diff options
author | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
commit | 626381f061cde0c78564f6336e3131835cf20a5b (patch) | |
tree | d9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/HealthBar.cs | |
parent | 0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff) |
* move
Diffstat (limited to 'Assembly_CSharp/HealthBar.cs')
-rw-r--r-- | Assembly_CSharp/HealthBar.cs | 157 |
1 files changed, 0 insertions, 157 deletions
diff --git a/Assembly_CSharp/HealthBar.cs b/Assembly_CSharp/HealthBar.cs deleted file mode 100644 index 558df63..0000000 --- a/Assembly_CSharp/HealthBar.cs +++ /dev/null @@ -1,157 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; - -public class HealthBar : MonoBehaviour -{ - [SerializeField] - private Image maskBar; - - [SerializeField] - private Image healthBar; - - [SerializeField] - private Image armorBar; - - [SerializeField] - private Image shieldBar; - - [SerializeField] - private Image dmgBar; - - [SerializeField] - private Image slowImageLeft; - - [SerializeField] - private Image slowImageRight; - - [SerializeField] - private GameObject BleedImage; - - [SerializeField] - private GameObject BurnImage; - - [SerializeField] - private GameObject PoisonImage; - - [SerializeField] - private Text bleedText; - - [SerializeField] - private Text burnText; - - [SerializeField] - private Text poisonText; - - [SerializeField] - private Image fortImageLeft; - - [SerializeField] - private Image fortImageRight; - - [SerializeField] - private Image hasteImageLeft; - - [SerializeField] - private Image hasteImageRight; - - private float maxHp; - - private float health; - - private float armor; - - private float shield; - - private float dmg; - - private float barScaler = 100f; - - private void Update() - { - if (dmg > health + armor + shield) - { - dmg = Mathf.Clamp(dmg - 4f * Time.deltaTime, health + armor + shield, dmg); - dmgBar.rectTransform.sizeDelta = new Vector2(dmg, 0.25f); - } - } - - public void SetHealth(int max, int heal, int armr, int shld, int scaleDegree) - { - barScaler = 10f * Mathf.Pow(10f, scaleDegree); - maxHp = (float)max / barScaler; - dmg = maxHp; - health = (float)heal / barScaler; - armor = (float)armr / barScaler; - shield = (float)shld / barScaler; - maskBar.rectTransform.localScale = new Vector3(3f / (maxHp + 3f), 1f, 1f); - maskBar.rectTransform.sizeDelta = new Vector2(maxHp, 0.25f); - dmgBar.rectTransform.sizeDelta = new Vector2(dmg, 0.25f); - UpdateHealth(heal, armr, shld, 0f, isBleeding: false, isBurning: false, isPoisoned: false, 0, 0, 0); - } - - public void UpdateHealth(int heal, int armr, int shld, float currentSlow, bool isBleeding, bool isBurning, bool isPoisoned, int currentBleed, int currentBurn, int currentPoison) - { - health = (float)heal / barScaler; - armor = (float)armr / barScaler; - shield = (float)shld / barScaler; - healthBar.rectTransform.sizeDelta = new Vector2(health, 0.25f); - armorBar.rectTransform.sizeDelta = new Vector2(armor, 0.25f); - shieldBar.rectTransform.sizeDelta = new Vector2(shield, 0.25f); - armorBar.rectTransform.localPosition = new Vector3(health - maskBar.rectTransform.sizeDelta.x / 2f, 0f, 0f); - shieldBar.rectTransform.localPosition = new Vector3(health + armor - maskBar.rectTransform.sizeDelta.x / 2f, 0f, 0f); - Image image = slowImageLeft; - float fillAmount = (slowImageRight.fillAmount = currentSlow); - image.fillAmount = fillAmount; - BleedImage.SetActive(isBleeding); - bleedText.gameObject.SetActive(isBleeding); - bleedText.text = currentBleed.ToString(); - BurnImage.SetActive(isBurning); - burnText.gameObject.SetActive(isBurning); - burnText.text = currentBurn.ToString(); - PoisonImage.SetActive(isPoisoned); - poisonText.gameObject.SetActive(isPoisoned); - poisonText.text = currentPoison.ToString(); - } - - public void UpdateSlow(float currentSlow) - { - Image image = slowImageLeft; - float fillAmount = (slowImageRight.fillAmount = currentSlow); - image.fillAmount = fillAmount; - } - - public void UpdateBleed(bool status, int amt) - { - BleedImage.SetActive(status); - bleedText.gameObject.SetActive(status); - bleedText.text = amt.ToString(); - } - - public void UpdateBurn(bool status, int amt) - { - BurnImage.SetActive(status); - burnText.gameObject.SetActive(status); - burnText.text = amt.ToString(); - } - - public void UpdatePoison(bool status, int amt) - { - PoisonImage.SetActive(status); - poisonText.gameObject.SetActive(status); - poisonText.text = amt.ToString(); - } - - public void UpdateFortified(float fortTime) - { - Image image = fortImageLeft; - float fillAmount = (fortImageRight.fillAmount = fortTime * 0.083333f); - image.fillAmount = fillAmount; - } - - public void UpdateHaste(float hastePercentage) - { - Image image = hasteImageLeft; - float fillAmount = (hasteImageRight.fillAmount = hastePercentage); - image.fillAmount = fillAmount; - } -} |