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authorchai <215380520@qq.com>2023-11-26 23:52:30 +0800
committerchai <215380520@qq.com>2023-11-26 23:52:30 +0800
commit626381f061cde0c78564f6336e3131835cf20a5b (patch)
treed9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/DamageNumber.cs
parent0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff)
* move
Diffstat (limited to 'Assembly_CSharp/DamageNumber.cs')
-rw-r--r--Assembly_CSharp/DamageNumber.cs138
1 files changed, 0 insertions, 138 deletions
diff --git a/Assembly_CSharp/DamageNumber.cs b/Assembly_CSharp/DamageNumber.cs
deleted file mode 100644
index 4355328..0000000
--- a/Assembly_CSharp/DamageNumber.cs
+++ /dev/null
@@ -1,138 +0,0 @@
-using System.Collections;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class DamageNumber : MonoBehaviour
-{
- [SerializeField]
- private Transform holder;
-
- [SerializeField]
- private Text text;
-
- [SerializeField]
- private int baseTextSize;
-
- [SerializeField]
- private float zoom = 0.25f;
-
- private float hold = 0.5f;
-
- [SerializeField]
- private float spin = 0.5f;
-
- [SerializeField]
- private Color healthColor;
-
- [SerializeField]
- private Color armorColor;
-
- [SerializeField]
- private Color shieldColor;
-
- [SerializeField]
- private Color greyColor;
-
- [SerializeField]
- private Color greenColor;
-
- public void Start()
- {
- StartCoroutine(Bloop());
- }
-
- public void SetNumber(int num, string color, float fontScale)
- {
- text.fontSize = (int)((float)baseTextSize * fontScale);
- text.text = num.ToString();
- switch (color)
- {
- case "Blue":
- text.color = shieldColor;
- break;
- case "Yellow":
- text.color = armorColor;
- break;
- case "Red":
- text.color = healthColor;
- break;
- case "Grey":
- text.color = greyColor;
- break;
- case "Green":
- text.color = greenColor;
- break;
- }
- }
-
- public void SetText(string _text, string color, float fontScale)
- {
- text.fontSize = (int)((float)baseTextSize * fontScale);
- text.text = _text;
- switch (color)
- {
- case "Blue":
- text.color = shieldColor;
- break;
- case "Yellow":
- text.color = armorColor;
- break;
- case "Red":
- text.color = healthColor;
- break;
- case "Grey":
- text.color = greyColor;
- break;
- case "Green":
- text.color = greenColor;
- break;
- }
- }
-
- public void SetHoldTime(float time)
- {
- hold = time;
- }
-
- private IEnumerator Bloop()
- {
- Vector3 scale = Vector3.zero;
- holder.localScale = scale;
- holder.localPosition = new Vector3(-1.5f, 2.12132f, 1.5f);
- text.rectTransform.localRotation = Quaternion.identity;
- float t2 = zoom;
- while (t2 > 0f)
- {
- scale += Vector3.one * (1f / zoom) * Time.deltaTime;
- holder.localScale = scale;
- t2 -= Time.deltaTime;
- yield return null;
- }
- scale = Vector3.one;
- holder.localScale = scale;
- t2 = hold;
- Vector3 direction = new Vector3(Random.Range(-1f, 1f), Random.Range(0f, 1f), 0f);
- while (t2 > 0f)
- {
- holder.localPosition += direction * Time.deltaTime;
- t2 -= Time.deltaTime;
- yield return null;
- }
- t2 = spin;
- int r = 1;
- if (Random.Range(1f, 100f) <= 50f)
- {
- r = -1;
- }
- while (t2 > 0f)
- {
- holder.localPosition += direction * Time.deltaTime;
- scale -= Vector3.one * (1f / spin) * Time.deltaTime;
- holder.localScale = scale;
- text.rectTransform.eulerAngles += r * 180 * Vector3.forward * Time.deltaTime / spin;
- t2 -= Time.deltaTime;
- yield return null;
- }
- ObjectPool.instance.PoolDamageNumber(base.gameObject);
- }
-}