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authorchai <215380520@qq.com>2023-11-26 23:52:30 +0800
committerchai <215380520@qq.com>2023-11-26 23:52:30 +0800
commit626381f061cde0c78564f6336e3131835cf20a5b (patch)
treed9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/CardManager.cs
parent0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff)
* move
Diffstat (limited to 'Assembly_CSharp/CardManager.cs')
-rw-r--r--Assembly_CSharp/CardManager.cs177
1 files changed, 0 insertions, 177 deletions
diff --git a/Assembly_CSharp/CardManager.cs b/Assembly_CSharp/CardManager.cs
deleted file mode 100644
index 08797d3..0000000
--- a/Assembly_CSharp/CardManager.cs
+++ /dev/null
@@ -1,177 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class CardManager : MonoBehaviour
-{
- public static CardManager instance;
-
- private List<int> queuedDraws = new List<int>();
-
- [SerializeField]
- private int baseCardDraw = 3;
-
- [SerializeField]
- private GameObject ui;
-
- [SerializeField]
- private List<UpgradeCard> availableCards = new List<UpgradeCard>();
-
- [SerializeField]
- private List<UpgradeCard> startCardsCheck = new List<UpgradeCard>();
-
- private UpgradeCard[] cards = new UpgradeCard[6];
-
- [SerializeField]
- private Text[] titles = new Text[6];
-
- [SerializeField]
- private Image[] images = new Image[6];
-
- [SerializeField]
- private Text[] descriptions = new Text[6];
-
- [SerializeField]
- private GameObject[] cardHolders = new GameObject[6];
-
- public bool drawingCards { get; private set; }
-
- private void Awake()
- {
- instance = this;
- }
-
- private void Start()
- {
- baseCardDraw = 3 + PlayerPrefs.GetInt("CardDraw1", 0) + PlayerPrefs.GetInt("CardDraw2", 0) + PlayerPrefs.GetInt("CardDraw3", 0);
- foreach (UpgradeCard item in startCardsCheck)
- {
- if (item.unlocked)
- {
- availableCards.Add(item);
- }
- }
- ArrangeCards(baseCardDraw);
- }
-
- public void DrawCards()
- {
- DrawCards(baseCardDraw);
- }
-
- public void DrawCards(int numb)
- {
- if (drawingCards)
- {
- Debug.Log("Queueing Draw call of " + numb);
- queuedDraws.Add(numb);
- return;
- }
- int num = numb;
- if (availableCards.Count < num)
- {
- num = availableCards.Count;
- if (num <= 0)
- {
- Debug.LogError("No cards to draw. (Only " + availableCards.Count + " available)");
- SpawnManager.instance.ShowSpawnUIs(state: true);
- return;
- }
- }
- ArrangeCards(num);
- SFXManager.instance.PlaySound(Sound.Cards, MusicManager.instance.transform.position, MusicManager.instance.transform);
- SpawnManager.instance.ShowSpawnUIs(state: false);
- ui.SetActive(value: true);
- drawingCards = true;
- int[] array = new int[num];
- for (int i = 0; i < num; i++)
- {
- array[i] = -1;
- }
- for (int j = 0; j < num; j++)
- {
- int num2 = Random.Range(0, availableCards.Count);
- int num3 = 0;
- while (CheckArray(array, num2))
- {
- num2 = Random.Range(0, availableCards.Count);
- num3++;
- if (num3 > 100)
- {
- Debug.LogError("Possible infinite loop in card selection");
- break;
- }
- }
- array[j] = num2;
- }
- for (int k = 0; k < num; k++)
- {
- cards[k] = availableCards[array[k]];
- }
- DisplayCards(num);
- }
-
- private void ArrangeCards(int count)
- {
- for (int i = 0; i < count; i++)
- {
- cardHolders[i].SetActive(value: true);
- }
- for (int j = count; j < 6; j++)
- {
- cardHolders[j].SetActive(value: false);
- }
- for (int k = 0; k < count; k++)
- {
- cardHolders[k].transform.localPosition = new Vector3(200 * k - 100 * count + 100, 0f, 0f);
- }
- }
-
- private void DisplayCards(int count)
- {
- for (int i = 0; i < count; i++)
- {
- titles[i].text = cards[i].title;
- images[i].sprite = cards[i].image;
- descriptions[i].text = cards[i].description;
- }
- }
-
- public void ActivateCard(int index)
- {
- cards[index].Upgrade();
- foreach (UpgradeCard unlock in cards[index].unlocks)
- {
- if (unlock.unlocked)
- {
- availableCards.Add(unlock);
- }
- }
- availableCards.Remove(cards[index]);
- drawingCards = false;
- if (queuedDraws.Count > 0)
- {
- int numb = queuedDraws[0];
- queuedDraws.RemoveAt(0);
- DrawCards(numb);
- return;
- }
- if (!SpawnManager.instance.combat)
- {
- SpawnManager.instance.ShowSpawnUIs(state: true);
- }
- ui.SetActive(value: false);
- }
-
- private bool CheckArray(int[] array, int val)
- {
- for (int i = 0; i < array.Length; i++)
- {
- if (array[i] == val)
- {
- return true;
- }
- }
- return false;
- }
-}