec4 tmpvar_9;
+ tmpvar_9 = (gl_ModelViewProjectionMatrix * _glesVertex);
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_10;
+ tmpvar_10.w = 1.0;
+ tmpvar_10.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_11;
+ tmpvar_11[0] = _Object2World[0].xyz;
+ tmpvar_11[1] = _Object2World[1].xyz;
+ tmpvar_11[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_12;
+ tmpvar_12 = (tmpvar_11 * -((((_World2Object * tmpvar_10).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_13;
+ tmpvar_13[0] = tmpvar_1.xyz;
+ tmpvar_13[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_13[2] = tmpvar_2;
+ mat3 tmpvar_14;
+ tmpvar_14[0].x = tmpvar_13[0].x;
+ tmpvar_14[0].y = tmpvar_13[1].x;
+ tmpvar_14[0].z = tmpvar_13[2].x;
+ tmpvar_14[1].x = tmpvar_13[0].y;
+ tmpvar_14[1].y = tmpvar_13[1].y;
+ tmpvar_14[1].z = tmpvar_13[2].y;
+ tmpvar_14[2].x = tmpvar_13[0].z;
+ tmpvar_14[2].y = tmpvar_13[1].z;
+ tmpvar_14[2].z = tmpvar_13[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_15;
+ tmpvar_15.xyz = (tmpvar_14 * v_i0_i1.xyz);
+ tmpvar_15.w = tmpvar_12.x;
+ highp vec4 tmpvar_16;
+ tmpvar_16 = (tmpvar_15 * unity_Scale.w);
+ tmpvar_4 = tmpvar_16;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_17;
+ tmpvar_17.xyz = (tmpvar_14 * v_i0_i1_i2.xyz);
+ tmpvar_17.w = tmpvar_12.y;
+ highp vec4 tmpvar_18;
+ tmpvar_18 = (tmpvar_17 * unity_Scale.w);
+ tmpvar_5 = tmpvar_18;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_19;
+ tmpvar_19.xyz = (tmpvar_14 * v_i0_i1_i2_i3.xyz);
+ tmpvar_19.w = tmpvar_12.z;
+ highp vec4 tmpvar_20;
+ tmpvar_20 = (tmpvar_19 * unity_Scale.w);
+ tmpvar_6 = tmpvar_20;
+ mat3 tmpvar_21;
+ tmpvar_21[0] = _Object2World[0].xyz;
+ tmpvar_21[1] = _Object2World[1].xyz;
+ tmpvar_21[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_22;
+ tmpvar_22 = (tmpvar_14 * (_World2Object * _WorldSpaceLightPos0).xyz);
+ tmpvar_7 = tmpvar_22;
+ highp vec4 tmpvar_23;
+ tmpvar_23.w = 1.0;
+ tmpvar_23.xyz = _WorldSpaceCameraPos;
+ highp vec4 tmpvar_24;
+ tmpvar_24.w = 1.0;
+ tmpvar_24.xyz = (tmpvar_21 * (tmpvar_2 * unity_Scale.w));
+ mediump vec3 tmpvar_25;
+ mediump vec4 normal;
+ normal = tmpvar_24;
+ mediump vec3 x3;
+ highp float vC;
+ mediump vec3 x2;
+ mediump vec3 x1;
+ highp float tmpvar_26;
+ tmpvar_26 = dot (unity_SHAr, normal);
+ x1.x = tmpvar_26;
+ highp float tmpvar_27;
+ tmpvar_27 = dot (unity_SHAg, normal);
+ x1.y = tmpvar_27;
+ highp float tmpvar_28;
+ tmpvar_28 = dot (unity_SHAb, normal);
+ x1.z = tmpvar_28;
+ mediump vec4 tmpvar_29;
+ tmpvar_29 = (normal.xyzz * normal.yzzx);
+ highp float tmpvar_30;
+ tmpvar_30 = dot (unity_SHBr, tmpvar_29);
+ x2.x = tmpvar_30;
+ highp float tmpvar_31;
+ tmpvar_31 = dot (unity_SHBg, tmpvar_29);
+ x2.y = tmpvar_31;
+ highp float tmpvar_32;
+ tmpvar_32 = dot (unity_SHBb, tmpvar_29);
+ x2.z = tmpvar_32;
+ mediump float tmpvar_33;
+ tmpvar_33 = ((normal.x * normal.x) - (normal.y * normal.y));
+ vC = tmpvar_33;
+ highp vec3 tmpvar_34;
+ tmpvar_34 = (unity_SHC.xyz * vC);
+ x3 = tmpvar_34;
+ tmpvar_25 = ((x1 + x2) + x3);
+ shlight = tmpvar_25;
+ tmpvar_8 = shlight;
+ highp vec4 o_i0;
+ highp vec4 tmpvar_35;
+ tmpvar_35 = (tmpvar_9 * 0.5);
+ o_i0 = tmpvar_35;
+ highp vec2 tmpvar_36;
+ tmpvar_36.x = tmpvar_35.x;
+ tmpvar_36.y = (tmpvar_35.y * _ProjectionParams.x);
+ o_i0.xy = (tmpvar_36 + tmpvar_35.w);
+ o_i0.zw = tmpvar_9.zw;
+ gl_Position = tmpvar_9;
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = (tmpvar_14 * (((_World2Object * tmpvar_23).xyz * unity_Scale.w) - _glesVertex.xyz));
+ xlv_TEXCOORD5 = tmpvar_7;
+ xlv_TEXCOORD6 = tmpvar_8;
+ xlv_TEXCOORD7 = o_i0;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec4 xlv_TEXCOORD7;
+varying lowp vec3 xlv_TEXCOORD6;
+varying lowp vec3 xlv_TEXCOORD5;
+varying highp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform mediump float _Shininess;
+uniform lowp float _Reflection;
+uniform lowp float _Gloss;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp vec4 _SpecColor;
+uniform sampler2D _ShadowMapTexture;
+uniform lowp float _Metalics;
+uniform sampler2D _MainTex;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform samplerCube _Cube;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp vec3 CubeTex;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz;
+ mediump float tmpvar_12;
+ tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x));
+ lowp vec3 tmpvar_13;
+ tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_13);
+ highp vec3 tmpvar_15;
+ tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14));
+ worldRefl = tmpvar_15;
+ mediump vec3 tmpvar_16;
+ tmpvar_16.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_16.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_16.z = dot (tmpvar_4, tmpvar_13);
+ worldNormal = tmpvar_16;
+ lowp float tmpvar_17;
+ tmpvar_17 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_18;
+ tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff);
+ frez = tmpvar_18;
+ lowp vec4 tmpvar_19;
+ tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_20;
+ tmpvar_20 = (frez * _FrezPow);
+ frez = tmpvar_20;
+ lowp float tmpvar_21;
+ tmpvar_21 = ((_Reflection + tmpvar_20) * tmpvar_11.z);
+ CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_21);
+ float tmpvar_22;
+ tmpvar_22 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0);
+ lowp float tmpvar_23;
+ tmpvar_23 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y));
+ lowp vec3 tmpvar_24;
+ tmpvar_24 = mix (CubeTex, (CubeTex * tmpvar_19.xyz), vec3(((1.0 - (tmpvar_22 * tmpvar_22)) * _Metalics)));
+ lowp float tmpvar_25;
+ tmpvar_25 = tmpvar_19.w;
+ lowp vec3 tmpvar_26;
+ tmpvar_26 = (tmpvar_19.xyz * (1.0 - clamp (tmpvar_21, 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_25 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ lowp float tmpvar_27;
+ tmpvar_27 = texture2DProj (_ShadowMapTexture, xlv_TEXCOORD7).x;
+ highp vec3 tmpvar_28;
+ tmpvar_28 = normalize (xlv_TEXCOORD4);
+ lowp vec3 viewDir;
+ viewDir = tmpvar_28;
+ lowp vec4 c_i0_i1;
+ mediump float nh;
+ lowp float tmpvar_29;
+ tmpvar_29 = dot (tmpvar_13, xlv_TEXCOORD5);
+ lowp float tmpvar_30;
+ tmpvar_30 = max (tmpvar_29, (abs (tmpvar_29) * (1.0 - tmpvar_25)));
+ lowp float tmpvar_31;
+ tmpvar_31 = dot (tmpvar_13, normalize ((xlv_TEXCOORD5 + viewDir)));
+ nh = tmpvar_31;
+ mediump float tmpvar_32;
+ tmpvar_32 = max (0.0, nh);
+ nh = tmpvar_32;
+ mediump float tmpvar_33;
+ tmpvar_33 = (pow (tmpvar_32, (tmpvar_12 * 128.0)) * tmpvar_23);
+ mediump vec3 tmpvar_34;
+ tmpvar_34 = ((((tmpvar_26 * _LightColor0.xyz) * tmpvar_30) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_33)) * (tmpvar_27 * 2.0));
+ c_i0_i1.xyz = tmpvar_34;
+ mediump float tmpvar_35;
+ tmpvar_35 = (tmpvar_25 + (((_LightColor0.w * _SpecColor.w) * tmpvar_33) * tmpvar_27));
+ c_i0_i1.w = tmpvar_35;
+ c = c_i0_i1;
+ c.xyz = (c_i0_i1.xyz + (tmpvar_26 * xlv_TEXCOORD6));
+ c.xyz = (c.xyz + tmpvar_24);
+ c.w = tmpvar_25;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Bind "texcoord1" TexCoord1
+Vector 13 [_ProjectionParams]
+Vector 14 [unity_Scale]
+Vector 15 [_WorldSpaceCameraPos]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 17 [unity_LightmapST]
+Vector 18 [_MainTex_ST]
+Vector 19 [_BumpMap_ST]
+"3.0-!!ARBvp1.0
+# 40 ALU
+PARAM c[20] = { { 1, 0.5 },
+ state.matrix.mvp,
+ program.local[5..19] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+MOV R0.xyz, vertex.attrib[14];
+MUL R1.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R1;
+MOV R1.xyz, c[15];
+MOV R1.w, c[0].x;
+DP4 R2.z, R1, c[11];
+DP4 R2.x, R1, c[9];
+DP4 R2.y, R1, c[10];
+MUL R1.xyz, vertex.attrib[14].w, R0;
+MAD R2.xyz, R2, c[14].w, -vertex.position;
+DP3 R0.y, R1, c[5];
+DP3 R0.w, -R2, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[14].w;
+DP3 R0.y, R1, c[6];
+DP3 R0.w, -R2, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[14].w;
+DP3 R0.y, R1, c[7];
+DP3 R0.w, -R2, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[14].w;
+DP4 R0.w, vertex.position, c[4];
+DP4 R0.z, vertex.position, c[3];
+DP4 R0.x, vertex.position, c[1];
+DP4 R0.y, vertex.position, c[2];
+DP3 result.texcoord[4].y, R1, R2;
+MUL R1.xyz, R0.xyww, c[0].y;
+MUL R1.y, R1, c[13].x;
+DP3 result.texcoord[4].z, vertex.normal, R2;
+DP3 result.texcoord[4].x, vertex.attrib[14], R2;
+ADD result.texcoord[7].xy, R1, R1.z;
+MOV result.position, R0;
+MOV result.texcoord[7].zw, R0;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[19].xyxy, c[19];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[18], c[18].zwzw;
+MAD result.texcoord[5].xy, vertex.texcoord[1], c[17], c[17].zwzw;
+END
+# 40 instructions, 3 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Bind "texcoord1" TexCoord1
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [_ProjectionParams]
+Vector 13 [_ScreenParams]
+Vector 14 [unity_Scale]
+Vector 15 [_WorldSpaceCameraPos]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 16 [unity_LightmapST]
+Vector 17 [_MainTex_ST]
+Vector 18 [_BumpMap_ST]
+"vs_3_0
+; 41 ALU
+dcl_position o0
+dcl_texcoord0 o1
+dcl_texcoord1 o2
+dcl_texcoord2 o3
+dcl_texcoord3 o4
+dcl_texcoord4 o5
+dcl_texcoord5 o6
+dcl_texcoord7 o7
+def c19, 1.00000000, 0.50000000, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+dcl_texcoord1 v4
+mov r0.xyz, v1
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r0.xyz, v2.yzxw, r0.zxyw, -r1
+mov r1.xyz, c15
+mov r1.w, c19.x
+dp4 r2.z, r1, c10
+dp4 r2.x, r1, c8
+dp4 r2.y, r1, c9
+mul r1.xyz, v1.w, r0
+mad r2.xyz, r2, c14.w, -v0
+dp3 r0.y, r1, c4
+dp3 r0.w, -r2, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul o2, r0, c14.w
+dp3 r0.y, r1, c5
+dp3 r0.w, -r2, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul o3, r0, c14.w
+dp3 r0.y, r1, c6
+dp3 r0.w, -r2, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+mul o4, r0, c14.w
+dp4 r0.w, v0, c3
+dp4 r0.z, v0, c2
+dp4 r0.x, v0, c0
+dp4 r0.y, v0, c1
+dp3 o5.y, r1, r2
+mul r1.xyz, r0.xyww, c19.y
+mul r1.y, r1, c12.x
+dp3 o5.z, v2, r2
+dp3 o5.x, v1, r2
+mad o7.xy, r1.z, c13.zwzw, r1
+mov o0, r0
+mov o7.zw, r0
+mad o1.zw, v3.xyxy, c18.xyxy, c18
+mad o1.xy, v3, c17, c17.zwzw
+mad o6.xy, v4, c16, c16.zwzw
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec4 xlv_TEXCOORD7;
+varying highp vec2 xlv_TEXCOORD5;
+varying highp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+uniform highp vec4 unity_LightmapST;
+
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp vec4 _ProjectionParams;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord1;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ highp vec4 tmpvar_7;
+ tmpvar_7 = (gl_ModelViewProjectionMatrix * _glesVertex);
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_8;
+ tmpvar_8.w = 1.0;
+ tmpvar_8.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_9;
+ tmpvar_9[0] = _Object2World[0].xyz;
+ tmpvar_9[1] = _Object2World[1].xyz;
+ tmpvar_9[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_10;
+ tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_11;
+ tmpvar_11[0] = tmpvar_1.xyz;
+ tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_11[2] = tmpvar_2;
+ mat3 tmpvar_12;
+ tmpvar_12[0].x = tmpvar_11[0].x;
+ tmpvar_12[0].y = tmpvar_11[1].x;
+ tmpvar_12[0].z = tmpvar_11[2].x;
+ tmpvar_12[1].x = tmpvar_11[0].y;
+ tmpvar_12[1].y = tmpvar_11[1].y;
+ tmpvar_12[1].z = tmpvar_11[2].y;
+ tmpvar_12[2].x = tmpvar_11[0].z;
+ tmpvar_12[2].y = tmpvar_11[1].z;
+ tmpvar_12[2].z = tmpvar_11[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_13;
+ tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz);
+ tmpvar_13.w = tmpvar_10.x;
+ highp vec4 tmpvar_14;
+ tmpvar_14 = (tmpvar_13 * unity_Scale.w);
+ tmpvar_4 = tmpvar_14;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_15;
+ tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz);
+ tmpvar_15.w = tmpvar_10.y;
+ highp vec4 tmpvar_16;
+ tmpvar_16 = (tmpvar_15 * unity_Scale.w);
+ tmpvar_5 = tmpvar_16;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_17;
+ tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz);
+ tmpvar_17.w = tmpvar_10.z;
+ highp vec4 tmpvar_18;
+ tmpvar_18 = (tmpvar_17 * unity_Scale.w);
+ tmpvar_6 = tmpvar_18;
+ highp vec4 tmpvar_19;
+ tmpvar_19.w = 1.0;
+ tmpvar_19.xyz = _WorldSpaceCameraPos;
+ highp vec4 o_i0;
+ highp vec4 tmpvar_20;
+ tmpvar_20 = (tmpvar_7 * 0.5);
+ o_i0 = tmpvar_20;
+ highp vec2 tmpvar_21;
+ tmpvar_21.x = tmpvar_20.x;
+ tmpvar_21.y = (tmpvar_20.y * _ProjectionParams.x);
+ o_i0.xy = (tmpvar_21 + tmpvar_20.w);
+ o_i0.zw = tmpvar_7.zw;
+ gl_Position = tmpvar_7;
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = (tmpvar_12 * (((_World2Object * tmpvar_19).xyz * unity_Scale.w) - _glesVertex.xyz));
+ xlv_TEXCOORD5 = ((_glesMultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
+ xlv_TEXCOORD7 = o_i0;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec4 xlv_TEXCOORD7;
+varying highp vec2 xlv_TEXCOORD5;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D unity_Lightmap;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform sampler2D _ShadowMapTexture;
+uniform lowp float _Metalics;
+uniform sampler2D _MainTex;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform samplerCube _Cube;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp vec3 CubeTex;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z);
+ CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19);
+ float tmpvar_20;
+ tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0);
+ lowp vec3 tmpvar_21;
+ tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics)));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_17.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ c = vec4(0.0, 0.0, 0.0, 0.0);
+ c.xyz = (tmpvar_23 * min ((2.0 * texture2D (unity_Lightmap, xlv_TEXCOORD5).xyz), vec3((texture2DProj (_ShadowMapTexture, xlv_TEXCOORD7).x * 2.0))));
+ c.w = tmpvar_22;
+ c.xyz = (c.xyz + tmpvar_21);
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 13 [unity_Scale]
+Vector 14 [_WorldSpaceCameraPos]
+Vector 15 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 16 [unity_4LightPosX0]
+Vector 17 [unity_4LightPosY0]
+Vector 18 [unity_4LightPosZ0]
+Vector 19 [unity_4LightAtten0]
+Vector 20 [unity_LightColor0]
+Vector 21 [unity_LightColor1]
+Vector 22 [unity_LightColor2]
+Vector 23 [unity_LightColor3]
+Vector 24 [unity_SHAr]
+Vector 25 [unity_SHAg]
+Vector 26 [unity_SHAb]
+Vector 27 [unity_SHBr]
+Vector 28 [unity_SHBg]
+Vector 29 [unity_SHBb]
+Vector 30 [unity_SHC]
+Vector 31 [_MainTex_ST]
+Vector 32 [_BumpMap_ST]
+"3.0-!!ARBvp1.0
+# 90 ALU
+PARAM c[33] = { { 1, 0 },
+ state.matrix.mvp,
+ program.local[5..32] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+MUL R3.xyz, vertex.normal, c[13].w;
+DP4 R0.x, vertex.position, c[6];
+ADD R1, -R0.x, c[17];
+DP3 R3.w, R3, c[6];
+DP3 R4.x, R3, c[5];
+DP3 R3.x, R3, c[7];
+MUL R2, R3.w, R1;
+DP4 R0.x, vertex.position, c[5];
+ADD R0, -R0.x, c[16];
+MUL R1, R1, R1;
+MOV R4.z, R3.x;
+MAD R2, R4.x, R0, R2;
+MOV R4.w, c[0].x;
+DP4 R4.y, vertex.position, c[7];
+MAD R1, R0, R0, R1;
+ADD R0, -R4.y, c[18];
+MAD R1, R0, R0, R1;
+MAD R0, R3.x, R0, R2;
+MUL R2, R1, c[19];
+MOV R4.y, R3.w;
+RSQ R1.x, R1.x;
+RSQ R1.y, R1.y;
+RSQ R1.w, R1.w;
+RSQ R1.z, R1.z;
+MUL R0, R0, R1;
+ADD R1, R2, c[0].x;
+DP4 R2.z, R4, c[26];
+DP4 R2.y, R4, c[25];
+DP4 R2.x, R4, c[24];
+RCP R1.x, R1.x;
+RCP R1.y, R1.y;
+RCP R1.w, R1.w;
+RCP R1.z, R1.z;
+MAX R0, R0, c[0].y;
+MUL R0, R0, R1;
+MUL R1.xyz, R0.y, c[21];
+MAD R1.xyz, R0.x, c[20], R1;
+MAD R0.xyz, R0.z, c[22], R1;
+MUL R1, R4.xyzz, R4.yzzx;
+MAD R0.xyz, R0.w, c[23], R0;
+MUL R0.w, R3, R3;
+MAD R0.w, R4.x, R4.x, -R0;
+MUL R4.xyz, R0.w, c[30];
+MOV R0.w, c[0].x;
+DP4 R3.z, R1, c[29];
+DP4 R3.y, R1, c[28];
+DP4 R3.x, R1, c[27];
+ADD R1.xyz, R2, R3;
+ADD R1.xyz, R1, R4;
+ADD result.texcoord[6].xyz, R1, R0;
+MOV R0.xyz, c[14];
+MOV R2.xyz, vertex.attrib[14];
+MUL R3.xyz, vertex.normal.zxyw, R2.yzxw;
+MAD R2.xyz, vertex.normal.yzxw, R2.zxyw, -R3;
+MUL R2.xyz, vertex.attrib[14].w, R2;
+DP4 R1.z, R0, c[11];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+MAD R3.xyz, R1, c[13].w, -vertex.position;
+MOV R0, c[15];
+DP4 R1.z, R0, c[11];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+DP3 R0.y, R2, c[5];
+DP3 R0.w, -R3, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[13].w;
+DP3 R0.y, R2, c[6];
+DP3 R0.w, -R3, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[13].w;
+DP3 R0.y, R2, c[7];
+DP3 R0.w, -R3, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+DP3 result.texcoord[4].y, R2, R3;
+DP3 result.texcoord[5].y, R2, R1;
+MUL result.texcoord[3], R0, c[13].w;
+DP3 result.texcoord[4].z, vertex.normal, R3;
+DP3 result.texcoord[4].x, vertex.attrib[14], R3;
+DP3 result.texcoord[5].z, vertex.normal, R1;
+DP3 result.texcoord[5].x, vertex.attrib[14], R1;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[32].xyxy, c[32];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[31], c[31].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 90 instructions, 5 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [unity_Scale]
+Vector 13 [_WorldSpaceCameraPos]
+Vector 14 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 15 [unity_4LightPosX0]
+Vector 16 [unity_4LightPosY0]
+Vector 17 [unity_4LightPosZ0]
+Vector 18 [unity_4LightAtten0]
+Vector 19 [unity_LightColor0]
+Vector 20 [unity_LightColor1]
+Vector 21 [unity_LightColor2]
+Vector 22 [unity_LightColor3]
+Vector 23 [unity_SHAr]
+Vector 24 [unity_SHAg]
+Vector 25 [unity_SHAb]
+Vector 26 [unity_SHBr]
+Vector 27 [unity_SHBg]
+Vector 28 [unity_SHBb]
+Vector 29 [unity_SHC]
+Vector 30 [_MainTex_ST]
+Vector 31 [_BumpMap_ST]
+"vs_3_0
+; 93 ALU
+dcl_position o0
+dcl_texcoord0 o1
+dcl_texcoord1 o2
+dcl_texcoord2 o3
+dcl_texcoord3 o4
+dcl_texcoord4 o5
+dcl_texcoord5 o6
+dcl_texcoord6 o7
+def c32, 1.00000000, 0.00000000, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mul r3.xyz, v2, c12.w
+dp4 r0.x, v0, c5
+add r1, -r0.x, c16
+dp3 r3.w, r3, c5
+dp3 r4.x, r3, c4
+dp3 r3.x, r3, c6
+mul r2, r3.w, r1
+dp4 r0.x, v0, c4
+add r0, -r0.x, c15
+mul r1, r1, r1
+mov r4.z, r3.x
+mad r2, r4.x, r0, r2
+mov r4.w, c32.x
+dp4 r4.y, v0, c6
+mad r1, r0, r0, r1
+add r0, -r4.y, c17
+mad r1, r0, r0, r1
+mad r0, r3.x, r0, r2
+mul r2, r1, c18
+mov r4.y, r3.w
+rsq r1.x, r1.x
+rsq r1.y, r1.y
+rsq r1.w, r1.w
+rsq r1.z, r1.z
+mul r0, r0, r1
+add r1, r2, c32.x
+dp4 r2.z, r4, c25
+dp4 r2.y, r4, c24
+dp4 r2.x, r4, c23
+rcp r1.x, r1.x
+rcp r1.y, r1.y
+rcp r1.w, r1.w
+rcp r1.z, r1.z
+max r0, r0, c32.y
+mul r0, r0, r1
+mul r1.xyz, r0.y, c20
+mad r1.xyz, r0.x, c19, r1
+mad r0.xyz, r0.z, c21, r1
+mad r1.xyz, r0.w, c22, r0
+mul r0, r4.xyzz, r4.yzzx
+dp4 r3.z, r0, c28
+dp4 r3.y, r0, c27
+dp4 r3.x, r0, c26
+mul r1.w, r3, r3
+mad r0.x, r4, r4, -r1.w
+add r2.xyz, r2, r3
+mul r3.xyz, r0.x, c29
+add r3.xyz, r2, r3
+mov r0.xyz, v1
+mul r2.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r0.xyz, v2.yzxw, r0.zxyw, -r2
+mul r2.xyz, v1.w, r0
+add o7.xyz, r3, r1
+mov r0.w, c32.x
+mov r0.xyz, c13
+dp4 r1.z, r0, c10
+dp4 r1.x, r0, c8
+dp4 r1.y, r0, c9
+mad r3.xyz, r1, c12.w, -v0
+mov r0, c10
+dp4 r4.z, c14, r0
+mov r0, c9
+dp4 r4.y, c14, r0
+mov r1, c8
+dp4 r4.x, c14, r1
+dp3 r0.y, r2, c4
+dp3 r0.w, -r3, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul o2, r0, c12.w
+dp3 r0.y, r2, c5
+dp3 r0.w, -r3, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul o3, r0, c12.w
+dp3 r0.y, r2, c6
+dp3 r0.w, -r3, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+dp3 o5.y, r2, r3
+dp3 o6.y, r2, r4
+mul o4, r0, c12.w
+dp3 o5.z, v2, r3
+dp3 o5.x, v1, r3
+dp3 o6.z, v2, r4
+dp3 o6.x, v1, r4
+mad o1.zw, v3.xyxy, c31.xyxy, c31
+mad o1.xy, v3, c30, c30.zwzw
+dp4 o0.w, v0, c3
+dp4 o0.z, v0, c2
+dp4 o0.y, v0, c1
+dp4 o0.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying lowp vec3 xlv_TEXCOORD6;
+varying lowp vec3 xlv_TEXCOORD5;
+varying highp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+uniform highp vec4 unity_SHC;
+uniform highp vec4 unity_SHBr;
+uniform highp vec4 unity_SHBg;
+uniform highp vec4 unity_SHBb;
+uniform highp vec4 unity_SHAr;
+uniform highp vec4 unity_SHAg;
+uniform highp vec4 unity_SHAb;
+uniform highp vec3 unity_LightColor3;
+uniform highp vec3 unity_LightColor2;
+uniform highp vec3 unity_LightColor1;
+uniform highp vec3 unity_LightColor0;
+uniform highp vec4 unity_4LightPosZ0;
+uniform highp vec4 unity_4LightPosY0;
+uniform highp vec4 unity_4LightPosX0;
+uniform highp vec4 unity_4LightAtten0;
+
+uniform lowp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec3 shlight;
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ lowp vec3 tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_9;
+ tmpvar_9.w = 1.0;
+ tmpvar_9.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_10;
+ tmpvar_10[0] = _Object2World[0].xyz;
+ tmpvar_10[1] = _Object2World[1].xyz;
+ tmpvar_10[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_11;
+ tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_12;
+ tmpvar_12[0] = tmpvar_1.xyz;
+ tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_12[2] = tmpvar_2;
+ mat3 tmpvar_13;
+ tmpvar_13[0].x = tmpvar_12[0].x;
+ tmpvar_13[0].y = tmpvar_12[1].x;
+ tmpvar_13[0].z = tmpvar_12[2].x;
+ tmpvar_13[1].x = tmpvar_12[0].y;
+ tmpvar_13[1].y = tmpvar_12[1].y;
+ tmpvar_13[1].z = tmpvar_12[2].y;
+ tmpvar_13[2].x = tmpvar_12[0].z;
+ tmpvar_13[2].y = tmpvar_12[1].z;
+ tmpvar_13[2].z = tmpvar_12[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_14;
+ tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz);
+ tmpvar_14.w = tmpvar_11.x;
+ highp vec4 tmpvar_15;
+ tmpvar_15 = (tmpvar_14 * unity_Scale.w);
+ tmpvar_4 = tmpvar_15;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_16;
+ tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz);
+ tmpvar_16.w = tmpvar_11.y;
+ highp vec4 tmpvar_17;
+ tmpvar_17 = (tmpvar_16 * unity_Scale.w);
+ tmpvar_5 = tmpvar_17;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_18;
+ tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz);
+ tmpvar_18.w = tmpvar_11.z;
+ highp vec4 tmpvar_19;
+ tmpvar_19 = (tmpvar_18 * unity_Scale.w);
+ tmpvar_6 = tmpvar_19;
+ mat3 tmpvar_20;
+ tmpvar_20[0] = _Object2World[0].xyz;
+ tmpvar_20[1] = _Object2World[1].xyz;
+ tmpvar_20[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_21;
+ tmpvar_21 = (tmpvar_20 * (tmpvar_2 * unity_Scale.w));
+ highp vec3 tmpvar_22;
+ tmpvar_22 = (tmpvar_13 * (_World2Object * _WorldSpaceLightPos0).xyz);
+ tmpvar_7 = tmpvar_22;
+ highp vec4 tmpvar_23;
+ tmpvar_23.w = 1.0;
+ tmpvar_23.xyz = _WorldSpaceCameraPos;
+ highp vec4 tmpvar_24;
+ tmpvar_24.w = 1.0;
+ tmpvar_24.xyz = tmpvar_21;
+ mediump vec3 tmpvar_25;
+ mediump vec4 normal;
+ normal = tmpvar_24;
+ mediump vec3 x3;
+ highp float vC;
+ mediump vec3 x2;
+ mediump vec3 x1;
+ highp float tmpvar_26;
+ tmpvar_26 = dot (unity_SHAr, normal);
+ x1.x = tmpvar_26;
+ highp float tmpvar_27;
+ tmpvar_27 = dot (unity_SHAg, normal);
+ x1.y = tmpvar_27;
+ highp float tmpvar_28;
+ tmpvar_28 = dot (unity_SHAb, normal);
+ x1.z = tmpvar_28;
+ mediump vec4 tmpvar_29;
+ tmpvar_29 = (normal.xyzz * normal.yzzx);
+ highp float tmpvar_30;
+ tmpvar_30 = dot (unity_SHBr, tmpvar_29);
+ x2.x = tmpvar_30;
+ highp float tmpvar_31;
+ tmpvar_31 = dot (unity_SHBg, tmpvar_29);
+ x2.y = tmpvar_31;
+ highp float tmpvar_32;
+ tmpvar_32 = dot (unity_SHBb, tmpvar_29);
+ x2.z = tmpvar_32;
+ mediump float tmpvar_33;
+ tmpvar_33 = ((normal.x * normal.x) - (normal.y * normal.y));
+ vC = tmpvar_33;
+ highp vec3 tmpvar_34;
+ tmpvar_34 = (unity_SHC.xyz * vC);
+ x3 = tmpvar_34;
+ tmpvar_25 = ((x1 + x2) + x3);
+ shlight = tmpvar_25;
+ tmpvar_8 = shlight;
+ highp vec3 tmpvar_35;
+ tmpvar_35 = (_Object2World * _glesVertex).xyz;
+ highp vec4 tmpvar_36;
+ tmpvar_36 = (unity_4LightPosX0 - tmpvar_35.x);
+ highp vec4 tmpvar_37;
+ tmpvar_37 = (unity_4LightPosY0 - tmpvar_35.y);
+ highp vec4 tmpvar_38;
+ tmpvar_38 = (unity_4LightPosZ0 - tmpvar_35.z);
+ highp vec4 tmpvar_39;
+ tmpvar_39 = (((tmpvar_36 * tmpvar_36) + (tmpvar_37 * tmpvar_37)) + (tmpvar_38 * tmpvar_38));
+ highp vec4 tmpvar_40;
+ tmpvar_40 = (max (vec4(0.0, 0.0, 0.0, 0.0), ((((tmpvar_36 * tmpvar_21.x) + (tmpvar_37 * tmpvar_21.y)) + (tmpvar_38 * tmpvar_21.z)) * inversesqrt (tmpvar_39))) * 1.0/((1.0 + (tmpvar_39 * unity_4LightAtten0))));
+ highp vec3 tmpvar_41;
+ tmpvar_41 = (tmpvar_8 + ((((unity_LightColor0 * tmpvar_40.x) + (unity_LightColor1 * tmpvar_40.y)) + (unity_LightColor2 * tmpvar_40.z)) + (unity_LightColor3 * tmpvar_40.w)));
+ tmpvar_8 = tmpvar_41;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = (tmpvar_13 * (((_World2Object * tmpvar_23).xyz * unity_Scale.w) - _glesVertex.xyz));
+ xlv_TEXCOORD5 = tmpvar_7;
+ xlv_TEXCOORD6 = tmpvar_8;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying lowp vec3 xlv_TEXCOORD6;
+varying lowp vec3 xlv_TEXCOORD5;
+varying highp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform mediump float _Shininess;
+uniform lowp float _Reflection;
+uniform lowp float _Gloss;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp vec4 _SpecColor;
+uniform lowp float _Metalics;
+uniform sampler2D _MainTex;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform samplerCube _Cube;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp vec3 CubeTex;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz;
+ mediump float tmpvar_12;
+ tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x));
+ lowp vec3 tmpvar_13;
+ tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_13);
+ highp vec3 tmpvar_15;
+ tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14));
+ worldRefl = tmpvar_15;
+ mediump vec3 tmpvar_16;
+ tmpvar_16.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_16.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_16.z = dot (tmpvar_4, tmpvar_13);
+ worldNormal = tmpvar_16;
+ lowp float tmpvar_17;
+ tmpvar_17 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_18;
+ tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff);
+ frez = tmpvar_18;
+ lowp vec4 tmpvar_19;
+ tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_20;
+ tmpvar_20 = (frez * _FrezPow);
+ frez = tmpvar_20;
+ lowp float tmpvar_21;
+ tmpvar_21 = ((_Reflection + tmpvar_20) * tmpvar_11.z);
+ CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_21);
+ float tmpvar_22;
+ tmpvar_22 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0);
+ lowp float tmpvar_23;
+ tmpvar_23 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y));
+ lowp vec3 tmpvar_24;
+ tmpvar_24 = mix (CubeTex, (CubeTex * tmpvar_19.xyz), vec3(((1.0 - (tmpvar_22 * tmpvar_22)) * _Metalics)));
+ lowp float tmpvar_25;
+ tmpvar_25 = tmpvar_19.w;
+ lowp vec3 tmpvar_26;
+ tmpvar_26 = (tmpvar_19.xyz * (1.0 - clamp (tmpvar_21, 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_25 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ highp vec3 tmpvar_27;
+ tmpvar_27 = normalize (xlv_TEXCOORD4);
+ lowp vec3 viewDir;
+ viewDir = tmpvar_27;
+ lowp vec4 c_i0_i1;
+ mediump float nh;
+ lowp float tmpvar_28;
+ tmpvar_28 = dot (tmpvar_13, xlv_TEXCOORD5);
+ lowp float tmpvar_29;
+ tmpvar_29 = max (tmpvar_28, (abs (tmpvar_28) * (1.0 - tmpvar_25)));
+ lowp float tmpvar_30;
+ tmpvar_30 = dot (tmpvar_13, normalize ((xlv_TEXCOORD5 + viewDir)));
+ nh = tmpvar_30;
+ mediump float tmpvar_31;
+ tmpvar_31 = max (0.0, nh);
+ nh = tmpvar_31;
+ mediump float tmpvar_32;
+ tmpvar_32 = (pow (tmpvar_31, (tmpvar_12 * 128.0)) * tmpvar_23);
+ mediump vec3 tmpvar_33;
+ tmpvar_33 = ((((tmpvar_26 * _LightColor0.xyz) * tmpvar_29) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_32)) * 2.0);
+ c_i0_i1.xyz = tmpvar_33;
+ mediump float tmpvar_34;
+ tmpvar_34 = (tmpvar_25 + ((_LightColor0.w * _SpecColor.w) * tmpvar_32));
+ c_i0_i1.w = tmpvar_34;
+ c = c_i0_i1;
+ c.xyz = (c_i0_i1.xyz + (tmpvar_26 * xlv_TEXCOORD6));
+ c.xyz = (c.xyz + tmpvar_24);
+ c.w = tmpvar_25;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 13 [_ProjectionParams]
+Vector 14 [unity_Scale]
+Vector 15 [_WorldSpaceCameraPos]
+Vector 16 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 17 [unity_4LightPosX0]
+Vector 18 [unity_4LightPosY0]
+Vector 19 [unity_4LightPosZ0]
+Vector 20 [unity_4LightAtten0]
+Vector 21 [unity_LightColor0]
+Vector 22 [unity_LightColor1]
+Vector 23 [unity_LightColor2]
+Vector 24 [unity_LightColor3]
+Vector 25 [unity_SHAr]
+Vector 26 [unity_SHAg]
+Vector 27 [unity_SHAb]
+Vector 28 [unity_SHBr]
+Vector 29 [unity_SHBg]
+Vector 30 [unity_SHBb]
+Vector 31 [unity_SHC]
+Vector 32 [_MainTex_ST]
+Vector 33 [_BumpMap_ST]
+"3.0-!!ARBvp1.0
+# 96 ALU
+PARAM c[34] = { { 1, 0, 0.5 },
+ state.matrix.mvp,
+ program.local[5..33] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+MUL R3.xyz, vertex.normal, c[14].w;
+DP4 R0.x, vertex.position, c[6];
+ADD R1, -R0.x, c[18];
+DP3 R3.w, R3, c[6];
+DP3 R4.x, R3, c[5];
+DP3 R3.x, R3, c[7];
+MUL R2, R3.w, R1;
+DP4 R0.x, vertex.position, c[5];
+ADD R0, -R0.x, c[17];
+MUL R1, R1, R1;
+MOV R4.z, R3.x;
+MAD R2, R4.x, R0, R2;
+MOV R4.w, c[0].x;
+DP4 R4.y, vertex.position, c[7];
+MAD R1, R0, R0, R1;
+ADD R0, -R4.y, c[19];
+MAD R1, R0, R0, R1;
+MAD R0, R3.x, R0, R2;
+MUL R2, R1, c[20];
+MOV R4.y, R3.w;
+RSQ R1.x, R1.x;
+RSQ R1.y, R1.y;
+RSQ R1.w, R1.w;
+RSQ R1.z, R1.z;
+MUL R0, R0, R1;
+ADD R1, R2, c[0].x;
+DP4 R2.z, R4, c[27];
+DP4 R2.y, R4, c[26];
+DP4 R2.x, R4, c[25];
+RCP R1.x, R1.x;
+RCP R1.y, R1.y;
+RCP R1.w, R1.w;
+RCP R1.z, R1.z;
+MAX R0, R0, c[0].y;
+MUL R0, R0, R1;
+MUL R1.xyz, R0.y, c[22];
+MAD R1.xyz, R0.x, c[21], R1;
+MAD R0.xyz, R0.z, c[23], R1;
+MUL R1, R4.xyzz, R4.yzzx;
+MAD R0.xyz, R0.w, c[24], R0;
+MUL R0.w, R3, R3;
+MAD R0.w, R4.x, R4.x, -R0;
+MUL R4.xyz, R0.w, c[31];
+MOV R0.w, c[0].x;
+DP4 R3.z, R1, c[30];
+DP4 R3.y, R1, c[29];
+DP4 R3.x, R1, c[28];
+ADD R1.xyz, R2, R3;
+ADD R1.xyz, R1, R4;
+ADD result.texcoord[6].xyz, R1, R0;
+MOV R0.xyz, c[15];
+MOV R2.xyz, vertex.attrib[14];
+MUL R3.xyz, vertex.normal.zxyw, R2.yzxw;
+MAD R2.xyz, vertex.normal.yzxw, R2.zxyw, -R3;
+MUL R2.xyz, vertex.attrib[14].w, R2;
+DP4 R1.z, R0, c[11];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+MAD R3.xyz, R1, c[14].w, -vertex.position;
+MOV R0, c[16];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+DP4 R1.z, R0, c[11];
+DP3 result.texcoord[5].y, R2, R1;
+DP3 R0.y, R2, c[5];
+DP3 R0.w, -R3, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[14].w;
+DP3 R0.y, R2, c[6];
+DP3 R0.w, -R3, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[14].w;
+DP3 R0.y, R2, c[7];
+DP3 R0.w, -R3, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[14].w;
+DP4 R0.w, vertex.position, c[4];
+DP4 R0.z, vertex.position, c[3];
+DP3 result.texcoord[5].z, vertex.normal, R1;
+DP4 R0.x, vertex.position, c[1];
+DP4 R0.y, vertex.position, c[2];
+DP3 result.texcoord[4].y, R2, R3;
+MUL R2.xyz, R0.xyww, c[0].z;
+DP3 result.texcoord[5].x, vertex.attrib[14], R1;
+MOV R1.x, R2;
+MUL R1.y, R2, c[13].x;
+DP3 result.texcoord[4].z, vertex.normal, R3;
+DP3 result.texcoord[4].x, vertex.attrib[14], R3;
+ADD result.texcoord[7].xy, R1, R2.z;
+MOV result.position, R0;
+MOV result.texcoord[7].zw, R0;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[33].xyxy, c[33];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[32], c[32].zwzw;
+END
+# 96 instructions, 5 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [_ProjectionParams]
+Vector 13 [_ScreenParams]
+Vector 14 [unity_Scale]
+Vector 15 [_WorldSpaceCameraPos]
+Vector 16 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 17 [unity_4LightPosX0]
+Vector 18 [unity_4LightPosY0]
+Vector 19 [unity_4LightPosZ0]
+Vector 20 [unity_4LightAtten0]
+Vector 21 [unity_LightColor0]
+Vector 22 [unity_LightColor1]
+Vector 23 [unity_LightColor2]
+Vector 24 [unity_LightColor3]
+Vector 25 [unity_SHAr]
+Vector 26 [unity_SHAg]
+Vector 27 [unity_SHAb]
+Vector 28 [unity_SHBr]
+Vector 29 [unity_SHBg]
+Vector 30 [unity_SHBb]
+Vector 31 [unity_SHC]
+Vector 32 [_MainTex_ST]
+Vector 33 [_BumpMap_ST]
+"vs_3_0
+; 98 ALU
+dcl_position o0
+dcl_texcoord0 o1
+dcl_texcoord1 o2
+dcl_texcoord2 o3
+dcl_texcoord3 o4
+dcl_texcoord4 o5
+dcl_texcoord5 o6
+dcl_texcoord6 o7
+dcl_texcoord7 o8
+def c34, 1.00000000, 0.00000000, 0.50000000, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mul r3.xyz, v2, c14.w
+dp4 r0.x, v0, c5
+add r1, -r0.x, c18
+dp3 r3.w, r3, c5
+dp3 r4.x, r3, c4
+dp3 r3.x, r3, c6
+mul r2, r3.w, r1
+dp4 r0.x, v0, c4
+add r0, -r0.x, c17
+mul r1, r1, r1
+mov r4.z, r3.x
+mad r2, r4.x, r0, r2
+mov r4.w, c34.x
+dp4 r4.y, v0, c6
+mad r1, r0, r0, r1
+add r0, -r4.y, c19
+mad r1, r0, r0, r1
+mad r0, r3.x, r0, r2
+mul r2, r1, c20
+mov r4.y, r3.w
+rsq r1.x, r1.x
+rsq r1.y, r1.y
+rsq r1.w, r1.w
+rsq r1.z, r1.z
+mul r0, r0, r1
+add r1, r2, c34.x
+dp4 r2.z, r4, c27
+dp4 r2.y, r4, c26
+dp4 r2.x, r4, c25
+rcp r1.x, r1.x
+rcp r1.y, r1.y
+rcp r1.w, r1.w
+rcp r1.z, r1.z
+max r0, r0, c34.y
+mul r0, r0, r1
+mul r1.xyz, r0.y, c22
+mad r1.xyz, r0.x, c21, r1
+mad r0.xyz, r0.z, c23, r1
+mad r1.xyz, r0.w, c24, r0
+mul r0, r4.xyzz, r4.yzzx
+dp4 r3.z, r0, c30
+dp4 r3.y, r0, c29
+dp4 r3.x, r0, c28
+mul r1.w, r3, r3
+mad r0.x, r4, r4, -r1.w
+add r2.xyz, r2, r3
+mul r3.xyz, r0.x, c31
+add r3.xyz, r2, r3
+mov r0.xyz, v1
+mul r2.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r0.xyz, v2.yzxw, r0.zxyw, -r2
+mul r2.xyz, v1.w, r0
+add o7.xyz, r3, r1
+mov r0.w, c34.x
+mov r0.xyz, c15
+dp4 r1.z, r0, c10
+dp4 r1.x, r0, c8
+dp4 r1.y, r0, c9
+mad r3.xyz, r1, c14.w, -v0
+mov r0, c10
+dp4 r4.z, c16, r0
+mov r0, c9
+dp4 r4.y, c16, r0
+mov r1, c8
+dp4 r4.x, c16, r1
+dp3 r0.y, r2, c4
+dp3 r0.w, -r3, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul o2, r0, c14.w
+dp3 r0.y, r2, c5
+dp3 r0.w, -r3, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul o3, r0, c14.w
+dp3 r0.y, r2, c6
+dp3 r0.w, -r3, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+mul o4, r0, c14.w
+dp4 r0.w, v0, c3
+dp4 r0.z, v0, c2
+dp4 r0.x, v0, c0
+dp4 r0.y, v0, c1
+mul r1.xyz, r0.xyww, c34.z
+mul r1.y, r1, c12.x
+dp3 o5.y, r2, r3
+dp3 o6.y, r2, r4
+dp3 o5.z, v2, r3
+dp3 o5.x, v1, r3
+dp3 o6.z, v2, r4
+dp3 o6.x, v1, r4
+mad o8.xy, r1.z, c13.zwzw, r1
+mov o0, r0
+mov o8.zw, r0
+mad o1.zw, v3.xyxy, c33.xyxy, c33
+mad o1.xy, v3, c32, c32.zwzw
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec4 xlv_TEXCOORD7;
+varying lowp vec3 xlv_TEXCOORD6;
+varying lowp vec3 xlv_TEXCOORD5;
+varying highp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+uniform highp vec4 unity_SHC;
+uniform highp vec4 unity_SHBr;
+uniform highp vec4 unity_SHBg;
+uniform highp vec4 unity_SHBb;
+uniform highp vec4 unity_SHAr;
+uniform highp vec4 unity_SHAg;
+uniform highp vec4 unity_SHAb;
+uniform highp vec3 unity_LightColor3;
+uniform highp vec3 unity_LightColor2;
+uniform highp vec3 unity_LightColor1;
+uniform highp vec3 unity_LightColor0;
+uniform highp vec4 unity_4LightPosZ0;
+uniform highp vec4 unity_4LightPosY0;
+uniform highp vec4 unity_4LightPosX0;
+uniform highp vec4 unity_4LightAtten0;
+
+uniform lowp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp vec4 _ProjectionParams;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec3 shlight;
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ lowp vec3 tmpvar_7;
+ lowp vec3 tmpvar_8;
+ highp vec4 tmpvar_9;
+ tmpvar_9 = (gl_ModelViewProjectionMatrix * _glesVertex);
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_10;
+ tmpvar_10.w = 1.0;
+ tmpvar_10.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_11;
+ tmpvar_11[0] = _Object2World[0].xyz;
+ tmpvar_11[1] = _Object2World[1].xyz;
+ tmpvar_11[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_12;
+ tmpvar_12 = (tmpvar_11 * -((((_World2Object * tmpvar_10).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_13;
+ tmpvar_13[0] = tmpvar_1.xyz;
+ tmpvar_13[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_13[2] = tmpvar_2;
+ mat3 tmpvar_14;
+ tmpvar_14[0].x = tmpvar_13[0].x;
+ tmpvar_14[0].y = tmpvar_13[1].x;
+ tmpvar_14[0].z = tmpvar_13[2].x;
+ tmpvar_14[1].x = tmpvar_13[0].y;
+ tmpvar_14[1].y = tmpvar_13[1].y;
+ tmpvar_14[1].z = tmpvar_13[2].y;
+ tmpvar_14[2].x = tmpvar_13[0].z;
+ tmpvar_14[2].y = tmpvar_13[1].z;
+ tmpvar_14[2].z = tmpvar_13[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_15;
+ tmpvar_15.xyz = (tmpvar_14 * v_i0_i1.xyz);
+ tmpvar_15.w = tmpvar_12.x;
+ highp vec4 tmpvar_16;
+ tmpvar_16 = (tmpvar_15 * unity_Scale.w);
+ tmpvar_4 = tmpvar_16;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_17;
+ tmpvar_17.xyz = (tmpvar_14 * v_i0_i1_i2.xyz);
+ tmpvar_17.w = tmpvar_12.y;
+ highp vec4 tmpvar_18;
+ tmpvar_18 = (tmpvar_17 * unity_Scale.w);
+ tmpvar_5 = tmpvar_18;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_19;
+ tmpvar_19.xyz = (tmpvar_14 * v_i0_i1_i2_i3.xyz);
+ tmpvar_19.w = tmpvar_12.z;
+ highp vec4 tmpvar_20;
+ tmpvar_20 = (tmpvar_19 * unity_Scale.w);
+ tmpvar_6 = tmpvar_20;
+ mat3 tmpvar_21;
+ tmpvar_21[0] = _Object2World[0].xyz;
+ tmpvar_21[1] = _Object2World[1].xyz;
+ tmpvar_21[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_22;
+ tmpvar_22 = (tmpvar_21 * (tmpvar_2 * unity_Scale.w));
+ highp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_14 * (_World2Object * _WorldSpaceLightPos0).xyz);
+ tmpvar_7 = tmpvar_23;
+ highp vec4 tmpvar_24;
+ tmpvar_24.w = 1.0;
+ tmpvar_24.xyz = _WorldSpaceCameraPos;
+ highp vec4 tmpvar_25;
+ tmpvar_25.w = 1.0;
+ tmpvar_25.xyz = tmpvar_22;
+ mediump vec3 tmpvar_26;
+ mediump vec4 normal;
+ normal = tmpvar_25;
+ mediump vec3 x3;
+ highp float vC;
+ mediump vec3 x2;
+ mediump vec3 x1;
+ highp float tmpvar_27;
+ tmpvar_27 = dot (unity_SHAr, normal);
+ x1.x = tmpvar_27;
+ highp float tmpvar_28;
+ tmpvar_28 = dot (unity_SHAg, normal);
+ x1.y = tmpvar_28;
+ highp float tmpvar_29;
+ tmpvar_29 = dot (unity_SHAb, normal);
+ x1.z = tmpvar_29;
+ mediump vec4 tmpvar_30;
+ tmpvar_30 = (normal.xyzz * normal.yzzx);
+ highp float tmpvar_31;
+ tmpvar_31 = dot (unity_SHBr, tmpvar_30);
+ x2.x = tmpvar_31;
+ highp float tmpvar_32;
+ tmpvar_32 = dot (unity_SHBg, tmpvar_30);
+ x2.y = tmpvar_32;
+ highp float tmpvar_33;
+ tmpvar_33 = dot (unity_SHBb, tmpvar_30);
+ x2.z = tmpvar_33;
+ mediump float tmpvar_34;
+ tmpvar_34 = ((normal.x * normal.x) - (normal.y * normal.y));
+ vC = tmpvar_34;
+ highp vec3 tmpvar_35;
+ tmpvar_35 = (unity_SHC.xyz * vC);
+ x3 = tmpvar_35;
+ tmpvar_26 = ((x1 + x2) + x3);
+ shlight = tmpvar_26;
+ tmpvar_8 = shlight;
+ highp vec3 tmpvar_36;
+ tmpvar_36 = (_Object2World * _glesVertex).xyz;
+ highp vec4 tmpvar_37;
+ tmpvar_37 = (unity_4LightPosX0 - tmpvar_36.x);
+ highp vec4 tmpvar_38;
+ tmpvar_38 = (unity_4LightPosY0 - tmpvar_36.y);
+ highp vec4 tmpvar_39;
+ tmpvar_39 = (unity_4LightPosZ0 - tmpvar_36.z);
+ highp vec4 tmpvar_40;
+ tmpvar_40 = (((tmpvar_37 * tmpvar_37) + (tmpvar_38 * tmpvar_38)) + (tmpvar_39 * tmpvar_39));
+ highp vec4 tmpvar_41;
+ tmpvar_41 = (max (vec4(0.0, 0.0, 0.0, 0.0), ((((tmpvar_37 * tmpvar_22.x) + (tmpvar_38 * tmpvar_22.y)) + (tmpvar_39 * tmpvar_22.z)) * inversesqrt (tmpvar_40))) * 1.0/((1.0 + (tmpvar_40 * unity_4LightAtten0))));
+ highp vec3 tmpvar_42;
+ tmpvar_42 = (tmpvar_8 + ((((unity_LightColor0 * tmpvar_41.x) + (unity_LightColor1 * tmpvar_41.y)) + (unity_LightColor2 * tmpvar_41.z)) + (unity_LightColor3 * tmpvar_41.w)));
+ tmpvar_8 = tmpvar_42;
+ highp vec4 o_i0;
+ highp vec4 tmpvar_43;
+ tmpvar_43 = (tmpvar_9 * 0.5);
+ o_i0 = tmpvar_43;
+ highp vec2 tmpvar_44;
+ tmpvar_44.x = tmpvar_43.x;
+ tmpvar_44.y = (tmpvar_43.y * _ProjectionParams.x);
+ o_i0.xy = (tmpvar_44 + tmpvar_43.w);
+ o_i0.zw = tmpvar_9.zw;
+ gl_Position = tmpvar_9;
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = (tmpvar_14 * (((_World2Object * tmpvar_24).xyz * unity_Scale.w) - _glesVertex.xyz));
+ xlv_TEXCOORD5 = tmpvar_7;
+ xlv_TEXCOORD6 = tmpvar_8;
+ xlv_TEXCOORD7 = o_i0;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec4 xlv_TEXCOORD7;
+varying lowp vec3 xlv_TEXCOORD6;
+varying lowp vec3 xlv_TEXCOORD5;
+varying highp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform mediump float _Shininess;
+uniform lowp float _Reflection;
+uniform lowp float _Gloss;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp vec4 _SpecColor;
+uniform sampler2D _ShadowMapTexture;
+uniform lowp float _Metalics;
+uniform sampler2D _MainTex;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform samplerCube _Cube;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp vec3 CubeTex;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz;
+ mediump float tmpvar_12;
+ tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x));
+ lowp vec3 tmpvar_13;
+ tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_13);
+ highp vec3 tmpvar_15;
+ tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14));
+ worldRefl = tmpvar_15;
+ mediump vec3 tmpvar_16;
+ tmpvar_16.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_16.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_16.z = dot (tmpvar_4, tmpvar_13);
+ worldNormal = tmpvar_16;
+ lowp float tmpvar_17;
+ tmpvar_17 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_18;
+ tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff);
+ frez = tmpvar_18;
+ lowp vec4 tmpvar_19;
+ tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_20;
+ tmpvar_20 = (frez * _FrezPow);
+ frez = tmpvar_20;
+ lowp float tmpvar_21;
+ tmpvar_21 = ((_Reflection + tmpvar_20) * tmpvar_11.z);
+ CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_21);
+ float tmpvar_22;
+ tmpvar_22 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0);
+ lowp float tmpvar_23;
+ tmpvar_23 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y));
+ lowp vec3 tmpvar_24;
+ tmpvar_24 = mix (CubeTex, (CubeTex * tmpvar_19.xyz), vec3(((1.0 - (tmpvar_22 * tmpvar_22)) * _Metalics)));
+ lowp float tmpvar_25;
+ tmpvar_25 = tmpvar_19.w;
+ lowp vec3 tmpvar_26;
+ tmpvar_26 = (tmpvar_19.xyz * (1.0 - clamp (tmpvar_21, 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_25 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ lowp float tmpvar_27;
+ tmpvar_27 = texture2DProj (_ShadowMapTexture, xlv_TEXCOORD7).x;
+ highp vec3 tmpvar_28;
+ tmpvar_28 = normalize (xlv_TEXCOORD4);
+ lowp vec3 viewDir;
+ viewDir = tmpvar_28;
+ lowp vec4 c_i0_i1;
+ mediump float nh;
+ lowp float tmpvar_29;
+ tmpvar_29 = dot (tmpvar_13, xlv_TEXCOORD5);
+ lowp float tmpvar_30;
+ tmpvar_30 = max (tmpvar_29, (abs (tmpvar_29) * (1.0 - tmpvar_25)));
+ lowp float tmpvar_31;
+ tmpvar_31 = dot (tmpvar_13, normalize ((xlv_TEXCOORD5 + viewDir)));
+ nh = tmpvar_31;
+ mediump float tmpvar_32;
+ tmpvar_32 = max (0.0, nh);
+ nh = tmpvar_32;
+ mediump float tmpvar_33;
+ tmpvar_33 = (pow (tmpvar_32, (tmpvar_12 * 128.0)) * tmpvar_23);
+ mediump vec3 tmpvar_34;
+ tmpvar_34 = ((((tmpvar_26 * _LightColor0.xyz) * tmpvar_30) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_33)) * (tmpvar_27 * 2.0));
+ c_i0_i1.xyz = tmpvar_34;
+ mediump float tmpvar_35;
+ tmpvar_35 = (tmpvar_25 + (((_LightColor0.w * _SpecColor.w) * tmpvar_33) * tmpvar_27));
+ c_i0_i1.w = tmpvar_35;
+ c = c_i0_i1;
+ c.xyz = (c_i0_i1.xyz + (tmpvar_26 * xlv_TEXCOORD6));
+ c.xyz = (c.xyz + tmpvar_24);
+ c.w = tmpvar_25;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+}
+Program "fp" {
+// Fragment combos: 4
+// opengl - ALU: 46 to 74, TEX: 4 to 6
+// d3d9 - ALU: 50 to 76, TEX: 6 to 8
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Metalics]
+Float 9 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+"3.0-!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 72 ALU, 4 TEX
+PARAM c[12] = { program.local[0..9],
+ { 2, 1, 0, 128 },
+ { 0.2199707, 0.70703125, 0.070983887 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+TEMP R5;
+TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+MAD R2.xy, R0.wyzw, c[10].x, -c[10].y;
+MUL R0.x, R2.y, R2.y;
+MAD R0.x, -R2, R2, -R0;
+ADD R0.x, R0, c[10].y;
+RSQ R0.x, R0.x;
+RCP R2.z, R0.x;
+DP3 R1.x, fragment.texcoord[1], R2;
+DP3 R1.y, R2, fragment.texcoord[2];
+DP3 R1.z, R2, fragment.texcoord[3];
+TEX R5.xyz, fragment.texcoord[0].zwzw, texture[0], 2D;
+MOV R0.x, fragment.texcoord[1].w;
+MOV R0.z, fragment.texcoord[3].w;
+MOV R0.y, fragment.texcoord[2].w;
+DP3 R0.w, R1, R0;
+MUL R3.xyz, R1, R0.w;
+MAD R0.xyz, -R3, c[10].x, R0;
+DP3 R0.w, R0, R0;
+RSQ R0.w, R0.w;
+MUL R0.xyz, R0.w, R0;
+DP3 R0.w, R0, R1;
+ABS R0.w, R0;
+ADD R0.w, -R0, c[10].y;
+POW R0.w, R0.w, c[7].x;
+MUL R2.w, R0, c[6].x;
+ADD R0.w, R2, c[5].x;
+MUL R0.w, R0, R5.z;
+MOV_SAT R1.x, R0.w;
+TEX R0.xyz, R0, texture[3], CUBE;
+MUL R3.xyz, R0.w, R0;
+DP3_SAT R3.w, R3, c[11];
+TEX R0, fragment.texcoord[0], texture[2], 2D;
+ADD R4.x, -R1, c[10].y;
+MUL R1, R0, c[2];
+MUL R0.xyz, R1, R4.x;
+MAD R0.w, -R3, R3, c[10].y;
+MAD R1.xyz, R1, R3, -R3;
+MUL R0.w, R0, c[8].x;
+MAD R4.xyz, R0.w, R1, R3;
+MUL R0.w, R2, R5.y;
+DP3 R2.w, fragment.texcoord[4], fragment.texcoord[4];
+MUL R3.xyz, R0, fragment.texcoord[6];
+MUL R1.xyz, R0, c[0];
+RSQ R2.w, R2.w;
+MOV R0.xyz, fragment.texcoord[5];
+MAD R0.xyz, R2.w, fragment.texcoord[4], R0;
+DP3 R3.w, R0, R0;
+RSQ R3.w, R3.w;
+MUL R0.xyz, R3.w, R0;
+DP3 R0.x, R2, R0;
+MUL R2.w, R5.x, R5.x;
+MUL R2.w, R5.x, R2;
+MUL R2.w, R2, c[3].x;
+MUL R0.y, R2.w, c[10].w;
+MAX R0.x, R0, c[10].z;
+MAD R0.w, R5.y, c[4].x, R0;
+POW R0.x, R0.x, R0.y;
+MUL R2.w, R0.x, R0;
+DP3 R0.w, R2, fragment.texcoord[5];
+MOV R0.xyz, c[1];
+MUL R0.xyz, R0, c[0];
+ABS R2.x, R0.w;
+ADD R3.w, -R1, c[10].y;
+MUL R2.x, R2, R3.w;
+MUL R0.xyz, R0, R2.w;
+MAX R0.w, R0, R2.x;
+MAD R0.xyz, R1, R0.w, R0;
+MAD R0.xyz, R0, c[10].x, R3;
+ADD result.color.xyz, R0, R4;
+SLT R0.x, R1.w, c[9];
+MOV result.color.w, R1;
+KIL -R0.x;
+END
+# 72 instructions, 6 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Metalics]
+Float 9 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+"ps_3_0
+; 75 ALU, 6 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_cube s3
+def c10, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c11, 128.00000000, 6.00000000, 0, 0
+def c12, 0.21997070, 0.70703125, 0.07098389, 0
+dcl_texcoord0 v0
+dcl_texcoord1 v1
+dcl_texcoord2 v2
+dcl_texcoord3 v3
+dcl_texcoord4 v4.xyz
+dcl_texcoord5 v5.xyz
+dcl_texcoord6 v6.xyz
+texld r5.xyz, v0.zwzw, s0
+texld r0.yw, v0.zwzw, s1
+mad_pp r1.xy, r0.wyzw, c10.z, c10.w
+mul_pp r0.x, r1.y, r1.y
+mad_pp r0.x, -r1, r1, -r0
+add_pp r0.x, r0, c10.y
+rsq_pp r0.x, r0.x
+rcp_pp r1.z, r0.x
+dp3_pp r0.y, r1, v2
+dp3_pp r0.z, r1, v3
+dp3_pp r0.x, v1, r1
+mov r2.x, v1.w
+mov r2.z, v3.w
+mov r2.y, v2.w
+dp3 r0.w, r0, r2
+mul r3.xyz, r0, r0.w
+mad r2.xyz, -r3, c10.z, r2
+dp3 r0.w, r2, r2
+rsq r0.w, r0.w
+mul r2.xyz, r0.w, r2
+dp3_pp r0.x, r2, r0
+abs_pp r0.x, r0
+add_pp r1.w, -r0.x, c10.y
+pow_pp r0, r1.w, c7.x
+mul_pp r2.w, r5.x, r5.x
+mul_pp r0.y, r5.x, r2.w
+mul_pp r0.w, r0.y, c3.x
+mul_pp r1.w, r0.x, c6.x
+add_pp r0.y, -r0.w, c10
+mul_pp r2.w, r0.y, c11.y
+add_pp r3.x, r1.w, c5
+texldl r0.xyz, r2, s3
+mul_pp r3.w, r3.x, r5.z
+mul_pp r0.xyz, r3.w, r0
+dp3_pp_sat r3.x, r0, c12
+mad_pp r4.x, -r3, r3, c10.y
+texld r2, v0, s2
+mul_pp r2, r2, c2
+mad_pp r3.xyz, r2, r0, -r0
+mul_pp r4.x, r4, c8
+mad_pp r4.xyz, r4.x, r3, r0
+dp3_pp r3.x, v4, v4
+rsq_pp r3.x, r3.x
+mov_pp r0.xyz, v5
+mad_pp r0.xyz, r3.x, v4, r0
+mov_pp_sat r3.x, r3.w
+add_pp r3.y, -r3.x, c10
+dp3_pp r3.z, r0, r0
+rsq_pp r3.x, r3.z
+mul_pp r0.xyz, r3.x, r0
+dp3_pp r0.x, r1, r0
+mul_pp r2.xyz, r2, r3.y
+max_pp r3.w, r0.x, c10.x
+mul_pp r4.w, r0, c11.x
+pow_pp r0, r3.w, r4.w
+mul_pp r0.y, r1.w, r5
+dp3_pp r0.w, r1, v5
+mad_pp r0.y, r5, c4.x, r0
+mul_pp r1.w, r0.x, r0.y
+mov_pp r0.xyz, c0
+mul_pp r0.xyz, c1, r0
+abs_pp r1.x, r0.w
+add_pp r3.w, -r2, c10.y
+mul_pp r1.x, r1, r3.w
+max_pp r0.w, r0, r1.x
+mul_pp r3.xyz, r2, c0
+mul_pp r0.xyz, r0, r1.w
+mad_pp r0.xyz, r3, r0.w, r0
+add_pp r0.w, r2, -c9.x
+mul_pp r1.xyz, r2, v6
+mad_pp r1.xyz, r0, c10.z, r1
+cmp r0.w, r0, c10.x, c10.y
+mov_pp r0, -r0.w
+add_pp oC0.xyz, r1, r4
+texkill r0.xyzw
+mov_pp oC0.w, r2
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" }
+Vector 0 [_Color]
+Float 1 [_Reflection]
+Float 2 [_FrezPow]
+Float 3 [_FrezFalloff]
+Float 4 [_Metalics]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+SetTexture 4 [unity_Lightmap] 2D
+"3.0-!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 46 ALU, 5 TEX
+PARAM c[8] = { program.local[0..5],
+ { 2, 1, 8 },
+ { 0.2199707, 0.70703125, 0.070983887 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+MAD R1.xy, R0.wyzw, c[6].x, -c[6].y;
+MUL R0.x, R1.y, R1.y;
+MAD R0.x, -R1, R1, -R0;
+ADD R0.x, R0, c[6].y;
+RSQ R0.x, R0.x;
+RCP R1.z, R0.x;
+DP3 R0.y, R1, fragment.texcoord[2];
+DP3 R0.z, R1, fragment.texcoord[3];
+DP3 R0.x, fragment.texcoord[1], R1;
+MOV R1.x, fragment.texcoord[1].w;
+MOV R1.z, fragment.texcoord[3].w;
+MOV R1.y, fragment.texcoord[2].w;
+DP3 R0.w, R0, R1;
+MUL R2.xyz, R0, R0.w;
+MAD R1.xyz, -R2, c[6].x, R1;
+DP3 R0.w, R1, R1;
+RSQ R0.w, R0.w;
+MUL R1.xyz, R0.w, R1;
+DP3 R0.x, R1, R0;
+ABS R0.x, R0;
+ADD R0.x, -R0, c[6].y;
+MOV R0.y, c[1].x;
+POW R0.x, R0.x, c[3].x;
+TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D;
+MAD R0.x, R0, c[2], R0.y;
+MUL R1.w, R0.x, R0.z;
+TEX R0.xyz, R1, texture[3], CUBE;
+MUL R0.xyz, R1.w, R0;
+MOV_SAT R0.w, R1;
+DP3_SAT R2.x, R0, c[7];
+MAD R2.w, -R2.x, R2.x, c[6].y;
+TEX R1, fragment.texcoord[0], texture[2], 2D;
+MUL R1, R1, c[0];
+MAD R2.xyz, R1, R0, -R0;
+MUL R2.w, R2, c[4].x;
+MAD R2.xyz, R2.w, R2, R0;
+ADD R2.w, -R0, c[6].y;
+TEX R0, fragment.texcoord[5], texture[4], 2D;
+MUL R1.xyz, R1, R2.w;
+MUL R0.xyz, R0.w, R0;
+MUL R0.xyz, R0, R1;
+MAD result.color.xyz, R0, c[6].z, R2;
+SLT R0.x, R1.w, c[5];
+MOV result.color.w, R1;
+KIL -R0.x;
+END
+# 46 instructions, 3 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" }
+Vector 0 [_Color]
+Float 1 [_Shininess]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Metalics]
+Float 6 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+SetTexture 4 [unity_Lightmap] 2D
+"ps_3_0
+; 50 ALU, 7 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_cube s3
+dcl_2d s4
+def c7, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c8, 6.00000000, 0.21997070, 0.70703125, 0.07098389
+def c9, 8.00000000, 0, 0, 0
+dcl_texcoord0 v0
+dcl_texcoord1 v1
+dcl_texcoord2 v2
+dcl_texcoord3 v3
+dcl_texcoord5 v4.xy
+texld r0.yw, v0.zwzw, s1
+mad_pp r1.xy, r0.wyzw, c7.z, c7.w
+mul_pp r0.x, r1.y, r1.y
+mad_pp r0.x, -r1, r1, -r0
+add_pp r0.x, r0, c7.y
+rsq_pp r0.x, r0.x
+rcp_pp r1.z, r0.x
+dp3_pp r0.y, r1, v2
+dp3_pp r0.z, r1, v3
+dp3_pp r0.x, v1, r1
+mov r1.x, v1.w
+mov r1.z, v3.w
+mov r1.y, v2.w
+dp3 r0.w, r0, r1
+mul r2.xyz, r0, r0.w
+mad r1.xyz, -r2, c7.z, r1
+dp3 r0.w, r1, r1
+rsq r0.w, r0.w
+mul r1.xyz, r0.w, r1
+dp3_pp r0.x, r1, r0
+abs_pp r0.x, r0
+add_pp r1.w, -r0.x, c7.y
+pow_pp r0, r1.w, c4.x
+mov_pp r0.w, r0.x
+texld r0.xz, v0.zwzw, s0
+mul_pp r1.w, r0.x, r0.x
+mov_pp r0.y, c2.x
+mad_pp r0.w, r0, c3.x, r0.y
+mul_pp r2.x, r0.w, r0.z
+mov_pp_sat r0.w, r2.x
+mul_pp r0.x, r0, r1.w
+mov_pp r0.y, c7
+mad_pp r0.x, -r0, c1, r0.y
+mul_pp r1.w, r0.x, c8.x
+texldl r0.xyz, r1, s3
+mul_pp r0.xyz, r2.x, r0
+dp3_pp_sat r2.x, r0, c8.yzww
+mad_pp r2.w, -r2.x, r2.x, c7.y
+texld r1, v0, s2
+mul_pp r1, r1, c0
+mad_pp r2.xyz, r1, r0, -r0
+add_pp r0.w, -r0, c7.y
+mul_pp r2.w, r2, c5.x
+mad_pp r2.xyz, r2.w, r2, r0
+mul_pp r1.xyz, r1, r0.w
+texld r0, v4, s4
+mul_pp r0.xyz, r0.w, r0
+mul_pp r1.xyz, r0, r1
+add_pp r2.w, r1, -c6.x
+cmp r2.w, r2, c7.x, c7.y
+mov_pp r0, -r2.w
+mad_pp oC0.xyz, r1, c9.x, r2
+texkill r0.xyzw
+mov_pp oC0.w, r1
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Metalics]
+Float 9 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+SetTexture 4 [_ShadowMapTexture] 2D
+"3.0-!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 74 ALU, 5 TEX
+PARAM c[12] = { program.local[0..9],
+ { 2, 1, 0, 128 },
+ { 0.2199707, 0.70703125, 0.070983887 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+TEMP R5;
+TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+MAD R2.xy, R0.wyzw, c[10].x, -c[10].y;
+MUL R0.x, R2.y, R2.y;
+MAD R0.x, -R2, R2, -R0;
+ADD R0.x, R0, c[10].y;
+RSQ R0.x, R0.x;
+RCP R2.z, R0.x;
+DP3 R1.x, fragment.texcoord[1], R2;
+DP3 R1.y, R2, fragment.texcoord[2];
+DP3 R1.z, R2, fragment.texcoord[3];
+TEX R5.xyz, fragment.texcoord[0].zwzw, texture[0], 2D;
+MOV R0.x, fragment.texcoord[1].w;
+MOV R0.z, fragment.texcoord[3].w;
+MOV R0.y, fragment.texcoord[2].w;
+DP3 R0.w, R1, R0;
+MUL R3.xyz, R1, R0.w;
+MAD R0.xyz, -R3, c[10].x, R0;
+DP3 R0.w, R0, R0;
+RSQ R0.w, R0.w;
+MUL R0.xyz, R0.w, R0;
+DP3 R0.w, R0, R1;
+ABS R0.w, R0;
+ADD R0.w, -R0, c[10].y;
+POW R0.w, R0.w, c[7].x;
+MUL R2.w, R0, c[6].x;
+ADD R0.w, R2, c[5].x;
+MUL R0.w, R0, R5.z;
+MOV_SAT R1.x, R0.w;
+TEX R0.xyz, R0, texture[3], CUBE;
+MUL R3.xyz, R0.w, R0;
+DP3_SAT R3.w, R3, c[11];
+TEX R0, fragment.texcoord[0], texture[2], 2D;
+ADD R4.x, -R1, c[10].y;
+MUL R1, R0, c[2];
+MUL R0.xyz, R1, R4.x;
+MAD R0.w, -R3, R3, c[10].y;
+MAD R1.xyz, R1, R3, -R3;
+MUL R0.w, R0, c[8].x;
+MAD R4.xyz, R0.w, R1, R3;
+MUL R0.w, R2, R5.y;
+MUL R1.xyz, R0, c[0];
+DP3 R2.w, fragment.texcoord[4], fragment.texcoord[4];
+RSQ R2.w, R2.w;
+MOV R3.xyz, fragment.texcoord[5];
+MAD R3.xyz, R2.w, fragment.texcoord[4], R3;
+DP3 R3.w, R3, R3;
+RSQ R3.w, R3.w;
+MUL R2.w, R5.x, R5.x;
+MUL R3.xyz, R3.w, R3;
+MUL R2.w, R5.x, R2;
+MUL R3.w, R2, c[3].x;
+DP3 R2.w, R2, R3;
+MAD R0.w, R5.y, c[4].x, R0;
+MUL R3.x, R3.w, c[10].w;
+MAX R2.w, R2, c[10].z;
+POW R2.w, R2.w, R3.x;
+MUL R3.x, R2.w, R0.w;
+DP3 R0.w, R2, fragment.texcoord[5];
+MOV R2.xyz, c[1];
+MUL R2.xyz, R2, c[0];
+ABS R2.w, R0;
+ADD R3.y, -R1.w, c[10];
+MUL R2.w, R2, R3.y;
+MUL R2.xyz, R2, R3.x;
+MAX R0.w, R0, R2;
+MAD R1.xyz, R1, R0.w, R2;
+TXP R2.x, fragment.texcoord[7], texture[4], 2D;
+MUL R0.xyz, R0, fragment.texcoord[6];
+MUL R1.xyz, R2.x, R1;
+MAD R0.xyz, R1, c[10].x, R0;
+ADD result.color.xyz, R0, R4;
+SLT R0.x, R1.w, c[9];
+MOV result.color.w, R1;
+KIL -R0.x;
+END
+# 74 instructions, 6 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Metalics]
+Float 9 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+SetTexture 4 [_ShadowMapTexture] 2D
+"ps_3_0
+; 76 ALU, 7 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_cube s3
+dcl_2d s4
+def c10, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c11, 128.00000000, 6.00000000, 0, 0
+def c12, 0.21997070, 0.70703125, 0.07098389, 0
+dcl_texcoord0 v0
+dcl_texcoord1 v1
+dcl_texcoord2 v2
+dcl_texcoord3 v3
+dcl_texcoord4 v4.xyz
+dcl_texcoord5 v5.xyz
+dcl_texcoord6 v6.xyz
+dcl_texcoord7 v7
+texld r5.xyz, v0.zwzw, s0
+texld r0.yw, v0.zwzw, s1
+mad_pp r1.xy, r0.wyzw, c10.z, c10.w
+mul_pp r0.x, r1.y, r1.y
+mad_pp r0.x, -r1, r1, -r0
+add_pp r0.x, r0, c10.y
+rsq_pp r0.x, r0.x
+rcp_pp r1.z, r0.x
+dp3_pp r0.y, r1, v2
+dp3_pp r0.z, r1, v3
+dp3_pp r0.x, v1, r1
+mov r2.x, v1.w
+mov r2.z, v3.w
+mov r2.y, v2.w
+dp3 r0.w, r0, r2
+mul r3.xyz, r0, r0.w
+mad r2.xyz, -r3, c10.z, r2
+dp3 r0.w, r2, r2
+rsq r0.w, r0.w
+mul r2.xyz, r0.w, r2
+dp3_pp r0.x, r2, r0
+abs_pp r0.x, r0
+add_pp r1.w, -r0.x, c10.y
+pow_pp r0, r1.w, c7.x
+mul_pp r2.w, r5.x, r5.x
+mul_pp r0.y, r5.x, r2.w
+mul_pp r0.w, r0.y, c3.x
+mul_pp r1.w, r0.x, c6.x
+add_pp r0.y, -r0.w, c10
+mul_pp r2.w, r0.y, c11.y
+add_pp r3.x, r1.w, c5
+texldl r0.xyz, r2, s3
+mul_pp r3.w, r3.x, r5.z
+mul_pp r0.xyz, r3.w, r0
+dp3_pp_sat r3.x, r0, c12
+mad_pp r4.x, -r3, r3, c10.y
+texld r2, v0, s2
+mul_pp r2, r2, c2
+mad_pp r3.xyz, r2, r0, -r0
+mul_pp r4.x, r4, c8
+mad_pp r4.xyz, r4.x, r3, r0
+dp3_pp r3.x, v4, v4
+rsq_pp r3.x, r3.x
+mov_pp r0.xyz, v5
+mad_pp r0.xyz, r3.x, v4, r0
+mov_pp_sat r3.x, r3.w
+add_pp r3.y, -r3.x, c10
+dp3_pp r3.z, r0, r0
+rsq_pp r3.x, r3.z
+mul_pp r0.xyz, r3.x, r0
+dp3_pp r0.x, r1, r0
+mul_pp r2.xyz, r2, r3.y
+max_pp r3.w, r0.x, c10.x
+mul_pp r4.w, r0, c11.x
+pow_pp r0, r3.w, r4.w
+mul_pp r0.y, r1.w, r5
+dp3_pp r0.w, r1, v5
+mad_pp r0.y, r5, c4.x, r0
+mul_pp r1.w, r0.x, r0.y
+mov_pp r0.xyz, c0
+mul_pp r0.xyz, c1, r0
+abs_pp r1.x, r0.w
+add_pp r3.w, -r2, c10.y
+mul_pp r1.x, r1, r3.w
+max_pp r0.w, r0, r1.x
+texldp r1.x, v7, s4
+mul_pp r3.xyz, r2, c0
+mul_pp r0.xyz, r0, r1.w
+mad_pp r0.xyz, r3, r0.w, r0
+mul_pp r0.xyz, r1.x, r0
+add_pp r0.w, r2, -c9.x
+mul_pp r1.xyz, r2, v6
+mad_pp r1.xyz, r0, c10.z, r1
+cmp r0.w, r0, c10.x, c10.y
+mov_pp r0, -r0.w
+add_pp oC0.xyz, r1, r4
+texkill r0.xyzw
+mov_pp oC0.w, r2
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" }
+Vector 0 [_Color]
+Float 1 [_Reflection]
+Float 2 [_FrezPow]
+Float 3 [_FrezFalloff]
+Float 4 [_Metalics]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+SetTexture 4 [_ShadowMapTexture] 2D
+SetTexture 5 [unity_Lightmap] 2D
+"3.0-!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 49 ALU, 6 TEX
+PARAM c[8] = { program.local[0..5],
+ { 2, 1, 8 },
+ { 0.2199707, 0.70703125, 0.070983887 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+MAD R1.xy, R0.wyzw, c[6].x, -c[6].y;
+MUL R0.x, R1.y, R1.y;
+MAD R0.x, -R1, R1, -R0;
+ADD R0.x, R0, c[6].y;
+RSQ R0.x, R0.x;
+RCP R1.z, R0.x;
+DP3 R0.y, R1, fragment.texcoord[2];
+DP3 R0.z, R1, fragment.texcoord[3];
+DP3 R0.x, fragment.texcoord[1], R1;
+MOV R1.x, fragment.texcoord[1].w;
+MOV R1.z, fragment.texcoord[3].w;
+MOV R1.y, fragment.texcoord[2].w;
+DP3 R0.w, R0, R1;
+MUL R2.xyz, R0, R0.w;
+MAD R1.xyz, -R2, c[6].x, R1;
+DP3 R0.w, R1, R1;
+RSQ R0.w, R0.w;
+MUL R1.xyz, R0.w, R1;
+DP3 R0.x, R1, R0;
+ABS R0.x, R0;
+ADD R0.x, -R0, c[6].y;
+MOV R0.y, c[1].x;
+POW R0.x, R0.x, c[3].x;
+TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D;
+MAD R0.x, R0, c[2], R0.y;
+MUL R0.w, R0.x, R0.z;
+MOV_SAT R1.w, R0;
+TEX R0.xyz, R1, texture[3], CUBE;
+MUL R0.xyz, R0.w, R0;
+DP3_SAT R0.w, R0, c[7];
+ADD R3.x, -R1.w, c[6].y;
+TEX R1, fragment.texcoord[0], texture[2], 2D;
+MUL R2, R1, c[0];
+MAD R1.xyz, R2, R0, -R0;
+MAD R0.w, -R0, R0, c[6].y;
+MUL R0.w, R0, c[4].x;
+MAD R0.yzw, R0.w, R1.xxyz, R0.xxyz;
+TEX R1, fragment.texcoord[5], texture[5], 2D;
+TXP R0.x, fragment.texcoord[7], texture[4], 2D;
+MUL R1.xyz, R1.w, R1;
+MUL R0.x, R0, c[6];
+MUL R1.xyz, R1, c[6].z;
+MIN R1.xyz, R1, R0.x;
+MUL R2.xyz, R2, R3.x;
+SLT R0.x, R2.w, c[5];
+MAD result.color.xyz, R2, R1, R0.yzww;
+MOV result.color.w, R2;
+KIL -R0.x;
+END
+# 49 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" }
+Vector 0 [_Color]
+Float 1 [_Shininess]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Metalics]
+Float 6 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+SetTexture 4 [_ShadowMapTexture] 2D
+SetTexture 5 [unity_Lightmap] 2D
+"ps_3_0
+; 52 ALU, 8 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_cube s3
+dcl_2d s4
+dcl_2d s5
+def c7, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c8, 8.00000000, 6.00000000, 0, 0
+def c9, 0.21997070, 0.70703125, 0.07098389, 0
+dcl_texcoord0 v0
+dcl_texcoord1 v1
+dcl_texcoord2 v2
+dcl_texcoord3 v3
+dcl_texcoord5 v4.xy
+dcl_texcoord7 v5
+texld r0.yw, v0.zwzw, s1
+mad_pp r1.xy, r0.wyzw, c7.z, c7.w
+mul_pp r0.x, r1.y, r1.y
+mad_pp r0.x, -r1, r1, -r0
+add_pp r0.x, r0, c7.y
+rsq_pp r0.x, r0.x
+rcp_pp r1.z, r0.x
+dp3_pp r0.y, r1, v2
+dp3_pp r0.z, r1, v3
+dp3_pp r0.x, v1, r1
+mov r1.x, v1.w
+mov r1.z, v3.w
+mov r1.y, v2.w
+dp3 r0.w, r0, r1
+mul r2.xyz, r0, r0.w
+mad r1.xyz, -r2, c7.z, r1
+dp3 r0.w, r1, r1
+rsq r0.w, r0.w
+mul r1.xyz, r0.w, r1
+dp3_pp r0.x, r1, r0
+abs_pp r0.x, r0
+add_pp r1.w, -r0.x, c7.y
+pow_pp r0, r1.w, c4.x
+texld r2.xz, v0.zwzw, s0
+mov_pp r0.y, r0.x
+mul_pp r0.z, r2.x, r2.x
+mov_pp r0.x, c7.y
+mul_pp r0.z, r2.x, r0
+mad_pp r0.z, -r0, c1.x, r0.x
+mov_pp r0.x, c2
+mad_pp r0.w, r0.y, c3.x, r0.x
+mul_pp r1.w, r0.z, c8.y
+texldl r0.xyz, r1, s3
+mul_pp r0.w, r0, r2.z
+mul_pp r0.xyz, r0.w, r0
+texld r1, v0, s2
+mul_pp r2, r1, c0
+dp3_pp_sat r3.x, r0, c9
+mad_pp r1.w, -r3.x, r3.x, c7.y
+mad_pp r1.xyz, r2, r0, -r0
+mul_pp r1.w, r1, c5.x
+mad_pp r3.xyz, r1.w, r1, r0
+mov_pp_sat r0.y, r0.w
+add_pp r0.y, -r0, c7
+add_pp r0.x, r2.w, -c6
+cmp r0.x, r0, c7, c7.y
+mov_pp r1, -r0.x
+mul_pp r2.xyz, r2, r0.y
+texld r0, v4, s5
+mul_pp r0.xyz, r0.w, r0
+texldp r4.x, v5, s4
+mul_pp r0.w, r4.x, c7.z
+mul_pp r0.xyz, r0, c8.x
+min_pp r0.xyz, r0, r0.w
+mad_pp oC0.xyz, r2, r0, r3
+texkill r1.xyzw
+mov_pp oC0.w, r2
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" }
+"!!GLES"
+}
+
+}
+ }
+ Pass {
+ Name "FORWARD"
+ Tags { "LightMode" = "ForwardAdd" }
+ ZWrite Off Blend One One Fog { Color (0,0,0,0) }
+ AlphaToMask True ColorMask RGB
+Program "vp" {
+// Vertex combos: 5
+// opengl - ALU: 41 to 50
+// d3d9 - ALU: 44 to 53
+SubProgram "opengl " {
+Keywords { "POINT" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 17 [unity_Scale]
+Vector 18 [_WorldSpaceCameraPos]
+Vector 19 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Matrix 13 [_LightMatrix0]
+Vector 20 [_MainTex_ST]
+Vector 21 [_BumpMap_ST]
+"3.0-!!ARBvp1.0
+# 49 ALU
+PARAM c[22] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..21] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MOV R1.xyz, c[18];
+MOV R1.w, c[0].x;
+DP4 R0.z, R1, c[11];
+DP4 R0.y, R1, c[10];
+DP4 R0.x, R1, c[9];
+MAD R2.xyz, R0, c[17].w, -vertex.position;
+MOV R1.xyz, vertex.attrib[14];
+MUL R3.xyz, vertex.normal.zxyw, R1.yzxw;
+MAD R1.xyz, vertex.normal.yzxw, R1.zxyw, -R3;
+MOV R0, c[19];
+MUL R1.xyz, vertex.attrib[14].w, R1;
+DP4 R3.z, R0, c[11];
+DP4 R3.x, R0, c[9];
+DP4 R3.y, R0, c[10];
+MAD R3.xyz, R3, c[17].w, -vertex.position;
+DP3 R0.y, R1, c[5];
+DP3 R0.w, -R2, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[17].w;
+DP3 R0.y, R1, c[6];
+DP3 R0.w, -R2, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[17].w;
+DP3 R0.y, R1, c[7];
+DP3 R0.w, -R2, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[17].w;
+DP4 R0.w, vertex.position, c[8];
+DP4 R0.z, vertex.position, c[7];
+DP4 R0.x, vertex.position, c[5];
+DP4 R0.y, vertex.position, c[6];
+DP3 result.texcoord[4].y, R1, R3;
+DP3 result.texcoord[5].y, R1, R2;
+DP3 result.texcoord[4].z, vertex.normal, R3;
+DP3 result.texcoord[4].x, vertex.attrib[14], R3;
+DP3 result.texcoord[5].z, vertex.normal, R2;
+DP3 result.texcoord[5].x, vertex.attrib[14], R2;
+DP4 result.texcoord[6].z, R0, c[15];
+DP4 result.texcoord[6].y, R0, c[14];
+DP4 result.texcoord[6].x, R0, c[13];
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 49 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "POINT" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 16 [unity_Scale]
+Vector 17 [_WorldSpaceCameraPos]
+Vector 18 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Matrix 12 [_LightMatrix0]
+Vector 19 [_MainTex_ST]
+Vector 20 [_BumpMap_ST]
+"vs_3_0
+; 52 ALU
+dcl_position o0
+dcl_texcoord0 o1
+dcl_texcoord1 o2
+dcl_texcoord2 o3
+dcl_texcoord3 o4
+dcl_texcoord4 o5
+dcl_texcoord5 o6
+dcl_texcoord6 o7
+def c21, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mov r1.w, c21.x
+mov r1.xyz, c17
+dp4 r0.z, r1, c10
+dp4 r0.x, r1, c8
+dp4 r0.y, r1, c9
+mad r3.xyz, r0, c16.w, -v0
+mov r1.xyz, v1
+mov r0, c10
+mul r2.xyz, v2.zxyw, r1.yzxw
+mov r1.xyz, v1
+mad r2.xyz, v2.yzxw, r1.zxyw, -r2
+mov r1, c8
+dp4 r4.x, c18, r1
+mul r2.xyz, v1.w, r2
+dp4 r4.z, c18, r0
+mov r0, c9
+dp4 r4.y, c18, r0
+mad r0.xyz, r4, c16.w, -v0
+dp3 o5.y, r2, r0
+dp3 o5.z, v2, r0
+dp3 o5.x, v1, r0
+dp4 r0.w, v0, c7
+dp4 r0.z, v0, c6
+dp4 r0.x, v0, c4
+dp4 r0.y, v0, c5
+dp3 r1.y, r2, c4
+dp3 r1.w, -r3, c4
+dp3 r1.x, v1, c4
+dp3 r1.z, v2, c4
+mul o2, r1, c16.w
+dp3 r1.y, r2, c5
+dp3 r1.w, -r3, c5
+dp3 r1.x, v1, c5
+dp3 r1.z, v2, c5
+mul o3, r1, c16.w
+dp3 r1.y, r2, c6
+dp3 r1.w, -r3, c6
+dp3 r1.x, v1, c6
+dp3 r1.z, v2, c6
+dp3 o6.y, r2, r3
+mul o4, r1, c16.w
+dp3 o6.z, v2, r3
+dp3 o6.x, v1, r3
+dp4 o7.z, r0, c14
+dp4 o7.y, r0, c13
+dp4 o7.x, r0, c12
+mad o1.zw, v3.xyxy, c20.xyxy, c20
+mad o1.xy, v3, c19, c19.zwzw
+dp4 o0.w, v0, c3
+dp4 o0.z, v0, c2
+dp4 o0.y, v0, c1
+dp4 o0.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "POINT" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec3 xlv_TEXCOORD6;
+varying mediump vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+
+uniform highp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp mat4 _LightMatrix0;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ mediump vec3 tmpvar_7;
+ mediump vec3 tmpvar_8;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_9;
+ tmpvar_9.w = 1.0;
+ tmpvar_9.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_10;
+ tmpvar_10[0] = _Object2World[0].xyz;
+ tmpvar_10[1] = _Object2World[1].xyz;
+ tmpvar_10[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_11;
+ tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_12;
+ tmpvar_12[0] = tmpvar_1.xyz;
+ tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_12[2] = tmpvar_2;
+ mat3 tmpvar_13;
+ tmpvar_13[0].x = tmpvar_12[0].x;
+ tmpvar_13[0].y = tmpvar_12[1].x;
+ tmpvar_13[0].z = tmpvar_12[2].x;
+ tmpvar_13[1].x = tmpvar_12[0].y;
+ tmpvar_13[1].y = tmpvar_12[1].y;
+ tmpvar_13[1].z = tmpvar_12[2].y;
+ tmpvar_13[2].x = tmpvar_12[0].z;
+ tmpvar_13[2].y = tmpvar_12[1].z;
+ tmpvar_13[2].z = tmpvar_12[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_14;
+ tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz);
+ tmpvar_14.w = tmpvar_11.x;
+ highp vec4 tmpvar_15;
+ tmpvar_15 = (tmpvar_14 * unity_Scale.w);
+ tmpvar_4 = tmpvar_15;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_16;
+ tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz);
+ tmpvar_16.w = tmpvar_11.y;
+ highp vec4 tmpvar_17;
+ tmpvar_17 = (tmpvar_16 * unity_Scale.w);
+ tmpvar_5 = tmpvar_17;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_18;
+ tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz);
+ tmpvar_18.w = tmpvar_11.z;
+ highp vec4 tmpvar_19;
+ tmpvar_19 = (tmpvar_18 * unity_Scale.w);
+ tmpvar_6 = tmpvar_19;
+ highp vec3 tmpvar_20;
+ tmpvar_20 = (tmpvar_13 * (((_World2Object * _WorldSpaceLightPos0).xyz * unity_Scale.w) - _glesVertex.xyz));
+ tmpvar_7 = tmpvar_20;
+ highp vec4 tmpvar_21;
+ tmpvar_21.w = 1.0;
+ tmpvar_21.xyz = _WorldSpaceCameraPos;
+ highp vec3 tmpvar_22;
+ tmpvar_22 = (tmpvar_13 * (((_World2Object * tmpvar_21).xyz * unity_Scale.w) - _glesVertex.xyz));
+ tmpvar_8 = tmpvar_22;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = tmpvar_8;
+ xlv_TEXCOORD6 = (_LightMatrix0 * (_Object2World * _glesVertex)).xyz;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec3 xlv_TEXCOORD6;
+varying mediump vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform mediump float _Shininess;
+uniform lowp float _Reflection;
+uniform lowp float _Gloss;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp vec4 _SpecColor;
+uniform sampler2D _MainTex;
+uniform sampler2D _LightTexture0;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ lowp vec3 lightDir;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz;
+ mediump float tmpvar_12;
+ tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x));
+ lowp vec3 tmpvar_13;
+ tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_13);
+ highp vec3 tmpvar_15;
+ tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14));
+ worldRefl = tmpvar_15;
+ mediump vec3 tmpvar_16;
+ tmpvar_16.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_16.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_16.z = dot (tmpvar_4, tmpvar_13);
+ worldNormal = tmpvar_16;
+ lowp float tmpvar_17;
+ tmpvar_17 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_18;
+ tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff);
+ frez = tmpvar_18;
+ lowp vec4 tmpvar_19;
+ tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_20;
+ tmpvar_20 = (frez * _FrezPow);
+ frez = tmpvar_20;
+ lowp float tmpvar_21;
+ tmpvar_21 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_19.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_19.xyz * (1.0 - clamp (((_Reflection + tmpvar_20) * tmpvar_11.z), 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ mediump vec3 tmpvar_24;
+ tmpvar_24 = normalize (xlv_TEXCOORD4);
+ lightDir = tmpvar_24;
+ mediump vec3 tmpvar_25;
+ tmpvar_25 = normalize (xlv_TEXCOORD5);
+ highp vec2 tmpvar_26;
+ tmpvar_26 = vec2(dot (xlv_TEXCOORD6, xlv_TEXCOORD6));
+ lowp vec3 viewDir;
+ viewDir = tmpvar_25;
+ lowp float atten;
+ atten = texture2D (_LightTexture0, tmpvar_26).w;
+ lowp vec4 c_i0_i1;
+ mediump float nh;
+ lowp float tmpvar_27;
+ tmpvar_27 = dot (tmpvar_13, lightDir);
+ lowp float tmpvar_28;
+ tmpvar_28 = max (tmpvar_27, (abs (tmpvar_27) * (1.0 - tmpvar_22)));
+ lowp float tmpvar_29;
+ tmpvar_29 = dot (tmpvar_13, normalize ((lightDir + viewDir)));
+ nh = tmpvar_29;
+ mediump float tmpvar_30;
+ tmpvar_30 = max (0.0, nh);
+ nh = tmpvar_30;
+ mediump float tmpvar_31;
+ tmpvar_31 = (pow (tmpvar_30, (tmpvar_12 * 128.0)) * tmpvar_21);
+ mediump vec3 tmpvar_32;
+ tmpvar_32 = ((((tmpvar_23 * _LightColor0.xyz) * tmpvar_28) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_31)) * (atten * 2.0));
+ c_i0_i1.xyz = tmpvar_32;
+ mediump float tmpvar_33;
+ tmpvar_33 = (tmpvar_22 + (((_LightColor0.w * _SpecColor.w) * tmpvar_31) * atten));
+ c_i0_i1.w = tmpvar_33;
+ c = c_i0_i1;
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 13 [unity_Scale]
+Vector 14 [_WorldSpaceCameraPos]
+Vector 15 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 16 [_MainTex_ST]
+Vector 17 [_BumpMap_ST]
+"3.0-!!ARBvp1.0
+# 41 ALU
+PARAM c[18] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..17] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MOV R1.xyz, c[14];
+MOV R1.w, c[0].x;
+DP4 R2.z, R1, c[11];
+DP4 R2.y, R1, c[10];
+DP4 R2.x, R1, c[9];
+MAD R3.xyz, R2, c[13].w, -vertex.position;
+MOV R0.xyz, vertex.attrib[14];
+MUL R1.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R1.xyz, vertex.normal.yzxw, R0.zxyw, -R1;
+MUL R2.xyz, vertex.attrib[14].w, R1;
+MOV R0, c[15];
+DP4 R1.z, R0, c[11];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+DP3 R0.y, R2, c[5];
+DP3 R0.w, -R3, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[13].w;
+DP3 R0.y, R2, c[6];
+DP3 R0.w, -R3, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[13].w;
+DP3 R0.y, R2, c[7];
+DP3 R0.w, -R3, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+DP3 result.texcoord[4].y, R2, R1;
+DP3 result.texcoord[5].y, R2, R3;
+MUL result.texcoord[3], R0, c[13].w;
+DP3 result.texcoord[4].z, vertex.normal, R1;
+DP3 result.texcoord[4].x, vertex.attrib[14], R1;
+DP3 result.texcoord[5].z, vertex.normal, R3;
+DP3 result.texcoord[5].x, vertex.attrib[14], R3;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[17].xyxy, c[17];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[16], c[16].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 41 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [unity_Scale]
+Vector 13 [_WorldSpaceCameraPos]
+Vector 14 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 15 [_MainTex_ST]
+Vector 16 [_BumpMap_ST]
+"vs_3_0
+; 44 ALU
+dcl_position o0
+dcl_texcoord0 o1
+dcl_texcoord1 o2
+dcl_texcoord2 o3
+dcl_texcoord3 o4
+dcl_texcoord4 o5
+dcl_texcoord5 o6
+def c17, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mov r0.w, c17.x
+mov r0.xyz, c13
+dp4 r1.z, r0, c10
+dp4 r1.y, r0, c9
+dp4 r1.x, r0, c8
+mad r3.xyz, r1, c12.w, -v0
+mov r0.xyz, v1
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r1.xyz, v2.yzxw, r0.zxyw, -r1
+mul r2.xyz, v1.w, r1
+mov r0, c10
+dp4 r4.z, c14, r0
+mov r0, c9
+dp4 r4.y, c14, r0
+mov r1, c8
+dp4 r4.x, c14, r1
+dp3 r0.y, r2, c4
+dp3 r0.w, -r3, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul o2, r0, c12.w
+dp3 r0.y, r2, c5
+dp3 r0.w, -r3, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul o3, r0, c12.w
+dp3 r0.y, r2, c6
+dp3 r0.w, -r3, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+dp3 o5.y, r2, r4
+dp3 o6.y, r2, r3
+mul o4, r0, c12.w
+dp3 o5.z, v2, r4
+dp3 o5.x, v1, r4
+dp3 o6.z, v2, r3
+dp3 o6.x, v1, r3
+mad o1.zw, v3.xyxy, c16.xyxy, c16
+mad o1.xy, v3, c15, c15.zwzw
+dp4 o0.w, v0, c3
+dp4 o0.z, v0, c2
+dp4 o0.y, v0, c1
+dp4 o0.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying mediump vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+
+uniform lowp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ mediump vec3 tmpvar_7;
+ mediump vec3 tmpvar_8;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_9;
+ tmpvar_9.w = 1.0;
+ tmpvar_9.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_10;
+ tmpvar_10[0] = _Object2World[0].xyz;
+ tmpvar_10[1] = _Object2World[1].xyz;
+ tmpvar_10[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_11;
+ tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_12;
+ tmpvar_12[0] = tmpvar_1.xyz;
+ tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_12[2] = tmpvar_2;
+ mat3 tmpvar_13;
+ tmpvar_13[0].x = tmpvar_12[0].x;
+ tmpvar_13[0].y = tmpvar_12[1].x;
+ tmpvar_13[0].z = tmpvar_12[2].x;
+ tmpvar_13[1].x = tmpvar_12[0].y;
+ tmpvar_13[1].y = tmpvar_12[1].y;
+ tmpvar_13[1].z = tmpvar_12[2].y;
+ tmpvar_13[2].x = tmpvar_12[0].z;
+ tmpvar_13[2].y = tmpvar_12[1].z;
+ tmpvar_13[2].z = tmpvar_12[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_14;
+ tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz);
+ tmpvar_14.w = tmpvar_11.x;
+ highp vec4 tmpvar_15;
+ tmpvar_15 = (tmpvar_14 * unity_Scale.w);
+ tmpvar_4 = tmpvar_15;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_16;
+ tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz);
+ tmpvar_16.w = tmpvar_11.y;
+ highp vec4 tmpvar_17;
+ tmpvar_17 = (tmpvar_16 * unity_Scale.w);
+ tmpvar_5 = tmpvar_17;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_18;
+ tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz);
+ tmpvar_18.w = tmpvar_11.z;
+ highp vec4 tmpvar_19;
+ tmpvar_19 = (tmpvar_18 * unity_Scale.w);
+ tmpvar_6 = tmpvar_19;
+ highp vec3 tmpvar_20;
+ tmpvar_20 = (tmpvar_13 * (_World2Object * _WorldSpaceLightPos0).xyz);
+ tmpvar_7 = tmpvar_20;
+ highp vec4 tmpvar_21;
+ tmpvar_21.w = 1.0;
+ tmpvar_21.xyz = _WorldSpaceCameraPos;
+ highp vec3 tmpvar_22;
+ tmpvar_22 = (tmpvar_13 * (((_World2Object * tmpvar_21).xyz * unity_Scale.w) - _glesVertex.xyz));
+ tmpvar_8 = tmpvar_22;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = tmpvar_8;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying mediump vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform mediump float _Shininess;
+uniform lowp float _Reflection;
+uniform lowp float _Gloss;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp vec4 _SpecColor;
+uniform sampler2D _MainTex;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ lowp vec3 lightDir;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz;
+ mediump float tmpvar_12;
+ tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x));
+ lowp vec3 tmpvar_13;
+ tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_13);
+ highp vec3 tmpvar_15;
+ tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14));
+ worldRefl = tmpvar_15;
+ mediump vec3 tmpvar_16;
+ tmpvar_16.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_16.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_16.z = dot (tmpvar_4, tmpvar_13);
+ worldNormal = tmpvar_16;
+ lowp float tmpvar_17;
+ tmpvar_17 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_18;
+ tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff);
+ frez = tmpvar_18;
+ lowp vec4 tmpvar_19;
+ tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_20;
+ tmpvar_20 = (frez * _FrezPow);
+ frez = tmpvar_20;
+ lowp float tmpvar_21;
+ tmpvar_21 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_19.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_19.xyz * (1.0 - clamp (((_Reflection + tmpvar_20) * tmpvar_11.z), 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ lightDir = xlv_TEXCOORD4;
+ mediump vec3 tmpvar_24;
+ tmpvar_24 = normalize (xlv_TEXCOORD5);
+ lowp vec3 viewDir;
+ viewDir = tmpvar_24;
+ lowp vec4 c_i0_i1;
+ mediump float nh;
+ lowp float tmpvar_25;
+ tmpvar_25 = dot (tmpvar_13, lightDir);
+ lowp float tmpvar_26;
+ tmpvar_26 = max (tmpvar_25, (abs (tmpvar_25) * (1.0 - tmpvar_22)));
+ lowp float tmpvar_27;
+ tmpvar_27 = dot (tmpvar_13, normalize ((lightDir + viewDir)));
+ nh = tmpvar_27;
+ mediump float tmpvar_28;
+ tmpvar_28 = max (0.0, nh);
+ nh = tmpvar_28;
+ mediump float tmpvar_29;
+ tmpvar_29 = (pow (tmpvar_28, (tmpvar_12 * 128.0)) * tmpvar_21);
+ mediump vec3 tmpvar_30;
+ tmpvar_30 = ((((tmpvar_23 * _LightColor0.xyz) * tmpvar_26) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_29)) * 2.0);
+ c_i0_i1.xyz = tmpvar_30;
+ mediump float tmpvar_31;
+ tmpvar_31 = (tmpvar_22 + ((_LightColor0.w * _SpecColor.w) * tmpvar_29));
+ c_i0_i1.w = tmpvar_31;
+ c = c_i0_i1;
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "SPOT" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 17 [unity_Scale]
+Vector 18 [_WorldSpaceCameraPos]
+Vector 19 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Matrix 13 [_LightMatrix0]
+Vector 20 [_MainTex_ST]
+Vector 21 [_BumpMap_ST]
+"3.0-!!ARBvp1.0
+# 50 ALU
+PARAM c[22] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..21] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MOV R1.xyz, c[18];
+MOV R1.w, c[0].x;
+DP4 R0.z, R1, c[11];
+DP4 R0.y, R1, c[10];
+DP4 R0.x, R1, c[9];
+MAD R2.xyz, R0, c[17].w, -vertex.position;
+MOV R1.xyz, vertex.attrib[14];
+MUL R3.xyz, vertex.normal.zxyw, R1.yzxw;
+MAD R1.xyz, vertex.normal.yzxw, R1.zxyw, -R3;
+MOV R0, c[19];
+MUL R1.xyz, vertex.attrib[14].w, R1;
+DP4 R3.z, R0, c[11];
+DP4 R3.x, R0, c[9];
+DP4 R3.y, R0, c[10];
+MAD R3.xyz, R3, c[17].w, -vertex.position;
+DP3 R0.y, R1, c[5];
+DP3 R0.w, -R2, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[17].w;
+DP3 R0.y, R1, c[6];
+DP3 R0.w, -R2, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[17].w;
+DP3 R0.y, R1, c[7];
+DP3 R0.w, -R2, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[17].w;
+DP4 R0.w, vertex.position, c[8];
+DP4 R0.z, vertex.position, c[7];
+DP4 R0.x, vertex.position, c[5];
+DP4 R0.y, vertex.position, c[6];
+DP3 result.texcoord[4].y, R1, R3;
+DP3 result.texcoord[5].y, R1, R2;
+DP3 result.texcoord[4].z, vertex.normal, R3;
+DP3 result.texcoord[4].x, vertex.attrib[14], R3;
+DP3 result.texcoord[5].z, vertex.normal, R2;
+DP3 result.texcoord[5].x, vertex.attrib[14], R2;
+DP4 result.texcoord[6].w, R0, c[16];
+DP4 result.texcoord[6].z, R0, c[15];
+DP4 result.texcoord[6].y, R0, c[14];
+DP4 result.texcoord[6].x, R0, c[13];
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 50 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "SPOT" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 16 [unity_Scale]
+Vector 17 [_WorldSpaceCameraPos]
+Vector 18 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Matrix 12 [_LightMatrix0]
+Vector 19 [_MainTex_ST]
+Vector 20 [_BumpMap_ST]
+"vs_3_0
+; 53 ALU
+dcl_position o0
+dcl_texcoord0 o1
+dcl_texcoord1 o2
+dcl_texcoord2 o3
+dcl_texcoord3 o4
+dcl_texcoord4 o5
+dcl_texcoord5 o6
+dcl_texcoord6 o7
+def c21, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mov r1.w, c21.x
+mov r1.xyz, c17
+dp4 r0.z, r1, c10
+dp4 r0.x, r1, c8
+dp4 r0.y, r1, c9
+mad r3.xyz, r0, c16.w, -v0
+mov r1.xyz, v1
+mov r0, c10
+mul r2.xyz, v2.zxyw, r1.yzxw
+mov r1.xyz, v1
+mad r2.xyz, v2.yzxw, r1.zxyw, -r2
+mov r1, c8
+dp4 r4.x, c18, r1
+mul r2.xyz, v1.w, r2
+dp4 r4.z, c18, r0
+mov r0, c9
+dp4 r4.y, c18, r0
+mad r0.xyz, r4, c16.w, -v0
+dp4 r0.w, v0, c7
+dp3 o5.y, r2, r0
+dp3 o5.z, v2, r0
+dp3 o5.x, v1, r0
+dp4 r0.z, v0, c6
+dp4 r0.x, v0, c4
+dp4 r0.y, v0, c5
+dp3 r1.y, r2, c4
+dp3 r1.w, -r3, c4
+dp3 r1.x, v1, c4
+dp3 r1.z, v2, c4
+mul o2, r1, c16.w
+dp3 r1.y, r2, c5
+dp3 r1.w, -r3, c5
+dp3 r1.x, v1, c5
+dp3 r1.z, v2, c5
+mul o3, r1, c16.w
+dp3 r1.y, r2, c6
+dp3 r1.w, -r3, c6
+dp3 r1.x, v1, c6
+dp3 r1.z, v2, c6
+dp3 o6.y, r2, r3
+mul o4, r1, c16.w
+dp3 o6.z, v2, r3
+dp3 o6.x, v1, r3
+dp4 o7.w, r0, c15
+dp4 o7.z, r0, c14
+dp4 o7.y, r0, c13
+dp4 o7.x, r0, c12
+mad o1.zw, v3.xyxy, c20.xyxy, c20
+mad o1.xy, v3, c19, c19.zwzw
+dp4 o0.w, v0, c3
+dp4 o0.z, v0, c2
+dp4 o0.y, v0, c1
+dp4 o0.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "SPOT" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec4 xlv_TEXCOORD6;
+varying mediump vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+
+uniform highp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp mat4 _LightMatrix0;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ mediump vec3 tmpvar_7;
+ mediump vec3 tmpvar_8;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_9;
+ tmpvar_9.w = 1.0;
+ tmpvar_9.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_10;
+ tmpvar_10[0] = _Object2World[0].xyz;
+ tmpvar_10[1] = _Object2World[1].xyz;
+ tmpvar_10[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_11;
+ tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_12;
+ tmpvar_12[0] = tmpvar_1.xyz;
+ tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_12[2] = tmpvar_2;
+ mat3 tmpvar_13;
+ tmpvar_13[0].x = tmpvar_12[0].x;
+ tmpvar_13[0].y = tmpvar_12[1].x;
+ tmpvar_13[0].z = tmpvar_12[2].x;
+ tmpvar_13[1].x = tmpvar_12[0].y;
+ tmpvar_13[1].y = tmpvar_12[1].y;
+ tmpvar_13[1].z = tmpvar_12[2].y;
+ tmpvar_13[2].x = tmpvar_12[0].z;
+ tmpvar_13[2].y = tmpvar_12[1].z;
+ tmpvar_13[2].z = tmpvar_12[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_14;
+ tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz);
+ tmpvar_14.w = tmpvar_11.x;
+ highp vec4 tmpvar_15;
+ tmpvar_15 = (tmpvar_14 * unity_Scale.w);
+ tmpvar_4 = tmpvar_15;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_16;
+ tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz);
+ tmpvar_16.w = tmpvar_11.y;
+ highp vec4 tmpvar_17;
+ tmpvar_17 = (tmpvar_16 * unity_Scale.w);
+ tmpvar_5 = tmpvar_17;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_18;
+ tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz);
+ tmpvar_18.w = tmpvar_11.z;
+ highp vec4 tmpvar_19;
+ tmpvar_19 = (tmpvar_18 * unity_Scale.w);
+ tmpvar_6 = tmpvar_19;
+ highp vec3 tmpvar_20;
+ tmpvar_20 = (tmpvar_13 * (((_World2Object * _WorldSpaceLightPos0).xyz * unity_Scale.w) - _glesVertex.xyz));
+ tmpvar_7 = tmpvar_20;
+ highp vec4 tmpvar_21;
+ tmpvar_21.w = 1.0;
+ tmpvar_21.xyz = _WorldSpaceCameraPos;
+ highp vec3 tmpvar_22;
+ tmpvar_22 = (tmpvar_13 * (((_World2Object * tmpvar_21).xyz * unity_Scale.w) - _glesVertex.xyz));
+ tmpvar_8 = tmpvar_22;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = tmpvar_8;
+ xlv_TEXCOORD6 = (_LightMatrix0 * (_Object2World * _glesVertex));
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec4 xlv_TEXCOORD6;
+varying mediump vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform mediump float _Shininess;
+uniform lowp float _Reflection;
+uniform lowp float _Gloss;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp vec4 _SpecColor;
+uniform sampler2D _MainTex;
+uniform sampler2D _LightTextureB0;
+uniform sampler2D _LightTexture0;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ lowp vec3 lightDir;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz;
+ mediump float tmpvar_12;
+ tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x));
+ lowp vec3 tmpvar_13;
+ tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_13);
+ highp vec3 tmpvar_15;
+ tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14));
+ worldRefl = tmpvar_15;
+ mediump vec3 tmpvar_16;
+ tmpvar_16.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_16.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_16.z = dot (tmpvar_4, tmpvar_13);
+ worldNormal = tmpvar_16;
+ lowp float tmpvar_17;
+ tmpvar_17 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_18;
+ tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff);
+ frez = tmpvar_18;
+ lowp vec4 tmpvar_19;
+ tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_20;
+ tmpvar_20 = (frez * _FrezPow);
+ frez = tmpvar_20;
+ lowp float tmpvar_21;
+ tmpvar_21 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_19.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_19.xyz * (1.0 - clamp (((_Reflection + tmpvar_20) * tmpvar_11.z), 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ mediump vec3 tmpvar_24;
+ tmpvar_24 = normalize (xlv_TEXCOORD4);
+ lightDir = tmpvar_24;
+ mediump vec3 tmpvar_25;
+ tmpvar_25 = normalize (xlv_TEXCOORD5);
+ highp vec3 LightCoord_i0;
+ LightCoord_i0 = xlv_TEXCOORD6.xyz;
+ highp vec2 tmpvar_26;
+ tmpvar_26 = vec2(dot (LightCoord_i0, LightCoord_i0));
+ lowp vec3 viewDir;
+ viewDir = tmpvar_25;
+ lowp float atten;
+ atten = ((float((xlv_TEXCOORD6.z > 0.0)) * texture2D (_LightTexture0, ((xlv_TEXCOORD6.xy / xlv_TEXCOORD6.w) + 0.5)).w) * texture2D (_LightTextureB0, tmpvar_26).w);
+ lowp vec4 c_i0_i1;
+ mediump float nh;
+ lowp float tmpvar_27;
+ tmpvar_27 = dot (tmpvar_13, lightDir);
+ lowp float tmpvar_28;
+ tmpvar_28 = max (tmpvar_27, (abs (tmpvar_27) * (1.0 - tmpvar_22)));
+ lowp float tmpvar_29;
+ tmpvar_29 = dot (tmpvar_13, normalize ((lightDir + viewDir)));
+ nh = tmpvar_29;
+ mediump float tmpvar_30;
+ tmpvar_30 = max (0.0, nh);
+ nh = tmpvar_30;
+ mediump float tmpvar_31;
+ tmpvar_31 = (pow (tmpvar_30, (tmpvar_12 * 128.0)) * tmpvar_21);
+ mediump vec3 tmpvar_32;
+ tmpvar_32 = ((((tmpvar_23 * _LightColor0.xyz) * tmpvar_28) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_31)) * (atten * 2.0));
+ c_i0_i1.xyz = tmpvar_32;
+ mediump float tmpvar_33;
+ tmpvar_33 = (tmpvar_22 + (((_LightColor0.w * _SpecColor.w) * tmpvar_31) * atten));
+ c_i0_i1.w = tmpvar_33;
+ c = c_i0_i1;
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "POINT_COOKIE" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 17 [unity_Scale]
+Vector 18 [_WorldSpaceCameraPos]
+Vector 19 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Matrix 13 [_LightMatrix0]
+Vector 20 [_MainTex_ST]
+Vector 21 [_BumpMap_ST]
+"3.0-!!ARBvp1.0
+# 49 ALU
+PARAM c[22] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..21] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MOV R1.xyz, c[18];
+MOV R1.w, c[0].x;
+DP4 R0.z, R1, c[11];
+DP4 R0.y, R1, c[10];
+DP4 R0.x, R1, c[9];
+MAD R2.xyz, R0, c[17].w, -vertex.position;
+MOV R1.xyz, vertex.attrib[14];
+MUL R3.xyz, vertex.normal.zxyw, R1.yzxw;
+MAD R1.xyz, vertex.normal.yzxw, R1.zxyw, -R3;
+MOV R0, c[19];
+MUL R1.xyz, vertex.attrib[14].w, R1;
+DP4 R3.z, R0, c[11];
+DP4 R3.x, R0, c[9];
+DP4 R3.y, R0, c[10];
+MAD R3.xyz, R3, c[17].w, -vertex.position;
+DP3 R0.y, R1, c[5];
+DP3 R0.w, -R2, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[17].w;
+DP3 R0.y, R1, c[6];
+DP3 R0.w, -R2, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[17].w;
+DP3 R0.y, R1, c[7];
+DP3 R0.w, -R2, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[17].w;
+DP4 R0.w, vertex.position, c[8];
+DP4 R0.z, vertex.position, c[7];
+DP4 R0.x, vertex.position, c[5];
+DP4 R0.y, vertex.position, c[6];
+DP3 result.texcoord[4].y, R1, R3;
+DP3 result.texcoord[5].y, R1, R2;
+DP3 result.texcoord[4].z, vertex.normal, R3;
+DP3 result.texcoord[4].x, vertex.attrib[14], R3;
+DP3 result.texcoord[5].z, vertex.normal, R2;
+DP3 result.texcoord[5].x, vertex.attrib[14], R2;
+DP4 result.texcoord[6].z, R0, c[15];
+DP4 result.texcoord[6].y, R0, c[14];
+DP4 result.texcoord[6].x, R0, c[13];
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 49 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "POINT_COOKIE" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 16 [unity_Scale]
+Vector 17 [_WorldSpaceCameraPos]
+Vector 18 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Matrix 12 [_LightMatrix0]
+Vector 19 [_MainTex_ST]
+Vector 20 [_BumpMap_ST]
+"vs_3_0
+; 52 ALU
+dcl_position o0
+dcl_texcoord0 o1
+dcl_texcoord1 o2
+dcl_texcoord2 o3
+dcl_texcoord3 o4
+dcl_texcoord4 o5
+dcl_texcoord5 o6
+dcl_texcoord6 o7
+def c21, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mov r1.w, c21.x
+mov r1.xyz, c17
+dp4 r0.z, r1, c10
+dp4 r0.x, r1, c8
+dp4 r0.y, r1, c9
+mad r3.xyz, r0, c16.w, -v0
+mov r1.xyz, v1
+mov r0, c10
+mul r2.xyz, v2.zxyw, r1.yzxw
+mov r1.xyz, v1
+mad r2.xyz, v2.yzxw, r1.zxyw, -r2
+mov r1, c8
+dp4 r4.x, c18, r1
+mul r2.xyz, v1.w, r2
+dp4 r4.z, c18, r0
+mov r0, c9
+dp4 r4.y, c18, r0
+mad r0.xyz, r4, c16.w, -v0
+dp3 o5.y, r2, r0
+dp3 o5.z, v2, r0
+dp3 o5.x, v1, r0
+dp4 r0.w, v0, c7
+dp4 r0.z, v0, c6
+dp4 r0.x, v0, c4
+dp4 r0.y, v0, c5
+dp3 r1.y, r2, c4
+dp3 r1.w, -r3, c4
+dp3 r1.x, v1, c4
+dp3 r1.z, v2, c4
+mul o2, r1, c16.w
+dp3 r1.y, r2, c5
+dp3 r1.w, -r3, c5
+dp3 r1.x, v1, c5
+dp3 r1.z, v2, c5
+mul o3, r1, c16.w
+dp3 r1.y, r2, c6
+dp3 r1.w, -r3, c6
+dp3 r1.x, v1, c6
+dp3 r1.z, v2, c6
+dp3 o6.y, r2, r3
+mul o4, r1, c16.w
+dp3 o6.z, v2, r3
+dp3 o6.x, v1, r3
+dp4 o7.z, r0, c14
+dp4 o7.y, r0, c13
+dp4 o7.x, r0, c12
+mad o1.zw, v3.xyxy, c20.xyxy, c20
+mad o1.xy, v3, c19, c19.zwzw
+dp4 o0.w, v0, c3
+dp4 o0.z, v0, c2
+dp4 o0.y, v0, c1
+dp4 o0.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "POINT_COOKIE" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec3 xlv_TEXCOORD6;
+varying mediump vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+
+uniform highp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp mat4 _LightMatrix0;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ mediump vec3 tmpvar_7;
+ mediump vec3 tmpvar_8;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_9;
+ tmpvar_9.w = 1.0;
+ tmpvar_9.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_10;
+ tmpvar_10[0] = _Object2World[0].xyz;
+ tmpvar_10[1] = _Object2World[1].xyz;
+ tmpvar_10[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_11;
+ tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_12;
+ tmpvar_12[0] = tmpvar_1.xyz;
+ tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_12[2] = tmpvar_2;
+ mat3 tmpvar_13;
+ tmpvar_13[0].x = tmpvar_12[0].x;
+ tmpvar_13[0].y = tmpvar_12[1].x;
+ tmpvar_13[0].z = tmpvar_12[2].x;
+ tmpvar_13[1].x = tmpvar_12[0].y;
+ tmpvar_13[1].y = tmpvar_12[1].y;
+ tmpvar_13[1].z = tmpvar_12[2].y;
+ tmpvar_13[2].x = tmpvar_12[0].z;
+ tmpvar_13[2].y = tmpvar_12[1].z;
+ tmpvar_13[2].z = tmpvar_12[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_14;
+ tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz);
+ tmpvar_14.w = tmpvar_11.x;
+ highp vec4 tmpvar_15;
+ tmpvar_15 = (tmpvar_14 * unity_Scale.w);
+ tmpvar_4 = tmpvar_15;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_16;
+ tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz);
+ tmpvar_16.w = tmpvar_11.y;
+ highp vec4 tmpvar_17;
+ tmpvar_17 = (tmpvar_16 * unity_Scale.w);
+ tmpvar_5 = tmpvar_17;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_18;
+ tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz);
+ tmpvar_18.w = tmpvar_11.z;
+ highp vec4 tmpvar_19;
+ tmpvar_19 = (tmpvar_18 * unity_Scale.w);
+ tmpvar_6 = tmpvar_19;
+ highp vec3 tmpvar_20;
+ tmpvar_20 = (tmpvar_13 * (((_World2Object * _WorldSpaceLightPos0).xyz * unity_Scale.w) - _glesVertex.xyz));
+ tmpvar_7 = tmpvar_20;
+ highp vec4 tmpvar_21;
+ tmpvar_21.w = 1.0;
+ tmpvar_21.xyz = _WorldSpaceCameraPos;
+ highp vec3 tmpvar_22;
+ tmpvar_22 = (tmpvar_13 * (((_World2Object * tmpvar_21).xyz * unity_Scale.w) - _glesVertex.xyz));
+ tmpvar_8 = tmpvar_22;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = tmpvar_8;
+ xlv_TEXCOORD6 = (_LightMatrix0 * (_Object2World * _glesVertex)).xyz;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec3 xlv_TEXCOORD6;
+varying mediump vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform mediump float _Shininess;
+uniform lowp float _Reflection;
+uniform lowp float _Gloss;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp vec4 _SpecColor;
+uniform sampler2D _MainTex;
+uniform sampler2D _LightTextureB0;
+uniform samplerCube _LightTexture0;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ lowp vec3 lightDir;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz;
+ mediump float tmpvar_12;
+ tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x));
+ lowp vec3 tmpvar_13;
+ tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_13);
+ highp vec3 tmpvar_15;
+ tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14));
+ worldRefl = tmpvar_15;
+ mediump vec3 tmpvar_16;
+ tmpvar_16.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_16.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_16.z = dot (tmpvar_4, tmpvar_13);
+ worldNormal = tmpvar_16;
+ lowp float tmpvar_17;
+ tmpvar_17 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_18;
+ tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff);
+ frez = tmpvar_18;
+ lowp vec4 tmpvar_19;
+ tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_20;
+ tmpvar_20 = (frez * _FrezPow);
+ frez = tmpvar_20;
+ lowp float tmpvar_21;
+ tmpvar_21 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_19.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_19.xyz * (1.0 - clamp (((_Reflection + tmpvar_20) * tmpvar_11.z), 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ mediump vec3 tmpvar_24;
+ tmpvar_24 = normalize (xlv_TEXCOORD4);
+ lightDir = tmpvar_24;
+ mediump vec3 tmpvar_25;
+ tmpvar_25 = normalize (xlv_TEXCOORD5);
+ highp vec2 tmpvar_26;
+ tmpvar_26 = vec2(dot (xlv_TEXCOORD6, xlv_TEXCOORD6));
+ lowp vec3 viewDir;
+ viewDir = tmpvar_25;
+ lowp float atten;
+ atten = (texture2D (_LightTextureB0, tmpvar_26).w * textureCube (_LightTexture0, xlv_TEXCOORD6).w);
+ lowp vec4 c_i0_i1;
+ mediump float nh;
+ lowp float tmpvar_27;
+ tmpvar_27 = dot (tmpvar_13, lightDir);
+ lowp float tmpvar_28;
+ tmpvar_28 = max (tmpvar_27, (abs (tmpvar_27) * (1.0 - tmpvar_22)));
+ lowp float tmpvar_29;
+ tmpvar_29 = dot (tmpvar_13, normalize ((lightDir + viewDir)));
+ nh = tmpvar_29;
+ mediump float tmpvar_30;
+ tmpvar_30 = max (0.0, nh);
+ nh = tmpvar_30;
+ mediump float tmpvar_31;
+ tmpvar_31 = (pow (tmpvar_30, (tmpvar_12 * 128.0)) * tmpvar_21);
+ mediump vec3 tmpvar_32;
+ tmpvar_32 = ((((tmpvar_23 * _LightColor0.xyz) * tmpvar_28) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_31)) * (atten * 2.0));
+ c_i0_i1.xyz = tmpvar_32;
+ mediump float tmpvar_33;
+ tmpvar_33 = (tmpvar_22 + (((_LightColor0.w * _SpecColor.w) * tmpvar_31) * atten));
+ c_i0_i1.w = tmpvar_33;
+ c = c_i0_i1;
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL_COOKIE" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 17 [unity_Scale]
+Vector 18 [_WorldSpaceCameraPos]
+Vector 19 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Matrix 13 [_LightMatrix0]
+Vector 20 [_MainTex_ST]
+Vector 21 [_BumpMap_ST]
+"3.0-!!ARBvp1.0
+# 47 ALU
+PARAM c[22] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..21] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MOV R1.xyz, c[18];
+MOV R1.w, c[0].x;
+DP4 R2.z, R1, c[11];
+DP4 R2.y, R1, c[10];
+DP4 R2.x, R1, c[9];
+MAD R3.xyz, R2, c[17].w, -vertex.position;
+MOV R0.xyz, vertex.attrib[14];
+MUL R1.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R1.xyz, vertex.normal.yzxw, R0.zxyw, -R1;
+MUL R2.xyz, vertex.attrib[14].w, R1;
+MOV R0, c[19];
+DP4 R1.z, R0, c[11];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+DP3 R0.y, R2, c[5];
+DP3 R0.w, -R3, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[17].w;
+DP3 R0.y, R2, c[6];
+DP3 R0.w, -R3, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[17].w;
+DP3 R0.y, R2, c[7];
+DP3 R0.w, -R3, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[17].w;
+DP4 R0.w, vertex.position, c[8];
+DP4 R0.z, vertex.position, c[7];
+DP4 R0.x, vertex.position, c[5];
+DP4 R0.y, vertex.position, c[6];
+DP3 result.texcoord[4].y, R2, R1;
+DP3 result.texcoord[5].y, R2, R3;
+DP3 result.texcoord[4].z, vertex.normal, R1;
+DP3 result.texcoord[4].x, vertex.attrib[14], R1;
+DP3 result.texcoord[5].z, vertex.normal, R3;
+DP3 result.texcoord[5].x, vertex.attrib[14], R3;
+DP4 result.texcoord[6].y, R0, c[14];
+DP4 result.texcoord[6].x, R0, c[13];
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 47 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL_COOKIE" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 16 [unity_Scale]
+Vector 17 [_WorldSpaceCameraPos]
+Vector 18 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Matrix 12 [_LightMatrix0]
+Vector 19 [_MainTex_ST]
+Vector 20 [_BumpMap_ST]
+"vs_3_0
+; 50 ALU
+dcl_position o0
+dcl_texcoord0 o1
+dcl_texcoord1 o2
+dcl_texcoord2 o3
+dcl_texcoord3 o4
+dcl_texcoord4 o5
+dcl_texcoord5 o6
+dcl_texcoord6 o7
+def c21, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mov r0.w, c21.x
+mov r0.xyz, c17
+dp4 r1.z, r0, c10
+dp4 r1.y, r0, c9
+dp4 r1.x, r0, c8
+mad r3.xyz, r1, c16.w, -v0
+mov r0.xyz, v1
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r1.xyz, v2.yzxw, r0.zxyw, -r1
+mul r2.xyz, v1.w, r1
+mov r0, c10
+dp4 r4.z, c18, r0
+mov r0, c9
+dp4 r4.y, c18, r0
+mov r1, c8
+dp4 r4.x, c18, r1
+dp3 r0.y, r2, c4
+dp3 r0.w, -r3, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul o2, r0, c16.w
+dp3 r0.y, r2, c5
+dp3 r0.w, -r3, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul o3, r0, c16.w
+dp3 r0.y, r2, c6
+dp3 r0.w, -r3, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+mul o4, r0, c16.w
+dp4 r0.w, v0, c7
+dp4 r0.z, v0, c6
+dp4 r0.x, v0, c4
+dp4 r0.y, v0, c5
+dp3 o5.y, r2, r4
+dp3 o6.y, r2, r3
+dp3 o5.z, v2, r4
+dp3 o5.x, v1, r4
+dp3 o6.z, v2, r3
+dp3 o6.x, v1, r3
+dp4 o7.y, r0, c13
+dp4 o7.x, r0, c12
+mad o1.zw, v3.xyxy, c20.xyxy, c20
+mad o1.xy, v3, c19, c19.zwzw
+dp4 o0.w, v0, c3
+dp4 o0.z, v0, c2
+dp4 o0.y, v0, c1
+dp4 o0.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL_COOKIE" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec2 xlv_TEXCOORD6;
+varying mediump vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+
+uniform lowp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp mat4 _LightMatrix0;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ mediump vec3 tmpvar_7;
+ mediump vec3 tmpvar_8;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_9;
+ tmpvar_9.w = 1.0;
+ tmpvar_9.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_10;
+ tmpvar_10[0] = _Object2World[0].xyz;
+ tmpvar_10[1] = _Object2World[1].xyz;
+ tmpvar_10[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_11;
+ tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_12;
+ tmpvar_12[0] = tmpvar_1.xyz;
+ tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_12[2] = tmpvar_2;
+ mat3 tmpvar_13;
+ tmpvar_13[0].x = tmpvar_12[0].x;
+ tmpvar_13[0].y = tmpvar_12[1].x;
+ tmpvar_13[0].z = tmpvar_12[2].x;
+ tmpvar_13[1].x = tmpvar_12[0].y;
+ tmpvar_13[1].y = tmpvar_12[1].y;
+ tmpvar_13[1].z = tmpvar_12[2].y;
+ tmpvar_13[2].x = tmpvar_12[0].z;
+ tmpvar_13[2].y = tmpvar_12[1].z;
+ tmpvar_13[2].z = tmpvar_12[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_14;
+ tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz);
+ tmpvar_14.w = tmpvar_11.x;
+ highp vec4 tmpvar_15;
+ tmpvar_15 = (tmpvar_14 * unity_Scale.w);
+ tmpvar_4 = tmpvar_15;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_16;
+ tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz);
+ tmpvar_16.w = tmpvar_11.y;
+ highp vec4 tmpvar_17;
+ tmpvar_17 = (tmpvar_16 * unity_Scale.w);
+ tmpvar_5 = tmpvar_17;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_18;
+ tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz);
+ tmpvar_18.w = tmpvar_11.z;
+ highp vec4 tmpvar_19;
+ tmpvar_19 = (tmpvar_18 * unity_Scale.w);
+ tmpvar_6 = tmpvar_19;
+ highp vec3 tmpvar_20;
+ tmpvar_20 = (tmpvar_13 * (_World2Object * _WorldSpaceLightPos0).xyz);
+ tmpvar_7 = tmpvar_20;
+ highp vec4 tmpvar_21;
+ tmpvar_21.w = 1.0;
+ tmpvar_21.xyz = _WorldSpaceCameraPos;
+ highp vec3 tmpvar_22;
+ tmpvar_22 = (tmpvar_13 * (((_World2Object * tmpvar_21).xyz * unity_Scale.w) - _glesVertex.xyz));
+ tmpvar_8 = tmpvar_22;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = tmpvar_8;
+ xlv_TEXCOORD6 = (_LightMatrix0 * (_Object2World * _glesVertex)).xy;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec2 xlv_TEXCOORD6;
+varying mediump vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform mediump float _Shininess;
+uniform lowp float _Reflection;
+uniform lowp float _Gloss;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp vec4 _SpecColor;
+uniform sampler2D _MainTex;
+uniform sampler2D _LightTexture0;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ lowp vec3 lightDir;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).xyz;
+ mediump float tmpvar_12;
+ tmpvar_12 = (_Shininess * ((tmpvar_11.x * tmpvar_11.x) * tmpvar_11.x));
+ lowp vec3 tmpvar_13;
+ tmpvar_13 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_13);
+ highp vec3 tmpvar_15;
+ tmpvar_15 = normalize (reflect (tmpvar_1, tmpvar_14));
+ worldRefl = tmpvar_15;
+ mediump vec3 tmpvar_16;
+ tmpvar_16.x = dot (tmpvar_2, tmpvar_13);
+ tmpvar_16.y = dot (tmpvar_3, tmpvar_13);
+ tmpvar_16.z = dot (tmpvar_4, tmpvar_13);
+ worldNormal = tmpvar_16;
+ lowp float tmpvar_17;
+ tmpvar_17 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_18;
+ tmpvar_18 = pow ((1.0 - tmpvar_17), _FrezFalloff);
+ frez = tmpvar_18;
+ lowp vec4 tmpvar_19;
+ tmpvar_19 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_20;
+ tmpvar_20 = (frez * _FrezPow);
+ frez = tmpvar_20;
+ lowp float tmpvar_21;
+ tmpvar_21 = ((_Gloss * tmpvar_11.y) + (tmpvar_20 * tmpvar_11.y));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_19.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_19.xyz * (1.0 - clamp (((_Reflection + tmpvar_20) * tmpvar_11.z), 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ lightDir = xlv_TEXCOORD4;
+ mediump vec3 tmpvar_24;
+ tmpvar_24 = normalize (xlv_TEXCOORD5);
+ lowp vec3 viewDir;
+ viewDir = tmpvar_24;
+ lowp float atten;
+ atten = texture2D (_LightTexture0, xlv_TEXCOORD6).w;
+ lowp vec4 c_i0_i1;
+ mediump float nh;
+ lowp float tmpvar_25;
+ tmpvar_25 = dot (tmpvar_13, lightDir);
+ lowp float tmpvar_26;
+ tmpvar_26 = max (tmpvar_25, (abs (tmpvar_25) * (1.0 - tmpvar_22)));
+ lowp float tmpvar_27;
+ tmpvar_27 = dot (tmpvar_13, normalize ((lightDir + viewDir)));
+ nh = tmpvar_27;
+ mediump float tmpvar_28;
+ tmpvar_28 = max (0.0, nh);
+ nh = tmpvar_28;
+ mediump float tmpvar_29;
+ tmpvar_29 = (pow (tmpvar_28, (tmpvar_12 * 128.0)) * tmpvar_21);
+ mediump vec3 tmpvar_30;
+ tmpvar_30 = ((((tmpvar_23 * _LightColor0.xyz) * tmpvar_26) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_29)) * (atten * 2.0));
+ c_i0_i1.xyz = tmpvar_30;
+ mediump float tmpvar_31;
+ tmpvar_31 = (tmpvar_22 + (((_LightColor0.w * _SpecColor.w) * tmpvar_29) * atten));
+ c_i0_i1.w = tmpvar_31;
+ c = c_i0_i1;
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+}
+Program "fp" {
+// Fragment combos: 5
+// opengl - ALU: 62 to 73, TEX: 3 to 5
+// d3d9 - ALU: 65 to 73, TEX: 4 to 6
+SubProgram "opengl " {
+Keywords { "POINT" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTexture0] 2D
+"3.0-!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 67 ALU, 4 TEX
+PARAM c[10] = { program.local[0..8],
+ { 2, 1, 0, 128 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+MAD R0.xy, R0.wyzw, c[9].x, -c[9].y;
+MUL R0.z, R0.y, R0.y;
+MAD R0.z, -R0.x, R0.x, -R0;
+ADD R0.z, R0, c[9].y;
+RSQ R0.z, R0.z;
+RCP R0.z, R0.z;
+DP3 R1.x, fragment.texcoord[1], R0;
+DP3 R1.y, R0, fragment.texcoord[2];
+DP3 R1.z, R0, fragment.texcoord[3];
+MOV R2.x, fragment.texcoord[1].w;
+MOV R2.z, fragment.texcoord[3].w;
+MOV R2.y, fragment.texcoord[2].w;
+DP3 R0.w, R1, R2;
+MUL R3.xyz, R1, R0.w;
+MAD R2.xyz, -R3, c[9].x, R2;
+DP3 R0.w, R2, R2;
+RSQ R0.w, R0.w;
+MUL R2.xyz, R0.w, R2;
+DP3 R0.w, R2, R1;
+ABS R0.w, R0;
+ADD R0.w, -R0, c[9].y;
+POW R0.w, R0.w, c[7].x;
+MUL R0.w, R0, c[6].x;
+DP3 R3.x, fragment.texcoord[5], fragment.texcoord[5];
+TEX R2.xyz, fragment.texcoord[0].zwzw, texture[0], 2D;
+ADD R1.x, R0.w, c[5];
+MUL_SAT R2.z, R1.x, R2;
+MUL R0.w, R0, R2.y;
+TEX R1, fragment.texcoord[0], texture[2], 2D;
+MUL R1, R1, c[2];
+ADD R2.z, -R2, c[9].y;
+MUL R1.xyz, R1, R2.z;
+DP3 R2.z, fragment.texcoord[4], fragment.texcoord[4];
+MAD R0.w, R2.y, c[4].x, R0;
+RSQ R2.y, R2.z;
+MUL R2.yzw, R2.y, fragment.texcoord[4].xxyz;
+RSQ R3.x, R3.x;
+MAD R3.xyz, R3.x, fragment.texcoord[5], R2.yzww;
+DP3 R2.w, R0, R2.yzww;
+DP3 R2.z, R3, R3;
+MUL R2.y, R2.x, R2.x;
+MUL R3.w, R2.x, R2.y;
+RSQ R2.z, R2.z;
+MUL R2.xyz, R2.z, R3;
+DP3 R0.y, R0, R2;
+MUL R3.x, R3.w, c[3];
+MAX R0.y, R0, c[9].z;
+MUL R0.x, R3, c[9].w;
+POW R0.x, R0.y, R0.x;
+MUL R0.w, R0.x, R0;
+MOV R0.xyz, c[1];
+MUL R0.xyz, R0, c[0];
+MUL R0.xyz, R0, R0.w;
+MUL R1.xyz, R1, c[0];
+ABS R2.y, R2.w;
+ADD R2.x, -R1.w, c[9].y;
+MUL R2.x, R2.y, R2;
+MAX R0.w, R2, R2.x;
+MAD R0.xyz, R1, R0.w, R0;
+DP3 R2.x, fragment.texcoord[6], fragment.texcoord[6];
+TEX R0.w, R2.x, texture[3], 2D;
+MUL R0.xyz, R0.w, R0;
+MUL result.color.xyz, R0, c[9].x;
+SLT R0.x, R1.w, c[8];
+MOV result.color.w, R1;
+KIL -R0.x;
+END
+# 67 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "POINT" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTexture0] 2D
+"ps_3_0
+; 68 ALU, 5 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_2d s3
+def c9, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c10, 128.00000000, 0, 0, 0
+dcl_texcoord0 v0
+dcl_texcoord1 v1
+dcl_texcoord2 v2
+dcl_texcoord3 v3
+dcl_texcoord4 v4.xyz
+dcl_texcoord5 v5.xyz
+dcl_texcoord6 v6.xyz
+texld r4.xyz, v0.zwzw, s0
+texld r0.yw, v0.zwzw, s1
+mad_pp r1.xy, r0.wyzw, c9.z, c9.w
+mul_pp r0.x, r1.y, r1.y
+mad_pp r0.x, -r1, r1, -r0
+mul_pp r3.w, r4.x, r4.x
+add_pp r0.x, r0, c9.y
+rsq_pp r0.x, r0.x
+rcp_pp r1.z, r0.x
+dp3_pp r0.y, r1, v2
+dp3_pp r0.z, r1, v3
+dp3_pp r0.x, v1, r1
+mul_pp r3.w, r4.x, r3
+mov r2.x, v1.w
+mov r2.z, v3.w
+mov r2.y, v2.w
+dp3 r0.w, r0, r2
+mul r3.xyz, r0, r0.w
+mad r2.xyz, -r3, c9.z, r2
+dp3 r0.w, r2, r2
+rsq r0.w, r0.w
+mul r2.xyz, r0.w, r2
+dp3_pp r0.x, r2, r0
+abs_pp r0.x, r0
+add_pp r1.w, -r0.x, c9.y
+pow_pp r0, r1.w, c7.x
+mul_pp r1.w, r0.x, c6.x
+add_pp r0.x, r1.w, c5
+mul_pp_sat r2.x, r0, r4.z
+texld r0, v0, s2
+add_pp r3.x, -r2, c9.y
+mul_pp r2, r0, c2
+mul_pp r0.xyz, r2, r3.x
+mul_pp r2.xyz, r0, c0
+dp3_pp r0.w, v4, v4
+rsq_pp r0.x, r0.w
+mul_pp r3.xyz, r0.x, v4
+dp3_pp r0.y, v5, v5
+rsq_pp r0.x, r0.y
+mad_pp r0.xyz, r0.x, v5, r3
+dp3_pp r0.w, r0, r0
+rsq_pp r0.w, r0.w
+mul_pp r0.xyz, r0.w, r0
+mul_pp r0.w, r3, c3.x
+dp3_pp r0.x, r1, r0
+mul_pp r1.w, r1, r4.y
+mul_pp r4.x, r0.w, c10
+max_pp r3.w, r0.x, c9.x
+pow_pp r0, r3.w, r4.x
+mad_pp r0.y, r4, c4.x, r1.w
+dp3_pp r0.w, r1, r3
+mul_pp r1.z, r0.x, r0.y
+mov_pp r0.xyz, c0
+mul_pp r0.xyz, c1, r0
+mul_pp r0.xyz, r0, r1.z
+abs_pp r1.x, r0.w
+add_pp r1.y, -r2.w, c9
+mul_pp r1.x, r1, r1.y
+max_pp r0.w, r0, r1.x
+mad_pp r1.xyz, r2, r0.w, r0
+add_pp r0.y, r2.w, -c8.x
+dp3 r0.x, v6, v6
+texld r0.x, r0.x, s3
+mul_pp r1.xyz, r0.x, r1
+cmp r0.y, r0, c9.x, c9
+mov_pp r0, -r0.y
+mul_pp oC0.xyz, r1, c9.z
+texkill r0.xyzw
+mov_pp oC0.w, r2
+"
+}
+
+SubProgram "gles " {
+Keywords { "POINT" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+"3.0-!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 62 ALU, 3 TEX
+PARAM c[10] = { program.local[0..8],
+ { 2, 1, 0, 128 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+MAD R2.xy, R0.wyzw, c[9].x, -c[9].y;
+MUL R0.x, R2.y, R2.y;
+MAD R0.x, -R2, R2, -R0;
+ADD R0.x, R0, c[9].y;
+RSQ R0.x, R0.x;
+RCP R2.z, R0.x;
+DP3 R1.x, fragment.texcoord[1], R2;
+DP3 R1.y, R2, fragment.texcoord[2];
+DP3 R1.z, R2, fragment.texcoord[3];
+MOV R0.x, fragment.texcoord[1].w;
+MOV R0.z, fragment.texcoord[3].w;
+MOV R0.y, fragment.texcoord[2].w;
+DP3 R0.w, R1, R0;
+MUL R3.xyz, R1, R0.w;
+MAD R0.xyz, -R3, c[9].x, R0;
+DP3 R0.w, R0, R0;
+RSQ R0.w, R0.w;
+MUL R0.xyz, R0.w, R0;
+DP3 R0.x, R0, R1;
+ABS R0.x, R0;
+ADD R0.x, -R0, c[9].y;
+POW R0.x, R0.x, c[7].x;
+MUL R0.w, R0.x, c[6].x;
+TEX R0.xyz, fragment.texcoord[0].zwzw, texture[0], 2D;
+ADD R1.x, R0.w, c[5];
+MUL_SAT R0.z, R1.x, R0;
+TEX R1, fragment.texcoord[0], texture[2], 2D;
+MUL R1, R1, c[2];
+ADD R0.z, -R0, c[9].y;
+MUL R1.xyz, R1, R0.z;
+MUL R0.z, R0.w, R0.y;
+DP3 R0.w, fragment.texcoord[5], fragment.texcoord[5];
+RSQ R0.w, R0.w;
+MOV R3.xyz, fragment.texcoord[4];
+MAD R3.xyz, R0.w, fragment.texcoord[5], R3;
+MAD R0.w, R0.y, c[4].x, R0.z;
+DP3 R0.y, R3, R3;
+MUL R0.z, R0.x, R0.x;
+MUL R2.w, R0.x, R0.z;
+RSQ R0.y, R0.y;
+MUL R0.xyz, R0.y, R3;
+DP3 R0.x, R2, R0;
+MUL R2.w, R2, c[3].x;
+MUL R0.y, R2.w, c[9].w;
+MAX R0.x, R0, c[9].z;
+POW R0.x, R0.x, R0.y;
+MUL R2.w, R0.x, R0;
+DP3 R0.w, R2, fragment.texcoord[4];
+MOV R0.xyz, c[1];
+MUL R0.xyz, R0, c[0];
+ABS R2.x, R0.w;
+ADD R3.x, -R1.w, c[9].y;
+MUL R2.x, R2, R3;
+MUL R1.xyz, R1, c[0];
+MUL R0.xyz, R0, R2.w;
+MAX R0.w, R0, R2.x;
+MAD R0.xyz, R1, R0.w, R0;
+MUL result.color.xyz, R0, c[9].x;
+SLT R0.x, R1.w, c[8];
+MOV result.color.w, R1;
+KIL -R0.x;
+END
+# 62 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+"ps_3_0
+; 65 ALU, 4 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+def c9, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c10, 128.00000000, 0, 0, 0
+dcl_texcoord0 v0
+dcl_texcoord1 v1
+dcl_texcoord2 v2
+dcl_texcoord3 v3
+dcl_texcoord4 v4.xyz
+dcl_texcoord5 v5.xyz
+texld r0.yw, v0.zwzw, s1
+mad_pp r1.xy, r0.wyzw, c9.z, c9.w
+mul_pp r0.x, r1.y, r1.y
+mad_pp r0.x, -r1, r1, -r0
+add_pp r0.x, r0, c9.y
+rsq_pp r0.x, r0.x
+rcp_pp r1.z, r0.x
+dp3_pp r2.x, v1, r1
+dp3_pp r2.y, r1, v2
+dp3_pp r2.z, r1, v3
+mov r0.x, v1.w
+mov r0.z, v3.w
+mov r0.y, v2.w
+dp3 r0.w, r2, r0
+mul r3.xyz, r2, r0.w
+mad r0.xyz, -r3, c9.z, r0
+texld r3.xyz, v0.zwzw, s0
+dp3 r0.w, r0, r0
+rsq r0.w, r0.w
+mul r0.xyz, r0.w, r0
+dp3_pp r0.x, r0, r2
+abs_pp r0.x, r0
+add_pp r1.w, -r0.x, c9.y
+pow_pp r0, r1.w, c7.x
+mul_pp r1.w, r0.x, c6.x
+add_pp r0.x, r1.w, c5
+mul_pp_sat r2.x, r0, r3.z
+texld r0, v0, s2
+add_pp r3.z, -r2.x, c9.y
+mul_pp r2, r0, c2
+mul_pp r2.xyz, r2, r3.z
+dp3_pp r0.w, v5, v5
+rsq_pp r0.w, r0.w
+mov_pp r0.xyz, v4
+mad_pp r0.xyz, r0.w, v5, r0
+dp3_pp r0.w, r0, r0
+rsq_pp r3.z, r0.w
+mul_pp r0.xyz, r3.z, r0
+dp3_pp r0.x, r1, r0
+dp3_pp r1.x, r1, v4
+mul_pp r3.w, r3.x, r3.x
+mul_pp r0.w, r3.x, r3
+mul_pp r0.w, r0, c3.x
+add_pp r1.z, -r2.w, c9.y
+abs_pp r1.y, r1.x
+mul_pp r1.y, r1, r1.z
+mul_pp r2.xyz, r2, c0
+mul_pp r3.z, r0.w, c10.x
+max_pp r3.x, r0, c9
+pow_pp r0, r3.x, r3.z
+mul_pp r0.y, r1.w, r3
+mad_pp r0.w, r3.y, c4.x, r0.y
+mov_pp r1.w, r0.x
+mov_pp r0.xyz, c0
+mul_pp r0.w, r1, r0
+mul_pp r0.xyz, c1, r0
+mul_pp r0.xyz, r0, r0.w
+add_pp r0.w, r2, -c8.x
+max_pp r1.x, r1, r1.y
+mad_pp r1.xyz, r2, r1.x, r0
+cmp r0.w, r0, c9.x, c9.y
+mov_pp r0, -r0.w
+mul_pp oC0.xyz, r1, c9.z
+texkill r0.xyzw
+mov_pp oC0.w, r2
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "SPOT" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTexture0] 2D
+SetTexture 4 [_LightTextureB0] 2D
+"3.0-!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 73 ALU, 5 TEX
+PARAM c[11] = { program.local[0..8],
+ { 0, 0.5, 2, 1 },
+ { 128 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+MAD R0.xy, R0.wyzw, c[9].z, -c[9].w;
+MUL R0.z, R0.y, R0.y;
+MAD R0.z, -R0.x, R0.x, -R0;
+ADD R0.z, R0, c[9].w;
+RSQ R0.z, R0.z;
+RCP R0.z, R0.z;
+DP3 R1.x, fragment.texcoord[1], R0;
+DP3 R1.y, R0, fragment.texcoord[2];
+DP3 R1.z, R0, fragment.texcoord[3];
+MOV R2.x, fragment.texcoord[1].w;
+MOV R2.z, fragment.texcoord[3].w;
+MOV R2.y, fragment.texcoord[2].w;
+DP3 R0.w, R1, R2;
+MUL R3.xyz, R1, R0.w;
+MAD R2.xyz, -R3, c[9].z, R2;
+DP3 R0.w, R2, R2;
+RSQ R0.w, R0.w;
+MUL R2.xyz, R0.w, R2;
+DP3 R0.w, R2, R1;
+ABS R0.w, R0;
+ADD R0.w, -R0, c[9];
+POW R0.w, R0.w, c[7].x;
+MUL R0.w, R0, c[6].x;
+DP3 R3.x, fragment.texcoord[5], fragment.texcoord[5];
+TEX R2.xyz, fragment.texcoord[0].zwzw, texture[0], 2D;
+ADD R1.x, R0.w, c[5];
+MUL_SAT R2.z, R1.x, R2;
+MUL R0.w, R0, R2.y;
+TEX R1, fragment.texcoord[0], texture[2], 2D;
+MUL R1, R1, c[2];
+ADD R2.z, -R2, c[9].w;
+MUL R1.xyz, R1, R2.z;
+MUL R1.xyz, R1, c[0];
+DP3 R2.z, fragment.texcoord[4], fragment.texcoord[4];
+MAD R0.w, R2.y, c[4].x, R0;
+RSQ R2.y, R2.z;
+MUL R2.yzw, R2.y, fragment.texcoord[4].xxyz;
+RSQ R3.x, R3.x;
+MAD R3.xyz, R3.x, fragment.texcoord[5], R2.yzww;
+DP3 R2.w, R0, R2.yzww;
+DP3 R2.z, R3, R3;
+MUL R2.y, R2.x, R2.x;
+MUL R3.w, R2.x, R2.y;
+RSQ R2.z, R2.z;
+MUL R2.xyz, R2.z, R3;
+DP3 R0.y, R0, R2;
+MUL R3.x, R3.w, c[3];
+MAX R0.y, R0, c[9].x;
+MUL R0.x, R3, c[10];
+POW R0.x, R0.y, R0.x;
+MUL R0.w, R0.x, R0;
+MOV R0.xyz, c[1];
+MUL R0.xyz, R0, c[0];
+MUL R0.xyz, R0, R0.w;
+ABS R2.y, R2.w;
+ADD R2.x, -R1.w, c[9].w;
+MUL R2.x, R2.y, R2;
+MAX R0.w, R2, R2.x;
+MAD R0.xyz, R1, R0.w, R0;
+RCP R2.x, fragment.texcoord[6].w;
+MAD R1.xy, fragment.texcoord[6], R2.x, c[9].y;
+TEX R2.w, R1, texture[3], 2D;
+DP3 R0.w, fragment.texcoord[6], fragment.texcoord[6];
+SLT R1.x, c[9], fragment.texcoord[6].z;
+TEX R0.w, R0.w, texture[4], 2D;
+MUL R1.x, R1, R2.w;
+MUL R0.w, R1.x, R0;
+MUL R0.xyz, R0.w, R0;
+MUL result.color.xyz, R0, c[9].z;
+SLT R0.x, R1.w, c[8];
+MOV result.color.w, R1;
+KIL -R0.x;
+END
+# 73 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "SPOT" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTexture0] 2D
+SetTexture 4 [_LightTextureB0] 2D
+"ps_3_0
+; 73 ALU, 6 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_2d s3
+dcl_2d s4
+def c9, 0.00000000, 1.00000000, 0.50000000, 2.00000000
+def c10, 2.00000000, -1.00000000, 128.00000000, 0
+dcl_texcoord0 v0
+dcl_texcoord1 v1
+dcl_texcoord2 v2
+dcl_texcoord3 v3
+dcl_texcoord4 v4.xyz
+dcl_texcoord5 v5.xyz
+dcl_texcoord6 v6
+texld r4.xyz, v0.zwzw, s0
+texld r0.yw, v0.zwzw, s1
+mad_pp r1.xy, r0.wyzw, c10.x, c10.y
+mul_pp r0.x, r1.y, r1.y
+mad_pp r0.x, -r1, r1, -r0
+mul_pp r3.w, r4.x, r4.x
+add_pp r0.x, r0, c9.y
+rsq_pp r0.x, r0.x
+rcp_pp r1.z, r0.x
+dp3_pp r0.y, r1, v2
+dp3_pp r0.z, r1, v3
+dp3_pp r0.x, v1, r1
+mul_pp r3.w, r4.x, r3
+mov r2.x, v1.w
+mov r2.z, v3.w
+mov r2.y, v2.w
+dp3 r0.w, r0, r2
+mul r3.xyz, r0, r0.w
+mad r2.xyz, -r3, c9.w, r2
+dp3 r0.w, r2, r2
+rsq r0.w, r0.w
+mul r2.xyz, r0.w, r2
+dp3_pp r0.x, r2, r0
+abs_pp r0.x, r0
+add_pp r1.w, -r0.x, c9.y
+pow_pp r0, r1.w, c7.x
+mul_pp r1.w, r0.x, c6.x
+add_pp r0.x, r1.w, c5
+mul_pp_sat r2.x, r0, r4.z
+texld r0, v0, s2
+add_pp r3.x, -r2, c9.y
+mul_pp r2, r0, c2
+mul_pp r0.xyz, r2, r3.x
+mul_pp r2.xyz, r0, c0
+dp3_pp r0.w, v4, v4
+rsq_pp r0.x, r0.w
+mul_pp r3.xyz, r0.x, v4
+dp3_pp r0.y, v5, v5
+rsq_pp r0.x, r0.y
+mad_pp r0.xyz, r0.x, v5, r3
+dp3_pp r0.w, r0, r0
+rsq_pp r0.w, r0.w
+mul_pp r0.xyz, r0.w, r0
+mul_pp r0.w, r3, c3.x
+dp3_pp r0.x, r1, r0
+mul_pp r1.w, r1, r4.y
+mul_pp r4.x, r0.w, c10.z
+max_pp r3.w, r0.x, c9.x
+pow_pp r0, r3.w, r4.x
+mad_pp r0.y, r4, c4.x, r1.w
+dp3_pp r0.w, r1, r3
+mul_pp r1.z, r0.x, r0.y
+mov_pp r0.xyz, c0
+mul_pp r0.xyz, c1, r0
+mul_pp r0.xyz, r0, r1.z
+abs_pp r1.x, r0.w
+add_pp r1.y, -r2.w, c9
+mul_pp r1.x, r1, r1.y
+max_pp r0.w, r0, r1.x
+mad_pp r2.xyz, r2, r0.w, r0
+add_pp r0.x, r2.w, -c8
+rcp r0.z, v6.w
+mad r1.xy, v6, r0.z, c9.z
+cmp r0.y, r0.x, c9.x, c9
+dp3 r0.x, v6, v6
+texld r0.w, r1, s3
+cmp r0.z, -v6, c9.x, c9.y
+mul_pp r0.z, r0, r0.w
+texld r0.x, r0.x, s4
+mul_pp r0.x, r0.z, r0
+mul_pp r1.xyz, r0.x, r2
+mov_pp r0, -r0.y
+mul_pp oC0.xyz, r1, c9.w
+texkill r0.xyzw
+mov_pp oC0.w, r2
+"
+}
+
+SubProgram "gles " {
+Keywords { "SPOT" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "POINT_COOKIE" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTextureB0] 2D
+SetTexture 4 [_LightTexture0] CUBE
+"3.0-!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 69 ALU, 5 TEX
+PARAM c[10] = { program.local[0..8],
+ { 2, 1, 0, 128 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+MAD R0.xy, R0.wyzw, c[9].x, -c[9].y;
+MUL R0.z, R0.y, R0.y;
+MAD R0.z, -R0.x, R0.x, -R0;
+ADD R0.z, R0, c[9].y;
+RSQ R0.z, R0.z;
+RCP R0.z, R0.z;
+DP3 R1.x, fragment.texcoord[1], R0;
+DP3 R1.y, R0, fragment.texcoord[2];
+DP3 R1.z, R0, fragment.texcoord[3];
+MOV R2.x, fragment.texcoord[1].w;
+MOV R2.z, fragment.texcoord[3].w;
+MOV R2.y, fragment.texcoord[2].w;
+DP3 R0.w, R1, R2;
+MUL R3.xyz, R1, R0.w;
+MAD R2.xyz, -R3, c[9].x, R2;
+DP3 R0.w, R2, R2;
+RSQ R0.w, R0.w;
+MUL R2.xyz, R0.w, R2;
+DP3 R0.w, R2, R1;
+ABS R0.w, R0;
+ADD R0.w, -R0, c[9].y;
+POW R0.w, R0.w, c[7].x;
+MUL R0.w, R0, c[6].x;
+DP3 R3.x, fragment.texcoord[5], fragment.texcoord[5];
+TEX R2.xyz, fragment.texcoord[0].zwzw, texture[0], 2D;
+ADD R1.x, R0.w, c[5];
+MUL_SAT R2.z, R1.x, R2;
+MUL R0.w, R0, R2.y;
+TEX R1, fragment.texcoord[0], texture[2], 2D;
+MUL R1, R1, c[2];
+ADD R2.z, -R2, c[9].y;
+MUL R1.xyz, R1, R2.z;
+MUL R1.xyz, R1, c[0];
+DP3 R2.z, fragment.texcoord[4], fragment.texcoord[4];
+MAD R0.w, R2.y, c[4].x, R0;
+RSQ R2.y, R2.z;
+MUL R2.yzw, R2.y, fragment.texcoord[4].xxyz;
+RSQ R3.x, R3.x;
+MAD R3.xyz, R3.x, fragment.texcoord[5], R2.yzww;
+DP3 R2.w, R0, R2.yzww;
+DP3 R2.z, R3, R3;
+MUL R2.y, R2.x, R2.x;
+MUL R3.w, R2.x, R2.y;
+RSQ R2.z, R2.z;
+MUL R2.xyz, R2.z, R3;
+DP3 R0.y, R0, R2;
+MUL R3.x, R3.w, c[3];
+MAX R0.y, R0, c[9].z;
+MUL R0.x, R3, c[9].w;
+POW R0.x, R0.y, R0.x;
+MUL R0.w, R0.x, R0;
+MOV R0.xyz, c[1];
+MUL R0.xyz, R0, c[0];
+MUL R0.xyz, R0, R0.w;
+ABS R2.y, R2.w;
+ADD R2.x, -R1.w, c[9].y;
+MUL R2.x, R2.y, R2;
+MAX R0.w, R2, R2.x;
+MAD R0.xyz, R1, R0.w, R0;
+DP3 R1.x, fragment.texcoord[6], fragment.texcoord[6];
+TEX R0.w, fragment.texcoord[6], texture[4], CUBE;
+TEX R2.w, R1.x, texture[3], 2D;
+MUL R0.w, R2, R0;
+MUL R0.xyz, R0.w, R0;
+MUL result.color.xyz, R0, c[9].x;
+SLT R0.x, R1.w, c[8];
+MOV result.color.w, R1;
+KIL -R0.x;
+END
+# 69 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "POINT_COOKIE" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTextureB0] 2D
+SetTexture 4 [_LightTexture0] CUBE
+"ps_3_0
+; 69 ALU, 6 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_2d s3
+dcl_cube s4
+def c9, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c10, 128.00000000, 0, 0, 0
+dcl_texcoord0 v0
+dcl_texcoord1 v1
+dcl_texcoord2 v2
+dcl_texcoord3 v3
+dcl_texcoord4 v4.xyz
+dcl_texcoord5 v5.xyz
+dcl_texcoord6 v6.xyz
+texld r4.xyz, v0.zwzw, s0
+texld r0.yw, v0.zwzw, s1
+mad_pp r1.xy, r0.wyzw, c9.z, c9.w
+mul_pp r0.x, r1.y, r1.y
+mad_pp r0.x, -r1, r1, -r0
+mul_pp r3.w, r4.x, r4.x
+add_pp r0.x, r0, c9.y
+rsq_pp r0.x, r0.x
+rcp_pp r1.z, r0.x
+dp3_pp r0.y, r1, v2
+dp3_pp r0.z, r1, v3
+dp3_pp r0.x, v1, r1
+mul_pp r3.w, r4.x, r3
+mov r2.x, v1.w
+mov r2.z, v3.w
+mov r2.y, v2.w
+dp3 r0.w, r0, r2
+mul r3.xyz, r0, r0.w
+mad r2.xyz, -r3, c9.z, r2
+dp3 r0.w, r2, r2
+rsq r0.w, r0.w
+mul r2.xyz, r0.w, r2
+dp3_pp r0.x, r2, r0
+abs_pp r0.x, r0
+add_pp r1.w, -r0.x, c9.y
+pow_pp r0, r1.w, c7.x
+mul_pp r1.w, r0.x, c6.x
+add_pp r0.x, r1.w, c5
+mul_pp_sat r2.x, r0, r4.z
+texld r0, v0, s2
+add_pp r3.x, -r2, c9.y
+mul_pp r2, r0, c2
+mul_pp r0.xyz, r2, r3.x
+mul_pp r2.xyz, r0, c0
+dp3_pp r0.w, v4, v4
+rsq_pp r0.x, r0.w
+mul_pp r3.xyz, r0.x, v4
+dp3_pp r0.y, v5, v5
+rsq_pp r0.x, r0.y
+mad_pp r0.xyz, r0.x, v5, r3
+dp3_pp r0.w, r0, r0
+rsq_pp r0.w, r0.w
+mul_pp r0.xyz, r0.w, r0
+mul_pp r0.w, r3, c3.x
+dp3_pp r0.x, r1, r0
+mul_pp r1.w, r1, r4.y
+mul_pp r4.x, r0.w, c10
+max_pp r3.w, r0.x, c9.x
+pow_pp r0, r3.w, r4.x
+mad_pp r0.y, r4, c4.x, r1.w
+dp3_pp r0.w, r1, r3
+mul_pp r1.z, r0.x, r0.y
+mov_pp r0.xyz, c0
+mul_pp r0.xyz, c1, r0
+mul_pp r0.xyz, r0, r1.z
+abs_pp r1.x, r0.w
+add_pp r1.y, -r2.w, c9
+mul_pp r1.x, r1, r1.y
+max_pp r1.x, r0.w, r1
+mad_pp r1.xyz, r2, r1.x, r0
+add_pp r0.w, r2, -c8.x
+cmp r0.y, r0.w, c9.x, c9
+dp3 r0.x, v6, v6
+texld r0.w, v6, s4
+texld r0.x, r0.x, s3
+mul r0.x, r0, r0.w
+mul_pp r1.xyz, r0.x, r1
+mov_pp r0, -r0.y
+mul_pp oC0.xyz, r1, c9.z
+texkill r0.xyzw
+mov_pp oC0.w, r2
+"
+}
+
+SubProgram "gles " {
+Keywords { "POINT_COOKIE" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL_COOKIE" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTexture0] 2D
+"3.0-!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 64 ALU, 4 TEX
+PARAM c[10] = { program.local[0..8],
+ { 2, 1, 0, 128 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+MAD R2.xy, R0.wyzw, c[9].x, -c[9].y;
+MUL R0.x, R2.y, R2.y;
+MAD R0.x, -R2, R2, -R0;
+ADD R0.x, R0, c[9].y;
+RSQ R0.x, R0.x;
+RCP R2.z, R0.x;
+DP3 R1.x, fragment.texcoord[1], R2;
+DP3 R1.y, R2, fragment.texcoord[2];
+DP3 R1.z, R2, fragment.texcoord[3];
+MOV R0.x, fragment.texcoord[1].w;
+MOV R0.z, fragment.texcoord[3].w;
+MOV R0.y, fragment.texcoord[2].w;
+DP3 R0.w, R1, R0;
+MUL R3.xyz, R1, R0.w;
+MAD R0.xyz, -R3, c[9].x, R0;
+DP3 R0.w, R0, R0;
+RSQ R0.w, R0.w;
+MUL R0.xyz, R0.w, R0;
+DP3 R0.x, R0, R1;
+ABS R0.x, R0;
+ADD R0.x, -R0, c[9].y;
+POW R0.x, R0.x, c[7].x;
+MUL R0.w, R0.x, c[6].x;
+TEX R0.xyz, fragment.texcoord[0].zwzw, texture[0], 2D;
+ADD R1.x, R0.w, c[5];
+MUL_SAT R0.z, R1.x, R0;
+TEX R1, fragment.texcoord[0], texture[2], 2D;
+MUL R1, R1, c[2];
+ADD R0.z, -R0, c[9].y;
+MUL R1.xyz, R1, R0.z;
+MUL R0.z, R0.w, R0.y;
+DP3 R0.w, fragment.texcoord[5], fragment.texcoord[5];
+RSQ R0.w, R0.w;
+MOV R3.xyz, fragment.texcoord[4];
+MAD R3.xyz, R0.w, fragment.texcoord[5], R3;
+MAD R0.w, R0.y, c[4].x, R0.z;
+DP3 R0.y, R3, R3;
+MUL R0.z, R0.x, R0.x;
+MUL R2.w, R0.x, R0.z;
+RSQ R0.y, R0.y;
+MUL R0.xyz, R0.y, R3;
+DP3 R0.x, R2, R0;
+MUL R2.w, R2, c[3].x;
+MUL R0.y, R2.w, c[9].w;
+MAX R0.x, R0, c[9].z;
+POW R0.x, R0.x, R0.y;
+MUL R2.w, R0.x, R0;
+DP3 R0.w, R2, fragment.texcoord[4];
+MOV R0.xyz, c[1];
+MUL R0.xyz, R0, c[0];
+ABS R2.x, R0.w;
+ADD R3.x, -R1.w, c[9].y;
+MUL R2.x, R2, R3;
+MAX R0.w, R0, R2.x;
+MUL R1.xyz, R1, c[0];
+MUL R0.xyz, R0, R2.w;
+MAD R0.xyz, R1, R0.w, R0;
+TEX R0.w, fragment.texcoord[6], texture[3], 2D;
+MUL R0.xyz, R0.w, R0;
+MUL result.color.xyz, R0, c[9].x;
+SLT R0.x, R1.w, c[8];
+MOV result.color.w, R1;
+KIL -R0.x;
+END
+# 64 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL_COOKIE" }
+Vector 0 [_LightColor0]
+Vector 1 [_SpecColor]
+Vector 2 [_Color]
+Float 3 [_Shininess]
+Float 4 [_Gloss]
+Float 5 [_Reflection]
+Float 6 [_FrezPow]
+Float 7 [_FrezFalloff]
+Float 8 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTexture0] 2D
+"ps_3_0
+; 66 ALU, 5 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_2d s3
+def c9, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c10, 128.00000000, 0, 0, 0
+dcl_texcoord0 v0
+dcl_texcoord1 v1
+dcl_texcoord2 v2
+dcl_texcoord3 v3
+dcl_texcoord4 v4.xyz
+dcl_texcoord5 v5.xyz
+dcl_texcoord6 v6.xy
+texld r0.yw, v0.zwzw, s1
+mad_pp r1.xy, r0.wyzw, c9.z, c9.w
+mul_pp r0.x, r1.y, r1.y
+mad_pp r0.x, -r1, r1, -r0
+add_pp r0.x, r0, c9.y
+rsq_pp r0.x, r0.x
+rcp_pp r1.z, r0.x
+dp3_pp r2.x, v1, r1
+dp3_pp r2.y, r1, v2
+dp3_pp r2.z, r1, v3
+mov r0.x, v1.w
+mov r0.z, v3.w
+mov r0.y, v2.w
+dp3 r0.w, r2, r0
+mul r3.xyz, r2, r0.w
+mad r0.xyz, -r3, c9.z, r0
+texld r3.xyz, v0.zwzw, s0
+dp3 r0.w, r0, r0
+rsq r0.w, r0.w
+mul r0.xyz, r0.w, r0
+dp3_pp r0.x, r0, r2
+abs_pp r0.x, r0
+add_pp r1.w, -r0.x, c9.y
+pow_pp r0, r1.w, c7.x
+mul_pp r1.w, r0.x, c6.x
+add_pp r0.x, r1.w, c5
+mul_pp_sat r2.x, r0, r3.z
+texld r0, v0, s2
+add_pp r3.z, -r2.x, c9.y
+mul_pp r2, r0, c2
+mul_pp r2.xyz, r2, r3.z
+dp3_pp r0.w, v5, v5
+rsq_pp r0.w, r0.w
+mov_pp r0.xyz, v4
+mad_pp r0.xyz, r0.w, v5, r0
+dp3_pp r0.w, r0, r0
+rsq_pp r3.z, r0.w
+mul_pp r0.xyz, r3.z, r0
+dp3_pp r0.x, r1, r0
+dp3_pp r1.x, r1, v4
+mul_pp r3.w, r3.x, r3.x
+mul_pp r0.w, r3.x, r3
+mul_pp r0.w, r0, c3.x
+mul_pp r2.xyz, r2, c0
+mul_pp r3.z, r0.w, c10.x
+max_pp r3.x, r0, c9
+pow_pp r0, r3.x, r3.z
+mul_pp r0.y, r1.w, r3
+mad_pp r0.w, r3.y, c4.x, r0.y
+mov_pp r1.w, r0.x
+mov_pp r0.xyz, c0
+mul_pp r0.w, r1, r0
+mul_pp r0.xyz, c1, r0
+mul_pp r0.xyz, r0, r0.w
+abs_pp r0.w, r1.x
+add_pp r1.y, -r2.w, c9
+mul_pp r1.y, r0.w, r1
+max_pp r1.x, r1, r1.y
+mad_pp r1.xyz, r2, r1.x, r0
+add_pp r0.w, r2, -c8.x
+cmp r0.x, r0.w, c9, c9.y
+texld r0.w, v6, s3
+mul_pp r1.xyz, r0.w, r1
+mov_pp r0, -r0.x
+mul_pp oC0.xyz, r1, c9.z
+texkill r0.xyzw
+mov_pp oC0.w, r2
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL_COOKIE" }
+"!!GLES"
+}
+
+}
+ }
+
+#LINE 27
+
+
+}
+
+SubShader { // Shader Model 2
+
+ // Front Faces pass
+
+ //Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
+ zwrite off Cull Back Ztest Lequal
+ Blend SrcAlpha OneMinusSrcAlpha
+ colormask RGBA
+
+
+ Pass {
+ Name "FORWARD"
+ Tags { "LightMode" = "ForwardBase" }
+ AlphaToMask True ColorMask RGB
+Program "vp" {
+// Vertex combos: 6
+// opengl - ALU: 32 to 93
+// d3d9 - ALU: 33 to 96
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 13 [unity_Scale]
+Vector 14 [_WorldSpaceCameraPos]
+Vector 15 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 16 [unity_SHAr]
+Vector 17 [unity_SHAg]
+Vector 18 [unity_SHAb]
+Vector 19 [unity_SHBr]
+Vector 20 [unity_SHBg]
+Vector 21 [unity_SHBb]
+Vector 22 [unity_SHC]
+Vector 23 [_MainTex_ST]
+Vector 24 [_BumpMap_ST]
+"!!ARBvp1.0
+# 56 ALU
+PARAM c[25] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..24] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MUL R1.xyz, vertex.normal, c[13].w;
+DP3 R2.w, R1, c[6];
+DP3 R0.x, R1, c[5];
+DP3 R0.z, R1, c[7];
+MOV R0.y, R2.w;
+MUL R1, R0.xyzz, R0.yzzx;
+MOV R0.w, c[0].x;
+DP4 R2.z, R0, c[18];
+DP4 R2.y, R0, c[17];
+DP4 R2.x, R0, c[16];
+MUL R0.y, R2.w, R2.w;
+DP4 R3.z, R1, c[21];
+DP4 R3.y, R1, c[20];
+DP4 R3.x, R1, c[19];
+ADD R2.xyz, R2, R3;
+MAD R0.x, R0, R0, -R0.y;
+MUL R3.xyz, R0.x, c[22];
+MOV R1.xyz, vertex.attrib[14];
+MUL R0.xyz, vertex.normal.zxyw, R1.yzxw;
+MAD R1.xyz, vertex.normal.yzxw, R1.zxyw, -R0;
+ADD result.texcoord[5].xyz, R2, R3;
+MUL R2.xyz, vertex.attrib[14].w, R1;
+MOV R0, c[15];
+DP4 R1.z, R0, c[11];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+MOV R0.xyz, c[14];
+MOV R0.w, c[0].x;
+DP4 R3.z, R0, c[11];
+DP4 R3.x, R0, c[9];
+DP4 R3.y, R0, c[10];
+MAD R3.xyz, R3, c[13].w, -vertex.position;
+DP3 R0.y, R2, c[5];
+DP3 R0.w, -R3, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[13].w;
+DP3 R0.y, R2, c[6];
+DP3 R0.w, -R3, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[13].w;
+DP3 R0.y, R2, c[7];
+DP3 R0.w, -R3, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+DP3 result.texcoord[4].y, R2, R1;
+MUL result.texcoord[3], R0, c[13].w;
+DP3 result.texcoord[4].z, vertex.normal, R1;
+DP3 result.texcoord[4].x, vertex.attrib[14], R1;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[24].xyxy, c[24];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[23], c[23].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 56 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [unity_Scale]
+Vector 13 [_WorldSpaceCameraPos]
+Vector 14 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 15 [unity_SHAr]
+Vector 16 [unity_SHAg]
+Vector 17 [unity_SHAb]
+Vector 18 [unity_SHBr]
+Vector 19 [unity_SHBg]
+Vector 20 [unity_SHBb]
+Vector 21 [unity_SHC]
+Vector 22 [_MainTex_ST]
+Vector 23 [_BumpMap_ST]
+"vs_2_0
+; 59 ALU
+def c24, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mul r1.xyz, v2, c12.w
+dp3 r2.w, r1, c5
+dp3 r0.x, r1, c4
+dp3 r0.z, r1, c6
+mov r0.y, r2.w
+mul r1, r0.xyzz, r0.yzzx
+mov r0.w, c24.x
+dp4 r2.z, r0, c17
+dp4 r2.y, r0, c16
+dp4 r2.x, r0, c15
+mul r0.y, r2.w, r2.w
+dp4 r3.z, r1, c20
+dp4 r3.y, r1, c19
+dp4 r3.x, r1, c18
+add r1.xyz, r2, r3
+mad r0.x, r0, r0, -r0.y
+mul r2.xyz, r0.x, c21
+mov r3, c8
+mov r0.xyz, v1
+add oT5.xyz, r1, r2
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r1.xyz, v2.yzxw, r0.zxyw, -r1
+mul r2.xyz, v1.w, r1
+mov r0, c10
+dp4 r1.z, c14, r0
+mov r0, c9
+dp4 r1.y, c14, r0
+dp4 r1.x, c14, r3
+mov r0.xyz, c13
+mov r0.w, c24.x
+dp4 r3.z, r0, c10
+dp4 r3.x, r0, c8
+dp4 r3.y, r0, c9
+mad r3.xyz, r3, c12.w, -v0
+dp3 r0.y, r2, c4
+dp3 r0.w, -r3, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul oT1, r0, c12.w
+dp3 r0.y, r2, c5
+dp3 r0.w, -r3, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul oT2, r0, c12.w
+dp3 r0.y, r2, c6
+dp3 r0.w, -r3, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+dp3 oT4.y, r2, r1
+mul oT3, r0, c12.w
+dp3 oT4.z, v2, r1
+dp3 oT4.x, v1, r1
+mad oT0.zw, v3.xyxy, c23.xyxy, c23
+mad oT0.xy, v3, c22, c22.zwzw
+dp4 oPos.w, v0, c3
+dp4 oPos.z, v0, c2
+dp4 oPos.y, v0, c1
+dp4 oPos.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying lowp vec3 xlv_TEXCOORD5;
+varying lowp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+uniform highp vec4 unity_SHC;
+uniform highp vec4 unity_SHBr;
+uniform highp vec4 unity_SHBg;
+uniform highp vec4 unity_SHBb;
+uniform highp vec4 unity_SHAr;
+uniform highp vec4 unity_SHAg;
+uniform highp vec4 unity_SHAb;
+
+uniform lowp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec3 shlight;
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ lowp vec3 tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_9;
+ tmpvar_9.w = 1.0;
+ tmpvar_9.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_10;
+ tmpvar_10[0] = _Object2World[0].xyz;
+ tmpvar_10[1] = _Object2World[1].xyz;
+ tmpvar_10[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_11;
+ tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_12;
+ tmpvar_12[0] = tmpvar_1.xyz;
+ tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_12[2] = tmpvar_2;
+ mat3 tmpvar_13;
+ tmpvar_13[0].x = tmpvar_12[0].x;
+ tmpvar_13[0].y = tmpvar_12[1].x;
+ tmpvar_13[0].z = tmpvar_12[2].x;
+ tmpvar_13[1].x = tmpvar_12[0].y;
+ tmpvar_13[1].y = tmpvar_12[1].y;
+ tmpvar_13[1].z = tmpvar_12[2].y;
+ tmpvar_13[2].x = tmpvar_12[0].z;
+ tmpvar_13[2].y = tmpvar_12[1].z;
+ tmpvar_13[2].z = tmpvar_12[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_14;
+ tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz);
+ tmpvar_14.w = tmpvar_11.x;
+ highp vec4 tmpvar_15;
+ tmpvar_15 = (tmpvar_14 * unity_Scale.w);
+ tmpvar_4 = tmpvar_15;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_16;
+ tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz);
+ tmpvar_16.w = tmpvar_11.y;
+ highp vec4 tmpvar_17;
+ tmpvar_17 = (tmpvar_16 * unity_Scale.w);
+ tmpvar_5 = tmpvar_17;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_18;
+ tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz);
+ tmpvar_18.w = tmpvar_11.z;
+ highp vec4 tmpvar_19;
+ tmpvar_19 = (tmpvar_18 * unity_Scale.w);
+ tmpvar_6 = tmpvar_19;
+ mat3 tmpvar_20;
+ tmpvar_20[0] = _Object2World[0].xyz;
+ tmpvar_20[1] = _Object2World[1].xyz;
+ tmpvar_20[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_21;
+ tmpvar_21 = (tmpvar_13 * (_World2Object * _WorldSpaceLightPos0).xyz);
+ tmpvar_7 = tmpvar_21;
+ highp vec4 tmpvar_22;
+ tmpvar_22.w = 1.0;
+ tmpvar_22.xyz = (tmpvar_20 * (tmpvar_2 * unity_Scale.w));
+ mediump vec3 tmpvar_23;
+ mediump vec4 normal;
+ normal = tmpvar_22;
+ mediump vec3 x3;
+ highp float vC;
+ mediump vec3 x2;
+ mediump vec3 x1;
+ highp float tmpvar_24;
+ tmpvar_24 = dot (unity_SHAr, normal);
+ x1.x = tmpvar_24;
+ highp float tmpvar_25;
+ tmpvar_25 = dot (unity_SHAg, normal);
+ x1.y = tmpvar_25;
+ highp float tmpvar_26;
+ tmpvar_26 = dot (unity_SHAb, normal);
+ x1.z = tmpvar_26;
+ mediump vec4 tmpvar_27;
+ tmpvar_27 = (normal.xyzz * normal.yzzx);
+ highp float tmpvar_28;
+ tmpvar_28 = dot (unity_SHBr, tmpvar_27);
+ x2.x = tmpvar_28;
+ highp float tmpvar_29;
+ tmpvar_29 = dot (unity_SHBg, tmpvar_27);
+ x2.y = tmpvar_29;
+ highp float tmpvar_30;
+ tmpvar_30 = dot (unity_SHBb, tmpvar_27);
+ x2.z = tmpvar_30;
+ mediump float tmpvar_31;
+ tmpvar_31 = ((normal.x * normal.x) - (normal.y * normal.y));
+ vC = tmpvar_31;
+ highp vec3 tmpvar_32;
+ tmpvar_32 = (unity_SHC.xyz * vC);
+ x3 = tmpvar_32;
+ tmpvar_23 = ((x1 + x2) + x3);
+ shlight = tmpvar_23;
+ tmpvar_8 = shlight;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = tmpvar_8;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying lowp vec3 xlv_TEXCOORD5;
+varying lowp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp float _Metalics;
+uniform sampler2D _MainTex;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform samplerCube _Cube;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp vec3 CubeTex;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z);
+ CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19);
+ float tmpvar_20;
+ tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0);
+ lowp vec3 tmpvar_21;
+ tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics)));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_17.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ mediump vec4 tmpvar_24;
+ mediump vec3 lightDir;
+ lightDir = xlv_TEXCOORD4;
+ lowp vec4 c_i0_i1;
+ lowp float NdotL;
+ mediump float tmpvar_25;
+ tmpvar_25 = dot (tmpvar_11, lightDir);
+ NdotL = tmpvar_25;
+ lowp float tmpvar_26;
+ tmpvar_26 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_22)));
+ mediump vec3 tmpvar_27;
+ tmpvar_27 = ((tmpvar_23 * _LightColor0.xyz) * (tmpvar_26 * 2.0));
+ c_i0_i1.xyz = tmpvar_27;
+ c_i0_i1.w = tmpvar_22;
+ tmpvar_24 = c_i0_i1;
+ c = tmpvar_24;
+ c.xyz = (c.xyz + (tmpvar_23 * xlv_TEXCOORD5));
+ c.xyz = (c.xyz + tmpvar_21);
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Bind "texcoord1" TexCoord1
+Vector 13 [unity_Scale]
+Vector 14 [_WorldSpaceCameraPos]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 16 [unity_LightmapST]
+Vector 17 [_MainTex_ST]
+Vector 18 [_BumpMap_ST]
+"!!ARBvp1.0
+# 32 ALU
+PARAM c[19] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..18] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+MOV R0.xyz, vertex.attrib[14];
+MUL R1.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R1;
+MUL R1.xyz, vertex.attrib[14].w, R0;
+MOV R0.xyz, c[14];
+MOV R0.w, c[0].x;
+DP4 R2.z, R0, c[11];
+DP4 R2.x, R0, c[9];
+DP4 R2.y, R0, c[10];
+MAD R2.xyz, R2, c[13].w, -vertex.position;
+DP3 R0.y, R1, c[5];
+DP3 R0.w, -R2, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[13].w;
+DP3 R0.y, R1, c[6];
+DP3 R0.w, -R2, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[13].w;
+DP3 R0.y, R1, c[7];
+DP3 R0.w, -R2, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[13].w;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[18].xyxy, c[18];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[17], c[17].zwzw;
+MAD result.texcoord[4].xy, vertex.texcoord[1], c[16], c[16].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 32 instructions, 3 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Bind "texcoord1" TexCoord1
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [unity_Scale]
+Vector 13 [_WorldSpaceCameraPos]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 14 [unity_LightmapST]
+Vector 15 [_MainTex_ST]
+Vector 16 [_BumpMap_ST]
+"vs_2_0
+; 33 ALU
+def c17, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+dcl_texcoord1 v4
+mov r0.xyz, v1
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r0.xyz, v2.yzxw, r0.zxyw, -r1
+mul r1.xyz, v1.w, r0
+mov r0.xyz, c13
+mov r0.w, c17.x
+dp4 r2.z, r0, c10
+dp4 r2.x, r0, c8
+dp4 r2.y, r0, c9
+mad r2.xyz, r2, c12.w, -v0
+dp3 r0.y, r1, c4
+dp3 r0.w, -r2, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul oT1, r0, c12.w
+dp3 r0.y, r1, c5
+dp3 r0.w, -r2, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul oT2, r0, c12.w
+dp3 r0.y, r1, c6
+dp3 r0.w, -r2, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+mul oT3, r0, c12.w
+mad oT0.zw, v3.xyxy, c16.xyxy, c16
+mad oT0.xy, v3, c15, c15.zwzw
+mad oT4.xy, v4, c14, c14.zwzw
+dp4 oPos.w, v0, c3
+dp4 oPos.z, v0, c2
+dp4 oPos.y, v0, c1
+dp4 oPos.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec2 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+uniform highp vec4 unity_LightmapST;
+
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord1;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_7;
+ tmpvar_7.w = 1.0;
+ tmpvar_7.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_8;
+ tmpvar_8[0] = _Object2World[0].xyz;
+ tmpvar_8[1] = _Object2World[1].xyz;
+ tmpvar_8[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_9;
+ tmpvar_9 = (tmpvar_8 * -((((_World2Object * tmpvar_7).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_10;
+ tmpvar_10[0] = tmpvar_1.xyz;
+ tmpvar_10[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_10[2] = tmpvar_2;
+ mat3 tmpvar_11;
+ tmpvar_11[0].x = tmpvar_10[0].x;
+ tmpvar_11[0].y = tmpvar_10[1].x;
+ tmpvar_11[0].z = tmpvar_10[2].x;
+ tmpvar_11[1].x = tmpvar_10[0].y;
+ tmpvar_11[1].y = tmpvar_10[1].y;
+ tmpvar_11[1].z = tmpvar_10[2].y;
+ tmpvar_11[2].x = tmpvar_10[0].z;
+ tmpvar_11[2].y = tmpvar_10[1].z;
+ tmpvar_11[2].z = tmpvar_10[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_12;
+ tmpvar_12.xyz = (tmpvar_11 * v_i0_i1.xyz);
+ tmpvar_12.w = tmpvar_9.x;
+ highp vec4 tmpvar_13;
+ tmpvar_13 = (tmpvar_12 * unity_Scale.w);
+ tmpvar_4 = tmpvar_13;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_14;
+ tmpvar_14.xyz = (tmpvar_11 * v_i0_i1_i2.xyz);
+ tmpvar_14.w = tmpvar_9.y;
+ highp vec4 tmpvar_15;
+ tmpvar_15 = (tmpvar_14 * unity_Scale.w);
+ tmpvar_5 = tmpvar_15;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_16;
+ tmpvar_16.xyz = (tmpvar_11 * v_i0_i1_i2_i3.xyz);
+ tmpvar_16.w = tmpvar_9.z;
+ highp vec4 tmpvar_17;
+ tmpvar_17 = (tmpvar_16 * unity_Scale.w);
+ tmpvar_6 = tmpvar_17;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = ((_glesMultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec2 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D unity_Lightmap;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp float _Metalics;
+uniform sampler2D _MainTex;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform samplerCube _Cube;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp vec3 CubeTex;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z);
+ CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19);
+ float tmpvar_20;
+ tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0);
+ lowp vec3 tmpvar_21;
+ tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics)));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_17.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ c = vec4(0.0, 0.0, 0.0, 0.0);
+ c.xyz = (tmpvar_23 * (2.0 * texture2D (unity_Lightmap, xlv_TEXCOORD4).xyz));
+ c.w = tmpvar_22;
+ c.xyz = (c.xyz + tmpvar_21);
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 13 [_ProjectionParams]
+Vector 14 [unity_Scale]
+Vector 15 [_WorldSpaceCameraPos]
+Vector 16 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 17 [unity_SHAr]
+Vector 18 [unity_SHAg]
+Vector 19 [unity_SHAb]
+Vector 20 [unity_SHBr]
+Vector 21 [unity_SHBg]
+Vector 22 [unity_SHBb]
+Vector 23 [unity_SHC]
+Vector 24 [_MainTex_ST]
+Vector 25 [_BumpMap_ST]
+"!!ARBvp1.0
+# 62 ALU
+PARAM c[26] = { { 1, 0.5 },
+ state.matrix.mvp,
+ program.local[5..25] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MUL R1.xyz, vertex.normal, c[14].w;
+DP3 R2.w, R1, c[6];
+DP3 R0.x, R1, c[5];
+DP3 R0.z, R1, c[7];
+MOV R0.y, R2.w;
+MUL R1, R0.xyzz, R0.yzzx;
+MOV R0.w, c[0].x;
+DP4 R2.z, R0, c[19];
+DP4 R2.y, R0, c[18];
+DP4 R2.x, R0, c[17];
+MUL R0.y, R2.w, R2.w;
+DP4 R3.z, R1, c[22];
+DP4 R3.y, R1, c[21];
+DP4 R3.x, R1, c[20];
+ADD R2.xyz, R2, R3;
+MAD R0.x, R0, R0, -R0.y;
+MUL R3.xyz, R0.x, c[23];
+MOV R1.xyz, vertex.attrib[14];
+MUL R0.xyz, vertex.normal.zxyw, R1.yzxw;
+MAD R1.xyz, vertex.normal.yzxw, R1.zxyw, -R0;
+ADD result.texcoord[5].xyz, R2, R3;
+MUL R2.xyz, vertex.attrib[14].w, R1;
+MOV R0, c[16];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+DP4 R1.z, R0, c[11];
+MOV R0.xyz, c[15];
+MOV R0.w, c[0].x;
+DP4 R3.z, R0, c[11];
+DP4 R3.x, R0, c[9];
+DP4 R3.y, R0, c[10];
+MAD R3.xyz, R3, c[14].w, -vertex.position;
+DP3 result.texcoord[4].y, R2, R1;
+DP3 R0.y, R2, c[5];
+DP3 R0.w, -R3, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[14].w;
+DP3 R0.y, R2, c[6];
+DP3 R0.w, -R3, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[14].w;
+DP3 R0.y, R2, c[7];
+DP3 R0.w, -R3, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[14].w;
+DP4 R0.w, vertex.position, c[4];
+DP4 R0.z, vertex.position, c[3];
+DP3 result.texcoord[4].z, vertex.normal, R1;
+DP4 R0.x, vertex.position, c[1];
+DP4 R0.y, vertex.position, c[2];
+MUL R2.xyz, R0.xyww, c[0].y;
+DP3 result.texcoord[4].x, vertex.attrib[14], R1;
+MOV R1.x, R2;
+MUL R1.y, R2, c[13].x;
+ADD result.texcoord[6].xy, R1, R2.z;
+MOV result.position, R0;
+MOV result.texcoord[6].zw, R0;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[25].xyxy, c[25];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[24], c[24].zwzw;
+END
+# 62 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [_ProjectionParams]
+Vector 13 [_ScreenParams]
+Vector 14 [unity_Scale]
+Vector 15 [_WorldSpaceCameraPos]
+Vector 16 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 17 [unity_SHAr]
+Vector 18 [unity_SHAg]
+Vector 19 [unity_SHAb]
+Vector 20 [unity_SHBr]
+Vector 21 [unity_SHBg]
+Vector 22 [unity_SHBb]
+Vector 23 [unity_SHC]
+Vector 24 [_MainTex_ST]
+Vector 25 [_BumpMap_ST]
+"vs_2_0
+; 65 ALU
+def c26, 1.00000000, 0.50000000, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mul r1.xyz, v2, c14.w
+dp3 r2.w, r1, c5
+dp3 r0.x, r1, c4
+dp3 r0.z, r1, c6
+mov r0.y, r2.w
+mul r1, r0.xyzz, r0.yzzx
+mov r0.w, c26.x
+dp4 r2.z, r0, c19
+dp4 r2.y, r0, c18
+dp4 r2.x, r0, c17
+mul r0.y, r2.w, r2.w
+dp4 r3.z, r1, c22
+dp4 r3.y, r1, c21
+dp4 r3.x, r1, c20
+add r1.xyz, r2, r3
+mad r0.x, r0, r0, -r0.y
+mul r2.xyz, r0.x, c23
+mov r3, c8
+mov r0.xyz, v1
+add oT5.xyz, r1, r2
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r1.xyz, v2.yzxw, r0.zxyw, -r1
+mul r2.xyz, v1.w, r1
+mov r0, c10
+dp4 r1.z, c16, r0
+mov r0, c9
+dp4 r1.y, c16, r0
+dp4 r1.x, c16, r3
+mov r0.xyz, c15
+mov r0.w, c26.x
+dp4 r3.z, r0, c10
+dp4 r3.x, r0, c8
+dp4 r3.y, r0, c9
+mad r3.xyz, r3, c14.w, -v0
+dp3 oT4.y, r2, r1
+dp3 r0.y, r2, c4
+dp3 r0.w, -r3, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul oT1, r0, c14.w
+dp3 r0.y, r2, c5
+dp3 r0.w, -r3, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul oT2, r0, c14.w
+dp3 r0.y, r2, c6
+dp3 r0.w, -r3, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+mul oT3, r0, c14.w
+dp4 r0.w, v0, c3
+dp4 r0.z, v0, c2
+dp3 oT4.z, v2, r1
+dp4 r0.x, v0, c0
+dp4 r0.y, v0, c1
+mul r2.xyz, r0.xyww, c26.y
+dp3 oT4.x, v1, r1
+mov r1.x, r2
+mul r1.y, r2, c12.x
+mad oT6.xy, r2.z, c13.zwzw, r1
+mov oPos, r0
+mov oT6.zw, r0
+mad oT0.zw, v3.xyxy, c25.xyxy, c25
+mad oT0.xy, v3, c24, c24.zwzw
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec4 xlv_TEXCOORD6;
+varying lowp vec3 xlv_TEXCOORD5;
+varying lowp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+uniform highp vec4 unity_SHC;
+uniform highp vec4 unity_SHBr;
+uniform highp vec4 unity_SHBg;
+uniform highp vec4 unity_SHBb;
+uniform highp vec4 unity_SHAr;
+uniform highp vec4 unity_SHAg;
+uniform highp vec4 unity_SHAb;
+
+uniform lowp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp vec4 _ProjectionParams;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec3 shlight;
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ lowp vec3 tmpvar_7;
+ lowp vec3 tmpvar_8;
+ highp vec4 tmpvar_9;
+ tmpvar_9 = (gl_ModelViewProjectionMatrix * _glesVertex);
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_10;
+ tmpvar_10.w = 1.0;
+ tmpvar_10.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_11;
+ tmpvar_11[0] = _Object2World[0].xyz;
+ tmpvar_11[1] = _Object2World[1].xyz;
+ tmpvar_11[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_12;
+ tmpvar_12 = (tmpvar_11 * -((((_World2Object * tmpvar_10).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_13;
+ tmpvar_13[0] = tmpvar_1.xyz;
+ tmpvar_13[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_13[2] = tmpvar_2;
+ mat3 tmpvar_14;
+ tmpvar_14[0].x = tmpvar_13[0].x;
+ tmpvar_14[0].y = tmpvar_13[1].x;
+ tmpvar_14[0].z = tmpvar_13[2].x;
+ tmpvar_14[1].x = tmpvar_13[0].y;
+ tmpvar_14[1].y = tmpvar_13[1].y;
+ tmpvar_14[1].z = tmpvar_13[2].y;
+ tmpvar_14[2].x = tmpvar_13[0].z;
+ tmpvar_14[2].y = tmpvar_13[1].z;
+ tmpvar_14[2].z = tmpvar_13[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_15;
+ tmpvar_15.xyz = (tmpvar_14 * v_i0_i1.xyz);
+ tmpvar_15.w = tmpvar_12.x;
+ highp vec4 tmpvar_16;
+ tmpvar_16 = (tmpvar_15 * unity_Scale.w);
+ tmpvar_4 = tmpvar_16;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_17;
+ tmpvar_17.xyz = (tmpvar_14 * v_i0_i1_i2.xyz);
+ tmpvar_17.w = tmpvar_12.y;
+ highp vec4 tmpvar_18;
+ tmpvar_18 = (tmpvar_17 * unity_Scale.w);
+ tmpvar_5 = tmpvar_18;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_19;
+ tmpvar_19.xyz = (tmpvar_14 * v_i0_i1_i2_i3.xyz);
+ tmpvar_19.w = tmpvar_12.z;
+ highp vec4 tmpvar_20;
+ tmpvar_20 = (tmpvar_19 * unity_Scale.w);
+ tmpvar_6 = tmpvar_20;
+ mat3 tmpvar_21;
+ tmpvar_21[0] = _Object2World[0].xyz;
+ tmpvar_21[1] = _Object2World[1].xyz;
+ tmpvar_21[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_22;
+ tmpvar_22 = (tmpvar_14 * (_World2Object * _WorldSpaceLightPos0).xyz);
+ tmpvar_7 = tmpvar_22;
+ highp vec4 tmpvar_23;
+ tmpvar_23.w = 1.0;
+ tmpvar_23.xyz = (tmpvar_21 * (tmpvar_2 * unity_Scale.w));
+ mediump vec3 tmpvar_24;
+ mediump vec4 normal;
+ normal = tmpvar_23;
+ mediump vec3 x3;
+ highp float vC;
+ mediump vec3 x2;
+ mediump vec3 x1;
+ highp float tmpvar_25;
+ tmpvar_25 = dot (unity_SHAr, normal);
+ x1.x = tmpvar_25;
+ highp float tmpvar_26;
+ tmpvar_26 = dot (unity_SHAg, normal);
+ x1.y = tmpvar_26;
+ highp float tmpvar_27;
+ tmpvar_27 = dot (unity_SHAb, normal);
+ x1.z = tmpvar_27;
+ mediump vec4 tmpvar_28;
+ tmpvar_28 = (normal.xyzz * normal.yzzx);
+ highp float tmpvar_29;
+ tmpvar_29 = dot (unity_SHBr, tmpvar_28);
+ x2.x = tmpvar_29;
+ highp float tmpvar_30;
+ tmpvar_30 = dot (unity_SHBg, tmpvar_28);
+ x2.y = tmpvar_30;
+ highp float tmpvar_31;
+ tmpvar_31 = dot (unity_SHBb, tmpvar_28);
+ x2.z = tmpvar_31;
+ mediump float tmpvar_32;
+ tmpvar_32 = ((normal.x * normal.x) - (normal.y * normal.y));
+ vC = tmpvar_32;
+ highp vec3 tmpvar_33;
+ tmpvar_33 = (unity_SHC.xyz * vC);
+ x3 = tmpvar_33;
+ tmpvar_24 = ((x1 + x2) + x3);
+ shlight = tmpvar_24;
+ tmpvar_8 = shlight;
+ highp vec4 o_i0;
+ highp vec4 tmpvar_34;
+ tmpvar_34 = (tmpvar_9 * 0.5);
+ o_i0 = tmpvar_34;
+ highp vec2 tmpvar_35;
+ tmpvar_35.x = tmpvar_34.x;
+ tmpvar_35.y = (tmpvar_34.y * _ProjectionParams.x);
+ o_i0.xy = (tmpvar_35 + tmpvar_34.w);
+ o_i0.zw = tmpvar_9.zw;
+ gl_Position = tmpvar_9;
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = tmpvar_8;
+ xlv_TEXCOORD6 = o_i0;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec4 xlv_TEXCOORD6;
+varying lowp vec3 xlv_TEXCOORD5;
+varying lowp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform sampler2D _ShadowMapTexture;
+uniform lowp float _Metalics;
+uniform sampler2D _MainTex;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform samplerCube _Cube;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp vec3 CubeTex;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z);
+ CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19);
+ float tmpvar_20;
+ tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0);
+ lowp vec3 tmpvar_21;
+ tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics)));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_17.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ lowp float tmpvar_24;
+ tmpvar_24 = texture2DProj (_ShadowMapTexture, xlv_TEXCOORD6).x;
+ mediump vec4 tmpvar_25;
+ mediump vec3 lightDir;
+ lightDir = xlv_TEXCOORD4;
+ mediump float atten_i0;
+ atten_i0 = tmpvar_24;
+ lowp vec4 c_i0_i1;
+ lowp float NdotL;
+ mediump float tmpvar_26;
+ tmpvar_26 = dot (tmpvar_11, lightDir);
+ NdotL = tmpvar_26;
+ lowp float tmpvar_27;
+ tmpvar_27 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_22)));
+ mediump vec3 tmpvar_28;
+ tmpvar_28 = ((tmpvar_23 * _LightColor0.xyz) * ((tmpvar_27 * atten_i0) * 2.0));
+ c_i0_i1.xyz = tmpvar_28;
+ c_i0_i1.w = tmpvar_22;
+ tmpvar_25 = c_i0_i1;
+ c = tmpvar_25;
+ c.xyz = (c.xyz + (tmpvar_23 * xlv_TEXCOORD5));
+ c.xyz = (c.xyz + tmpvar_21);
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Bind "texcoord1" TexCoord1
+Vector 13 [_ProjectionParams]
+Vector 14 [unity_Scale]
+Vector 15 [_WorldSpaceCameraPos]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 17 [unity_LightmapST]
+Vector 18 [_MainTex_ST]
+Vector 19 [_BumpMap_ST]
+"!!ARBvp1.0
+# 38 ALU
+PARAM c[20] = { { 1, 0.5 },
+ state.matrix.mvp,
+ program.local[5..19] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+MOV R0.xyz, vertex.attrib[14];
+MUL R1.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R1;
+MUL R1.xyz, vertex.attrib[14].w, R0;
+MOV R0.xyz, c[15];
+MOV R0.w, c[0].x;
+DP4 R2.z, R0, c[11];
+DP4 R2.x, R0, c[9];
+DP4 R2.y, R0, c[10];
+MAD R2.xyz, R2, c[14].w, -vertex.position;
+DP3 R0.y, R1, c[5];
+DP3 R0.w, -R2, c[5];
+DP4 R1.w, vertex.position, c[4];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[14].w;
+DP3 R0.y, R1, c[6];
+DP3 R0.w, -R2, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[14].w;
+DP3 R0.y, R1, c[7];
+DP4 R1.z, vertex.position, c[3];
+DP3 R0.w, -R2, c[7];
+DP4 R1.x, vertex.position, c[1];
+DP4 R1.y, vertex.position, c[2];
+MUL R2.xyz, R1.xyww, c[0].y;
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[14].w;
+MOV R0.x, R2;
+MUL R0.y, R2, c[13].x;
+ADD result.texcoord[6].xy, R0, R2.z;
+MOV result.position, R1;
+MOV result.texcoord[6].zw, R1;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[19].xyxy, c[19];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[18], c[18].zwzw;
+MAD result.texcoord[4].xy, vertex.texcoord[1], c[17], c[17].zwzw;
+END
+# 38 instructions, 3 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Bind "texcoord1" TexCoord1
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [_ProjectionParams]
+Vector 13 [_ScreenParams]
+Vector 14 [unity_Scale]
+Vector 15 [_WorldSpaceCameraPos]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 16 [unity_LightmapST]
+Vector 17 [_MainTex_ST]
+Vector 18 [_BumpMap_ST]
+"vs_2_0
+; 39 ALU
+def c19, 1.00000000, 0.50000000, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+dcl_texcoord1 v4
+mov r0.xyz, v1
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r0.xyz, v2.yzxw, r0.zxyw, -r1
+mul r1.xyz, v1.w, r0
+mov r0.xyz, c15
+mov r0.w, c19.x
+dp4 r2.z, r0, c10
+dp4 r2.x, r0, c8
+dp4 r2.y, r0, c9
+mad r2.xyz, r2, c14.w, -v0
+dp3 r0.y, r1, c4
+dp3 r0.w, -r2, c4
+dp4 r1.w, v0, c3
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul oT1, r0, c14.w
+dp3 r0.y, r1, c5
+dp3 r0.w, -r2, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul oT2, r0, c14.w
+dp3 r0.y, r1, c6
+dp4 r1.z, v0, c2
+dp3 r0.w, -r2, c6
+dp4 r1.x, v0, c0
+dp4 r1.y, v0, c1
+mul r2.xyz, r1.xyww, c19.y
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+mul oT3, r0, c14.w
+mov r0.x, r2
+mul r0.y, r2, c12.x
+mad oT6.xy, r2.z, c13.zwzw, r0
+mov oPos, r1
+mov oT6.zw, r1
+mad oT0.zw, v3.xyxy, c18.xyxy, c18
+mad oT0.xy, v3, c17, c17.zwzw
+mad oT4.xy, v4, c16, c16.zwzw
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec4 xlv_TEXCOORD6;
+varying highp vec2 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+uniform highp vec4 unity_LightmapST;
+
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp vec4 _ProjectionParams;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord1;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ highp vec4 tmpvar_7;
+ tmpvar_7 = (gl_ModelViewProjectionMatrix * _glesVertex);
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_8;
+ tmpvar_8.w = 1.0;
+ tmpvar_8.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_9;
+ tmpvar_9[0] = _Object2World[0].xyz;
+ tmpvar_9[1] = _Object2World[1].xyz;
+ tmpvar_9[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_10;
+ tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_11;
+ tmpvar_11[0] = tmpvar_1.xyz;
+ tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_11[2] = tmpvar_2;
+ mat3 tmpvar_12;
+ tmpvar_12[0].x = tmpvar_11[0].x;
+ tmpvar_12[0].y = tmpvar_11[1].x;
+ tmpvar_12[0].z = tmpvar_11[2].x;
+ tmpvar_12[1].x = tmpvar_11[0].y;
+ tmpvar_12[1].y = tmpvar_11[1].y;
+ tmpvar_12[1].z = tmpvar_11[2].y;
+ tmpvar_12[2].x = tmpvar_11[0].z;
+ tmpvar_12[2].y = tmpvar_11[1].z;
+ tmpvar_12[2].z = tmpvar_11[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_13;
+ tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz);
+ tmpvar_13.w = tmpvar_10.x;
+ highp vec4 tmpvar_14;
+ tmpvar_14 = (tmpvar_13 * unity_Scale.w);
+ tmpvar_4 = tmpvar_14;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_15;
+ tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz);
+ tmpvar_15.w = tmpvar_10.y;
+ highp vec4 tmpvar_16;
+ tmpvar_16 = (tmpvar_15 * unity_Scale.w);
+ tmpvar_5 = tmpvar_16;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_17;
+ tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz);
+ tmpvar_17.w = tmpvar_10.z;
+ highp vec4 tmpvar_18;
+ tmpvar_18 = (tmpvar_17 * unity_Scale.w);
+ tmpvar_6 = tmpvar_18;
+ highp vec4 o_i0;
+ highp vec4 tmpvar_19;
+ tmpvar_19 = (tmpvar_7 * 0.5);
+ o_i0 = tmpvar_19;
+ highp vec2 tmpvar_20;
+ tmpvar_20.x = tmpvar_19.x;
+ tmpvar_20.y = (tmpvar_19.y * _ProjectionParams.x);
+ o_i0.xy = (tmpvar_20 + tmpvar_19.w);
+ o_i0.zw = tmpvar_7.zw;
+ gl_Position = tmpvar_7;
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = ((_glesMultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
+ xlv_TEXCOORD6 = o_i0;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec4 xlv_TEXCOORD6;
+varying highp vec2 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D unity_Lightmap;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform sampler2D _ShadowMapTexture;
+uniform lowp float _Metalics;
+uniform sampler2D _MainTex;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform samplerCube _Cube;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp vec3 CubeTex;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z);
+ CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19);
+ float tmpvar_20;
+ tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0);
+ lowp vec3 tmpvar_21;
+ tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics)));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_17.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ c = vec4(0.0, 0.0, 0.0, 0.0);
+ c.xyz = (tmpvar_23 * min ((2.0 * texture2D (unity_Lightmap, xlv_TEXCOORD4).xyz), vec3((texture2DProj (_ShadowMapTexture, xlv_TEXCOORD6).x * 2.0))));
+ c.w = tmpvar_22;
+ c.xyz = (c.xyz + tmpvar_21);
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 13 [unity_Scale]
+Vector 14 [_WorldSpaceCameraPos]
+Vector 15 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 16 [unity_4LightPosX0]
+Vector 17 [unity_4LightPosY0]
+Vector 18 [unity_4LightPosZ0]
+Vector 19 [unity_4LightAtten0]
+Vector 20 [unity_LightColor0]
+Vector 21 [unity_LightColor1]
+Vector 22 [unity_LightColor2]
+Vector 23 [unity_LightColor3]
+Vector 24 [unity_SHAr]
+Vector 25 [unity_SHAg]
+Vector 26 [unity_SHAb]
+Vector 27 [unity_SHBr]
+Vector 28 [unity_SHBg]
+Vector 29 [unity_SHBb]
+Vector 30 [unity_SHC]
+Vector 31 [_MainTex_ST]
+Vector 32 [_BumpMap_ST]
+"!!ARBvp1.0
+# 87 ALU
+PARAM c[33] = { { 1, 0 },
+ state.matrix.mvp,
+ program.local[5..32] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+MUL R3.xyz, vertex.normal, c[13].w;
+DP4 R0.x, vertex.position, c[6];
+ADD R1, -R0.x, c[17];
+DP3 R3.w, R3, c[6];
+DP3 R4.x, R3, c[5];
+DP3 R3.x, R3, c[7];
+MUL R2, R3.w, R1;
+DP4 R0.x, vertex.position, c[5];
+ADD R0, -R0.x, c[16];
+MUL R1, R1, R1;
+MOV R4.z, R3.x;
+MAD R2, R4.x, R0, R2;
+MOV R4.w, c[0].x;
+DP4 R4.y, vertex.position, c[7];
+MAD R1, R0, R0, R1;
+ADD R0, -R4.y, c[18];
+MAD R1, R0, R0, R1;
+MAD R0, R3.x, R0, R2;
+MUL R2, R1, c[19];
+MOV R4.y, R3.w;
+RSQ R1.x, R1.x;
+RSQ R1.y, R1.y;
+RSQ R1.w, R1.w;
+RSQ R1.z, R1.z;
+MUL R0, R0, R1;
+ADD R1, R2, c[0].x;
+RCP R1.x, R1.x;
+RCP R1.y, R1.y;
+RCP R1.w, R1.w;
+RCP R1.z, R1.z;
+MAX R0, R0, c[0].y;
+MUL R0, R0, R1;
+MUL R1.xyz, R0.y, c[21];
+MAD R1.xyz, R0.x, c[20], R1;
+MAD R0.xyz, R0.z, c[22], R1;
+MAD R1.xyz, R0.w, c[23], R0;
+MUL R0, R4.xyzz, R4.yzzx;
+DP4 R3.z, R0, c[29];
+DP4 R3.y, R0, c[28];
+DP4 R3.x, R0, c[27];
+MUL R1.w, R3, R3;
+MAD R0.x, R4, R4, -R1.w;
+DP4 R2.z, R4, c[26];
+DP4 R2.y, R4, c[25];
+DP4 R2.x, R4, c[24];
+ADD R2.xyz, R2, R3;
+MUL R3.xyz, R0.x, c[30];
+ADD R3.xyz, R2, R3;
+MOV R0.xyz, vertex.attrib[14];
+ADD result.texcoord[5].xyz, R3, R1;
+MUL R2.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R1.xyz, vertex.normal.yzxw, R0.zxyw, -R2;
+MUL R2.xyz, vertex.attrib[14].w, R1;
+MOV R0, c[15];
+DP4 R1.z, R0, c[11];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+MOV R0.xyz, c[14];
+MOV R0.w, c[0].x;
+DP4 R3.z, R0, c[11];
+DP4 R3.x, R0, c[9];
+DP4 R3.y, R0, c[10];
+MAD R3.xyz, R3, c[13].w, -vertex.position;
+DP3 R0.y, R2, c[5];
+DP3 R0.w, -R3, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[13].w;
+DP3 R0.y, R2, c[6];
+DP3 R0.w, -R3, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[13].w;
+DP3 R0.y, R2, c[7];
+DP3 R0.w, -R3, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+DP3 result.texcoord[4].y, R2, R1;
+MUL result.texcoord[3], R0, c[13].w;
+DP3 result.texcoord[4].z, vertex.normal, R1;
+DP3 result.texcoord[4].x, vertex.attrib[14], R1;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[32].xyxy, c[32];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[31], c[31].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 87 instructions, 5 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [unity_Scale]
+Vector 13 [_WorldSpaceCameraPos]
+Vector 14 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 15 [unity_4LightPosX0]
+Vector 16 [unity_4LightPosY0]
+Vector 17 [unity_4LightPosZ0]
+Vector 18 [unity_4LightAtten0]
+Vector 19 [unity_LightColor0]
+Vector 20 [unity_LightColor1]
+Vector 21 [unity_LightColor2]
+Vector 22 [unity_LightColor3]
+Vector 23 [unity_SHAr]
+Vector 24 [unity_SHAg]
+Vector 25 [unity_SHAb]
+Vector 26 [unity_SHBr]
+Vector 27 [unity_SHBg]
+Vector 28 [unity_SHBb]
+Vector 29 [unity_SHC]
+Vector 30 [_MainTex_ST]
+Vector 31 [_BumpMap_ST]
+"vs_2_0
+; 90 ALU
+def c32, 1.00000000, 0.00000000, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mul r3.xyz, v2, c12.w
+dp4 r0.x, v0, c5
+add r1, -r0.x, c16
+dp3 r3.w, r3, c5
+dp3 r4.x, r3, c4
+dp3 r3.x, r3, c6
+mul r2, r3.w, r1
+dp4 r0.x, v0, c4
+add r0, -r0.x, c15
+mul r1, r1, r1
+mov r4.z, r3.x
+mad r2, r4.x, r0, r2
+mov r4.w, c32.x
+dp4 r4.y, v0, c6
+mad r1, r0, r0, r1
+add r0, -r4.y, c17
+mad r1, r0, r0, r1
+mad r0, r3.x, r0, r2
+mul r2, r1, c18
+mov r4.y, r3.w
+rsq r1.x, r1.x
+rsq r1.y, r1.y
+rsq r1.w, r1.w
+rsq r1.z, r1.z
+mul r0, r0, r1
+add r1, r2, c32.x
+rcp r1.x, r1.x
+rcp r1.y, r1.y
+rcp r1.w, r1.w
+rcp r1.z, r1.z
+max r0, r0, c32.y
+mul r0, r0, r1
+mul r1.xyz, r0.y, c20
+mad r1.xyz, r0.x, c19, r1
+mad r0.xyz, r0.z, c21, r1
+mad r1.xyz, r0.w, c22, r0
+mul r0, r4.xyzz, r4.yzzx
+mul r1.w, r3, r3
+dp4 r3.z, r0, c28
+dp4 r3.y, r0, c27
+dp4 r3.x, r0, c26
+mad r1.w, r4.x, r4.x, -r1
+mul r0.xyz, r1.w, c29
+dp4 r2.z, r4, c25
+dp4 r2.y, r4, c24
+dp4 r2.x, r4, c23
+add r2.xyz, r2, r3
+add r2.xyz, r2, r0
+mov r3, c8
+mov r0.xyz, v1
+add oT5.xyz, r2, r1
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r1.xyz, v2.yzxw, r0.zxyw, -r1
+mul r2.xyz, v1.w, r1
+mov r0, c10
+dp4 r1.z, c14, r0
+mov r0, c9
+dp4 r1.y, c14, r0
+dp4 r1.x, c14, r3
+mov r0.xyz, c13
+mov r0.w, c32.x
+dp4 r3.z, r0, c10
+dp4 r3.x, r0, c8
+dp4 r3.y, r0, c9
+mad r3.xyz, r3, c12.w, -v0
+dp3 r0.y, r2, c4
+dp3 r0.w, -r3, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul oT1, r0, c12.w
+dp3 r0.y, r2, c5
+dp3 r0.w, -r3, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul oT2, r0, c12.w
+dp3 r0.y, r2, c6
+dp3 r0.w, -r3, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+dp3 oT4.y, r2, r1
+mul oT3, r0, c12.w
+dp3 oT4.z, v2, r1
+dp3 oT4.x, v1, r1
+mad oT0.zw, v3.xyxy, c31.xyxy, c31
+mad oT0.xy, v3, c30, c30.zwzw
+dp4 oPos.w, v0, c3
+dp4 oPos.z, v0, c2
+dp4 oPos.y, v0, c1
+dp4 oPos.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" "VERTEXLIGHT_ON" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying lowp vec3 xlv_TEXCOORD5;
+varying lowp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+uniform highp vec4 unity_SHC;
+uniform highp vec4 unity_SHBr;
+uniform highp vec4 unity_SHBg;
+uniform highp vec4 unity_SHBb;
+uniform highp vec4 unity_SHAr;
+uniform highp vec4 unity_SHAg;
+uniform highp vec4 unity_SHAb;
+uniform highp vec3 unity_LightColor3;
+uniform highp vec3 unity_LightColor2;
+uniform highp vec3 unity_LightColor1;
+uniform highp vec3 unity_LightColor0;
+uniform highp vec4 unity_4LightPosZ0;
+uniform highp vec4 unity_4LightPosY0;
+uniform highp vec4 unity_4LightPosX0;
+uniform highp vec4 unity_4LightAtten0;
+
+uniform lowp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec3 shlight;
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ lowp vec3 tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_9;
+ tmpvar_9.w = 1.0;
+ tmpvar_9.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_10;
+ tmpvar_10[0] = _Object2World[0].xyz;
+ tmpvar_10[1] = _Object2World[1].xyz;
+ tmpvar_10[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_11;
+ tmpvar_11 = (tmpvar_10 * -((((_World2Object * tmpvar_9).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_12;
+ tmpvar_12[0] = tmpvar_1.xyz;
+ tmpvar_12[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_12[2] = tmpvar_2;
+ mat3 tmpvar_13;
+ tmpvar_13[0].x = tmpvar_12[0].x;
+ tmpvar_13[0].y = tmpvar_12[1].x;
+ tmpvar_13[0].z = tmpvar_12[2].x;
+ tmpvar_13[1].x = tmpvar_12[0].y;
+ tmpvar_13[1].y = tmpvar_12[1].y;
+ tmpvar_13[1].z = tmpvar_12[2].y;
+ tmpvar_13[2].x = tmpvar_12[0].z;
+ tmpvar_13[2].y = tmpvar_12[1].z;
+ tmpvar_13[2].z = tmpvar_12[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_14;
+ tmpvar_14.xyz = (tmpvar_13 * v_i0_i1.xyz);
+ tmpvar_14.w = tmpvar_11.x;
+ highp vec4 tmpvar_15;
+ tmpvar_15 = (tmpvar_14 * unity_Scale.w);
+ tmpvar_4 = tmpvar_15;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_16;
+ tmpvar_16.xyz = (tmpvar_13 * v_i0_i1_i2.xyz);
+ tmpvar_16.w = tmpvar_11.y;
+ highp vec4 tmpvar_17;
+ tmpvar_17 = (tmpvar_16 * unity_Scale.w);
+ tmpvar_5 = tmpvar_17;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_18;
+ tmpvar_18.xyz = (tmpvar_13 * v_i0_i1_i2_i3.xyz);
+ tmpvar_18.w = tmpvar_11.z;
+ highp vec4 tmpvar_19;
+ tmpvar_19 = (tmpvar_18 * unity_Scale.w);
+ tmpvar_6 = tmpvar_19;
+ mat3 tmpvar_20;
+ tmpvar_20[0] = _Object2World[0].xyz;
+ tmpvar_20[1] = _Object2World[1].xyz;
+ tmpvar_20[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_21;
+ tmpvar_21 = (tmpvar_20 * (tmpvar_2 * unity_Scale.w));
+ highp vec3 tmpvar_22;
+ tmpvar_22 = (tmpvar_13 * (_World2Object * _WorldSpaceLightPos0).xyz);
+ tmpvar_7 = tmpvar_22;
+ highp vec4 tmpvar_23;
+ tmpvar_23.w = 1.0;
+ tmpvar_23.xyz = tmpvar_21;
+ mediump vec3 tmpvar_24;
+ mediump vec4 normal;
+ normal = tmpvar_23;
+ mediump vec3 x3;
+ highp float vC;
+ mediump vec3 x2;
+ mediump vec3 x1;
+ highp float tmpvar_25;
+ tmpvar_25 = dot (unity_SHAr, normal);
+ x1.x = tmpvar_25;
+ highp float tmpvar_26;
+ tmpvar_26 = dot (unity_SHAg, normal);
+ x1.y = tmpvar_26;
+ highp float tmpvar_27;
+ tmpvar_27 = dot (unity_SHAb, normal);
+ x1.z = tmpvar_27;
+ mediump vec4 tmpvar_28;
+ tmpvar_28 = (normal.xyzz * normal.yzzx);
+ highp float tmpvar_29;
+ tmpvar_29 = dot (unity_SHBr, tmpvar_28);
+ x2.x = tmpvar_29;
+ highp float tmpvar_30;
+ tmpvar_30 = dot (unity_SHBg, tmpvar_28);
+ x2.y = tmpvar_30;
+ highp float tmpvar_31;
+ tmpvar_31 = dot (unity_SHBb, tmpvar_28);
+ x2.z = tmpvar_31;
+ mediump float tmpvar_32;
+ tmpvar_32 = ((normal.x * normal.x) - (normal.y * normal.y));
+ vC = tmpvar_32;
+ highp vec3 tmpvar_33;
+ tmpvar_33 = (unity_SHC.xyz * vC);
+ x3 = tmpvar_33;
+ tmpvar_24 = ((x1 + x2) + x3);
+ shlight = tmpvar_24;
+ tmpvar_8 = shlight;
+ highp vec3 tmpvar_34;
+ tmpvar_34 = (_Object2World * _glesVertex).xyz;
+ highp vec4 tmpvar_35;
+ tmpvar_35 = (unity_4LightPosX0 - tmpvar_34.x);
+ highp vec4 tmpvar_36;
+ tmpvar_36 = (unity_4LightPosY0 - tmpvar_34.y);
+ highp vec4 tmpvar_37;
+ tmpvar_37 = (unity_4LightPosZ0 - tmpvar_34.z);
+ highp vec4 tmpvar_38;
+ tmpvar_38 = (((tmpvar_35 * tmpvar_35) + (tmpvar_36 * tmpvar_36)) + (tmpvar_37 * tmpvar_37));
+ highp vec4 tmpvar_39;
+ tmpvar_39 = (max (vec4(0.0, 0.0, 0.0, 0.0), ((((tmpvar_35 * tmpvar_21.x) + (tmpvar_36 * tmpvar_21.y)) + (tmpvar_37 * tmpvar_21.z)) * inversesqrt (tmpvar_38))) * 1.0/((1.0 + (tmpvar_38 * unity_4LightAtten0))));
+ highp vec3 tmpvar_40;
+ tmpvar_40 = (tmpvar_8 + ((((unity_LightColor0 * tmpvar_39.x) + (unity_LightColor1 * tmpvar_39.y)) + (unity_LightColor2 * tmpvar_39.z)) + (unity_LightColor3 * tmpvar_39.w)));
+ tmpvar_8 = tmpvar_40;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = tmpvar_8;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying lowp vec3 xlv_TEXCOORD5;
+varying lowp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform lowp float _Metalics;
+uniform sampler2D _MainTex;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform samplerCube _Cube;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp vec3 CubeTex;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z);
+ CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19);
+ float tmpvar_20;
+ tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0);
+ lowp vec3 tmpvar_21;
+ tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics)));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_17.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ mediump vec4 tmpvar_24;
+ mediump vec3 lightDir;
+ lightDir = xlv_TEXCOORD4;
+ lowp vec4 c_i0_i1;
+ lowp float NdotL;
+ mediump float tmpvar_25;
+ tmpvar_25 = dot (tmpvar_11, lightDir);
+ NdotL = tmpvar_25;
+ lowp float tmpvar_26;
+ tmpvar_26 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_22)));
+ mediump vec3 tmpvar_27;
+ tmpvar_27 = ((tmpvar_23 * _LightColor0.xyz) * (tmpvar_26 * 2.0));
+ c_i0_i1.xyz = tmpvar_27;
+ c_i0_i1.w = tmpvar_22;
+ tmpvar_24 = c_i0_i1;
+ c = tmpvar_24;
+ c.xyz = (c.xyz + (tmpvar_23 * xlv_TEXCOORD5));
+ c.xyz = (c.xyz + tmpvar_21);
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 13 [_ProjectionParams]
+Vector 14 [unity_Scale]
+Vector 15 [_WorldSpaceCameraPos]
+Vector 16 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 17 [unity_4LightPosX0]
+Vector 18 [unity_4LightPosY0]
+Vector 19 [unity_4LightPosZ0]
+Vector 20 [unity_4LightAtten0]
+Vector 21 [unity_LightColor0]
+Vector 22 [unity_LightColor1]
+Vector 23 [unity_LightColor2]
+Vector 24 [unity_LightColor3]
+Vector 25 [unity_SHAr]
+Vector 26 [unity_SHAg]
+Vector 27 [unity_SHAb]
+Vector 28 [unity_SHBr]
+Vector 29 [unity_SHBg]
+Vector 30 [unity_SHBb]
+Vector 31 [unity_SHC]
+Vector 32 [_MainTex_ST]
+Vector 33 [_BumpMap_ST]
+"!!ARBvp1.0
+# 93 ALU
+PARAM c[34] = { { 1, 0, 0.5 },
+ state.matrix.mvp,
+ program.local[5..33] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+MUL R3.xyz, vertex.normal, c[14].w;
+DP4 R0.x, vertex.position, c[6];
+ADD R1, -R0.x, c[18];
+DP3 R3.w, R3, c[6];
+DP3 R4.x, R3, c[5];
+DP3 R3.x, R3, c[7];
+MUL R2, R3.w, R1;
+DP4 R0.x, vertex.position, c[5];
+ADD R0, -R0.x, c[17];
+MUL R1, R1, R1;
+MOV R4.z, R3.x;
+MAD R2, R4.x, R0, R2;
+MOV R4.w, c[0].x;
+DP4 R4.y, vertex.position, c[7];
+MAD R1, R0, R0, R1;
+ADD R0, -R4.y, c[19];
+MAD R1, R0, R0, R1;
+MAD R0, R3.x, R0, R2;
+MUL R2, R1, c[20];
+MOV R4.y, R3.w;
+RSQ R1.x, R1.x;
+RSQ R1.y, R1.y;
+RSQ R1.w, R1.w;
+RSQ R1.z, R1.z;
+MUL R0, R0, R1;
+ADD R1, R2, c[0].x;
+RCP R1.x, R1.x;
+RCP R1.y, R1.y;
+RCP R1.w, R1.w;
+RCP R1.z, R1.z;
+MAX R0, R0, c[0].y;
+MUL R0, R0, R1;
+MUL R1.xyz, R0.y, c[22];
+MAD R1.xyz, R0.x, c[21], R1;
+MAD R0.xyz, R0.z, c[23], R1;
+MAD R1.xyz, R0.w, c[24], R0;
+MUL R0, R4.xyzz, R4.yzzx;
+DP4 R3.z, R0, c[30];
+DP4 R3.y, R0, c[29];
+DP4 R3.x, R0, c[28];
+MUL R1.w, R3, R3;
+MAD R0.x, R4, R4, -R1.w;
+DP4 R2.z, R4, c[27];
+DP4 R2.y, R4, c[26];
+DP4 R2.x, R4, c[25];
+ADD R2.xyz, R2, R3;
+MUL R3.xyz, R0.x, c[31];
+ADD R3.xyz, R2, R3;
+MOV R0.xyz, vertex.attrib[14];
+ADD result.texcoord[5].xyz, R3, R1;
+MUL R2.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R1.xyz, vertex.normal.yzxw, R0.zxyw, -R2;
+MUL R2.xyz, vertex.attrib[14].w, R1;
+MOV R0, c[16];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+DP4 R1.z, R0, c[11];
+MOV R0.xyz, c[15];
+MOV R0.w, c[0].x;
+DP4 R3.z, R0, c[11];
+DP4 R3.x, R0, c[9];
+DP4 R3.y, R0, c[10];
+MAD R3.xyz, R3, c[14].w, -vertex.position;
+DP3 result.texcoord[4].y, R2, R1;
+DP3 R0.y, R2, c[5];
+DP3 R0.w, -R3, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[14].w;
+DP3 R0.y, R2, c[6];
+DP3 R0.w, -R3, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[14].w;
+DP3 R0.y, R2, c[7];
+DP3 R0.w, -R3, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[14].w;
+DP4 R0.w, vertex.position, c[4];
+DP4 R0.z, vertex.position, c[3];
+DP3 result.texcoord[4].z, vertex.normal, R1;
+DP4 R0.x, vertex.position, c[1];
+DP4 R0.y, vertex.position, c[2];
+MUL R2.xyz, R0.xyww, c[0].z;
+DP3 result.texcoord[4].x, vertex.attrib[14], R1;
+MOV R1.x, R2;
+MUL R1.y, R2, c[13].x;
+ADD result.texcoord[6].xy, R1, R2.z;
+MOV result.position, R0;
+MOV result.texcoord[6].zw, R0;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[33].xyxy, c[33];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[32], c[32].zwzw;
+END
+# 93 instructions, 5 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [_ProjectionParams]
+Vector 13 [_ScreenParams]
+Vector 14 [unity_Scale]
+Vector 15 [_WorldSpaceCameraPos]
+Vector 16 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 17 [unity_4LightPosX0]
+Vector 18 [unity_4LightPosY0]
+Vector 19 [unity_4LightPosZ0]
+Vector 20 [unity_4LightAtten0]
+Vector 21 [unity_LightColor0]
+Vector 22 [unity_LightColor1]
+Vector 23 [unity_LightColor2]
+Vector 24 [unity_LightColor3]
+Vector 25 [unity_SHAr]
+Vector 26 [unity_SHAg]
+Vector 27 [unity_SHAb]
+Vector 28 [unity_SHBr]
+Vector 29 [unity_SHBg]
+Vector 30 [unity_SHBb]
+Vector 31 [unity_SHC]
+Vector 32 [_MainTex_ST]
+Vector 33 [_BumpMap_ST]
+"vs_2_0
+; 96 ALU
+def c34, 1.00000000, 0.00000000, 0.50000000, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mul r3.xyz, v2, c14.w
+dp4 r0.x, v0, c5
+add r1, -r0.x, c18
+dp3 r3.w, r3, c5
+dp3 r4.x, r3, c4
+dp3 r3.x, r3, c6
+mul r2, r3.w, r1
+dp4 r0.x, v0, c4
+add r0, -r0.x, c17
+mul r1, r1, r1
+mov r4.z, r3.x
+mad r2, r4.x, r0, r2
+mov r4.w, c34.x
+dp4 r4.y, v0, c6
+mad r1, r0, r0, r1
+add r0, -r4.y, c19
+mad r1, r0, r0, r1
+mad r0, r3.x, r0, r2
+mul r2, r1, c20
+mov r4.y, r3.w
+rsq r1.x, r1.x
+rsq r1.y, r1.y
+rsq r1.w, r1.w
+rsq r1.z, r1.z
+mul r0, r0, r1
+add r1, r2, c34.x
+rcp r1.x, r1.x
+rcp r1.y, r1.y
+rcp r1.w, r1.w
+rcp r1.z, r1.z
+max r0, r0, c34.y
+mul r0, r0, r1
+mul r1.xyz, r0.y, c22
+mad r1.xyz, r0.x, c21, r1
+mad r0.xyz, r0.z, c23, r1
+mad r1.xyz, r0.w, c24, r0
+mul r0, r4.xyzz, r4.yzzx
+mul r1.w, r3, r3
+dp4 r3.z, r0, c30
+dp4 r3.y, r0, c29
+dp4 r3.x, r0, c28
+mad r1.w, r4.x, r4.x, -r1
+mul r0.xyz, r1.w, c31
+dp4 r2.z, r4, c27
+dp4 r2.y, r4, c26
+dp4 r2.x, r4, c25
+add r2.xyz, r2, r3
+add r2.xyz, r2, r0
+mov r3, c8
+mov r0.xyz, v1
+add oT5.xyz, r2, r1
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r1.xyz, v2.yzxw, r0.zxyw, -r1
+mul r2.xyz, v1.w, r1
+mov r0, c10
+dp4 r1.z, c16, r0
+mov r0, c9
+dp4 r1.y, c16, r0
+dp4 r1.x, c16, r3
+mov r0.xyz, c15
+mov r0.w, c34.x
+dp4 r3.z, r0, c10
+dp4 r3.x, r0, c8
+dp4 r3.y, r0, c9
+mad r3.xyz, r3, c14.w, -v0
+dp3 oT4.y, r2, r1
+dp3 r0.y, r2, c4
+dp3 r0.w, -r3, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul oT1, r0, c14.w
+dp3 r0.y, r2, c5
+dp3 r0.w, -r3, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul oT2, r0, c14.w
+dp3 r0.y, r2, c6
+dp3 r0.w, -r3, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+mul oT3, r0, c14.w
+dp4 r0.w, v0, c3
+dp4 r0.z, v0, c2
+dp3 oT4.z, v2, r1
+dp4 r0.x, v0, c0
+dp4 r0.y, v0, c1
+mul r2.xyz, r0.xyww, c34.z
+dp3 oT4.x, v1, r1
+mov r1.x, r2
+mul r1.y, r2, c12.x
+mad oT6.xy, r2.z, c13.zwzw, r1
+mov oPos, r0
+mov oT6.zw, r0
+mad oT0.zw, v3.xyxy, c33.xyxy, c33
+mad oT0.xy, v3, c32, c32.zwzw
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec4 xlv_TEXCOORD6;
+varying lowp vec3 xlv_TEXCOORD5;
+varying lowp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+uniform highp vec4 unity_SHC;
+uniform highp vec4 unity_SHBr;
+uniform highp vec4 unity_SHBg;
+uniform highp vec4 unity_SHBb;
+uniform highp vec4 unity_SHAr;
+uniform highp vec4 unity_SHAg;
+uniform highp vec4 unity_SHAb;
+uniform highp vec3 unity_LightColor3;
+uniform highp vec3 unity_LightColor2;
+uniform highp vec3 unity_LightColor1;
+uniform highp vec3 unity_LightColor0;
+uniform highp vec4 unity_4LightPosZ0;
+uniform highp vec4 unity_4LightPosY0;
+uniform highp vec4 unity_4LightPosX0;
+uniform highp vec4 unity_4LightAtten0;
+
+uniform lowp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp vec4 _ProjectionParams;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec3 shlight;
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ lowp vec3 tmpvar_7;
+ lowp vec3 tmpvar_8;
+ highp vec4 tmpvar_9;
+ tmpvar_9 = (gl_ModelViewProjectionMatrix * _glesVertex);
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_10;
+ tmpvar_10.w = 1.0;
+ tmpvar_10.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_11;
+ tmpvar_11[0] = _Object2World[0].xyz;
+ tmpvar_11[1] = _Object2World[1].xyz;
+ tmpvar_11[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_12;
+ tmpvar_12 = (tmpvar_11 * -((((_World2Object * tmpvar_10).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_13;
+ tmpvar_13[0] = tmpvar_1.xyz;
+ tmpvar_13[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_13[2] = tmpvar_2;
+ mat3 tmpvar_14;
+ tmpvar_14[0].x = tmpvar_13[0].x;
+ tmpvar_14[0].y = tmpvar_13[1].x;
+ tmpvar_14[0].z = tmpvar_13[2].x;
+ tmpvar_14[1].x = tmpvar_13[0].y;
+ tmpvar_14[1].y = tmpvar_13[1].y;
+ tmpvar_14[1].z = tmpvar_13[2].y;
+ tmpvar_14[2].x = tmpvar_13[0].z;
+ tmpvar_14[2].y = tmpvar_13[1].z;
+ tmpvar_14[2].z = tmpvar_13[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_15;
+ tmpvar_15.xyz = (tmpvar_14 * v_i0_i1.xyz);
+ tmpvar_15.w = tmpvar_12.x;
+ highp vec4 tmpvar_16;
+ tmpvar_16 = (tmpvar_15 * unity_Scale.w);
+ tmpvar_4 = tmpvar_16;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_17;
+ tmpvar_17.xyz = (tmpvar_14 * v_i0_i1_i2.xyz);
+ tmpvar_17.w = tmpvar_12.y;
+ highp vec4 tmpvar_18;
+ tmpvar_18 = (tmpvar_17 * unity_Scale.w);
+ tmpvar_5 = tmpvar_18;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_19;
+ tmpvar_19.xyz = (tmpvar_14 * v_i0_i1_i2_i3.xyz);
+ tmpvar_19.w = tmpvar_12.z;
+ highp vec4 tmpvar_20;
+ tmpvar_20 = (tmpvar_19 * unity_Scale.w);
+ tmpvar_6 = tmpvar_20;
+ mat3 tmpvar_21;
+ tmpvar_21[0] = _Object2World[0].xyz;
+ tmpvar_21[1] = _Object2World[1].xyz;
+ tmpvar_21[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_22;
+ tmpvar_22 = (tmpvar_21 * (tmpvar_2 * unity_Scale.w));
+ highp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_14 * (_World2Object * _WorldSpaceLightPos0).xyz);
+ tmpvar_7 = tmpvar_23;
+ highp vec4 tmpvar_24;
+ tmpvar_24.w = 1.0;
+ tmpvar_24.xyz = tmpvar_22;
+ mediump vec3 tmpvar_25;
+ mediump vec4 normal;
+ normal = tmpvar_24;
+ mediump vec3 x3;
+ highp float vC;
+ mediump vec3 x2;
+ mediump vec3 x1;
+ highp float tmpvar_26;
+ tmpvar_26 = dot (unity_SHAr, normal);
+ x1.x = tmpvar_26;
+ highp float tmpvar_27;
+ tmpvar_27 = dot (unity_SHAg, normal);
+ x1.y = tmpvar_27;
+ highp float tmpvar_28;
+ tmpvar_28 = dot (unity_SHAb, normal);
+ x1.z = tmpvar_28;
+ mediump vec4 tmpvar_29;
+ tmpvar_29 = (normal.xyzz * normal.yzzx);
+ highp float tmpvar_30;
+ tmpvar_30 = dot (unity_SHBr, tmpvar_29);
+ x2.x = tmpvar_30;
+ highp float tmpvar_31;
+ tmpvar_31 = dot (unity_SHBg, tmpvar_29);
+ x2.y = tmpvar_31;
+ highp float tmpvar_32;
+ tmpvar_32 = dot (unity_SHBb, tmpvar_29);
+ x2.z = tmpvar_32;
+ mediump float tmpvar_33;
+ tmpvar_33 = ((normal.x * normal.x) - (normal.y * normal.y));
+ vC = tmpvar_33;
+ highp vec3 tmpvar_34;
+ tmpvar_34 = (unity_SHC.xyz * vC);
+ x3 = tmpvar_34;
+ tmpvar_25 = ((x1 + x2) + x3);
+ shlight = tmpvar_25;
+ tmpvar_8 = shlight;
+ highp vec3 tmpvar_35;
+ tmpvar_35 = (_Object2World * _glesVertex).xyz;
+ highp vec4 tmpvar_36;
+ tmpvar_36 = (unity_4LightPosX0 - tmpvar_35.x);
+ highp vec4 tmpvar_37;
+ tmpvar_37 = (unity_4LightPosY0 - tmpvar_35.y);
+ highp vec4 tmpvar_38;
+ tmpvar_38 = (unity_4LightPosZ0 - tmpvar_35.z);
+ highp vec4 tmpvar_39;
+ tmpvar_39 = (((tmpvar_36 * tmpvar_36) + (tmpvar_37 * tmpvar_37)) + (tmpvar_38 * tmpvar_38));
+ highp vec4 tmpvar_40;
+ tmpvar_40 = (max (vec4(0.0, 0.0, 0.0, 0.0), ((((tmpvar_36 * tmpvar_22.x) + (tmpvar_37 * tmpvar_22.y)) + (tmpvar_38 * tmpvar_22.z)) * inversesqrt (tmpvar_39))) * 1.0/((1.0 + (tmpvar_39 * unity_4LightAtten0))));
+ highp vec3 tmpvar_41;
+ tmpvar_41 = (tmpvar_8 + ((((unity_LightColor0 * tmpvar_40.x) + (unity_LightColor1 * tmpvar_40.y)) + (unity_LightColor2 * tmpvar_40.z)) + (unity_LightColor3 * tmpvar_40.w)));
+ tmpvar_8 = tmpvar_41;
+ highp vec4 o_i0;
+ highp vec4 tmpvar_42;
+ tmpvar_42 = (tmpvar_9 * 0.5);
+ o_i0 = tmpvar_42;
+ highp vec2 tmpvar_43;
+ tmpvar_43.x = tmpvar_42.x;
+ tmpvar_43.y = (tmpvar_42.y * _ProjectionParams.x);
+ o_i0.xy = (tmpvar_43 + tmpvar_42.w);
+ o_i0.zw = tmpvar_9.zw;
+ gl_Position = tmpvar_9;
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = tmpvar_8;
+ xlv_TEXCOORD6 = o_i0;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec4 xlv_TEXCOORD6;
+varying lowp vec3 xlv_TEXCOORD5;
+varying lowp vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform sampler2D _ShadowMapTexture;
+uniform lowp float _Metalics;
+uniform sampler2D _MainTex;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform samplerCube _Cube;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp vec3 CubeTex;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = ((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z);
+ CubeTex = (textureCube (_Cube, worldRefl).xyz * tmpvar_19);
+ float tmpvar_20;
+ tmpvar_20 = clamp (dot (CubeTex, vec3(0.22, 0.707, 0.071)), 0.0, 1.0);
+ lowp vec3 tmpvar_21;
+ tmpvar_21 = mix (CubeTex, (CubeTex * tmpvar_17.xyz), vec3(((1.0 - (tmpvar_20 * tmpvar_20)) * _Metalics)));
+ lowp float tmpvar_22;
+ tmpvar_22 = tmpvar_17.w;
+ lowp vec3 tmpvar_23;
+ tmpvar_23 = (tmpvar_17.xyz * (1.0 - clamp (tmpvar_19, 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_22 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ lowp float tmpvar_24;
+ tmpvar_24 = texture2DProj (_ShadowMapTexture, xlv_TEXCOORD6).x;
+ mediump vec4 tmpvar_25;
+ mediump vec3 lightDir;
+ lightDir = xlv_TEXCOORD4;
+ mediump float atten_i0;
+ atten_i0 = tmpvar_24;
+ lowp vec4 c_i0_i1;
+ lowp float NdotL;
+ mediump float tmpvar_26;
+ tmpvar_26 = dot (tmpvar_11, lightDir);
+ NdotL = tmpvar_26;
+ lowp float tmpvar_27;
+ tmpvar_27 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_22)));
+ mediump vec3 tmpvar_28;
+ tmpvar_28 = ((tmpvar_23 * _LightColor0.xyz) * ((tmpvar_27 * atten_i0) * 2.0));
+ c_i0_i1.xyz = tmpvar_28;
+ c_i0_i1.w = tmpvar_22;
+ tmpvar_25 = c_i0_i1;
+ c = tmpvar_25;
+ c.xyz = (c.xyz + (tmpvar_23 * xlv_TEXCOORD5));
+ c.xyz = (c.xyz + tmpvar_21);
+ c.w = tmpvar_22;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+}
+Program "fp" {
+// Fragment combos: 4
+// opengl - ALU: 46 to 54, TEX: 4 to 6
+// d3d9 - ALU: 50 to 59, TEX: 5 to 7
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Metalics]
+Float 6 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+"!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 52 ALU, 4 TEX
+PARAM c[9] = { program.local[0..6],
+ { 2, 1 },
+ { 0.2199707, 0.70703125, 0.070983887 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+TEX R1.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+TEX R0, fragment.texcoord[0], texture[2], 2D;
+MAD R4.xy, R1.wyzw, c[7].x, -c[7].y;
+MUL R1.x, R4.y, R4.y;
+MAD R1.x, -R4, R4, -R1;
+ADD R1.x, R1, c[7].y;
+RSQ R1.x, R1.x;
+RCP R4.z, R1.x;
+DP3 R3.x, R4, fragment.texcoord[1];
+DP3 R3.y, R4, fragment.texcoord[2];
+DP3 R3.z, R4, fragment.texcoord[3];
+MOV R2.x, fragment.texcoord[1].w;
+MOV R2.z, fragment.texcoord[3].w;
+MOV R2.y, fragment.texcoord[2].w;
+DP3 R1.x, R3, R2;
+MUL R1.xyz, R3, R1.x;
+MAD R1.xyz, -R1, c[7].x, R2;
+MUL R2, R0, c[1];
+DP3 R1.w, R1, R1;
+SLT R0.w, R2, c[6].x;
+RSQ R1.w, R1.w;
+MUL R1.xyw, R1.w, R1.xyzz;
+MOV result.color.w, R2;
+KIL -R0.w;
+TEX R0.xyz, R1.xyww, texture[3], CUBE;
+TEX R1.z, fragment.texcoord[0].zwzw, texture[0], 2D;
+DP3 R0.w, R1.xyww, R3;
+ABS R0.w, R0;
+ADD R0.w, -R0, c[7].y;
+MOV R1.x, c[2];
+POW R0.w, R0.w, c[4].x;
+MAD R0.w, R0, c[3].x, R1.x;
+MUL R0.w, R0, R1.z;
+MUL R0.xyz, R0.w, R0;
+MOV_SAT R1.x, R0.w;
+ADD R0.w, -R1.x, c[7].y;
+MUL R1.xyz, R2, R0.w;
+DP3_SAT R1.w, R0, c[8];
+MAD R0.w, -R1, R1, c[7].y;
+MAD R2.xyz, R2, R0, -R0;
+MUL R0.w, R0, c[5].x;
+MAD R2.xyz, R0.w, R2, R0;
+MUL R0.xyz, R1, fragment.texcoord[5];
+DP3 R0.w, R4, fragment.texcoord[4];
+ABS R1.w, R0;
+ADD R3.x, -R2.w, c[7].y;
+MUL R1.w, R1, R3.x;
+MUL R1.xyz, R1, c[0];
+MAX R0.w, R0, R1;
+MUL R1.xyz, R0.w, R1;
+MAD R0.xyz, R1, c[7].x, R0;
+ADD result.color.xyz, R0, R2;
+END
+# 52 instructions, 5 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Metalics]
+Float 6 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+"ps_2_0
+; 58 ALU, 5 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_cube s3
+def c7, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c8, 0.21997070, 0.70703125, 0.07098389, 0
+dcl t0
+dcl t1
+dcl t2
+dcl t3
+dcl t4.xyz
+dcl t5.xyz
+texld r1, t0, s2
+mul_pp r1, r1, c1
+mov r2.x, t1.w
+mov r2.z, t3.w
+mov r2.y, t2.w
+mov r0.y, t0.w
+mov r0.x, t0.z
+texld r0, r0, s1
+mov r0.x, r0.w
+mad_pp r4.xy, r0, c7.z, c7.w
+mul_pp r0.x, r4.y, r4.y
+mad_pp r0.x, -r4, r4, -r0
+add_pp r0.x, r0, c7.y
+rsq_pp r0.x, r0.x
+rcp_pp r4.z, r0.x
+dp3_pp r3.x, r4, t1
+dp3_pp r3.y, r4, t2
+dp3_pp r3.z, r4, t3
+dp3 r0.x, r3, r2
+mul r0.xyz, r3, r0.x
+mad r5.xyz, -r0, c7.z, r2
+dp3 r2.x, r5, r5
+rsq r2.x, r2.x
+add_pp r0.x, r1.w, -c6
+mul r5.xyz, r2.x, r5
+cmp r0.x, r0, c7, c7.y
+mov_pp r2, -r0.x
+mov r0.y, t0.w
+mov r0.x, t0.z
+mov r6.xy, r0
+texld r0, r5, s3
+texkill r2.xyzw
+texld r2, r6, s0
+dp3_pp r2.x, r5, r3
+abs_pp r2.x, r2
+add_pp r2.x, -r2, c7.y
+pow_pp r3.x, r2.x, c4.x
+mov_pp r2.x, c2
+mad_pp r2.x, r3.x, c3, r2
+mul_pp r3.x, r2, r2.z
+mov_pp_sat r2.x, r3
+mul_pp r3.xyz, r3.x, r0
+dp3_pp_sat r0.x, r3, c8
+add_pp r2.x, -r2, c7.y
+mul_pp r2.xyz, r1, r2.x
+mul_pp r5.xyz, r2, t5
+mad_pp r0.x, -r0, r0, c7.y
+mad_pp r1.xyz, r1, r3, -r3
+mul_pp r0.x, r0, c5
+mad_pp r6.xyz, r0.x, r1, r3
+dp3_pp r0.x, r4, t4
+abs_pp r1.x, r0
+add_pp r3.x, -r1.w, c7.y
+mul_pp r1.x, r1, r3
+mul_pp r2.xyz, r2, c0
+max_pp r0.x, r0, r1
+mul_pp r0.xyz, r0.x, r2
+mad_pp r0.xyz, r0, c7.z, r5
+add_pp r0.xyz, r0, r6
+mov_pp r0.w, r1
+mov_pp oC0, r0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_OFF" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" }
+Vector 0 [_Color]
+Float 1 [_Reflection]
+Float 2 [_FrezPow]
+Float 3 [_FrezFalloff]
+Float 4 [_Metalics]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+SetTexture 4 [unity_Lightmap] 2D
+"!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 46 ALU, 5 TEX
+PARAM c[8] = { program.local[0..5],
+ { 2, 1, 8 },
+ { 0.2199707, 0.70703125, 0.070983887 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+TEX R1.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+TEX R0, fragment.texcoord[0], texture[2], 2D;
+TEX R3.z, fragment.texcoord[0].zwzw, texture[0], 2D;
+MAD R1.xy, R1.wyzw, c[6].x, -c[6].y;
+MUL R1.z, R1.y, R1.y;
+MAD R1.z, -R1.x, R1.x, -R1;
+ADD R1.z, R1, c[6].y;
+RSQ R1.z, R1.z;
+RCP R1.z, R1.z;
+DP3 R4.x, fragment.texcoord[1], R1;
+DP3 R4.y, R1, fragment.texcoord[2];
+DP3 R4.z, R1, fragment.texcoord[3];
+MOV R2.x, fragment.texcoord[1].w;
+MOV R2.z, fragment.texcoord[3].w;
+MOV R2.y, fragment.texcoord[2].w;
+DP3 R1.x, R4, R2;
+MUL R1.xyz, R4, R1.x;
+MAD R2.xyz, -R1, c[6].x, R2;
+DP3 R1.x, R2, R2;
+RSQ R2.w, R1.x;
+MUL R3.xyw, R2.w, R2.xyzz;
+MUL R1, R0, c[0];
+DP3 R2.w, R3.xyww, R4;
+SLT R0.x, R1.w, c[5];
+ABS R2.w, R2;
+ADD R2.w, -R2, c[6].y;
+POW R2.w, R2.w, c[3].x;
+MOV result.color.w, R1;
+TEX R2.xyz, R3.xyww, texture[3], CUBE;
+KIL -R0.x;
+TEX R0, fragment.texcoord[4], texture[4], 2D;
+MOV R3.x, c[1];
+MAD R2.w, R2, c[2].x, R3.x;
+MUL R2.w, R2, R3.z;
+MUL R3.xyz, R2.w, R2;
+MOV_SAT R2.x, R2.w;
+DP3_SAT R2.y, R3, c[7];
+MAD R3.w, -R2.y, R2.y, c[6].y;
+ADD R2.w, -R2.x, c[6].y;
+MAD R2.xyz, R1, R3, -R3;
+MUL R3.w, R3, c[4].x;
+MAD R2.xyz, R3.w, R2, R3;
+MUL R1.xyz, R1, R2.w;
+MUL R0.xyz, R0.w, R0;
+MUL R0.xyz, R0, R1;
+MAD result.color.xyz, R0, c[6].z, R2;
+END
+# 46 instructions, 5 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" }
+Vector 0 [_Color]
+Float 1 [_Reflection]
+Float 2 [_FrezPow]
+Float 3 [_FrezFalloff]
+Float 4 [_Metalics]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+SetTexture 4 [unity_Lightmap] 2D
+"ps_2_0
+; 50 ALU, 6 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_cube s3
+dcl_2d s4
+def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c7, 0.21997070, 0.70703125, 0.07098389, 8.00000000
+dcl t0
+dcl t1
+dcl t2
+dcl t3
+dcl t4.xy
+mov r0.y, t0.w
+mov r0.x, t0.z
+mov r3.x, t1.w
+mov r3.z, t3.w
+mov r3.y, t2.w
+texld r1, r0, s1
+texld r0, t0, s2
+mov r1.x, r1.w
+mad_pp r1.xy, r1, c6.z, c6.w
+mul_pp r2.x, r1.y, r1.y
+mad_pp r2.x, -r1, r1, -r2
+add_pp r2.x, r2, c6.y
+rsq_pp r2.x, r2.x
+rcp_pp r1.z, r2.x
+dp3_pp r2.x, t1, r1
+dp3_pp r2.y, r1, t2
+dp3_pp r2.z, r1, t3
+dp3 r1.x, r2, r3
+mul r1.xyz, r2, r1.x
+mad r3.xyz, -r1, c6.z, r3
+dp3 r4.x, r3, r3
+mul_pp r0, r0, c0
+add_pp r1.x, r0.w, -c5
+rsq r4.x, r4.x
+mul r4.xyz, r4.x, r3
+dp3_pp r2.x, r4, r2
+cmp r1.x, r1, c6, c6.y
+mov_pp r1, -r1.x
+abs_pp r2.x, r2
+mov r3.y, t0.w
+mov r3.x, t0.z
+mov r5.xy, r3
+add_pp r2.x, -r2, c6.y
+texld r3, r4, s3
+texld r5, r5, s0
+texkill r1.xyzw
+texld r1, t4, s4
+pow_pp r4.x, r2.x, c3.x
+mov_pp r2.x, c1
+mad_pp r2.x, r4.x, c2, r2
+mul_pp r2.x, r2, r5.z
+mul_pp r4.xyz, r2.x, r3
+dp3_pp_sat r3.x, r4, c7
+mov_pp_sat r2.x, r2
+mad_pp r3.x, -r3, r3, c6.y
+mad_pp r5.xyz, r0, r4, -r4
+mul_pp r3.x, r3, c4
+add_pp r2.x, -r2, c6.y
+mad_pp r3.xyz, r3.x, r5, r4
+mul_pp r0.xyz, r0, r2.x
+mul_pp r1.xyz, r1.w, r1
+mul_pp r0.xyz, r1, r0
+mad_pp r0.xyz, r0, c7.w, r3
+mov_pp oC0, r0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_OFF" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Metalics]
+Float 6 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+SetTexture 4 [_ShadowMapTexture] 2D
+"!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 54 ALU, 5 TEX
+PARAM c[9] = { program.local[0..6],
+ { 2, 1 },
+ { 0.2199707, 0.70703125, 0.070983887 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+TEX R1.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+TEX R0, fragment.texcoord[0], texture[2], 2D;
+TEX R2.z, fragment.texcoord[0].zwzw, texture[0], 2D;
+TXP R3.x, fragment.texcoord[6], texture[4], 2D;
+MAD R3.yz, R1.xwyw, c[7].x, -c[7].y;
+MUL R0, R0, c[1];
+MUL R1.x, R3.z, R3.z;
+MAD R1.x, -R3.y, R3.y, -R1;
+ADD R1.x, R1, c[7].y;
+RSQ R1.x, R1.x;
+RCP R3.w, R1.x;
+DP3 R2.x, R3.yzww, fragment.texcoord[1];
+DP3 R2.y, R3.yzww, fragment.texcoord[2];
+DP3 R2.w, R3.yzww, fragment.texcoord[3];
+MOV R4.x, fragment.texcoord[1].w;
+MOV R4.z, fragment.texcoord[3].w;
+MOV R4.y, fragment.texcoord[2].w;
+DP3 R1.x, R2.xyww, R4;
+MUL R1.xyz, R2.xyww, R1.x;
+MAD R1.xyz, -R1, c[7].x, R4;
+DP3 R1.w, R1, R1;
+RSQ R1.w, R1.w;
+MUL R4.xyz, R1.w, R1;
+SLT R1.w, R0, c[6].x;
+MOV result.color.w, R0;
+KIL -R1.w;
+TEX R1.xyz, R4, texture[3], CUBE;
+DP3 R1.w, R4, R2.xyww;
+ABS R1.w, R1;
+ADD R1.w, -R1, c[7].y;
+MOV R2.x, c[2];
+POW R1.w, R1.w, c[4].x;
+MAD R1.w, R1, c[3].x, R2.x;
+MUL R1.w, R1, R2.z;
+MUL R1.xyz, R1.w, R1;
+MOV_SAT R2.x, R1.w;
+ADD R1.w, -R2.x, c[7].y;
+MUL R4.xyz, R0, R1.w;
+DP3_SAT R2.x, R1, c[8];
+MAD R1.w, -R2.x, R2.x, c[7].y;
+MAD R0.xyz, R0, R1, -R1;
+MUL R1.w, R1, c[5].x;
+MAD R2.xyz, R1.w, R0, R1;
+DP3 R1.w, R3.yzww, fragment.texcoord[4];
+ABS R0.x, R1.w;
+ADD R0.y, -R0.w, c[7];
+MUL R2.w, R0.x, R0.y;
+MAX R1.w, R1, R2;
+MUL R1.xyz, R4, fragment.texcoord[5];
+MUL R0.xyz, R4, c[0];
+MUL R1.w, R1, R3.x;
+MUL R0.xyz, R1.w, R0;
+MAD R0.xyz, R0, c[7].x, R1;
+ADD result.color.xyz, R0, R2;
+END
+# 54 instructions, 5 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Metalics]
+Float 6 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+SetTexture 4 [_ShadowMapTexture] 2D
+"ps_2_0
+; 59 ALU, 6 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_cube s3
+dcl_2d s4
+def c7, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c8, 0.21997070, 0.70703125, 0.07098389, 0
+dcl t0
+dcl t1
+dcl t2
+dcl t3
+dcl t4.xyz
+dcl t5.xyz
+dcl t6
+mov r4.x, t1.w
+mov r4.z, t3.w
+mov r4.y, t2.w
+mov r0.y, t0.w
+mov r0.x, t0.z
+texld r1, r0, s1
+texld r0, t0, s2
+mov r1.x, r1.w
+mad_pp r1.xy, r1, c7.z, c7.w
+mul_pp r2.x, r1.y, r1.y
+mad_pp r2.x, -r1, r1, -r2
+add_pp r2.x, r2, c7.y
+rsq_pp r2.x, r2.x
+rcp_pp r1.z, r2.x
+mul_pp r0, r0, c1
+dp3_pp r2.y, r1, t2
+dp3_pp r2.z, r1, t3
+dp3_pp r2.x, r1, t1
+dp3 r3.x, r2, r4
+mul r3.xyz, r2, r3.x
+mad r5.xyz, -r3, c7.z, r4
+dp3 r4.x, r5, r5
+rsq r4.x, r4.x
+mul r5.xyz, r4.x, r5
+dp3_pp r2.x, r5, r2
+add_pp r3.x, r0.w, -c6
+cmp r3.x, r3, c7, c7.y
+mov_pp r4, -r3.x
+abs_pp r2.x, r2
+dp3_pp r1.x, r1, t4
+mov r3.y, t0.w
+mov r3.x, t0.z
+mov r6.xy, r3
+add_pp r2.x, -r2, c7.y
+texld r3, r5, s3
+texld r6, r6, s0
+texkill r4.xyzw
+texldp r4, t6, s4
+pow_pp r5.x, r2.x, c4.x
+mov_pp r2.x, r5.x
+mov_pp r5.x, c2
+mad_pp r2.x, r2, c3, r5
+mul_pp r5.x, r2, r6.z
+mov_pp_sat r2.x, r5
+mul_pp r5.xyz, r5.x, r3
+add_pp r3.x, -r2, c7.y
+dp3_pp_sat r2.x, r5, c8
+mad_pp r6.xyz, r0, r5, -r5
+mul_pp r3.xyz, r0, r3.x
+mad_pp r2.x, -r2, r2, c7.y
+mul_pp r0.x, r2, c5
+mad_pp r0.xyz, r0.x, r6, r5
+mul_pp r2.xyz, r3, t5
+abs_pp r6.x, r1
+add_pp r5.x, -r0.w, c7.y
+mul_pp r5.x, r6, r5
+mul_pp r3.xyz, r3, c0
+max_pp r1.x, r1, r5
+mul_pp r1.x, r1, r4
+mul_pp r1.xyz, r1.x, r3
+mad_pp r1.xyz, r1, c7.z, r2
+add_pp r0.xyz, r1, r0
+mov_pp oC0, r0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_OFF" "SHADOWS_SCREEN" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" }
+Vector 0 [_Color]
+Float 1 [_Reflection]
+Float 2 [_FrezPow]
+Float 3 [_FrezFalloff]
+Float 4 [_Metalics]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+SetTexture 4 [_ShadowMapTexture] 2D
+SetTexture 5 [unity_Lightmap] 2D
+"!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 49 ALU, 6 TEX
+PARAM c[8] = { program.local[0..5],
+ { 2, 1, 8 },
+ { 0.2199707, 0.70703125, 0.070983887 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+TEMP R5;
+TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+TEX R1, fragment.texcoord[0], texture[2], 2D;
+MAD R0.xy, R0.wyzw, c[6].x, -c[6].y;
+MUL R0.z, R0.y, R0.y;
+MAD R0.z, -R0.x, R0.x, -R0;
+ADD R0.z, R0, c[6].y;
+RSQ R0.z, R0.z;
+RCP R0.z, R0.z;
+DP3 R4.x, fragment.texcoord[1], R0;
+DP3 R4.y, R0, fragment.texcoord[2];
+DP3 R4.z, R0, fragment.texcoord[3];
+MOV R0.x, fragment.texcoord[1].w;
+MOV R0.z, fragment.texcoord[3].w;
+MOV R0.y, fragment.texcoord[2].w;
+DP3 R0.w, R4, R0;
+MUL R2.xyz, R4, R0.w;
+MAD R0.xyz, -R2, c[6].x, R0;
+MUL R2, R1, c[0];
+DP3 R0.w, R0, R0;
+RSQ R0.w, R0.w;
+MUL R5.xyz, R0.w, R0;
+SLT R0.x, R2.w, c[5];
+DP3 R0.y, R5, R4;
+ABS R0.y, R0;
+ADD R0.y, -R0, c[6];
+MOV R0.w, c[1].x;
+POW R0.y, R0.y, c[3].x;
+MAD R0.y, R0, c[2].x, R0.w;
+MOV result.color.w, R2;
+TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D;
+KIL -R0.x;
+TXP R0.x, fragment.texcoord[6], texture[4], 2D;
+TEX R1, fragment.texcoord[4], texture[5], 2D;
+TEX R3.xyz, R5, texture[3], CUBE;
+MUL R0.y, R0, R0.z;
+MUL R3.xyz, R0.y, R3;
+DP3_SAT R0.z, R3, c[7];
+MOV_SAT R0.y, R0;
+MAD R0.z, -R0, R0, c[6].y;
+ADD R0.y, -R0, c[6];
+MAD R4.xyz, R2, R3, -R3;
+MUL R0.z, R0, c[4].x;
+MAD R3.xyz, R0.z, R4, R3;
+MUL R2.xyz, R2, R0.y;
+MUL R0.w, R0.x, c[6].x;
+MUL R1.xyz, R1.w, R1;
+MUL R0.xyz, R1, c[6].z;
+MIN R0.xyz, R0, R0.w;
+MAD result.color.xyz, R2, R0, R3;
+END
+# 49 instructions, 6 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" }
+Vector 0 [_Color]
+Float 1 [_Reflection]
+Float 2 [_FrezPow]
+Float 3 [_FrezFalloff]
+Float 4 [_Metalics]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_Cube] CUBE
+SetTexture 4 [_ShadowMapTexture] 2D
+SetTexture 5 [unity_Lightmap] 2D
+"ps_2_0
+; 56 ALU, 7 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_cube s3
+dcl_2d s4
+dcl_2d s5
+def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c7, 8.00000000, 0.21997070, 0.70703125, 0.07098389
+dcl t0
+dcl t1
+dcl t2
+dcl t3
+dcl t4.xy
+dcl t6
+mov r0.y, t0.w
+mov r0.x, t0.z
+mov r3.x, t1.w
+mov r3.z, t3.w
+mov r3.y, t2.w
+texld r1, r0, s1
+texld r0, t0, s2
+mov r1.x, r1.w
+mad_pp r1.xy, r1, c6.z, c6.w
+mul_pp r2.x, r1.y, r1.y
+mad_pp r2.x, -r1, r1, -r2
+add_pp r2.x, r2, c6.y
+rsq_pp r2.x, r2.x
+rcp_pp r1.z, r2.x
+dp3_pp r2.y, r1, t2
+dp3_pp r2.z, r1, t3
+dp3_pp r2.x, t1, r1
+dp3 r1.x, r2, r3
+mul r1.xyz, r2, r1.x
+mad r3.xyz, -r1, c6.z, r3
+dp3 r4.x, r3, r3
+mul_pp r0, r0, c0
+rsq r4.x, r4.x
+mul r5.xyz, r4.x, r3
+dp3_pp r2.x, r5, r2
+add_pp r1.x, r0.w, -c5
+cmp r1.x, r1, c6, c6.y
+mov_pp r1, -r1.x
+abs_pp r2.x, r2
+mov r3.y, t0.w
+mov r3.x, t0.z
+mov r6.xy, r3
+add_pp r2.x, -r2, c6.y
+texld r3, r5, s3
+texld r6, r6, s0
+texkill r1.xyzw
+texldp r4, t6, s4
+texld r1, t4, s5
+pow_pp r5.x, r2.x, c3.x
+mov_pp r2.x, r5.x
+mov_pp r5.x, c1
+mad_pp r2.x, r2, c2, r5
+mul_pp r5.x, r2, r6.z
+mov_pp_sat r2.x, r5
+mul_pp r5.xyz, r5.x, r3
+mov r3.z, c7.w
+mov r3.y, c7.z
+mov r3.x, c7.y
+dp3_pp_sat r3.x, r5, r3
+mad_pp r3.x, -r3, r3, c6.y
+add_pp r2.x, -r2, c6.y
+mad_pp r6.xyz, r0, r5, -r5
+mul_pp r0.xyz, r0, r2.x
+mul_pp r2.xyz, r1.w, r1
+mul_pp r3.x, r3, c4
+mad_pp r3.xyz, r3.x, r6, r5
+mul_pp r1.x, r4, c6.z
+mul_pp r2.xyz, r2, c7.x
+min_pp r1.xyz, r2, r1.x
+mad_pp r0.xyz, r0, r1, r3
+mov_pp oC0, r0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SCREEN" }
+"!!GLES"
+}
+
+}
+ }
+ Pass {
+ Name "FORWARD"
+ Tags { "LightMode" = "ForwardAdd" }
+ ZWrite Off Blend One One Fog { Color (0,0,0,0) }
+ AlphaToMask True ColorMask RGB
+Program "vp" {
+// Vertex combos: 5
+// opengl - ALU: 38 to 47
+// d3d9 - ALU: 41 to 50
+SubProgram "opengl " {
+Keywords { "POINT" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 17 [unity_Scale]
+Vector 18 [_WorldSpaceCameraPos]
+Vector 19 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Matrix 13 [_LightMatrix0]
+Vector 20 [_MainTex_ST]
+Vector 21 [_BumpMap_ST]
+"!!ARBvp1.0
+# 46 ALU
+PARAM c[22] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..21] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MOV R0.xyz, vertex.attrib[14];
+MUL R2.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R2;
+MOV R1, c[19];
+MOV R0.w, c[0].x;
+DP4 R2.z, R1, c[11];
+DP4 R2.x, R1, c[9];
+DP4 R2.y, R1, c[10];
+MAD R3.xyz, R2, c[17].w, -vertex.position;
+MUL R1.xyz, vertex.attrib[14].w, R0;
+MOV R0.xyz, c[18];
+DP4 R2.z, R0, c[11];
+DP4 R2.x, R0, c[9];
+DP4 R2.y, R0, c[10];
+MAD R2.xyz, R2, c[17].w, -vertex.position;
+DP3 R0.y, R1, c[5];
+DP3 R0.w, -R2, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[17].w;
+DP3 R0.y, R1, c[6];
+DP3 R0.w, -R2, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[17].w;
+DP3 R0.y, R1, c[7];
+DP3 R0.w, -R2, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[17].w;
+DP4 R0.w, vertex.position, c[8];
+DP4 R0.z, vertex.position, c[7];
+DP4 R0.x, vertex.position, c[5];
+DP4 R0.y, vertex.position, c[6];
+DP3 result.texcoord[4].y, R1, R3;
+DP3 result.texcoord[4].z, vertex.normal, R3;
+DP3 result.texcoord[4].x, vertex.attrib[14], R3;
+DP4 result.texcoord[5].z, R0, c[15];
+DP4 result.texcoord[5].y, R0, c[14];
+DP4 result.texcoord[5].x, R0, c[13];
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 46 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "POINT" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 16 [unity_Scale]
+Vector 17 [_WorldSpaceCameraPos]
+Vector 18 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Matrix 12 [_LightMatrix0]
+Vector 19 [_MainTex_ST]
+Vector 20 [_BumpMap_ST]
+"vs_2_0
+; 49 ALU
+def c21, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mov r0.xyz, v1
+mul r2.xyz, v2.zxyw, r0.yzxw
+mov r1, c10
+dp4 r3.z, c18, r1
+mov r1, c9
+mov r0.xyz, v1
+mad r0.xyz, v2.yzxw, r0.zxyw, -r2
+mov r2, c8
+dp4 r3.y, c18, r1
+mul r1.xyz, v1.w, r0
+dp4 r3.x, c18, r2
+mad r3.xyz, r3, c16.w, -v0
+mov r0.xyz, c17
+mov r0.w, c21.x
+dp4 r2.z, r0, c10
+dp4 r2.x, r0, c8
+dp4 r2.y, r0, c9
+mad r2.xyz, r2, c16.w, -v0
+dp3 r0.y, r1, c4
+dp3 r0.w, -r2, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul oT1, r0, c16.w
+dp3 r0.y, r1, c5
+dp3 r0.w, -r2, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul oT2, r0, c16.w
+dp3 r0.y, r1, c6
+dp3 r0.w, -r2, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+mul oT3, r0, c16.w
+dp4 r0.w, v0, c7
+dp4 r0.z, v0, c6
+dp4 r0.x, v0, c4
+dp4 r0.y, v0, c5
+dp3 oT4.y, r1, r3
+dp3 oT4.z, v2, r3
+dp3 oT4.x, v1, r3
+dp4 oT5.z, r0, c14
+dp4 oT5.y, r0, c13
+dp4 oT5.x, r0, c12
+mad oT0.zw, v3.xyxy, c20.xyxy, c20
+mad oT0.xy, v3, c19, c19.zwzw
+dp4 oPos.w, v0, c3
+dp4 oPos.z, v0, c2
+dp4 oPos.y, v0, c1
+dp4 oPos.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "POINT" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+
+uniform highp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp mat4 _LightMatrix0;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ mediump vec3 tmpvar_7;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_8;
+ tmpvar_8.w = 1.0;
+ tmpvar_8.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_9;
+ tmpvar_9[0] = _Object2World[0].xyz;
+ tmpvar_9[1] = _Object2World[1].xyz;
+ tmpvar_9[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_10;
+ tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_11;
+ tmpvar_11[0] = tmpvar_1.xyz;
+ tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_11[2] = tmpvar_2;
+ mat3 tmpvar_12;
+ tmpvar_12[0].x = tmpvar_11[0].x;
+ tmpvar_12[0].y = tmpvar_11[1].x;
+ tmpvar_12[0].z = tmpvar_11[2].x;
+ tmpvar_12[1].x = tmpvar_11[0].y;
+ tmpvar_12[1].y = tmpvar_11[1].y;
+ tmpvar_12[1].z = tmpvar_11[2].y;
+ tmpvar_12[2].x = tmpvar_11[0].z;
+ tmpvar_12[2].y = tmpvar_11[1].z;
+ tmpvar_12[2].z = tmpvar_11[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_13;
+ tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz);
+ tmpvar_13.w = tmpvar_10.x;
+ highp vec4 tmpvar_14;
+ tmpvar_14 = (tmpvar_13 * unity_Scale.w);
+ tmpvar_4 = tmpvar_14;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_15;
+ tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz);
+ tmpvar_15.w = tmpvar_10.y;
+ highp vec4 tmpvar_16;
+ tmpvar_16 = (tmpvar_15 * unity_Scale.w);
+ tmpvar_5 = tmpvar_16;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_17;
+ tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz);
+ tmpvar_17.w = tmpvar_10.z;
+ highp vec4 tmpvar_18;
+ tmpvar_18 = (tmpvar_17 * unity_Scale.w);
+ tmpvar_6 = tmpvar_18;
+ highp vec3 tmpvar_19;
+ tmpvar_19 = (tmpvar_12 * (((_World2Object * _WorldSpaceLightPos0).xyz * unity_Scale.w) - _glesVertex.xyz));
+ tmpvar_7 = tmpvar_19;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = (_LightMatrix0 * (_Object2World * _glesVertex)).xyz;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform sampler2D _MainTex;
+uniform sampler2D _LightTexture0;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ lowp vec3 lightDir;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = tmpvar_17.w;
+ lowp vec3 tmpvar_20;
+ tmpvar_20 = (tmpvar_17.xyz * (1.0 - clamp (((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z), 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_19 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ mediump vec3 tmpvar_21;
+ tmpvar_21 = normalize (xlv_TEXCOORD4);
+ lightDir = tmpvar_21;
+ highp vec2 tmpvar_22;
+ tmpvar_22 = vec2(dot (xlv_TEXCOORD5, xlv_TEXCOORD5));
+ lowp vec4 tmpvar_23;
+ tmpvar_23 = texture2D (_LightTexture0, tmpvar_22);
+ mediump vec4 tmpvar_24;
+ mediump vec3 lightDir_i0;
+ lightDir_i0 = lightDir;
+ mediump float atten;
+ atten = tmpvar_23.w;
+ lowp vec4 c_i0_i1;
+ lowp float NdotL;
+ mediump float tmpvar_25;
+ tmpvar_25 = dot (tmpvar_11, lightDir_i0);
+ NdotL = tmpvar_25;
+ lowp float tmpvar_26;
+ tmpvar_26 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_19)));
+ mediump vec3 tmpvar_27;
+ tmpvar_27 = ((tmpvar_20 * _LightColor0.xyz) * ((tmpvar_26 * atten) * 2.0));
+ c_i0_i1.xyz = tmpvar_27;
+ c_i0_i1.w = tmpvar_19;
+ tmpvar_24 = c_i0_i1;
+ c = tmpvar_24;
+ c.w = tmpvar_19;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 13 [unity_Scale]
+Vector 14 [_WorldSpaceCameraPos]
+Vector 15 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Vector 16 [_MainTex_ST]
+Vector 17 [_BumpMap_ST]
+"!!ARBvp1.0
+# 38 ALU
+PARAM c[18] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..17] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MOV R0.xyz, vertex.attrib[14];
+MUL R1.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R1.xyz, vertex.normal.yzxw, R0.zxyw, -R1;
+MUL R2.xyz, vertex.attrib[14].w, R1;
+MOV R0, c[15];
+DP4 R1.z, R0, c[11];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+MOV R0.xyz, c[14];
+MOV R0.w, c[0].x;
+DP4 R3.z, R0, c[11];
+DP4 R3.x, R0, c[9];
+DP4 R3.y, R0, c[10];
+MAD R3.xyz, R3, c[13].w, -vertex.position;
+DP3 R0.y, R2, c[5];
+DP3 R0.w, -R3, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[13].w;
+DP3 R0.y, R2, c[6];
+DP3 R0.w, -R3, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[13].w;
+DP3 R0.y, R2, c[7];
+DP3 R0.w, -R3, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+DP3 result.texcoord[4].y, R2, R1;
+MUL result.texcoord[3], R0, c[13].w;
+DP3 result.texcoord[4].z, vertex.normal, R1;
+DP3 result.texcoord[4].x, vertex.attrib[14], R1;
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[17].xyxy, c[17];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[16], c[16].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 38 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 12 [unity_Scale]
+Vector 13 [_WorldSpaceCameraPos]
+Vector 14 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Vector 15 [_MainTex_ST]
+Vector 16 [_BumpMap_ST]
+"vs_2_0
+; 41 ALU
+def c17, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mov r0.xyz, v1
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r1.xyz, v2.yzxw, r0.zxyw, -r1
+mul r2.xyz, v1.w, r1
+mov r3, c8
+mov r0, c10
+dp4 r1.z, c14, r0
+mov r0, c9
+dp4 r1.y, c14, r0
+dp4 r1.x, c14, r3
+mov r0.xyz, c13
+mov r0.w, c17.x
+dp4 r3.z, r0, c10
+dp4 r3.x, r0, c8
+dp4 r3.y, r0, c9
+mad r3.xyz, r3, c12.w, -v0
+dp3 r0.y, r2, c4
+dp3 r0.w, -r3, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul oT1, r0, c12.w
+dp3 r0.y, r2, c5
+dp3 r0.w, -r3, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul oT2, r0, c12.w
+dp3 r0.y, r2, c6
+dp3 r0.w, -r3, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+dp3 oT4.y, r2, r1
+mul oT3, r0, c12.w
+dp3 oT4.z, v2, r1
+dp3 oT4.x, v1, r1
+mad oT0.zw, v3.xyxy, c16.xyxy, c16
+mad oT0.xy, v3, c15, c15.zwzw
+dp4 oPos.w, v0, c3
+dp4 oPos.z, v0, c2
+dp4 oPos.y, v0, c1
+dp4 oPos.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+
+uniform lowp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ mediump vec3 tmpvar_7;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_8;
+ tmpvar_8.w = 1.0;
+ tmpvar_8.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_9;
+ tmpvar_9[0] = _Object2World[0].xyz;
+ tmpvar_9[1] = _Object2World[1].xyz;
+ tmpvar_9[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_10;
+ tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_11;
+ tmpvar_11[0] = tmpvar_1.xyz;
+ tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_11[2] = tmpvar_2;
+ mat3 tmpvar_12;
+ tmpvar_12[0].x = tmpvar_11[0].x;
+ tmpvar_12[0].y = tmpvar_11[1].x;
+ tmpvar_12[0].z = tmpvar_11[2].x;
+ tmpvar_12[1].x = tmpvar_11[0].y;
+ tmpvar_12[1].y = tmpvar_11[1].y;
+ tmpvar_12[1].z = tmpvar_11[2].y;
+ tmpvar_12[2].x = tmpvar_11[0].z;
+ tmpvar_12[2].y = tmpvar_11[1].z;
+ tmpvar_12[2].z = tmpvar_11[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_13;
+ tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz);
+ tmpvar_13.w = tmpvar_10.x;
+ highp vec4 tmpvar_14;
+ tmpvar_14 = (tmpvar_13 * unity_Scale.w);
+ tmpvar_4 = tmpvar_14;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_15;
+ tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz);
+ tmpvar_15.w = tmpvar_10.y;
+ highp vec4 tmpvar_16;
+ tmpvar_16 = (tmpvar_15 * unity_Scale.w);
+ tmpvar_5 = tmpvar_16;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_17;
+ tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz);
+ tmpvar_17.w = tmpvar_10.z;
+ highp vec4 tmpvar_18;
+ tmpvar_18 = (tmpvar_17 * unity_Scale.w);
+ tmpvar_6 = tmpvar_18;
+ highp vec3 tmpvar_19;
+ tmpvar_19 = (tmpvar_12 * (_World2Object * _WorldSpaceLightPos0).xyz);
+ tmpvar_7 = tmpvar_19;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform sampler2D _MainTex;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ lowp vec3 lightDir;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = tmpvar_17.w;
+ lowp vec3 tmpvar_20;
+ tmpvar_20 = (tmpvar_17.xyz * (1.0 - clamp (((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z), 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_19 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ lightDir = xlv_TEXCOORD4;
+ mediump vec4 tmpvar_21;
+ mediump vec3 lightDir_i0;
+ lightDir_i0 = lightDir;
+ lowp vec4 c_i0_i1;
+ lowp float NdotL;
+ mediump float tmpvar_22;
+ tmpvar_22 = dot (tmpvar_11, lightDir_i0);
+ NdotL = tmpvar_22;
+ lowp float tmpvar_23;
+ tmpvar_23 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_19)));
+ mediump vec3 tmpvar_24;
+ tmpvar_24 = ((tmpvar_20 * _LightColor0.xyz) * (tmpvar_23 * 2.0));
+ c_i0_i1.xyz = tmpvar_24;
+ c_i0_i1.w = tmpvar_19;
+ tmpvar_21 = c_i0_i1;
+ c = tmpvar_21;
+ c.w = tmpvar_19;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "SPOT" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 17 [unity_Scale]
+Vector 18 [_WorldSpaceCameraPos]
+Vector 19 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Matrix 13 [_LightMatrix0]
+Vector 20 [_MainTex_ST]
+Vector 21 [_BumpMap_ST]
+"!!ARBvp1.0
+# 47 ALU
+PARAM c[22] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..21] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MOV R0.xyz, vertex.attrib[14];
+MUL R2.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R2;
+MOV R1, c[19];
+MOV R0.w, c[0].x;
+DP4 R2.z, R1, c[11];
+DP4 R2.x, R1, c[9];
+DP4 R2.y, R1, c[10];
+MAD R3.xyz, R2, c[17].w, -vertex.position;
+MUL R1.xyz, vertex.attrib[14].w, R0;
+MOV R0.xyz, c[18];
+DP4 R2.z, R0, c[11];
+DP4 R2.x, R0, c[9];
+DP4 R2.y, R0, c[10];
+MAD R2.xyz, R2, c[17].w, -vertex.position;
+DP3 R0.y, R1, c[5];
+DP3 R0.w, -R2, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[17].w;
+DP3 R0.y, R1, c[6];
+DP3 R0.w, -R2, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[17].w;
+DP3 R0.y, R1, c[7];
+DP3 R0.w, -R2, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[17].w;
+DP4 R0.w, vertex.position, c[8];
+DP4 R0.z, vertex.position, c[7];
+DP4 R0.x, vertex.position, c[5];
+DP4 R0.y, vertex.position, c[6];
+DP3 result.texcoord[4].y, R1, R3;
+DP3 result.texcoord[4].z, vertex.normal, R3;
+DP3 result.texcoord[4].x, vertex.attrib[14], R3;
+DP4 result.texcoord[5].w, R0, c[16];
+DP4 result.texcoord[5].z, R0, c[15];
+DP4 result.texcoord[5].y, R0, c[14];
+DP4 result.texcoord[5].x, R0, c[13];
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 47 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "SPOT" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 16 [unity_Scale]
+Vector 17 [_WorldSpaceCameraPos]
+Vector 18 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Matrix 12 [_LightMatrix0]
+Vector 19 [_MainTex_ST]
+Vector 20 [_BumpMap_ST]
+"vs_2_0
+; 50 ALU
+def c21, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mov r0.xyz, v1
+mul r2.xyz, v2.zxyw, r0.yzxw
+mov r1, c10
+dp4 r3.z, c18, r1
+mov r1, c9
+mov r0.xyz, v1
+mad r0.xyz, v2.yzxw, r0.zxyw, -r2
+mov r2, c8
+dp4 r3.y, c18, r1
+mul r1.xyz, v1.w, r0
+dp4 r3.x, c18, r2
+mad r3.xyz, r3, c16.w, -v0
+mov r0.xyz, c17
+mov r0.w, c21.x
+dp4 r2.z, r0, c10
+dp4 r2.x, r0, c8
+dp4 r2.y, r0, c9
+mad r2.xyz, r2, c16.w, -v0
+dp3 r0.y, r1, c4
+dp3 r0.w, -r2, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul oT1, r0, c16.w
+dp3 r0.y, r1, c5
+dp3 r0.w, -r2, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul oT2, r0, c16.w
+dp3 r0.y, r1, c6
+dp3 r0.w, -r2, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+mul oT3, r0, c16.w
+dp4 r0.w, v0, c7
+dp4 r0.z, v0, c6
+dp4 r0.x, v0, c4
+dp4 r0.y, v0, c5
+dp3 oT4.y, r1, r3
+dp3 oT4.z, v2, r3
+dp3 oT4.x, v1, r3
+dp4 oT5.w, r0, c15
+dp4 oT5.z, r0, c14
+dp4 oT5.y, r0, c13
+dp4 oT5.x, r0, c12
+mad oT0.zw, v3.xyxy, c20.xyxy, c20
+mad oT0.xy, v3, c19, c19.zwzw
+dp4 oPos.w, v0, c3
+dp4 oPos.z, v0, c2
+dp4 oPos.y, v0, c1
+dp4 oPos.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "SPOT" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec4 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+
+uniform highp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp mat4 _LightMatrix0;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ mediump vec3 tmpvar_7;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_8;
+ tmpvar_8.w = 1.0;
+ tmpvar_8.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_9;
+ tmpvar_9[0] = _Object2World[0].xyz;
+ tmpvar_9[1] = _Object2World[1].xyz;
+ tmpvar_9[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_10;
+ tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_11;
+ tmpvar_11[0] = tmpvar_1.xyz;
+ tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_11[2] = tmpvar_2;
+ mat3 tmpvar_12;
+ tmpvar_12[0].x = tmpvar_11[0].x;
+ tmpvar_12[0].y = tmpvar_11[1].x;
+ tmpvar_12[0].z = tmpvar_11[2].x;
+ tmpvar_12[1].x = tmpvar_11[0].y;
+ tmpvar_12[1].y = tmpvar_11[1].y;
+ tmpvar_12[1].z = tmpvar_11[2].y;
+ tmpvar_12[2].x = tmpvar_11[0].z;
+ tmpvar_12[2].y = tmpvar_11[1].z;
+ tmpvar_12[2].z = tmpvar_11[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_13;
+ tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz);
+ tmpvar_13.w = tmpvar_10.x;
+ highp vec4 tmpvar_14;
+ tmpvar_14 = (tmpvar_13 * unity_Scale.w);
+ tmpvar_4 = tmpvar_14;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_15;
+ tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz);
+ tmpvar_15.w = tmpvar_10.y;
+ highp vec4 tmpvar_16;
+ tmpvar_16 = (tmpvar_15 * unity_Scale.w);
+ tmpvar_5 = tmpvar_16;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_17;
+ tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz);
+ tmpvar_17.w = tmpvar_10.z;
+ highp vec4 tmpvar_18;
+ tmpvar_18 = (tmpvar_17 * unity_Scale.w);
+ tmpvar_6 = tmpvar_18;
+ highp vec3 tmpvar_19;
+ tmpvar_19 = (tmpvar_12 * (((_World2Object * _WorldSpaceLightPos0).xyz * unity_Scale.w) - _glesVertex.xyz));
+ tmpvar_7 = tmpvar_19;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = (_LightMatrix0 * (_Object2World * _glesVertex));
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec4 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform sampler2D _MainTex;
+uniform sampler2D _LightTextureB0;
+uniform sampler2D _LightTexture0;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ lowp vec3 lightDir;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = tmpvar_17.w;
+ lowp vec3 tmpvar_20;
+ tmpvar_20 = (tmpvar_17.xyz * (1.0 - clamp (((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z), 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_19 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ mediump vec3 tmpvar_21;
+ tmpvar_21 = normalize (xlv_TEXCOORD4);
+ lightDir = tmpvar_21;
+ lowp float tmpvar_22;
+ tmpvar_22 = texture2D (_LightTexture0, ((xlv_TEXCOORD5.xy / xlv_TEXCOORD5.w) + 0.5)).w;
+ lowp float tmpvar_23;
+ highp vec3 LightCoord_i0;
+ LightCoord_i0 = xlv_TEXCOORD5.xyz;
+ highp vec2 tmpvar_24;
+ tmpvar_24 = vec2(dot (LightCoord_i0, LightCoord_i0));
+ tmpvar_23 = texture2D (_LightTextureB0, tmpvar_24).w;
+ mediump vec4 tmpvar_25;
+ mediump vec3 lightDir_i0;
+ lightDir_i0 = lightDir;
+ mediump float atten;
+ atten = ((float((xlv_TEXCOORD5.z > 0.0)) * tmpvar_22) * tmpvar_23);
+ lowp vec4 c_i0_i1;
+ lowp float NdotL;
+ mediump float tmpvar_26;
+ tmpvar_26 = dot (tmpvar_11, lightDir_i0);
+ NdotL = tmpvar_26;
+ lowp float tmpvar_27;
+ tmpvar_27 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_19)));
+ mediump vec3 tmpvar_28;
+ tmpvar_28 = ((tmpvar_20 * _LightColor0.xyz) * ((tmpvar_27 * atten) * 2.0));
+ c_i0_i1.xyz = tmpvar_28;
+ c_i0_i1.w = tmpvar_19;
+ tmpvar_25 = c_i0_i1;
+ c = tmpvar_25;
+ c.w = tmpvar_19;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "POINT_COOKIE" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 17 [unity_Scale]
+Vector 18 [_WorldSpaceCameraPos]
+Vector 19 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Matrix 13 [_LightMatrix0]
+Vector 20 [_MainTex_ST]
+Vector 21 [_BumpMap_ST]
+"!!ARBvp1.0
+# 46 ALU
+PARAM c[22] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..21] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MOV R0.xyz, vertex.attrib[14];
+MUL R2.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R0.xyz, vertex.normal.yzxw, R0.zxyw, -R2;
+MOV R1, c[19];
+MOV R0.w, c[0].x;
+DP4 R2.z, R1, c[11];
+DP4 R2.x, R1, c[9];
+DP4 R2.y, R1, c[10];
+MAD R3.xyz, R2, c[17].w, -vertex.position;
+MUL R1.xyz, vertex.attrib[14].w, R0;
+MOV R0.xyz, c[18];
+DP4 R2.z, R0, c[11];
+DP4 R2.x, R0, c[9];
+DP4 R2.y, R0, c[10];
+MAD R2.xyz, R2, c[17].w, -vertex.position;
+DP3 R0.y, R1, c[5];
+DP3 R0.w, -R2, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[17].w;
+DP3 R0.y, R1, c[6];
+DP3 R0.w, -R2, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[17].w;
+DP3 R0.y, R1, c[7];
+DP3 R0.w, -R2, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[17].w;
+DP4 R0.w, vertex.position, c[8];
+DP4 R0.z, vertex.position, c[7];
+DP4 R0.x, vertex.position, c[5];
+DP4 R0.y, vertex.position, c[6];
+DP3 result.texcoord[4].y, R1, R3;
+DP3 result.texcoord[4].z, vertex.normal, R3;
+DP3 result.texcoord[4].x, vertex.attrib[14], R3;
+DP4 result.texcoord[5].z, R0, c[15];
+DP4 result.texcoord[5].y, R0, c[14];
+DP4 result.texcoord[5].x, R0, c[13];
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 46 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "POINT_COOKIE" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 16 [unity_Scale]
+Vector 17 [_WorldSpaceCameraPos]
+Vector 18 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Matrix 12 [_LightMatrix0]
+Vector 19 [_MainTex_ST]
+Vector 20 [_BumpMap_ST]
+"vs_2_0
+; 49 ALU
+def c21, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mov r0.xyz, v1
+mul r2.xyz, v2.zxyw, r0.yzxw
+mov r1, c10
+dp4 r3.z, c18, r1
+mov r1, c9
+mov r0.xyz, v1
+mad r0.xyz, v2.yzxw, r0.zxyw, -r2
+mov r2, c8
+dp4 r3.y, c18, r1
+mul r1.xyz, v1.w, r0
+dp4 r3.x, c18, r2
+mad r3.xyz, r3, c16.w, -v0
+mov r0.xyz, c17
+mov r0.w, c21.x
+dp4 r2.z, r0, c10
+dp4 r2.x, r0, c8
+dp4 r2.y, r0, c9
+mad r2.xyz, r2, c16.w, -v0
+dp3 r0.y, r1, c4
+dp3 r0.w, -r2, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul oT1, r0, c16.w
+dp3 r0.y, r1, c5
+dp3 r0.w, -r2, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul oT2, r0, c16.w
+dp3 r0.y, r1, c6
+dp3 r0.w, -r2, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+mul oT3, r0, c16.w
+dp4 r0.w, v0, c7
+dp4 r0.z, v0, c6
+dp4 r0.x, v0, c4
+dp4 r0.y, v0, c5
+dp3 oT4.y, r1, r3
+dp3 oT4.z, v2, r3
+dp3 oT4.x, v1, r3
+dp4 oT5.z, r0, c14
+dp4 oT5.y, r0, c13
+dp4 oT5.x, r0, c12
+mad oT0.zw, v3.xyxy, c20.xyxy, c20
+mad oT0.xy, v3, c19, c19.zwzw
+dp4 oPos.w, v0, c3
+dp4 oPos.z, v0, c2
+dp4 oPos.y, v0, c1
+dp4 oPos.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "POINT_COOKIE" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+
+uniform highp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp mat4 _LightMatrix0;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ mediump vec3 tmpvar_7;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_8;
+ tmpvar_8.w = 1.0;
+ tmpvar_8.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_9;
+ tmpvar_9[0] = _Object2World[0].xyz;
+ tmpvar_9[1] = _Object2World[1].xyz;
+ tmpvar_9[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_10;
+ tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_11;
+ tmpvar_11[0] = tmpvar_1.xyz;
+ tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_11[2] = tmpvar_2;
+ mat3 tmpvar_12;
+ tmpvar_12[0].x = tmpvar_11[0].x;
+ tmpvar_12[0].y = tmpvar_11[1].x;
+ tmpvar_12[0].z = tmpvar_11[2].x;
+ tmpvar_12[1].x = tmpvar_11[0].y;
+ tmpvar_12[1].y = tmpvar_11[1].y;
+ tmpvar_12[1].z = tmpvar_11[2].y;
+ tmpvar_12[2].x = tmpvar_11[0].z;
+ tmpvar_12[2].y = tmpvar_11[1].z;
+ tmpvar_12[2].z = tmpvar_11[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_13;
+ tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz);
+ tmpvar_13.w = tmpvar_10.x;
+ highp vec4 tmpvar_14;
+ tmpvar_14 = (tmpvar_13 * unity_Scale.w);
+ tmpvar_4 = tmpvar_14;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_15;
+ tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz);
+ tmpvar_15.w = tmpvar_10.y;
+ highp vec4 tmpvar_16;
+ tmpvar_16 = (tmpvar_15 * unity_Scale.w);
+ tmpvar_5 = tmpvar_16;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_17;
+ tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz);
+ tmpvar_17.w = tmpvar_10.z;
+ highp vec4 tmpvar_18;
+ tmpvar_18 = (tmpvar_17 * unity_Scale.w);
+ tmpvar_6 = tmpvar_18;
+ highp vec3 tmpvar_19;
+ tmpvar_19 = (tmpvar_12 * (((_World2Object * _WorldSpaceLightPos0).xyz * unity_Scale.w) - _glesVertex.xyz));
+ tmpvar_7 = tmpvar_19;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = (_LightMatrix0 * (_Object2World * _glesVertex)).xyz;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec3 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform sampler2D _MainTex;
+uniform sampler2D _LightTextureB0;
+uniform samplerCube _LightTexture0;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ lowp vec3 lightDir;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = tmpvar_17.w;
+ lowp vec3 tmpvar_20;
+ tmpvar_20 = (tmpvar_17.xyz * (1.0 - clamp (((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z), 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_19 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ mediump vec3 tmpvar_21;
+ tmpvar_21 = normalize (xlv_TEXCOORD4);
+ lightDir = tmpvar_21;
+ highp vec2 tmpvar_22;
+ tmpvar_22 = vec2(dot (xlv_TEXCOORD5, xlv_TEXCOORD5));
+ lowp vec4 tmpvar_23;
+ tmpvar_23 = texture2D (_LightTextureB0, tmpvar_22);
+ lowp vec4 tmpvar_24;
+ tmpvar_24 = textureCube (_LightTexture0, xlv_TEXCOORD5);
+ mediump vec4 tmpvar_25;
+ mediump vec3 lightDir_i0;
+ lightDir_i0 = lightDir;
+ mediump float atten;
+ atten = (tmpvar_23.w * tmpvar_24.w);
+ lowp vec4 c_i0_i1;
+ lowp float NdotL;
+ mediump float tmpvar_26;
+ tmpvar_26 = dot (tmpvar_11, lightDir_i0);
+ NdotL = tmpvar_26;
+ lowp float tmpvar_27;
+ tmpvar_27 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_19)));
+ mediump vec3 tmpvar_28;
+ tmpvar_28 = ((tmpvar_20 * _LightColor0.xyz) * ((tmpvar_27 * atten) * 2.0));
+ c_i0_i1.xyz = tmpvar_28;
+ c_i0_i1.w = tmpvar_19;
+ tmpvar_25 = c_i0_i1;
+ c = tmpvar_25;
+ c.w = tmpvar_19;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL_COOKIE" }
+Bind "vertex" Vertex
+Bind "tangent" ATTR14
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Vector 17 [unity_Scale]
+Vector 18 [_WorldSpaceCameraPos]
+Vector 19 [_WorldSpaceLightPos0]
+Matrix 5 [_Object2World]
+Matrix 9 [_World2Object]
+Matrix 13 [_LightMatrix0]
+Vector 20 [_MainTex_ST]
+Vector 21 [_BumpMap_ST]
+"!!ARBvp1.0
+# 44 ALU
+PARAM c[22] = { { 1 },
+ state.matrix.mvp,
+ program.local[5..21] };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+MOV R0.xyz, vertex.attrib[14];
+MUL R1.xyz, vertex.normal.zxyw, R0.yzxw;
+MAD R1.xyz, vertex.normal.yzxw, R0.zxyw, -R1;
+MUL R2.xyz, vertex.attrib[14].w, R1;
+MOV R0, c[19];
+DP4 R1.z, R0, c[11];
+DP4 R1.x, R0, c[9];
+DP4 R1.y, R0, c[10];
+MOV R0.xyz, c[18];
+MOV R0.w, c[0].x;
+DP4 R3.z, R0, c[11];
+DP4 R3.x, R0, c[9];
+DP4 R3.y, R0, c[10];
+MAD R3.xyz, R3, c[17].w, -vertex.position;
+DP3 R0.y, R2, c[5];
+DP3 R0.w, -R3, c[5];
+DP3 R0.x, vertex.attrib[14], c[5];
+DP3 R0.z, vertex.normal, c[5];
+MUL result.texcoord[1], R0, c[17].w;
+DP3 R0.y, R2, c[6];
+DP3 R0.w, -R3, c[6];
+DP3 R0.x, vertex.attrib[14], c[6];
+DP3 R0.z, vertex.normal, c[6];
+MUL result.texcoord[2], R0, c[17].w;
+DP3 R0.y, R2, c[7];
+DP3 R0.w, -R3, c[7];
+DP3 R0.x, vertex.attrib[14], c[7];
+DP3 R0.z, vertex.normal, c[7];
+MUL result.texcoord[3], R0, c[17].w;
+DP4 R0.w, vertex.position, c[8];
+DP4 R0.z, vertex.position, c[7];
+DP4 R0.x, vertex.position, c[5];
+DP4 R0.y, vertex.position, c[6];
+DP3 result.texcoord[4].y, R2, R1;
+DP3 result.texcoord[4].z, vertex.normal, R1;
+DP3 result.texcoord[4].x, vertex.attrib[14], R1;
+DP4 result.texcoord[5].y, R0, c[14];
+DP4 result.texcoord[5].x, R0, c[13];
+MAD result.texcoord[0].zw, vertex.texcoord[0].xyxy, c[21].xyxy, c[21];
+MAD result.texcoord[0].xy, vertex.texcoord[0], c[20], c[20].zwzw;
+DP4 result.position.w, vertex.position, c[4];
+DP4 result.position.z, vertex.position, c[3];
+DP4 result.position.y, vertex.position, c[2];
+DP4 result.position.x, vertex.position, c[1];
+END
+# 44 instructions, 4 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL_COOKIE" }
+Bind "vertex" Vertex
+Bind "tangent" TexCoord2
+Bind "normal" Normal
+Bind "texcoord" TexCoord0
+Matrix 0 [glstate_matrix_mvp]
+Vector 16 [unity_Scale]
+Vector 17 [_WorldSpaceCameraPos]
+Vector 18 [_WorldSpaceLightPos0]
+Matrix 4 [_Object2World]
+Matrix 8 [_World2Object]
+Matrix 12 [_LightMatrix0]
+Vector 19 [_MainTex_ST]
+Vector 20 [_BumpMap_ST]
+"vs_2_0
+; 47 ALU
+def c21, 1.00000000, 0, 0, 0
+dcl_position0 v0
+dcl_tangent0 v1
+dcl_normal0 v2
+dcl_texcoord0 v3
+mov r0.xyz, v1
+mul r1.xyz, v2.zxyw, r0.yzxw
+mov r0.xyz, v1
+mad r1.xyz, v2.yzxw, r0.zxyw, -r1
+mul r2.xyz, v1.w, r1
+mov r3, c8
+mov r0, c10
+dp4 r1.z, c18, r0
+mov r0, c9
+dp4 r1.y, c18, r0
+dp4 r1.x, c18, r3
+mov r0.xyz, c17
+mov r0.w, c21.x
+dp4 r3.z, r0, c10
+dp4 r3.x, r0, c8
+dp4 r3.y, r0, c9
+mad r3.xyz, r3, c16.w, -v0
+dp3 r0.y, r2, c4
+dp3 r0.w, -r3, c4
+dp3 r0.x, v1, c4
+dp3 r0.z, v2, c4
+mul oT1, r0, c16.w
+dp3 r0.y, r2, c5
+dp3 r0.w, -r3, c5
+dp3 r0.x, v1, c5
+dp3 r0.z, v2, c5
+mul oT2, r0, c16.w
+dp3 r0.y, r2, c6
+dp3 r0.w, -r3, c6
+dp3 r0.x, v1, c6
+dp3 r0.z, v2, c6
+mul oT3, r0, c16.w
+dp4 r0.w, v0, c7
+dp4 r0.z, v0, c6
+dp4 r0.x, v0, c4
+dp4 r0.y, v0, c5
+dp3 oT4.y, r2, r1
+dp3 oT4.z, v2, r1
+dp3 oT4.x, v1, r1
+dp4 oT5.y, r0, c13
+dp4 oT5.x, r0, c12
+mad oT0.zw, v3.xyxy, c20.xyxy, c20
+mad oT0.xy, v3, c19, c19.zwzw
+dp4 oPos.w, v0, c3
+dp4 oPos.z, v0, c2
+dp4 oPos.y, v0, c1
+dp4 oPos.x, v0, c0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL_COOKIE" }
+"!!GLES
+#define SHADER_API_GLES 1
+#define tex2D texture2D
+
+
+#ifdef VERTEX
+#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
+uniform mat4 glstate_matrix_mvp;
+
+varying highp vec2 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform highp vec4 unity_Scale;
+
+uniform lowp vec4 _WorldSpaceLightPos0;
+uniform highp vec3 _WorldSpaceCameraPos;
+uniform highp mat4 _World2Object;
+uniform highp mat4 _Object2World;
+uniform highp vec4 _MainTex_ST;
+uniform highp mat4 _LightMatrix0;
+uniform highp vec4 _BumpMap_ST;
+attribute vec4 _glesTANGENT;
+attribute vec4 _glesMultiTexCoord0;
+attribute vec3 _glesNormal;
+attribute vec4 _glesVertex;
+void main ()
+{
+ vec4 tmpvar_1;
+ tmpvar_1.xyz = normalize (_glesTANGENT.xyz);
+ tmpvar_1.w = _glesTANGENT.w;
+ vec3 tmpvar_2;
+ tmpvar_2 = normalize (_glesNormal);
+ highp vec4 tmpvar_3;
+ lowp vec4 tmpvar_4;
+ lowp vec4 tmpvar_5;
+ lowp vec4 tmpvar_6;
+ mediump vec3 tmpvar_7;
+ tmpvar_3.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
+ tmpvar_3.zw = ((_glesMultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
+ highp vec4 tmpvar_8;
+ tmpvar_8.w = 1.0;
+ tmpvar_8.xyz = _WorldSpaceCameraPos;
+ mat3 tmpvar_9;
+ tmpvar_9[0] = _Object2World[0].xyz;
+ tmpvar_9[1] = _Object2World[1].xyz;
+ tmpvar_9[2] = _Object2World[2].xyz;
+ highp vec3 tmpvar_10;
+ tmpvar_10 = (tmpvar_9 * -((((_World2Object * tmpvar_8).xyz * unity_Scale.w) - _glesVertex.xyz)));
+ mat3 tmpvar_11;
+ tmpvar_11[0] = tmpvar_1.xyz;
+ tmpvar_11[1] = (cross (tmpvar_2, tmpvar_1.xyz) * tmpvar_1.w);
+ tmpvar_11[2] = tmpvar_2;
+ mat3 tmpvar_12;
+ tmpvar_12[0].x = tmpvar_11[0].x;
+ tmpvar_12[0].y = tmpvar_11[1].x;
+ tmpvar_12[0].z = tmpvar_11[2].x;
+ tmpvar_12[1].x = tmpvar_11[0].y;
+ tmpvar_12[1].y = tmpvar_11[1].y;
+ tmpvar_12[1].z = tmpvar_11[2].y;
+ tmpvar_12[2].x = tmpvar_11[0].z;
+ tmpvar_12[2].y = tmpvar_11[1].z;
+ tmpvar_12[2].z = tmpvar_11[2].z;
+ vec4 v_i0_i1;
+ v_i0_i1.x = _Object2World[0].x;
+ v_i0_i1.y = _Object2World[1].x;
+ v_i0_i1.z = _Object2World[2].x;
+ v_i0_i1.w = _Object2World[3].x;
+ highp vec4 tmpvar_13;
+ tmpvar_13.xyz = (tmpvar_12 * v_i0_i1.xyz);
+ tmpvar_13.w = tmpvar_10.x;
+ highp vec4 tmpvar_14;
+ tmpvar_14 = (tmpvar_13 * unity_Scale.w);
+ tmpvar_4 = tmpvar_14;
+ vec4 v_i0_i1_i2;
+ v_i0_i1_i2.x = _Object2World[0].y;
+ v_i0_i1_i2.y = _Object2World[1].y;
+ v_i0_i1_i2.z = _Object2World[2].y;
+ v_i0_i1_i2.w = _Object2World[3].y;
+ highp vec4 tmpvar_15;
+ tmpvar_15.xyz = (tmpvar_12 * v_i0_i1_i2.xyz);
+ tmpvar_15.w = tmpvar_10.y;
+ highp vec4 tmpvar_16;
+ tmpvar_16 = (tmpvar_15 * unity_Scale.w);
+ tmpvar_5 = tmpvar_16;
+ vec4 v_i0_i1_i2_i3;
+ v_i0_i1_i2_i3.x = _Object2World[0].z;
+ v_i0_i1_i2_i3.y = _Object2World[1].z;
+ v_i0_i1_i2_i3.z = _Object2World[2].z;
+ v_i0_i1_i2_i3.w = _Object2World[3].z;
+ highp vec4 tmpvar_17;
+ tmpvar_17.xyz = (tmpvar_12 * v_i0_i1_i2_i3.xyz);
+ tmpvar_17.w = tmpvar_10.z;
+ highp vec4 tmpvar_18;
+ tmpvar_18 = (tmpvar_17 * unity_Scale.w);
+ tmpvar_6 = tmpvar_18;
+ highp vec3 tmpvar_19;
+ tmpvar_19 = (tmpvar_12 * (_World2Object * _WorldSpaceLightPos0).xyz);
+ tmpvar_7 = tmpvar_19;
+ gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
+ xlv_TEXCOORD0 = tmpvar_3;
+ xlv_TEXCOORD1 = tmpvar_4;
+ xlv_TEXCOORD2 = tmpvar_5;
+ xlv_TEXCOORD3 = tmpvar_6;
+ xlv_TEXCOORD4 = tmpvar_7;
+ xlv_TEXCOORD5 = (_LightMatrix0 * (_Object2World * _glesVertex)).xy;
+}
+
+
+
+#endif
+#ifdef FRAGMENT
+
+varying highp vec2 xlv_TEXCOORD5;
+varying mediump vec3 xlv_TEXCOORD4;
+varying lowp vec4 xlv_TEXCOORD3;
+varying lowp vec4 xlv_TEXCOORD2;
+varying lowp vec4 xlv_TEXCOORD1;
+varying highp vec4 xlv_TEXCOORD0;
+uniform lowp float _Reflection;
+uniform lowp vec4 _Color;
+uniform sampler2D _Spec_Gloss_Reflec_Masks;
+uniform sampler2D _MainTex;
+uniform sampler2D _LightTexture0;
+uniform lowp vec4 _LightColor0;
+uniform lowp float _FrezPow;
+uniform mediump float _FrezFalloff;
+uniform lowp float _Cutoff;
+uniform sampler2D _BumpMap;
+void main ()
+{
+ lowp vec4 c;
+ lowp vec3 lightDir;
+ highp vec3 tmpvar_1;
+ mediump vec3 tmpvar_2;
+ mediump vec3 tmpvar_3;
+ mediump vec3 tmpvar_4;
+ highp vec2 tmpvar_5;
+ tmpvar_5 = xlv_TEXCOORD0.xy;
+ highp vec2 tmpvar_6;
+ tmpvar_6 = xlv_TEXCOORD0.zw;
+ lowp vec3 tmpvar_7;
+ tmpvar_7.x = xlv_TEXCOORD1.w;
+ tmpvar_7.y = xlv_TEXCOORD2.w;
+ tmpvar_7.z = xlv_TEXCOORD3.w;
+ tmpvar_1 = tmpvar_7;
+ lowp vec3 tmpvar_8;
+ tmpvar_8 = xlv_TEXCOORD1.xyz;
+ tmpvar_2 = tmpvar_8;
+ lowp vec3 tmpvar_9;
+ tmpvar_9 = xlv_TEXCOORD2.xyz;
+ tmpvar_3 = tmpvar_9;
+ lowp vec3 tmpvar_10;
+ tmpvar_10 = xlv_TEXCOORD3.xyz;
+ tmpvar_4 = tmpvar_10;
+ lowp float frez;
+ lowp vec3 worldNormal;
+ lowp vec3 worldRefl;
+ lowp vec3 tmpvar_11;
+ tmpvar_11 = ((texture2D (_BumpMap, tmpvar_6).xyz * 2.0) - 1.0);
+ mediump vec3 tmpvar_12;
+ tmpvar_12.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_12.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_12.z = dot (tmpvar_4, tmpvar_11);
+ highp vec3 tmpvar_13;
+ tmpvar_13 = normalize (reflect (tmpvar_1, tmpvar_12));
+ worldRefl = tmpvar_13;
+ mediump vec3 tmpvar_14;
+ tmpvar_14.x = dot (tmpvar_2, tmpvar_11);
+ tmpvar_14.y = dot (tmpvar_3, tmpvar_11);
+ tmpvar_14.z = dot (tmpvar_4, tmpvar_11);
+ worldNormal = tmpvar_14;
+ lowp float tmpvar_15;
+ tmpvar_15 = abs (dot (worldRefl, worldNormal));
+ mediump float tmpvar_16;
+ tmpvar_16 = pow ((1.0 - tmpvar_15), _FrezFalloff);
+ frez = tmpvar_16;
+ lowp vec4 tmpvar_17;
+ tmpvar_17 = (_Color * texture2D (_MainTex, tmpvar_5));
+ lowp float tmpvar_18;
+ tmpvar_18 = (frez * _FrezPow);
+ frez = tmpvar_18;
+ lowp float tmpvar_19;
+ tmpvar_19 = tmpvar_17.w;
+ lowp vec3 tmpvar_20;
+ tmpvar_20 = (tmpvar_17.xyz * (1.0 - clamp (((_Reflection + tmpvar_18) * texture2D (_Spec_Gloss_Reflec_Masks, tmpvar_6).z), 0.0, 1.0)));
+ float x_i0_i1;
+ x_i0_i1 = (tmpvar_19 - _Cutoff);
+ if ((x_i0_i1 < 0.0)) {
+ discard;
+ };
+ lightDir = xlv_TEXCOORD4;
+ lowp vec4 tmpvar_21;
+ tmpvar_21 = texture2D (_LightTexture0, xlv_TEXCOORD5);
+ mediump vec4 tmpvar_22;
+ mediump vec3 lightDir_i0;
+ lightDir_i0 = lightDir;
+ mediump float atten;
+ atten = tmpvar_21.w;
+ lowp vec4 c_i0_i1;
+ lowp float NdotL;
+ mediump float tmpvar_23;
+ tmpvar_23 = dot (tmpvar_11, lightDir_i0);
+ NdotL = tmpvar_23;
+ lowp float tmpvar_24;
+ tmpvar_24 = max (NdotL, (abs (NdotL) * (1.0 - tmpvar_19)));
+ mediump vec3 tmpvar_25;
+ tmpvar_25 = ((tmpvar_20 * _LightColor0.xyz) * ((tmpvar_24 * atten) * 2.0));
+ c_i0_i1.xyz = tmpvar_25;
+ c_i0_i1.w = tmpvar_19;
+ tmpvar_22 = c_i0_i1;
+ c = tmpvar_22;
+ c.w = tmpvar_19;
+ gl_FragData[0] = c;
+}
+
+
+
+#endif"
+}
+
+}
+Program "fp" {
+// Fragment combos: 5
+// opengl - ALU: 42 to 54, TEX: 3 to 5
+// d3d9 - ALU: 48 to 62, TEX: 4 to 6
+SubProgram "opengl " {
+Keywords { "POINT" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTexture0] 2D
+"!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 48 ALU, 4 TEX
+PARAM c[7] = { program.local[0..5],
+ { 2, 1 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+TEMP R5;
+TEX R0, fragment.texcoord[0], texture[2], 2D;
+TEX R2.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+MUL R1, R0, c[1];
+MAD R4.xy, R2.wyzw, c[6].x, -c[6].y;
+SLT R0.y, R1.w, c[5].x;
+DP3 R0.x, fragment.texcoord[5], fragment.texcoord[5];
+MOV R2.x, fragment.texcoord[1].w;
+MOV R2.z, fragment.texcoord[3].w;
+MOV R2.y, fragment.texcoord[2].w;
+MOV result.color.w, R1;
+TEX R0.w, R0.x, texture[3], 2D;
+KIL -R0.y;
+TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D;
+MUL R0.x, R4.y, R4.y;
+MAD R0.x, -R4, R4, -R0;
+ADD R0.x, R0, c[6].y;
+RSQ R0.x, R0.x;
+RCP R4.z, R0.x;
+DP3 R3.x, R4, fragment.texcoord[1];
+DP3 R3.y, R4, fragment.texcoord[2];
+DP3 R3.z, R4, fragment.texcoord[3];
+DP3 R0.x, R3, R2;
+MUL R5.xyz, R3, R0.x;
+MAD R2.xyz, -R5, c[6].x, R2;
+DP3 R0.x, R2, R2;
+RSQ R0.x, R0.x;
+MUL R2.xyz, R0.x, R2;
+DP3 R0.x, R2, R3;
+ABS R0.x, R0;
+ADD R0.x, -R0, c[6].y;
+POW R0.x, R0.x, c[4].x;
+MOV R0.y, c[2].x;
+MAD R0.y, R0.x, c[3].x, R0;
+MUL_SAT R0.y, R0, R0.z;
+ADD R2.x, -R0.y, c[6].y;
+DP3 R0.x, fragment.texcoord[4], fragment.texcoord[4];
+RSQ R0.x, R0.x;
+MUL R0.xyz, R0.x, fragment.texcoord[4];
+DP3 R0.x, R4, R0;
+MUL R1.xyz, R1, R2.x;
+ADD R0.z, -R1.w, c[6].y;
+ABS R0.y, R0.x;
+MUL R0.y, R0, R0.z;
+MAX R0.x, R0, R0.y;
+MUL R1.xyz, R1, c[0];
+MUL R0.x, R0, R0.w;
+MUL R0.xyz, R0.x, R1;
+MUL result.color.xyz, R0, c[6].x;
+END
+# 48 instructions, 6 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "POINT" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTexture0] 2D
+"ps_2_0
+; 55 ALU, 5 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_2d s3
+def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+dcl t0
+dcl t1
+dcl t2
+dcl t3
+dcl t4.xyz
+dcl t5.xyz
+texld r0, t0, s2
+mul_pp r1, r0, c1
+add_pp r0.x, r1.w, -c5
+cmp r0.x, r0, c6, c6.y
+mov_pp r3, -r0.x
+mov r0.y, t0.w
+mov r0.x, t0.z
+mov r2.xy, r0
+dp3 r0.x, t5, t5
+mov r0.xy, r0.x
+mov r4.y, t0.w
+mov r4.x, t0.z
+mov r4.z, t3.w
+texld r6, r0, s3
+texld r0, r4, s1
+texld r5, r2, s0
+texkill r3.xyzw
+mov r0.x, r0.w
+mad_pp r2.xy, r0, c6.z, c6.w
+mul_pp r0.x, r2.y, r2.y
+mad_pp r0.x, -r2, r2, -r0
+add_pp r0.x, r0, c6.y
+rsq_pp r0.x, r0.x
+rcp_pp r2.z, r0.x
+dp3_pp r3.x, r2, t1
+dp3_pp r3.y, r2, t2
+dp3_pp r3.z, r2, t3
+mov r4.x, t1.w
+mov r4.y, t2.w
+dp3 r0.x, r3, r4
+mul r0.xyz, r3, r0.x
+mad r4.xyz, -r0, c6.z, r4
+dp3 r0.x, r4, r4
+rsq r0.x, r0.x
+mul r0.xyz, r0.x, r4
+dp3_pp r0.x, r0, r3
+abs_pp r0.x, r0
+add_pp r0.x, -r0, c6.y
+pow_pp r3.x, r0.x, c4.x
+mov_pp r0.x, c2
+mad_pp r0.x, r3.x, c3, r0
+mul_pp_sat r3.x, r0, r5.z
+add_pp r3.x, -r3, c6.y
+mul_pp r1.xyz, r1, r3.x
+dp3_pp r0.x, t4, t4
+rsq_pp r0.x, r0.x
+mul_pp r0.xyz, r0.x, t4
+dp3_pp r0.x, r2, r0
+abs_pp r2.x, r0
+add_pp r3.x, -r1.w, c6.y
+mul_pp r2.x, r2, r3
+mul_pp r1.xyz, r1, c0
+max_pp r0.x, r0, r2
+mul_pp r0.x, r0, r6
+mul_pp r0.xyz, r0.x, r1
+mul_pp r0.xyz, r0, c6.z
+mov_pp r0.w, r1
+mov_pp oC0, r0
+"
+}
+
+SubProgram "gles " {
+Keywords { "POINT" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+"!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 42 ALU, 3 TEX
+PARAM c[7] = { program.local[0..5],
+ { 2, 1 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+TEX R0, fragment.texcoord[0], texture[2], 2D;
+MUL R1, R0, c[1];
+SLT R0.x, R1.w, c[5];
+MOV R3.x, fragment.texcoord[1].w;
+MOV R3.z, fragment.texcoord[3].w;
+MOV R3.y, fragment.texcoord[2].w;
+MOV result.color.w, R1;
+TEX R0.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+KIL -R0.x;
+TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D;
+MAD R0.xy, R0.wyzw, c[6].x, -c[6].y;
+MUL R0.w, R0.y, R0.y;
+MAD R0.w, -R0.x, R0.x, -R0;
+ADD R0.w, R0, c[6].y;
+RSQ R0.w, R0.w;
+RCP R0.w, R0.w;
+DP3 R4.x, R0.xyww, fragment.texcoord[1];
+DP3 R4.y, R0.xyww, fragment.texcoord[2];
+DP3 R4.z, R0.xyww, fragment.texcoord[3];
+DP3 R0.x, R0.xyww, fragment.texcoord[4];
+DP3 R2.x, R4, R3;
+MUL R2.xyz, R4, R2.x;
+MAD R2.xyz, -R2, c[6].x, R3;
+DP3 R2.w, R2, R2;
+RSQ R2.w, R2.w;
+MUL R2.xyz, R2.w, R2;
+DP3 R2.x, R2, R4;
+ABS R2.x, R2;
+ADD R2.x, -R2, c[6].y;
+ABS R0.y, R0.x;
+MOV R2.y, c[2].x;
+POW R2.x, R2.x, c[4].x;
+MAD R2.x, R2, c[3], R2.y;
+MUL_SAT R0.z, R2.x, R0;
+ADD R0.z, -R0, c[6].y;
+MUL R1.xyz, R1, R0.z;
+ADD R0.z, -R1.w, c[6].y;
+MUL R0.y, R0, R0.z;
+MUL R1.xyz, R1, c[0];
+MAX R0.x, R0, R0.y;
+MUL R0.xyz, R0.x, R1;
+MUL result.color.xyz, R0, c[6].x;
+END
+# 42 instructions, 5 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+"ps_2_0
+; 48 ALU, 4 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+dcl t0
+dcl t1
+dcl t2
+dcl t3
+dcl t4.xyz
+texld r0, t0, s2
+mul_pp r1, r0, c1
+add_pp r0.x, r1.w, -c5
+cmp r0.x, r0, c6, c6.y
+mov_pp r0, -r0.x
+mov r2.y, t0.w
+mov r2.x, t0.z
+mov r3.y, t0.w
+mov r3.x, t0.z
+mov r4.x, t1.w
+mov r4.z, t3.w
+mov r4.y, t2.w
+texld r5, r2, s0
+texkill r0.xyzw
+texld r0, r3, s1
+mov r0.x, r0.w
+mad_pp r2.xy, r0, c6.z, c6.w
+mul_pp r0.x, r2.y, r2.y
+mad_pp r0.x, -r2, r2, -r0
+add_pp r0.x, r0, c6.y
+rsq_pp r0.x, r0.x
+rcp_pp r2.z, r0.x
+dp3_pp r3.x, r2, t1
+dp3_pp r3.y, r2, t2
+dp3_pp r3.z, r2, t3
+dp3 r0.x, r3, r4
+mul r0.xyz, r3, r0.x
+mad r4.xyz, -r0, c6.z, r4
+dp3 r0.x, r4, r4
+rsq r0.x, r0.x
+mul r0.xyz, r0.x, r4
+dp3_pp r0.x, r0, r3
+abs_pp r0.x, r0
+add_pp r0.x, -r0, c6.y
+pow_pp r3.x, r0.x, c4.x
+mov_pp r0.x, c2
+mad_pp r0.x, r3.x, c3, r0
+mul_pp_sat r0.x, r0, r5.z
+add_pp r0.x, -r0, c6.y
+mul_pp r3.xyz, r1, r0.x
+dp3_pp r0.x, r2, t4
+add_pp r2.x, -r1.w, c6.y
+abs_pp r1.x, r0
+mul_pp r1.x, r1, r2
+mul_pp r2.xyz, r3, c0
+max_pp r0.x, r0, r1
+mul_pp r0.xyz, r0.x, r2
+mul_pp r0.xyz, r0, c6.z
+mov_pp r0.w, r1
+mov_pp oC0, r0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "SPOT" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTexture0] 2D
+SetTexture 4 [_LightTextureB0] 2D
+"!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 54 ALU, 5 TEX
+PARAM c[7] = { program.local[0..5],
+ { 2, 1, 0, 0.5 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+TEMP R5;
+TEX R0, fragment.texcoord[0], texture[2], 2D;
+TEX R3.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+MUL R2, R0, c[1];
+SLT R0.w, R2, c[5].x;
+DP3 R0.z, fragment.texcoord[5], fragment.texcoord[5];
+RCP R0.x, fragment.texcoord[5].w;
+MAD R4.xy, R3.wyzw, c[6].x, -c[6].y;
+MAD R0.xy, fragment.texcoord[5], R0.x, c[6].w;
+MOV R1.x, fragment.texcoord[1].w;
+MOV R1.z, fragment.texcoord[3].w;
+MOV R1.y, fragment.texcoord[2].w;
+MOV result.color.w, R2;
+TEX R1.w, R0.z, texture[4], 2D;
+KIL -R0.w;
+TEX R0.w, R0, texture[3], 2D;
+TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D;
+MUL R0.x, R4.y, R4.y;
+MAD R0.x, -R4, R4, -R0;
+ADD R0.x, R0, c[6].y;
+RSQ R0.x, R0.x;
+RCP R4.z, R0.x;
+DP3 R3.x, R4, fragment.texcoord[1];
+DP3 R3.y, R4, fragment.texcoord[2];
+DP3 R3.z, R4, fragment.texcoord[3];
+DP3 R0.x, R3, R1;
+MUL R5.xyz, R3, R0.x;
+MAD R1.xyz, -R5, c[6].x, R1;
+DP3 R0.x, R1, R1;
+RSQ R0.x, R0.x;
+MUL R1.xyz, R0.x, R1;
+DP3 R0.x, R1, R3;
+ABS R0.x, R0;
+ADD R0.x, -R0, c[6].y;
+MOV R0.y, c[2].x;
+POW R0.x, R0.x, c[4].x;
+MAD R0.x, R0, c[3], R0.y;
+MUL_SAT R0.y, R0.x, R0.z;
+ADD R0.y, -R0, c[6];
+MUL R1.xyz, R2, R0.y;
+DP3 R0.x, fragment.texcoord[4], fragment.texcoord[4];
+RSQ R0.x, R0.x;
+MUL R0.xyz, R0.x, fragment.texcoord[4];
+DP3 R0.x, R4, R0;
+ADD R0.z, -R2.w, c[6].y;
+ABS R0.y, R0.x;
+MUL R0.y, R0, R0.z;
+SLT R0.z, c[6], fragment.texcoord[5];
+MUL R0.z, R0, R0.w;
+MAX R0.x, R0, R0.y;
+MUL R0.z, R0, R1.w;
+MUL R1.xyz, R1, c[0];
+MUL R0.x, R0, R0.z;
+MUL R0.xyz, R0.x, R1;
+MUL result.color.xyz, R0, c[6].x;
+END
+# 54 instructions, 6 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "SPOT" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTexture0] 2D
+SetTexture 4 [_LightTextureB0] 2D
+"ps_2_0
+; 62 ALU, 6 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_2d s3
+dcl_2d s4
+def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+def c7, 0.50000000, 0, 0, 0
+dcl t0
+dcl t1
+dcl t2
+dcl t3
+dcl t4.xyz
+dcl t5
+texld r0, t0, s2
+mul_pp r1, r0, c1
+add_pp r0.x, r1.w, -c5
+cmp r0.x, r0, c6, c6.y
+mov_pp r4, -r0.x
+dp3 r2.x, t5, t5
+mov r2.xy, r2.x
+mov r0.y, t0.w
+mov r0.x, t0.z
+mov r3.xy, r0
+mov r0.y, t0.w
+mov r0.x, t0.z
+mov r5.xy, r0
+rcp r0.x, t5.w
+mad r0.xy, t5, r0.x, c7.x
+texkill r4.xyzw
+texld r6, r2, s4
+texld r2, r5, s1
+texld r5, r3, s0
+texld r0, r0, s3
+mov r0.y, r2
+mov r0.x, r2.w
+mad_pp r2.xy, r0, c6.z, c6.w
+mul_pp r0.x, r2.y, r2.y
+mad_pp r0.x, -r2, r2, -r0
+add_pp r0.x, r0, c6.y
+rsq_pp r0.x, r0.x
+rcp_pp r2.z, r0.x
+dp3_pp r3.x, r2, t1
+dp3_pp r3.y, r2, t2
+dp3_pp r3.z, r2, t3
+mov r4.x, t1.w
+mov r4.z, t3.w
+mov r4.y, t2.w
+dp3 r0.x, r3, r4
+mul r0.xyz, r3, r0.x
+mad r4.xyz, -r0, c6.z, r4
+dp3 r0.x, r4, r4
+rsq r0.x, r0.x
+mul r0.xyz, r0.x, r4
+dp3_pp r0.x, r0, r3
+abs_pp r0.x, r0
+add_pp r0.x, -r0, c6.y
+pow_pp r3.x, r0.x, c4.x
+mov_pp r0.x, c2
+mad_pp r0.x, r3.x, c3, r0
+mul_pp_sat r3.x, r0, r5.z
+add_pp r3.x, -r3, c6.y
+mul_pp r1.xyz, r1, r3.x
+dp3_pp r0.x, t4, t4
+rsq_pp r0.x, r0.x
+mul_pp r0.xyz, r0.x, t4
+dp3_pp r0.x, r2, r0
+mul_pp r3.xyz, r1, c0
+add_pp r2.x, -r1.w, c6.y
+abs_pp r1.x, r0
+mul_pp r1.x, r1, r2
+cmp r2.x, -t5.z, c6, c6.y
+mul_pp r2.x, r2, r0.w
+mul_pp r2.x, r2, r6
+max_pp r0.x, r0, r1
+mul_pp r0.x, r0, r2
+mul_pp r0.xyz, r0.x, r3
+mul_pp r0.xyz, r0, c6.z
+mov_pp r0.w, r1
+mov_pp oC0, r0
+"
+}
+
+SubProgram "gles " {
+Keywords { "SPOT" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "POINT_COOKIE" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTextureB0] 2D
+SetTexture 4 [_LightTexture0] CUBE
+"!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 50 ALU, 5 TEX
+PARAM c[7] = { program.local[0..5],
+ { 2, 1 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+TEMP R5;
+TEX R0, fragment.texcoord[0], texture[2], 2D;
+TEX R3.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+TEX R1.w, fragment.texcoord[5], texture[4], CUBE;
+MUL R2, R0, c[1];
+SLT R0.y, R2.w, c[5].x;
+DP3 R0.x, fragment.texcoord[5], fragment.texcoord[5];
+MAD R4.xy, R3.wyzw, c[6].x, -c[6].y;
+MOV R1.x, fragment.texcoord[1].w;
+MOV R1.z, fragment.texcoord[3].w;
+MOV R1.y, fragment.texcoord[2].w;
+MOV result.color.w, R2;
+TEX R0.w, R0.x, texture[3], 2D;
+KIL -R0.y;
+TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D;
+MUL R0.x, R4.y, R4.y;
+MAD R0.x, -R4, R4, -R0;
+ADD R0.x, R0, c[6].y;
+RSQ R0.x, R0.x;
+RCP R4.z, R0.x;
+DP3 R3.x, R4, fragment.texcoord[1];
+DP3 R3.y, R4, fragment.texcoord[2];
+DP3 R3.z, R4, fragment.texcoord[3];
+DP3 R0.x, R3, R1;
+MUL R5.xyz, R3, R0.x;
+MAD R1.xyz, -R5, c[6].x, R1;
+DP3 R0.x, R1, R1;
+RSQ R0.x, R0.x;
+MUL R1.xyz, R0.x, R1;
+DP3 R0.x, R1, R3;
+ABS R0.x, R0;
+ADD R0.x, -R0, c[6].y;
+MOV R0.y, c[2].x;
+POW R0.x, R0.x, c[4].x;
+MAD R0.x, R0, c[3], R0.y;
+MUL_SAT R0.y, R0.x, R0.z;
+ADD R0.y, -R0, c[6];
+MUL R1.xyz, R2, R0.y;
+DP3 R0.x, fragment.texcoord[4], fragment.texcoord[4];
+RSQ R0.x, R0.x;
+MUL R0.xyz, R0.x, fragment.texcoord[4];
+DP3 R0.x, R4, R0;
+ADD R0.z, -R2.w, c[6].y;
+ABS R0.y, R0.x;
+MUL R0.y, R0, R0.z;
+MAX R0.x, R0, R0.y;
+MUL R0.z, R0.w, R1.w;
+MUL R1.xyz, R1, c[0];
+MUL R0.x, R0, R0.z;
+MUL R0.xyz, R0.x, R1;
+MUL result.color.xyz, R0, c[6].x;
+END
+# 50 instructions, 6 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "POINT_COOKIE" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTextureB0] 2D
+SetTexture 4 [_LightTexture0] CUBE
+"ps_2_0
+; 57 ALU, 6 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_2d s3
+dcl_cube s4
+def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+dcl t0
+dcl t1
+dcl t2
+dcl t3
+dcl t4.xyz
+dcl t5.xyz
+texld r0, t0, s2
+mul_pp r1, r0, c1
+add_pp r0.x, r1.w, -c5
+cmp r0.x, r0, c6, c6.y
+mov_pp r4, -r0.x
+mov r0.y, t0.w
+mov r0.x, t0.z
+mov r3.xy, r0
+dp3 r0.x, t5, t5
+mov r0.xy, r0.x
+mov r2.y, t0.w
+mov r2.x, t0.z
+texkill r4.xyzw
+texld r6, r0, s3
+texld r2, r2, s1
+texld r5, r3, s0
+texld r0, t5, s4
+mov r0.y, r2
+mov r0.x, r2.w
+mad_pp r2.xy, r0, c6.z, c6.w
+mul_pp r0.x, r2.y, r2.y
+mad_pp r0.x, -r2, r2, -r0
+add_pp r0.x, r0, c6.y
+rsq_pp r0.x, r0.x
+rcp_pp r2.z, r0.x
+dp3_pp r3.x, r2, t1
+dp3_pp r3.y, r2, t2
+dp3_pp r3.z, r2, t3
+mov r4.x, t1.w
+mov r4.z, t3.w
+mov r4.y, t2.w
+dp3 r0.x, r3, r4
+mul r0.xyz, r3, r0.x
+mad r4.xyz, -r0, c6.z, r4
+dp3 r0.x, r4, r4
+rsq r0.x, r0.x
+mul r0.xyz, r0.x, r4
+dp3_pp r0.x, r0, r3
+abs_pp r0.x, r0
+add_pp r0.x, -r0, c6.y
+pow_pp r3.x, r0.x, c4.x
+mov_pp r0.x, c2
+mad_pp r0.x, r3.x, c3, r0
+mul_pp_sat r3.x, r0, r5.z
+add_pp r3.x, -r3, c6.y
+mul_pp r1.xyz, r1, r3.x
+dp3_pp r0.x, t4, t4
+rsq_pp r0.x, r0.x
+mul_pp r0.xyz, r0.x, t4
+dp3_pp r0.x, r2, r0
+add_pp r3.x, -r1.w, c6.y
+abs_pp r2.x, r0
+mul_pp r2.x, r2, r3
+mul r3.x, r6, r0.w
+max_pp r0.x, r0, r2
+mul_pp r1.xyz, r1, c0
+mul_pp r0.x, r0, r3
+mul_pp r0.xyz, r0.x, r1
+mul_pp r0.xyz, r0, c6.z
+mov_pp r0.w, r1
+mov_pp oC0, r0
+"
+}
+
+SubProgram "gles " {
+Keywords { "POINT_COOKIE" }
+"!!GLES"
+}
+
+SubProgram "opengl " {
+Keywords { "DIRECTIONAL_COOKIE" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTexture0] 2D
+"!!ARBfp1.0
+OPTION ARB_precision_hint_fastest;
+# 44 ALU, 4 TEX
+PARAM c[7] = { program.local[0..5],
+ { 2, 1 } };
+TEMP R0;
+TEMP R1;
+TEMP R2;
+TEMP R3;
+TEMP R4;
+TEMP R5;
+TEX R0, fragment.texcoord[0], texture[2], 2D;
+TEX R2.yw, fragment.texcoord[0].zwzw, texture[1], 2D;
+MUL R1, R0, c[1];
+MAD R4.xy, R2.wyzw, c[6].x, -c[6].y;
+SLT R0.x, R1.w, c[5];
+MOV R2.x, fragment.texcoord[1].w;
+MOV R2.z, fragment.texcoord[3].w;
+MOV R2.y, fragment.texcoord[2].w;
+MOV R0.y, c[2].x;
+MOV result.color.w, R1;
+KIL -R0.x;
+TEX R0.z, fragment.texcoord[0].zwzw, texture[0], 2D;
+TEX R0.w, fragment.texcoord[5], texture[3], 2D;
+MUL R0.x, R4.y, R4.y;
+MAD R0.x, -R4, R4, -R0;
+ADD R0.x, R0, c[6].y;
+RSQ R0.x, R0.x;
+RCP R4.z, R0.x;
+DP3 R3.x, R4, fragment.texcoord[1];
+DP3 R3.y, R4, fragment.texcoord[2];
+DP3 R3.z, R4, fragment.texcoord[3];
+DP3 R0.x, R3, R2;
+MUL R5.xyz, R3, R0.x;
+MAD R2.xyz, -R5, c[6].x, R2;
+DP3 R0.x, R2, R2;
+RSQ R0.x, R0.x;
+MUL R2.xyz, R0.x, R2;
+DP3 R0.x, R2, R3;
+ABS R0.x, R0;
+ADD R0.x, -R0, c[6].y;
+POW R0.x, R0.x, c[4].x;
+MAD R0.x, R0, c[3], R0.y;
+MUL_SAT R0.x, R0, R0.z;
+ADD R0.x, -R0, c[6].y;
+MUL R0.xyz, R1, R0.x;
+DP3 R1.x, R4, fragment.texcoord[4];
+MUL R2.xyz, R0, c[0];
+ADD R1.z, -R1.w, c[6].y;
+ABS R1.y, R1.x;
+MUL R1.y, R1, R1.z;
+MAX R0.x, R1, R1.y;
+MUL R0.x, R0, R0.w;
+MUL R0.xyz, R0.x, R2;
+MUL result.color.xyz, R0, c[6].x;
+END
+# 44 instructions, 6 R-regs
+"
+}
+
+SubProgram "d3d9 " {
+Keywords { "DIRECTIONAL_COOKIE" }
+Vector 0 [_LightColor0]
+Vector 1 [_Color]
+Float 2 [_Reflection]
+Float 3 [_FrezPow]
+Float 4 [_FrezFalloff]
+Float 5 [_Cutoff]
+SetTexture 0 [_Spec_Gloss_Reflec_Masks] 2D
+SetTexture 1 [_BumpMap] 2D
+SetTexture 2 [_MainTex] 2D
+SetTexture 3 [_LightTexture0] 2D
+"ps_2_0
+; 51 ALU, 5 TEX
+dcl_2d s0
+dcl_2d s1
+dcl_2d s2
+dcl_2d s3
+def c6, 0.00000000, 1.00000000, 2.00000000, -1.00000000
+dcl t0
+dcl t1
+dcl t2
+dcl t3
+dcl t4.xyz
+dcl t5.xy
+texld r0, t0, s2
+mul_pp r1, r0, c1
+add_pp r0.x, r1.w, -c5
+cmp r0.x, r0, c6, c6.y
+mov_pp r0, -r0.x
+mov r2.y, t0.w
+mov r2.x, t0.z
+mov r3.xy, r2
+mov r4.x, t1.w
+mov r4.z, t3.w
+mov r4.y, t2.w
+mov r2.y, t0.w
+mov r2.x, t0.z
+texld r2, r2, s1
+texld r5, r3, s0
+texkill r0.xyzw
+texld r0, t5, s3
+mov r0.y, r2
+mov r0.x, r2.w
+mad_pp r2.xy, r0, c6.z, c6.w
+mul_pp r0.x, r2.y, r2.y
+mad_pp r0.x, -r2, r2, -r0
+add_pp r0.x, r0, c6.y
+rsq_pp r0.x, r0.x
+rcp_pp r2.z, r0.x
+dp3_pp r3.x, r2, t1
+dp3_pp r3.y, r2, t2
+dp3_pp r3.z, r2, t3
+dp3 r0.x, r3, r4
+mul r0.xyz, r3, r0.x
+mad r4.xyz, -r0, c6.z, r4
+dp3 r0.x, r4, r4
+rsq r0.x, r0.x
+mul r0.xyz, r0.x, r4
+dp3_pp r0.x, r0, r3
+abs_pp r0.x, r0
+add_pp r0.x, -r0, c6.y
+pow_pp r3.x, r0.x, c4.x
+mov_pp r0.x, c2
+mad_pp r0.x, r3.x, c3, r0
+mul_pp_sat r0.x, r0, r5.z
+add_pp r0.x, -r0, c6.y
+mul_pp r0.xyz, r1, r0.x
+mul_pp r3.xyz, r0, c0
+dp3_pp r0.x, r2, t4
+abs_pp r1.x, r0
+add_pp r2.x, -r1.w, c6.y
+mul_pp r1.x, r1, r2
+max_pp r0.x, r0, r1
+mul_pp r0.x, r0, r0.w
+mul_pp r0.xyz, r0.x, r3
+mul_pp r0.xyz, r0, c6.z
+mov_pp r0.w, r1
+mov_pp oC0, r0
+"
+}
+
+SubProgram "gles " {
+Keywords { "DIRECTIONAL_COOKIE" }
+"!!GLES"
+}
+
+}
+ }
+
+#LINE 52
+
+
+}
+ Fallback "Diffuse"
+}
diff --git a/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurfacePro Hidden Front Cut Out Specular.shader.meta b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurfacePro Hidden Front Cut Out Specular.shader.meta
new file mode 100644
index 0000000..7a46f92
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Hard Surface Free/HardSurface Shaders/HardSurfacePro Hidden Front Cut Out Specular.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d2a48673aa5ae7b4ea2ef3136ee1ffb1
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight.meta b/RogueKnights/RogueKnights/Assets/Knight.meta
new file mode 100644
index 0000000..81997d3
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1df96cf010670a14f9c0c85324a2ba89
+folderAsset: yes
+timeCreated: 1513347376
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models.meta b/RogueKnights/RogueKnights/Assets/Knight/models.meta
new file mode 100644
index 0000000..6876724
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ab07e07443d240f48859cd3ebee20812
+folderAsset: yes
+timeCreated: 1482777500
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/Materials.meta b/RogueKnights/RogueKnights/Assets/Knight/models/Materials.meta
new file mode 100644
index 0000000..5c5baad
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/Materials.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8b758bc81b603374ca3c64639e68e96b
+folderAsset: yes
+timeCreated: 1482777477
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/Materials/New Material.mat b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/New Material.mat
new file mode 100644
index 0000000..7e0665f
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/New Material.mat
@@ -0,0 +1,133 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: New Material
+ m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 2800000, guid: f6265a990157a8542a2d16f08dff034c, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: f6265a990157a8542a2d16f08dff034c, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AlphaClip: 0
+ - _AlphaToMask: 0
+ - _Blend: 0
+ - _BlendModePreserveSpecular: 1
+ - _BumpScale: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cull: 2
+ - _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _DstBlendAlpha: 0
+ - _EnvironmentReflections: 1
+ - _GlossMapScale: 0
+ - _Glossiness: 0
+ - _GlossyReflections: 0
+ - _Metallic: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.005
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _Smoothness: 0.5
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _SrcBlendAlpha: 1
+ - _Surface: 0
+ - _WorkflowMode: 1
+ - _ZWrite: 1
+ m_Colors:
+ - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ m_BuildTextureStacks: []
+--- !u!114 &355445153995630673
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 7
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/Materials/New Material.mat.meta b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/New Material.mat.meta
new file mode 100644
index 0000000..534fcc1
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/New Material.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e4429ace2b4fc99419d1bc8468cb3172
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/Materials/clothColor.mat b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/clothColor.mat
new file mode 100644
index 0000000..19d9341
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/clothColor.mat
@@ -0,0 +1,108 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: clothColor
+ m_Shader: {fileID: 4800000, guid: 78284d09d05e88641abe63a080819e34, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords:
+ - _EMISSION
+ - _NORMALMAP
+ m_LightmapFlags: 1
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 2800000, guid: 88d1f0ccb0515a14aa561b7b327cd81a, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: -1}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: f6265a990157a8542a2d16f08dff034c, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: -1}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Specular:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _detailNormal:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _detailcolor:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _reflectmap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _specular:
+ m_Texture: {fileID: 2800000, guid: 9369d2f709c21ef4b878f28affb92c8d, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _BumpScale: 1
+ - _Cutoff: 0.5
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _Gloss: 0.731
+ - _GlossMapScale: 1
+ - _Glossiness: 0.5
+ - _GlossyReflections: 1
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.02
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _UVSec: 0
+ - _ZWrite: 1
+ - _colovalue: 2
+ - _reflectionadd: 0
+ m_Colors:
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ m_BuildTextureStacks: []
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/Materials/clothColor.mat.meta b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/clothColor.mat.meta
new file mode 100644
index 0000000..de8486a
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/clothColor.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 17e3c38673f990e48adc376e6daac481
+timeCreated: 1482777478
+licenseType: Store
+NativeFormatImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/Materials/knight1Color.mat b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/knight1Color.mat
new file mode 100644
index 0000000..e17f62b
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/knight1Color.mat
@@ -0,0 +1,136 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: knight1Color
+ m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _NORMALMAP
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 2800000, guid: a8d0e8b731868054eba72948c25b2081, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: -1}
+ - _BumpMap:
+ m_Texture: {fileID: 2800000, guid: 8f8175a1aa7bb4444a2c1aedd5253f5b, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: -1}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 1}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: a8d0e8b731868054eba72948c25b2081, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: -1}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AlphaClip: 0
+ - _AlphaToMask: 0
+ - _Blend: 0
+ - _BlendModePreserveSpecular: 1
+ - _BumpScale: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cull: 2
+ - _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _DstBlendAlpha: 0
+ - _EnvironmentReflections: 1
+ - _GlossMapScale: 1
+ - _Glossiness: 0.5
+ - _GlossyReflections: 1
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.02
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _Smoothness: 0.5
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _SrcBlendAlpha: 1
+ - _Surface: 0
+ - _UVSec: 0
+ - _WorkflowMode: 1
+ - _ZWrite: 1
+ m_Colors:
+ - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ m_BuildTextureStacks: []
+--- !u!114 &2216016962819716265
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 7
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/Materials/knight1Color.mat.meta b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/knight1Color.mat.meta
new file mode 100644
index 0000000..ab90982
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/knight1Color.mat.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2a3028e996e5d6d4eb64a3ca0fdefe52
+timeCreated: 1513350481
+licenseType: Free
+NativeFormatImporter:
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/Materials/weaponsColor.mat b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/weaponsColor.mat
new file mode 100644
index 0000000..1e1470b
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/weaponsColor.mat
@@ -0,0 +1,133 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: weaponsColor
+ m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AlphaClip: 0
+ - _AlphaToMask: 0
+ - _Blend: 0
+ - _BlendModePreserveSpecular: 1
+ - _BumpScale: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cull: 2
+ - _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _DstBlendAlpha: 0
+ - _EnvironmentReflections: 1
+ - _GlossMapScale: 0
+ - _Glossiness: 0
+ - _GlossyReflections: 0
+ - _Metallic: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.005
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _Smoothness: 0.5
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _SrcBlendAlpha: 1
+ - _Surface: 0
+ - _WorkflowMode: 1
+ - _ZWrite: 1
+ m_Colors:
+ - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ m_BuildTextureStacks: []
+--- !u!114 &7458930917292763029
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 7
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/Materials/weaponsColor.mat.meta b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/weaponsColor.mat.meta
new file mode 100644
index 0000000..b7db51f
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/Materials/weaponsColor.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c2c823d3fa3a9df40af5a856bcd4bc16
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/knight.fbx b/RogueKnights/RogueKnights/Assets/Knight/models/knight.fbx
new file mode 100644
index 0000000..d471ae0
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/knight.fbx
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/knight.fbx.meta b/RogueKnights/RogueKnights/Assets/Knight/models/knight.fbx.meta
new file mode 100644
index 0000000..eb9d004
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/knight.fbx.meta
@@ -0,0 +1,1501 @@
+fileFormatVersion: 2
+guid: ffaf641b210f5ea41952cf36f1379d66
+timeCreated: 1487600129
+licenseType: Store
+ModelImporter:
+ serializedVersion: 19
+ fileIDToRecycleName:
+ 100000: body
+ 100002: chest
+ 100004: chestcontrol
+ 100006: cloth
+ 100008: dagger
+ 100010: daggercase
+ 100012: head
+ 100014: headcontrol
+ 100016: hipcontrol
+ 100018: hips
+ 100020: Joint_3
+ 100022: Joint_3_2
+ 100024: Joint_3_2_2
+ 100026: Joint_3_2_3
+ 100028: Joint_3_3
+ 100030: Joint_3_3_2
+ 100032: Joint_3_4
+ 100034: Joint_3_4_2
+ 100036: Joint_3_5
+ 100038: Joint_3_5_2
+ 100040: //RootNode
+ 100042: L_anke
+ 100044: L_anke_Goal
+ 100046: L_arm
+ 100048: L_arm_Goal
+ 100050: L_arm_Pole
+ 100052: L_elbow
+ 100054: L_foot
+ 100056: L_knee
+ 100058: L_leg
+ 100060: L_leg_Pole
+ 100062: L_middle1
+ 100064: L_middle2
+ 100066: L_middle3
+ 100068: L_pink1
+ 100070: L_pink2
+ 100072: L_pink3
+ 100074: L_point1
+ 100076: L_point2
+ 100078: L_point3
+ 100080: L_ring1
+ 100082: L_ring2
+ 100084: L_ring3
+ 100086: L_shoulder
+ 100088: L_thumb1
+ 100090: L_thumb2
+ 100092: L_thumb3
+ 100094: L_toes
+ 100096: L_wrist
+ 100098: L_wrist_Goal
+ 100100: Maul
+ 100102: meshes
+ 100104: neck
+ 100106: neckcontrol
+ 100108: R_anke
+ 100110: R_anke_Goal
+ 100112: R_arm
+ 100114: R_arm_Goal
+ 100116: R_arm_Pole
+ 100118: R_elbow
+ 100120: R_foot
+ 100122: R_knee
+ 100124: R_leg
+ 100126: R_leg_Pole
+ 100128: R_middle1
+ 100130: R_middle2
+ 100132: R_middle3
+ 100134: R_pink1
+ 100136: R_pink2
+ 100138: R_pink3
+ 100140: R_point1
+ 100142: R_point2
+ 100144: R_point3
+ 100146: R_ring1
+ 100148: R_ring2
+ 100150: R_ring3
+ 100152: R_shoulder
+ 100154: R_thumb1
+ 100156: R_thumb2
+ 100158: R_thumb3
+ 100160: R_toes
+ 100162: R_wrist
+ 100164: R_wrist_Goal
+ 100166: spine
+ 100168: spinecontrol
+ 100170: tip
+ 400000: body
+ 400002: chest
+ 400004: chestcontrol
+ 400006: cloth
+ 400008: dagger
+ 400010: daggercase
+ 400012: head
+ 400014: headcontrol
+ 400016: hipcontrol
+ 400018: hips
+ 400020: Joint_3
+ 400022: Joint_3_2
+ 400024: Joint_3_2_2
+ 400026: Joint_3_2_3
+ 400028: Joint_3_3
+ 400030: Joint_3_3_2
+ 400032: Joint_3_4
+ 400034: Joint_3_4_2
+ 400036: Joint_3_5
+ 400038: Joint_3_5_2
+ 400040: //RootNode
+ 400042: L_anke
+ 400044: L_anke_Goal
+ 400046: L_arm
+ 400048: L_arm_Goal
+ 400050: L_arm_Pole
+ 400052: L_elbow
+ 400054: L_foot
+ 400056: L_knee
+ 400058: L_leg
+ 400060: L_leg_Pole
+ 400062: L_middle1
+ 400064: L_middle2
+ 400066: L_middle3
+ 400068: L_pink1
+ 400070: L_pink2
+ 400072: L_pink3
+ 400074: L_point1
+ 400076: L_point2
+ 400078: L_point3
+ 400080: L_ring1
+ 400082: L_ring2
+ 400084: L_ring3
+ 400086: L_shoulder
+ 400088: L_thumb1
+ 400090: L_thumb2
+ 400092: L_thumb3
+ 400094: L_toes
+ 400096: L_wrist
+ 400098: L_wrist_Goal
+ 400100: Maul
+ 400102: meshes
+ 400104: neck
+ 400106: neckcontrol
+ 400108: R_anke
+ 400110: R_anke_Goal
+ 400112: R_arm
+ 400114: R_arm_Goal
+ 400116: R_arm_Pole
+ 400118: R_elbow
+ 400120: R_foot
+ 400122: R_knee
+ 400124: R_leg
+ 400126: R_leg_Pole
+ 400128: R_middle1
+ 400130: R_middle2
+ 400132: R_middle3
+ 400134: R_pink1
+ 400136: R_pink2
+ 400138: R_pink3
+ 400140: R_point1
+ 400142: R_point2
+ 400144: R_point3
+ 400146: R_ring1
+ 400148: R_ring2
+ 400150: R_ring3
+ 400152: R_shoulder
+ 400154: R_thumb1
+ 400156: R_thumb2
+ 400158: R_thumb3
+ 400160: R_toes
+ 400162: R_wrist
+ 400164: R_wrist_Goal
+ 400166: spine
+ 400168: spinecontrol
+ 400170: tip
+ 2300000: dagger
+ 2300002: daggercase
+ 2300004: Maul
+ 3300000: dagger
+ 3300002: daggercase
+ 3300004: Maul
+ 4300000: daggercase
+ 4300002: dagger
+ 4300004: Maul
+ 4300006: cloth
+ 4300008: body
+ 7400000: knightTpose
+ 7400002: knightIdle
+ 9500000: //RootNode
+ 13700000: body
+ 13700002: cloth
+ materials:
+ importMaterials: 1
+ materialName: 0
+ materialSearch: 1
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ motionNodeName:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ animationCompression: 3
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ clipAnimations:
+ - serializedVersion: 16
+ name: knightTpose
+ takeName: CINEMA_4D_Main
+ firstFrame: 0
+ lastFrame: 1
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
+ loop: 0
+ hasAdditiveReferencePose: 0
+ loopTime: 0
+ loopBlend: 0
+ loopBlendOrientation: 0
+ loopBlendPositionY: 0
+ loopBlendPositionXZ: 0
+ keepOriginalOrientation: 0
+ keepOriginalPositionY: 1
+ keepOriginalPositionXZ: 0
+ heightFromFeet: 0
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask:
+ - path:
+ weight: 1
+ - path: hipcontrol
+ weight: 0
+ - path: hipcontrol/headcontrol
+ weight: 0
+ - path: hipcontrol/spinecontrol
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/L_arm_Goal
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/L_arm_Goal/L_arm_Pole
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/L_arm_Goal/L_wrist_Goal
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/neckcontrol
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/R_arm_Goal
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/R_arm_Goal/R_arm_Pole
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/R_arm_Goal/R_wrist_Goal
+ weight: 0
+ - path: hips
+ weight: 1
+ - path: hips/L_leg
+ weight: 1
+ - path: hips/L_leg/L_knee
+ weight: 1
+ - path: hips/L_leg/L_knee/L_anke
+ weight: 1
+ - path: hips/L_leg/L_knee/L_anke/L_foot
+ weight: 1
+ - path: hips/L_leg/L_knee/L_anke/L_foot/L_toes
+ weight: 0
+ - path: hips/R_leg
+ weight: 1
+ - path: hips/R_leg/R_knee
+ weight: 1
+ - path: hips/R_leg/R_knee/R_anke
+ weight: 1
+ - path: hips/R_leg/R_knee/R_anke/R_foot
+ weight: 1
+ - path: hips/R_leg/R_knee/R_anke/R_foot/R_toes
+ weight: 0
+ - path: hips/spine
+ weight: 1
+ - path: hips/spine/chest
+ weight: 1
+ - path: hips/spine/chest/L_shoulder
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_middle1
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_middle1/L_middle2
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_middle1/L_middle2/L_middle3
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_middle1/L_middle2/L_middle3/Joint_3_4
+ weight: 0
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_pink1
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_pink1/L_pink2
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_pink1/L_pink2/L_pink3
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_pink1/L_pink2/L_pink3/Joint_3_2
+ weight: 0
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_point1
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_point1/L_point2
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_point1/L_point2/L_point3
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_point1/L_point2/L_point3/Joint_3_5
+ weight: 0
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_ring1
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_ring1/L_ring2
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_ring1/L_ring2/L_ring3
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_ring1/L_ring2/L_ring3/Joint_3_3
+ weight: 0
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_thumb1
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_thumb1/L_thumb2
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_thumb1/L_thumb2/L_thumb3
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_thumb1/L_thumb2/L_thumb3/Joint_3
+ weight: 0
+ - path: hips/spine/chest/Maul
+ weight: 0
+ - path: hips/spine/chest/neck
+ weight: 1
+ - path: hips/spine/chest/neck/head
+ weight: 1
+ - path: hips/spine/chest/neck/head/tip
+ weight: 0
+ - path: hips/spine/chest/R_shoulder
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_middle1
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_middle1/R_middle2
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_middle1/R_middle2/R_middle3
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_middle1/R_middle2/R_middle3/Joint_3_4_2
+ weight: 0
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_pink1
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_pink1/R_pink2
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_pink1/R_pink2/R_pink3
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_pink1/R_pink2/R_pink3/Joint_3_2_3
+ weight: 0
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_point1
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_point1/R_point2
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_point1/R_point2/R_point3
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_point1/R_point2/R_point3/Joint_3_5_2
+ weight: 0
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_ring1
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_ring1/R_ring2
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_ring1/R_ring2/R_ring3
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_ring1/R_ring2/R_ring3/Joint_3_3_2
+ weight: 0
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_thumb1
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_thumb1/R_thumb2
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_thumb1/R_thumb2/R_thumb3
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_thumb1/R_thumb2/R_thumb3/Joint_3_2_2
+ weight: 0
+ - path: hips/spine/daggercase
+ weight: 0
+ - path: hips/spine/daggercase/dagger
+ weight: 0
+ - path: L_anke_Goal
+ weight: 0
+ - path: L_leg_Pole
+ weight: 0
+ - path: meshes
+ weight: 0
+ - path: meshes/body
+ weight: 0
+ - path: meshes/cloth
+ weight: 0
+ - path: R_anke_Goal
+ weight: 0
+ - path: R_leg_Pole
+ weight: 0
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
+ - serializedVersion: 16
+ name: knightIdle
+ takeName: CINEMA_4D_Main
+ firstFrame: 4
+ lastFrame: 60
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
+ loop: 0
+ hasAdditiveReferencePose: 0
+ loopTime: 1
+ loopBlend: 1
+ loopBlendOrientation: 1
+ loopBlendPositionY: 1
+ loopBlendPositionXZ: 1
+ keepOriginalOrientation: 1
+ keepOriginalPositionY: 1
+ keepOriginalPositionXZ: 1
+ heightFromFeet: 0
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask:
+ - path:
+ weight: 1
+ - path: hipcontrol
+ weight: 0
+ - path: hipcontrol/headcontrol
+ weight: 0
+ - path: hipcontrol/spinecontrol
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/L_arm_Goal
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/L_arm_Goal/L_arm_Pole
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/L_arm_Goal/L_wrist_Goal
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/neckcontrol
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/R_arm_Goal
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/R_arm_Goal/R_arm_Pole
+ weight: 0
+ - path: hipcontrol/spinecontrol/chestcontrol/R_arm_Goal/R_wrist_Goal
+ weight: 0
+ - path: hips
+ weight: 1
+ - path: hips/L_leg
+ weight: 1
+ - path: hips/L_leg/L_knee
+ weight: 1
+ - path: hips/L_leg/L_knee/L_anke
+ weight: 1
+ - path: hips/L_leg/L_knee/L_anke/L_foot
+ weight: 1
+ - path: hips/L_leg/L_knee/L_anke/L_foot/L_toes
+ weight: 0
+ - path: hips/R_leg
+ weight: 1
+ - path: hips/R_leg/R_knee
+ weight: 1
+ - path: hips/R_leg/R_knee/R_anke
+ weight: 1
+ - path: hips/R_leg/R_knee/R_anke/R_foot
+ weight: 1
+ - path: hips/R_leg/R_knee/R_anke/R_foot/R_toes
+ weight: 0
+ - path: hips/spine
+ weight: 1
+ - path: hips/spine/chest
+ weight: 1
+ - path: hips/spine/chest/L_shoulder
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_middle1
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_middle1/L_middle2
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_middle1/L_middle2/L_middle3
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_middle1/L_middle2/L_middle3/Joint_3_4
+ weight: 0
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_pink1
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_pink1/L_pink2
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_pink1/L_pink2/L_pink3
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_pink1/L_pink2/L_pink3/Joint_3_2
+ weight: 0
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_point1
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_point1/L_point2
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_point1/L_point2/L_point3
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_point1/L_point2/L_point3/Joint_3_5
+ weight: 0
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_ring1
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_ring1/L_ring2
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_ring1/L_ring2/L_ring3
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_ring1/L_ring2/L_ring3/Joint_3_3
+ weight: 0
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_thumb1
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_thumb1/L_thumb2
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_thumb1/L_thumb2/L_thumb3
+ weight: 1
+ - path: hips/spine/chest/L_shoulder/L_arm/L_elbow/L_wrist/L_thumb1/L_thumb2/L_thumb3/Joint_3
+ weight: 0
+ - path: hips/spine/chest/Maul
+ weight: 0
+ - path: hips/spine/chest/neck
+ weight: 1
+ - path: hips/spine/chest/neck/head
+ weight: 1
+ - path: hips/spine/chest/neck/head/tip
+ weight: 0
+ - path: hips/spine/chest/R_shoulder
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_middle1
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_middle1/R_middle2
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_middle1/R_middle2/R_middle3
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_middle1/R_middle2/R_middle3/Joint_3_4_2
+ weight: 0
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_pink1
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_pink1/R_pink2
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_pink1/R_pink2/R_pink3
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_pink1/R_pink2/R_pink3/Joint_3_2_3
+ weight: 0
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_point1
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_point1/R_point2
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_point1/R_point2/R_point3
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_point1/R_point2/R_point3/Joint_3_5_2
+ weight: 0
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_ring1
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_ring1/R_ring2
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_ring1/R_ring2/R_ring3
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_ring1/R_ring2/R_ring3/Joint_3_3_2
+ weight: 0
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_thumb1
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_thumb1/R_thumb2
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_thumb1/R_thumb2/R_thumb3
+ weight: 1
+ - path: hips/spine/chest/R_shoulder/R_arm/R_elbow/R_wrist/R_thumb1/R_thumb2/R_thumb3/Joint_3_2_2
+ weight: 0
+ - path: hips/spine/daggercase
+ weight: 0
+ - path: hips/spine/daggercase/dagger
+ weight: 0
+ - path: L_anke_Goal
+ weight: 0
+ - path: L_leg_Pole
+ weight: 0
+ - path: meshes
+ weight: 0
+ - path: meshes/body
+ weight: 0
+ - path: meshes/cloth
+ weight: 0
+ - path: R_anke_Goal
+ weight: 0
+ - path: R_leg_Pole
+ weight: 0
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 1
+ meshCompression: 0
+ addColliders: 0
+ importBlendShapes: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ optimizeMeshForGPU: 1
+ keepQuads: 0
+ weldVertices: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVPackMargin: 4
+ useFileScale: 1
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 3
+ importAnimation: 1
+ copyAvatar: 0
+ humanDescription:
+ serializedVersion: 2
+ human:
+ - boneName: hips
+ humanName: Hips
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_leg
+ humanName: LeftUpperLeg
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_leg
+ humanName: RightUpperLeg
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_knee
+ humanName: LeftLowerLeg
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_knee
+ humanName: RightLowerLeg
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_anke
+ humanName: LeftFoot
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_anke
+ humanName: RightFoot
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: spine
+ humanName: Spine
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: chest
+ humanName: Chest
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: neck
+ humanName: Neck
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: head
+ humanName: Head
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_shoulder
+ humanName: LeftShoulder
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_shoulder
+ humanName: RightShoulder
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_arm
+ humanName: LeftUpperArm
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_arm
+ humanName: RightUpperArm
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_elbow
+ humanName: LeftLowerArm
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_elbow
+ humanName: RightLowerArm
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_wrist
+ humanName: LeftHand
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_wrist
+ humanName: RightHand
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_foot
+ humanName: LeftToes
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_foot
+ humanName: RightToes
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_thumb1
+ humanName: Left Thumb Proximal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_thumb2
+ humanName: Left Thumb Intermediate
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_thumb3
+ humanName: Left Thumb Distal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_point1
+ humanName: Left Index Proximal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_point2
+ humanName: Left Index Intermediate
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_point3
+ humanName: Left Index Distal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_middle1
+ humanName: Left Middle Proximal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_middle2
+ humanName: Left Middle Intermediate
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_middle3
+ humanName: Left Middle Distal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_ring1
+ humanName: Left Ring Proximal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_ring2
+ humanName: Left Ring Intermediate
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_ring3
+ humanName: Left Ring Distal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_pink1
+ humanName: Left Little Proximal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_pink2
+ humanName: Left Little Intermediate
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: L_pink3
+ humanName: Left Little Distal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_thumb1
+ humanName: Right Thumb Proximal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_thumb2
+ humanName: Right Thumb Intermediate
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_thumb3
+ humanName: Right Thumb Distal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_point1
+ humanName: Right Index Proximal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_point2
+ humanName: Right Index Intermediate
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_point3
+ humanName: Right Index Distal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_middle1
+ humanName: Right Middle Proximal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_middle2
+ humanName: Right Middle Intermediate
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_middle3
+ humanName: Right Middle Distal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_ring1
+ humanName: Right Ring Proximal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_ring2
+ humanName: Right Ring Intermediate
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_ring3
+ humanName: Right Ring Distal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_pink1
+ humanName: Right Little Proximal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_pink2
+ humanName: Right Little Intermediate
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ - boneName: R_pink3
+ humanName: Right Little Distal
+ limit:
+ min: {x: 0, y: 0, z: 0}
+ max: {x: 0, y: 0, z: 0}
+ value: {x: 0, y: 0, z: 0}
+ length: 0
+ modified: 0
+ skeleton:
+ - name: knight(Clone)
+ parentName:
+ position: {x: 0, y: 0, z: 0}
+ rotation: {x: 0, y: 0, z: 0, w: 1}
+ scale: {x: 1, y: 1, z: 1}
+ - name: hipcontrol
+ parentName: knight(Clone)
+ position: {x: -0.0049826778, y: 1.0340947, z: -0.017487368}
+ rotation: {x: -8.659561e-17, y: 0.7071068, z: -0.7071068, w: -1.7431529e-32}
+ scale: {x: 1, y: 1, z: 1}
+ - name: headcontrol
+ parentName: hipcontrol
+ position: {x: -9.4924064e-17, y: -0.022562772, z: -0.79220814}
+ rotation: {x: 0, y: -2.4790404e-33, z: -0, w: 1}
+ scale: {x: 1, y: 1, z: 1}
+ - name: spinecontrol
+ parentName: hipcontrol
+ position: {x: -2.3869794e-17, y: 1.3322676e-17, z: -0.22110757}
+ rotation: {x: -1.6033524e-26, y: 1.3092362e-10, z: 1.1651007e-26, w: 1}
+ scale: {x: 1, y: 1, z: 1}
+ - name: chestcontrol
+ parentName: spinecontrol
+ position: {x: -4.2465757e-12, y: 0.002387229, z: -0.21051784}
+ rotation: {x: 0, y: 9.846911e-33, z: -0, w: 1}
+ scale: {x: 1, y: 1, z: 1}
+ - name: L_arm_Goal
+ parentName: chestcontrol
+ position: {x: 0.22272514, y: 0.010684044, z: -0.19859995}
+ rotation: {x: -0.38257182, y: -0.35786694, z: 0.5514581, w: 0.6492026}
+ scale: {x: 1, y: 1, z: 1}
+ - name: L_arm_Pole
+ parentName: L_arm_Goal
+ position: {x: 0.40884125, y: -0.006993251, z: -0.27788886}
+ rotation: {x: -0.14382392, y: 0.2658567, z: 0.040148526, w: 0.95237756}
+ scale: {x: 1, y: 1, z: 1}
+ - name: L_wrist_Goal
+ parentName: L_arm_Goal
+ position: {x: 0.0932529, y: -0.28368443, z: -0.53092575}
+ rotation: {x: -0.49853876, y: 0.18615913, z: -0.08505148, w: 0.8423599}
+ scale: {x: 1, y: 1, z: 1}
+ - name: neckcontrol
+ parentName: chestcontrol
+ position: {x: 1.4584512e-11, y: -0.002711835, z: -0.27462766}
+ rotation: {x: -0.15517583, y: -5.2783966e-10, z: -8.291228e-11, w: 0.98788685}
+ scale: {x: 1, y: 1, z: 1}
+ - name: R_arm_Goal
+ parentName: chestcontrol
+ position: {x: -0.23194082, y: 0.025167786, z: -0.1983059}
+ rotation: {x: 0.50856584, y: -0.4947923, z: 0.50076514, w: -0.49575767}
+ scale: {x: 1, y: 1, z: 1}
+ - name: R_arm_Pole
+ parentName: R_arm_Goal
+ position: {x: -0.41953245, y: 0.10907572, z: -0.21310031}
+ rotation: {x: -0.14382392, y: -0.2658567, z: -0.040148526, w: 0.95237756}
+ scale: {x: 1, y: 1, z: 1}
+ - name: R_wrist_Goal
+ parentName: R_arm_Goal
+ position: {x: -0.013113074, y: -0.022230953, z: -0.6325509}
+ rotation: {x: -0.23500144, y: -0.27959043, z: 0.015651802, w: 0.9307838}
+ scale: {x: 1, y: 1, z: 1}
+ - name: hips
+ parentName: knight(Clone)
+ position: {x: -0.0049826778, y: 1.0340947, z: -0.017487368}
+ rotation: {x: -0.0021037024, y: 0.73633254, z: -0.67661387, w: -0.001933086}
+ scale: {x: 1.0000014, y: 1.0000012, z: 1.0000006}
+ - name: L_leg
+ parentName: hips
+ position: {x: 0.17265661, y: -0.00011913786, z: 0.026892358}
+ rotation: {x: -0.99883795, y: -0.0028536809, z: 0.0001374519, w: 0.048109647}
+ scale: {x: 1.0000008, y: 1.0000002, z: 1.0000002}
+ - name: L_knee
+ parentName: L_leg
+ position: {x: 5.3290704e-17, y: -6.4392934e-17, z: -0.42412007}
+ rotation: {x: -0.13455866, y: 0.0000000011641532, z: 9.313226e-10, w: 0.9909057}
+ scale: {x: 1.0000002, y: 1, z: 0.9999999}
+ - name: L_anke
+ parentName: L_knee
+ position: {x: -1.0658141e-16, y: -1.7763567e-16, z: -0.43009302}
+ rotation: {x: 0.47832263, y: -0.04638979, z: 0.025313096, w: 0.8765927}
+ scale: {x: 1.000001, y: 1, z: 1.0000006}
+ - name: L_foot
+ parentName: L_anke
+ position: {x: 5.3290704e-17, y: -7.9936054e-17, z: -0.1594819}
+ rotation: {x: 0.36714426, y: -0.06141516, z: 0.024302486, w: 0.9278161}
+ scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
+ - name: L_toes
+ parentName: L_foot
+ position: {x: 1.5987211e-16, y: 5.6177284e-16, z: -0.1316605}
+ rotation: {x: -0.000000029802315, y: -0, z: -0, w: 1}
+ scale: {x: 1, y: 1, z: 0.99999976}
+ - name: R_leg
+ parentName: hips
+ position: {x: -0.17264396, y: -0.0020922017, z: 0.026892358}
+ rotation: {x: -0.99883795, y: -0.0028536816, z: 0.0001374356, w: 0.048109647}
+ scale: {x: 1.0000005, y: 1.0000001, z: 1.0000006}
+ - name: R_knee
+ parentName: R_leg
+ position: {x: 3.5527136e-17, y: 1.3433698e-16, z: -0.42412007}
+ rotation: {x: -0.13455881, y: -0.00000000410364, z: -2.3283064e-10, w: 0.99090564}
+ scale: {x: 1.0000012, y: 1.0000007, z: 1.0000002}
+ - name: R_anke
+ parentName: R_knee
+ position: {x: 1.0658141e-16, y: -2.664535e-16, z: -0.43009302}
+ rotation: {x: 0.4783228, y: 0.046389796, z: -0.025313098, w: 0.87659264}
+ scale: {x: 1.0000015, y: 1.0000005, z: 1.0000011}
+ - name: R_foot
+ parentName: R_anke
+ position: {x: 5.3290704e-17, y: -6.217249e-17, z: -0.1594819}
+ rotation: {x: 0.36714432, y: 0.061415147, z: -0.024302477, w: 0.9278161}
+ scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
+ - name: R_toes
+ parentName: R_foot
+ position: {x: 1.2434498e-16, y: -6.661338e-17, z: -0.1316605}
+ rotation: {x: -0, y: -0, z: -0.0000000018626449, w: 1}
+ scale: {x: 1.0000004, y: 1, z: 1.0000005}
+ - name: spine
+ parentName: hips
+ position: {x: -3.5194068e-16, y: -1.5292211e-14, z: -0.22110757}
+ rotation: {x: -0.07898894, y: -0.0004541985, z: 0.000035989677, w: -0.9968754}
+ scale: {x: 1.0000019, y: 1.0000014, z: 1.0000011}
+ - name: chest
+ parentName: spine
+ position: {x: -3.7995716e-14, y: -2.3980816e-16, z: -0.21053138}
+ rotation: {x: 0.049120825, y: 0.0002849152, z: 0.000014012234, w: -0.9987929}
+ scale: {x: 1.0000015, y: 1.0000006, z: 1.000001}
+ - name: L_shoulder
+ parentName: chest
+ position: {x: 0.086721495, y: 0.014964663, z: -0.1984286}
+ rotation: {x: -0.53387177, y: -0.5467327, z: 0.4501048, w: 0.4620282}
+ scale: {x: 1.0000011, y: 0.99999976, z: 1.0000008}
+ - name: L_arm
+ parentName: L_shoulder
+ position: {x: 1.7763568e-17, y: 2.842171e-16, z: -0.1461906}
+ rotation: {x: 0.05875077, y: 0.00509551, z: 0.016822511, w: 0.998118}
+ scale: {x: 1.0000002, y: 0.9999991, z: 1.0000011}
+ - name: L_elbow
+ parentName: L_arm
+ position: {x: -7.105427e-17, y: -5.684342e-16, z: -0.299987}
+ rotation: {x: 0.01091877, y: 0.014021906, z: 0.036955, w: 0.999159}
+ scale: {x: 1.0000006, y: 0.9999994, z: 1.0000023}
+ - name: L_wrist
+ parentName: L_elbow
+ position: {x: 4.8183676e-16, y: 4.263256e-15, z: -0.2903292}
+ rotation: {x: -0.25828215, y: 0.26846978, z: -0.054885425, w: 0.92639196}
+ scale: {x: 1.0000008, y: 0.9999986, z: 1.0000031}
+ - name: L_middle1
+ parentName: L_wrist
+ position: {x: 0.052944455, y: 0.07450639, z: -0.100663036}
+ rotation: {x: 0.20071729, y: -0.24848787, z: 0.054848913, w: 0.9460222}
+ scale: {x: 0.9999993, y: 1.0000008, z: 1.0000002}
+ - name: L_middle2
+ parentName: L_middle1
+ position: {x: 3.1974422e-16, y: -2.842171e-16, z: -0.06099846}
+ rotation: {x: -0.035910852, y: 0.010562173, z: 0.004158256, w: 0.9992905}
+ scale: {x: 1.0000007, y: 1.0000002, z: 1.000001}
+ - name: L_middle3
+ parentName: L_middle2
+ position: {x: 3.1974422e-16, y: 2.842171e-16, z: -0.037716877}
+ rotation: {x: -0.03592246, y: 0.003618358, z: 0.0022566505, w: 0.99934554}
+ scale: {x: 0.99999994, y: 0.99999934, z: 1.0000011}
+ - name: Joint_3_4
+ parentName: L_middle3
+ position: {x: 1.0125234e-15, y: 0, z: -0.038436525}
+ rotation: {x: -0.000000014901156, y: -0, z: -0, w: 1}
+ scale: {x: 1.000001, y: 1.0000002, z: 1.0000004}
+ - name: L_pink1
+ parentName: L_wrist
+ position: {x: 0.10617816, y: 0.047625054, z: -0.06218061}
+ rotation: {x: 0.2090668, y: -0.27629557, z: 0.08670434, w: 0.93404186}
+ scale: {x: 0.999999, y: 1.0000006, z: 1.0000006}
+ - name: L_pink2
+ parentName: L_pink1
+ position: {x: -2.842171e-16, y: 2.842171e-16, z: -0.041543674}
+ rotation: {x: -0.024923354, y: 0.025503427, z: 0.012687594, w: 0.9992835}
+ scale: {x: 1.0000002, y: 1, z: 1.0000013}
+ - name: L_pink3
+ parentName: L_pink2
+ position: {x: -2.664535e-16, y: -2.842171e-16, z: -0.031462427}
+ rotation: {x: -0.037459128, y: 0.0022921152, z: 0.0009084543, w: 0.9992951}
+ scale: {x: 1.0000007, y: 0.9999994, z: 1.0000017}
+ - name: Joint_3_2
+ parentName: L_pink3
+ position: {x: 1.0658141e-16, y: 5.684342e-16, z: -0.024728209}
+ rotation: {x: -0, y: -0, z: -0, w: 1}
+ scale: {x: 1.0000005, y: 1.0000005, z: 1.0000007}
+ - name: L_point1
+ parentName: L_wrist
+ position: {x: 0.020888219, y: 0.06888804, z: -0.117271334}
+ rotation: {x: 0.21456665, y: -0.19008206, z: 0.034128204, w: 0.9574264}
+ scale: {x: 0.9999991, y: 1.0000005, z: 0.99999976}
+ - name: L_point2
+ parentName: L_point1
+ position: {x: 2.664535e-16, y: -2.842171e-16, z: -0.052850287}
+ rotation: {x: -0.03665226, y: 0.0029276293, z: 0.0014923168, w: 0.9993227}
+ scale: {x: 1.0000007, y: 1.0000002, z: 1.0000008}
+ - name: L_point3
+ parentName: L_point2
+ position: {x: -3.5527136e-17, y: -8.5265126e-16, z: -0.03310927}
+ rotation: {x: -0.03026231, y: -0.009387557, z: -0.00028413525, w: 0.9994979}
+ scale: {x: 1.000001, y: 0.99999994, z: 1.0000008}
+ - name: Joint_3_5
+ parentName: L_point3
+ position: {x: -3.5527135e-16, y: -2.842171e-16, z: -0.031330973}
+ rotation: {x: -0, y: -9.3132224e-10, z: -2.910382e-11, w: 1}
+ scale: {x: 1, y: 0.99999994, z: 0.99999994}
+ - name: L_ring1
+ parentName: L_wrist
+ position: {x: 0.08483953, y: 0.06835792, z: -0.08601908}
+ rotation: {x: 0.20643042, y: -0.25203198, z: 0.06378716, w: 0.9432908}
+ scale: {x: 0.9999992, y: 1.0000004, z: 1.0000006}
+ - name: L_ring2
+ parentName: L_ring1
+ position: {x: 2.1316282e-16, y: -2.842171e-16, z: -0.049167607}
+ rotation: {x: -0.033022963, y: 0.023189707, z: 0.0020128512, w: 0.99918354}
+ scale: {x: 1.0000001, y: 1.0000004, z: 1.0000006}
+ - name: L_ring3
+ parentName: L_ring2
+ position: {x: -5.32907e-16, y: -2.842171e-16, z: -0.037750587}
+ rotation: {x: -0.031080235, y: 0.024762593, z: 0.0029569385, w: 0.99920577}
+ scale: {x: 1.0000007, y: 1.0000005, z: 1.0000011}
+ - name: Joint_3_3
+ parentName: L_ring3
+ position: {x: 4.0856205e-16, y: 2.842171e-16, z: -0.031362128}
+ rotation: {x: -0, y: -0.0000000037252894, z: -2.3283059e-10, w: 1}
+ scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
+ - name: L_thumb1
+ parentName: L_wrist
+ position: {x: 3.5527135e-16, y: 5.684342e-16, z: -0.049821608}
+ rotation: {x: 0.29677385, y: 0.21184005, z: -0.04776402, w: 0.9299289}
+ scale: {x: 1.0000008, y: 0.9999997, z: 0.9999993}
+ - name: L_thumb2
+ parentName: L_thumb1
+ position: {x: 1.7763568e-17, y: -8.5265126e-16, z: -0.06671431}
+ rotation: {x: 0.021045728, y: -0.03175022, z: 0.005648109, w: 0.99925834}
+ scale: {x: 0.9999997, y: 1.0000005, z: 1}
+ - name: L_thumb3
+ parentName: L_thumb2
+ position: {x: 5.3290704e-17, y: 2.842171e-16, z: -0.043092523}
+ rotation: {x: 0.008254191, y: 0.036632285, z: -0.003168434, w: 0.99928975}
+ scale: {x: 1.000001, y: 1, z: 1.0000002}
+ - name: Joint_3
+ parentName: L_thumb3
+ position: {x: -2.0428103e-16, y: -2.842171e-16, z: -0.033412267}
+ rotation: {x: -0, y: 0.000000007450577, z: -2.3283053e-10, w: 1}
+ scale: {x: 1.0000012, y: 1, z: 1.0000012}
+ - name: Maul
+ parentName: chest
+ position: {x: -0.10293712, y: 0.2251799, z: -0.4336729}
+ rotation: {x: 0.56435055, y: 0.6029829, z: 0.39008182, w: 0.40713173}
+ scale: {x: 1, y: 1, z: 1}
+ - name: neck
+ parentName: chest
+ position: {x: 3.70054e-14, y: 1.1546319e-16, z: -0.27464104}
+ rotation: {x: -0.22297853, y: -0.0013680477, z: -0.00031292273, w: 0.97482234}
+ scale: {x: 1.0000011, y: 1.0000002, z: 1.0000007}
+ - name: head
+ parentName: neck
+ position: {x: 1.0380585e-15, y: -9.237055e-16, z: -0.113932095}
+ rotation: {x: 0.22064455, y: 0.0015014056, z: -0.00033964927, w: 0.9753531}
+ scale: {x: 0.9999997, y: 0.9999999, z: 0.9999997}
+ - name: tip
+ parentName: head
+ position: {x: 9.436896e-18, y: -5.7731595e-17, z: -0.20251308}
+ rotation: {x: 0.000000014901158, y: 1.16415294e-10, z: -0, w: 1}
+ scale: {x: 1.0000004, y: 1.0000001, z: 1.0000001}
+ - name: R_shoulder
+ parentName: chest
+ position: {x: -0.08688965, y: 0.013955234, z: -0.1984286}
+ rotation: {x: 0.5370415, y: -0.5436195, z: 0.44741085, w: -0.46463743}
+ scale: {x: 1.0000012, y: 0.99999994, z: 1.0000012}
+ - name: R_arm
+ parentName: R_shoulder
+ position: {x: -1.2878587e-16, y: 5.684342e-16, z: -0.1461906}
+ rotation: {x: 0.05875044, y: -0.0050953906, z: -0.01682269, w: 0.998118}
+ scale: {x: 0.9999999, y: 0.9999992, z: 1.0000011}
+ - name: R_elbow
+ parentName: R_arm
+ position: {x: 3.5527135e-16, y: -5.684342e-16, z: -0.299987}
+ rotation: {x: -0.010918947, y: 0.014021982, z: 0.03695487, w: -0.999159}
+ scale: {x: 1, y: 0.99999934, z: 1.0000024}
+ - name: R_wrist
+ parentName: R_elbow
+ position: {x: 1.8651746e-16, y: -8.5265126e-16, z: -0.2903292}
+ rotation: {x: -0.26627052, y: -0.24399556, z: 0.06721614, w: 0.9300797}
+ scale: {x: 0.99999946, y: 0.999998, z: 1.0000018}
+ - name: R_middle1
+ parentName: R_wrist
+ position: {x: -0.052944455, y: 0.07450639, z: -0.100663036}
+ rotation: {x: 0.20071886, y: 0.2484881, z: -0.054849073, w: 0.9460218}
+ scale: {x: 1.0000001, y: 1.0000015, z: 1.0000005}
+ - name: R_middle2
+ parentName: R_middle1
+ position: {x: -2.1316282e-16, y: -8.5265126e-16, z: -0.06099846}
+ rotation: {x: -0.035911705, y: -0.010562877, z: -0.004157981, w: 0.9992906}
+ scale: {x: 1.0000002, y: 1.0000004, z: 0.9999998}
+ - name: R_middle3
+ parentName: R_middle2
+ position: {x: -8.5265126e-16, y: 2.842171e-16, z: -0.037716877}
+ rotation: {x: -0.03592501, y: -0.0036206373, z: -0.0022567178, w: 0.9993454}
+ scale: {x: 1.0000007, y: 0.99999964, z: 1.0000015}
+ - name: Joint_3_4_2
+ parentName: R_middle3
+ position: {x: 7.105427e-17, y: 0, z: -0.038436525}
+ rotation: {x: -0, y: -9.3132235e-10, z: -2.3283059e-10, w: 1}
+ scale: {x: 1.0000007, y: 1.0000006, z: 1.0000005}
+ - name: R_pink1
+ parentName: R_wrist
+ position: {x: -0.10617816, y: 0.047625054, z: -0.06218061}
+ rotation: {x: 0.2090662, y: 0.2762961, z: -0.08670448, w: 0.93404186}
+ scale: {x: 1, y: 1.000001, z: 1.0000012}
+ - name: R_pink2
+ parentName: R_pink1
+ position: {x: 1.4210854e-16, y: 0, z: -0.041543674}
+ rotation: {x: -0.024923977, y: -0.025502902, z: -0.012687454, w: 0.99928343}
+ scale: {x: 0.9999995, y: 0.9999989, z: 1.0000001}
+ - name: R_pink3
+ parentName: R_pink2
+ position: {x: -0, y: 2.842171e-16, z: -0.031462427}
+ rotation: {x: -0.03746111, y: -0.0022937101, z: -0.00090838945, w: 0.9992951}
+ scale: {x: 1.0000005, y: 0.99999905, z: 1.0000015}
+ - name: Joint_3_2_3
+ parentName: R_pink3
+ position: {x: 1.4210854e-16, y: -1.4210854e-16, z: -0.024728209}
+ rotation: {x: -0.000000014901156, y: -4.6566112e-10, z: -0, w: 1}
+ scale: {x: 1.0000001, y: 1, z: 1.0000001}
+ - name: R_point1
+ parentName: R_wrist
+ position: {x: -0.020888219, y: 0.06888804, z: -0.117271334}
+ rotation: {x: 0.21456875, y: 0.19008322, z: -0.03412847, w: 0.9574257}
+ scale: {x: 0.9999996, y: 1.0000014, z: 0.9999999}
+ - name: R_point2
+ parentName: R_point1
+ position: {x: -1.4210854e-16, y: 5.684342e-16, z: -0.052850287}
+ rotation: {x: -0.0366511, y: -0.0029265569, z: -0.0014923469, w: 0.9993228}
+ scale: {x: 1.0000006, y: 1, z: 1.0000008}
+ - name: R_point3
+ parentName: R_point2
+ position: {x: 7.105427e-17, y: 2.842171e-16, z: -0.03310927}
+ rotation: {x: -0.03026219, y: 0.009387564, z: 0.0002842837, w: 0.9994979}
+ scale: {x: 0.9999999, y: 0.9999998, z: 1.0000004}
+ - name: Joint_3_5_2
+ parentName: R_point3
+ position: {x: -6.3948843e-16, y: -2.842171e-16, z: -0.031330973}
+ rotation: {x: -0, y: 9.3132224e-10, z: -2.910382e-11, w: 1}
+ scale: {x: 1.0000005, y: 1.0000001, z: 1.0000005}
+ - name: R_ring1
+ parentName: R_wrist
+ position: {x: -0.08483953, y: 0.06835792, z: -0.08601908}
+ rotation: {x: 0.20643151, y: 0.25203207, z: -0.0637875, w: 0.94329053}
+ scale: {x: 0.9999997, y: 1.0000004, z: 1.0000008}
+ - name: R_ring2
+ parentName: R_ring1
+ position: {x: 7.105427e-17, y: 0, z: -0.049167607}
+ rotation: {x: -0.03302623, y: -0.023192616, z: -0.0020128253, w: 0.99918336}
+ scale: {x: 1.0000012, y: 1.0000004, z: 1.0000007}
+ - name: R_ring3
+ parentName: R_ring2
+ position: {x: 5.1514347e-16, y: 0, z: -0.037750587}
+ rotation: {x: -0.031077437, y: -0.024759246, z: -0.002957358, w: 0.99920595}
+ scale: {x: 1.0000011, y: 1.0000005, z: 1.0000013}
+ - name: Joint_3_3_2
+ parentName: R_ring3
+ position: {x: 4.973799e-16, y: 0, z: -0.031362128}
+ rotation: {x: -0, y: -0, z: 2.3283053e-10, w: 1}
+ scale: {x: 1.0000001, y: 1.0000005, z: 1.0000007}
+ - name: R_thumb1
+ parentName: R_wrist
+ position: {x: -4.973799e-16, y: 2.842171e-16, z: -0.049821608}
+ rotation: {x: 0.29677308, y: -0.21184, z: 0.047763184, w: 0.92992914}
+ scale: {x: 1.0000007, y: 1.0000004, z: 0.9999996}
+ - name: R_thumb2
+ parentName: R_thumb1
+ position: {x: 1.6342482e-15, y: -2.842171e-16, z: -0.06671431}
+ rotation: {x: 0.021045228, y: 0.03174904, z: -0.00564807, w: 0.9992584}
+ scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
+ - name: R_thumb3
+ parentName: R_thumb2
+ position: {x: -4.2632563e-16, y: -5.684342e-16, z: -0.043092523}
+ rotation: {x: 0.0082553355, y: -0.03663331, z: 0.0031684681, w: 0.9992897}
+ scale: {x: 1.0000005, y: 0.99999994, z: 1.0000001}
+ - name: Joint_3_2_2
+ parentName: R_thumb3
+ position: {x: 7.105427e-16, y: 1.1368684e-15, z: -0.033412267}
+ rotation: {x: -0, y: -0.000000007450577, z: -2.3283053e-10, w: 1}
+ scale: {x: 1.0000005, y: 1, z: 1.0000007}
+ - name: daggercase
+ parentName: spine
+ position: {x: 0.25787026, y: -0.01773495, z: 0.0911177}
+ rotation: {x: 0.15005216, y: 0.9477239, z: 0.2765415, w: 0.053184293}
+ scale: {x: 1, y: 1, z: 1}
+ - name: dagger
+ parentName: daggercase
+ position: {x: -3.5527136e-17, y: -0.2603687, z: 4.2632563e-16}
+ rotation: {x: 1.92593e-34, y: -1.3877788e-17, z: 1.3877788e-17, w: 1}
+ scale: {x: 1, y: 1, z: 1}
+ - name: L_anke_Goal
+ parentName: knight(Clone)
+ position: {x: -0.14950475, y: 0.15840136, z: -0.08183604}
+ rotation: {x: 0.067413785, y: 0.91350985, z: 0.40016752, w: -0.028654689}
+ scale: {x: 1, y: 1, z: 1}
+ - name: L_leg_Pole
+ parentName: knight(Clone)
+ position: {x: -0.1655923, y: 0.6788662, z: 0.9965823}
+ rotation: {x: -1.7488674e-10, y: 0.61020416, z: 0.7922442, w: 1.347016e-10}
+ scale: {x: 1, y: 1, z: 1}
+ - name: meshes
+ parentName: knight(Clone)
+ position: {x: -0, y: 1.0018167, z: 0.02107164}
+ rotation: {x: 0, y: -0, z: -0, w: 1}
+ scale: {x: 1, y: 1, z: 1}
+ - name: body
+ parentName: meshes
+ position: {x: -0, y: 0.21824902, z: -0.02107164}
+ rotation: {x: 0, y: -0, z: -0, w: 1}
+ scale: {x: 1, y: 1, z: 1}
+ - name: cloth
+ parentName: meshes
+ position: {x: -0, y: 0.18726002, z: -0.02107164}
+ rotation: {x: 0, y: -0, z: -0, w: 1}
+ scale: {x: 1, y: 1, z: 1}
+ - name: R_anke_Goal
+ parentName: knight(Clone)
+ position: {x: 0.14101946, y: 0.15860873, z: -0.07653294}
+ rotation: {x: -0.0690116, y: 0.91339284, z: 0.40006202, w: 0.030022178}
+ scale: {x: 1, y: 1, z: 1}
+ - name: R_leg_Pole
+ parentName: knight(Clone)
+ position: {x: 0.15315397, y: 0.672457, z: 0.9965823}
+ rotation: {x: 1.7490207e-10, y: 0.61020416, z: 0.7922442, w: -1.3471355e-10}
+ scale: {x: 1, y: 1, z: 1}
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ rootMotionBoneName:
+ rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
+ hasTranslationDoF: 0
+ hasExtraRoot: 1
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ animationType: 3
+ humanoidOversampling: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/knight.prefab b/RogueKnights/RogueKnights/Assets/Knight/models/knight.prefab
new file mode 100644
index 0000000..52b15ba
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/knight.prefab
@@ -0,0 +1,3106 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &1018540998708754
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4968043547494278}
+ m_Layer: 0
+ m_Name: R_ring1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4968043547494278
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1018540998708754}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.064447254, y: 0.28990906, z: 0.019570772, w: 0.9546813}
+ m_LocalPosition: {x: -0.08483953, y: 0.06835792, z: -0.08601908}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4801339415156678}
+ m_Father: {fileID: 4588651507992998}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1039862790276048
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4733821085591354}
+ m_Layer: 0
+ m_Name: Joint_3_2_2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4733821085591354
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1039862790276048}
+ serializedVersion: 2
+ m_LocalRotation: {x: 9.089951e-15, y: -2.7200464e-15, z: 1.2212453e-15, w: 1}
+ m_LocalPosition: {x: 4.796163e-16, y: 1.1368684e-15, z: -0.033412267}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4974035883218190}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1085269252945948
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4973737907440108}
+ m_Layer: 0
+ m_Name: R_point2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4973737907440108
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1085269252945948}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.24633187, y: -0.010584311, z: -0.0026903192, w: 0.969124}
+ m_LocalPosition: {x: -1.4210854e-16, y: 2.842171e-16, z: -0.052850287}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4812998687037168}
+ m_Father: {fileID: 4465836495793358}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1103332009662460
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4051307473332998}
+ - component: {fileID: 33782564430966248}
+ - component: {fileID: 23934341224934168}
+ m_Layer: 0
+ m_Name: Maul
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4051307473332998
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1103332009662460}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.5643506, y: 0.60298294, z: 0.39008185, w: 0.40713176}
+ m_LocalPosition: {x: -0.10293712, y: 0.2251799, z: -0.4336729}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4063325757197316}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &33782564430966248
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1103332009662460}
+ m_Mesh: {fileID: 4300004, guid: ffaf641b210f5ea41952cf36f1379d66, type: 3}
+--- !u!23 &23934341224934168
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1103332009662460}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 17e3c38673f990e48adc376e6daac481, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1106241284206622
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4658045142401274}
+ m_Layer: 0
+ m_Name: L_point1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4658045142401274
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1106241284206622}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.056146227, y: -0.22247404, z: -0.012988381, w: 0.9732339}
+ m_LocalPosition: {x: 0.020888219, y: 0.06888804, z: -0.117271334}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4322701368602736}
+ m_Father: {fileID: 4163744249952050}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1160377380935792
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4030698365810030}
+ m_Layer: 0
+ m_Name: Joint_3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4030698365810030
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1160377380935792}
+ serializedVersion: 2
+ m_LocalRotation: {x: -1.7763568e-15, y: -5.2735594e-16, z: 2.7755576e-17, w: 1}
+ m_LocalPosition: {x: -1.4210854e-16, y: -2.842171e-16, z: -0.033412267}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4344272580154514}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1162161330175244
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4322701368602736}
+ m_Layer: 0
+ m_Name: L_point2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4322701368602736
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1162161330175244}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.19210574, y: -0.005215681, z: 0.062500075, w: 0.97936815}
+ m_LocalPosition: {x: 1.4210854e-16, y: -2.842171e-16, z: -0.052850287}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4911744186079014}
+ m_Father: {fileID: 4658045142401274}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1168193984440472
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4772147610336778}
+ m_Layer: 0
+ m_Name: R_leg_Pole
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4772147610336778
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1168193984440472}
+ serializedVersion: 2
+ m_LocalRotation: {x: 1.7490207e-10, y: 0.61020416, z: 0.7922442, w: -1.3471355e-10}
+ m_LocalPosition: {x: 0.15315397, y: 0.672457, z: 0.9965823}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4574146242204544}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1180680821811510
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4344272580154514}
+ m_Layer: 0
+ m_Name: L_thumb3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4344272580154514
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1180680821811510}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.026535342, y: 0.11774731, z: -0.003147492, w: 0.992684}
+ m_LocalPosition: {x: 3.5527135e-16, y: 0, z: -0.043092523}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4030698365810030}
+ m_Father: {fileID: 4118163650741726}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1195108690676608
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4504503679679272}
+ - component: {fileID: 137948508091077594}
+ m_Layer: 0
+ m_Name: body
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4504503679679272
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1195108690676608}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.21824902, z: -0.02107164}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4183592946552860}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!137 &137948508091077594
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1195108690676608}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 17e3c38673f990e48adc376e6daac481, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300008, guid: ffaf641b210f5ea41952cf36f1379d66, type: 3}
+ m_Bones:
+ - {fileID: 4131135384302962}
+ - {fileID: 4959478899554624}
+ - {fileID: 4263730707786590}
+ - {fileID: 4869437422103936}
+ - {fileID: 4291055448621138}
+ - {fileID: 4388275449399374}
+ - {fileID: 4728281727404620}
+ - {fileID: 4633106652850882}
+ - {fileID: 4333835747978844}
+ - {fileID: 4945561079970678}
+ - {fileID: 4045596502539466}
+ - {fileID: 4547519843375090}
+ - {fileID: 4063325757197316}
+ - {fileID: 4443687920216676}
+ - {fileID: 4450969912524810}
+ - {fileID: 4044646970298034}
+ - {fileID: 4163744249952050}
+ - {fileID: 4453224937959304}
+ - {fileID: 4118163650741726}
+ - {fileID: 4344272580154514}
+ - {fileID: 4030698365810030}
+ - {fileID: 4156861410395870}
+ - {fileID: 4387584663853098}
+ - {fileID: 4184168579214138}
+ - {fileID: 4323242283795426}
+ - {fileID: 4000811433876386}
+ - {fileID: 4293453107913878}
+ - {fileID: 4185874895977084}
+ - {fileID: 4260717602822322}
+ - {fileID: 4732679216012246}
+ - {fileID: 4723989819014506}
+ - {fileID: 4737844757400496}
+ - {fileID: 4758628233117876}
+ - {fileID: 4658045142401274}
+ - {fileID: 4322701368602736}
+ - {fileID: 4911744186079014}
+ - {fileID: 4791530572387508}
+ - {fileID: 4202854434967674}
+ - {fileID: 4450107783079452}
+ - {fileID: 4840861460718756}
+ - {fileID: 4588651507992998}
+ - {fileID: 4515987777512816}
+ - {fileID: 4842593347933274}
+ - {fileID: 4974035883218190}
+ - {fileID: 4733821085591354}
+ - {fileID: 4031827979719316}
+ - {fileID: 4845073782894960}
+ - {fileID: 4401080156075484}
+ - {fileID: 4860756709580538}
+ - {fileID: 4968043547494278}
+ - {fileID: 4801339415156678}
+ - {fileID: 4572249541074168}
+ - {fileID: 4061952460866056}
+ - {fileID: 4724254387763150}
+ - {fileID: 4135120186812106}
+ - {fileID: 4795379579160158}
+ - {fileID: 4788287149934270}
+ - {fileID: 4465836495793358}
+ - {fileID: 4973737907440108}
+ - {fileID: 4812998687037168}
+ - {fileID: 4183975031013998}
+ - {fileID: 4543084895420068}
+ - {fileID: 4013985050296424}
+ - {fileID: 4669133477565176}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 4131135384302962}
+ m_AABB:
+ m_Center: {x: -0.0068485737, y: -0.024668515, z: 0.08193314}
+ m_Extent: {x: 1.1198347, y: 0.3150307, z: 1.1248916}
+ m_DirtyAABB: 0
+--- !u!1 &1208462396698096
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4795379579160158}
+ m_Layer: 0
+ m_Name: R_middle3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4795379579160158
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1208462396698096}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.14803936, y: -0.014916054, z: -0.0022330245, w: 0.98886645}
+ m_LocalPosition: {x: -7.105427e-16, y: 4.2632563e-16, z: -0.037716877}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4788287149934270}
+ m_Father: {fileID: 4135120186812106}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1209349768215974
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4184168579214138}
+ m_Layer: 0
+ m_Name: L_pink3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4184168579214138
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1209349768215974}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.121009186, y: 0.0074001793, z: 0.0009021444, w: 0.9926234}
+ m_LocalPosition: {x: -0, y: -2.842171e-16, z: -0.031462427}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4323242283795426}
+ m_Father: {fileID: 4387584663853098}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1225179977169538
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4450969912524810}
+ m_Layer: 0
+ m_Name: L_arm
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4450969912524810
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1225179977169538}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.012286054, y: -0.018111588, z: -0.11685172, w: 0.99290824}
+ m_LocalPosition: {x: -4.440892e-18, y: 5.684342e-16, z: -0.1461906}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4044646970298034}
+ m_Father: {fileID: 4443687920216676}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1232244352450912
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4057505445811674}
+ - component: {fileID: 33619378942187626}
+ - component: {fileID: 23428636745706126}
+ m_Layer: 0
+ m_Name: dagger
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4057505445811674
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1232244352450912}
+ serializedVersion: 2
+ m_LocalRotation: {x: 3.85186e-34, y: -1.3877788e-17, z: 2.7755576e-17, w: 1}
+ m_LocalPosition: {x: -0, y: -0.2603687, z: 2.842171e-16}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4073585674548436}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &33619378942187626
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1232244352450912}
+ m_Mesh: {fileID: 4300002, guid: ffaf641b210f5ea41952cf36f1379d66, type: 3}
+--- !u!23 &23428636745706126
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1232244352450912}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 17e3c38673f990e48adc376e6daac481, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1243114977611640
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4318103831200232}
+ m_Layer: 0
+ m_Name: R_arm_Pole
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4318103831200232
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1243114977611640}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.14382392, y: -0.2658567, z: -0.040148526, w: 0.95237756}
+ m_LocalPosition: {x: -0.41953245, y: 0.10907572, z: -0.21310031}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4379565413338568}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1246622822764448
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4574146242204544}
+ - component: {fileID: 95134308208964292}
+ m_Layer: 0
+ m_Name: knight
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4574146242204544
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1246622822764448}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 1.5118512, y: -2.8503969, z: 3.2484403}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4713546141910504}
+ - {fileID: 4131135384302962}
+ - {fileID: 4061045124240150}
+ - {fileID: 4767854262526536}
+ - {fileID: 4183592946552860}
+ - {fileID: 4904013043857090}
+ - {fileID: 4772147610336778}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!95 &95134308208964292
+Animator:
+ serializedVersion: 5
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1246622822764448}
+ m_Enabled: 1
+ m_Avatar: {fileID: 9000000, guid: ffaf641b210f5ea41952cf36f1379d66, type: 3}
+ m_Controller: {fileID: 0}
+ m_CullingMode: 1
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 1
+ m_LinearVelocityBlending: 0
+ m_StabilizeFeet: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorStateOnDisable: 0
+ m_WriteDefaultValuesOnDisable: 0
+--- !u!1 &1255712052270862
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4989465297654930}
+ m_Layer: 0
+ m_Name: R_wrist_Goal
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4989465297654930
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1255712052270862}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.23500146, y: -0.27959046, z: 0.015651803, w: 0.93078387}
+ m_LocalPosition: {x: -0.013113074, y: -0.022230953, z: -0.6325509}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4379565413338568}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1262654997044220
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4669133477565176}
+ m_Layer: 0
+ m_Name: tip
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4669133477565176
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1262654997044220}
+ serializedVersion: 2
+ m_LocalRotation: {x: -3.330669e-16, y: -3.8812866e-33, z: -2.0679515e-25, w: 1}
+ m_LocalPosition: {x: 9.436896e-18, y: -4.8849813e-17, z: -0.20251308}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4013985050296424}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1279144484111526
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4453224937959304}
+ m_Layer: 0
+ m_Name: L_thumb1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4453224937959304
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1279144484111526}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.049615525, y: 0.017317235, z: -0.030053293, w: 0.99816597}
+ m_LocalPosition: {x: 3.5527135e-16, y: 2.842171e-16, z: -0.049821608}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4118163650741726}
+ m_Father: {fileID: 4163744249952050}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1311377311231094
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4045596502539466}
+ m_Layer: 0
+ m_Name: R_toes
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4045596502539466
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1311377311231094}
+ serializedVersion: 2
+ m_LocalRotation: {x: -2.1510571e-16, y: -5.70724e-16, z: -3.1225023e-17, w: 1}
+ m_LocalPosition: {x: 1.2434498e-16, y: -6.661338e-17, z: -0.1316605}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4945561079970678}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1311568595370286
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4724254387763150}
+ m_Layer: 0
+ m_Name: R_middle1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4724254387763150
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1311568595370286}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.1097182, y: 0.25762597, z: -0.02945804, w: 0.9595431}
+ m_LocalPosition: {x: -0.052944455, y: 0.07450639, z: -0.100663036}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4135120186812106}
+ m_Father: {fileID: 4588651507992998}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1325544087351616
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4788287149934270}
+ m_Layer: 0
+ m_Name: Joint_3_4_2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4788287149934270
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1325544087351616}
+ serializedVersion: 2
+ m_LocalRotation: {x: 1.56819e-15, y: -5.5233595e-15, z: 1.7846835e-14, w: 1}
+ m_LocalPosition: {x: 1.4210854e-16, y: 0, z: -0.038436525}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4795379579160158}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1351903138266560
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4758628233117876}
+ m_Layer: 0
+ m_Name: Joint_3_4
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4758628233117876
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1351903138266560}
+ serializedVersion: 2
+ m_LocalRotation: {x: 2.7894353e-15, y: -1.0380585e-14, z: -1.6653345e-16, w: 1}
+ m_LocalPosition: {x: 9.947598e-16, y: 2.1316282e-16, z: -0.038436525}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4737844757400496}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1382740152119270
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4293453107913878}
+ m_Layer: 0
+ m_Name: L_ring2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4293453107913878
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1382740152119270}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.17929067, y: 0.09036569, z: -0.011582659, w: 0.97956866}
+ m_LocalPosition: {x: -0, y: -1.4210854e-16, z: -0.049167607}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4185874895977084}
+ m_Father: {fileID: 4000811433876386}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1391609223248392
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4131135384302962}
+ m_Layer: 0
+ m_Name: hips
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4131135384302962
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1391609223248392}
+ serializedVersion: 2
+ m_LocalRotation: {x: 3.323921e-10, y: -0.70710075, z: 0.7071129, w: 3.3269926e-10}
+ m_LocalPosition: {x: -0.0049826778, y: 1.0340947, z: -0.017487368}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4959478899554624}
+ - {fileID: 4728281727404620}
+ - {fileID: 4547519843375090}
+ m_Father: {fileID: 4574146242204544}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1403693725077336
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4728281727404620}
+ m_Layer: 0
+ m_Name: R_leg
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4728281727404620
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1403693725077336}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.9998491, y: 0.0018191196, z: -0.015843539, w: -0.0068931454}
+ m_LocalPosition: {x: -0.17264396, y: -0.0020922017, z: 0.026892358}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4633106652850882}
+ m_Father: {fileID: 4131135384302962}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1428296302195508
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4013590831282216}
+ m_Layer: 0
+ m_Name: L_arm_Pole
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4013590831282216
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1428296302195508}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.14382392, y: 0.2658567, z: 0.040148526, w: 0.95237756}
+ m_LocalPosition: {x: 0.40884125, y: -0.006993251, z: -0.27788886}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4385891105518066}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1431141424814410
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4387584663853098}
+ m_Layer: 0
+ m_Name: L_pink2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4387584663853098
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1431141424814410}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.25285643, y: 0.15523612, z: 0.07327316, w: 0.95215356}
+ m_LocalPosition: {x: -2.842171e-16, y: 1.4210854e-16, z: -0.041543674}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4184168579214138}
+ m_Father: {fileID: 4156861410395870}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1440614313847112
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4291055448621138}
+ m_Layer: 0
+ m_Name: L_foot
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4291055448621138
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1440614313847112}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.36714432, y: -0.061415166, z: 0.024302477, w: 0.9278161}
+ m_LocalPosition: {x: 5.3290704e-17, y: -7.9936054e-17, z: -0.1594819}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4388275449399374}
+ m_Father: {fileID: 4869437422103936}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1443174734157914
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4845073782894960}
+ m_Layer: 0
+ m_Name: R_pink2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4845073782894960
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1443174734157914}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.20922954, y: -0.1478002, z: -0.10299238, w: 0.9611299}
+ m_LocalPosition: {x: 1.4210854e-16, y: 2.842171e-16, z: -0.041543674}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4401080156075484}
+ m_Father: {fileID: 4031827979719316}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1472863866213656
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4063325757197316}
+ m_Layer: 0
+ m_Name: chest
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4063325757197316
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1472863866213656}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.011007073, y: -4.9518303e-11, z: -5.4508535e-13, w: 0.99993944}
+ m_LocalPosition: {x: -3.7995716e-14, y: -2.8643753e-16, z: -0.21053138}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4443687920216676}
+ - {fileID: 4051307473332998}
+ - {fileID: 4543084895420068}
+ - {fileID: 4202854434967674}
+ m_Father: {fileID: 4547519843375090}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1480785188760250
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4303762099419596}
+ m_Layer: 0
+ m_Name: headcontrol
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4303762099419596
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1480785188760250}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: -2.4790404e-33, z: -0, w: 1}
+ m_LocalPosition: {x: -9.4924064e-17, y: -0.022562772, z: -0.79220814}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4713546141910504}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1481378623805230
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4013985050296424}
+ m_Layer: 0
+ m_Name: head
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4013985050296424
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1481378623805230}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.12517193, y: 8.089767e-10, z: -1.0206387e-10, w: 0.9921351}
+ m_LocalPosition: {x: 1.0380585e-15, y: -9.237055e-16, z: -0.113932095}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4669133477565176}
+ m_Father: {fileID: 4543084895420068}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1482006075096366
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4465836495793358}
+ m_Layer: 0
+ m_Name: R_point1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4465836495793358
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1482006075096366}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.16357045, y: 0.2503712, z: -0.07785084, w: 0.9510511}
+ m_LocalPosition: {x: -0.020888219, y: 0.06888804, z: -0.117271334}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4973737907440108}
+ m_Father: {fileID: 4588651507992998}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1482355645515612
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4959478899554624}
+ m_Layer: 0
+ m_Name: L_leg
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4959478899554624
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1482355645515612}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.9998615, y: -0.0005439346, z: 0.016609289, w: -0.00094531255}
+ m_LocalPosition: {x: 0.17265661, y: -0.00011913786, z: 0.026892358}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4263730707786590}
+ m_Father: {fileID: 4131135384302962}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1486849941425042
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4732679216012246}
+ m_Layer: 0
+ m_Name: L_middle1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4732679216012246
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1486849941425042}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.07689487, y: -0.25848153, z: -0.020645363, w: 0.96272963}
+ m_LocalPosition: {x: 0.052944455, y: 0.07450639, z: -0.100663036}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4723989819014506}
+ m_Father: {fileID: 4163744249952050}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1493021722031262
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4118163650741726}
+ m_Layer: 0
+ m_Name: L_thumb2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4118163650741726
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1493021722031262}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.060837366, y: -0.091783024, z: 0.0056180907, w: 0.993903}
+ m_LocalPosition: {x: -7.105427e-17, y: -2.842171e-16, z: -0.06671431}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4344272580154514}
+ m_Father: {fileID: 4453224937959304}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1503753895345848
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4588651507992998}
+ m_Layer: 0
+ m_Name: R_wrist
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4588651507992998
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1503753895345848}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.22534578, y: -0.28431562, z: -0.0131056, w: 0.931779}
+ m_LocalPosition: {x: 5.506706e-16, y: -2.842171e-16, z: -0.2903292}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4724254387763150}
+ - {fileID: 4031827979719316}
+ - {fileID: 4465836495793358}
+ - {fileID: 4968043547494278}
+ - {fileID: 4515987777512816}
+ m_Father: {fileID: 4840861460718756}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1508544696755942
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4547519843375090}
+ m_Layer: 0
+ m_Name: spine
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4547519843375090
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1508544696755942}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0056192447, y: 1.4574289e-10, z: -8.1897786e-13, w: 0.9999842}
+ m_LocalPosition: {x: -3.5194068e-16, y: -1.5292211e-14, z: -0.22110757}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4063325757197316}
+ - {fileID: 4073585674548436}
+ m_Father: {fileID: 4131135384302962}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1551954112844282
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4974035883218190}
+ m_Layer: 0
+ m_Name: R_thumb3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4974035883218190
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1551954112844282}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.026535342, y: -0.11774731, z: 0.003147492, w: 0.992684}
+ m_LocalPosition: {x: -4.6185276e-16, y: -5.684342e-16, z: -0.043092523}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4733821085591354}
+ m_Father: {fileID: 4842593347933274}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1562488151064372
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4356497438531220}
+ m_Layer: 0
+ m_Name: neckcontrol
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4356497438531220
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1562488151064372}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.15517585, y: -5.278397e-10, z: -8.291229e-11, w: 0.9878869}
+ m_LocalPosition: {x: 1.4584512e-11, y: -0.002711835, z: -0.27462766}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4838949857138966}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1604230179088568
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4388275449399374}
+ m_Layer: 0
+ m_Name: L_toes
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4388275449399374
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1604230179088568}
+ serializedVersion: 2
+ m_LocalRotation: {x: 1.7728874e-15, y: -5.6551985e-16, z: -4.038653e-17, w: 1}
+ m_LocalPosition: {x: 1.5987211e-16, y: 5.6177284e-16, z: -0.1316605}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4291055448621138}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1659768948224866
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4633106652850882}
+ m_Layer: 0
+ m_Name: R_knee
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4633106652850882
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1659768948224866}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.08493164, y: -3.6162552e-11, z: -3.0824822e-12, w: 0.9963868}
+ m_LocalPosition: {x: 3.5527136e-17, y: 1.3433698e-16, z: -0.42412007}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4333835747978844}
+ m_Father: {fileID: 4728281727404620}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1673725102089116
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4031827979719316}
+ m_Layer: 0
+ m_Name: R_pink1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4031827979719316
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1673725102089116}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.074057505, y: 0.29212403, z: 0.041830327, w: 0.9525908}
+ m_LocalPosition: {x: -0.10617816, y: 0.047625054, z: -0.06218061}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4845073782894960}
+ m_Father: {fileID: 4588651507992998}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1686049443917332
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4838949857138966}
+ m_Layer: 0
+ m_Name: chestcontrol
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4838949857138966
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1686049443917332}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 9.846911e-33, z: -0, w: 1}
+ m_LocalPosition: {x: -4.2465757e-12, y: 0.002387229, z: -0.21051784}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4385891105518066}
+ - {fileID: 4356497438531220}
+ - {fileID: 4379565413338568}
+ m_Father: {fileID: 4804056980625214}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1706211956476252
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4202854434967674}
+ m_Layer: 0
+ m_Name: R_shoulder
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4202854434967674
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1706211956476252}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.47296867, y: 0.5269647, z: -0.5178588, w: 0.48003238}
+ m_LocalPosition: {x: -0.08688965, y: 0.013955234, z: -0.1984286}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4450107783079452}
+ m_Father: {fileID: 4063325757197316}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1744614356012246
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4791530572387508}
+ m_Layer: 0
+ m_Name: Joint_3_5
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4791530572387508
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1744614356012246}
+ serializedVersion: 2
+ m_LocalRotation: {x: -3.268219e-15, y: 6.7584827e-15, z: -1.6653345e-16, w: 1}
+ m_LocalPosition: {x: -2.842171e-16, y: -1.4210854e-16, z: -0.031330973}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4911744186079014}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1745404396913354
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4061045124240150}
+ m_Layer: 0
+ m_Name: L_anke_Goal
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4061045124240150
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1745404396913354}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.067413785, y: 0.91350985, z: 0.40016752, w: -0.028654689}
+ m_LocalPosition: {x: -0.14950475, y: 0.15840136, z: -0.08183604}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4574146242204544}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1752426252174862
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4333835747978844}
+ m_Layer: 0
+ m_Name: R_anke
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4333835747978844
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1752426252174862}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.43312636, y: 0.04861161, z: -0.07039409, w: 0.8972643}
+ m_LocalPosition: {x: 1.0658141e-16, y: -2.664535e-16, z: -0.43009302}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4945561079970678}
+ m_Father: {fileID: 4633106652850882}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1755235079171796
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4443687920216676}
+ m_Layer: 0
+ m_Name: L_shoulder
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4443687920216676
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1755235079171796}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.49741384, y: -0.50240993, z: 0.4896429, w: 0.5103073}
+ m_LocalPosition: {x: 0.086721495, y: 0.014964663, z: -0.1984286}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4450969912524810}
+ m_Father: {fileID: 4063325757197316}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1756274388434326
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4945561079970678}
+ m_Layer: 0
+ m_Name: R_foot
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4945561079970678
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1756274388434326}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.36714432, y: 0.061415166, z: -0.024302477, w: 0.9278161}
+ m_LocalPosition: {x: 5.3290704e-17, y: -6.217249e-17, z: -0.1594819}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4045596502539466}
+ m_Father: {fileID: 4333835747978844}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1766605851569768
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4185874895977084}
+ m_Layer: 0
+ m_Name: L_ring3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4185874895977084
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1766605851569768}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.17203164, y: 0.06804622, z: 0.010049776, w: 0.98268706}
+ m_LocalPosition: {x: -5.684342e-16, y: -1.4210854e-16, z: -0.037750587}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4260717602822322}
+ m_Father: {fileID: 4293453107913878}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1767873967725764
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4543084895420068}
+ m_Layer: 0
+ m_Name: neck
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4543084895420068
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1767873967725764}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.11983299, y: -8.7995117e-10, z: -1.0621254e-10, w: 0.9927941}
+ m_LocalPosition: {x: 3.70054e-14, y: 1.8651746e-16, z: -0.27464104}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4013985050296424}
+ m_Father: {fileID: 4063325757197316}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1769162646955564
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4911744186079014}
+ m_Layer: 0
+ m_Name: L_point3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4911744186079014
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1769162646955564}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.030262208, y: -0.009387545, z: -0.00028423054, w: 0.9994979}
+ m_LocalPosition: {x: -0, y: -7.105427e-16, z: -0.03310927}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4791530572387508}
+ m_Father: {fileID: 4322701368602736}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1776988025561962
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4135120186812106}
+ m_Layer: 0
+ m_Name: R_middle2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4135120186812106
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1776988025561962}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.39717084, y: -0.029908536, z: -0.043326136, w: 0.9162334}
+ m_LocalPosition: {x: -7.105427e-17, y: -8.5265126e-16, z: -0.06099846}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4795379579160158}
+ m_Father: {fileID: 4724254387763150}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1782206283815400
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4450107783079452}
+ m_Layer: 0
+ m_Name: R_arm
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4450107783079452
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1782206283815400}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.024708146, y: -0.036804967, z: 0.1184746, w: 0.9919671}
+ m_LocalPosition: {x: -7.105427e-17, y: 5.684342e-16, z: -0.1461906}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4840861460718756}
+ m_Father: {fileID: 4202854434967674}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1812433566785956
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4860756709580538}
+ m_Layer: 0
+ m_Name: Joint_3_2_3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4860756709580538
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1812433566785956}
+ serializedVersion: 2
+ m_LocalRotation: {x: -1.5751289e-15, y: -3.469447e-16, z: -5.828671e-16, w: 1}
+ m_LocalPosition: {x: 2.1316282e-16, y: -1.4210854e-16, z: -0.024728209}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4401080156075484}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1823497376519150
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4183975031013998}
+ m_Layer: 0
+ m_Name: Joint_3_5_2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4183975031013998
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1823497376519150}
+ serializedVersion: 2
+ m_LocalRotation: {x: -5.2492732e-15, y: 5.193762e-15, z: -1.0380585e-14, w: 1}
+ m_LocalPosition: {x: -7.105427e-16, y: 0, z: -0.031330973}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4812998687037168}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1835769592177792
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4713546141910504}
+ m_Layer: 0
+ m_Name: hipcontrol
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4713546141910504
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1835769592177792}
+ serializedVersion: 2
+ m_LocalRotation: {x: 8.659561e-17, y: -0.7071068, z: 0.7071068, w: -1.060302e-24}
+ m_LocalPosition: {x: -0.0049826778, y: 1.0340947, z: -0.017487368}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4303762099419596}
+ - {fileID: 4804056980625214}
+ m_Father: {fileID: 4574146242204544}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1851821464556982
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4401080156075484}
+ m_Layer: 0
+ m_Name: R_pink3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4401080156075484
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1851821464556982}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.121009186, y: -0.0074001793, z: -0.0009021444, w: 0.9926234}
+ m_LocalPosition: {x: 7.105427e-17, y: 0, z: -0.031462427}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4860756709580538}
+ m_Father: {fileID: 4845073782894960}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1871010418140932
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4804056980625214}
+ m_Layer: 0
+ m_Name: spinecontrol
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4804056980625214
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1871010418140932}
+ serializedVersion: 2
+ m_LocalRotation: {x: -1.6033498e-26, y: 1.3092362e-10, z: 1.1651007e-26, w: 1}
+ m_LocalPosition: {x: -2.3869794e-17, y: 1.3322676e-17, z: -0.22110757}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4838949857138966}
+ m_Father: {fileID: 4713546141910504}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1871460514365174
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4163744249952050}
+ m_Layer: 0
+ m_Name: L_wrist
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4163744249952050
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1871460514365174}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.27632165, y: 0.2774952, z: -0.030650454, w: 0.9196213}
+ m_LocalPosition: {x: 2.1316282e-16, y: 0, z: -0.2903292}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4732679216012246}
+ - {fileID: 4156861410395870}
+ - {fileID: 4658045142401274}
+ - {fileID: 4000811433876386}
+ - {fileID: 4453224937959304}
+ m_Father: {fileID: 4044646970298034}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1877235349007478
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4323242283795426}
+ m_Layer: 0
+ m_Name: Joint_3_2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4323242283795426
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1877235349007478}
+ serializedVersion: 2
+ m_LocalRotation: {x: 2.289835e-16, y: 4.0245585e-15, z: -8.326673e-17, w: 1}
+ m_LocalPosition: {x: 7.105427e-17, y: 5.4622974e-16, z: -0.024728209}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4184168579214138}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1878674326602512
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4767854262526536}
+ m_Layer: 0
+ m_Name: L_leg_Pole
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4767854262526536
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1878674326602512}
+ serializedVersion: 2
+ m_LocalRotation: {x: -1.7488674e-10, y: 0.61020416, z: 0.7922442, w: 1.347016e-10}
+ m_LocalPosition: {x: -0.1655923, y: 0.6788662, z: 0.9965823}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4574146242204544}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1881687663378256
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4869437422103936}
+ m_Layer: 0
+ m_Name: L_anke
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4869437422103936
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1881687663378256}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.43138105, y: -0.048496578, z: 0.06994278, w: 0.89814615}
+ m_LocalPosition: {x: -1.0658141e-16, y: -1.7763567e-16, z: -0.43009302}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4291055448621138}
+ m_Father: {fileID: 4263730707786590}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1901438365232310
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4000811433876386}
+ m_Layer: 0
+ m_Name: L_ring1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4000811433876386
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1901438365232310}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.19053552, y: -0.2695293, z: -0.023475766, w: 0.9436626}
+ m_LocalPosition: {x: 0.08483953, y: 0.06835792, z: -0.08601908}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4293453107913878}
+ m_Father: {fileID: 4163744249952050}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1906693866839168
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4044646970298034}
+ m_Layer: 0
+ m_Name: L_elbow
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4044646970298034
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1906693866839168}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000000033709913, y: 0.000000007615474, z: 0.12100341, w: 0.9926521}
+ m_LocalPosition: {x: -7.105427e-17, y: -2.842171e-16, z: -0.299987}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4163744249952050}
+ m_Father: {fileID: 4450969912524810}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1908417843361914
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4061952460866056}
+ m_Layer: 0
+ m_Name: Joint_3_3_2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4061952460866056
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1908417843361914}
+ serializedVersion: 2
+ m_LocalRotation: {x: -4.3755147e-15, y: -8.538417e-15, z: -1.1934898e-15, w: 1}
+ m_LocalPosition: {x: 5.684342e-16, y: -4.2632563e-16, z: -0.031362128}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4572249541074168}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1915968860756144
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4515987777512816}
+ m_Layer: 0
+ m_Name: R_thumb1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4515987777512816
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1915968860756144}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.033519093, y: -0.034557577, z: 0.026498446, w: 0.9984889}
+ m_LocalPosition: {x: -5.32907e-16, y: 5.684342e-16, z: -0.049821608}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4842593347933274}
+ m_Father: {fileID: 4588651507992998}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1918858049347088
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4723989819014506}
+ m_Layer: 0
+ m_Name: L_middle2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4723989819014506
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1918858049347088}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.18622088, y: 0.03435038, z: 0.006514768, w: 0.9818857}
+ m_LocalPosition: {x: 2.842171e-16, y: 2.842171e-16, z: -0.06099846}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4737844757400496}
+ m_Father: {fileID: 4732679216012246}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1927480912112616
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4385891105518066}
+ m_Layer: 0
+ m_Name: L_arm_Goal
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4385891105518066
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1927480912112616}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.38257182, y: -0.35786694, z: 0.5514581, w: 0.6492026}
+ m_LocalPosition: {x: 0.22272514, y: 0.010684044, z: -0.19859995}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4013590831282216}
+ - {fileID: 4023979653280170}
+ m_Father: {fileID: 4838949857138966}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1929285486843970
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4842593347933274}
+ m_Layer: 0
+ m_Name: R_thumb2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4842593347933274
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1929285486843970}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.060837366, y: 0.091783024, z: -0.0056180907, w: 0.993903}
+ m_LocalPosition: {x: 1.5809576e-15, y: 0, z: -0.06671431}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4974035883218190}
+ m_Father: {fileID: 4515987777512816}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1937606496639170
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4840861460718756}
+ m_Layer: 0
+ m_Name: R_elbow
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4840861460718756
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1937606496639170}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000000037601446, y: -0.0000000082212726, z: -0.10884488,
+ w: 0.9940588}
+ m_LocalPosition: {x: 2.1316282e-16, y: -8.5265126e-16, z: -0.299987}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4588651507992998}
+ m_Father: {fileID: 4450107783079452}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1943917144330460
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4156861410395870}
+ m_Layer: 0
+ m_Name: L_pink1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4156861410395870
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1943917144330460}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.21589118, y: -0.28465182, z: -0.10823409, w: 0.92771214}
+ m_LocalPosition: {x: 0.10617816, y: 0.047625054, z: -0.06218061}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4387584663853098}
+ m_Father: {fileID: 4163744249952050}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1945986187103868
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4737844757400496}
+ m_Layer: 0
+ m_Name: L_middle3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4737844757400496
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1945986187103868}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.20785065, y: 0.014752814, z: 0.0031352176, w: 0.97804433}
+ m_LocalPosition: {x: 4.2632563e-16, y: 1.4210854e-16, z: -0.037716877}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4758628233117876}
+ m_Father: {fileID: 4723989819014506}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1947222120457218
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4812998687037168}
+ m_Layer: 0
+ m_Name: R_point3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4812998687037168
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1947222120457218}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.030262208, y: 0.009387545, z: 0.00028423054, w: 0.9994979}
+ m_LocalPosition: {x: 1.4210854e-16, y: 0, z: -0.03310927}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4183975031013998}
+ m_Father: {fileID: 4973737907440108}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1953394966746282
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4183592946552860}
+ m_Layer: 0
+ m_Name: meshes
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4183592946552860
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1953394966746282}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: -0, y: 1.0018167, z: 0.02107164}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4504503679679272}
+ - {fileID: 4994078331309188}
+ m_Father: {fileID: 4574146242204544}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1958000431747860
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4260717602822322}
+ m_Layer: 0
+ m_Name: Joint_3_3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4260717602822322
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1958000431747860}
+ serializedVersion: 2
+ m_LocalRotation: {x: 4.510281e-15, y: -4.4686477e-15, z: 2.0154857e-29, w: 1}
+ m_LocalPosition: {x: 5.684342e-16, y: 3.1974422e-16, z: -0.031362128}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4185874895977084}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1961549295499656
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4379565413338568}
+ m_Layer: 0
+ m_Name: R_arm_Goal
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4379565413338568
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1961549295499656}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.5085658, y: -0.4947923, z: 0.50076514, w: -0.49575767}
+ m_LocalPosition: {x: -0.23194082, y: 0.025167786, z: -0.1983059}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4318103831200232}
+ - {fileID: 4989465297654930}
+ m_Father: {fileID: 4838949857138966}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1968769785598488
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4904013043857090}
+ m_Layer: 0
+ m_Name: R_anke_Goal
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4904013043857090
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1968769785598488}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0690116, y: 0.91339284, z: 0.40006202, w: 0.030022178}
+ m_LocalPosition: {x: 0.14101946, y: 0.15860873, z: -0.07653294}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4574146242204544}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1969719781670016
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4263730707786590}
+ m_Layer: 0
+ m_Name: L_knee
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4263730707786590
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1969719781670016}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.07703732, y: 3.275612e-11, z: 2.5309678e-12, w: 0.99702823}
+ m_LocalPosition: {x: 5.3290704e-17, y: -6.4392934e-17, z: -0.42412007}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4869437422103936}
+ m_Father: {fileID: 4959478899554624}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1974936336374670
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4073585674548436}
+ - component: {fileID: 33250147601559654}
+ - component: {fileID: 23168249527022794}
+ m_Layer: 0
+ m_Name: daggercase
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4073585674548436
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1974936336374670}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.15005217, y: 0.9477239, z: 0.27654153, w: 0.053184293}
+ m_LocalPosition: {x: 0.25787026, y: -0.01773495, z: 0.0911177}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4057505445811674}
+ m_Father: {fileID: 4547519843375090}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &33250147601559654
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1974936336374670}
+ m_Mesh: {fileID: 4300000, guid: ffaf641b210f5ea41952cf36f1379d66, type: 3}
+--- !u!23 &23168249527022794
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1974936336374670}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 17e3c38673f990e48adc376e6daac481, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1977335478058330
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4801339415156678}
+ m_Layer: 0
+ m_Name: R_ring2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4801339415156678
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1977335478058330}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.2646997, y: -0.10672735, z: 0.011930461, w: 0.9583324}
+ m_LocalPosition: {x: 1.4210854e-16, y: 0, z: -0.049167607}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4572249541074168}
+ m_Father: {fileID: 4968043547494278}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1981960272613768
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4572249541074168}
+ m_Layer: 0
+ m_Name: R_ring3
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4572249541074168
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1981960272613768}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.060762424, y: -0.048410695, z: -0.0029504816, w: 0.9969733}
+ m_LocalPosition: {x: 4.973799e-16, y: -2.842171e-16, z: -0.037750587}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 4061952460866056}
+ m_Father: {fileID: 4801339415156678}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1994160724689740
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4023979653280170}
+ m_Layer: 0
+ m_Name: L_wrist_Goal
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4023979653280170
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1994160724689740}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.49853876, y: 0.18615913, z: -0.08505148, w: 0.8423599}
+ m_LocalPosition: {x: 0.0932529, y: -0.28368443, z: -0.53092575}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4385891105518066}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1995776278924996
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 4994078331309188}
+ - component: {fileID: 137917524078048382}
+ m_Layer: 0
+ m_Name: cloth
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4994078331309188
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1995776278924996}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.18726002, z: -0.02107164}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4183592946552860}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!137 &137917524078048382
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1995776278924996}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 17e3c38673f990e48adc376e6daac481, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300006, guid: ffaf641b210f5ea41952cf36f1379d66, type: 3}
+ m_Bones:
+ - {fileID: 4131135384302962}
+ - {fileID: 4547519843375090}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 4131135384302962}
+ m_AABB:
+ m_Center: {x: -0.00011005998, y: -0.012253702, z: 0.23831421}
+ m_Extent: {x: 0.3856527, y: 0.29604182, z: 0.44197565}
+ m_DirtyAABB: 0
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/knight.prefab.meta b/RogueKnights/RogueKnights/Assets/Knight/models/knight.prefab.meta
new file mode 100644
index 0000000..d7bc6f7
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/knight.prefab.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 378c78d408752864490aa7b633004b20
+timeCreated: 1513350646
+licenseType: Free
+NativeFormatImporter:
+ mainObjectFileID: 100100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures.meta b/RogueKnights/RogueKnights/Assets/Knight/models/textures.meta
new file mode 100644
index 0000000..08b7d4a
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9ed1555ce84f4c943aebb03e5ee28b2f
+folderAsset: yes
+timeCreated: 1482777441
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothColor.png b/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothColor.png
new file mode 100644
index 0000000..91e6d60
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothColor.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothColor.png.meta b/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothColor.png.meta
new file mode 100644
index 0000000..d68f3da
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothColor.png.meta
@@ -0,0 +1,76 @@
+fileFormatVersion: 2
+guid: f6265a990157a8542a2d16f08dff034c
+timeCreated: 1482778624
+licenseType: Store
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 4
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ filterMode: -1
+ aniso: -1
+ mipBias: -1
+ wrapMode: -1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Standalone
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothNormal.png b/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothNormal.png
new file mode 100644
index 0000000..e2f7c04
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothNormal.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothNormal.png.meta b/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothNormal.png.meta
new file mode 100644
index 0000000..2792d3d
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothNormal.png.meta
@@ -0,0 +1,68 @@
+fileFormatVersion: 2
+guid: 88d1f0ccb0515a14aa561b7b327cd81a
+timeCreated: 1482777482
+licenseType: Store
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 4
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ filterMode: -1
+ aniso: -1
+ mipBias: -1
+ wrapMode: -1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 1
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothSpecular.png b/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothSpecular.png
new file mode 100644
index 0000000..bb6e86f
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothSpecular.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothSpecular.png.meta b/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothSpecular.png.meta
new file mode 100644
index 0000000..f1c1453
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/clothSpecular.png.meta
@@ -0,0 +1,76 @@
+fileFormatVersion: 2
+guid: 9369d2f709c21ef4b878f28affb92c8d
+timeCreated: 1482777452
+licenseType: Store
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 4
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ filterMode: -1
+ aniso: -1
+ mipBias: -1
+ wrapMode: -1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 2
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Standalone
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/detail1color.png b/RogueKnights/RogueKnights/Assets/Knight/models/textures/detail1color.png
new file mode 100644
index 0000000..4e1f0a7
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/detail1color.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/detail1color.png.meta b/RogueKnights/RogueKnights/Assets/Knight/models/textures/detail1color.png.meta
new file mode 100644
index 0000000..f6b5a44
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/detail1color.png.meta
@@ -0,0 +1,68 @@
+fileFormatVersion: 2
+guid: a26f5ae72b90a8d4da29d2439f284954
+timeCreated: 1487592877
+licenseType: Store
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 4
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ filterMode: -1
+ aniso: -1
+ mipBias: -1
+ wrapMode: -1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/detailNormal.png b/RogueKnights/RogueKnights/Assets/Knight/models/textures/detailNormal.png
new file mode 100644
index 0000000..e719396
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/detailNormal.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/detailNormal.png.meta b/RogueKnights/RogueKnights/Assets/Knight/models/textures/detailNormal.png.meta
new file mode 100644
index 0000000..3d8345d
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/detailNormal.png.meta
@@ -0,0 +1,76 @@
+fileFormatVersion: 2
+guid: ebdd9a3862b12fa4193da96634204eb5
+timeCreated: 1487592864
+licenseType: Store
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 4
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ filterMode: -1
+ aniso: -1
+ mipBias: -1
+ wrapMode: -1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 1
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Standalone
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Color.png b/RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Color.png
new file mode 100644
index 0000000..62cbea8
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Color.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Color.png.meta b/RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Color.png.meta
new file mode 100644
index 0000000..7f15e9f
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Color.png.meta
@@ -0,0 +1,68 @@
+fileFormatVersion: 2
+guid: a8d0e8b731868054eba72948c25b2081
+timeCreated: 1482777455
+licenseType: Store
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 4
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ filterMode: -1
+ aniso: -1
+ mipBias: -1
+ wrapMode: -1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Normal.png b/RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Normal.png
new file mode 100644
index 0000000..7b7cb40
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Normal.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Normal.png.meta b/RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Normal.png.meta
new file mode 100644
index 0000000..dfb2dc4
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/models/textures/knight1Normal.png.meta
@@ -0,0 +1,76 @@
+fileFormatVersion: 2
+guid: 8f8175a1aa7bb4444a2c1aedd5253f5b
+timeCreated: 1482778484
+licenseType: Store
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 4
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ filterMode: -1
+ aniso: -1
+ mipBias: -1
+ wrapMode: -1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 1
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Standalone
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/shaders.meta b/RogueKnights/RogueKnights/Assets/Knight/shaders.meta
new file mode 100644
index 0000000..ef5d46e
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/shaders.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9b5b12d8250d94443a90bb7215a82e99
+folderAsset: yes
+timeCreated: 1482777496
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/shaders/clothshader.shader b/RogueKnights/RogueKnights/Assets/Knight/shaders/clothshader.shader
new file mode 100644
index 0000000..a5c57a3
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/shaders/clothshader.shader
@@ -0,0 +1,424 @@
+// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
+
+// Shader created with Shader Forge v1.34
+// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
+// Note: Manually altering this data may prevent you from opening it in Shader Forge
+/*SF_DATA;ver:1.34;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,lico:1,lgpr:1,limd:3,spmd:0,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:True,hqlp:False,rprd:True,enco:False,rmgx:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:2,bsrc:0,bdst:1,dpts:2,wrdp:True,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:False,qofs:0,qpre:1,rntp:1,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False;n:type:ShaderForge.SFN_Final,id:2865,x:32719,y:32712,varname:node_2865,prsc:2|diff-6343-OUT,spec-6945-RGB,gloss-1813-OUT,normal-5964-RGB;n:type:ShaderForge.SFN_Multiply,id:6343,x:32114,y:32712,varname:node_6343,prsc:2|A-7736-RGB,B-6665-RGB;n:type:ShaderForge.SFN_Color,id:6665,x:31921,y:32805,ptovrint:False,ptlb:Color,ptin:_Color,varname:_Color,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.5019608,c2:0.5019608,c3:0.5019608,c4:1;n:type:ShaderForge.SFN_Tex2d,id:7736,x:31921,y:32620,ptovrint:True,ptlb:Base Color,ptin:_MainTex,varname:_MainTex,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Tex2d,id:5964,x:32407,y:32978,ptovrint:True,ptlb:Normal Map,ptin:_BumpMap,varname:_BumpMap,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:3,isnm:True;n:type:ShaderForge.SFN_Slider,id:1813,x:32250,y:32882,ptovrint:False,ptlb:Gloss,ptin:_Gloss,varname:_Metallic_copy,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:0.8,max:1;n:type:ShaderForge.SFN_Tex2d,id:6945,x:32383,y:32617,ptovrint:False,ptlb:specular,ptin:_specular,varname:node_6945,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:2,isnm:False;proporder:5964-6665-7736-1813-6945;pass:END;sub:END;*/
+
+Shader "Custom/cloth" {
+ Properties {
+ _BumpMap ("Normal Map", 2D) = "bump" {}
+ _Color ("Color", Color) = (0.5019608,0.5019608,0.5019608,1)
+ _MainTex ("Base Color", 2D) = "white" {}
+ _Gloss ("Gloss", Range(0, 1)) = 0.8
+ _specular ("specular", 2D) = "black" {}
+ }
+ SubShader {
+ Tags {
+ "RenderType"="Opaque"
+ }
+ Pass {
+ Name "FORWARD"
+ Tags {
+ "LightMode"="ForwardBase"
+ }
+ Cull Off
+
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #define UNITY_PASS_FORWARDBASE
+ #define SHOULD_SAMPLE_SH ( defined (LIGHTMAP_OFF) && defined(DYNAMICLIGHTMAP_OFF) )
+ #define _GLOSSYENV 1
+ #include "UnityCG.cginc"
+ #include "AutoLight.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "UnityStandardBRDF.cginc"
+ #pragma multi_compile_fwdbase_fullshadows
+ #pragma multi_compile LIGHTMAP_OFF LIGHTMAP_ON
+ #pragma multi_compile DIRLIGHTMAP_OFF DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE
+ #pragma multi_compile DYNAMICLIGHTMAP_OFF DYNAMICLIGHTMAP_ON
+ #pragma multi_compile_fog
+ #pragma only_renderers d3d9 d3d11 glcore gles n3ds wiiu
+ #pragma target 3.0
+ uniform float4 _Color;
+ uniform sampler2D _MainTex; uniform float4 _MainTex_ST;
+ uniform sampler2D _BumpMap; uniform float4 _BumpMap_ST;
+ uniform float _Gloss;
+ uniform sampler2D _specular; uniform float4 _specular_ST;
+ struct VertexInput {
+ float4 vertex : POSITION;
+ float3 normal : NORMAL;
+ float4 tangent : TANGENT;
+ float2 texcoord0 : TEXCOORD0;
+ float2 texcoord1 : TEXCOORD1;
+ float2 texcoord2 : TEXCOORD2;
+ };
+ struct VertexOutput {
+ float4 pos : SV_POSITION;
+ float2 uv0 : TEXCOORD0;
+ float2 uv1 : TEXCOORD1;
+ float2 uv2 : TEXCOORD2;
+ float4 posWorld : TEXCOORD3;
+ float3 normalDir : TEXCOORD4;
+ float3 tangentDir : TEXCOORD5;
+ float3 bitangentDir : TEXCOORD6;
+ LIGHTING_COORDS(7,8)
+ UNITY_FOG_COORDS(9)
+ #if defined(LIGHTMAP_ON) || defined(UNITY_SHOULD_SAMPLE_SH)
+ float4 ambientOrLightmapUV : TEXCOORD10;
+ #endif
+ };
+ VertexOutput vert (VertexInput v) {
+ VertexOutput o = (VertexOutput)0;
+ o.uv0 = v.texcoord0;
+ o.uv1 = v.texcoord1;
+ o.uv2 = v.texcoord2;
+ #ifdef LIGHTMAP_ON
+ o.ambientOrLightmapUV.xy = v.texcoord1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
+ o.ambientOrLightmapUV.zw = 0;
+ #elif UNITY_SHOULD_SAMPLE_SH
+ #endif
+ #ifdef DYNAMICLIGHTMAP_ON
+ o.ambientOrLightmapUV.zw = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
+ #endif
+ o.normalDir = UnityObjectToWorldNormal(v.normal);
+ o.tangentDir = normalize( mul( unity_ObjectToWorld, float4( v.tangent.xyz, 0.0 ) ).xyz );
+ o.bitangentDir = normalize(cross(o.normalDir, o.tangentDir) * v.tangent.w);
+ o.posWorld = mul(unity_ObjectToWorld, v.vertex);
+ float3 lightColor = _LightColor0.rgb;
+ o.pos = UnityObjectToClipPos(v.vertex );
+ UNITY_TRANSFER_FOG(o,o.pos);
+ TRANSFER_VERTEX_TO_FRAGMENT(o)
+ return o;
+ }
+ float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
+ float isFrontFace = ( facing >= 0 ? 1 : 0 );
+ float faceSign = ( facing >= 0 ? 1 : -1 );
+ i.normalDir = normalize(i.normalDir);
+ i.normalDir *= faceSign;
+ float3x3 tangentTransform = float3x3( i.tangentDir, i.bitangentDir, i.normalDir);
+ float3 viewDirection = normalize(_WorldSpaceCameraPos.xyz - i.posWorld.xyz);
+ float3 _BumpMap_var = UnpackNormal(tex2D(_BumpMap,TRANSFORM_TEX(i.uv0, _BumpMap)));
+ float3 normalLocal = _BumpMap_var.rgb;
+ float3 normalDirection = normalize(mul( normalLocal, tangentTransform )); // Perturbed normals
+ float3 viewReflectDirection = reflect( -viewDirection, normalDirection );
+ float3 lightDirection = normalize(_WorldSpaceLightPos0.xyz);
+ float3 lightColor = _LightColor0.rgb;
+ float3 halfDirection = normalize(viewDirection+lightDirection);
+////// Lighting:
+ float attenuation = LIGHT_ATTENUATION(i);
+ float3 attenColor = attenuation * _LightColor0.xyz;
+ float Pi = 3.141592654;
+ float InvPi = 0.31830988618;
+///////// Gloss:
+ float gloss = _Gloss;
+ float perceptualRoughness = 1.0 - _Gloss;
+ float roughness = perceptualRoughness * perceptualRoughness;
+ float specPow = exp2( gloss * 10.0+1.0);
+/////// GI Data:
+ UnityLight light;
+ #ifdef LIGHTMAP_OFF
+ light.color = lightColor;
+ light.dir = lightDirection;
+ light.ndotl = LambertTerm (normalDirection, light.dir);
+ #else
+ light.color = half3(0.f, 0.f, 0.f);
+ light.ndotl = 0.0f;
+ light.dir = half3(0.f, 0.f, 0.f);
+ #endif
+ UnityGIInput d;
+ d.light = light;
+ d.worldPos = i.posWorld.xyz;
+ d.worldViewDir = viewDirection;
+ d.atten = attenuation;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ d.ambient = 0;
+ d.lightmapUV = i.ambientOrLightmapUV;
+ #else
+ d.ambient = i.ambientOrLightmapUV;
+ #endif
+ #if UNITY_SPECCUBE_BLENDING || UNITY_SPECCUBE_BOX_PROJECTION
+ d.boxMin[0] = unity_SpecCube0_BoxMin;
+ d.boxMin[1] = unity_SpecCube1_BoxMin;
+ #endif
+ #if UNITY_SPECCUBE_BOX_PROJECTION
+ d.boxMax[0] = unity_SpecCube0_BoxMax;
+ d.boxMax[1] = unity_SpecCube1_BoxMax;
+ d.probePosition[0] = unity_SpecCube0_ProbePosition;
+ d.probePosition[1] = unity_SpecCube1_ProbePosition;
+ #endif
+ d.probeHDR[0] = unity_SpecCube0_HDR;
+ d.probeHDR[1] = unity_SpecCube1_HDR;
+ Unity_GlossyEnvironmentData ugls_en_data;
+ ugls_en_data.roughness = 1.0 - gloss;
+ ugls_en_data.reflUVW = viewReflectDirection;
+ UnityGI gi = UnityGlobalIllumination(d, 1, normalDirection, ugls_en_data );
+ lightDirection = gi.light.dir;
+ lightColor = gi.light.color;
+////// Specular:
+ float NdotL = saturate(dot( normalDirection, lightDirection ));
+ float LdotH = saturate(dot(lightDirection, halfDirection));
+ float4 _specular_var = tex2D(_specular,TRANSFORM_TEX(i.uv0, _specular));
+ float3 specularColor = _specular_var.rgb;
+ float specularMonochrome;
+ float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex));
+ float3 diffuseColor = (_MainTex_var.rgb*_Color.rgb); // Need this for specular when using metallic
+ diffuseColor = EnergyConservationBetweenDiffuseAndSpecular(diffuseColor, specularColor, specularMonochrome);
+ specularMonochrome = 1.0-specularMonochrome;
+ float NdotV = abs(dot( normalDirection, viewDirection ));
+ float NdotH = saturate(dot( normalDirection, halfDirection ));
+ float VdotH = saturate(dot( viewDirection, halfDirection ));
+ float visTerm = SmithJointGGXVisibilityTerm( NdotL, NdotV, roughness );
+ float normTerm = GGXTerm(NdotH, roughness);
+ float specularPBL = (visTerm*normTerm) * UNITY_PI;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularPBL = sqrt(max(1e-4h, specularPBL));
+ #endif
+ specularPBL = max(0, specularPBL * NdotL);
+ #if defined(_SPECULARHIGHLIGHTS_OFF)
+ specularPBL = 0.0;
+ #endif
+ half surfaceReduction;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ surfaceReduction = 1.0-0.28*roughness*perceptualRoughness;
+ #else
+ surfaceReduction = 1.0/(roughness*roughness + 1.0);
+ #endif
+ specularPBL *= any(specularColor) ? 1.0 : 0.0;
+ float3 directSpecular = (floor(attenuation) * _LightColor0.xyz)*specularPBL*FresnelTerm(specularColor, LdotH);
+ half grazingTerm = saturate( gloss + specularMonochrome );
+ float3 indirectSpecular = (gi.indirect.specular);
+ indirectSpecular *= FresnelLerp (specularColor, grazingTerm, NdotV);
+ indirectSpecular *= surfaceReduction;
+ float3 specular = (directSpecular + indirectSpecular);
+/////// Diffuse:
+ NdotL = max(0.0,dot( normalDirection, lightDirection ));
+ half fd90 = 0.5 + 2 * LdotH * LdotH * (1-gloss);
+ float nlPow5 = Pow5(1-NdotL);
+ float nvPow5 = Pow5(1-NdotV);
+ float3 directDiffuse = ((1 +(fd90 - 1)*nlPow5) * (1 + (fd90 - 1)*nvPow5) * NdotL) * attenColor;
+ float3 indirectDiffuse = float3(0,0,0);
+ indirectDiffuse += gi.indirect.diffuse;
+ diffuseColor *= 1-specularMonochrome;
+ float3 diffuse = (directDiffuse + indirectDiffuse) * diffuseColor;
+/// Final Color:
+ float3 finalColor = diffuse + specular;
+ fixed4 finalRGBA = fixed4(finalColor,1);
+ UNITY_APPLY_FOG(i.fogCoord, finalRGBA);
+ return finalRGBA;
+ }
+ ENDCG
+ }
+ Pass {
+ Name "FORWARD_DELTA"
+ Tags {
+ "LightMode"="ForwardAdd"
+ }
+ Blend One One
+ Cull Off
+
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #define UNITY_PASS_FORWARDADD
+ #define SHOULD_SAMPLE_SH ( defined (LIGHTMAP_OFF) && defined(DYNAMICLIGHTMAP_OFF) )
+ #define _GLOSSYENV 1
+ #include "UnityCG.cginc"
+ #include "AutoLight.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "UnityStandardBRDF.cginc"
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma multi_compile LIGHTMAP_OFF LIGHTMAP_ON
+ #pragma multi_compile DIRLIGHTMAP_OFF DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE
+ #pragma multi_compile DYNAMICLIGHTMAP_OFF DYNAMICLIGHTMAP_ON
+ #pragma multi_compile_fog
+ #pragma only_renderers d3d9 d3d11 glcore gles n3ds wiiu
+ #pragma target 3.0
+ uniform float4 _Color;
+ uniform sampler2D _MainTex; uniform float4 _MainTex_ST;
+ uniform sampler2D _BumpMap; uniform float4 _BumpMap_ST;
+ uniform float _Gloss;
+ uniform sampler2D _specular; uniform float4 _specular_ST;
+ struct VertexInput {
+ float4 vertex : POSITION;
+ float3 normal : NORMAL;
+ float4 tangent : TANGENT;
+ float2 texcoord0 : TEXCOORD0;
+ float2 texcoord1 : TEXCOORD1;
+ float2 texcoord2 : TEXCOORD2;
+ };
+ struct VertexOutput {
+ float4 pos : SV_POSITION;
+ float2 uv0 : TEXCOORD0;
+ float2 uv1 : TEXCOORD1;
+ float2 uv2 : TEXCOORD2;
+ float4 posWorld : TEXCOORD3;
+ float3 normalDir : TEXCOORD4;
+ float3 tangentDir : TEXCOORD5;
+ float3 bitangentDir : TEXCOORD6;
+ LIGHTING_COORDS(7,8)
+ UNITY_FOG_COORDS(9)
+ };
+ VertexOutput vert (VertexInput v) {
+ VertexOutput o = (VertexOutput)0;
+ o.uv0 = v.texcoord0;
+ o.uv1 = v.texcoord1;
+ o.uv2 = v.texcoord2;
+ o.normalDir = UnityObjectToWorldNormal(v.normal);
+ o.tangentDir = normalize( mul( unity_ObjectToWorld, float4( v.tangent.xyz, 0.0 ) ).xyz );
+ o.bitangentDir = normalize(cross(o.normalDir, o.tangentDir) * v.tangent.w);
+ o.posWorld = mul(unity_ObjectToWorld, v.vertex);
+ float3 lightColor = _LightColor0.rgb;
+ o.pos = UnityObjectToClipPos(v.vertex );
+ UNITY_TRANSFER_FOG(o,o.pos);
+ TRANSFER_VERTEX_TO_FRAGMENT(o)
+ return o;
+ }
+ float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
+ float isFrontFace = ( facing >= 0 ? 1 : 0 );
+ float faceSign = ( facing >= 0 ? 1 : -1 );
+ i.normalDir = normalize(i.normalDir);
+ i.normalDir *= faceSign;
+ float3x3 tangentTransform = float3x3( i.tangentDir, i.bitangentDir, i.normalDir);
+ float3 viewDirection = normalize(_WorldSpaceCameraPos.xyz - i.posWorld.xyz);
+ float3 _BumpMap_var = UnpackNormal(tex2D(_BumpMap,TRANSFORM_TEX(i.uv0, _BumpMap)));
+ float3 normalLocal = _BumpMap_var.rgb;
+ float3 normalDirection = normalize(mul( normalLocal, tangentTransform )); // Perturbed normals
+ float3 lightDirection = normalize(lerp(_WorldSpaceLightPos0.xyz, _WorldSpaceLightPos0.xyz - i.posWorld.xyz,_WorldSpaceLightPos0.w));
+ float3 lightColor = _LightColor0.rgb;
+ float3 halfDirection = normalize(viewDirection+lightDirection);
+////// Lighting:
+ float attenuation = LIGHT_ATTENUATION(i);
+ float3 attenColor = attenuation * _LightColor0.xyz;
+ float Pi = 3.141592654;
+ float InvPi = 0.31830988618;
+///////// Gloss:
+ float gloss = _Gloss;
+ float perceptualRoughness = 1.0 - _Gloss;
+ float roughness = perceptualRoughness * perceptualRoughness;
+ float specPow = exp2( gloss * 10.0+1.0);
+////// Specular:
+ float NdotL = saturate(dot( normalDirection, lightDirection ));
+ float LdotH = saturate(dot(lightDirection, halfDirection));
+ float4 _specular_var = tex2D(_specular,TRANSFORM_TEX(i.uv0, _specular));
+ float3 specularColor = _specular_var.rgb;
+ float specularMonochrome;
+ float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex));
+ float3 diffuseColor = (_MainTex_var.rgb*_Color.rgb); // Need this for specular when using metallic
+ diffuseColor = EnergyConservationBetweenDiffuseAndSpecular(diffuseColor, specularColor, specularMonochrome);
+ specularMonochrome = 1.0-specularMonochrome;
+ float NdotV = abs(dot( normalDirection, viewDirection ));
+ float NdotH = saturate(dot( normalDirection, halfDirection ));
+ float VdotH = saturate(dot( viewDirection, halfDirection ));
+ float visTerm = SmithJointGGXVisibilityTerm( NdotL, NdotV, roughness );
+ float normTerm = GGXTerm(NdotH, roughness);
+ float specularPBL = (visTerm*normTerm) * UNITY_PI;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularPBL = sqrt(max(1e-4h, specularPBL));
+ #endif
+ specularPBL = max(0, specularPBL * NdotL);
+ #if defined(_SPECULARHIGHLIGHTS_OFF)
+ specularPBL = 0.0;
+ #endif
+ specularPBL *= any(specularColor) ? 1.0 : 0.0;
+ float3 directSpecular = attenColor*specularPBL*FresnelTerm(specularColor, LdotH);
+ float3 specular = directSpecular;
+/////// Diffuse:
+ NdotL = max(0.0,dot( normalDirection, lightDirection ));
+ half fd90 = 0.5 + 2 * LdotH * LdotH * (1-gloss);
+ float nlPow5 = Pow5(1-NdotL);
+ float nvPow5 = Pow5(1-NdotV);
+ float3 directDiffuse = ((1 +(fd90 - 1)*nlPow5) * (1 + (fd90 - 1)*nvPow5) * NdotL) * attenColor;
+ diffuseColor *= 1-specularMonochrome;
+ float3 diffuse = directDiffuse * diffuseColor;
+/// Final Color:
+ float3 finalColor = diffuse + specular;
+ fixed4 finalRGBA = fixed4(finalColor * 1,0);
+ UNITY_APPLY_FOG(i.fogCoord, finalRGBA);
+ return finalRGBA;
+ }
+ ENDCG
+ }
+ Pass {
+ Name "Meta"
+ Tags {
+ "LightMode"="Meta"
+ }
+ Cull Off
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #define UNITY_PASS_META 1
+ #define SHOULD_SAMPLE_SH ( defined (LIGHTMAP_OFF) && defined(DYNAMICLIGHTMAP_OFF) )
+ #define _GLOSSYENV 1
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "UnityStandardBRDF.cginc"
+ #include "UnityMetaPass.cginc"
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_shadowcaster
+ #pragma multi_compile LIGHTMAP_OFF LIGHTMAP_ON
+ #pragma multi_compile DIRLIGHTMAP_OFF DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE
+ #pragma multi_compile DYNAMICLIGHTMAP_OFF DYNAMICLIGHTMAP_ON
+ #pragma multi_compile_fog
+ #pragma only_renderers d3d9 d3d11 glcore gles n3ds wiiu
+ #pragma target 3.0
+ uniform float4 _Color;
+ uniform sampler2D _MainTex; uniform float4 _MainTex_ST;
+ uniform float _Gloss;
+ uniform sampler2D _specular; uniform float4 _specular_ST;
+ struct VertexInput {
+ float4 vertex : POSITION;
+ float2 texcoord0 : TEXCOORD0;
+ float2 texcoord1 : TEXCOORD1;
+ float2 texcoord2 : TEXCOORD2;
+ };
+ struct VertexOutput {
+ float4 pos : SV_POSITION;
+ float2 uv0 : TEXCOORD0;
+ float2 uv1 : TEXCOORD1;
+ float2 uv2 : TEXCOORD2;
+ float4 posWorld : TEXCOORD3;
+ };
+ VertexOutput vert (VertexInput v) {
+ VertexOutput o = (VertexOutput)0;
+ o.uv0 = v.texcoord0;
+ o.uv1 = v.texcoord1;
+ o.uv2 = v.texcoord2;
+ o.posWorld = mul(unity_ObjectToWorld, v.vertex);
+ o.pos = UnityMetaVertexPosition(v.vertex, v.texcoord1.xy, v.texcoord2.xy, unity_LightmapST, unity_DynamicLightmapST );
+ return o;
+ }
+ float4 frag(VertexOutput i, float facing : VFACE) : SV_Target {
+ float isFrontFace = ( facing >= 0 ? 1 : 0 );
+ float faceSign = ( facing >= 0 ? 1 : -1 );
+ float3 viewDirection = normalize(_WorldSpaceCameraPos.xyz - i.posWorld.xyz);
+ UnityMetaInput o;
+ UNITY_INITIALIZE_OUTPUT( UnityMetaInput, o );
+
+ o.Emission = 0;
+
+ float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex));
+ float3 diffColor = (_MainTex_var.rgb*_Color.rgb);
+ float4 _specular_var = tex2D(_specular,TRANSFORM_TEX(i.uv0, _specular));
+ float3 specColor = _specular_var.rgb;
+ float specularMonochrome = max(max(specColor.r, specColor.g),specColor.b);
+ diffColor *= (1.0-specularMonochrome);
+ float roughness = 1.0 - _Gloss;
+ o.Albedo = diffColor + specColor * roughness * roughness * 0.5;
+
+ return UnityMetaFragment( o );
+ }
+ ENDCG
+ }
+ }
+ FallBack "Diffuse"
+ CustomEditor "ShaderForgeMaterialInspector"
+}
diff --git a/RogueKnights/RogueKnights/Assets/Knight/shaders/clothshader.shader.meta b/RogueKnights/RogueKnights/Assets/Knight/shaders/clothshader.shader.meta
new file mode 100644
index 0000000..f1e0d5a
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/shaders/clothshader.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 78284d09d05e88641abe63a080819e34
+timeCreated: 1487601241
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader b/RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader
new file mode 100644
index 0000000..c7c6118
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader
@@ -0,0 +1,84 @@
+// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
+
+// Shader created with Shader Forge v1.32
+// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
+// Note: Manually altering this data may prevent you from opening it in Shader Forge
+/*SF_DATA;ver:1.32;sub:START;pass:START;ps:flbk:Particles/Alpha Blended,iptp:0,cusa:False,bamd:0,lico:1,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:3,bdst:7,dpts:2,wrdp:False,dith:0,rfrpo:True,rfrpn:Refraction,coma:15,ufog:False,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0,fgcg:0,fgcb:0,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:True,fnfb:True;n:type:ShaderForge.SFN_Final,id:4795,x:32716,y:32678,varname:node_4795,prsc:2|emission-2393-OUT,alpha-798-OUT,refract-2440-OUT;n:type:ShaderForge.SFN_Tex2d,id:6074,x:32174,y:32640,ptovrint:False,ptlb:MainTex,ptin:_MainTex,varname:_MainTex,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Multiply,id:2393,x:32470,y:32772,varname:node_2393,prsc:2|A-6074-RGB,B-2053-RGB,C-797-RGB,D-9248-OUT;n:type:ShaderForge.SFN_VertexColor,id:2053,x:32150,y:32767,varname:node_2053,prsc:2;n:type:ShaderForge.SFN_Color,id:797,x:32119,y:32936,ptovrint:True,ptlb:Color,ptin:_TintColor,varname:_TintColor,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.5,c2:0.5,c3:0.5,c4:1;n:type:ShaderForge.SFN_Vector1,id:9248,x:32235,y:33081,varname:node_9248,prsc:2,v1:2;n:type:ShaderForge.SFN_Multiply,id:798,x:32359,y:32914,varname:node_798,prsc:2|A-6074-A,B-2053-A,C-797-A;n:type:ShaderForge.SFN_Tex2d,id:7803,x:32209,y:33186,ptovrint:False,ptlb:Normal,ptin:_Normal,varname:node_7803,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:3,isnm:True;n:type:ShaderForge.SFN_ComponentMask,id:4032,x:32396,y:33277,varname:node_4032,prsc:2,cc1:0,cc2:1,cc3:-1,cc4:-1|IN-7803-RGB;n:type:ShaderForge.SFN_Multiply,id:2440,x:32509,y:33052,varname:node_2440,prsc:2|A-798-OUT,B-4032-OUT;proporder:6074-797-7803;pass:END;sub:END;*/
+
+Shader "Custom/particledistort" {
+ Properties {
+ _MainTex ("MainTex", 2D) = "white" {}
+ _TintColor ("Color", Color) = (0.5,0.5,0.5,1)
+ _Normal ("Normal", 2D) = "bump" {}
+ [HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
+ }
+ SubShader {
+ Tags {
+ "IgnoreProjector"="True"
+ "Queue"="Transparent"
+ "RenderType"="Transparent"
+ }
+ GrabPass{ }
+ Pass {
+ Name "FORWARD"
+ Tags {
+ "LightMode"="ForwardBase"
+ }
+ Blend SrcAlpha OneMinusSrcAlpha
+ ZWrite Off
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #define UNITY_PASS_FORWARDBASE
+ #include "UnityCG.cginc"
+ #pragma multi_compile_fwdbase
+ #pragma only_renderers d3d9 d3d11 glcore gles n3ds wiiu
+ #pragma target 3.0
+ uniform sampler2D _GrabTexture;
+ uniform sampler2D _MainTex; uniform float4 _MainTex_ST;
+ uniform float4 _TintColor;
+ uniform sampler2D _Normal; uniform float4 _Normal_ST;
+ struct VertexInput {
+ float4 vertex : POSITION;
+ float2 texcoord0 : TEXCOORD0;
+ float4 vertexColor : COLOR;
+ };
+ struct VertexOutput {
+ float4 pos : SV_POSITION;
+ float2 uv0 : TEXCOORD0;
+ float4 screenPos : TEXCOORD1;
+ float4 vertexColor : COLOR;
+ };
+ VertexOutput vert (VertexInput v) {
+ VertexOutput o = (VertexOutput)0;
+ o.uv0 = v.texcoord0;
+ o.vertexColor = v.vertexColor;
+ o.pos = UnityObjectToClipPos(v.vertex );
+ o.screenPos = o.pos;
+ return o;
+ }
+ float4 frag(VertexOutput i) : COLOR {
+ #if UNITY_UV_STARTS_AT_TOP
+ float grabSign = -_ProjectionParams.x;
+ #else
+ float grabSign = _ProjectionParams.x;
+ #endif
+ i.screenPos = float4( i.screenPos.xy / i.screenPos.w, 0, 0 );
+ i.screenPos.y *= _ProjectionParams.x;
+ float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex));
+ float node_798 = (_MainTex_var.a*i.vertexColor.a*_TintColor.a);
+ float3 _Normal_var = UnpackNormal(tex2D(_Normal,TRANSFORM_TEX(i.uv0, _Normal)));
+ float2 sceneUVs = float2(1,grabSign)*i.screenPos.xy*0.5+0.5 + (node_798*_Normal_var.rgb.rg);
+ float4 sceneColor = tex2D(_GrabTexture, sceneUVs);
+////// Lighting:
+////// Emissive:
+ float3 emissive = (_MainTex_var.rgb*i.vertexColor.rgb*_TintColor.rgb*2.0);
+ float3 finalColor = emissive;
+ return fixed4(lerp(sceneColor.rgb, finalColor,node_798),1);
+ }
+ ENDCG
+ }
+ }
+ CustomEditor "ShaderForgeMaterialInspector"
+}
diff --git a/RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader.meta b/RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader.meta
new file mode 100644
index 0000000..8c833a9
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Knight/shaders/particledistort.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 594bf94255353f543be2a0eb01de7d4a
+timeCreated: 1487592795
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Pipa.meta b/RogueKnights/RogueKnights/Assets/Pipa.meta
new file mode 100644
index 0000000..23bb0a1
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Pipa.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7d314207ee175dd4ab269749db42796e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a.dds b/RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a.dds
new file mode 100644
index 0000000..76f86bb
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a.dds
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a.dds.meta b/RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a.dds.meta
new file mode 100644
index 0000000..cc241c0
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a.dds.meta
@@ -0,0 +1,21 @@
+fileFormatVersion: 2
+guid: dd105d517b371314ab9922913ce755b9
+IHVImageFormatImporter:
+ externalObjects: {}
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ isReadable: 0
+ sRGBTexture: 1
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ ignoreMipmapLimit: 0
+ mipmapLimitGroupName:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a_h.dds b/RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a_h.dds
new file mode 100644
index 0000000..e114a1f
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a_h.dds
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a_h.dds.meta b/RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a_h.dds.meta
new file mode 100644
index 0000000..6ef5e78
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Pipa/m_ppd101a_h.dds.meta
@@ -0,0 +1,21 @@
+fileFormatVersion: 2
+guid: d48d7afaf7d48c44f8b90b9ded92120e
+IHVImageFormatImporter:
+ externalObjects: {}
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ isReadable: 0
+ sRGBTexture: 1
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ ignoreMipmapLimit: 0
+ mipmapLimitGroupName:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Pipa/pipa.FBX b/RogueKnights/RogueKnights/Assets/Pipa/pipa.FBX
new file mode 100644
index 0000000..cde9ec1
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Pipa/pipa.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/Pipa/pipa.FBX.meta b/RogueKnights/RogueKnights/Assets/Pipa/pipa.FBX.meta
new file mode 100644
index 0000000..12fd481
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Pipa/pipa.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: ee7ee95ee9fd97c489970c2c515da730
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 2
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 1
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 0
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 1
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 1
+ importVisibility: 1
+ importBlendShapes: 1
+ importCameras: 1
+ importLights: 1
+ nodeNameCollisionStrategy: 1
+ fileIdsGeneration: 2
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 0
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 1
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 1
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 3
+ normalCalculationMode: 4
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 1
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 2
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+ importBlendShapeDeformPercent: 1
+ remapMaterialsIfMaterialImportModeIsNone: 0
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Pipa/stand.mat b/RogueKnights/RogueKnights/Assets/Pipa/stand.mat
new file mode 100644
index 0000000..f016c10
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Pipa/stand.mat
@@ -0,0 +1,140 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: stand
+ m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _SURFACE_TYPE_TRANSPARENT
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: 3000
+ stringTagMap:
+ RenderType: Transparent
+ disabledShaderPasses:
+ - DepthOnly
+ - SHADOWCASTER
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 2800000, guid: dd105d517b371314ab9922913ce755b9, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: dd105d517b371314ab9922913ce755b9, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AlphaClip: 0
+ - _AlphaToMask: 0
+ - _Blend: 0
+ - _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
+ - _BumpScale: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cull: 2
+ - _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 10
+ - _DstBlendAlpha: 10
+ - _EnvironmentReflections: 1
+ - _GlossMapScale: 1
+ - _Glossiness: 0.14142135
+ - _GlossyReflections: 1
+ - _Metallic: 0
+ - _Mode: 3
+ - _OcclusionStrength: 1
+ - _Parallax: 0.02
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _SampleGI: 0
+ - _Smoothness: 0.14142135
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 5
+ - _SrcBlendAlpha: 1
+ - _Surface: 1
+ - _UVSec: 0
+ - _WorkflowMode: 1
+ - _ZWrite: 0
+ m_Colors:
+ - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ m_BuildTextureStacks: []
+--- !u!114 &833989463556049288
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 7
diff --git a/RogueKnights/RogueKnights/Assets/Pipa/stand.mat.meta b/RogueKnights/RogueKnights/Assets/Pipa/stand.mat.meta
new file mode 100644
index 0000000..2a50cf3
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Pipa/stand.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8e094c1f737eb66499756a2f9c3294cf
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Scripts/Test/TestBuilding/TestBuildingHospital.cs b/RogueKnights/RogueKnights/Assets/Scripts/Test/TestBuilding/TestBuildingHospital.cs
new file mode 100644
index 0000000..a684c26
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Scripts/Test/TestBuilding/TestBuildingHospital.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TestBuildingHospital : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/RogueKnights/RogueKnights/Assets/Scripts/Test/TestBuilding/TestBuildingHospital.cs.meta b/RogueKnights/RogueKnights/Assets/Scripts/Test/TestBuilding/TestBuildingHospital.cs.meta
new file mode 100644
index 0000000..dec095d
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Scripts/Test/TestBuilding/TestBuildingHospital.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 68fc79c4d7ead81439f8494dd9992b7e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Scripts/Test/TestPhysics.meta b/RogueKnights/RogueKnights/Assets/Scripts/Test/TestPhysics.meta
new file mode 100644
index 0000000..1f6a928
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Scripts/Test/TestPhysics.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9a1552e27ffdead44a1c01fa9520dad7
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/Scripts/Test/TestPhysics/TestGridCollision.cs b/RogueKnights/RogueKnights/Assets/Scripts/Test/TestPhysics/TestGridCollision.cs
new file mode 100644
index 0000000..6b77d41
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Scripts/Test/TestPhysics/TestGridCollision.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TestGridCollision : MonoBehaviour
+{
+
+ public int lengthX;
+ public int lengthZ;
+ public float height;
+
+ public bool drawGizmos;
+
+ private void OnDrawGizmos()
+ {
+ if (!drawGizmos)
+ return;
+
+ Gizmos.DrawCube(transform.position, new Vector3(lengthX, height, lengthZ));
+ }
+
+}
diff --git a/RogueKnights/RogueKnights/Assets/Scripts/Test/TestPhysics/TestGridCollision.cs.meta b/RogueKnights/RogueKnights/Assets/Scripts/Test/TestPhysics/TestGridCollision.cs.meta
new file mode 100644
index 0000000..035dfa2
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/Scripts/Test/TestPhysics/TestGridCollision.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 311d40a996aa9a44791186dd740b7d30
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/_Gold_Knight.prefab b/RogueKnights/RogueKnights/Assets/_Gold_Knight.prefab
new file mode 100644
index 0000000..ce513fc
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/_Gold_Knight.prefab
@@ -0,0 +1,2737 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &100000
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400028}
+ m_Layer: 0
+ m_Name: Bip01_R_UpperArm_01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400028
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100000}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.16566652, y: 0.00000004902301, z: 0.000000021984638, w: 0.98618186}
+ m_LocalPosition: {x: -0.000000076293944, y: 0, z: 0.000000114440915}
+ m_LocalScale: {x: 1, y: 0.9999999, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400034}
+ m_LocalEulerAnglesHint: {x: 19.071915, y: 0, z: 0}
+--- !u!1 &100002
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400030}
+ m_Layer: 0
+ m_Name: Bip01_R_Shoulder
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400030
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100002}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.83074605, y: -0.035784297, z: 0.10816392, w: 0.54486793}
+ m_LocalPosition: {x: 0.015415458, y: 0.028735522, z: -0.012805404}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400034}
+ m_LocalEulerAnglesHint: {x: 65.92818, y: 159.81834, z: 171.76605}
+--- !u!1 &100004
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400000}
+ - component: {fileID: 3300000}
+ - component: {fileID: 2300000}
+ m_Layer: 0
+ m_Name: sword
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400000
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100004}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.46489325, y: 0.53279895, z: -0.49999976, w: 0.49999982}
+ m_LocalPosition: {x: 0.0274448, y: -0.0018679427, z: 0.000000019073486}
+ m_LocalScale: {x: 1.0000001, y: 0.9999997, z: 0.9999996}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400014}
+ m_LocalEulerAnglesHint: {x: 3.8937073, y: 90.000046, z: -86.10629}
+--- !u!33 &3300000
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100004}
+ m_Mesh: {fileID: 4300004, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+--- !u!23 &2300000
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100004}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 2135ad31e3edeed4f92f7c504e4228a8, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &100006
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400002}
+ m_Layer: 0
+ m_Name: R_tool02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400002
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100006}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000026822076, y: -0.00000008568166, z: 0.000000018626427,
+ w: 1}
+ m_LocalPosition: {x: -0.055118177, y: 0.000000076293944, z: 0}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400014}
+ m_LocalEulerAnglesHint: {x: -0.000030517578, y: -0.000015258789, z: 0}
+--- !u!1 &100008
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400014}
+ m_Layer: 0
+ m_Name: R_tool01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400014
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100008}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.49975514, y: 0.45772338, z: 0.56446487, w: -0.4712892}
+ m_LocalPosition: {x: -0.050976828, y: 0.02656271, z: 0.028896173}
+ m_LocalScale: {x: 1, y: 0.99999994, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400002}
+ - {fileID: 400000}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: -81.03952, y: 58.46237, z: -151.40204}
+--- !u!1 &100010
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400004}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger09
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400004
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100010}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0000000041129584, y: -0.00000006527565, z: -0.28196847, w: 0.95942366}
+ m_LocalPosition: {x: -0.022179183, y: 0.000000019073486, z: -0.000000007152557}
+ m_LocalScale: {x: 1.0000001, y: 0.9999998, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400016}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -32.755463}
+--- !u!1 &100012
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400016}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger08
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400016
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100012}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.120792985, y: -0.06428198, z: -0.2475924, w: 0.95915323}
+ m_LocalPosition: {x: -0.05089466, y: 0.0015529823, z: -0.026235474}
+ m_LocalScale: {x: 0.99999976, y: 0.99999994, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400004}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 11.530319, y: -10.771912, z: -30.039062}
+--- !u!1 &100014
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400006}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger07
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400006
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100014}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.00000004401043, y: -0.0000001449034, z: -0.388573, w: 0.92141795}
+ m_LocalPosition: {x: -0.029800452, y: 0, z: -0.000000014305114}
+ m_LocalScale: {x: 1, y: 1, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400018}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -45.731476}
+--- !u!1 &100016
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400018}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger06
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400018
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100016}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.12456873, y: -0.016824475, z: -0.21441361, w: 0.9686209}
+ m_LocalPosition: {x: -0.052641526, y: -0.000493412, z: -0.012191977}
+ m_LocalScale: {x: 0.9999998, y: 0.9999999, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400006}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 13.538864, y: -5.0755615, z: -25.566284}
+--- !u!1 &100018
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400008}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger05
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400008
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100018}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000034561246, y: -0.00000007403198, z: -0.37173194, w: 0.92834014}
+ m_LocalPosition: {x: -0.03159317, y: -0.000000028610229, z: 0}
+ m_LocalScale: {x: 1.0000002, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400020}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -43.64496}
+--- !u!1 &100020
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400020}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger04
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400020
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100020}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.09960104, y: 0.024703292, z: -0.20309763, w: 0.97376627}
+ m_LocalPosition: {x: -0.053697623, y: -0.002981472, z: 0.003218553}
+ m_LocalScale: {x: 0.9999998, y: 0.99999994, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400008}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 11.771591, y: 0.4479065, z: -23.516357}
+--- !u!1 &100022
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400010}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400010
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100022}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000000355596, y: -0.00000012179392, z: -0.22341198, w: 0.9747241}
+ m_LocalPosition: {x: -0.030014342, y: -0.000000038146972, z: 0.000000019073486}
+ m_LocalScale: {x: 0.9999997, y: 0.9999999, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400022}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -25.81903}
+--- !u!1 &100024
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400022}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400022
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100024}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.08338702, y: 0.07073557, z: -0.22453502, w: 0.9683115}
+ m_LocalPosition: {x: -0.053595733, y: -0.0059266854, z: 0.018443787}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400010}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 11.1427765, y: 5.8229065, z: -25.54187}
+--- !u!1 &100026
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400012}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400012
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100026}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.00000007160459, y: -0.000000076053894, z: -0.11822303, w: 0.9929871}
+ m_LocalPosition: {x: -0.039342802, y: 0.000000019073486, z: 0.000000009536743}
+ m_LocalScale: {x: 1, y: 0.9999998, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400024}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -13.579102}
+--- !u!1 &100028
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400024}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400024
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100028}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.66293204, y: 0.26525626, z: -0.005113748, w: 0.7000958}
+ m_LocalPosition: {x: -0.008701744, y: 0.010084285, z: 0.025492549}
+ m_LocalScale: {x: 1, y: 1, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400012}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: -67.746735, y: 92.97876, z: -71.36813}
+--- !u!1 &100030
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400026}
+ m_Layer: 0
+ m_Name: Bip01_R_Hand
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400026
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100030}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.81677103, y: 0.115048185, z: -0.082880825, w: 0.5592672}
+ m_LocalPosition: {x: -0.12868148, y: 0.000000019073486, z: 0.000000076293944}
+ m_LocalScale: {x: 1.0000001, y: 1.0000004, z: 1.0000004}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400024}
+ - {fileID: 400022}
+ - {fileID: 400020}
+ - {fileID: 400018}
+ - {fileID: 400016}
+ - {fileID: 400014}
+ m_Father: {fileID: 400032}
+ m_LocalEulerAnglesHint: {x: 68.852875, y: -178.93524, z: 164.69423}
+--- !u!1 &100032
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400032}
+ m_Layer: 0
+ m_Name: Bip01_R_Forearm
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400032
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100032}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000006151401, y: 0.0000002015563, z: 0.15370728, w: 0.98811644}
+ m_LocalPosition: {x: -0.1497993, y: -0.000000019073486, z: 0.000000038146972}
+ m_LocalScale: {x: 1, y: 0.9999998, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400026}
+ m_Father: {fileID: 400034}
+ m_LocalEulerAnglesHint: {x: -0.000015258789, y: 0.000015258789, z: 17.683655}
+--- !u!1 &100034
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400034}
+ m_Layer: 0
+ m_Name: Bip01_R_UpperArm_00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400034
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100034}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.21701977, y: 0.29977763, z: 0.0014693476, w: 0.9289961}
+ m_LocalPosition: {x: -0.06198959, y: 0.0000000035762786, z: 0.000000076293944}
+ m_LocalScale: {x: 1.0000001, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400032}
+ - {fileID: 400030}
+ - {fileID: 400028}
+ m_Father: {fileID: 400076}
+ m_LocalEulerAnglesHint: {x: -23.834839, y: 37.46086, z: -8.005188}
+--- !u!1 &100036
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400076}
+ m_Layer: 0
+ m_Name: Bip01_R_Clavicle
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400076
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100036}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.5394221, y: 0.011210737, z: 0.8419342, w: 0.006709885}
+ m_LocalPosition: {x: -0.09816688, y: -0.020800823, z: -0.040251493}
+ m_LocalScale: {x: 1.0000002, y: 1.0000001, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400034}
+ m_Father: {fileID: 400082}
+ m_LocalEulerAnglesHint: {x: -0.6668701, y: 65.30267, z: 178.65945}
+--- !u!1 &100038
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400036}
+ - component: {fileID: 3300002}
+ - component: {fileID: 2300002}
+ m_Layer: 0
+ m_Name: horn_part
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400036
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100038}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.00000041285588, y: -0.0000005589482, z: 0.8158837, w: 0.5782161}
+ m_LocalPosition: {x: -0.11405243, y: -0.011077699, z: 0}
+ m_LocalScale: {x: 0.76787573, y: 0.8555992, z: 0.3965759}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400038}
+ m_LocalEulerAnglesHint: {x: 0.000076293945, y: 0, z: 109.34967}
+--- !u!33 &3300002
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100038}
+ m_Mesh: {fileID: 4300000, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+--- !u!23 &2300002
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100038}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 51eb06f63b274d64b8f2aec0fe26e18a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &100040
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400038}
+ m_Layer: 0
+ m_Name: Bip01_Head
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400038
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100040}
+ serializedVersion: 2
+ m_LocalRotation: {x: -1.9472327e-14, y: -1.4303344e-14, z: 0.004741417, w: 0.9999888}
+ m_LocalPosition: {x: -0.037641067, y: 0.000000019073486, z: -4.553658e-10}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400036}
+ m_Father: {fileID: 400078}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0.54333496}
+--- !u!1 &100042
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400078}
+ m_Layer: 0
+ m_Name: Bip01_Neck
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400078
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100042}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000017992193, y: 0.00000023773869, z: -0.07546491, w: 0.99714845}
+ m_LocalPosition: {x: -0.08773086, y: -0.0259172, z: -0.000000021768788}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400038}
+ m_Father: {fileID: 400082}
+ m_LocalEulerAnglesHint: {x: 0, y: 0.000030517578, z: -8.655884}
+--- !u!1 &100044
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400068}
+ m_Layer: 0
+ m_Name: Bip01_L_UpperArm_01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400068
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100044}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.086463355, y: -0.000000043247667, z: -0.00000001871057,
+ w: 0.99625504}
+ m_LocalPosition: {x: -0.00000019073485, y: -0.000000095367426, z: -0.000000114440915}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400074}
+ m_LocalEulerAnglesHint: {x: -9.92041, y: 0, z: 0}
+--- !u!1 &100046
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400070}
+ m_Layer: 0
+ m_Name: Bip01_L_Shoulder
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400070
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100046}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.54545605, y: 0.10516613, z: -0.031214705, w: 0.8309293}
+ m_LocalPosition: {x: 0.020857353, y: 0.02694992, z: 0.01530941}
+ m_LocalScale: {x: 1.0000001, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400074}
+ m_LocalEulerAnglesHint: {x: 65.928375, y: 20.181885, z: 8.864395}
+--- !u!1 &100048
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400064}
+ - component: {fileID: 3300004}
+ - component: {fileID: 2300004}
+ m_Layer: 0
+ m_Name: shield
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400064
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100048}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000012534038, y: 0.2588191, z: 0.9659258, w: -0.000000064761075}
+ m_LocalPosition: {x: -0.055517424, y: 0.011780757, z: 0.01754715}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400072}
+ m_LocalEulerAnglesHint: {x: -30.00003, y: -0.000015258789, z: -180}
+--- !u!33 &3300004
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100048}
+ m_Mesh: {fileID: 4300002, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+--- !u!23 &2300004
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100048}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: f87bad3adc9945b4bb5ee2118bd2e1eb, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &100050
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400040}
+ m_Layer: 0
+ m_Name: L_tool02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400040
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100050}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000020488976, y: 0.00000025704495, z: 0.0000000074505735,
+ w: 1}
+ m_LocalPosition: {x: -0.0562869, y: 0, z: -0.000000038146972}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400052}
+ m_LocalEulerAnglesHint: {x: 0, y: 0.000030517578, z: 0}
+--- !u!1 &100052
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400052}
+ m_Layer: 0
+ m_Name: L_tool01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400052
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100052}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.50060445, y: -0.4567957, z: 0.5635881, w: -0.4723361}
+ m_LocalPosition: {x: -0.051170044, y: 0.02417286, z: -0.029413523}
+ m_LocalScale: {x: 0.9999999, y: 0.99999994, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400040}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: 81.03964, y: -58.46295, z: -151.18979}
+--- !u!1 &100054
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400042}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger09
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400042
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100054}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000028016693, y: -0.000000016970326, z: -0.28196856, w: 0.95942366}
+ m_LocalPosition: {x: -0.022179145, y: -0.000000028610229, z: -0.000000009536743}
+ m_LocalScale: {x: 0.99999976, y: 0.99999976, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400054}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -32.755463}
+--- !u!1 &100056
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400054}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger08
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400054
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100056}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.120792784, y: 0.06428195, z: -0.24759236, w: 0.95915323}
+ m_LocalPosition: {x: -0.050894585, y: 0.0015530777, z: 0.026235465}
+ m_LocalScale: {x: 1.0000002, y: 1, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400042}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -11.530273, y: 10.771866, z: -30.039032}
+--- !u!1 &100058
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400044}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger07
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400044
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100058}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000009584625, y: 0.000000013140783, z: -0.38857314, w: 0.9214179}
+ m_LocalPosition: {x: -0.029800529, y: 0.000000028610229, z: 0.000000019073486}
+ m_LocalScale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400056}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -45.731476}
+--- !u!1 &100060
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400056}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger06
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400056
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100060}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.12456846, y: 0.01682447, z: -0.21441354, w: 0.96862096}
+ m_LocalPosition: {x: -0.052641448, y: -0.00049343106, z: 0.012191977}
+ m_LocalScale: {x: 1.0000002, y: 0.99999994, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400044}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -13.538818, y: 5.075592, z: -25.566284}
+--- !u!1 &100062
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400046}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger05
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400046
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100062}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.000000013855477, y: -0.000000054644676, z: -0.37173203,
+ w: 0.9283401}
+ m_LocalPosition: {x: -0.03159317, y: -0.000000047683713, z: 0}
+ m_LocalScale: {x: 0.99999976, y: 0.99999976, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400058}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -43.64496}
+--- !u!1 &100064
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400058}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger04
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400058
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100064}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.09960084, y: -0.024703244, z: -0.20309772, w: 0.97376627}
+ m_LocalPosition: {x: -0.053697698, y: -0.0029814339, z: -0.0032185458}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400046}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -11.771606, y: -0.44787598, z: -23.516357}
+--- !u!1 &100066
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400048}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400048
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100066}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.000000019518172, y: -0.000000018457685, z: -0.22341204,
+ w: 0.9747241}
+ m_LocalPosition: {x: -0.03001438, y: 0.000000076293944, z: 0.000000019073486}
+ m_LocalScale: {x: 0.9999999, y: 0.99999976, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400060}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -25.819092}
+--- !u!1 &100068
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400060}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400060
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100068}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.08338669, y: -0.07073558, z: -0.22453494, w: 0.96831155}
+ m_LocalPosition: {x: -0.053595696, y: -0.005926609, z: -0.01844378}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400048}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -11.142761, y: -5.822937, z: -25.54187}
+--- !u!1 &100070
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400050}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400050
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100070}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.000000014181187, y: -0.00000010335644, z: -0.11822282, w: 0.9929871}
+ m_LocalPosition: {x: -0.039342802, y: -0.000000057220458, z: -0.000000009536743}
+ m_LocalScale: {x: 0.99999976, y: 0.9999998, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400062}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -13.579102}
+--- !u!1 &100072
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400062}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400062
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100072}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.6629322, y: -0.26525635, z: -0.0051139016, w: 0.70009565}
+ m_LocalPosition: {x: -0.008701705, y: 0.010084267, z: -0.025492528}
+ m_LocalScale: {x: 1.0000001, y: 0.9999998, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400050}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: 67.746735, y: -92.97885, z: -71.368256}
+--- !u!1 &100074
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400066}
+ m_Layer: 0
+ m_Name: Bip01_L_Hand
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400066
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100074}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.8167711, y: -0.11504818, z: -0.08288094, w: 0.55926704}
+ m_LocalPosition: {x: -0.1286816, y: -0.000000028610229, z: -0.000000038146972}
+ m_LocalScale: {x: 1.0000001, y: 0.9999999, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400062}
+ - {fileID: 400060}
+ - {fileID: 400058}
+ - {fileID: 400056}
+ - {fileID: 400054}
+ - {fileID: 400052}
+ m_Father: {fileID: 400072}
+ m_LocalEulerAnglesHint: {x: -68.852844, y: 178.93518, z: 164.69426}
+--- !u!1 &100076
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400072}
+ m_Layer: 0
+ m_Name: Bip01_L_Forearm
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400072
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100076}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000001151341, y: -0.000000016871345, z: 0.15370728, w: 0.98811644}
+ m_LocalPosition: {x: -0.14979938, y: -0.000000057220458, z: 0}
+ m_LocalScale: {x: 1.0000001, y: 1, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400066}
+ - {fileID: 400064}
+ m_Father: {fileID: 400074}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 17.683655}
+--- !u!1 &100078
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400074}
+ m_Layer: 0
+ m_Name: Bip01_L_UpperArm_00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400074
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100078}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.21701999, y: -0.29977757, z: 0.0014692575, w: 0.928996}
+ m_LocalPosition: {x: -0.061989553, y: 0.0000000035762786, z: 0.00000015258789}
+ m_LocalScale: {x: 0.99999994, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400072}
+ - {fileID: 400070}
+ - {fileID: 400068}
+ m_Father: {fileID: 400080}
+ m_LocalEulerAnglesHint: {x: 23.834885, y: -37.460876, z: -8.005249}
+--- !u!1 &100080
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400080}
+ m_Layer: 0
+ m_Name: Bip01_L_Clavicle
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400080
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100080}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.53942215, y: -0.011213129, z: 0.8419341, w: 0.0067112953}
+ m_LocalPosition: {x: -0.09816688, y: -0.020801049, z: 0.040251408}
+ m_LocalScale: {x: 0.9999998, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400074}
+ m_Father: {fileID: 400082}
+ m_LocalEulerAnglesHint: {x: 0.6669922, y: -65.302704, z: 178.65916}
+--- !u!1 &100082
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400082}
+ m_Layer: 0
+ m_Name: Bip01_Spine03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400082
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100082}
+ serializedVersion: 2
+ m_LocalRotation: {x: -3.4798553e-14, y: 0, z: -0, w: 1}
+ m_LocalPosition: {x: -0.07325382, y: -0.000069629845, z: -8.8652995e-11}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400080}
+ - {fileID: 400078}
+ - {fileID: 400076}
+ m_Father: {fileID: 400084}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100084
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400084}
+ m_Layer: 0
+ m_Name: Bip01_Spine02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400084
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100084}
+ serializedVersion: 2
+ m_LocalRotation: {x: 3.091593e-12, y: -3.5527137e-15, z: 1.09835446e-26, w: 1}
+ m_LocalPosition: {x: -0.05315174, y: -0.000058331487, z: -8.66612e-11}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400082}
+ m_Father: {fileID: 400086}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100086
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400086}
+ m_Layer: 0
+ m_Name: Bip01_Spine01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400086
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100086}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000053427335, y: -0.00000004516915, z: 0.0000000024156206,
+ w: 1}
+ m_LocalPosition: {x: -0.014219284, y: -0.000042324064, z: -0.0000000018105902}
+ m_LocalScale: {x: 0.9999999, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400084}
+ m_Father: {fileID: 400104}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100088
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400088}
+ m_Layer: 0
+ m_Name: Bip01_R_Skirt
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400088
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100088}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.122478254, y: 0.6965958, z: 0.6961325, w: -0.12309735}
+ m_LocalPosition: {x: -0.0022676087, y: -0.0076826033, z: -0.1033926}
+ m_LocalScale: {x: 0.9999997, y: 1, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400104}
+ m_LocalEulerAnglesHint: {x: -90, y: -160, z: 0}
+--- !u!1 &100090
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400090}
+ m_Layer: 0
+ m_Name: Bip01_L_Skirt
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400090
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100090}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.11725689, y: 0.69316596, z: 0.6995528, w: 0.1280537}
+ m_LocalPosition: {x: -0.0029507445, y: -0.007681519, z: 0.10251331}
+ m_LocalScale: {x: 0.9999998, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400104}
+ m_LocalEulerAnglesHint: {x: -90, y: 160.01654, z: 0}
+--- !u!1 &100092
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400104}
+ m_Layer: 0
+ m_Name: Bip01_Spine00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400104
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100092}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000023844702, y: 0.0000006851716, z: -0.00039812367, w: 0.99999994}
+ m_LocalPosition: {x: -0.042248342, y: 0.006325388, z: 0.00000003087116}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400090}
+ - {fileID: 400088}
+ - {fileID: 400086}
+ m_Father: {fileID: 400110}
+ m_LocalEulerAnglesHint: {x: -0.0002746582, y: 0.000076293945, z: -0.045654297}
+--- !u!1 &100094
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400092}
+ m_Layer: 0
+ m_Name: Bip01_R_Toe
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400092
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100094}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000000063618257, y: -0.0000000028578147, z: -0.7071069,
+ w: 0.70710677}
+ m_LocalPosition: {x: -0.068779595, y: 0.050480813, z: 0.000000009536743}
+ m_LocalScale: {x: 1.0000001, y: 0.9999997, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400094}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -90}
+--- !u!1 &100096
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400094}
+ m_Layer: 0
+ m_Name: Bip01_R_Foot
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400094
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100096}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.008514222, y: -0.07964443, z: -0.060833532, w: 0.99492896}
+ m_LocalPosition: {x: -0.1977568, y: 0.000000014305114, z: 0.0000000667572}
+ m_LocalScale: {x: 1.0000005, y: 1.0000001, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400092}
+ m_Father: {fileID: 400096}
+ m_LocalEulerAnglesHint: {x: 0.41551208, y: -9.179077, z: -7.031189}
+--- !u!1 &100098
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400096}
+ m_Layer: 0
+ m_Name: Bip01_R_Calf
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400096
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100098}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000008390757, y: 0.000000015439431, z: 0.060751442, w: 0.9981529}
+ m_LocalPosition: {x: -0.24095757, y: 0.000000018179417, z: 0.000000019073486}
+ m_LocalScale: {x: 0.9999999, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400094}
+ m_Father: {fileID: 400106}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 6.9658966}
+--- !u!1 &100100
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400106}
+ m_Layer: 0
+ m_Name: Bip01_R_Thigh
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400106
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100100}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0013560642, y: 0.99687606, z: -0.00027401274, w: -0.07896959}
+ m_LocalPosition: {x: -0.000000076293944, y: -0.000000070035455, z: -0.048543647}
+ m_LocalScale: {x: 0.99999994, y: 1, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400096}
+ m_Father: {fileID: 400110}
+ m_LocalEulerAnglesHint: {x: 0.01902771, y: -170.94128, z: 0.15739441}
+--- !u!1 &100102
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400098}
+ m_Layer: 0
+ m_Name: Bip01_L_Toe
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400098
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100102}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000070993956, y: -0.00000007231102, z: -0.70710677, w: 0.7071068}
+ m_LocalPosition: {x: -0.06877959, y: 0.05048079, z: -0.000000038146972}
+ m_LocalScale: {x: 1, y: 0.99999976, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400100}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -90}
+--- !u!1 &100104
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400100}
+ m_Layer: 0
+ m_Name: Bip01_L_Foot
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400100
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100104}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.008514442, y: 0.079644665, z: -0.060833506, w: 0.9949289}
+ m_LocalPosition: {x: -0.19775683, y: -0.000000009536743, z: 0.0000000667572}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400098}
+ m_Father: {fileID: 400102}
+ m_LocalEulerAnglesHint: {x: -0.41552734, y: 9.179138, z: -7.031189}
+--- !u!1 &100106
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400102}
+ m_Layer: 0
+ m_Name: Bip01_L_Calf
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400102
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100106}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000035353967, y: -0.00000055021167, z: 0.06075121, w: 0.998153}
+ m_LocalPosition: {x: -0.2409575, y: 0.00000010550022, z: -0.00000028610228}
+ m_LocalScale: {x: 0.99999976, y: 0.9999997, z: 0.9999998}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400100}
+ m_Father: {fileID: 400108}
+ m_LocalEulerAnglesHint: {x: 0.000015258789, y: -0.000061035156, z: 6.965866}
+--- !u!1 &100108
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400108}
+ m_Layer: 0
+ m_Name: Bip01_L_Thigh
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400108
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100108}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0013560969, y: 0.99687624, z: 0.0002721211, w: 0.078967854}
+ m_LocalPosition: {x: 0.000000076293944, y: 0.000000113695855, z: 0.048543647}
+ m_LocalScale: {x: 0.99999994, y: 1.0000001, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400102}
+ m_Father: {fileID: 400110}
+ m_LocalEulerAnglesHint: {x: -0.018798828, y: 170.94147, z: 0.15737915}
+--- !u!1 &100110
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400110}
+ m_Layer: 0
+ m_Name: Bip01_Pelvis
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400110
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100110}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.5000005, y: 0.50000113, z: 0.49999955, w: -0.49999884}
+ m_LocalPosition: {x: -0, y: 0.50135785, z: -0.0011996517}
+ m_LocalScale: {x: 1, y: 0.99999994, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400108}
+ - {fileID: 400106}
+ - {fileID: 400104}
+ m_Father: {fileID: 400126}
+ m_LocalEulerAnglesHint: {x: -0.000076293945, y: -90.00018, z: -90}
+--- !u!1 &100112
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400122}
+ - component: {fileID: 13700010}
+ m_Layer: 0
+ m_Name: part02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400122
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100112}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700010
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100112}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 51eb06f63b274d64b8f2aec0fe26e18a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300018, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400082}
+ - {fileID: 400078}
+ - {fileID: 400076}
+ - {fileID: 400038}
+ - {fileID: 400080}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400082}
+ m_AABB:
+ m_Center: {x: -0.11260928, y: -0.024377834, z: 0.00047107413}
+ m_Extent: {x: 0.04738197, y: 0.055994626, z: 0.0558634}
+ m_DirtyAABB: 0
+--- !u!1 &100114
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400112}
+ - component: {fileID: 13700000}
+ m_Layer: 0
+ m_Name: part06 1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400112
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100114}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700000
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100114}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 51eb06f63b274d64b8f2aec0fe26e18a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300016, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400092}
+ - {fileID: 400094}
+ - {fileID: 400096}
+ - {fileID: 400026}
+ - {fileID: 400024}
+ - {fileID: 400032}
+ - {fileID: 400012}
+ - {fileID: 400022}
+ - {fileID: 400020}
+ - {fileID: 400010}
+ - {fileID: 400008}
+ - {fileID: 400018}
+ - {fileID: 400016}
+ - {fileID: 400006}
+ - {fileID: 400004}
+ - {fileID: 400098}
+ - {fileID: 400100}
+ - {fileID: 400102}
+ - {fileID: 400066}
+ - {fileID: 400072}
+ - {fileID: 400062}
+ - {fileID: 400050}
+ - {fileID: 400060}
+ - {fileID: 400058}
+ - {fileID: 400056}
+ - {fileID: 400054}
+ - {fileID: 400046}
+ - {fileID: 400044}
+ - {fileID: 400042}
+ - {fileID: 400048}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400072}
+ m_AABB:
+ m_Center: {x: 0.08215478, y: 0.04508117, z: -0.10074288}
+ m_Extent: {x: 0.75684464, y: 0.8266785, z: 0.7279904}
+ m_DirtyAABB: 0
+--- !u!1 &100116
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400118}
+ - component: {fileID: 13700006}
+ m_Layer: 0
+ m_Name: part04
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400118
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100116}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700006
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100116}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 51eb06f63b274d64b8f2aec0fe26e18a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300014, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400032}
+ - {fileID: 400026}
+ - {fileID: 400106}
+ - {fileID: 400088}
+ - {fileID: 400110}
+ - {fileID: 400096}
+ - {fileID: 400072}
+ - {fileID: 400066}
+ - {fileID: 400108}
+ - {fileID: 400090}
+ - {fileID: 400102}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400110}
+ m_AABB:
+ m_Center: {x: -0.061448425, y: 0.04759009, z: 0.004648924}
+ m_Extent: {x: 0.5448283, y: 0.45159078, z: 0.4478753}
+ m_DirtyAABB: 0
+--- !u!1 &100118
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400120}
+ - component: {fileID: 13700008}
+ m_Layer: 0
+ m_Name: part03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400120
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100118}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700008
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100118}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 51eb06f63b274d64b8f2aec0fe26e18a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300012, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400034}
+ - {fileID: 400032}
+ - {fileID: 400028}
+ - {fileID: 400082}
+ - {fileID: 400030}
+ - {fileID: 400074}
+ - {fileID: 400072}
+ - {fileID: 400068}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400082}
+ m_AABB:
+ m_Center: {x: -0.092252955, y: -0.015504159, z: -0.00004810095}
+ m_Extent: {x: 0.25706005, y: 0.23750341, z: 0.31751555}
+ m_DirtyAABB: 0
+--- !u!1 &100120
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400116}
+ - component: {fileID: 13700004}
+ m_Layer: 0
+ m_Name: part05
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400116
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100120}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700004
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100120}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 51eb06f63b274d64b8f2aec0fe26e18a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300010, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400104}
+ - {fileID: 400110}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400110}
+ m_AABB:
+ m_Center: {x: -0.021319266, y: 0.017988123, z: 0.000000018626451}
+ m_Extent: {x: 0.06668362, y: 0.09095761, z: 0.09348367}
+ m_DirtyAABB: 0
+--- !u!1 &100122
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400114}
+ - component: {fileID: 13700002}
+ m_Layer: 0
+ m_Name: part06
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400114
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100122}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700002
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100122}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 51eb06f63b274d64b8f2aec0fe26e18a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300008, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400090}
+ - {fileID: 400070}
+ - {fileID: 400088}
+ - {fileID: 400030}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400030}
+ m_AABB:
+ m_Center: {x: 0.053323776, y: 0.18629628, z: 0.014333546}
+ m_Extent: {x: 0.45137057, y: 0.36090916, z: 0.4558947}
+ m_DirtyAABB: 0
+--- !u!1 &100124
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400124}
+ - component: {fileID: 13700012}
+ m_Layer: 0
+ m_Name: part01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400124
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100124}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700012
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100124}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 51eb06f63b274d64b8f2aec0fe26e18a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300006, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400082}
+ - {fileID: 400028}
+ - {fileID: 400084}
+ - {fileID: 400104}
+ - {fileID: 400086}
+ - {fileID: 400078}
+ - {fileID: 400068}
+ - {fileID: 400038}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400104}
+ m_AABB:
+ m_Center: {x: -0.18417309, y: 0.030240938, z: 0.026249811}
+ m_Extent: {x: 0.206008, y: 0.30995476, z: 0.1948666}
+ m_DirtyAABB: 0
+--- !u!1 &100126
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400126}
+ m_Layer: 0
+ m_Name: Bip01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400126
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100126}
+ serializedVersion: 2
+ m_LocalRotation: {x: 1.5888267e-15, y: 1, z: 0.00000003774895, w: -0.00000004371139}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400110}
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
+--- !u!1 &100128
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400128}
+ - component: {fileID: 11100000}
+ m_Layer: 0
+ m_Name: _Gold_Knight
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400128
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100128}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400126}
+ - {fileID: 400124}
+ - {fileID: 400122}
+ - {fileID: 400120}
+ - {fileID: 400118}
+ - {fileID: 400116}
+ - {fileID: 400114}
+ - {fileID: 400112}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!111 &11100000
+Animation:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100128}
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Animation: {fileID: 7400000, guid: 5341c910f627ea241a2c6b6d10e55abb, type: 3}
+ m_Animations:
+ - {fileID: 7400000, guid: 5341c910f627ea241a2c6b6d10e55abb, type: 3}
+ - {fileID: 7400000, guid: 2d9490ad1de51464c8e576892189cd15, type: 3}
+ - {fileID: 7400000, guid: 924b2730a11e874498c4e45a6994c4bd, type: 3}
+ - {fileID: 7400000, guid: 728669d017e9da24eb121102568ad0aa, type: 3}
+ - {fileID: 7400000, guid: 8498c56af32467f479f5146b363f6ea1, type: 3}
+ - {fileID: 7400000, guid: d21847d33667dad47a36bc7b5817bbc1, type: 3}
+ - {fileID: 7400000, guid: c069402d93508e7449a43fa096df17d0, type: 3}
+ - {fileID: 7400000, guid: aae9dfac1fb48934c81d302ce14d4d70, type: 3}
+ - {fileID: 7400000, guid: 7fb14522313df354d9d57b45ef286338, type: 3}
+ - {fileID: 7400000, guid: 23f0ccc0e154f504fb9b2829cec54575, type: 3}
+ - {fileID: 7400000, guid: da3d7e7b6092e804abf432f978ef71af, type: 3}
+ - {fileID: 7400000, guid: 4aca0f5998380c24a86916138ed18b28, type: 3}
+ - {fileID: 7400000, guid: fde2730436c01f24882e9c21fd6eff72, type: 3}
+ - {fileID: 7400000, guid: 22732195106c74e48865bd753a1b4874, type: 3}
+ - {fileID: 7400000, guid: 34b1f7fe75fa96347b288f1019cfa983, type: 3}
+ - {fileID: 7400000, guid: 94e943219facc0b46819013d480f2555, type: 3}
+ - {fileID: 7400000, guid: 8aab92626588c83439f12e2b0586dfe3, type: 3}
+ - {fileID: 7400000, guid: 2d0c59e3098e1f1498e69f0533869308, type: 3}
+ - {fileID: 7400000, guid: 80f618ee1e5903347983cb76ea121dac, type: 3}
+ - {fileID: 7400000, guid: b51cd1c4082764e4395cc922122cbd16, type: 3}
+ - {fileID: 7400000, guid: d4ab847076cd70a47ae73a3bbb2eb5df, type: 3}
+ - {fileID: 7400000, guid: d7a2063a11c80964f873956e5d40f2b0, type: 3}
+ - {fileID: 7400000, guid: 44b15705997a0234cbbbb10084bf9d0b, type: 3}
+ - {fileID: 7400000, guid: bfefd799cadf27245b5ee099e303c974, type: 3}
+ - {fileID: 7400000, guid: b3d635bacd770464bbc73cf92b834e4d, type: 3}
+ - {fileID: 7400000, guid: f938befc4eef84a4fa8ca5adeb57599c, type: 3}
+ - {fileID: 7400000, guid: 2fb353165a04d4d40a640949717c20d8, type: 3}
+ - {fileID: 7400000, guid: 3c8a0aee4d8709247a52d96e969b424d, type: 3}
+ - {fileID: 7400000, guid: 49a4bb2ae7570914b8ee14a5e50e669d, type: 3}
+ - {fileID: 7400000, guid: 9b1fdd8ac45685a4c938d60306fd6d02, type: 3}
+ - {fileID: 7400000, guid: 3263ebfb5ca38ef459952c9a1f78bc6f, type: 3}
+ m_WrapMode: 0
+ m_PlayAutomatically: 1
+ m_AnimatePhysics: 0
+ m_CullingType: 1
diff --git a/RogueKnights/RogueKnights/Assets/_Gold_Knight.prefab.meta b/RogueKnights/RogueKnights/Assets/_Gold_Knight.prefab.meta
new file mode 100644
index 0000000..ac7acfa
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/_Gold_Knight.prefab.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a5db4b93cab9da249adeb7f929db7d3a
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/_Merc_Knight.prefab b/RogueKnights/RogueKnights/Assets/_Merc_Knight.prefab
new file mode 100644
index 0000000..3ccc8c7
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/_Merc_Knight.prefab
@@ -0,0 +1,2737 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &100000
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400028}
+ m_Layer: 0
+ m_Name: Bip01_R_UpperArm_01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400028
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100000}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.16566652, y: 0.00000004902301, z: 0.000000021984638, w: 0.98618186}
+ m_LocalPosition: {x: -0.000000076293944, y: 0, z: 0.000000114440915}
+ m_LocalScale: {x: 1, y: 0.9999999, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400034}
+ m_LocalEulerAnglesHint: {x: 19.071915, y: 0, z: 0}
+--- !u!1 &100002
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400030}
+ m_Layer: 0
+ m_Name: Bip01_R_Shoulder
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400030
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100002}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.83074605, y: -0.035784297, z: 0.10816392, w: 0.54486793}
+ m_LocalPosition: {x: 0.015415458, y: 0.028735522, z: -0.012805404}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400034}
+ m_LocalEulerAnglesHint: {x: 65.92818, y: 159.81834, z: 171.76605}
+--- !u!1 &100004
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400000}
+ - component: {fileID: 3300000}
+ - component: {fileID: 2300000}
+ m_Layer: 0
+ m_Name: sword
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400000
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100004}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.46489325, y: 0.53279895, z: -0.49999976, w: 0.49999982}
+ m_LocalPosition: {x: 0.0274448, y: -0.0018679427, z: 0.000000019073486}
+ m_LocalScale: {x: 1.0000001, y: 0.9999997, z: 0.9999996}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400014}
+ m_LocalEulerAnglesHint: {x: 3.8937073, y: 90.000046, z: -86.10629}
+--- !u!33 &3300000
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100004}
+ m_Mesh: {fileID: 4300004, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+--- !u!23 &2300000
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100004}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 83a1a1bb568a09a4ba10b6d68d7a1ca8, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &100006
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400002}
+ m_Layer: 0
+ m_Name: R_tool02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400002
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100006}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000026822076, y: -0.00000008568166, z: 0.000000018626427,
+ w: 1}
+ m_LocalPosition: {x: -0.055118177, y: 0.000000076293944, z: 0}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400014}
+ m_LocalEulerAnglesHint: {x: -0.000030517578, y: -0.000015258789, z: 0}
+--- !u!1 &100008
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400014}
+ m_Layer: 0
+ m_Name: R_tool01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400014
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100008}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.49975514, y: 0.45772338, z: 0.56446487, w: -0.4712892}
+ m_LocalPosition: {x: -0.050976828, y: 0.02656271, z: 0.028896173}
+ m_LocalScale: {x: 1, y: 0.99999994, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400002}
+ - {fileID: 400000}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: -81.03952, y: 58.46237, z: -151.40204}
+--- !u!1 &100010
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400004}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger09
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400004
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100010}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0000000041129584, y: -0.00000006527565, z: -0.28196847, w: 0.95942366}
+ m_LocalPosition: {x: -0.022179183, y: 0.000000019073486, z: -0.000000007152557}
+ m_LocalScale: {x: 1.0000001, y: 0.9999998, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400016}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -32.755463}
+--- !u!1 &100012
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400016}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger08
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400016
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100012}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.120792985, y: -0.06428198, z: -0.2475924, w: 0.95915323}
+ m_LocalPosition: {x: -0.05089466, y: 0.0015529823, z: -0.026235474}
+ m_LocalScale: {x: 0.99999976, y: 0.99999994, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400004}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 11.530319, y: -10.771912, z: -30.039062}
+--- !u!1 &100014
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400006}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger07
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400006
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100014}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.00000004401043, y: -0.0000001449034, z: -0.388573, w: 0.92141795}
+ m_LocalPosition: {x: -0.029800452, y: 0, z: -0.000000014305114}
+ m_LocalScale: {x: 1, y: 1, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400018}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -45.731476}
+--- !u!1 &100016
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400018}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger06
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400018
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100016}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.12456873, y: -0.016824475, z: -0.21441361, w: 0.9686209}
+ m_LocalPosition: {x: -0.052641526, y: -0.000493412, z: -0.012191977}
+ m_LocalScale: {x: 0.9999998, y: 0.9999999, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400006}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 13.538864, y: -5.0755615, z: -25.566284}
+--- !u!1 &100018
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400008}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger05
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400008
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100018}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000034561246, y: -0.00000007403198, z: -0.37173194, w: 0.92834014}
+ m_LocalPosition: {x: -0.03159317, y: -0.000000028610229, z: 0}
+ m_LocalScale: {x: 1.0000002, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400020}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -43.64496}
+--- !u!1 &100020
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400020}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger04
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400020
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100020}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.09960104, y: 0.024703292, z: -0.20309763, w: 0.97376627}
+ m_LocalPosition: {x: -0.053697623, y: -0.002981472, z: 0.003218553}
+ m_LocalScale: {x: 0.9999998, y: 0.99999994, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400008}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 11.771591, y: 0.4479065, z: -23.516357}
+--- !u!1 &100022
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400010}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400010
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100022}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000000355596, y: -0.00000012179392, z: -0.22341198, w: 0.9747241}
+ m_LocalPosition: {x: -0.030014342, y: -0.000000038146972, z: 0.000000019073486}
+ m_LocalScale: {x: 0.9999997, y: 0.9999999, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400022}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -25.81903}
+--- !u!1 &100024
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400022}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400022
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100024}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.08338702, y: 0.07073557, z: -0.22453502, w: 0.9683115}
+ m_LocalPosition: {x: -0.053595733, y: -0.0059266854, z: 0.018443787}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400010}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 11.1427765, y: 5.8229065, z: -25.54187}
+--- !u!1 &100026
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400012}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400012
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100026}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.00000007160459, y: -0.000000076053894, z: -0.11822303, w: 0.9929871}
+ m_LocalPosition: {x: -0.039342802, y: 0.000000019073486, z: 0.000000009536743}
+ m_LocalScale: {x: 1, y: 0.9999998, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400024}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -13.579102}
+--- !u!1 &100028
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400024}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400024
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100028}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.66293204, y: 0.26525626, z: -0.005113748, w: 0.7000958}
+ m_LocalPosition: {x: -0.008701744, y: 0.010084285, z: 0.025492549}
+ m_LocalScale: {x: 1, y: 1, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400012}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: -67.746735, y: 92.97876, z: -71.36813}
+--- !u!1 &100030
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400026}
+ m_Layer: 0
+ m_Name: Bip01_R_Hand
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400026
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100030}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.81677103, y: 0.115048185, z: -0.082880825, w: 0.5592672}
+ m_LocalPosition: {x: -0.12868148, y: 0.000000019073486, z: 0.000000076293944}
+ m_LocalScale: {x: 1.0000001, y: 1.0000004, z: 1.0000004}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400024}
+ - {fileID: 400022}
+ - {fileID: 400020}
+ - {fileID: 400018}
+ - {fileID: 400016}
+ - {fileID: 400014}
+ m_Father: {fileID: 400032}
+ m_LocalEulerAnglesHint: {x: 68.852875, y: -178.93524, z: 164.69423}
+--- !u!1 &100032
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400032}
+ m_Layer: 0
+ m_Name: Bip01_R_Forearm
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400032
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100032}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000006151401, y: 0.0000002015563, z: 0.15370728, w: 0.98811644}
+ m_LocalPosition: {x: -0.1497993, y: -0.000000019073486, z: 0.000000038146972}
+ m_LocalScale: {x: 1, y: 0.9999998, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400026}
+ m_Father: {fileID: 400034}
+ m_LocalEulerAnglesHint: {x: -0.000015258789, y: 0.000015258789, z: 17.683655}
+--- !u!1 &100034
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400034}
+ m_Layer: 0
+ m_Name: Bip01_R_UpperArm_00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400034
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100034}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.21701977, y: 0.29977763, z: 0.0014693476, w: 0.9289961}
+ m_LocalPosition: {x: -0.06198959, y: 0.0000000035762786, z: 0.000000076293944}
+ m_LocalScale: {x: 1.0000001, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400032}
+ - {fileID: 400030}
+ - {fileID: 400028}
+ m_Father: {fileID: 400076}
+ m_LocalEulerAnglesHint: {x: -23.834839, y: 37.46086, z: -8.005188}
+--- !u!1 &100036
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400076}
+ m_Layer: 0
+ m_Name: Bip01_R_Clavicle
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400076
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100036}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.5394221, y: 0.011210737, z: 0.8419342, w: 0.006709885}
+ m_LocalPosition: {x: -0.09816688, y: -0.020800823, z: -0.040251493}
+ m_LocalScale: {x: 1.0000002, y: 1.0000001, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400034}
+ m_Father: {fileID: 400082}
+ m_LocalEulerAnglesHint: {x: -0.6668701, y: 65.30267, z: 178.65945}
+--- !u!1 &100038
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400036}
+ - component: {fileID: 3300002}
+ - component: {fileID: 2300002}
+ m_Layer: 0
+ m_Name: horn_part
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400036
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100038}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.00000041285588, y: -0.0000005589482, z: 0.8158837, w: 0.5782161}
+ m_LocalPosition: {x: -0.11405243, y: -0.011077699, z: 0}
+ m_LocalScale: {x: 0.76787573, y: 0.8555992, z: 0.3965759}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400038}
+ m_LocalEulerAnglesHint: {x: 0.000076293945, y: 0, z: 109.34967}
+--- !u!33 &3300002
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100038}
+ m_Mesh: {fileID: 4300000, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+--- !u!23 &2300002
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100038}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 544d299f8622df044b34fce3bb10b25f, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &100040
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400038}
+ m_Layer: 0
+ m_Name: Bip01_Head
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400038
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100040}
+ serializedVersion: 2
+ m_LocalRotation: {x: -1.9472327e-14, y: -1.4303344e-14, z: 0.004741417, w: 0.9999888}
+ m_LocalPosition: {x: -0.037641067, y: 0.000000019073486, z: -4.553658e-10}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400036}
+ m_Father: {fileID: 400078}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0.54333496}
+--- !u!1 &100042
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400078}
+ m_Layer: 0
+ m_Name: Bip01_Neck
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400078
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100042}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000017992193, y: 0.00000023773869, z: -0.07546491, w: 0.99714845}
+ m_LocalPosition: {x: -0.08773086, y: -0.0259172, z: -0.000000021768788}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400038}
+ m_Father: {fileID: 400082}
+ m_LocalEulerAnglesHint: {x: 0, y: 0.000030517578, z: -8.655884}
+--- !u!1 &100044
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400068}
+ m_Layer: 0
+ m_Name: Bip01_L_UpperArm_01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400068
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100044}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.086463355, y: -0.000000043247667, z: -0.00000001871057,
+ w: 0.99625504}
+ m_LocalPosition: {x: -0.00000019073485, y: -0.000000095367426, z: -0.000000114440915}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400074}
+ m_LocalEulerAnglesHint: {x: -9.92041, y: 0, z: 0}
+--- !u!1 &100046
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400070}
+ m_Layer: 0
+ m_Name: Bip01_L_Shoulder
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400070
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100046}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.54545605, y: 0.10516613, z: -0.031214705, w: 0.8309293}
+ m_LocalPosition: {x: 0.020857353, y: 0.02694992, z: 0.01530941}
+ m_LocalScale: {x: 1.0000001, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400074}
+ m_LocalEulerAnglesHint: {x: 65.928375, y: 20.181885, z: 8.864395}
+--- !u!1 &100048
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400064}
+ - component: {fileID: 3300004}
+ - component: {fileID: 2300004}
+ m_Layer: 0
+ m_Name: shield
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400064
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100048}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000012534038, y: 0.2588191, z: 0.9659258, w: -0.000000064761075}
+ m_LocalPosition: {x: -0.055517424, y: 0.011780757, z: 0.01754715}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400072}
+ m_LocalEulerAnglesHint: {x: -30.00003, y: -0.000015258789, z: -180}
+--- !u!33 &3300004
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100048}
+ m_Mesh: {fileID: 4300002, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+--- !u!23 &2300004
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100048}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 9a38c6123a5b8924a8bb2f83fdf410ed, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &100050
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400040}
+ m_Layer: 0
+ m_Name: L_tool02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400040
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100050}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000020488976, y: 0.00000025704495, z: 0.0000000074505735,
+ w: 1}
+ m_LocalPosition: {x: -0.0562869, y: 0, z: -0.000000038146972}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400052}
+ m_LocalEulerAnglesHint: {x: 0, y: 0.000030517578, z: 0}
+--- !u!1 &100052
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400052}
+ m_Layer: 0
+ m_Name: L_tool01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400052
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100052}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.50060445, y: -0.4567957, z: 0.5635881, w: -0.4723361}
+ m_LocalPosition: {x: -0.051170044, y: 0.02417286, z: -0.029413523}
+ m_LocalScale: {x: 0.9999999, y: 0.99999994, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400040}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: 81.03964, y: -58.46295, z: -151.18979}
+--- !u!1 &100054
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400042}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger09
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400042
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100054}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000028016693, y: -0.000000016970326, z: -0.28196856, w: 0.95942366}
+ m_LocalPosition: {x: -0.022179145, y: -0.000000028610229, z: -0.000000009536743}
+ m_LocalScale: {x: 0.99999976, y: 0.99999976, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400054}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -32.755463}
+--- !u!1 &100056
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400054}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger08
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400054
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100056}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.120792784, y: 0.06428195, z: -0.24759236, w: 0.95915323}
+ m_LocalPosition: {x: -0.050894585, y: 0.0015530777, z: 0.026235465}
+ m_LocalScale: {x: 1.0000002, y: 1, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400042}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -11.530273, y: 10.771866, z: -30.039032}
+--- !u!1 &100058
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400044}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger07
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400044
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100058}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000009584625, y: 0.000000013140783, z: -0.38857314, w: 0.9214179}
+ m_LocalPosition: {x: -0.029800529, y: 0.000000028610229, z: 0.000000019073486}
+ m_LocalScale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400056}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -45.731476}
+--- !u!1 &100060
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400056}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger06
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400056
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100060}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.12456846, y: 0.01682447, z: -0.21441354, w: 0.96862096}
+ m_LocalPosition: {x: -0.052641448, y: -0.00049343106, z: 0.012191977}
+ m_LocalScale: {x: 1.0000002, y: 0.99999994, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400044}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -13.538818, y: 5.075592, z: -25.566284}
+--- !u!1 &100062
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400046}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger05
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400046
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100062}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.000000013855477, y: -0.000000054644676, z: -0.37173203,
+ w: 0.9283401}
+ m_LocalPosition: {x: -0.03159317, y: -0.000000047683713, z: 0}
+ m_LocalScale: {x: 0.99999976, y: 0.99999976, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400058}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -43.64496}
+--- !u!1 &100064
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400058}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger04
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400058
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100064}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.09960084, y: -0.024703244, z: -0.20309772, w: 0.97376627}
+ m_LocalPosition: {x: -0.053697698, y: -0.0029814339, z: -0.0032185458}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400046}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -11.771606, y: -0.44787598, z: -23.516357}
+--- !u!1 &100066
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400048}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400048
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100066}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.000000019518172, y: -0.000000018457685, z: -0.22341204,
+ w: 0.9747241}
+ m_LocalPosition: {x: -0.03001438, y: 0.000000076293944, z: 0.000000019073486}
+ m_LocalScale: {x: 0.9999999, y: 0.99999976, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400060}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -25.819092}
+--- !u!1 &100068
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400060}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400060
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100068}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.08338669, y: -0.07073558, z: -0.22453494, w: 0.96831155}
+ m_LocalPosition: {x: -0.053595696, y: -0.005926609, z: -0.01844378}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400048}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -11.142761, y: -5.822937, z: -25.54187}
+--- !u!1 &100070
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400050}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400050
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100070}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.000000014181187, y: -0.00000010335644, z: -0.11822282, w: 0.9929871}
+ m_LocalPosition: {x: -0.039342802, y: -0.000000057220458, z: -0.000000009536743}
+ m_LocalScale: {x: 0.99999976, y: 0.9999998, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400062}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -13.579102}
+--- !u!1 &100072
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400062}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400062
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100072}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.6629322, y: -0.26525635, z: -0.0051139016, w: 0.70009565}
+ m_LocalPosition: {x: -0.008701705, y: 0.010084267, z: -0.025492528}
+ m_LocalScale: {x: 1.0000001, y: 0.9999998, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400050}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: 67.746735, y: -92.97885, z: -71.368256}
+--- !u!1 &100074
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400066}
+ m_Layer: 0
+ m_Name: Bip01_L_Hand
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400066
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100074}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.8167711, y: -0.11504818, z: -0.08288094, w: 0.55926704}
+ m_LocalPosition: {x: -0.1286816, y: -0.000000028610229, z: -0.000000038146972}
+ m_LocalScale: {x: 1.0000001, y: 0.9999999, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400062}
+ - {fileID: 400060}
+ - {fileID: 400058}
+ - {fileID: 400056}
+ - {fileID: 400054}
+ - {fileID: 400052}
+ m_Father: {fileID: 400072}
+ m_LocalEulerAnglesHint: {x: -68.852844, y: 178.93518, z: 164.69426}
+--- !u!1 &100076
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400072}
+ m_Layer: 0
+ m_Name: Bip01_L_Forearm
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400072
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100076}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000001151341, y: -0.000000016871345, z: 0.15370728, w: 0.98811644}
+ m_LocalPosition: {x: -0.14979938, y: -0.000000057220458, z: 0}
+ m_LocalScale: {x: 1.0000001, y: 1, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400066}
+ - {fileID: 400064}
+ m_Father: {fileID: 400074}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 17.683655}
+--- !u!1 &100078
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400074}
+ m_Layer: 0
+ m_Name: Bip01_L_UpperArm_00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400074
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100078}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.21701999, y: -0.29977757, z: 0.0014692575, w: 0.928996}
+ m_LocalPosition: {x: -0.061989553, y: 0.0000000035762786, z: 0.00000015258789}
+ m_LocalScale: {x: 0.99999994, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400072}
+ - {fileID: 400070}
+ - {fileID: 400068}
+ m_Father: {fileID: 400080}
+ m_LocalEulerAnglesHint: {x: 23.834885, y: -37.460876, z: -8.005249}
+--- !u!1 &100080
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400080}
+ m_Layer: 0
+ m_Name: Bip01_L_Clavicle
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400080
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100080}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.53942215, y: -0.011213129, z: 0.8419341, w: 0.0067112953}
+ m_LocalPosition: {x: -0.09816688, y: -0.020801049, z: 0.040251408}
+ m_LocalScale: {x: 0.9999998, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400074}
+ m_Father: {fileID: 400082}
+ m_LocalEulerAnglesHint: {x: 0.6669922, y: -65.302704, z: 178.65916}
+--- !u!1 &100082
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400082}
+ m_Layer: 0
+ m_Name: Bip01_Spine03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400082
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100082}
+ serializedVersion: 2
+ m_LocalRotation: {x: -3.4798553e-14, y: 0, z: -0, w: 1}
+ m_LocalPosition: {x: -0.07325382, y: -0.000069629845, z: -8.8652995e-11}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400080}
+ - {fileID: 400078}
+ - {fileID: 400076}
+ m_Father: {fileID: 400084}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100084
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400084}
+ m_Layer: 0
+ m_Name: Bip01_Spine02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400084
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100084}
+ serializedVersion: 2
+ m_LocalRotation: {x: 3.091593e-12, y: -3.5527137e-15, z: 1.09835446e-26, w: 1}
+ m_LocalPosition: {x: -0.05315174, y: -0.000058331487, z: -8.66612e-11}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400082}
+ m_Father: {fileID: 400086}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100086
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400086}
+ m_Layer: 0
+ m_Name: Bip01_Spine01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400086
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100086}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000053427335, y: -0.00000004516915, z: 0.0000000024156206,
+ w: 1}
+ m_LocalPosition: {x: -0.014219284, y: -0.000042324064, z: -0.0000000018105902}
+ m_LocalScale: {x: 0.9999999, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400084}
+ m_Father: {fileID: 400104}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100088
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400088}
+ m_Layer: 0
+ m_Name: Bip01_R_Skirt
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400088
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100088}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.122478254, y: 0.6965958, z: 0.6961325, w: -0.12309735}
+ m_LocalPosition: {x: -0.0022676087, y: -0.0076826033, z: -0.1033926}
+ m_LocalScale: {x: 0.9999997, y: 1, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400104}
+ m_LocalEulerAnglesHint: {x: -90, y: -160, z: 0}
+--- !u!1 &100090
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400090}
+ m_Layer: 0
+ m_Name: Bip01_L_Skirt
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400090
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100090}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.11725689, y: 0.69316596, z: 0.6995528, w: 0.1280537}
+ m_LocalPosition: {x: -0.0029507445, y: -0.007681519, z: 0.10251331}
+ m_LocalScale: {x: 0.9999998, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400104}
+ m_LocalEulerAnglesHint: {x: -90, y: 160.01654, z: 0}
+--- !u!1 &100092
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400104}
+ m_Layer: 0
+ m_Name: Bip01_Spine00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400104
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100092}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000023844702, y: 0.0000006851716, z: -0.00039812367, w: 0.99999994}
+ m_LocalPosition: {x: -0.042248342, y: 0.006325388, z: 0.00000003087116}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400090}
+ - {fileID: 400088}
+ - {fileID: 400086}
+ m_Father: {fileID: 400110}
+ m_LocalEulerAnglesHint: {x: -0.0002746582, y: 0.000076293945, z: -0.045654297}
+--- !u!1 &100094
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400092}
+ m_Layer: 0
+ m_Name: Bip01_R_Toe
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400092
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100094}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000000063618257, y: -0.0000000028578147, z: -0.7071069,
+ w: 0.70710677}
+ m_LocalPosition: {x: -0.068779595, y: 0.050480813, z: 0.000000009536743}
+ m_LocalScale: {x: 1.0000001, y: 0.9999997, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400094}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -90}
+--- !u!1 &100096
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400094}
+ m_Layer: 0
+ m_Name: Bip01_R_Foot
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400094
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100096}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.008514222, y: -0.07964443, z: -0.060833532, w: 0.99492896}
+ m_LocalPosition: {x: -0.1977568, y: 0.000000014305114, z: 0.0000000667572}
+ m_LocalScale: {x: 1.0000005, y: 1.0000001, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400092}
+ m_Father: {fileID: 400096}
+ m_LocalEulerAnglesHint: {x: 0.41551208, y: -9.179077, z: -7.031189}
+--- !u!1 &100098
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400096}
+ m_Layer: 0
+ m_Name: Bip01_R_Calf
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400096
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100098}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000008390757, y: 0.000000015439431, z: 0.060751442, w: 0.9981529}
+ m_LocalPosition: {x: -0.24095757, y: 0.000000018179417, z: 0.000000019073486}
+ m_LocalScale: {x: 0.9999999, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400094}
+ m_Father: {fileID: 400106}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 6.9658966}
+--- !u!1 &100100
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400106}
+ m_Layer: 0
+ m_Name: Bip01_R_Thigh
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400106
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100100}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0013560642, y: 0.99687606, z: -0.00027401274, w: -0.07896959}
+ m_LocalPosition: {x: -0.000000076293944, y: -0.000000070035455, z: -0.048543647}
+ m_LocalScale: {x: 0.99999994, y: 1, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400096}
+ m_Father: {fileID: 400110}
+ m_LocalEulerAnglesHint: {x: 0.01902771, y: -170.94128, z: 0.15739441}
+--- !u!1 &100102
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400098}
+ m_Layer: 0
+ m_Name: Bip01_L_Toe
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400098
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100102}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000070993956, y: -0.00000007231102, z: -0.70710677, w: 0.7071068}
+ m_LocalPosition: {x: -0.06877959, y: 0.05048079, z: -0.000000038146972}
+ m_LocalScale: {x: 1, y: 0.99999976, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400100}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -90}
+--- !u!1 &100104
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400100}
+ m_Layer: 0
+ m_Name: Bip01_L_Foot
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400100
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100104}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.008514442, y: 0.079644665, z: -0.060833506, w: 0.9949289}
+ m_LocalPosition: {x: -0.19775683, y: -0.000000009536743, z: 0.0000000667572}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400098}
+ m_Father: {fileID: 400102}
+ m_LocalEulerAnglesHint: {x: -0.41552734, y: 9.179138, z: -7.031189}
+--- !u!1 &100106
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400102}
+ m_Layer: 0
+ m_Name: Bip01_L_Calf
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400102
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100106}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000035353967, y: -0.00000055021167, z: 0.06075121, w: 0.998153}
+ m_LocalPosition: {x: -0.2409575, y: 0.00000010550022, z: -0.00000028610228}
+ m_LocalScale: {x: 0.99999976, y: 0.9999997, z: 0.9999998}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400100}
+ m_Father: {fileID: 400108}
+ m_LocalEulerAnglesHint: {x: 0.000015258789, y: -0.000061035156, z: 6.965866}
+--- !u!1 &100108
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400108}
+ m_Layer: 0
+ m_Name: Bip01_L_Thigh
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400108
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100108}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0013560969, y: 0.99687624, z: 0.0002721211, w: 0.078967854}
+ m_LocalPosition: {x: 0.000000076293944, y: 0.000000113695855, z: 0.048543647}
+ m_LocalScale: {x: 0.99999994, y: 1.0000001, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400102}
+ m_Father: {fileID: 400110}
+ m_LocalEulerAnglesHint: {x: -0.018798828, y: 170.94147, z: 0.15737915}
+--- !u!1 &100110
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400110}
+ m_Layer: 0
+ m_Name: Bip01_Pelvis
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400110
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100110}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.5000005, y: 0.50000113, z: 0.49999955, w: -0.49999884}
+ m_LocalPosition: {x: -0, y: 0.50135785, z: -0.0011996517}
+ m_LocalScale: {x: 1, y: 0.99999994, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400108}
+ - {fileID: 400106}
+ - {fileID: 400104}
+ m_Father: {fileID: 400126}
+ m_LocalEulerAnglesHint: {x: -0.000076293945, y: -90.00018, z: -90}
+--- !u!1 &100112
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400122}
+ - component: {fileID: 13700010}
+ m_Layer: 0
+ m_Name: part02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400122
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100112}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700010
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100112}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: e8dd01e86bf92304588481f746012f42, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300018, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400082}
+ - {fileID: 400078}
+ - {fileID: 400076}
+ - {fileID: 400038}
+ - {fileID: 400080}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400082}
+ m_AABB:
+ m_Center: {x: -0.11260928, y: -0.024377834, z: 0.00047107413}
+ m_Extent: {x: 0.04738197, y: 0.055994626, z: 0.0558634}
+ m_DirtyAABB: 0
+--- !u!1 &100114
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400112}
+ - component: {fileID: 13700000}
+ m_Layer: 0
+ m_Name: part06 1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400112
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100114}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700000
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100114}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 544d299f8622df044b34fce3bb10b25f, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300016, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400092}
+ - {fileID: 400094}
+ - {fileID: 400096}
+ - {fileID: 400026}
+ - {fileID: 400024}
+ - {fileID: 400032}
+ - {fileID: 400012}
+ - {fileID: 400022}
+ - {fileID: 400020}
+ - {fileID: 400010}
+ - {fileID: 400008}
+ - {fileID: 400018}
+ - {fileID: 400016}
+ - {fileID: 400006}
+ - {fileID: 400004}
+ - {fileID: 400098}
+ - {fileID: 400100}
+ - {fileID: 400102}
+ - {fileID: 400066}
+ - {fileID: 400072}
+ - {fileID: 400062}
+ - {fileID: 400050}
+ - {fileID: 400060}
+ - {fileID: 400058}
+ - {fileID: 400056}
+ - {fileID: 400054}
+ - {fileID: 400046}
+ - {fileID: 400044}
+ - {fileID: 400042}
+ - {fileID: 400048}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400072}
+ m_AABB:
+ m_Center: {x: 0.08215478, y: 0.04508117, z: -0.10074288}
+ m_Extent: {x: 0.75684464, y: 0.8266785, z: 0.7279904}
+ m_DirtyAABB: 0
+--- !u!1 &100116
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400118}
+ - component: {fileID: 13700006}
+ m_Layer: 0
+ m_Name: part04
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400118
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100116}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700006
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100116}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 544d299f8622df044b34fce3bb10b25f, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300014, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400032}
+ - {fileID: 400026}
+ - {fileID: 400106}
+ - {fileID: 400088}
+ - {fileID: 400110}
+ - {fileID: 400096}
+ - {fileID: 400072}
+ - {fileID: 400066}
+ - {fileID: 400108}
+ - {fileID: 400090}
+ - {fileID: 400102}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400110}
+ m_AABB:
+ m_Center: {x: -0.061448425, y: 0.04759009, z: 0.004648924}
+ m_Extent: {x: 0.5448283, y: 0.45159078, z: 0.4478753}
+ m_DirtyAABB: 0
+--- !u!1 &100118
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400120}
+ - component: {fileID: 13700008}
+ m_Layer: 0
+ m_Name: part03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400120
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100118}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700008
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100118}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 544d299f8622df044b34fce3bb10b25f, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300012, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400034}
+ - {fileID: 400032}
+ - {fileID: 400028}
+ - {fileID: 400082}
+ - {fileID: 400030}
+ - {fileID: 400074}
+ - {fileID: 400072}
+ - {fileID: 400068}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400082}
+ m_AABB:
+ m_Center: {x: -0.092252955, y: -0.015504159, z: -0.00004810095}
+ m_Extent: {x: 0.25706005, y: 0.23750341, z: 0.31751555}
+ m_DirtyAABB: 0
+--- !u!1 &100120
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400116}
+ - component: {fileID: 13700004}
+ m_Layer: 0
+ m_Name: part05
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400116
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100120}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700004
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100120}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 544d299f8622df044b34fce3bb10b25f, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300010, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400104}
+ - {fileID: 400110}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400110}
+ m_AABB:
+ m_Center: {x: -0.021319266, y: 0.017988123, z: 0.000000018626451}
+ m_Extent: {x: 0.06668362, y: 0.09095761, z: 0.09348367}
+ m_DirtyAABB: 0
+--- !u!1 &100122
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400114}
+ - component: {fileID: 13700002}
+ m_Layer: 0
+ m_Name: part06
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400114
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100122}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700002
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100122}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 544d299f8622df044b34fce3bb10b25f, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300008, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400090}
+ - {fileID: 400070}
+ - {fileID: 400088}
+ - {fileID: 400030}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400030}
+ m_AABB:
+ m_Center: {x: 0.053323776, y: 0.18629628, z: 0.014333546}
+ m_Extent: {x: 0.45137057, y: 0.36090916, z: 0.4558947}
+ m_DirtyAABB: 0
+--- !u!1 &100124
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400124}
+ - component: {fileID: 13700012}
+ m_Layer: 0
+ m_Name: part01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400124
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100124}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700012
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100124}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 544d299f8622df044b34fce3bb10b25f, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300006, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400082}
+ - {fileID: 400028}
+ - {fileID: 400084}
+ - {fileID: 400104}
+ - {fileID: 400086}
+ - {fileID: 400078}
+ - {fileID: 400068}
+ - {fileID: 400038}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400104}
+ m_AABB:
+ m_Center: {x: -0.18417309, y: 0.030240938, z: 0.026249811}
+ m_Extent: {x: 0.206008, y: 0.30995476, z: 0.1948666}
+ m_DirtyAABB: 0
+--- !u!1 &100126
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400126}
+ m_Layer: 0
+ m_Name: Bip01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400126
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100126}
+ serializedVersion: 2
+ m_LocalRotation: {x: 1.5888267e-15, y: 1, z: 0.00000003774895, w: -0.00000004371139}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400110}
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
+--- !u!1 &100128
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400128}
+ - component: {fileID: 11100000}
+ m_Layer: 0
+ m_Name: _Merc_Knight
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400128
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100128}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400126}
+ - {fileID: 400124}
+ - {fileID: 400122}
+ - {fileID: 400120}
+ - {fileID: 400118}
+ - {fileID: 400116}
+ - {fileID: 400114}
+ - {fileID: 400112}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!111 &11100000
+Animation:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100128}
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Animation: {fileID: 7400000, guid: 5341c910f627ea241a2c6b6d10e55abb, type: 3}
+ m_Animations:
+ - {fileID: 7400000, guid: 5341c910f627ea241a2c6b6d10e55abb, type: 3}
+ - {fileID: 7400000, guid: 2d9490ad1de51464c8e576892189cd15, type: 3}
+ - {fileID: 7400000, guid: 924b2730a11e874498c4e45a6994c4bd, type: 3}
+ - {fileID: 7400000, guid: 728669d017e9da24eb121102568ad0aa, type: 3}
+ - {fileID: 7400000, guid: 8498c56af32467f479f5146b363f6ea1, type: 3}
+ - {fileID: 7400000, guid: d21847d33667dad47a36bc7b5817bbc1, type: 3}
+ - {fileID: 7400000, guid: c069402d93508e7449a43fa096df17d0, type: 3}
+ - {fileID: 7400000, guid: aae9dfac1fb48934c81d302ce14d4d70, type: 3}
+ - {fileID: 7400000, guid: 7fb14522313df354d9d57b45ef286338, type: 3}
+ - {fileID: 7400000, guid: 23f0ccc0e154f504fb9b2829cec54575, type: 3}
+ - {fileID: 7400000, guid: da3d7e7b6092e804abf432f978ef71af, type: 3}
+ - {fileID: 7400000, guid: 4aca0f5998380c24a86916138ed18b28, type: 3}
+ - {fileID: 7400000, guid: fde2730436c01f24882e9c21fd6eff72, type: 3}
+ - {fileID: 7400000, guid: 22732195106c74e48865bd753a1b4874, type: 3}
+ - {fileID: 7400000, guid: 34b1f7fe75fa96347b288f1019cfa983, type: 3}
+ - {fileID: 7400000, guid: 94e943219facc0b46819013d480f2555, type: 3}
+ - {fileID: 7400000, guid: 8aab92626588c83439f12e2b0586dfe3, type: 3}
+ - {fileID: 7400000, guid: 2d0c59e3098e1f1498e69f0533869308, type: 3}
+ - {fileID: 7400000, guid: 80f618ee1e5903347983cb76ea121dac, type: 3}
+ - {fileID: 7400000, guid: b51cd1c4082764e4395cc922122cbd16, type: 3}
+ - {fileID: 7400000, guid: d4ab847076cd70a47ae73a3bbb2eb5df, type: 3}
+ - {fileID: 7400000, guid: d7a2063a11c80964f873956e5d40f2b0, type: 3}
+ - {fileID: 7400000, guid: 44b15705997a0234cbbbb10084bf9d0b, type: 3}
+ - {fileID: 7400000, guid: bfefd799cadf27245b5ee099e303c974, type: 3}
+ - {fileID: 7400000, guid: b3d635bacd770464bbc73cf92b834e4d, type: 3}
+ - {fileID: 7400000, guid: f938befc4eef84a4fa8ca5adeb57599c, type: 3}
+ - {fileID: 7400000, guid: 2fb353165a04d4d40a640949717c20d8, type: 3}
+ - {fileID: 7400000, guid: 3c8a0aee4d8709247a52d96e969b424d, type: 3}
+ - {fileID: 7400000, guid: 49a4bb2ae7570914b8ee14a5e50e669d, type: 3}
+ - {fileID: 7400000, guid: 9b1fdd8ac45685a4c938d60306fd6d02, type: 3}
+ - {fileID: 7400000, guid: 3263ebfb5ca38ef459952c9a1f78bc6f, type: 3}
+ m_WrapMode: 0
+ m_PlayAutomatically: 1
+ m_AnimatePhysics: 0
+ m_CullingType: 1
diff --git a/RogueKnights/RogueKnights/Assets/_Merc_Knight.prefab.meta b/RogueKnights/RogueKnights/Assets/_Merc_Knight.prefab.meta
new file mode 100644
index 0000000..a70bea5
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/_Merc_Knight.prefab.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 47f6bc70a237f014e982535b214f509f
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/_Royal_Knight.prefab b/RogueKnights/RogueKnights/Assets/_Royal_Knight.prefab
new file mode 100644
index 0000000..e75c65c
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/_Royal_Knight.prefab
@@ -0,0 +1,2737 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &100000
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400028}
+ m_Layer: 0
+ m_Name: Bip01_R_UpperArm_01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400028
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100000}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.16566652, y: 0.00000004902301, z: 0.000000021984638, w: 0.98618186}
+ m_LocalPosition: {x: -0.000000076293944, y: 0, z: 0.000000114440915}
+ m_LocalScale: {x: 1, y: 0.9999999, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400034}
+ m_LocalEulerAnglesHint: {x: 19.071915, y: 0, z: 0}
+--- !u!1 &100002
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400030}
+ m_Layer: 0
+ m_Name: Bip01_R_Shoulder
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400030
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100002}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.83074605, y: -0.035784297, z: 0.10816392, w: 0.54486793}
+ m_LocalPosition: {x: 0.015415458, y: 0.028735522, z: -0.012805404}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400034}
+ m_LocalEulerAnglesHint: {x: 65.92818, y: 159.81834, z: 171.76605}
+--- !u!1 &100004
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400000}
+ - component: {fileID: 3300000}
+ - component: {fileID: 2300000}
+ m_Layer: 0
+ m_Name: sword
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400000
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100004}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.46489325, y: 0.53279895, z: -0.49999976, w: 0.49999982}
+ m_LocalPosition: {x: 0.0274448, y: -0.0018679427, z: 0.000000019073486}
+ m_LocalScale: {x: 1.0000001, y: 0.9999997, z: 0.9999996}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400014}
+ m_LocalEulerAnglesHint: {x: 3.8937073, y: 90.000046, z: -86.10629}
+--- !u!33 &3300000
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100004}
+ m_Mesh: {fileID: 4300004, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+--- !u!23 &2300000
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100004}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 83a1a1bb568a09a4ba10b6d68d7a1ca8, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &100006
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400002}
+ m_Layer: 0
+ m_Name: R_tool02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400002
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100006}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000026822076, y: -0.00000008568166, z: 0.000000018626427,
+ w: 1}
+ m_LocalPosition: {x: -0.055118177, y: 0.000000076293944, z: 0}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400014}
+ m_LocalEulerAnglesHint: {x: -0.000030517578, y: -0.000015258789, z: 0}
+--- !u!1 &100008
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400014}
+ m_Layer: 0
+ m_Name: R_tool01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400014
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100008}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.49975514, y: 0.45772338, z: 0.56446487, w: -0.4712892}
+ m_LocalPosition: {x: -0.050976828, y: 0.02656271, z: 0.028896173}
+ m_LocalScale: {x: 1, y: 0.99999994, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400002}
+ - {fileID: 400000}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: -81.03952, y: 58.46237, z: -151.40204}
+--- !u!1 &100010
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400004}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger09
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400004
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100010}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0000000041129584, y: -0.00000006527565, z: -0.28196847, w: 0.95942366}
+ m_LocalPosition: {x: -0.022179183, y: 0.000000019073486, z: -0.000000007152557}
+ m_LocalScale: {x: 1.0000001, y: 0.9999998, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400016}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -32.755463}
+--- !u!1 &100012
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400016}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger08
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400016
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100012}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.120792985, y: -0.06428198, z: -0.2475924, w: 0.95915323}
+ m_LocalPosition: {x: -0.05089466, y: 0.0015529823, z: -0.026235474}
+ m_LocalScale: {x: 0.99999976, y: 0.99999994, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400004}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 11.530319, y: -10.771912, z: -30.039062}
+--- !u!1 &100014
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400006}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger07
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400006
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100014}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.00000004401043, y: -0.0000001449034, z: -0.388573, w: 0.92141795}
+ m_LocalPosition: {x: -0.029800452, y: 0, z: -0.000000014305114}
+ m_LocalScale: {x: 1, y: 1, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400018}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -45.731476}
+--- !u!1 &100016
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400018}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger06
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400018
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100016}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.12456873, y: -0.016824475, z: -0.21441361, w: 0.9686209}
+ m_LocalPosition: {x: -0.052641526, y: -0.000493412, z: -0.012191977}
+ m_LocalScale: {x: 0.9999998, y: 0.9999999, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400006}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 13.538864, y: -5.0755615, z: -25.566284}
+--- !u!1 &100018
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400008}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger05
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400008
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100018}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000034561246, y: -0.00000007403198, z: -0.37173194, w: 0.92834014}
+ m_LocalPosition: {x: -0.03159317, y: -0.000000028610229, z: 0}
+ m_LocalScale: {x: 1.0000002, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400020}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -43.64496}
+--- !u!1 &100020
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400020}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger04
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400020
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100020}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.09960104, y: 0.024703292, z: -0.20309763, w: 0.97376627}
+ m_LocalPosition: {x: -0.053697623, y: -0.002981472, z: 0.003218553}
+ m_LocalScale: {x: 0.9999998, y: 0.99999994, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400008}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 11.771591, y: 0.4479065, z: -23.516357}
+--- !u!1 &100022
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400010}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400010
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100022}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000000355596, y: -0.00000012179392, z: -0.22341198, w: 0.9747241}
+ m_LocalPosition: {x: -0.030014342, y: -0.000000038146972, z: 0.000000019073486}
+ m_LocalScale: {x: 0.9999997, y: 0.9999999, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400022}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -25.81903}
+--- !u!1 &100024
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400022}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400022
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100024}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.08338702, y: 0.07073557, z: -0.22453502, w: 0.9683115}
+ m_LocalPosition: {x: -0.053595733, y: -0.0059266854, z: 0.018443787}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400010}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 11.1427765, y: 5.8229065, z: -25.54187}
+--- !u!1 &100026
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400012}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400012
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100026}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.00000007160459, y: -0.000000076053894, z: -0.11822303, w: 0.9929871}
+ m_LocalPosition: {x: -0.039342802, y: 0.000000019073486, z: 0.000000009536743}
+ m_LocalScale: {x: 1, y: 0.9999998, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400024}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -13.579102}
+--- !u!1 &100028
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400024}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400024
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100028}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.66293204, y: 0.26525626, z: -0.005113748, w: 0.7000958}
+ m_LocalPosition: {x: -0.008701744, y: 0.010084285, z: 0.025492549}
+ m_LocalScale: {x: 1, y: 1, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400012}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: -67.746735, y: 92.97876, z: -71.36813}
+--- !u!1 &100030
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400026}
+ m_Layer: 0
+ m_Name: Bip01_R_Hand
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400026
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100030}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.81677103, y: 0.115048185, z: -0.082880825, w: 0.5592672}
+ m_LocalPosition: {x: -0.12868148, y: 0.000000019073486, z: 0.000000076293944}
+ m_LocalScale: {x: 1.0000001, y: 1.0000004, z: 1.0000004}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400024}
+ - {fileID: 400022}
+ - {fileID: 400020}
+ - {fileID: 400018}
+ - {fileID: 400016}
+ - {fileID: 400014}
+ m_Father: {fileID: 400032}
+ m_LocalEulerAnglesHint: {x: 68.852875, y: -178.93524, z: 164.69423}
+--- !u!1 &100032
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400032}
+ m_Layer: 0
+ m_Name: Bip01_R_Forearm
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400032
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100032}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000006151401, y: 0.0000002015563, z: 0.15370728, w: 0.98811644}
+ m_LocalPosition: {x: -0.1497993, y: -0.000000019073486, z: 0.000000038146972}
+ m_LocalScale: {x: 1, y: 0.9999998, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400026}
+ m_Father: {fileID: 400034}
+ m_LocalEulerAnglesHint: {x: -0.000015258789, y: 0.000015258789, z: 17.683655}
+--- !u!1 &100034
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400034}
+ m_Layer: 0
+ m_Name: Bip01_R_UpperArm_00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400034
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100034}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.21701977, y: 0.29977763, z: 0.0014693476, w: 0.9289961}
+ m_LocalPosition: {x: -0.06198959, y: 0.0000000035762786, z: 0.000000076293944}
+ m_LocalScale: {x: 1.0000001, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400032}
+ - {fileID: 400030}
+ - {fileID: 400028}
+ m_Father: {fileID: 400076}
+ m_LocalEulerAnglesHint: {x: -23.834839, y: 37.46086, z: -8.005188}
+--- !u!1 &100036
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400076}
+ m_Layer: 0
+ m_Name: Bip01_R_Clavicle
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400076
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100036}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.5394221, y: 0.011210737, z: 0.8419342, w: 0.006709885}
+ m_LocalPosition: {x: -0.09816688, y: -0.020800823, z: -0.040251493}
+ m_LocalScale: {x: 1.0000002, y: 1.0000001, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400034}
+ m_Father: {fileID: 400082}
+ m_LocalEulerAnglesHint: {x: -0.6668701, y: 65.30267, z: 178.65945}
+--- !u!1 &100038
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400036}
+ - component: {fileID: 3300002}
+ - component: {fileID: 2300002}
+ m_Layer: 0
+ m_Name: horn_part
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400036
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100038}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.00000041285588, y: -0.0000005589482, z: 0.8158837, w: 0.5782161}
+ m_LocalPosition: {x: -0.11405243, y: -0.011077699, z: 0}
+ m_LocalScale: {x: 0.76787573, y: 0.8555992, z: 0.3965759}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400038}
+ m_LocalEulerAnglesHint: {x: 0.000076293945, y: 0, z: 109.34967}
+--- !u!33 &3300002
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100038}
+ m_Mesh: {fileID: 4300000, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+--- !u!23 &2300002
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100038}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: e8dd01e86bf92304588481f746012f42, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &100040
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400038}
+ m_Layer: 0
+ m_Name: Bip01_Head
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400038
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100040}
+ serializedVersion: 2
+ m_LocalRotation: {x: -1.9472327e-14, y: -1.4303344e-14, z: 0.004741417, w: 0.9999888}
+ m_LocalPosition: {x: -0.037641067, y: 0.000000019073486, z: -4.553658e-10}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400036}
+ m_Father: {fileID: 400078}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0.54333496}
+--- !u!1 &100042
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400078}
+ m_Layer: 0
+ m_Name: Bip01_Neck
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400078
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100042}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000017992193, y: 0.00000023773869, z: -0.07546491, w: 0.99714845}
+ m_LocalPosition: {x: -0.08773086, y: -0.0259172, z: -0.000000021768788}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400038}
+ m_Father: {fileID: 400082}
+ m_LocalEulerAnglesHint: {x: 0, y: 0.000030517578, z: -8.655884}
+--- !u!1 &100044
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400068}
+ m_Layer: 0
+ m_Name: Bip01_L_UpperArm_01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400068
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100044}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.086463355, y: -0.000000043247667, z: -0.00000001871057,
+ w: 0.99625504}
+ m_LocalPosition: {x: -0.00000019073485, y: -0.000000095367426, z: -0.000000114440915}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400074}
+ m_LocalEulerAnglesHint: {x: -9.92041, y: 0, z: 0}
+--- !u!1 &100046
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400070}
+ m_Layer: 0
+ m_Name: Bip01_L_Shoulder
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400070
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100046}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.54545605, y: 0.10516613, z: -0.031214705, w: 0.8309293}
+ m_LocalPosition: {x: 0.020857353, y: 0.02694992, z: 0.01530941}
+ m_LocalScale: {x: 1.0000001, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400074}
+ m_LocalEulerAnglesHint: {x: 65.928375, y: 20.181885, z: 8.864395}
+--- !u!1 &100048
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400064}
+ - component: {fileID: 3300004}
+ - component: {fileID: 2300004}
+ m_Layer: 0
+ m_Name: shield
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400064
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100048}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000012534038, y: 0.2588191, z: 0.9659258, w: -0.000000064761075}
+ m_LocalPosition: {x: -0.055517424, y: 0.011780757, z: 0.01754715}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400072}
+ m_LocalEulerAnglesHint: {x: -30.00003, y: -0.000015258789, z: -180}
+--- !u!33 &3300004
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100048}
+ m_Mesh: {fileID: 4300002, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+--- !u!23 &2300004
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100048}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 9a38c6123a5b8924a8bb2f83fdf410ed, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &100050
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400040}
+ m_Layer: 0
+ m_Name: L_tool02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400040
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100050}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000020488976, y: 0.00000025704495, z: 0.0000000074505735,
+ w: 1}
+ m_LocalPosition: {x: -0.0562869, y: 0, z: -0.000000038146972}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400052}
+ m_LocalEulerAnglesHint: {x: 0, y: 0.000030517578, z: 0}
+--- !u!1 &100052
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400052}
+ m_Layer: 0
+ m_Name: L_tool01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400052
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100052}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.50060445, y: -0.4567957, z: 0.5635881, w: -0.4723361}
+ m_LocalPosition: {x: -0.051170044, y: 0.02417286, z: -0.029413523}
+ m_LocalScale: {x: 0.9999999, y: 0.99999994, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400040}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: 81.03964, y: -58.46295, z: -151.18979}
+--- !u!1 &100054
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400042}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger09
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400042
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100054}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000028016693, y: -0.000000016970326, z: -0.28196856, w: 0.95942366}
+ m_LocalPosition: {x: -0.022179145, y: -0.000000028610229, z: -0.000000009536743}
+ m_LocalScale: {x: 0.99999976, y: 0.99999976, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400054}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -32.755463}
+--- !u!1 &100056
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400054}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger08
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400054
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100056}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.120792784, y: 0.06428195, z: -0.24759236, w: 0.95915323}
+ m_LocalPosition: {x: -0.050894585, y: 0.0015530777, z: 0.026235465}
+ m_LocalScale: {x: 1.0000002, y: 1, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400042}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -11.530273, y: 10.771866, z: -30.039032}
+--- !u!1 &100058
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400044}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger07
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400044
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100058}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000009584625, y: 0.000000013140783, z: -0.38857314, w: 0.9214179}
+ m_LocalPosition: {x: -0.029800529, y: 0.000000028610229, z: 0.000000019073486}
+ m_LocalScale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400056}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -45.731476}
+--- !u!1 &100060
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400056}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger06
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400056
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100060}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.12456846, y: 0.01682447, z: -0.21441354, w: 0.96862096}
+ m_LocalPosition: {x: -0.052641448, y: -0.00049343106, z: 0.012191977}
+ m_LocalScale: {x: 1.0000002, y: 0.99999994, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400044}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -13.538818, y: 5.075592, z: -25.566284}
+--- !u!1 &100062
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400046}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger05
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400046
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100062}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.000000013855477, y: -0.000000054644676, z: -0.37173203,
+ w: 0.9283401}
+ m_LocalPosition: {x: -0.03159317, y: -0.000000047683713, z: 0}
+ m_LocalScale: {x: 0.99999976, y: 0.99999976, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400058}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -43.64496}
+--- !u!1 &100064
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400058}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger04
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400058
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100064}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.09960084, y: -0.024703244, z: -0.20309772, w: 0.97376627}
+ m_LocalPosition: {x: -0.053697698, y: -0.0029814339, z: -0.0032185458}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400046}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -11.771606, y: -0.44787598, z: -23.516357}
+--- !u!1 &100066
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400048}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400048
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100066}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.000000019518172, y: -0.000000018457685, z: -0.22341204,
+ w: 0.9747241}
+ m_LocalPosition: {x: -0.03001438, y: 0.000000076293944, z: 0.000000019073486}
+ m_LocalScale: {x: 0.9999999, y: 0.99999976, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400060}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -25.819092}
+--- !u!1 &100068
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400060}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400060
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100068}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.08338669, y: -0.07073558, z: -0.22453494, w: 0.96831155}
+ m_LocalPosition: {x: -0.053595696, y: -0.005926609, z: -0.01844378}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400048}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -11.142761, y: -5.822937, z: -25.54187}
+--- !u!1 &100070
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400050}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400050
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100070}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.000000014181187, y: -0.00000010335644, z: -0.11822282, w: 0.9929871}
+ m_LocalPosition: {x: -0.039342802, y: -0.000000057220458, z: -0.000000009536743}
+ m_LocalScale: {x: 0.99999976, y: 0.9999998, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400062}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -13.579102}
+--- !u!1 &100072
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400062}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400062
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100072}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.6629322, y: -0.26525635, z: -0.0051139016, w: 0.70009565}
+ m_LocalPosition: {x: -0.008701705, y: 0.010084267, z: -0.025492528}
+ m_LocalScale: {x: 1.0000001, y: 0.9999998, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400050}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: 67.746735, y: -92.97885, z: -71.368256}
+--- !u!1 &100074
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400066}
+ m_Layer: 0
+ m_Name: Bip01_L_Hand
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400066
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100074}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.8167711, y: -0.11504818, z: -0.08288094, w: 0.55926704}
+ m_LocalPosition: {x: -0.1286816, y: -0.000000028610229, z: -0.000000038146972}
+ m_LocalScale: {x: 1.0000001, y: 0.9999999, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400062}
+ - {fileID: 400060}
+ - {fileID: 400058}
+ - {fileID: 400056}
+ - {fileID: 400054}
+ - {fileID: 400052}
+ m_Father: {fileID: 400072}
+ m_LocalEulerAnglesHint: {x: -68.852844, y: 178.93518, z: 164.69426}
+--- !u!1 &100076
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400072}
+ m_Layer: 0
+ m_Name: Bip01_L_Forearm
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400072
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100076}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000001151341, y: -0.000000016871345, z: 0.15370728, w: 0.98811644}
+ m_LocalPosition: {x: -0.14979938, y: -0.000000057220458, z: 0}
+ m_LocalScale: {x: 1.0000001, y: 1, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400066}
+ - {fileID: 400064}
+ m_Father: {fileID: 400074}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 17.683655}
+--- !u!1 &100078
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400074}
+ m_Layer: 0
+ m_Name: Bip01_L_UpperArm_00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400074
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100078}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.21701999, y: -0.29977757, z: 0.0014692575, w: 0.928996}
+ m_LocalPosition: {x: -0.061989553, y: 0.0000000035762786, z: 0.00000015258789}
+ m_LocalScale: {x: 0.99999994, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400072}
+ - {fileID: 400070}
+ - {fileID: 400068}
+ m_Father: {fileID: 400080}
+ m_LocalEulerAnglesHint: {x: 23.834885, y: -37.460876, z: -8.005249}
+--- !u!1 &100080
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400080}
+ m_Layer: 0
+ m_Name: Bip01_L_Clavicle
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400080
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100080}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.53942215, y: -0.011213129, z: 0.8419341, w: 0.0067112953}
+ m_LocalPosition: {x: -0.09816688, y: -0.020801049, z: 0.040251408}
+ m_LocalScale: {x: 0.9999998, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400074}
+ m_Father: {fileID: 400082}
+ m_LocalEulerAnglesHint: {x: 0.6669922, y: -65.302704, z: 178.65916}
+--- !u!1 &100082
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400082}
+ m_Layer: 0
+ m_Name: Bip01_Spine03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400082
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100082}
+ serializedVersion: 2
+ m_LocalRotation: {x: -3.4798553e-14, y: 0, z: -0, w: 1}
+ m_LocalPosition: {x: -0.07325382, y: -0.000069629845, z: -8.8652995e-11}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400080}
+ - {fileID: 400078}
+ - {fileID: 400076}
+ m_Father: {fileID: 400084}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100084
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400084}
+ m_Layer: 0
+ m_Name: Bip01_Spine02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400084
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100084}
+ serializedVersion: 2
+ m_LocalRotation: {x: 3.091593e-12, y: -3.5527137e-15, z: 1.09835446e-26, w: 1}
+ m_LocalPosition: {x: -0.05315174, y: -0.000058331487, z: -8.66612e-11}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400082}
+ m_Father: {fileID: 400086}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100086
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400086}
+ m_Layer: 0
+ m_Name: Bip01_Spine01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400086
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100086}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000053427335, y: -0.00000004516915, z: 0.0000000024156206,
+ w: 1}
+ m_LocalPosition: {x: -0.014219284, y: -0.000042324064, z: -0.0000000018105902}
+ m_LocalScale: {x: 0.9999999, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400084}
+ m_Father: {fileID: 400104}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100088
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400088}
+ m_Layer: 0
+ m_Name: Bip01_R_Skirt
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400088
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100088}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.122478254, y: 0.6965958, z: 0.6961325, w: -0.12309735}
+ m_LocalPosition: {x: -0.0022676087, y: -0.0076826033, z: -0.1033926}
+ m_LocalScale: {x: 0.9999997, y: 1, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400104}
+ m_LocalEulerAnglesHint: {x: -90, y: -160, z: 0}
+--- !u!1 &100090
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400090}
+ m_Layer: 0
+ m_Name: Bip01_L_Skirt
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400090
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100090}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.11725689, y: 0.69316596, z: 0.6995528, w: 0.1280537}
+ m_LocalPosition: {x: -0.0029507445, y: -0.007681519, z: 0.10251331}
+ m_LocalScale: {x: 0.9999998, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400104}
+ m_LocalEulerAnglesHint: {x: -90, y: 160.01654, z: 0}
+--- !u!1 &100092
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400104}
+ m_Layer: 0
+ m_Name: Bip01_Spine00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400104
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100092}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000023844702, y: 0.0000006851716, z: -0.00039812367, w: 0.99999994}
+ m_LocalPosition: {x: -0.042248342, y: 0.006325388, z: 0.00000003087116}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400090}
+ - {fileID: 400088}
+ - {fileID: 400086}
+ m_Father: {fileID: 400110}
+ m_LocalEulerAnglesHint: {x: -0.0002746582, y: 0.000076293945, z: -0.045654297}
+--- !u!1 &100094
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400092}
+ m_Layer: 0
+ m_Name: Bip01_R_Toe
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400092
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100094}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000000063618257, y: -0.0000000028578147, z: -0.7071069,
+ w: 0.70710677}
+ m_LocalPosition: {x: -0.068779595, y: 0.050480813, z: 0.000000009536743}
+ m_LocalScale: {x: 1.0000001, y: 0.9999997, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400094}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -90}
+--- !u!1 &100096
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400094}
+ m_Layer: 0
+ m_Name: Bip01_R_Foot
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400094
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100096}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.008514222, y: -0.07964443, z: -0.060833532, w: 0.99492896}
+ m_LocalPosition: {x: -0.1977568, y: 0.000000014305114, z: 0.0000000667572}
+ m_LocalScale: {x: 1.0000005, y: 1.0000001, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400092}
+ m_Father: {fileID: 400096}
+ m_LocalEulerAnglesHint: {x: 0.41551208, y: -9.179077, z: -7.031189}
+--- !u!1 &100098
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400096}
+ m_Layer: 0
+ m_Name: Bip01_R_Calf
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400096
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100098}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000008390757, y: 0.000000015439431, z: 0.060751442, w: 0.9981529}
+ m_LocalPosition: {x: -0.24095757, y: 0.000000018179417, z: 0.000000019073486}
+ m_LocalScale: {x: 0.9999999, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400094}
+ m_Father: {fileID: 400106}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 6.9658966}
+--- !u!1 &100100
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400106}
+ m_Layer: 0
+ m_Name: Bip01_R_Thigh
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400106
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100100}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0013560642, y: 0.99687606, z: -0.00027401274, w: -0.07896959}
+ m_LocalPosition: {x: -0.000000076293944, y: -0.000000070035455, z: -0.048543647}
+ m_LocalScale: {x: 0.99999994, y: 1, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400096}
+ m_Father: {fileID: 400110}
+ m_LocalEulerAnglesHint: {x: 0.01902771, y: -170.94128, z: 0.15739441}
+--- !u!1 &100102
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400098}
+ m_Layer: 0
+ m_Name: Bip01_L_Toe
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400098
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100102}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000070993956, y: -0.00000007231102, z: -0.70710677, w: 0.7071068}
+ m_LocalPosition: {x: -0.06877959, y: 0.05048079, z: -0.000000038146972}
+ m_LocalScale: {x: 1, y: 0.99999976, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400100}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -90}
+--- !u!1 &100104
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400100}
+ m_Layer: 0
+ m_Name: Bip01_L_Foot
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400100
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100104}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.008514442, y: 0.079644665, z: -0.060833506, w: 0.9949289}
+ m_LocalPosition: {x: -0.19775683, y: -0.000000009536743, z: 0.0000000667572}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400098}
+ m_Father: {fileID: 400102}
+ m_LocalEulerAnglesHint: {x: -0.41552734, y: 9.179138, z: -7.031189}
+--- !u!1 &100106
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400102}
+ m_Layer: 0
+ m_Name: Bip01_L_Calf
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400102
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100106}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000035353967, y: -0.00000055021167, z: 0.06075121, w: 0.998153}
+ m_LocalPosition: {x: -0.2409575, y: 0.00000010550022, z: -0.00000028610228}
+ m_LocalScale: {x: 0.99999976, y: 0.9999997, z: 0.9999998}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400100}
+ m_Father: {fileID: 400108}
+ m_LocalEulerAnglesHint: {x: 0.000015258789, y: -0.000061035156, z: 6.965866}
+--- !u!1 &100108
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400108}
+ m_Layer: 0
+ m_Name: Bip01_L_Thigh
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400108
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100108}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0013560969, y: 0.99687624, z: 0.0002721211, w: 0.078967854}
+ m_LocalPosition: {x: 0.000000076293944, y: 0.000000113695855, z: 0.048543647}
+ m_LocalScale: {x: 0.99999994, y: 1.0000001, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400102}
+ m_Father: {fileID: 400110}
+ m_LocalEulerAnglesHint: {x: -0.018798828, y: 170.94147, z: 0.15737915}
+--- !u!1 &100110
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400110}
+ m_Layer: 0
+ m_Name: Bip01_Pelvis
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400110
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100110}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.5000005, y: 0.50000113, z: 0.49999955, w: -0.49999884}
+ m_LocalPosition: {x: -0, y: 0.50135785, z: -0.0011996517}
+ m_LocalScale: {x: 1, y: 0.99999994, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400108}
+ - {fileID: 400106}
+ - {fileID: 400104}
+ m_Father: {fileID: 400126}
+ m_LocalEulerAnglesHint: {x: -0.000076293945, y: -90.00018, z: -90}
+--- !u!1 &100112
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400122}
+ - component: {fileID: 13700010}
+ m_Layer: 0
+ m_Name: part02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400122
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100112}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700010
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100112}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: e8dd01e86bf92304588481f746012f42, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300018, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400082}
+ - {fileID: 400078}
+ - {fileID: 400076}
+ - {fileID: 400038}
+ - {fileID: 400080}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400082}
+ m_AABB:
+ m_Center: {x: -0.11260928, y: -0.024377834, z: 0.00047107413}
+ m_Extent: {x: 0.04738197, y: 0.055994626, z: 0.0558634}
+ m_DirtyAABB: 0
+--- !u!1 &100114
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400112}
+ - component: {fileID: 13700000}
+ m_Layer: 0
+ m_Name: part06 1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400112
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100114}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700000
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100114}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: e8dd01e86bf92304588481f746012f42, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300016, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400092}
+ - {fileID: 400094}
+ - {fileID: 400096}
+ - {fileID: 400026}
+ - {fileID: 400024}
+ - {fileID: 400032}
+ - {fileID: 400012}
+ - {fileID: 400022}
+ - {fileID: 400020}
+ - {fileID: 400010}
+ - {fileID: 400008}
+ - {fileID: 400018}
+ - {fileID: 400016}
+ - {fileID: 400006}
+ - {fileID: 400004}
+ - {fileID: 400098}
+ - {fileID: 400100}
+ - {fileID: 400102}
+ - {fileID: 400066}
+ - {fileID: 400072}
+ - {fileID: 400062}
+ - {fileID: 400050}
+ - {fileID: 400060}
+ - {fileID: 400058}
+ - {fileID: 400056}
+ - {fileID: 400054}
+ - {fileID: 400046}
+ - {fileID: 400044}
+ - {fileID: 400042}
+ - {fileID: 400048}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400072}
+ m_AABB:
+ m_Center: {x: 0.08215478, y: 0.04508117, z: -0.10074288}
+ m_Extent: {x: 0.75684464, y: 0.8266785, z: 0.7279904}
+ m_DirtyAABB: 0
+--- !u!1 &100116
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400118}
+ - component: {fileID: 13700006}
+ m_Layer: 0
+ m_Name: part04
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400118
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100116}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700006
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100116}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: e8dd01e86bf92304588481f746012f42, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300014, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400032}
+ - {fileID: 400026}
+ - {fileID: 400106}
+ - {fileID: 400088}
+ - {fileID: 400110}
+ - {fileID: 400096}
+ - {fileID: 400072}
+ - {fileID: 400066}
+ - {fileID: 400108}
+ - {fileID: 400090}
+ - {fileID: 400102}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400110}
+ m_AABB:
+ m_Center: {x: -0.061448425, y: 0.04759009, z: 0.004648924}
+ m_Extent: {x: 0.5448283, y: 0.45159078, z: 0.4478753}
+ m_DirtyAABB: 0
+--- !u!1 &100118
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400120}
+ - component: {fileID: 13700008}
+ m_Layer: 0
+ m_Name: part03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400120
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100118}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700008
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100118}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: e8dd01e86bf92304588481f746012f42, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300012, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400034}
+ - {fileID: 400032}
+ - {fileID: 400028}
+ - {fileID: 400082}
+ - {fileID: 400030}
+ - {fileID: 400074}
+ - {fileID: 400072}
+ - {fileID: 400068}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400082}
+ m_AABB:
+ m_Center: {x: -0.092252955, y: -0.015504159, z: -0.00004810095}
+ m_Extent: {x: 0.25706005, y: 0.23750341, z: 0.31751555}
+ m_DirtyAABB: 0
+--- !u!1 &100120
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400116}
+ - component: {fileID: 13700004}
+ m_Layer: 0
+ m_Name: part05
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400116
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100120}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700004
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100120}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: e8dd01e86bf92304588481f746012f42, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300010, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400104}
+ - {fileID: 400110}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400110}
+ m_AABB:
+ m_Center: {x: -0.021319266, y: 0.017988123, z: 0.000000018626451}
+ m_Extent: {x: 0.06668362, y: 0.09095761, z: 0.09348367}
+ m_DirtyAABB: 0
+--- !u!1 &100122
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400114}
+ - component: {fileID: 13700002}
+ m_Layer: 0
+ m_Name: part06
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400114
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100122}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700002
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100122}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: e8dd01e86bf92304588481f746012f42, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300008, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400090}
+ - {fileID: 400070}
+ - {fileID: 400088}
+ - {fileID: 400030}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400030}
+ m_AABB:
+ m_Center: {x: 0.053323776, y: 0.18629628, z: 0.014333546}
+ m_Extent: {x: 0.45137057, y: 0.36090916, z: 0.4558947}
+ m_DirtyAABB: 0
+--- !u!1 &100124
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400124}
+ - component: {fileID: 13700012}
+ m_Layer: 0
+ m_Name: part01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400124
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100124}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700012
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100124}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: e8dd01e86bf92304588481f746012f42, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300006, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400082}
+ - {fileID: 400028}
+ - {fileID: 400084}
+ - {fileID: 400104}
+ - {fileID: 400086}
+ - {fileID: 400078}
+ - {fileID: 400068}
+ - {fileID: 400038}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400104}
+ m_AABB:
+ m_Center: {x: -0.18417309, y: 0.030240938, z: 0.026249811}
+ m_Extent: {x: 0.206008, y: 0.30995476, z: 0.1948666}
+ m_DirtyAABB: 0
+--- !u!1 &100126
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400126}
+ m_Layer: 0
+ m_Name: Bip01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400126
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100126}
+ serializedVersion: 2
+ m_LocalRotation: {x: 1.5888267e-15, y: 1, z: 0.00000003774895, w: -0.00000004371139}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400110}
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
+--- !u!1 &100128
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400128}
+ - component: {fileID: 11100000}
+ m_Layer: 0
+ m_Name: _Royal_Knight
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400128
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100128}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -4.8249483, y: -8.931045, z: 13.985441}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400126}
+ - {fileID: 400124}
+ - {fileID: 400122}
+ - {fileID: 400120}
+ - {fileID: 400118}
+ - {fileID: 400116}
+ - {fileID: 400114}
+ - {fileID: 400112}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!111 &11100000
+Animation:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100128}
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Animation: {fileID: 7400000, guid: 5341c910f627ea241a2c6b6d10e55abb, type: 3}
+ m_Animations:
+ - {fileID: 7400000, guid: 5341c910f627ea241a2c6b6d10e55abb, type: 3}
+ - {fileID: 7400000, guid: 2d9490ad1de51464c8e576892189cd15, type: 3}
+ - {fileID: 7400000, guid: 924b2730a11e874498c4e45a6994c4bd, type: 3}
+ - {fileID: 7400000, guid: 728669d017e9da24eb121102568ad0aa, type: 3}
+ - {fileID: 7400000, guid: 8498c56af32467f479f5146b363f6ea1, type: 3}
+ - {fileID: 7400000, guid: d21847d33667dad47a36bc7b5817bbc1, type: 3}
+ - {fileID: 7400000, guid: c069402d93508e7449a43fa096df17d0, type: 3}
+ - {fileID: 7400000, guid: aae9dfac1fb48934c81d302ce14d4d70, type: 3}
+ - {fileID: 7400000, guid: 7fb14522313df354d9d57b45ef286338, type: 3}
+ - {fileID: 7400000, guid: 23f0ccc0e154f504fb9b2829cec54575, type: 3}
+ - {fileID: 7400000, guid: da3d7e7b6092e804abf432f978ef71af, type: 3}
+ - {fileID: 7400000, guid: 4aca0f5998380c24a86916138ed18b28, type: 3}
+ - {fileID: 7400000, guid: fde2730436c01f24882e9c21fd6eff72, type: 3}
+ - {fileID: 7400000, guid: 22732195106c74e48865bd753a1b4874, type: 3}
+ - {fileID: 7400000, guid: 34b1f7fe75fa96347b288f1019cfa983, type: 3}
+ - {fileID: 7400000, guid: 94e943219facc0b46819013d480f2555, type: 3}
+ - {fileID: 7400000, guid: 8aab92626588c83439f12e2b0586dfe3, type: 3}
+ - {fileID: 7400000, guid: 2d0c59e3098e1f1498e69f0533869308, type: 3}
+ - {fileID: 7400000, guid: 80f618ee1e5903347983cb76ea121dac, type: 3}
+ - {fileID: 7400000, guid: b51cd1c4082764e4395cc922122cbd16, type: 3}
+ - {fileID: 7400000, guid: d4ab847076cd70a47ae73a3bbb2eb5df, type: 3}
+ - {fileID: 7400000, guid: d7a2063a11c80964f873956e5d40f2b0, type: 3}
+ - {fileID: 7400000, guid: 44b15705997a0234cbbbb10084bf9d0b, type: 3}
+ - {fileID: 7400000, guid: bfefd799cadf27245b5ee099e303c974, type: 3}
+ - {fileID: 7400000, guid: b3d635bacd770464bbc73cf92b834e4d, type: 3}
+ - {fileID: 7400000, guid: f938befc4eef84a4fa8ca5adeb57599c, type: 3}
+ - {fileID: 7400000, guid: 2fb353165a04d4d40a640949717c20d8, type: 3}
+ - {fileID: 7400000, guid: 3c8a0aee4d8709247a52d96e969b424d, type: 3}
+ - {fileID: 7400000, guid: 49a4bb2ae7570914b8ee14a5e50e669d, type: 3}
+ - {fileID: 7400000, guid: 9b1fdd8ac45685a4c938d60306fd6d02, type: 3}
+ - {fileID: 7400000, guid: 3263ebfb5ca38ef459952c9a1f78bc6f, type: 3}
+ m_WrapMode: 0
+ m_PlayAutomatically: 1
+ m_AnimatePhysics: 0
+ m_CullingType: 1
diff --git a/RogueKnights/RogueKnights/Assets/_Royal_Knight.prefab.meta b/RogueKnights/RogueKnights/Assets/_Royal_Knight.prefab.meta
new file mode 100644
index 0000000..fc1aea7
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/_Royal_Knight.prefab.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 262923038d841c647868bac3b1e1de05
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/_Steel_Knight.prefab b/RogueKnights/RogueKnights/Assets/_Steel_Knight.prefab
new file mode 100644
index 0000000..77086cc
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/_Steel_Knight.prefab
@@ -0,0 +1,2737 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &100000
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400028}
+ m_Layer: 0
+ m_Name: Bip01_R_UpperArm_01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400028
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100000}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.16566652, y: 0.00000004902301, z: 0.000000021984638, w: 0.98618186}
+ m_LocalPosition: {x: -0.000000076293944, y: 0, z: 0.000000114440915}
+ m_LocalScale: {x: 1, y: 0.9999999, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400034}
+ m_LocalEulerAnglesHint: {x: 19.071915, y: 0, z: 0}
+--- !u!1 &100002
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400030}
+ m_Layer: 0
+ m_Name: Bip01_R_Shoulder
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400030
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100002}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.83074605, y: -0.035784297, z: 0.10816392, w: 0.54486793}
+ m_LocalPosition: {x: 0.015415458, y: 0.028735522, z: -0.012805404}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400034}
+ m_LocalEulerAnglesHint: {x: 65.92818, y: 159.81834, z: 171.76605}
+--- !u!1 &100004
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400000}
+ - component: {fileID: 3300000}
+ - component: {fileID: 2300000}
+ m_Layer: 0
+ m_Name: sword
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400000
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100004}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.46489325, y: 0.53279895, z: -0.49999976, w: 0.49999982}
+ m_LocalPosition: {x: 0.0274448, y: -0.0018679427, z: 0.000000019073486}
+ m_LocalScale: {x: 1.0000001, y: 0.9999997, z: 0.9999996}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400014}
+ m_LocalEulerAnglesHint: {x: 3.8937073, y: 90.000046, z: -86.10629}
+--- !u!33 &3300000
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100004}
+ m_Mesh: {fileID: 4300004, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+--- !u!23 &2300000
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100004}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 83a1a1bb568a09a4ba10b6d68d7a1ca8, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &100006
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400002}
+ m_Layer: 0
+ m_Name: R_tool02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400002
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100006}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000026822076, y: -0.00000008568166, z: 0.000000018626427,
+ w: 1}
+ m_LocalPosition: {x: -0.055118177, y: 0.000000076293944, z: 0}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400014}
+ m_LocalEulerAnglesHint: {x: -0.000030517578, y: -0.000015258789, z: 0}
+--- !u!1 &100008
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400014}
+ m_Layer: 0
+ m_Name: R_tool01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400014
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100008}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.49975514, y: 0.45772338, z: 0.56446487, w: -0.4712892}
+ m_LocalPosition: {x: -0.050976828, y: 0.02656271, z: 0.028896173}
+ m_LocalScale: {x: 1, y: 0.99999994, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400002}
+ - {fileID: 400000}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: -81.03952, y: 58.46237, z: -151.40204}
+--- !u!1 &100010
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400004}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger09
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400004
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100010}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0000000041129584, y: -0.00000006527565, z: -0.28196847, w: 0.95942366}
+ m_LocalPosition: {x: -0.022179183, y: 0.000000019073486, z: -0.000000007152557}
+ m_LocalScale: {x: 1.0000001, y: 0.9999998, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400016}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -32.755463}
+--- !u!1 &100012
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400016}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger08
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400016
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100012}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.120792985, y: -0.06428198, z: -0.2475924, w: 0.95915323}
+ m_LocalPosition: {x: -0.05089466, y: 0.0015529823, z: -0.026235474}
+ m_LocalScale: {x: 0.99999976, y: 0.99999994, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400004}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 11.530319, y: -10.771912, z: -30.039062}
+--- !u!1 &100014
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400006}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger07
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400006
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100014}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.00000004401043, y: -0.0000001449034, z: -0.388573, w: 0.92141795}
+ m_LocalPosition: {x: -0.029800452, y: 0, z: -0.000000014305114}
+ m_LocalScale: {x: 1, y: 1, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400018}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -45.731476}
+--- !u!1 &100016
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400018}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger06
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400018
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100016}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.12456873, y: -0.016824475, z: -0.21441361, w: 0.9686209}
+ m_LocalPosition: {x: -0.052641526, y: -0.000493412, z: -0.012191977}
+ m_LocalScale: {x: 0.9999998, y: 0.9999999, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400006}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 13.538864, y: -5.0755615, z: -25.566284}
+--- !u!1 &100018
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400008}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger05
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400008
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100018}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000034561246, y: -0.00000007403198, z: -0.37173194, w: 0.92834014}
+ m_LocalPosition: {x: -0.03159317, y: -0.000000028610229, z: 0}
+ m_LocalScale: {x: 1.0000002, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400020}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -43.64496}
+--- !u!1 &100020
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400020}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger04
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400020
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100020}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.09960104, y: 0.024703292, z: -0.20309763, w: 0.97376627}
+ m_LocalPosition: {x: -0.053697623, y: -0.002981472, z: 0.003218553}
+ m_LocalScale: {x: 0.9999998, y: 0.99999994, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400008}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 11.771591, y: 0.4479065, z: -23.516357}
+--- !u!1 &100022
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400010}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400010
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100022}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000000355596, y: -0.00000012179392, z: -0.22341198, w: 0.9747241}
+ m_LocalPosition: {x: -0.030014342, y: -0.000000038146972, z: 0.000000019073486}
+ m_LocalScale: {x: 0.9999997, y: 0.9999999, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400022}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -25.81903}
+--- !u!1 &100024
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400022}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400022
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100024}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.08338702, y: 0.07073557, z: -0.22453502, w: 0.9683115}
+ m_LocalPosition: {x: -0.053595733, y: -0.0059266854, z: 0.018443787}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400010}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: 11.1427765, y: 5.8229065, z: -25.54187}
+--- !u!1 &100026
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400012}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400012
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100026}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.00000007160459, y: -0.000000076053894, z: -0.11822303, w: 0.9929871}
+ m_LocalPosition: {x: -0.039342802, y: 0.000000019073486, z: 0.000000009536743}
+ m_LocalScale: {x: 1, y: 0.9999998, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400024}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -13.579102}
+--- !u!1 &100028
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400024}
+ m_Layer: 0
+ m_Name: Bip01_R_Finger00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400024
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100028}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.66293204, y: 0.26525626, z: -0.005113748, w: 0.7000958}
+ m_LocalPosition: {x: -0.008701744, y: 0.010084285, z: 0.025492549}
+ m_LocalScale: {x: 1, y: 1, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400012}
+ m_Father: {fileID: 400026}
+ m_LocalEulerAnglesHint: {x: -67.746735, y: 92.97876, z: -71.36813}
+--- !u!1 &100030
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400026}
+ m_Layer: 0
+ m_Name: Bip01_R_Hand
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400026
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100030}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.81677103, y: 0.115048185, z: -0.082880825, w: 0.5592672}
+ m_LocalPosition: {x: -0.12868148, y: 0.000000019073486, z: 0.000000076293944}
+ m_LocalScale: {x: 1.0000001, y: 1.0000004, z: 1.0000004}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400024}
+ - {fileID: 400022}
+ - {fileID: 400020}
+ - {fileID: 400018}
+ - {fileID: 400016}
+ - {fileID: 400014}
+ m_Father: {fileID: 400032}
+ m_LocalEulerAnglesHint: {x: 68.852875, y: -178.93524, z: 164.69423}
+--- !u!1 &100032
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400032}
+ m_Layer: 0
+ m_Name: Bip01_R_Forearm
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400032
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100032}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000006151401, y: 0.0000002015563, z: 0.15370728, w: 0.98811644}
+ m_LocalPosition: {x: -0.1497993, y: -0.000000019073486, z: 0.000000038146972}
+ m_LocalScale: {x: 1, y: 0.9999998, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400026}
+ m_Father: {fileID: 400034}
+ m_LocalEulerAnglesHint: {x: -0.000015258789, y: 0.000015258789, z: 17.683655}
+--- !u!1 &100034
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400034}
+ m_Layer: 0
+ m_Name: Bip01_R_UpperArm_00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400034
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100034}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.21701977, y: 0.29977763, z: 0.0014693476, w: 0.9289961}
+ m_LocalPosition: {x: -0.06198959, y: 0.0000000035762786, z: 0.000000076293944}
+ m_LocalScale: {x: 1.0000001, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400032}
+ - {fileID: 400030}
+ - {fileID: 400028}
+ m_Father: {fileID: 400076}
+ m_LocalEulerAnglesHint: {x: -23.834839, y: 37.46086, z: -8.005188}
+--- !u!1 &100036
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400076}
+ m_Layer: 0
+ m_Name: Bip01_R_Clavicle
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400076
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100036}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.5394221, y: 0.011210737, z: 0.8419342, w: 0.006709885}
+ m_LocalPosition: {x: -0.09816688, y: -0.020800823, z: -0.040251493}
+ m_LocalScale: {x: 1.0000002, y: 1.0000001, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400034}
+ m_Father: {fileID: 400082}
+ m_LocalEulerAnglesHint: {x: -0.6668701, y: 65.30267, z: 178.65945}
+--- !u!1 &100038
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400036}
+ - component: {fileID: 3300002}
+ - component: {fileID: 2300002}
+ m_Layer: 0
+ m_Name: horn_part
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400036
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100038}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.00000041285588, y: -0.0000005589482, z: 0.8158837, w: 0.5782161}
+ m_LocalPosition: {x: -0.11405243, y: -0.011077699, z: 0}
+ m_LocalScale: {x: 0.76787573, y: 0.8555992, z: 0.3965759}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400038}
+ m_LocalEulerAnglesHint: {x: 0.000076293945, y: 0, z: 109.34967}
+--- !u!33 &3300002
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100038}
+ m_Mesh: {fileID: 4300000, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+--- !u!23 &2300002
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100038}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 86bdaf9ad19d03a4e8c670ba618b3c09, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &100040
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400038}
+ m_Layer: 0
+ m_Name: Bip01_Head
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400038
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100040}
+ serializedVersion: 2
+ m_LocalRotation: {x: -1.9472327e-14, y: -1.4303344e-14, z: 0.004741417, w: 0.9999888}
+ m_LocalPosition: {x: -0.037641067, y: 0.000000019073486, z: -4.553658e-10}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400036}
+ m_Father: {fileID: 400078}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0.54333496}
+--- !u!1 &100042
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400078}
+ m_Layer: 0
+ m_Name: Bip01_Neck
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400078
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100042}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000017992193, y: 0.00000023773869, z: -0.07546491, w: 0.99714845}
+ m_LocalPosition: {x: -0.08773086, y: -0.0259172, z: -0.000000021768788}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400038}
+ m_Father: {fileID: 400082}
+ m_LocalEulerAnglesHint: {x: 0, y: 0.000030517578, z: -8.655884}
+--- !u!1 &100044
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400068}
+ m_Layer: 0
+ m_Name: Bip01_L_UpperArm_01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400068
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100044}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.086463355, y: -0.000000043247667, z: -0.00000001871057,
+ w: 0.99625504}
+ m_LocalPosition: {x: -0.00000019073485, y: -0.000000095367426, z: -0.000000114440915}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400074}
+ m_LocalEulerAnglesHint: {x: -9.92041, y: 0, z: 0}
+--- !u!1 &100046
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400070}
+ m_Layer: 0
+ m_Name: Bip01_L_Shoulder
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400070
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100046}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.54545605, y: 0.10516613, z: -0.031214705, w: 0.8309293}
+ m_LocalPosition: {x: 0.020857353, y: 0.02694992, z: 0.01530941}
+ m_LocalScale: {x: 1.0000001, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400074}
+ m_LocalEulerAnglesHint: {x: 65.928375, y: 20.181885, z: 8.864395}
+--- !u!1 &100048
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400064}
+ - component: {fileID: 3300004}
+ - component: {fileID: 2300004}
+ m_Layer: 0
+ m_Name: shield
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400064
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100048}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000012534038, y: 0.2588191, z: 0.9659258, w: -0.000000064761075}
+ m_LocalPosition: {x: -0.055517424, y: 0.011780757, z: 0.01754715}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400072}
+ m_LocalEulerAnglesHint: {x: -30.00003, y: -0.000015258789, z: -180}
+--- !u!33 &3300004
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100048}
+ m_Mesh: {fileID: 4300002, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+--- !u!23 &2300004
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100048}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 9a38c6123a5b8924a8bb2f83fdf410ed, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &100050
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400040}
+ m_Layer: 0
+ m_Name: L_tool02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400040
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100050}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000020488976, y: 0.00000025704495, z: 0.0000000074505735,
+ w: 1}
+ m_LocalPosition: {x: -0.0562869, y: 0, z: -0.000000038146972}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400052}
+ m_LocalEulerAnglesHint: {x: 0, y: 0.000030517578, z: 0}
+--- !u!1 &100052
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400052}
+ m_Layer: 0
+ m_Name: L_tool01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400052
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100052}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.50060445, y: -0.4567957, z: 0.5635881, w: -0.4723361}
+ m_LocalPosition: {x: -0.051170044, y: 0.02417286, z: -0.029413523}
+ m_LocalScale: {x: 0.9999999, y: 0.99999994, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400040}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: 81.03964, y: -58.46295, z: -151.18979}
+--- !u!1 &100054
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400042}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger09
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400042
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100054}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000028016693, y: -0.000000016970326, z: -0.28196856, w: 0.95942366}
+ m_LocalPosition: {x: -0.022179145, y: -0.000000028610229, z: -0.000000009536743}
+ m_LocalScale: {x: 0.99999976, y: 0.99999976, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400054}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -32.755463}
+--- !u!1 &100056
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400054}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger08
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400054
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100056}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.120792784, y: 0.06428195, z: -0.24759236, w: 0.95915323}
+ m_LocalPosition: {x: -0.050894585, y: 0.0015530777, z: 0.026235465}
+ m_LocalScale: {x: 1.0000002, y: 1, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400042}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -11.530273, y: 10.771866, z: -30.039032}
+--- !u!1 &100058
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400044}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger07
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400044
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100058}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000009584625, y: 0.000000013140783, z: -0.38857314, w: 0.9214179}
+ m_LocalPosition: {x: -0.029800529, y: 0.000000028610229, z: 0.000000019073486}
+ m_LocalScale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400056}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -45.731476}
+--- !u!1 &100060
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400056}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger06
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400056
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100060}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.12456846, y: 0.01682447, z: -0.21441354, w: 0.96862096}
+ m_LocalPosition: {x: -0.052641448, y: -0.00049343106, z: 0.012191977}
+ m_LocalScale: {x: 1.0000002, y: 0.99999994, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400044}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -13.538818, y: 5.075592, z: -25.566284}
+--- !u!1 &100062
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400046}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger05
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400046
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100062}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.000000013855477, y: -0.000000054644676, z: -0.37173203,
+ w: 0.9283401}
+ m_LocalPosition: {x: -0.03159317, y: -0.000000047683713, z: 0}
+ m_LocalScale: {x: 0.99999976, y: 0.99999976, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400058}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -43.64496}
+--- !u!1 &100064
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400058}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger04
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400058
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100064}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.09960084, y: -0.024703244, z: -0.20309772, w: 0.97376627}
+ m_LocalPosition: {x: -0.053697698, y: -0.0029814339, z: -0.0032185458}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400046}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -11.771606, y: -0.44787598, z: -23.516357}
+--- !u!1 &100066
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400048}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400048
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100066}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.000000019518172, y: -0.000000018457685, z: -0.22341204,
+ w: 0.9747241}
+ m_LocalPosition: {x: -0.03001438, y: 0.000000076293944, z: 0.000000019073486}
+ m_LocalScale: {x: 0.9999999, y: 0.99999976, z: 0.99999976}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400060}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -25.819092}
+--- !u!1 &100068
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400060}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400060
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100068}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.08338669, y: -0.07073558, z: -0.22453494, w: 0.96831155}
+ m_LocalPosition: {x: -0.053595696, y: -0.005926609, z: -0.01844378}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400048}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: -11.142761, y: -5.822937, z: -25.54187}
+--- !u!1 &100070
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400050}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400050
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100070}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.000000014181187, y: -0.00000010335644, z: -0.11822282, w: 0.9929871}
+ m_LocalPosition: {x: -0.039342802, y: -0.000000057220458, z: -0.000000009536743}
+ m_LocalScale: {x: 0.99999976, y: 0.9999998, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400062}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -13.579102}
+--- !u!1 &100072
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400062}
+ m_Layer: 0
+ m_Name: Bip01_L_Finger00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400062
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100072}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.6629322, y: -0.26525635, z: -0.0051139016, w: 0.70009565}
+ m_LocalPosition: {x: -0.008701705, y: 0.010084267, z: -0.025492528}
+ m_LocalScale: {x: 1.0000001, y: 0.9999998, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400050}
+ m_Father: {fileID: 400066}
+ m_LocalEulerAnglesHint: {x: 67.746735, y: -92.97885, z: -71.368256}
+--- !u!1 &100074
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400066}
+ m_Layer: 0
+ m_Name: Bip01_L_Hand
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400066
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100074}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.8167711, y: -0.11504818, z: -0.08288094, w: 0.55926704}
+ m_LocalPosition: {x: -0.1286816, y: -0.000000028610229, z: -0.000000038146972}
+ m_LocalScale: {x: 1.0000001, y: 0.9999999, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400062}
+ - {fileID: 400060}
+ - {fileID: 400058}
+ - {fileID: 400056}
+ - {fileID: 400054}
+ - {fileID: 400052}
+ m_Father: {fileID: 400072}
+ m_LocalEulerAnglesHint: {x: -68.852844, y: 178.93518, z: 164.69426}
+--- !u!1 &100076
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400072}
+ m_Layer: 0
+ m_Name: Bip01_L_Forearm
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400072
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100076}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.00000001151341, y: -0.000000016871345, z: 0.15370728, w: 0.98811644}
+ m_LocalPosition: {x: -0.14979938, y: -0.000000057220458, z: 0}
+ m_LocalScale: {x: 1.0000001, y: 1, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400066}
+ - {fileID: 400064}
+ m_Father: {fileID: 400074}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 17.683655}
+--- !u!1 &100078
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400074}
+ m_Layer: 0
+ m_Name: Bip01_L_UpperArm_00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400074
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100078}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.21701999, y: -0.29977757, z: 0.0014692575, w: 0.928996}
+ m_LocalPosition: {x: -0.061989553, y: 0.0000000035762786, z: 0.00000015258789}
+ m_LocalScale: {x: 0.99999994, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400072}
+ - {fileID: 400070}
+ - {fileID: 400068}
+ m_Father: {fileID: 400080}
+ m_LocalEulerAnglesHint: {x: 23.834885, y: -37.460876, z: -8.005249}
+--- !u!1 &100080
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400080}
+ m_Layer: 0
+ m_Name: Bip01_L_Clavicle
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400080
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100080}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.53942215, y: -0.011213129, z: 0.8419341, w: 0.0067112953}
+ m_LocalPosition: {x: -0.09816688, y: -0.020801049, z: 0.040251408}
+ m_LocalScale: {x: 0.9999998, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400074}
+ m_Father: {fileID: 400082}
+ m_LocalEulerAnglesHint: {x: 0.6669922, y: -65.302704, z: 178.65916}
+--- !u!1 &100082
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400082}
+ m_Layer: 0
+ m_Name: Bip01_Spine03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400082
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100082}
+ serializedVersion: 2
+ m_LocalRotation: {x: -3.4798553e-14, y: 0, z: -0, w: 1}
+ m_LocalPosition: {x: -0.07325382, y: -0.000069629845, z: -8.8652995e-11}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400080}
+ - {fileID: 400078}
+ - {fileID: 400076}
+ m_Father: {fileID: 400084}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100084
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400084}
+ m_Layer: 0
+ m_Name: Bip01_Spine02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400084
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100084}
+ serializedVersion: 2
+ m_LocalRotation: {x: 3.091593e-12, y: -3.5527137e-15, z: 1.09835446e-26, w: 1}
+ m_LocalPosition: {x: -0.05315174, y: -0.000058331487, z: -8.66612e-11}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400082}
+ m_Father: {fileID: 400086}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100086
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400086}
+ m_Layer: 0
+ m_Name: Bip01_Spine01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400086
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100086}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000053427335, y: -0.00000004516915, z: 0.0000000024156206,
+ w: 1}
+ m_LocalPosition: {x: -0.014219284, y: -0.000042324064, z: -0.0000000018105902}
+ m_LocalScale: {x: 0.9999999, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400084}
+ m_Father: {fileID: 400104}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100088
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400088}
+ m_Layer: 0
+ m_Name: Bip01_R_Skirt
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400088
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100088}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.122478254, y: 0.6965958, z: 0.6961325, w: -0.12309735}
+ m_LocalPosition: {x: -0.0022676087, y: -0.0076826033, z: -0.1033926}
+ m_LocalScale: {x: 0.9999997, y: 1, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400104}
+ m_LocalEulerAnglesHint: {x: -90, y: -160, z: 0}
+--- !u!1 &100090
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400090}
+ m_Layer: 0
+ m_Name: Bip01_L_Skirt
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400090
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100090}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.11725689, y: 0.69316596, z: 0.6995528, w: 0.1280537}
+ m_LocalPosition: {x: -0.0029507445, y: -0.007681519, z: 0.10251331}
+ m_LocalScale: {x: 0.9999998, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400104}
+ m_LocalEulerAnglesHint: {x: -90, y: 160.01654, z: 0}
+--- !u!1 &100092
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400104}
+ m_Layer: 0
+ m_Name: Bip01_Spine00
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400104
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100092}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000023844702, y: 0.0000006851716, z: -0.00039812367, w: 0.99999994}
+ m_LocalPosition: {x: -0.042248342, y: 0.006325388, z: 0.00000003087116}
+ m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400090}
+ - {fileID: 400088}
+ - {fileID: 400086}
+ m_Father: {fileID: 400110}
+ m_LocalEulerAnglesHint: {x: -0.0002746582, y: 0.000076293945, z: -0.045654297}
+--- !u!1 &100094
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400092}
+ m_Layer: 0
+ m_Name: Bip01_R_Toe
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400092
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100094}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.0000000063618257, y: -0.0000000028578147, z: -0.7071069,
+ w: 0.70710677}
+ m_LocalPosition: {x: -0.068779595, y: 0.050480813, z: 0.000000009536743}
+ m_LocalScale: {x: 1.0000001, y: 0.9999997, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400094}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -90}
+--- !u!1 &100096
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400094}
+ m_Layer: 0
+ m_Name: Bip01_R_Foot
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400094
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100096}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.008514222, y: -0.07964443, z: -0.060833532, w: 0.99492896}
+ m_LocalPosition: {x: -0.1977568, y: 0.000000014305114, z: 0.0000000667572}
+ m_LocalScale: {x: 1.0000005, y: 1.0000001, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400092}
+ m_Father: {fileID: 400096}
+ m_LocalEulerAnglesHint: {x: 0.41551208, y: -9.179077, z: -7.031189}
+--- !u!1 &100098
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400096}
+ m_Layer: 0
+ m_Name: Bip01_R_Calf
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400096
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100098}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000008390757, y: 0.000000015439431, z: 0.060751442, w: 0.9981529}
+ m_LocalPosition: {x: -0.24095757, y: 0.000000018179417, z: 0.000000019073486}
+ m_LocalScale: {x: 0.9999999, y: 0.9999999, z: 0.9999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400094}
+ m_Father: {fileID: 400106}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 6.9658966}
+--- !u!1 &100100
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400106}
+ m_Layer: 0
+ m_Name: Bip01_R_Thigh
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400106
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100100}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0013560642, y: 0.99687606, z: -0.00027401274, w: -0.07896959}
+ m_LocalPosition: {x: -0.000000076293944, y: -0.000000070035455, z: -0.048543647}
+ m_LocalScale: {x: 0.99999994, y: 1, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400096}
+ m_Father: {fileID: 400110}
+ m_LocalEulerAnglesHint: {x: 0.01902771, y: -170.94128, z: 0.15739441}
+--- !u!1 &100102
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400098}
+ m_Layer: 0
+ m_Name: Bip01_L_Toe
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400098
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100102}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000070993956, y: -0.00000007231102, z: -0.70710677, w: 0.7071068}
+ m_LocalPosition: {x: -0.06877959, y: 0.05048079, z: -0.000000038146972}
+ m_LocalScale: {x: 1, y: 0.99999976, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400100}
+ m_LocalEulerAnglesHint: {x: 0, y: -0.000015258789, z: -90}
+--- !u!1 &100104
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400100}
+ m_Layer: 0
+ m_Name: Bip01_L_Foot
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400100
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100104}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.008514442, y: 0.079644665, z: -0.060833506, w: 0.9949289}
+ m_LocalPosition: {x: -0.19775683, y: -0.000000009536743, z: 0.0000000667572}
+ m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400098}
+ m_Father: {fileID: 400102}
+ m_LocalEulerAnglesHint: {x: -0.41552734, y: 9.179138, z: -7.031189}
+--- !u!1 &100106
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400102}
+ m_Layer: 0
+ m_Name: Bip01_L_Calf
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400102
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100106}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.000000035353967, y: -0.00000055021167, z: 0.06075121, w: 0.998153}
+ m_LocalPosition: {x: -0.2409575, y: 0.00000010550022, z: -0.00000028610228}
+ m_LocalScale: {x: 0.99999976, y: 0.9999997, z: 0.9999998}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400100}
+ m_Father: {fileID: 400108}
+ m_LocalEulerAnglesHint: {x: 0.000015258789, y: -0.000061035156, z: 6.965866}
+--- !u!1 &100108
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400108}
+ m_Layer: 0
+ m_Name: Bip01_L_Thigh
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400108
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100108}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.0013560969, y: 0.99687624, z: 0.0002721211, w: 0.078967854}
+ m_LocalPosition: {x: 0.000000076293944, y: 0.000000113695855, z: 0.048543647}
+ m_LocalScale: {x: 0.99999994, y: 1.0000001, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400102}
+ m_Father: {fileID: 400110}
+ m_LocalEulerAnglesHint: {x: -0.018798828, y: 170.94147, z: 0.15737915}
+--- !u!1 &100110
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400110}
+ m_Layer: 0
+ m_Name: Bip01_Pelvis
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400110
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100110}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.5000005, y: 0.50000113, z: 0.49999955, w: -0.49999884}
+ m_LocalPosition: {x: -0, y: 0.50135785, z: -0.0011996517}
+ m_LocalScale: {x: 1, y: 0.99999994, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400108}
+ - {fileID: 400106}
+ - {fileID: 400104}
+ m_Father: {fileID: 400126}
+ m_LocalEulerAnglesHint: {x: -0.000076293945, y: -90.00018, z: -90}
+--- !u!1 &100112
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400122}
+ - component: {fileID: 13700010}
+ m_Layer: 0
+ m_Name: part02
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400122
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100112}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700010
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100112}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 86bdaf9ad19d03a4e8c670ba618b3c09, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300018, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400082}
+ - {fileID: 400078}
+ - {fileID: 400076}
+ - {fileID: 400038}
+ - {fileID: 400080}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400082}
+ m_AABB:
+ m_Center: {x: -0.11260928, y: -0.024377834, z: 0.00047107413}
+ m_Extent: {x: 0.04738197, y: 0.055994626, z: 0.0558634}
+ m_DirtyAABB: 0
+--- !u!1 &100114
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400112}
+ - component: {fileID: 13700000}
+ m_Layer: 0
+ m_Name: part06 1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400112
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100114}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700000
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100114}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 86bdaf9ad19d03a4e8c670ba618b3c09, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300016, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400092}
+ - {fileID: 400094}
+ - {fileID: 400096}
+ - {fileID: 400026}
+ - {fileID: 400024}
+ - {fileID: 400032}
+ - {fileID: 400012}
+ - {fileID: 400022}
+ - {fileID: 400020}
+ - {fileID: 400010}
+ - {fileID: 400008}
+ - {fileID: 400018}
+ - {fileID: 400016}
+ - {fileID: 400006}
+ - {fileID: 400004}
+ - {fileID: 400098}
+ - {fileID: 400100}
+ - {fileID: 400102}
+ - {fileID: 400066}
+ - {fileID: 400072}
+ - {fileID: 400062}
+ - {fileID: 400050}
+ - {fileID: 400060}
+ - {fileID: 400058}
+ - {fileID: 400056}
+ - {fileID: 400054}
+ - {fileID: 400046}
+ - {fileID: 400044}
+ - {fileID: 400042}
+ - {fileID: 400048}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400072}
+ m_AABB:
+ m_Center: {x: 0.08215478, y: 0.04508117, z: -0.10074288}
+ m_Extent: {x: 0.75684464, y: 0.8266785, z: 0.7279904}
+ m_DirtyAABB: 0
+--- !u!1 &100116
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400118}
+ - component: {fileID: 13700006}
+ m_Layer: 0
+ m_Name: part04
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400118
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100116}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700006
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100116}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 86bdaf9ad19d03a4e8c670ba618b3c09, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300014, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400032}
+ - {fileID: 400026}
+ - {fileID: 400106}
+ - {fileID: 400088}
+ - {fileID: 400110}
+ - {fileID: 400096}
+ - {fileID: 400072}
+ - {fileID: 400066}
+ - {fileID: 400108}
+ - {fileID: 400090}
+ - {fileID: 400102}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400110}
+ m_AABB:
+ m_Center: {x: -0.061448425, y: 0.04759009, z: 0.004648924}
+ m_Extent: {x: 0.5448283, y: 0.45159078, z: 0.4478753}
+ m_DirtyAABB: 0
+--- !u!1 &100118
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400120}
+ - component: {fileID: 13700008}
+ m_Layer: 0
+ m_Name: part03
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400120
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100118}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700008
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100118}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 86bdaf9ad19d03a4e8c670ba618b3c09, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300012, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400034}
+ - {fileID: 400032}
+ - {fileID: 400028}
+ - {fileID: 400082}
+ - {fileID: 400030}
+ - {fileID: 400074}
+ - {fileID: 400072}
+ - {fileID: 400068}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400082}
+ m_AABB:
+ m_Center: {x: -0.092252955, y: -0.015504159, z: -0.00004810095}
+ m_Extent: {x: 0.25706005, y: 0.23750341, z: 0.31751555}
+ m_DirtyAABB: 0
+--- !u!1 &100120
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400116}
+ - component: {fileID: 13700004}
+ m_Layer: 0
+ m_Name: part05
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400116
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100120}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700004
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100120}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 86bdaf9ad19d03a4e8c670ba618b3c09, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300010, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400104}
+ - {fileID: 400110}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400110}
+ m_AABB:
+ m_Center: {x: -0.021319266, y: 0.017988123, z: 0.000000018626451}
+ m_Extent: {x: 0.06668362, y: 0.09095761, z: 0.09348367}
+ m_DirtyAABB: 0
+--- !u!1 &100122
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400114}
+ - component: {fileID: 13700002}
+ m_Layer: 0
+ m_Name: part06
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400114
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100122}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700002
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100122}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 86bdaf9ad19d03a4e8c670ba618b3c09, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300008, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400090}
+ - {fileID: 400070}
+ - {fileID: 400088}
+ - {fileID: 400030}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400030}
+ m_AABB:
+ m_Center: {x: 0.053323776, y: 0.18629628, z: 0.014333546}
+ m_Extent: {x: 0.45137057, y: 0.36090916, z: 0.4558947}
+ m_DirtyAABB: 0
+--- !u!1 &100124
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400124}
+ - component: {fileID: 13700012}
+ m_Layer: 0
+ m_Name: part01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400124
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100124}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!137 &13700012
+SkinnedMeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100124}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 3
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 86bdaf9ad19d03a4e8c670ba618b3c09, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ serializedVersion: 2
+ m_Quality: 0
+ m_UpdateWhenOffscreen: 0
+ m_SkinnedMotionVectors: 1
+ m_Mesh: {fileID: 4300006, guid: e196b8ee6619e7a43b673bba30d9a70c, type: 3}
+ m_Bones:
+ - {fileID: 400082}
+ - {fileID: 400028}
+ - {fileID: 400084}
+ - {fileID: 400104}
+ - {fileID: 400086}
+ - {fileID: 400078}
+ - {fileID: 400068}
+ - {fileID: 400038}
+ m_BlendShapeWeights: []
+ m_RootBone: {fileID: 400104}
+ m_AABB:
+ m_Center: {x: -0.18417309, y: 0.030240938, z: 0.026249811}
+ m_Extent: {x: 0.206008, y: 0.30995476, z: 0.1948666}
+ m_DirtyAABB: 0
+--- !u!1 &100126
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400126}
+ m_Layer: 0
+ m_Name: Bip01
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400126
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100126}
+ serializedVersion: 2
+ m_LocalRotation: {x: 1.5888267e-15, y: 1, z: 0.00000003774895, w: -0.00000004371139}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400110}
+ m_Father: {fileID: 400128}
+ m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
+--- !u!1 &100128
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400128}
+ - component: {fileID: 11100000}
+ m_Layer: 0
+ m_Name: _Steel_Knight
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &400128
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100128}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -18.88712, y: -16.348269, z: 22.078264}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 400126}
+ - {fileID: 400124}
+ - {fileID: 400122}
+ - {fileID: 400120}
+ - {fileID: 400118}
+ - {fileID: 400116}
+ - {fileID: 400114}
+ - {fileID: 400112}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!111 &11100000
+Animation:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100128}
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Animation: {fileID: 7400000, guid: 5341c910f627ea241a2c6b6d10e55abb, type: 3}
+ m_Animations:
+ - {fileID: 7400000, guid: 5341c910f627ea241a2c6b6d10e55abb, type: 3}
+ - {fileID: 7400000, guid: 2d9490ad1de51464c8e576892189cd15, type: 3}
+ - {fileID: 7400000, guid: 924b2730a11e874498c4e45a6994c4bd, type: 3}
+ - {fileID: 7400000, guid: 728669d017e9da24eb121102568ad0aa, type: 3}
+ - {fileID: 7400000, guid: 8498c56af32467f479f5146b363f6ea1, type: 3}
+ - {fileID: 7400000, guid: d21847d33667dad47a36bc7b5817bbc1, type: 3}
+ - {fileID: 7400000, guid: c069402d93508e7449a43fa096df17d0, type: 3}
+ - {fileID: 7400000, guid: aae9dfac1fb48934c81d302ce14d4d70, type: 3}
+ - {fileID: 7400000, guid: 7fb14522313df354d9d57b45ef286338, type: 3}
+ - {fileID: 7400000, guid: 23f0ccc0e154f504fb9b2829cec54575, type: 3}
+ - {fileID: 7400000, guid: da3d7e7b6092e804abf432f978ef71af, type: 3}
+ - {fileID: 7400000, guid: 4aca0f5998380c24a86916138ed18b28, type: 3}
+ - {fileID: 7400000, guid: fde2730436c01f24882e9c21fd6eff72, type: 3}
+ - {fileID: 7400000, guid: 22732195106c74e48865bd753a1b4874, type: 3}
+ - {fileID: 7400000, guid: 34b1f7fe75fa96347b288f1019cfa983, type: 3}
+ - {fileID: 7400000, guid: 94e943219facc0b46819013d480f2555, type: 3}
+ - {fileID: 7400000, guid: 8aab92626588c83439f12e2b0586dfe3, type: 3}
+ - {fileID: 7400000, guid: 2d0c59e3098e1f1498e69f0533869308, type: 3}
+ - {fileID: 7400000, guid: 80f618ee1e5903347983cb76ea121dac, type: 3}
+ - {fileID: 7400000, guid: b51cd1c4082764e4395cc922122cbd16, type: 3}
+ - {fileID: 7400000, guid: d4ab847076cd70a47ae73a3bbb2eb5df, type: 3}
+ - {fileID: 7400000, guid: d7a2063a11c80964f873956e5d40f2b0, type: 3}
+ - {fileID: 7400000, guid: 44b15705997a0234cbbbb10084bf9d0b, type: 3}
+ - {fileID: 7400000, guid: bfefd799cadf27245b5ee099e303c974, type: 3}
+ - {fileID: 7400000, guid: b3d635bacd770464bbc73cf92b834e4d, type: 3}
+ - {fileID: 7400000, guid: f938befc4eef84a4fa8ca5adeb57599c, type: 3}
+ - {fileID: 7400000, guid: 2fb353165a04d4d40a640949717c20d8, type: 3}
+ - {fileID: 7400000, guid: 3c8a0aee4d8709247a52d96e969b424d, type: 3}
+ - {fileID: 7400000, guid: 49a4bb2ae7570914b8ee14a5e50e669d, type: 3}
+ - {fileID: 7400000, guid: 9b1fdd8ac45685a4c938d60306fd6d02, type: 3}
+ - {fileID: 7400000, guid: 3263ebfb5ca38ef459952c9a1f78bc6f, type: 3}
+ m_WrapMode: 0
+ m_PlayAutomatically: 1
+ m_AnimatePhysics: 0
+ m_CullingType: 1
diff --git a/RogueKnights/RogueKnights/Assets/_Steel_Knight.prefab.meta b/RogueKnights/RogueKnights/Assets/_Steel_Knight.prefab.meta
new file mode 100644
index 0000000..fa4d6b0
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/_Steel_Knight.prefab.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8802b6ff7afa79a4695802139c8afbc9
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/bundles/prefabs/building.meta b/RogueKnights/RogueKnights/Assets/bundles/prefabs/building.meta
new file mode 100644
index 0000000..115a330
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/bundles/prefabs/building.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f2a94214d93c77341a10b7c10a36bbe8
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/bundles/prefabs/building/TestHospital.prefab b/RogueKnights/RogueKnights/Assets/bundles/prefabs/building/TestHospital.prefab
new file mode 100644
index 0000000..0227f94
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/bundles/prefabs/building/TestHospital.prefab
@@ -0,0 +1,502 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &1169983954620618736
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 8067367485248262674}
+ - component: {fileID: 2201314792441820004}
+ m_Layer: 0
+ m_Name: TestHospital
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &8067367485248262674
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1169983954620618736}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -5.275627, y: 1.3137814, z: 3.6894875}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 647563590896239259}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &2201314792441820004
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1169983954620618736}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 68fc79c4d7ead81439f8494dd9992b7e, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+--- !u!1 &3578345703917603506
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1034681825793518239}
+ - component: {fileID: 1050957929090794385}
+ - component: {fileID: 4949880872010016054}
+ - component: {fileID: 5807500641869101145}
+ m_Layer: 0
+ m_Name: Cross
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1034681825793518239
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3578345703917603506}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0.12999988, y: 1.46, z: 0}
+ m_LocalScale: {x: 0.14, y: 0.14, z: 0.6999999}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 2287423263633116104}
+ m_Father: {fileID: 647563590896239259}
+ m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!33 &1050957929090794385
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3578345703917603506}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &4949880872010016054
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3578345703917603506}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!65 &5807500641869101145
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3578345703917603506}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!1 &3777598763779070377
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 914240694609564554}
+ - component: {fileID: 3496378165044361730}
+ - component: {fileID: 1374390010198996229}
+ - component: {fileID: 2977684222037087620}
+ m_Layer: 0
+ m_Name: Cube (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &914240694609564554
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3777598763779070377}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0.38268343, y: -0, z: -0, w: 0.92387956}
+ m_LocalPosition: {x: 0, y: 0.9879999, z: 0.0050001144}
+ m_LocalScale: {x: 0.7, y: 0.5, z: 0.5}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 647563590896239259}
+ m_LocalEulerAnglesHint: {x: -45, y: 0, z: 0}
+--- !u!33 &3496378165044361730
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3777598763779070377}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1374390010198996229
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3777598763779070377}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!65 &2977684222037087620
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3777598763779070377}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!1 &4123173461057589468
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 647563590896239259}
+ m_Layer: 0
+ m_Name: Model
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &647563590896239259
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 4123173461057589468}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 2993841221440554843}
+ - {fileID: 914240694609564554}
+ - {fileID: 1034681825793518239}
+ m_Father: {fileID: 8067367485248262674}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &4584592059258498336
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2287423263633116104}
+ - component: {fileID: 395546268972804702}
+ - component: {fileID: 969714266203867345}
+ - component: {fileID: 3260068574735565051}
+ m_Layer: 0
+ m_Name: Cube (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2287423263633116104
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 4584592059258498336}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0.18000032}
+ m_LocalScale: {x: 1, y: 0.19999996, z: 5}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1034681825793518239}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &395546268972804702
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 4584592059258498336}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &969714266203867345
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 4584592059258498336}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!65 &3260068574735565051
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 4584592059258498336}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!1 &6519994868836671073
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2993841221440554843}
+ - component: {fileID: 1330862940077468402}
+ - component: {fileID: 4566297472917667828}
+ - component: {fileID: 8054699766153635571}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2993841221440554843
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 6519994868836671073}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0.5, z: 0}
+ m_LocalScale: {x: 0.8, y: 1, z: 0.8}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 647563590896239259}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &1330862940077468402
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 6519994868836671073}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &4566297472917667828
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 6519994868836671073}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!65 &8054699766153635571
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 6519994868836671073}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
diff --git a/RogueKnights/RogueKnights/Assets/bundles/prefabs/building/TestHospital.prefab.meta b/RogueKnights/RogueKnights/Assets/bundles/prefabs/building/TestHospital.prefab.meta
new file mode 100644
index 0000000..c9dd6a3
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/bundles/prefabs/building/TestHospital.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 83c62bd91b6d8eb4dbbb1aef706d5a81
+PrefabImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/demo.unity b/RogueKnights/RogueKnights/Assets/demo.unity
new file mode 100644
index 0000000..b03e1c6
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/demo.unity
@@ -0,0 +1,689 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_OcclusionBakeSettings:
+ smallestOccluder: 5
+ smallestHole: 0.25
+ backfaceThreshold: 100
+ m_SceneGUID: 00000000000000000000000000000000
+ m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 9
+ m_Fog: 0
+ m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ m_FogMode: 3
+ m_FogDensity: 0.01
+ m_LinearFogStart: 0
+ m_LinearFogEnd: 300
+ m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
+ m_AmbientEquatorColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
+ m_AmbientGroundColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
+ m_AmbientIntensity: 1
+ m_AmbientMode: 3
+ m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+ m_SkyboxMaterial: {fileID: 0}
+ m_HaloStrength: 0.5
+ m_FlareStrength: 1
+ m_FlareFadeSpeed: 3
+ m_HaloTexture: {fileID: 0}
+ m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+ m_DefaultReflectionMode: 0
+ m_DefaultReflectionResolution: 128
+ m_ReflectionBounces: 1
+ m_ReflectionIntensity: 1
+ m_CustomReflection: {fileID: 0}
+ m_Sun: {fileID: 0}
+ m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+ m_UseRadianceAmbientProbe: 0
+--- !u!157 &4
+LightmapSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 12
+ m_GIWorkflowMode: 1
+ m_GISettings:
+ serializedVersion: 2
+ m_BounceScale: 1
+ m_IndirectOutputScale: 1
+ m_AlbedoBoost: 1
+ m_EnvironmentLightingMode: 0
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_LightmapEditorSettings:
+ serializedVersion: 12
+ m_Resolution: 1
+ m_BakeResolution: 50
+ m_AtlasSize: 1024
+ m_AO: 1
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_ExtractAmbientOcclusion: 0
+ m_Padding: 2
+ m_LightmapParameters: {fileID: 0}
+ m_LightmapsBakeMode: 1
+ m_TextureCompression: 0
+ m_FinalGather: 0
+ m_FinalGatherFiltering: 1
+ m_FinalGatherRayCount: 256
+ m_ReflectionCompression: 2
+ m_MixedBakeMode: 1
+ m_BakeBackend: 0
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 512
+ m_PVRBounces: 2
+ m_PVREnvironmentSampleCount: 512
+ m_PVREnvironmentReferencePointCount: 2048
+ m_PVRFilteringMode: 0
+ m_PVRDenoiserTypeDirect: 0
+ m_PVRDenoiserTypeIndirect: 0
+ m_PVRDenoiserTypeAO: 0
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVREnvironmentMIS: 0
+ m_PVRCulling: 1
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 5
+ m_PVRFilteringGaussRadiusAO: 2
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_ExportTrainingData: 0
+ m_TrainingDataDestination: TrainingData
+ m_LightProbeSampleCountMultiplier: 4
+ m_LightingDataAsset: {fileID: 0}
+ m_LightingSettings: {fileID: 4890085278179872738, guid: 0f5d4db6dfb918847b1a89942d1cb822,
+ type: 2}
+--- !u!196 &5
+NavMeshSettings:
+ serializedVersion: 2
+ m_ObjectHideFlags: 0
+ m_BuildSettings:
+ serializedVersion: 3
+ agentTypeID: 0
+ agentRadius: 0.5
+ agentHeight: 2
+ agentSlope: 45
+ agentClimb: 0.4
+ ledgeDropHeight: 0
+ maxJumpAcrossDistance: 0
+ minRegionArea: 2
+ manualCellSize: 0
+ cellSize: 0.16666666
+ manualTileSize: 0
+ tileSize: 256
+ buildHeightMesh: 0
+ maxJobWorkers: 0
+ preserveTilesOutsideBounds: 0
+ debug:
+ m_Flags: 0
+ m_NavMeshData: {fileID: 0}
+--- !u!1 &69141987
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 69141988}
+ - component: {fileID: 69141989}
+ m_Layer: 0
+ m_Name: Spotlight
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &69141988
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 69141987}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.9417719, y: -0.015132492, z: -0.33317727, w: -0.042774122}
+ m_LocalPosition: {x: 0.90758616, y: 0.46585965, z: 2.41195}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: -5.201065, y: -141.03479, z: -180}
+--- !u!108 &69141989
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 69141987}
+ m_Enabled: 1
+ serializedVersion: 10
+ m_Type: 0
+ m_Shape: 0
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_Intensity: 1.52762
+ m_Range: 13.231197
+ m_SpotAngle: 127
+ m_InnerSpotAngle: 110.50355
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 0
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 1
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+--- !u!1 &145984667
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 145984668}
+ - component: {fileID: 145984669}
+ m_Layer: 0
+ m_Name: Directional light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &145984668
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 145984667}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.31759283, y: 0.4294937, z: -0.07943918, w: 0.8416409}
+ m_LocalPosition: {x: -1.4290733, y: 1.487822, z: -0.11808002}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 37.073242, y: 57.444885, z: 10.039505}
+--- !u!108 &145984669
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 145984667}
+ m_Enabled: 1
+ serializedVersion: 10
+ m_Type: 1
+ m_Shape: 0
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_Intensity: 1.370351
+ m_Range: 10
+ m_SpotAngle: 30
+ m_InnerSpotAngle: 21.80208
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 0
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 1
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+--- !u!1001 &931863249
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 0}
+ m_Modifications:
+ - target: {fileID: 400128, guid: 8802b6ff7afa79a4695802139c8afbc9, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 1.14155614
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 8802b6ff7afa79a4695802139c8afbc9, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 8802b6ff7afa79a4695802139c8afbc9, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 8802b6ff7afa79a4695802139c8afbc9, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 8802b6ff7afa79a4695802139c8afbc9, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 8802b6ff7afa79a4695802139c8afbc9, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 8802b6ff7afa79a4695802139c8afbc9, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 8802b6ff7afa79a4695802139c8afbc9, type: 3}
+--- !u!1001 &1326632609
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 0}
+ m_Modifications:
+ - target: {fileID: 400128, guid: 47f6bc70a237f014e982535b214f509f, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: .561432719
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 47f6bc70a237f014e982535b214f509f, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 47f6bc70a237f014e982535b214f509f, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 47f6bc70a237f014e982535b214f509f, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 47f6bc70a237f014e982535b214f509f, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 47f6bc70a237f014e982535b214f509f, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 47f6bc70a237f014e982535b214f509f, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 47f6bc70a237f014e982535b214f509f, type: 3}
+--- !u!1001 &1486151036
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 0}
+ m_Modifications:
+ - target: {fileID: 400128, guid: a5db4b93cab9da249adeb7f929db7d3a, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: -.0727439597
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: a5db4b93cab9da249adeb7f929db7d3a, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: a5db4b93cab9da249adeb7f929db7d3a, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: a5db4b93cab9da249adeb7f929db7d3a, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: a5db4b93cab9da249adeb7f929db7d3a, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: a5db4b93cab9da249adeb7f929db7d3a, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: a5db4b93cab9da249adeb7f929db7d3a, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: a5db4b93cab9da249adeb7f929db7d3a, type: 3}
+--- !u!1 &1590942143
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1590942144}
+ - component: {fileID: 1590942145}
+ m_Layer: 0
+ m_Name: Point light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1590942144
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1590942143}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 2.8669538, y: -0.24238795, z: -0.6209327}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!108 &1590942145
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1590942143}
+ m_Enabled: 1
+ serializedVersion: 10
+ m_Type: 2
+ m_Shape: 0
+ m_Color: {r: 0, g: 0.5074627, b: 0.060327787, a: 1}
+ m_Intensity: 0.79773766
+ m_Range: 2418.8665
+ m_SpotAngle: 30
+ m_InnerSpotAngle: 21.80208
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 0
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 1
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+--- !u!1001 &1858080885
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 0}
+ m_Modifications:
+ - target: {fileID: 400128, guid: 262923038d841c647868bac3b1e1de05, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: -.659904003
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 262923038d841c647868bac3b1e1de05, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 262923038d841c647868bac3b1e1de05, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 262923038d841c647868bac3b1e1de05, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 262923038d841c647868bac3b1e1de05, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 262923038d841c647868bac3b1e1de05, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 400128, guid: 262923038d841c647868bac3b1e1de05, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 11100000, guid: 262923038d841c647868bac3b1e1de05, type: 3}
+ propertyPath: m_CullingType
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 262923038d841c647868bac3b1e1de05, type: 3}
+--- !u!1 &1981065420
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1981065421}
+ - component: {fileID: 1981065422}
+ - component: {fileID: 1981065425}
+ - component: {fileID: 1981065423}
+ m_Layer: 0
+ m_Name: Main Camera
+ m_TagString: MainCamera
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1981065421
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1981065420}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 1, z: -10}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!20 &1981065422
+Camera:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1981065420}
+ m_Enabled: 1
+ serializedVersion: 2
+ m_ClearFlags: 1
+ m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
+ m_projectionMatrixMode: 1
+ m_GateFitMode: 2
+ m_FOVAxisMode: 0
+ m_Iso: 200
+ m_ShutterSpeed: 0.005
+ m_Aperture: 16
+ m_FocusDistance: 10
+ m_FocalLength: 50
+ m_BladeCount: 5
+ m_Curvature: {x: 2, y: 11}
+ m_BarrelClipping: 0.25
+ m_Anamorphism: 0
+ m_SensorSize: {x: 36, y: 24}
+ m_LensShift: {x: 0, y: 0}
+ m_NormalizedViewPortRect:
+ serializedVersion: 2
+ x: 0
+ y: 0
+ width: 1
+ height: 1
+ near clip plane: 0.3
+ far clip plane: 1000
+ field of view: 60
+ orthographic: 0
+ orthographic size: 100
+ m_Depth: -1
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingPath: -1
+ m_TargetTexture: {fileID: 0}
+ m_TargetDisplay: 0
+ m_TargetEye: 3
+ m_HDR: 0
+ m_AllowMSAA: 1
+ m_AllowDynamicResolution: 0
+ m_ForceIntoRT: 0
+ m_OcclusionCulling: 1
+ m_StereoConvergence: 10
+ m_StereoSeparation: 0.022
+--- !u!81 &1981065423
+AudioListener:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1981065420}
+ m_Enabled: 1
+--- !u!124 &1981065425
+Behaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1981065420}
+ m_Enabled: 1
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
+ - {fileID: 69141988}
+ - {fileID: 145984668}
+ - {fileID: 931863249}
+ - {fileID: 1326632609}
+ - {fileID: 1858080885}
+ - {fileID: 1590942144}
+ - {fileID: 1486151036}
+ - {fileID: 1981065421}
diff --git a/RogueKnights/RogueKnights/Assets/demo.unity.meta b/RogueKnights/RogueKnights/Assets/demo.unity.meta
new file mode 100644
index 0000000..39b7c01
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/demo.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 1ff2cca64c0207246b02a45f6b846475
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/demoSettings.lighting b/RogueKnights/RogueKnights/Assets/demoSettings.lighting
new file mode 100644
index 0000000..0c8cd56
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/demoSettings.lighting
@@ -0,0 +1,66 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!850595691 &4890085278179872738
+LightingSettings:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: demoSettings
+ serializedVersion: 6
+ m_GIWorkflowMode: 1
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_RealtimeEnvironmentLighting: 1
+ m_BounceScale: 1
+ m_AlbedoBoost: 1
+ m_IndirectOutputScale: 1
+ m_UsingShadowmask: 0
+ m_BakeBackend: 0
+ m_LightmapMaxSize: 1024
+ m_BakeResolution: 50
+ m_Padding: 2
+ m_LightmapCompression: 0
+ m_AO: 1
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_ExtractAO: 0
+ m_MixedBakeMode: 1
+ m_LightmapsBakeMode: 1
+ m_FilterMode: 1
+ m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
+ m_ExportTrainingData: 0
+ m_TrainingDataDestination: TrainingData
+ m_RealtimeResolution: 1
+ m_ForceWhiteAlbedo: 0
+ m_ForceUpdates: 0
+ m_FinalGather: 0
+ m_FinalGatherRayCount: 256
+ m_FinalGatherFiltering: 1
+ m_PVRCulling: 1
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 512
+ m_PVREnvironmentSampleCount: 512
+ m_PVREnvironmentReferencePointCount: 2048
+ m_LightProbeSampleCountMultiplier: 4
+ m_PVRBounces: 2
+ m_PVRMinBounces: 2
+ m_PVREnvironmentImportanceSampling: 0
+ m_PVRFilteringMode: 0
+ m_PVRDenoiserTypeDirect: 0
+ m_PVRDenoiserTypeIndirect: 0
+ m_PVRDenoiserTypeAO: 0
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 5
+ m_PVRFilteringGaussRadiusAO: 2
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_PVRTiledBaking: 0
+ m_NumRaysToShootPerTexel: -1
+ m_RespectSceneVisibilityWhenBakingGI: 0
diff --git a/RogueKnights/RogueKnights/Assets/demoSettings.lighting.meta b/RogueKnights/RogueKnights/Assets/demoSettings.lighting.meta
new file mode 100644
index 0000000..5e972c8
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/demoSettings.lighting.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 0f5d4db6dfb918847b1a89942d1cb822
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 4890085278179872738
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set.meta
new file mode 100644
index 0000000..743908f
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1acbc66a965f0824b840678b53c51839
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX.meta
new file mode 100644
index 0000000..3b89b71
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 904f6115df6cece448e2f2897c236a5f
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials.meta
new file mode 100644
index 0000000..ae1a29b
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b07c09751688cad438c1c8a156d38d20
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/gs01_dDo02_d.mat b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/gs01_dDo02_d.mat
new file mode 100644
index 0000000..92bddcf
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/gs01_dDo02_d.mat
@@ -0,0 +1,133 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: gs01_dDo02_d
+ m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AlphaClip: 0
+ - _AlphaToMask: 0
+ - _Blend: 0
+ - _BlendModePreserveSpecular: 1
+ - _BumpScale: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cull: 2
+ - _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _DstBlendAlpha: 0
+ - _EnvironmentReflections: 1
+ - _GlossMapScale: 0
+ - _Glossiness: 0
+ - _GlossyReflections: 0
+ - _Metallic: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.005
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _Smoothness: 0.5
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _SrcBlendAlpha: 1
+ - _Surface: 0
+ - _WorkflowMode: 1
+ - _ZWrite: 1
+ m_Colors:
+ - _BaseColor: {r: 1, g: 0.5019608, b: 0, a: 1}
+ - _Color: {r: 1, g: 0.5019608, b: 0, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ m_BuildTextureStacks: []
+--- !u!114 &8601612145929235993
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 7
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/gs01_dDo02_d.mat.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/gs01_dDo02_d.mat.meta
new file mode 100644
index 0000000..0ce6e6e
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/gs01_dDo02_d.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5c13e064e8d52944c9bfda4787265c4b
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/shield_dDo02_d.mat b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/shield_dDo02_d.mat
new file mode 100644
index 0000000..030b9c1
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/shield_dDo02_d.mat
@@ -0,0 +1,133 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &-1204032443969927137
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 7
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: shield_dDo02_d
+ m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AlphaClip: 0
+ - _AlphaToMask: 0
+ - _Blend: 0
+ - _BlendModePreserveSpecular: 1
+ - _BumpScale: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cull: 2
+ - _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _DstBlendAlpha: 0
+ - _EnvironmentReflections: 1
+ - _GlossMapScale: 0
+ - _Glossiness: 0
+ - _GlossyReflections: 0
+ - _Metallic: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.005
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _Smoothness: 0.5
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _SrcBlendAlpha: 1
+ - _Surface: 0
+ - _WorkflowMode: 1
+ - _ZWrite: 1
+ m_Colors:
+ - _BaseColor: {r: 0.150588, g: 0.150588, b: 0.150588, a: 1}
+ - _Color: {r: 0.15058798, g: 0.15058798, b: 0.15058798, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ m_BuildTextureStacks: []
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/shield_dDo02_d.mat.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/shield_dDo02_d.mat.meta
new file mode 100644
index 0000000..d693ccb
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/shield_dDo02_d.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: caad441409d344f44a933189c32e7273
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/wk-001_#FE4F00_mod.mat b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/wk-001_#FE4F00_mod.mat
new file mode 100644
index 0000000..2a23a43
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/wk-001_#FE4F00_mod.mat
@@ -0,0 +1,134 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: wk-001_#FE4F00_mod
+ m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _EMISSION
+ m_InvalidKeywords: []
+ m_LightmapFlags: 2
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AlphaClip: 0
+ - _AlphaToMask: 0
+ - _Blend: 0
+ - _BlendModePreserveSpecular: 1
+ - _BumpScale: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cull: 2
+ - _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _DstBlendAlpha: 0
+ - _EnvironmentReflections: 1
+ - _GlossMapScale: 0
+ - _Glossiness: 0
+ - _GlossyReflections: 0
+ - _Metallic: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.005
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _Smoothness: 0.5
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _SrcBlendAlpha: 1
+ - _Surface: 0
+ - _WorkflowMode: 1
+ - _ZWrite: 1
+ m_Colors:
+ - _BaseColor: {r: 0.639216, g: 0.639216, b: 0.639216, a: 1}
+ - _Color: {r: 0.639216, g: 0.639216, b: 0.639216, a: 1}
+ - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ m_BuildTextureStacks: []
+--- !u!114 &3004854316357568105
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 7
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/wk-001_#FE4F00_mod.mat.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/wk-001_#FE4F00_mod.mat.meta
new file mode 100644
index 0000000..ccf2d3f
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/Materials/wk-001_#FE4F00_mod.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: aebaf404011ebfc4998637704668d42d
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight.FBX
new file mode 100644
index 0000000..29ea227
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight.FBX.meta
new file mode 100644
index 0000000..1e83607
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight.FBX.meta
@@ -0,0 +1,170 @@
+fileFormatVersion: 2
+guid: e196b8ee6619e7a43b673bba30d9a70c
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable:
+ - first:
+ 43: 4300000
+ second: horn_part
+ - first:
+ 43: 4300002
+ second: shield
+ - first:
+ 43: 4300004
+ second: sword
+ - first:
+ 43: 4300006
+ second: part01
+ - first:
+ 43: 4300008
+ second: part06
+ - first:
+ 43: 4300010
+ second: part05
+ - first:
+ 43: 4300012
+ second: part03
+ - first:
+ 43: 4300014
+ second: part04
+ - first:
+ 43: 4300016
+ second: part06
+ - first:
+ 43: 4300018
+ second: part02
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips:
+ - 5341c910f627ea241a2c6b6d10e55abb
+ - 2d9490ad1de51464c8e576892189cd15
+ - 924b2730a11e874498c4e45a6994c4bd
+ - 728669d017e9da24eb121102568ad0aa
+ - 8498c56af32467f479f5146b363f6ea1
+ - d21847d33667dad47a36bc7b5817bbc1
+ - c069402d93508e7449a43fa096df17d0
+ - aae9dfac1fb48934c81d302ce14d4d70
+ - 7fb14522313df354d9d57b45ef286338
+ - 23f0ccc0e154f504fb9b2829cec54575
+ - da3d7e7b6092e804abf432f978ef71af
+ - 4aca0f5998380c24a86916138ed18b28
+ - fde2730436c01f24882e9c21fd6eff72
+ - 22732195106c74e48865bd753a1b4874
+ - 34b1f7fe75fa96347b288f1019cfa983
+ - 94e943219facc0b46819013d480f2555
+ - 8aab92626588c83439f12e2b0586dfe3
+ - 2d0c59e3098e1f1498e69f0533869308
+ - 80f618ee1e5903347983cb76ea121dac
+ - b51cd1c4082764e4395cc922122cbd16
+ - d4ab847076cd70a47ae73a3bbb2eb5df
+ - d7a2063a11c80964f873956e5d40f2b0
+ - 44b15705997a0234cbbbb10084bf9d0b
+ - bfefd799cadf27245b5ee099e303c974
+ - b3d635bacd770464bbc73cf92b834e4d
+ - f938befc4eef84a4fa8ca5adeb57599c
+ - 2fb353165a04d4d40a640949717c20d8
+ - 3c8a0aee4d8709247a52d96e969b424d
+ - 49a4bb2ae7570914b8ee14a5e50e669d
+ - 9b1fdd8ac45685a4c938d60306fd6d02
+ - 3263ebfb5ca38ef459952c9a1f78bc6f
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk01.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk01.FBX
new file mode 100644
index 0000000..ca5ba6e
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk01.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk01.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk01.FBX.meta
new file mode 100644
index 0000000..6c14ed3
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk01.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 5341c910f627ea241a2c6b6d10e55abb
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk02.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk02.FBX
new file mode 100644
index 0000000..da99507
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk02.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk02.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk02.FBX.meta
new file mode 100644
index 0000000..3d2b6b1
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk02.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 2d9490ad1de51464c8e576892189cd15
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk03.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk03.FBX
new file mode 100644
index 0000000..9249ff6
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk03.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk03.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk03.FBX.meta
new file mode 100644
index 0000000..b966762
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk03.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 924b2730a11e874498c4e45a6994c4bd
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk04.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk04.FBX
new file mode 100644
index 0000000..92827ec
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk04.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk04.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk04.FBX.meta
new file mode 100644
index 0000000..9b0ca67
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk04.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 728669d017e9da24eb121102568ad0aa
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk05.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk05.FBX
new file mode 100644
index 0000000..f9942da
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk05.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk05.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk05.FBX.meta
new file mode 100644
index 0000000..e0b8a0d
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@atk05.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 8498c56af32467f479f5146b363f6ea1
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@awake.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@awake.FBX
new file mode 100644
index 0000000..aad4a94
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@awake.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@awake.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@awake.FBX.meta
new file mode 100644
index 0000000..8331462
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@awake.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: d21847d33667dad47a36bc7b5817bbc1
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@breath.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@breath.FBX
new file mode 100644
index 0000000..1425be0
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@breath.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@breath.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@breath.FBX.meta
new file mode 100644
index 0000000..fd514e2
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@breath.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: c069402d93508e7449a43fa096df17d0
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@die.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@die.FBX
new file mode 100644
index 0000000..d29460a
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@die.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@die.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@die.FBX.meta
new file mode 100644
index 0000000..bfcfa6a
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@die.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: aae9dfac1fb48934c81d302ce14d4d70
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard.FBX
new file mode 100644
index 0000000..eaba6a9
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard.FBX.meta
new file mode 100644
index 0000000..6ea8548
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 7fb14522313df354d9d57b45ef286338
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard_hit.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard_hit.FBX
new file mode 100644
index 0000000..d512ea9
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard_hit.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard_hit.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard_hit.FBX.meta
new file mode 100644
index 0000000..04d5f15
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@guard_hit.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 23f0ccc0e154f504fb9b2829cec54575
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hold_guard.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hold_guard.FBX
new file mode 100644
index 0000000..5d7df73
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hold_guard.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hold_guard.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hold_guard.FBX.meta
new file mode 100644
index 0000000..59070aa
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hold_guard.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: da3d7e7b6092e804abf432f978ef71af
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hurt.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hurt.FBX
new file mode 100644
index 0000000..725f46d
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hurt.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hurt.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hurt.FBX.meta
new file mode 100644
index 0000000..4c90a8c
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@hurt.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 4aca0f5998380c24a86916138ed18b28
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@idle.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@idle.FBX
new file mode 100644
index 0000000..ef2fcdb
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@idle.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@idle.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@idle.FBX.meta
new file mode 100644
index 0000000..9d88cd3
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@idle.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: fde2730436c01f24882e9c21fd6eff72
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@parry.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@parry.FBX
new file mode 100644
index 0000000..fc18491
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@parry.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@parry.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@parry.FBX.meta
new file mode 100644
index 0000000..1eb529f
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@parry.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 22732195106c74e48865bd753a1b4874
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@potion.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@potion.FBX
new file mode 100644
index 0000000..58adf5e
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@potion.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@potion.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@potion.FBX.meta
new file mode 100644
index 0000000..5adb29c
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@potion.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 34b1f7fe75fa96347b288f1019cfa983
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@push.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@push.FBX
new file mode 100644
index 0000000..c324983
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@push.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@push.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@push.FBX.meta
new file mode 100644
index 0000000..8fb0883
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@push.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 94e943219facc0b46819013d480f2555
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@quick_block.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@quick_block.FBX
new file mode 100644
index 0000000..32d5905
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@quick_block.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@quick_block.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@quick_block.FBX.meta
new file mode 100644
index 0000000..a1870cb
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@quick_block.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 8aab92626588c83439f12e2b0586dfe3
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run.FBX
new file mode 100644
index 0000000..0c99f05
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run.FBX.meta
new file mode 100644
index 0000000..8bbaac4
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 2d0c59e3098e1f1498e69f0533869308
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_L.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_L.FBX
new file mode 100644
index 0000000..acb18b7
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_L.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_L.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_L.FBX.meta
new file mode 100644
index 0000000..d597007
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_L.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 80f618ee1e5903347983cb76ea121dac
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_R.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_R.FBX
new file mode 100644
index 0000000..a3a56b6
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_R.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_R.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_R.FBX.meta
new file mode 100644
index 0000000..de122e0
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@run_R.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: b51cd1c4082764e4395cc922122cbd16
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_down.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_down.FBX
new file mode 100644
index 0000000..826bd46
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_down.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_down.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_down.FBX.meta
new file mode 100644
index 0000000..629acc8
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_down.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: d4ab847076cd70a47ae73a3bbb2eb5df
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_idle.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_idle.FBX
new file mode 100644
index 0000000..287c4ae
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_idle.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_idle.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_idle.FBX.meta
new file mode 100644
index 0000000..7800689
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@sit_idle.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: d7a2063a11c80964f873956e5d40f2b0
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@standup.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@standup.FBX
new file mode 100644
index 0000000..f2356b6
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@standup.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@standup.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@standup.FBX.meta
new file mode 100644
index 0000000..c13adc8
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@standup.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 44b15705997a0234cbbbb10084bf9d0b
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_L.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_L.FBX
new file mode 100644
index 0000000..8055675
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_L.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_L.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_L.FBX.meta
new file mode 100644
index 0000000..8e63def
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_L.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: bfefd799cadf27245b5ee099e303c974
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_R.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_R.FBX
new file mode 100644
index 0000000..fe86f47
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_R.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_R.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_R.FBX.meta
new file mode 100644
index 0000000..1cdc490
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@strafe_R.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: b3d635bacd770464bbc73cf92b834e4d
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried.FBX
new file mode 100644
index 0000000..9ba9f83
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried.FBX.meta
new file mode 100644
index 0000000..377c43c
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: f938befc4eef84a4fa8ca5adeb57599c
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried_standup.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried_standup.FBX
new file mode 100644
index 0000000..6d686b1
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried_standup.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried_standup.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried_standup.FBX.meta
new file mode 100644
index 0000000..1d4a9f0
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@tried_standup.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 2fb353165a04d4d40a640949717c20d8
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk.FBX
new file mode 100644
index 0000000..9647123
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk.FBX.meta
new file mode 100644
index 0000000..f24f1f7
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 3c8a0aee4d8709247a52d96e969b424d
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_L.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_L.FBX
new file mode 100644
index 0000000..f8c39a6
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_L.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_L.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_L.FBX.meta
new file mode 100644
index 0000000..bdeca86
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_L.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 9b1fdd8ac45685a4c938d60306fd6d02
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_R.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_R.FBX
new file mode 100644
index 0000000..a69b239
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_R.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_R.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_R.FBX.meta
new file mode 100644
index 0000000..f908995
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_R.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 3263ebfb5ca38ef459952c9a1f78bc6f
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_back.FBX b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_back.FBX
new file mode 100644
index 0000000..ddf4fe0
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_back.FBX
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_back.FBX.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_back.FBX.meta
new file mode 100644
index 0000000..dc509ea
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/FBX/knight@walk_back.FBX.meta
@@ -0,0 +1,109 @@
+fileFormatVersion: 2
+guid: 49a4bb2ae7570914b8ee14a5e50e669d
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 1
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 0
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ rigImportErrors:
+ rigImportWarnings:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 0.01
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
+ importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 0
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 4
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 0.01
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 1
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials.meta
new file mode 100644
index 0000000..8c294cc
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8689d91c2fbd4f84ba0509e6f26b8bb1
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/gold_sword.mat b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/gold_sword.mat
new file mode 100644
index 0000000..89cce69
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/gold_sword.mat
@@ -0,0 +1,54 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: gold_sword
+ m_Shader: {fileID: 4800000, guid: 93eec0fb919f12e4e942a602fdd70c42, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 2800000, guid: e664afa2beb8b7540b8ef01be51f8484, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Cube:
+ m_Texture: {fileID: 8900000, guid: c25c99096f5470448bb703c6329279c9, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: 3ecdb23f034f45b4a900a83c6ae957e8, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Spec_Gloss_Reflec_Masks:
+ m_Texture: {fileID: 2800000, guid: 23b737fb93ad8284d9003d45bbf8582f, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _Cutoff: 0
+ - _FrezFalloff: 3.4029853
+ - _FrezPow: 0.2686567
+ - _Gloss: 1
+ - _Metalics: 1
+ - _Reflection: 0.28358218
+ - _Shininess: 0.4204466
+ m_Colors:
+ - _Color: {r: 0.57462686, g: 0.45935363, b: 0.30875474, a: 1}
+ - _SpecColor: {r: 0.86567163, g: 0.6967116, b: 0.31655157, a: 1}
+ m_BuildTextureStacks: []
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/gold_sword.mat.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/gold_sword.mat.meta
new file mode 100644
index 0000000..cef8092
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/gold_sword.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 2135ad31e3edeed4f92f7c504e4228a8
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_gold.mat b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_gold.mat
new file mode 100644
index 0000000..bc53577
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_gold.mat
@@ -0,0 +1,60 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: kinght_gold
+ m_Shader: {fileID: 4800000, guid: 93eec0fb919f12e4e942a602fdd70c42, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 2800000, guid: a7a4429c0c09ee54689ff82c12509385, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Cube:
+ m_Texture: {fileID: 8900000, guid: f191cdac87c3cbc4181fe7005accd635, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: e849a43ce9e63e34f85e73364881cfaa, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Spec_Gloss_Reflec_Masks:
+ m_Texture: {fileID: 2800000, guid: 335792c1d594f1142905980b79889786, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _Cutoff: 0
+ - _FrezFalloff: 0.5970149
+ - _FrezPow: 0.8171641
+ - _Gloss: 1
+ - _Metalics: 0.7686567
+ - _Parallax: 0.02
+ - _Reflection: 1
+ - _Shininess: 1.0933591
+ m_Colors:
+ - _Color: {r: 0.3134328, g: 0.27116632, b: 0.22454888, a: 1}
+ - _ReflectColor: {r: 1, g: 1, b: 1, a: 0.5}
+ - _SpecColor: {r: 0.63432837, g: 0.52866215, b: 0.23668969, a: 1}
+ m_BuildTextureStacks: []
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_gold.mat.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_gold.mat.meta
new file mode 100644
index 0000000..1bb370a
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_gold.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 51eb06f63b274d64b8f2aec0fe26e18a
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_merc.mat b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_merc.mat
new file mode 100644
index 0000000..4cb1ea2
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_merc.mat
@@ -0,0 +1,60 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: kinght_merc
+ m_Shader: {fileID: 4800000, guid: 93eec0fb919f12e4e942a602fdd70c42, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 2800000, guid: a7a4429c0c09ee54689ff82c12509385, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Cube:
+ m_Texture: {fileID: 8900000, guid: f191cdac87c3cbc4181fe7005accd635, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: 030ff3f6a7246a6478f65af2f917d464, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Spec_Gloss_Reflec_Masks:
+ m_Texture: {fileID: 2800000, guid: 1aeb62f6019bdfe4e9bfdc9d61b528bf, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _Cutoff: 0
+ - _FrezFalloff: 5.373134
+ - _FrezPow: 1.7014925
+ - _Gloss: 1
+ - _Metalics: 0.7686567
+ - _Parallax: 0.02
+ - _Reflection: 0.46268657
+ - _Shininess: 0.050292045
+ m_Colors:
+ - _Color: {r: 0.17347963, g: 0.1949482, b: 0.26119405, a: 1}
+ - _ReflectColor: {r: 1, g: 1, b: 1, a: 0.5}
+ - _SpecColor: {r: 0.298229, g: 0.3184708, b: 0.3358209, a: 1}
+ m_BuildTextureStacks: []
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_merc.mat.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_merc.mat.meta
new file mode 100644
index 0000000..81a2567
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_merc.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 544d299f8622df044b34fce3bb10b25f
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_steel.mat b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_steel.mat
new file mode 100644
index 0000000..b4c527a
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_steel.mat
@@ -0,0 +1,54 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: kinght_steel
+ m_Shader: {fileID: 4800000, guid: 93eec0fb919f12e4e942a602fdd70c42, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 2800000, guid: a7a4429c0c09ee54689ff82c12509385, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Cube:
+ m_Texture: {fileID: 8900000, guid: f191cdac87c3cbc4181fe7005accd635, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: fcff2d3ebe825a746919aa823b60fb57, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Spec_Gloss_Reflec_Masks:
+ m_Texture: {fileID: 2800000, guid: 1aeb62f6019bdfe4e9bfdc9d61b528bf, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _Cutoff: 0.5
+ - _FrezFalloff: 5.0447764
+ - _FrezPow: 1.0746269
+ - _Gloss: 1
+ - _Metalics: 0.35820895
+ - _Reflection: 0.71641797
+ - _Shininess: 1.9639077
+ m_Colors:
+ - _Color: {r: 0.75373137, g: 0.74248165, b: 0.74248165, a: 1}
+ - _SpecColor: {r: 0.51492536, g: 0.51492536, b: 0.51492536, a: 1}
+ m_BuildTextureStacks: []
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_steel.mat.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_steel.mat.meta
new file mode 100644
index 0000000..4a048ad
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/kinght_steel.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 86bdaf9ad19d03a4e8c670ba618b3c09
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/knight_royal.mat b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/knight_royal.mat
new file mode 100644
index 0000000..9125189
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/knight_royal.mat
@@ -0,0 +1,72 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: knight_royal
+ m_Shader: {fileID: 4800000, guid: 93eec0fb919f12e4e942a602fdd70c42, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 2800000, guid: a7a4429c0c09ee54689ff82c12509385, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Cube:
+ m_Texture: {fileID: 8900000, guid: 79bf25cc3af32ab49b27876664e8a5e4, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: 030ff3f6a7246a6478f65af2f917d464, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Spec_Gloss_Reflec_Masks:
+ m_Texture: {fileID: 2800000, guid: 0fae4bdd7a57ae44e861122b11689707, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _cube:
+ m_Texture: {fileID: 8900000, guid: 9cebd40b66392bd499cda99056839ff8, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _diffuse:
+ m_Texture: {fileID: 2800000, guid: ff04e29fbb02487429c6051d5821ff4a, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _normal:
+ m_Texture: {fileID: 2800000, guid: aeff71353ba56be4693c2fc84079c4a4, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _specular:
+ m_Texture: {fileID: 2800000, guid: f91f419f232d32745abb55ecd1d40bbc, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _Cutoff: 0
+ - _FrezFalloff: 7.5602756
+ - _FrezPow: 0.92537314
+ - _Gloss: 0.83897823
+ - _Metalics: 0.98622274
+ - _Reflection: 1
+ - _Shininess: 2.9131398
+ - _glossiness: 0
+ m_Colors:
+ - _Color: {r: 0.70149255, g: 0.70149255, b: 0.70149255, a: 1}
+ - _ReflectColor: {r: 0.74626863, g: 0.5569169, b: 0.5569169, a: 0.5019608}
+ - _SpecColor: {r: 0.738806, g: 0.6450383, b: 0.38594344, a: 1}
+ m_BuildTextureStacks: []
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/knight_royal.mat.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/knight_royal.mat.meta
new file mode 100644
index 0000000..8ff6fa1
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/knight_royal.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e8dd01e86bf92304588481f746012f42
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_gold.mat b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_gold.mat
new file mode 100644
index 0000000..649e676
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_gold.mat
@@ -0,0 +1,54 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: shield_gold
+ m_Shader: {fileID: 4800000, guid: 93eec0fb919f12e4e942a602fdd70c42, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 2800000, guid: b17c5e6b8fd0cba469a4e415f488080d, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Cube:
+ m_Texture: {fileID: 8900000, guid: c25c99096f5470448bb703c6329279c9, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: 5d00136be80fc534abfaf92b0328f0bd, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Spec_Gloss_Reflec_Masks:
+ m_Texture: {fileID: 2800000, guid: 0a4e88254199fc6429675f4d5b4acb11, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _Cutoff: 0
+ - _FrezFalloff: 5.0447764
+ - _FrezPow: 0.50746274
+ - _Gloss: 1
+ - _Metalics: 0.37313432
+ - _Reflection: 0.3283583
+ - _Shininess: 1.163006
+ m_Colors:
+ - _Color: {r: 0.36567163, g: 0.33292493, b: 0.33292493, a: 1}
+ - _SpecColor: {r: 0.92537314, g: 0.6895146, b: 0.15883268, a: 1}
+ m_BuildTextureStacks: []
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_gold.mat.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_gold.mat.meta
new file mode 100644
index 0000000..760c4a9
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_gold.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f87bad3adc9945b4bb5ee2118bd2e1eb
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_steel.mat b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_steel.mat
new file mode 100644
index 0000000..11d523d
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_steel.mat
@@ -0,0 +1,54 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: shield_steel
+ m_Shader: {fileID: 4800000, guid: 93eec0fb919f12e4e942a602fdd70c42, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 2800000, guid: b17c5e6b8fd0cba469a4e415f488080d, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Cube:
+ m_Texture: {fileID: 8900000, guid: f191cdac87c3cbc4181fe7005accd635, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: 5d00136be80fc534abfaf92b0328f0bd, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Spec_Gloss_Reflec_Masks:
+ m_Texture: {fileID: 2800000, guid: 0a4e88254199fc6429675f4d5b4acb11, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _Cutoff: 0
+ - _FrezFalloff: 5.0447764
+ - _FrezPow: 0.9253732
+ - _Gloss: 1
+ - _Metalics: 0.29850745
+ - _Reflection: 0.68656725
+ - _Shininess: 3.0000007
+ m_Colors:
+ - _Color: {r: 0.80597013, g: 0.7819113, b: 0.7819113, a: 1}
+ - _SpecColor: {r: 0.8283582, g: 0.8283582, b: 0.8283582, a: 1}
+ m_BuildTextureStacks: []
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_steel.mat.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_steel.mat.meta
new file mode 100644
index 0000000..f8064a7
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/shield_steel.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9a38c6123a5b8924a8bb2f83fdf410ed
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/sword_steel.mat b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/sword_steel.mat
new file mode 100644
index 0000000..93b87ee
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/sword_steel.mat
@@ -0,0 +1,54 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: sword_steel
+ m_Shader: {fileID: 4800000, guid: 93eec0fb919f12e4e942a602fdd70c42, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 2800000, guid: e664afa2beb8b7540b8ef01be51f8484, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Cube:
+ m_Texture: {fileID: 8900000, guid: f191cdac87c3cbc4181fe7005accd635, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: 3ecdb23f034f45b4a900a83c6ae957e8, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Spec_Gloss_Reflec_Masks:
+ m_Texture: {fileID: 2800000, guid: afad72cf01763174cb532fe684721d45, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _Cutoff: 0
+ - _FrezFalloff: 4.5970154
+ - _FrezPow: 1.5223881
+ - _Gloss: 0.8059702
+ - _Metalics: 0.9701492
+ - _Reflection: 0.68656725
+ - _Shininess: 0.6936465
+ m_Colors:
+ - _Color: {r: 0.80597013, g: 0.7819113, b: 0.7819113, a: 1}
+ - _SpecColor: {r: 0.8283582, g: 0.8283582, b: 0.8283582, a: 1}
+ m_BuildTextureStacks: []
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/sword_steel.mat.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/sword_steel.mat.meta
new file mode 100644
index 0000000..209b8b5
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/materials/sword_steel.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 83a1a1bb568a09a4ba10b6d68d7a1ca8
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures.meta
new file mode 100644
index 0000000..0076bac
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 2afe18cd4c3af7246b5fdf2770345f87
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/cube.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/cube.png
new file mode 100644
index 0000000..34a960d
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/cube.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/cube.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/cube.png.meta
new file mode 100644
index 0000000..173e27d
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/cube.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: f191cdac87c3cbc4181fe7005accd635
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 2
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 2
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 2
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_diffuse.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_diffuse.png
new file mode 100644
index 0000000..73fb176
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_diffuse.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_diffuse.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_diffuse.png.meta
new file mode 100644
index 0000000..9bed80a
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_diffuse.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: e849a43ce9e63e34f85e73364881cfaa
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_specular.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_specular.png
new file mode 100644
index 0000000..0825ee6
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_specular.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_specular.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_specular.png.meta
new file mode 100644
index 0000000..4f3e6a6
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/gold_knight_specular.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: 335792c1d594f1142905980b79889786
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_normal.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_normal.png
new file mode 100644
index 0000000..69bd363
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_normal.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_normal.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_normal.png.meta
new file mode 100644
index 0000000..c026862
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_normal.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: a7a4429c0c09ee54689ff82c12509385
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 1
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 1
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 1
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_specular.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_specular.png
new file mode 100644
index 0000000..8475311
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_specular.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_specular.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_specular.png.meta
new file mode 100644
index 0000000..444baf2
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/kinght_specular.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: 0fae4bdd7a57ae44e861122b11689707
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/knight_diffuse.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/knight_diffuse.png
new file mode 100644
index 0000000..68137e5
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/knight_diffuse.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/knight_diffuse.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/knight_diffuse.png.meta
new file mode 100644
index 0000000..e4c0fd1
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/knight_diffuse.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: 030ff3f6a7246a6478f65af2f917d464
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_diffuse.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_diffuse.png
new file mode 100644
index 0000000..3dd90d8
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_diffuse.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_diffuse.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_diffuse.png.meta
new file mode 100644
index 0000000..8d44aa5
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_diffuse.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: 5d00136be80fc534abfaf92b0328f0bd
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_normal.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_normal.png
new file mode 100644
index 0000000..e0bf0f2
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_normal.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_normal.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_normal.png.meta
new file mode 100644
index 0000000..001abe9
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_normal.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: b17c5e6b8fd0cba469a4e415f488080d
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 1
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 1
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 1
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_specular.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_specular.png
new file mode 100644
index 0000000..61f047d
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_specular.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_specular.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_specular.png.meta
new file mode 100644
index 0000000..edb540e
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/shield_specular.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: 0a4e88254199fc6429675f4d5b4acb11
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_diffuse.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_diffuse.png
new file mode 100644
index 0000000..5ff60f3
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_diffuse.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_diffuse.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_diffuse.png.meta
new file mode 100644
index 0000000..b6f09c3
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_diffuse.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: fcff2d3ebe825a746919aa823b60fb57
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_specular.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_specular.png
new file mode 100644
index 0000000..d1600a9
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_specular.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_specular.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_specular.png.meta
new file mode 100644
index 0000000..b7a4278
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/steel_knight_specular.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: 1aeb62f6019bdfe4e9bfdc9d61b528bf
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_diffuse.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_diffuse.png
new file mode 100644
index 0000000..df534d2
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_diffuse.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_diffuse.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_diffuse.png.meta
new file mode 100644
index 0000000..c5e60d2
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_diffuse.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: 3ecdb23f034f45b4a900a83c6ae957e8
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_gold_specular.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_gold_specular.png
new file mode 100644
index 0000000..dfda895
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_gold_specular.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_gold_specular.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_gold_specular.png.meta
new file mode 100644
index 0000000..2091d1f
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_gold_specular.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: 23b737fb93ad8284d9003d45bbf8582f
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_normal.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_normal.png
new file mode 100644
index 0000000..b8a2e05
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_normal.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_normal.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_normal.png.meta
new file mode 100644
index 0000000..2ea427c
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_normal.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: e664afa2beb8b7540b8ef01be51f8484
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 1
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 1
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 1
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_steel_specular.png b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_steel_specular.png
new file mode 100644
index 0000000..0dcfb7c
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_steel_specular.png
Binary files differ
diff --git a/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_steel_specular.png.meta b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_steel_specular.png.meta
new file mode 100644
index 0000000..17caf0e
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/knight_promo_set/textures/sword_steel_specular.png.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: afad72cf01763174cb532fe684721d45
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 1024
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/Assets/readme.txt b/RogueKnights/RogueKnights/Assets/readme.txt
new file mode 100644
index 0000000..1c4edef
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/readme.txt
@@ -0,0 +1,27 @@
+Knight:Hyper Fantasy promo set
+
+
+
+This is fantasy knight character with promotion price. You can use them as hero,boss,minions,dungeon guardian or any
+
+purpose that matching your game's theme.
+
+This set also include 4 material schemes and free sword and shield.
+
+
+polycount : 4694 tris for full body
+ 286 for sword
+ 166 for sheild
+
+
+31 animations for movement and combat.
+
+animation preview : http://www.youtube.com/watch?v=_W8yRI_W3SM
+
+any question please contact us by
+
+Face book page
+http://www.facebook.com/pages/High-Score-Store/605540566128823
+
+twitter
+@HighScoreStore \ No newline at end of file
diff --git a/RogueKnights/RogueKnights/Assets/readme.txt.meta b/RogueKnights/RogueKnights/Assets/readme.txt.meta
new file mode 100644
index 0000000..9a30ccc
--- /dev/null
+++ b/RogueKnights/RogueKnights/Assets/readme.txt.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 54864991b7894c84a93fd16d1f03c4f8
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/RogueKnights/RogueKnights/ProjectSettings/TagManager.asset b/RogueKnights/RogueKnights/ProjectSettings/TagManager.asset
index 622fabc..966957e 100644
--- a/RogueKnights/RogueKnights/ProjectSettings/TagManager.asset
+++ b/RogueKnights/RogueKnights/ProjectSettings/TagManager.asset
@@ -15,7 +15,7 @@ TagManager:
- PostProcessingMainCamera
- Enemy
- Knight
- -
+ - Building
-
-
-