diff options
author | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
commit | 626381f061cde0c78564f6336e3131835cf20a5b (patch) | |
tree | d9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/DamageNumber.cs | |
parent | 0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff) |
* move
Diffstat (limited to 'Assembly_CSharp/DamageNumber.cs')
-rw-r--r-- | Assembly_CSharp/DamageNumber.cs | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/Assembly_CSharp/DamageNumber.cs b/Assembly_CSharp/DamageNumber.cs deleted file mode 100644 index 4355328..0000000 --- a/Assembly_CSharp/DamageNumber.cs +++ /dev/null @@ -1,138 +0,0 @@ -using System.Collections; -using UnityEngine; -using UnityEngine.UI; - -public class DamageNumber : MonoBehaviour -{ - [SerializeField] - private Transform holder; - - [SerializeField] - private Text text; - - [SerializeField] - private int baseTextSize; - - [SerializeField] - private float zoom = 0.25f; - - private float hold = 0.5f; - - [SerializeField] - private float spin = 0.5f; - - [SerializeField] - private Color healthColor; - - [SerializeField] - private Color armorColor; - - [SerializeField] - private Color shieldColor; - - [SerializeField] - private Color greyColor; - - [SerializeField] - private Color greenColor; - - public void Start() - { - StartCoroutine(Bloop()); - } - - public void SetNumber(int num, string color, float fontScale) - { - text.fontSize = (int)((float)baseTextSize * fontScale); - text.text = num.ToString(); - switch (color) - { - case "Blue": - text.color = shieldColor; - break; - case "Yellow": - text.color = armorColor; - break; - case "Red": - text.color = healthColor; - break; - case "Grey": - text.color = greyColor; - break; - case "Green": - text.color = greenColor; - break; - } - } - - public void SetText(string _text, string color, float fontScale) - { - text.fontSize = (int)((float)baseTextSize * fontScale); - text.text = _text; - switch (color) - { - case "Blue": - text.color = shieldColor; - break; - case "Yellow": - text.color = armorColor; - break; - case "Red": - text.color = healthColor; - break; - case "Grey": - text.color = greyColor; - break; - case "Green": - text.color = greenColor; - break; - } - } - - public void SetHoldTime(float time) - { - hold = time; - } - - private IEnumerator Bloop() - { - Vector3 scale = Vector3.zero; - holder.localScale = scale; - holder.localPosition = new Vector3(-1.5f, 2.12132f, 1.5f); - text.rectTransform.localRotation = Quaternion.identity; - float t2 = zoom; - while (t2 > 0f) - { - scale += Vector3.one * (1f / zoom) * Time.deltaTime; - holder.localScale = scale; - t2 -= Time.deltaTime; - yield return null; - } - scale = Vector3.one; - holder.localScale = scale; - t2 = hold; - Vector3 direction = new Vector3(Random.Range(-1f, 1f), Random.Range(0f, 1f), 0f); - while (t2 > 0f) - { - holder.localPosition += direction * Time.deltaTime; - t2 -= Time.deltaTime; - yield return null; - } - t2 = spin; - int r = 1; - if (Random.Range(1f, 100f) <= 50f) - { - r = -1; - } - while (t2 > 0f) - { - holder.localPosition += direction * Time.deltaTime; - scale -= Vector3.one * (1f / spin) * Time.deltaTime; - holder.localScale = scale; - text.rectTransform.eulerAngles += r * 180 * Vector3.forward * Time.deltaTime / spin; - t2 -= Time.deltaTime; - yield return null; - } - ObjectPool.instance.PoolDamageNumber(base.gameObject); - } -} |