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authorchai <215380520@qq.com>2023-11-26 23:52:30 +0800
committerchai <215380520@qq.com>2023-11-26 23:52:30 +0800
commit626381f061cde0c78564f6336e3131835cf20a5b (patch)
treed9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/ObjectPool.cs
parent0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff)
* move
Diffstat (limited to 'Assembly_CSharp/ObjectPool.cs')
-rw-r--r--Assembly_CSharp/ObjectPool.cs58
1 files changed, 0 insertions, 58 deletions
diff --git a/Assembly_CSharp/ObjectPool.cs b/Assembly_CSharp/ObjectPool.cs
deleted file mode 100644
index feb9c40..0000000
--- a/Assembly_CSharp/ObjectPool.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ObjectPool : MonoBehaviour
-{
- public enum ObjectType
- {
- DamageNumber
- }
-
- public static ObjectPool instance;
-
- [SerializeField]
- private GameObject damageNumberPrefab;
-
- [SerializeField]
- private List<GameObject> pooledDamageNumbers = new List<GameObject>();
-
- private void Awake()
- {
- instance = this;
- }
-
- public GameObject SpawnObject(ObjectType type, Vector3 position, Quaternion rotation)
- {
- if (type == ObjectType.DamageNumber)
- {
- return SpawnDamageNumber(position, rotation);
- }
- Debug.LogError("Failed to spawn object from pool");
- return null;
- }
-
- private GameObject SpawnDamageNumber(Vector3 position, Quaternion rotation)
- {
- while (pooledDamageNumbers.Count > 0 && pooledDamageNumbers[0] == null)
- {
- pooledDamageNumbers.RemoveAt(0);
- }
- if (pooledDamageNumbers.Count > 0)
- {
- GameObject gameObject = pooledDamageNumbers[0];
- pooledDamageNumbers.Remove(gameObject);
- gameObject.SetActive(value: true);
- gameObject.transform.position = position;
- gameObject.transform.rotation = rotation;
- gameObject.GetComponent<DamageNumber>().Start();
- return gameObject;
- }
- return Object.Instantiate(damageNumberPrefab, position, rotation);
- }
-
- public void PoolDamageNumber(GameObject damageNumber)
- {
- pooledDamageNumbers.Add(damageNumber);
- damageNumber.SetActive(value: false);
- }
-}