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authorchai <215380520@qq.com>2023-11-26 23:52:30 +0800
committerchai <215380520@qq.com>2023-11-26 23:52:30 +0800
commit626381f061cde0c78564f6336e3131835cf20a5b (patch)
treed9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/Building/TreasureChest.cs
parent0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff)
* move
Diffstat (limited to 'Assembly_CSharp/Building/TreasureChest.cs')
-rw-r--r--Assembly_CSharp/Building/TreasureChest.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/Assembly_CSharp/Building/TreasureChest.cs b/Assembly_CSharp/Building/TreasureChest.cs
new file mode 100644
index 0000000..cf18502
--- /dev/null
+++ b/Assembly_CSharp/Building/TreasureChest.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+public class TreasureChest : MonoBehaviour, IBuildable
+{
+ [SerializeField]
+ private GameObject uiObject;
+
+ public int numberOfDrops = 1;
+
+ private void Start()
+ {
+ }
+
+ public void SpawnUI()
+ {
+ Object.Instantiate(uiObject, base.transform.position, Quaternion.identity).GetComponent<TreasureUI>().myChest = base.gameObject;
+ }
+
+ public void Demolish()
+ {
+ }
+
+ public void SetStats()
+ {
+ }
+}