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authorchai <215380520@qq.com>2023-11-27 00:08:06 +0800
committerchai <215380520@qq.com>2023-11-27 00:08:06 +0800
commitd4af52c91a717d0ee324f81ad5a673d4a6ba9207 (patch)
treebdb610929b8cd3064632f12479cd47c16b752045 /Assembly_CSharp/GamePlay/Explosion.cs
parentb45e22c164fa364263b00ce82842999f8e5976b2 (diff)
*move
Diffstat (limited to 'Assembly_CSharp/GamePlay/Explosion.cs')
-rw-r--r--Assembly_CSharp/GamePlay/Explosion.cs27
1 files changed, 0 insertions, 27 deletions
diff --git a/Assembly_CSharp/GamePlay/Explosion.cs b/Assembly_CSharp/GamePlay/Explosion.cs
deleted file mode 100644
index a01aa17..0000000
--- a/Assembly_CSharp/GamePlay/Explosion.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using UnityEngine;
-
-public class Explosion : MonoBehaviour
-{
- [SerializeField]
- private float duration = 2f;
-
- [SerializeField]
- private Sound sound;
-
- private void Start()
- {
- if (sound != 0)
- {
- SFXManager.instance.PlaySound(sound, base.transform.position);
- }
- }
-
- private void FixedUpdate()
- {
- duration -= Time.fixedDeltaTime;
- if (duration <= 0f)
- {
- Object.Destroy(base.gameObject);
- }
- }
-}