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author | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
commit | 626381f061cde0c78564f6336e3131835cf20a5b (patch) | |
tree | d9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/Other/DevelopmentManager.cs | |
parent | 0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff) |
* move
Diffstat (limited to 'Assembly_CSharp/Other/DevelopmentManager.cs')
-rw-r--r-- | Assembly_CSharp/Other/DevelopmentManager.cs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/Assembly_CSharp/Other/DevelopmentManager.cs b/Assembly_CSharp/Other/DevelopmentManager.cs new file mode 100644 index 0000000..7caec25 --- /dev/null +++ b/Assembly_CSharp/Other/DevelopmentManager.cs @@ -0,0 +1,23 @@ +using UnityEngine; + +public class DevelopmentManager : MonoBehaviour +{ + [SerializeField] + private GameObject[] startingDevelopments; + + private float developmentPercent; + + private void Start() + { + developmentPercent = PlayerPrefs.GetInt("UnlockedCardCount", 0) + PlayerPrefs.GetInt("Development", 0); + developmentPercent *= 0.4f; + GameObject[] array = startingDevelopments; + foreach (GameObject obj in array) + { + if (Random.Range(0f, 100f) > developmentPercent) + { + Object.Destroy(obj); + } + } + } +} |