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author | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
commit | 626381f061cde0c78564f6336e3131835cf20a5b (patch) | |
tree | d9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/GamePlay/ParticleBeam.cs | |
parent | 0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff) |
* move
Diffstat (limited to 'Assembly_CSharp/GamePlay/ParticleBeam.cs')
-rw-r--r-- | Assembly_CSharp/GamePlay/ParticleBeam.cs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/Assembly_CSharp/GamePlay/ParticleBeam.cs b/Assembly_CSharp/GamePlay/ParticleBeam.cs new file mode 100644 index 0000000..6a7bf2a --- /dev/null +++ b/Assembly_CSharp/GamePlay/ParticleBeam.cs @@ -0,0 +1,19 @@ +using UnityEngine; + +public class ParticleBeam : Projectile +{ + [SerializeField] + private GameObject beamTrail; + + protected override void MoveProjectile() + { + base.MoveProjectile(); + beamTrail.transform.position = base.transform.position + new Vector3(Random.Range(-1f, 1f), Random.Range(0f, 1f), Random.Range(-1f, 1f)); + } + + protected new virtual void OnHit(RaycastHit hit) + { + beamTrail.transform.position = hit.point; + base.OnHit(hit); + } +} |