diff options
author | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
commit | 626381f061cde0c78564f6336e3131835cf20a5b (patch) | |
tree | d9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/ObjectPool.cs | |
parent | 0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff) |
* move
Diffstat (limited to 'Assembly_CSharp/ObjectPool.cs')
-rw-r--r-- | Assembly_CSharp/ObjectPool.cs | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/Assembly_CSharp/ObjectPool.cs b/Assembly_CSharp/ObjectPool.cs deleted file mode 100644 index feb9c40..0000000 --- a/Assembly_CSharp/ObjectPool.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class ObjectPool : MonoBehaviour -{ - public enum ObjectType - { - DamageNumber - } - - public static ObjectPool instance; - - [SerializeField] - private GameObject damageNumberPrefab; - - [SerializeField] - private List<GameObject> pooledDamageNumbers = new List<GameObject>(); - - private void Awake() - { - instance = this; - } - - public GameObject SpawnObject(ObjectType type, Vector3 position, Quaternion rotation) - { - if (type == ObjectType.DamageNumber) - { - return SpawnDamageNumber(position, rotation); - } - Debug.LogError("Failed to spawn object from pool"); - return null; - } - - private GameObject SpawnDamageNumber(Vector3 position, Quaternion rotation) - { - while (pooledDamageNumbers.Count > 0 && pooledDamageNumbers[0] == null) - { - pooledDamageNumbers.RemoveAt(0); - } - if (pooledDamageNumbers.Count > 0) - { - GameObject gameObject = pooledDamageNumbers[0]; - pooledDamageNumbers.Remove(gameObject); - gameObject.SetActive(value: true); - gameObject.transform.position = position; - gameObject.transform.rotation = rotation; - gameObject.GetComponent<DamageNumber>().Start(); - return gameObject; - } - return Object.Instantiate(damageNumberPrefab, position, rotation); - } - - public void PoolDamageNumber(GameObject damageNumber) - { - pooledDamageNumbers.Add(damageNumber); - damageNumber.SetActive(value: false); - } -} |