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authorchai <215380520@qq.com>2023-11-26 23:52:30 +0800
committerchai <215380520@qq.com>2023-11-26 23:52:30 +0800
commit626381f061cde0c78564f6336e3131835cf20a5b (patch)
treed9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/HealthBar.cs
parent0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff)
* move
Diffstat (limited to 'Assembly_CSharp/HealthBar.cs')
-rw-r--r--Assembly_CSharp/HealthBar.cs157
1 files changed, 0 insertions, 157 deletions
diff --git a/Assembly_CSharp/HealthBar.cs b/Assembly_CSharp/HealthBar.cs
deleted file mode 100644
index 558df63..0000000
--- a/Assembly_CSharp/HealthBar.cs
+++ /dev/null
@@ -1,157 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-
-public class HealthBar : MonoBehaviour
-{
- [SerializeField]
- private Image maskBar;
-
- [SerializeField]
- private Image healthBar;
-
- [SerializeField]
- private Image armorBar;
-
- [SerializeField]
- private Image shieldBar;
-
- [SerializeField]
- private Image dmgBar;
-
- [SerializeField]
- private Image slowImageLeft;
-
- [SerializeField]
- private Image slowImageRight;
-
- [SerializeField]
- private GameObject BleedImage;
-
- [SerializeField]
- private GameObject BurnImage;
-
- [SerializeField]
- private GameObject PoisonImage;
-
- [SerializeField]
- private Text bleedText;
-
- [SerializeField]
- private Text burnText;
-
- [SerializeField]
- private Text poisonText;
-
- [SerializeField]
- private Image fortImageLeft;
-
- [SerializeField]
- private Image fortImageRight;
-
- [SerializeField]
- private Image hasteImageLeft;
-
- [SerializeField]
- private Image hasteImageRight;
-
- private float maxHp;
-
- private float health;
-
- private float armor;
-
- private float shield;
-
- private float dmg;
-
- private float barScaler = 100f;
-
- private void Update()
- {
- if (dmg > health + armor + shield)
- {
- dmg = Mathf.Clamp(dmg - 4f * Time.deltaTime, health + armor + shield, dmg);
- dmgBar.rectTransform.sizeDelta = new Vector2(dmg, 0.25f);
- }
- }
-
- public void SetHealth(int max, int heal, int armr, int shld, int scaleDegree)
- {
- barScaler = 10f * Mathf.Pow(10f, scaleDegree);
- maxHp = (float)max / barScaler;
- dmg = maxHp;
- health = (float)heal / barScaler;
- armor = (float)armr / barScaler;
- shield = (float)shld / barScaler;
- maskBar.rectTransform.localScale = new Vector3(3f / (maxHp + 3f), 1f, 1f);
- maskBar.rectTransform.sizeDelta = new Vector2(maxHp, 0.25f);
- dmgBar.rectTransform.sizeDelta = new Vector2(dmg, 0.25f);
- UpdateHealth(heal, armr, shld, 0f, isBleeding: false, isBurning: false, isPoisoned: false, 0, 0, 0);
- }
-
- public void UpdateHealth(int heal, int armr, int shld, float currentSlow, bool isBleeding, bool isBurning, bool isPoisoned, int currentBleed, int currentBurn, int currentPoison)
- {
- health = (float)heal / barScaler;
- armor = (float)armr / barScaler;
- shield = (float)shld / barScaler;
- healthBar.rectTransform.sizeDelta = new Vector2(health, 0.25f);
- armorBar.rectTransform.sizeDelta = new Vector2(armor, 0.25f);
- shieldBar.rectTransform.sizeDelta = new Vector2(shield, 0.25f);
- armorBar.rectTransform.localPosition = new Vector3(health - maskBar.rectTransform.sizeDelta.x / 2f, 0f, 0f);
- shieldBar.rectTransform.localPosition = new Vector3(health + armor - maskBar.rectTransform.sizeDelta.x / 2f, 0f, 0f);
- Image image = slowImageLeft;
- float fillAmount = (slowImageRight.fillAmount = currentSlow);
- image.fillAmount = fillAmount;
- BleedImage.SetActive(isBleeding);
- bleedText.gameObject.SetActive(isBleeding);
- bleedText.text = currentBleed.ToString();
- BurnImage.SetActive(isBurning);
- burnText.gameObject.SetActive(isBurning);
- burnText.text = currentBurn.ToString();
- PoisonImage.SetActive(isPoisoned);
- poisonText.gameObject.SetActive(isPoisoned);
- poisonText.text = currentPoison.ToString();
- }
-
- public void UpdateSlow(float currentSlow)
- {
- Image image = slowImageLeft;
- float fillAmount = (slowImageRight.fillAmount = currentSlow);
- image.fillAmount = fillAmount;
- }
-
- public void UpdateBleed(bool status, int amt)
- {
- BleedImage.SetActive(status);
- bleedText.gameObject.SetActive(status);
- bleedText.text = amt.ToString();
- }
-
- public void UpdateBurn(bool status, int amt)
- {
- BurnImage.SetActive(status);
- burnText.gameObject.SetActive(status);
- burnText.text = amt.ToString();
- }
-
- public void UpdatePoison(bool status, int amt)
- {
- PoisonImage.SetActive(status);
- poisonText.gameObject.SetActive(status);
- poisonText.text = amt.ToString();
- }
-
- public void UpdateFortified(float fortTime)
- {
- Image image = fortImageLeft;
- float fillAmount = (fortImageRight.fillAmount = fortTime * 0.083333f);
- image.fillAmount = fillAmount;
- }
-
- public void UpdateHaste(float hastePercentage)
- {
- Image image = hasteImageLeft;
- float fillAmount = (hasteImageRight.fillAmount = hastePercentage);
- image.fillAmount = fillAmount;
- }
-}