diff options
author | chai <215380520@qq.com> | 2023-11-27 00:08:06 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-27 00:08:06 +0800 |
commit | d4af52c91a717d0ee324f81ad5a673d4a6ba9207 (patch) | |
tree | bdb610929b8cd3064632f12479cd47c16b752045 /Assembly_CSharp/Building/University.cs | |
parent | b45e22c164fa364263b00ce82842999f8e5976b2 (diff) |
*move
Diffstat (limited to 'Assembly_CSharp/Building/University.cs')
-rw-r--r-- | Assembly_CSharp/Building/University.cs | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/Assembly_CSharp/Building/University.cs b/Assembly_CSharp/Building/University.cs deleted file mode 100644 index 5115f50..0000000 --- a/Assembly_CSharp/Building/University.cs +++ /dev/null @@ -1,150 +0,0 @@ -using UnityEngine; - -public class University : MonoBehaviour, IBuildable -{ - [SerializeField] - private GameObject UIObject; - - [SerializeField] - private GameObject mainUIObject; - - public int goldBackOnDemolish; - - [SerializeField] - private LayerMask layermask; - - private bool active; - - public int healthPercent { get; private set; } - - public int armorPercent { get; private set; } - - public int shieldPercent { get; private set; } - - public int healthGained { get; private set; } - - public int armorGained { get; private set; } - - public int shieldGained { get; private set; } - - private void Start() - { - SpawnManager.instance.universities.Add(this); - DetectShrines(); - } - - public void SetStats() - { - } - - public void Research() - { - if (active) - { - if (Random.Range(0f, 100f) <= (float)(healthPercent + GameManager.instance.universityBonus)) - { - healthGained++; - TowerManager.instance.AddBonusHealthDamage(TowerType.Global, 1); - UniBonusUI.instance.UniBonus(1, 0, 0); - DamageNumber component = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>(); - component.SetText("New Discoveries!", "Grey", 1f); - component.SetHoldTime(2f); - AchievementManager.instance.NewDiscoveriesAchievement(); - } - if (Random.Range(0f, 100f) <= (float)(armorPercent + GameManager.instance.universityBonus)) - { - armorGained++; - UniBonusUI.instance.UniBonus(0, 1, 0); - TowerManager.instance.AddBonusArmorDamage(TowerType.Global, 1); - DamageNumber component2 = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>(); - component2.SetText("New Discoveries!", "Grey", 1f); - component2.SetHoldTime(2f); - AchievementManager.instance.NewDiscoveriesAchievement(); - } - if (Random.Range(0f, 100f) <= (float)(shieldPercent + GameManager.instance.universityBonus)) - { - shieldGained++; - UniBonusUI.instance.UniBonus(0, 0, 1); - TowerManager.instance.AddBonusShieldDamage(TowerType.Global, 1); - DamageNumber component3 = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>(); - component3.SetText("New Discoveries!", "Grey", 1f); - component3.SetHoldTime(2f); - AchievementManager.instance.NewDiscoveriesAchievement(); - } - } - } - - public void FundHealthStudies() - { - int num = (healthPercent + armorPercent + shieldPercent + 1) * 20; - if (ResourceManager.instance.CheckMoney(num)) - { - healthPercent++; - ResourceManager.instance.Spend(num); - AchievementManager.instance.FundResearchAchievement(num); - } - } - - public void FundArmorStudies() - { - int num = (healthPercent + armorPercent + shieldPercent + 1) * 20; - if (ResourceManager.instance.CheckMoney(num)) - { - armorPercent++; - ResourceManager.instance.Spend(num); - AchievementManager.instance.FundResearchAchievement(num); - } - } - - public void FundShieldStudies() - { - int num = (healthPercent + armorPercent + shieldPercent + 1) * 20; - if (ResourceManager.instance.CheckMoney(num)) - { - shieldPercent++; - ResourceManager.instance.Spend(num); - AchievementManager.instance.FundResearchAchievement(num); - } - } - - public void SpawnUI() - { - if (!active) - { - Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>().SetDemolishable(base.gameObject, goldBackOnDemolish); - } - else - { - Object.Instantiate(mainUIObject, base.transform.position, Quaternion.identity).GetComponent<UniversityUI>().SetStats(this); - } - } - - public void Demolish() - { - SpawnManager.instance.universities.Remove(this); - } - - private void DetectShrines() - { - if ((!Physics.Raycast(base.transform.position + new Vector3(1f, 1f, 0f), -base.transform.up, out var hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(-1f, 1f, 0f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(0f, 1f, 1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && Physics.Raycast(base.transform.position + new Vector3(0f, 1f, -1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore)) - { - Rotate(hitInfo); - } - } - - private bool Rotate(RaycastHit hit) - { - if (hit.collider.GetComponent<Shrine>() == null) - { - return false; - } - if ((double)(hit.collider.transform.position.y - base.transform.position.y) > 0.001) - { - return false; - } - base.transform.LookAt(hit.collider.transform.position, Vector3.up); - active = true; - SetStats(); - return true; - } -} |