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author | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
commit | 626381f061cde0c78564f6336e3131835cf20a5b (patch) | |
tree | d9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/Building/TreasureChest.cs | |
parent | 0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff) |
* move
Diffstat (limited to 'Assembly_CSharp/Building/TreasureChest.cs')
-rw-r--r-- | Assembly_CSharp/Building/TreasureChest.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/Assembly_CSharp/Building/TreasureChest.cs b/Assembly_CSharp/Building/TreasureChest.cs new file mode 100644 index 0000000..cf18502 --- /dev/null +++ b/Assembly_CSharp/Building/TreasureChest.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +public class TreasureChest : MonoBehaviour, IBuildable +{ + [SerializeField] + private GameObject uiObject; + + public int numberOfDrops = 1; + + private void Start() + { + } + + public void SpawnUI() + { + Object.Instantiate(uiObject, base.transform.position, Quaternion.identity).GetComponent<TreasureUI>().myChest = base.gameObject; + } + + public void Demolish() + { + } + + public void SetStats() + { + } +} |