diff options
author | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
commit | 626381f061cde0c78564f6336e3131835cf20a5b (patch) | |
tree | d9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/GamePlay/TileSpawnLocation.cs | |
parent | 0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff) |
* move
Diffstat (limited to 'Assembly_CSharp/GamePlay/TileSpawnLocation.cs')
-rw-r--r-- | Assembly_CSharp/GamePlay/TileSpawnLocation.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Assembly_CSharp/GamePlay/TileSpawnLocation.cs b/Assembly_CSharp/GamePlay/TileSpawnLocation.cs new file mode 100644 index 0000000..e1575b1 --- /dev/null +++ b/Assembly_CSharp/GamePlay/TileSpawnLocation.cs @@ -0,0 +1,27 @@ +using UnityEngine; + +public class TileSpawnLocation : MonoBehaviour +{ + public int eulerAngle; + + public int posX; + + public int posY; + + private void Start() + { + SpawnManager.instance.tileSpawnUis.Add(base.gameObject); + if (SpawnManager.instance.combat) + { + base.gameObject.SetActive(value: false); + } + } + + public void SpawnTile() + { + TileManager.instance.SpawnNewTile(posX, posY, eulerAngle); + SpawnManager.instance.tileSpawnUis.Remove(base.gameObject); + SpawnManager.instance.StartNextWave(); + Object.Destroy(base.gameObject); + } +} |