diff options
author | chai <215380520@qq.com> | 2023-11-27 00:08:06 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-27 00:08:06 +0800 |
commit | d4af52c91a717d0ee324f81ad5a673d4a6ba9207 (patch) | |
tree | bdb610929b8cd3064632f12479cd47c16b752045 /Assembly_CSharp/Tower/TowerManager.cs | |
parent | b45e22c164fa364263b00ce82842999f8e5976b2 (diff) |
*move
Diffstat (limited to 'Assembly_CSharp/Tower/TowerManager.cs')
-rw-r--r-- | Assembly_CSharp/Tower/TowerManager.cs | 1386 |
1 files changed, 0 insertions, 1386 deletions
diff --git a/Assembly_CSharp/Tower/TowerManager.cs b/Assembly_CSharp/Tower/TowerManager.cs deleted file mode 100644 index abdca52..0000000 --- a/Assembly_CSharp/Tower/TowerManager.cs +++ /dev/null @@ -1,1386 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class TowerManager : MonoBehaviour -{ - public static TowerManager instance; - - [SerializeField] - private TowerFlyweight global; - - [SerializeField] - private TowerFlyweight crossbow; - - [SerializeField] - private TowerFlyweight morter; - - [SerializeField] - private TowerFlyweight teslaCoil; - - [SerializeField] - private TowerFlyweight flameThrower; - - [SerializeField] - private TowerFlyweight poisonSprayer; - - [SerializeField] - private TowerFlyweight frostKeep; - - [SerializeField] - private TowerFlyweight radar; - - [SerializeField] - private TowerFlyweight obelisk; - - [SerializeField] - private TowerFlyweight particleCannon; - - [SerializeField] - private TowerFlyweight shredder; - - [SerializeField] - private TowerFlyweight encampment; - - [SerializeField] - private TowerFlyweight lookout; - - [SerializeField] - private TowerFlyweight siphon; - - public HashSet<TowerType> towersUsed = new HashSet<TowerType>(); - - private bool usedAllTowers; - - public float obeliskTimeOnTargetMultiplier; - - private void Awake() - { - instance = this; - } - - public void AddNewTower(Tower t, TowerType type) - { - if (type != TowerType.Siphon) - { - towersUsed.Add(type); - } - if (!usedAllTowers) - { - usedAllTowers = AchievementManager.instance.CheckAllTowers(); - } - switch (type) - { - case TowerType.Crossbow: - crossbow.AddNewTower(t); - break; - case TowerType.Morter: - morter.AddNewTower(t); - break; - case TowerType.TeslaCoil: - teslaCoil.AddNewTower(t); - break; - case TowerType.FlameThrower: - flameThrower.AddNewTower(t); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddNewTower(t); - break; - case TowerType.Frost: - frostKeep.AddNewTower(t); - break; - case TowerType.Radar: - radar.AddNewTower(t); - break; - case TowerType.Obelisk: - obelisk.AddNewTower(t); - break; - case TowerType.ParticleCannon: - particleCannon.AddNewTower(t); - break; - case TowerType.Shredder: - shredder.AddNewTower(t); - break; - case TowerType.Encampment: - encampment.AddNewTower(t); - break; - case TowerType.Lookout: - lookout.AddNewTower(t); - break; - default: - Debug.LogError("Failed to add tower to flyweight"); - break; - } - } - - public void RemoveTower(Tower t, TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.RemoveTower(t); - break; - case TowerType.Morter: - morter.RemoveTower(t); - break; - case TowerType.TeslaCoil: - teslaCoil.RemoveTower(t); - break; - case TowerType.FlameThrower: - flameThrower.RemoveTower(t); - break; - case TowerType.PoisonSprayer: - poisonSprayer.RemoveTower(t); - break; - case TowerType.Frost: - frostKeep.RemoveTower(t); - break; - case TowerType.Obelisk: - obelisk.RemoveTower(t); - break; - case TowerType.Radar: - radar.RemoveTower(t); - break; - case TowerType.ParticleCannon: - particleCannon.RemoveTower(t); - break; - case TowerType.Shredder: - shredder.RemoveTower(t); - break; - case TowerType.Encampment: - encampment.RemoveTower(t); - break; - case TowerType.Lookout: - lookout.RemoveTower(t); - break; - default: - Debug.LogError("Failed to add tower to flyweight"); - break; - } - } - - public void UpdateAllTowers() - { - crossbow.UpdateTowerStats(); - morter.UpdateTowerStats(); - teslaCoil.UpdateTowerStats(); - flameThrower.UpdateTowerStats(); - poisonSprayer.UpdateTowerStats(); - frostKeep.UpdateTowerStats(); - radar.UpdateTowerStats(); - obelisk.UpdateTowerStats(); - particleCannon.UpdateTowerStats(); - shredder.UpdateTowerStats(); - encampment.UpdateTowerStats(); - lookout.UpdateTowerStats(); - } - - public int GetSellPrice(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return crossbow.sellPrice; - case TowerType.Morter: - return morter.sellPrice; - case TowerType.TeslaCoil: - return teslaCoil.sellPrice; - case TowerType.FlameThrower: - return flameThrower.sellPrice; - case TowerType.PoisonSprayer: - return poisonSprayer.sellPrice; - case TowerType.Frost: - return frostKeep.sellPrice; - case TowerType.Obelisk: - return obelisk.sellPrice; - case TowerType.Radar: - return radar.sellPrice; - case TowerType.ParticleCannon: - return particleCannon.sellPrice; - case TowerType.Shredder: - return shredder.sellPrice; - case TowerType.Encampment: - return encampment.sellPrice; - case TowerType.Lookout: - return lookout.sellPrice; - default: - Debug.LogError("Failed to add tower to flyweight"); - return -1; - } - } - - public float GetManaConsumptionBonus(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.manaConsumptionAddition + crossbow.manaConsumptionAddition; - case TowerType.Morter: - return global.manaConsumptionAddition + morter.manaConsumptionAddition; - case TowerType.TeslaCoil: - return global.manaConsumptionAddition + teslaCoil.manaConsumptionAddition; - case TowerType.FlameThrower: - return global.manaConsumptionAddition + flameThrower.manaConsumptionAddition; - case TowerType.PoisonSprayer: - return global.manaConsumptionAddition + poisonSprayer.manaConsumptionAddition; - case TowerType.Frost: - return global.manaConsumptionAddition + frostKeep.manaConsumptionAddition; - case TowerType.Radar: - return global.manaConsumptionAddition + radar.manaConsumptionAddition; - case TowerType.Obelisk: - return global.manaConsumptionAddition + obelisk.manaConsumptionAddition; - case TowerType.ParticleCannon: - return global.manaConsumptionAddition + particleCannon.manaConsumptionAddition; - case TowerType.Shredder: - return global.manaConsumptionAddition + shredder.manaConsumptionAddition; - case TowerType.Encampment: - return global.manaConsumptionAddition + encampment.manaConsumptionAddition; - case TowerType.Lookout: - return global.manaConsumptionAddition + lookout.manaConsumptionAddition; - default: - Debug.Log("Failed to get global bonus"); - return 0f; - } - } - - public float GetCritChance(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.critChance + crossbow.critChance; - case TowerType.Morter: - return global.critChance + morter.critChance; - case TowerType.TeslaCoil: - return global.critChance + teslaCoil.critChance; - case TowerType.FlameThrower: - return global.critChance + flameThrower.critChance; - case TowerType.PoisonSprayer: - return global.critChance + poisonSprayer.critChance; - case TowerType.Frost: - return global.critChance + frostKeep.critChance; - case TowerType.Radar: - return global.critChance + radar.critChance; - case TowerType.Obelisk: - return global.critChance + obelisk.critChance; - case TowerType.ParticleCannon: - return global.critChance + particleCannon.critChance; - case TowerType.Shredder: - return global.critChance + shredder.critChance; - case TowerType.Encampment: - return global.critChance + encampment.critChance; - case TowerType.Lookout: - return global.critChance + lookout.critChance; - default: - Debug.Log("Failed to get global bonus"); - return 0f; - } - } - - public float GetStunChance(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.stunChance + crossbow.stunChance; - case TowerType.Morter: - return global.stunChance + morter.stunChance; - case TowerType.TeslaCoil: - return global.stunChance + teslaCoil.stunChance; - case TowerType.FlameThrower: - return global.stunChance + flameThrower.stunChance; - case TowerType.PoisonSprayer: - return global.stunChance + poisonSprayer.stunChance; - case TowerType.Frost: - return global.stunChance + frostKeep.stunChance; - case TowerType.Radar: - return global.stunChance + radar.stunChance; - case TowerType.Obelisk: - return global.stunChance + obelisk.stunChance; - case TowerType.ParticleCannon: - return global.stunChance + particleCannon.stunChance; - case TowerType.Shredder: - return global.stunChance + shredder.stunChance; - case TowerType.Encampment: - return global.stunChance + encampment.stunChance; - case TowerType.Lookout: - return global.stunChance + lookout.stunChance; - default: - Debug.Log("Failed to get global bonus"); - return 0f; - } - } - - public float GetCritChanceLevelMultiplier(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.critChanceLevelMultiplier + crossbow.critChanceLevelMultiplier; - case TowerType.Morter: - return global.critChanceLevelMultiplier + morter.critChanceLevelMultiplier; - case TowerType.TeslaCoil: - return global.critChanceLevelMultiplier + teslaCoil.critChanceLevelMultiplier; - case TowerType.FlameThrower: - return global.critChanceLevelMultiplier + flameThrower.critChanceLevelMultiplier; - case TowerType.PoisonSprayer: - return global.critChanceLevelMultiplier + poisonSprayer.critChanceLevelMultiplier; - case TowerType.Frost: - return global.critChanceLevelMultiplier + frostKeep.critChanceLevelMultiplier; - case TowerType.Radar: - return global.critChanceLevelMultiplier + radar.critChanceLevelMultiplier; - case TowerType.Obelisk: - return global.critChanceLevelMultiplier + obelisk.critChanceLevelMultiplier; - case TowerType.ParticleCannon: - return global.critChanceLevelMultiplier + particleCannon.critChanceLevelMultiplier; - case TowerType.Shredder: - return global.critChanceLevelMultiplier + shredder.critChanceLevelMultiplier; - case TowerType.Encampment: - return global.critChanceLevelMultiplier + encampment.critChanceLevelMultiplier; - case TowerType.Lookout: - return global.critChanceLevelMultiplier + lookout.critChanceLevelMultiplier; - default: - Debug.Log("Failed to get global bonus"); - return 0f; - } - } - - public float GetBonusRange(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.bonusRange + crossbow.bonusRange; - case TowerType.Morter: - return global.bonusRange + morter.bonusRange; - case TowerType.TeslaCoil: - return global.bonusRange + teslaCoil.bonusRange; - case TowerType.FlameThrower: - return global.bonusRange + flameThrower.bonusRange; - case TowerType.PoisonSprayer: - return global.bonusRange + poisonSprayer.bonusRange; - case TowerType.Frost: - return global.bonusRange + frostKeep.bonusRange; - case TowerType.Radar: - return global.bonusRange + radar.bonusRange; - case TowerType.Obelisk: - return global.bonusRange + obelisk.bonusRange; - case TowerType.ParticleCannon: - return global.bonusRange + particleCannon.bonusRange; - case TowerType.Shredder: - return global.bonusRange + shredder.bonusRange; - case TowerType.Encampment: - return global.bonusRange + encampment.bonusRange; - case TowerType.Lookout: - return global.bonusRange + lookout.bonusRange; - default: - Debug.Log("Failed to get global bonus"); - return 0f; - } - } - - public int GetBonusBaseDamage(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.bonusBaseDamage + crossbow.bonusBaseDamage; - case TowerType.Morter: - return global.bonusBaseDamage + morter.bonusBaseDamage; - case TowerType.TeslaCoil: - return global.bonusBaseDamage + teslaCoil.bonusBaseDamage; - case TowerType.FlameThrower: - return global.bonusBaseDamage + flameThrower.bonusBaseDamage; - case TowerType.PoisonSprayer: - return global.bonusBaseDamage + poisonSprayer.bonusBaseDamage; - case TowerType.Frost: - return global.bonusBaseDamage + frostKeep.bonusBaseDamage; - case TowerType.Radar: - return global.bonusBaseDamage + radar.bonusBaseDamage; - case TowerType.Obelisk: - return global.bonusBaseDamage + obelisk.bonusBaseDamage; - case TowerType.ParticleCannon: - return global.bonusBaseDamage + particleCannon.bonusBaseDamage; - case TowerType.Shredder: - return global.bonusBaseDamage + shredder.bonusBaseDamage; - case TowerType.Encampment: - return global.bonusBaseDamage + encampment.bonusBaseDamage; - case TowerType.Lookout: - return global.bonusBaseDamage + lookout.bonusBaseDamage; - default: - Debug.Log("Failed to get global bonus"); - return 0; - } - } - - public int GetBonusHealthDamage(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.bonusHealthDamage + crossbow.bonusHealthDamage; - case TowerType.Morter: - return global.bonusHealthDamage + morter.bonusHealthDamage; - case TowerType.TeslaCoil: - return global.bonusHealthDamage + teslaCoil.bonusHealthDamage; - case TowerType.FlameThrower: - return global.bonusHealthDamage + flameThrower.bonusHealthDamage; - case TowerType.PoisonSprayer: - return global.bonusHealthDamage + poisonSprayer.bonusHealthDamage; - case TowerType.Frost: - return global.bonusHealthDamage + frostKeep.bonusHealthDamage; - case TowerType.Radar: - return global.bonusHealthDamage + radar.bonusHealthDamage; - case TowerType.Obelisk: - return global.bonusHealthDamage + obelisk.bonusHealthDamage; - case TowerType.ParticleCannon: - return global.bonusHealthDamage + particleCannon.bonusHealthDamage; - case TowerType.Shredder: - return global.bonusHealthDamage + shredder.bonusHealthDamage; - case TowerType.Encampment: - return global.bonusHealthDamage + encampment.bonusHealthDamage; - case TowerType.Lookout: - return global.bonusHealthDamage + lookout.bonusHealthDamage; - default: - Debug.Log("Failed to get global bonus"); - return 0; - } - } - - public int GetBonusArmorDamage(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.bonusArmorDamage + crossbow.bonusArmorDamage; - case TowerType.Morter: - return global.bonusArmorDamage + morter.bonusArmorDamage; - case TowerType.TeslaCoil: - return global.bonusArmorDamage + teslaCoil.bonusArmorDamage; - case TowerType.FlameThrower: - return global.bonusArmorDamage + flameThrower.bonusArmorDamage; - case TowerType.PoisonSprayer: - return global.bonusArmorDamage + poisonSprayer.bonusArmorDamage; - case TowerType.Frost: - return global.bonusArmorDamage + frostKeep.bonusArmorDamage; - case TowerType.Radar: - return global.bonusArmorDamage + radar.bonusArmorDamage; - case TowerType.Obelisk: - return global.bonusArmorDamage + obelisk.bonusArmorDamage; - case TowerType.ParticleCannon: - return global.bonusArmorDamage + particleCannon.bonusArmorDamage; - case TowerType.Shredder: - return global.bonusArmorDamage + shredder.bonusArmorDamage; - case TowerType.Encampment: - return global.bonusArmorDamage + encampment.bonusArmorDamage; - case TowerType.Lookout: - return global.bonusArmorDamage + lookout.bonusArmorDamage; - default: - Debug.Log("Failed to get global bonus"); - return 0; - } - } - - public int GetBonusShieldDamage(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.bonusShieldDamage + crossbow.bonusShieldDamage; - case TowerType.Morter: - return global.bonusShieldDamage + morter.bonusShieldDamage; - case TowerType.TeslaCoil: - return global.bonusShieldDamage + teslaCoil.bonusShieldDamage; - case TowerType.FlameThrower: - return global.bonusShieldDamage + flameThrower.bonusShieldDamage; - case TowerType.PoisonSprayer: - return global.bonusShieldDamage + poisonSprayer.bonusShieldDamage; - case TowerType.Frost: - return global.bonusShieldDamage + frostKeep.bonusShieldDamage; - case TowerType.Radar: - return global.bonusShieldDamage + radar.bonusShieldDamage; - case TowerType.Obelisk: - return global.bonusShieldDamage + obelisk.bonusShieldDamage; - case TowerType.ParticleCannon: - return global.bonusShieldDamage + particleCannon.bonusShieldDamage; - case TowerType.Shredder: - return global.bonusShieldDamage + shredder.bonusShieldDamage; - case TowerType.Encampment: - return global.bonusShieldDamage + encampment.bonusShieldDamage; - case TowerType.Lookout: - return global.bonusShieldDamage + lookout.bonusShieldDamage; - default: - Debug.Log("Failed to get global bonus"); - return 0; - } - } - - public float GetBonusSlow(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.bonusSlow + crossbow.bonusSlow; - case TowerType.Morter: - return global.bonusSlow + morter.bonusSlow; - case TowerType.TeslaCoil: - return global.bonusSlow + teslaCoil.bonusSlow; - case TowerType.FlameThrower: - return global.bonusSlow + flameThrower.bonusSlow; - case TowerType.PoisonSprayer: - return global.bonusSlow + poisonSprayer.bonusSlow; - case TowerType.Frost: - return global.bonusSlow + frostKeep.bonusSlow; - case TowerType.Radar: - return global.bonusSlow + radar.bonusSlow; - case TowerType.Obelisk: - return global.bonusSlow + obelisk.bonusSlow; - case TowerType.ParticleCannon: - return global.bonusSlow + particleCannon.bonusSlow; - case TowerType.Shredder: - return global.bonusSlow + shredder.bonusSlow; - case TowerType.Encampment: - return global.bonusSlow + encampment.bonusSlow; - case TowerType.Lookout: - return global.bonusSlow + lookout.bonusSlow; - default: - Debug.Log("Failed to get global bonus"); - return 0f; - } - } - - public float GetBonusBleed(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.bonusBleed + crossbow.bonusBleed; - case TowerType.Morter: - return global.bonusBleed + morter.bonusBleed; - case TowerType.TeslaCoil: - return global.bonusBleed + teslaCoil.bonusBleed; - case TowerType.FlameThrower: - return global.bonusBleed + flameThrower.bonusBleed; - case TowerType.PoisonSprayer: - return global.bonusBleed + poisonSprayer.bonusBleed; - case TowerType.Frost: - return global.bonusBleed + frostKeep.bonusBleed; - case TowerType.Radar: - return global.bonusBleed + radar.bonusBleed; - case TowerType.Obelisk: - return global.bonusBleed + obelisk.bonusBleed; - case TowerType.ParticleCannon: - return global.bonusBleed + particleCannon.bonusBleed; - case TowerType.Shredder: - return global.bonusBleed + shredder.bonusBleed; - case TowerType.Encampment: - return global.bonusBleed + encampment.bonusBleed; - case TowerType.Lookout: - return global.bonusBleed + lookout.bonusBleed; - default: - Debug.Log("Failed to get global bonus"); - return 0f; - } - } - - public float GetBonusBurn(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.bonusBurn + crossbow.bonusBurn; - case TowerType.Morter: - return global.bonusBurn + morter.bonusBurn; - case TowerType.TeslaCoil: - return global.bonusBurn + teslaCoil.bonusBurn; - case TowerType.FlameThrower: - return global.bonusBurn + flameThrower.bonusBurn; - case TowerType.PoisonSprayer: - return global.bonusBurn + poisonSprayer.bonusBurn; - case TowerType.Frost: - return global.bonusBurn + frostKeep.bonusBurn; - case TowerType.Radar: - return global.bonusBurn + radar.bonusBurn; - case TowerType.Obelisk: - return global.bonusBurn + obelisk.bonusBurn; - case TowerType.ParticleCannon: - return global.bonusBurn + particleCannon.bonusBurn; - case TowerType.Shredder: - return global.bonusBurn + shredder.bonusBurn; - case TowerType.Encampment: - return global.bonusBurn + encampment.bonusBurn; - case TowerType.Lookout: - return global.bonusBurn + lookout.bonusBurn; - default: - Debug.Log("Failed to get global bonus"); - return 0f; - } - } - - public float GetBonusPoison(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.bonusPoison + crossbow.bonusPoison; - case TowerType.Morter: - return global.bonusPoison + morter.bonusPoison; - case TowerType.TeslaCoil: - return global.bonusPoison + teslaCoil.bonusPoison; - case TowerType.FlameThrower: - return global.bonusPoison + flameThrower.bonusPoison; - case TowerType.PoisonSprayer: - return global.bonusPoison + poisonSprayer.bonusPoison; - case TowerType.Frost: - return global.bonusPoison + frostKeep.bonusPoison; - case TowerType.Radar: - return global.bonusPoison + radar.bonusPoison; - case TowerType.Obelisk: - return global.bonusPoison + obelisk.bonusPoison; - case TowerType.ParticleCannon: - return global.bonusPoison + particleCannon.bonusPoison; - case TowerType.Shredder: - return global.bonusPoison + shredder.bonusPoison; - case TowerType.Encampment: - return global.bonusPoison + encampment.bonusPoison; - case TowerType.Lookout: - return global.bonusPoison + lookout.bonusPoison; - default: - Debug.Log("Failed to get global bonus"); - return 0f; - } - } - - public float GetBonusBlast(TowerType type) - { - switch (type) - { - case TowerType.Crossbow: - return global.bonusBlast + crossbow.bonusBlast; - case TowerType.Morter: - return global.bonusBlast + morter.bonusBlast; - case TowerType.TeslaCoil: - return global.bonusBlast + teslaCoil.bonusBlast; - case TowerType.FlameThrower: - return global.bonusBlast + flameThrower.bonusBlast; - case TowerType.PoisonSprayer: - return global.bonusBlast + poisonSprayer.bonusBlast; - case TowerType.Frost: - return global.bonusBlast + frostKeep.bonusBlast; - case TowerType.Radar: - return global.bonusBlast + radar.bonusBlast; - case TowerType.Obelisk: - return global.bonusBlast + obelisk.bonusBlast; - case TowerType.ParticleCannon: - return global.bonusBlast + particleCannon.bonusBlast; - case TowerType.Shredder: - return global.bonusBlast + shredder.bonusBlast; - case TowerType.Encampment: - return global.bonusBlast + encampment.bonusBlast; - case TowerType.Lookout: - return global.bonusBlast + lookout.bonusBlast; - default: - Debug.Log("Failed to get global bonus"); - return 0f; - } - } - - public void AddManaConsumption(TowerType type, float value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddManaAddition(value); - break; - case TowerType.Morter: - morter.AddManaAddition(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddManaAddition(value); - break; - case TowerType.FlameThrower: - flameThrower.AddManaAddition(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddManaAddition(value); - break; - case TowerType.Frost: - frostKeep.AddManaAddition(value); - break; - case TowerType.Radar: - radar.AddManaAddition(value); - break; - case TowerType.Obelisk: - obelisk.AddManaAddition(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddManaAddition(value); - break; - case TowerType.Shredder: - shredder.AddManaAddition(value); - break; - case TowerType.Encampment: - encampment.AddManaAddition(value); - break; - case TowerType.Lookout: - lookout.AddManaAddition(value); - break; - case TowerType.Global: - global.AddManaAddition(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddCritChance(TowerType type, float value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddCritChance(value); - break; - case TowerType.Morter: - morter.AddCritChance(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddCritChance(value); - break; - case TowerType.FlameThrower: - flameThrower.AddCritChance(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddCritChance(value); - break; - case TowerType.Frost: - frostKeep.AddCritChance(value); - break; - case TowerType.Radar: - radar.AddCritChance(value); - break; - case TowerType.Obelisk: - obelisk.AddCritChance(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddCritChance(value); - break; - case TowerType.Shredder: - shredder.AddCritChance(value); - break; - case TowerType.Encampment: - encampment.AddCritChance(value); - break; - case TowerType.Lookout: - lookout.AddCritChance(value); - break; - case TowerType.Global: - global.AddCritChance(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddStunChance(TowerType type, float value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddStunChance(value); - break; - case TowerType.Morter: - morter.AddStunChance(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddStunChance(value); - break; - case TowerType.FlameThrower: - flameThrower.AddStunChance(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddStunChance(value); - break; - case TowerType.Frost: - frostKeep.AddStunChance(value); - break; - case TowerType.Radar: - radar.AddStunChance(value); - break; - case TowerType.Obelisk: - obelisk.AddStunChance(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddStunChance(value); - break; - case TowerType.Shredder: - shredder.AddStunChance(value); - break; - case TowerType.Encampment: - encampment.AddStunChance(value); - break; - case TowerType.Lookout: - lookout.AddStunChance(value); - break; - case TowerType.Global: - global.AddStunChance(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddCritChanceLevelMultiplier(TowerType type, float value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddCritChanceLevelMultiplier(value); - break; - case TowerType.Morter: - morter.AddCritChanceLevelMultiplier(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddCritChanceLevelMultiplier(value); - break; - case TowerType.FlameThrower: - flameThrower.AddCritChanceLevelMultiplier(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddCritChanceLevelMultiplier(value); - break; - case TowerType.Frost: - frostKeep.AddCritChanceLevelMultiplier(value); - break; - case TowerType.Radar: - radar.AddCritChanceLevelMultiplier(value); - break; - case TowerType.Obelisk: - obelisk.AddCritChanceLevelMultiplier(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddCritChanceLevelMultiplier(value); - break; - case TowerType.Shredder: - shredder.AddCritChanceLevelMultiplier(value); - break; - case TowerType.Encampment: - encampment.AddCritChanceLevelMultiplier(value); - break; - case TowerType.Lookout: - lookout.AddCritChanceLevelMultiplier(value); - break; - case TowerType.Global: - global.AddCritChanceLevelMultiplier(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddBonusRange(TowerType type, float value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddBonusRange(value); - break; - case TowerType.Morter: - morter.AddBonusRange(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddBonusRange(value); - break; - case TowerType.FlameThrower: - flameThrower.AddBonusRange(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddBonusRange(value); - break; - case TowerType.Frost: - frostKeep.AddBonusRange(value); - break; - case TowerType.Radar: - radar.AddBonusRange(value); - break; - case TowerType.Obelisk: - obelisk.AddBonusRange(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddBonusRange(value); - break; - case TowerType.Shredder: - shredder.AddBonusRange(value); - break; - case TowerType.Encampment: - encampment.AddBonusRange(value); - break; - case TowerType.Lookout: - lookout.AddBonusRange(value); - break; - case TowerType.Global: - global.AddBonusRange(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddBonusBaseDamage(TowerType type, int value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddBonusBaseDamage(value); - break; - case TowerType.Morter: - morter.AddBonusBaseDamage(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddBonusBaseDamage(value); - break; - case TowerType.FlameThrower: - flameThrower.AddBonusBaseDamage(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddBonusBaseDamage(value); - break; - case TowerType.Frost: - frostKeep.AddBonusBaseDamage(value); - break; - case TowerType.Radar: - radar.AddBonusBaseDamage(value); - break; - case TowerType.Obelisk: - obelisk.AddBonusBaseDamage(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddBonusBaseDamage(value); - break; - case TowerType.Shredder: - shredder.AddBonusBaseDamage(value); - break; - case TowerType.Encampment: - encampment.AddBonusBaseDamage(value); - break; - case TowerType.Lookout: - lookout.AddBonusBaseDamage(value); - break; - case TowerType.Global: - global.AddBonusBaseDamage(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddBonusHealthDamage(TowerType type, int value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddBonusHealthDamage(value); - break; - case TowerType.Morter: - morter.AddBonusHealthDamage(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddBonusHealthDamage(value); - break; - case TowerType.FlameThrower: - flameThrower.AddBonusHealthDamage(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddBonusHealthDamage(value); - break; - case TowerType.Frost: - frostKeep.AddBonusHealthDamage(value); - break; - case TowerType.Radar: - radar.AddBonusHealthDamage(value); - break; - case TowerType.Obelisk: - obelisk.AddBonusHealthDamage(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddBonusHealthDamage(value); - break; - case TowerType.Shredder: - shredder.AddBonusHealthDamage(value); - break; - case TowerType.Encampment: - encampment.AddBonusHealthDamage(value); - break; - case TowerType.Lookout: - lookout.AddBonusHealthDamage(value); - break; - case TowerType.Global: - global.AddBonusHealthDamage(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddBonusArmorDamage(TowerType type, int value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddBonusArmorDamage(value); - break; - case TowerType.Morter: - morter.AddBonusArmorDamage(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddBonusArmorDamage(value); - break; - case TowerType.FlameThrower: - flameThrower.AddBonusArmorDamage(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddBonusArmorDamage(value); - break; - case TowerType.Frost: - frostKeep.AddBonusArmorDamage(value); - break; - case TowerType.Radar: - radar.AddBonusArmorDamage(value); - break; - case TowerType.Obelisk: - obelisk.AddBonusArmorDamage(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddBonusArmorDamage(value); - break; - case TowerType.Shredder: - shredder.AddBonusArmorDamage(value); - break; - case TowerType.Encampment: - encampment.AddBonusArmorDamage(value); - break; - case TowerType.Lookout: - lookout.AddBonusArmorDamage(value); - break; - case TowerType.Global: - global.AddBonusArmorDamage(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddBonusShieldDamage(TowerType type, int value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddBonusShieldDamage(value); - break; - case TowerType.Morter: - morter.AddBonusShieldDamage(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddBonusShieldDamage(value); - break; - case TowerType.FlameThrower: - flameThrower.AddBonusShieldDamage(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddBonusShieldDamage(value); - break; - case TowerType.Frost: - frostKeep.AddBonusShieldDamage(value); - break; - case TowerType.Radar: - radar.AddBonusShieldDamage(value); - break; - case TowerType.Obelisk: - obelisk.AddBonusShieldDamage(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddBonusShieldDamage(value); - break; - case TowerType.Shredder: - shredder.AddBonusShieldDamage(value); - break; - case TowerType.Encampment: - encampment.AddBonusShieldDamage(value); - break; - case TowerType.Lookout: - lookout.AddBonusShieldDamage(value); - break; - case TowerType.Global: - global.AddBonusShieldDamage(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddBonusSlow(TowerType type, float value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddBonusSlow(value); - break; - case TowerType.Morter: - morter.AddBonusSlow(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddBonusSlow(value); - break; - case TowerType.FlameThrower: - flameThrower.AddBonusSlow(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddBonusSlow(value); - break; - case TowerType.Frost: - frostKeep.AddBonusSlow(value); - break; - case TowerType.Radar: - radar.AddBonusSlow(value); - break; - case TowerType.Obelisk: - obelisk.AddBonusSlow(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddBonusSlow(value); - break; - case TowerType.Shredder: - shredder.AddBonusSlow(value); - break; - case TowerType.Encampment: - encampment.AddBonusSlow(value); - break; - case TowerType.Lookout: - lookout.AddBonusSlow(value); - break; - case TowerType.Global: - global.AddBonusSlow(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddBonusBleed(TowerType type, float value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddBonusBleed(value); - break; - case TowerType.Morter: - morter.AddBonusBleed(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddBonusBleed(value); - break; - case TowerType.FlameThrower: - flameThrower.AddBonusBleed(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddBonusBleed(value); - break; - case TowerType.Frost: - frostKeep.AddBonusBleed(value); - break; - case TowerType.Radar: - radar.AddBonusBleed(value); - break; - case TowerType.Obelisk: - obelisk.AddBonusBleed(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddBonusBleed(value); - break; - case TowerType.Shredder: - shredder.AddBonusBleed(value); - break; - case TowerType.Encampment: - encampment.AddBonusBleed(value); - break; - case TowerType.Lookout: - lookout.AddBonusBleed(value); - break; - case TowerType.Global: - global.AddBonusBleed(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddBonusBurn(TowerType type, float value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddBonusBurn(value); - break; - case TowerType.Morter: - morter.AddBonusBurn(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddBonusBurn(value); - break; - case TowerType.FlameThrower: - flameThrower.AddBonusBurn(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddBonusBurn(value); - break; - case TowerType.Frost: - frostKeep.AddBonusBurn(value); - break; - case TowerType.Radar: - radar.AddBonusBurn(value); - break; - case TowerType.Obelisk: - obelisk.AddBonusBurn(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddBonusBurn(value); - break; - case TowerType.Shredder: - shredder.AddBonusBurn(value); - break; - case TowerType.Encampment: - encampment.AddBonusBurn(value); - break; - case TowerType.Lookout: - lookout.AddBonusBurn(value); - break; - case TowerType.Global: - global.AddBonusBurn(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddBonusPoison(TowerType type, float value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddBonusPoison(value); - break; - case TowerType.Morter: - morter.AddBonusPoison(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddBonusPoison(value); - break; - case TowerType.FlameThrower: - flameThrower.AddBonusPoison(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddBonusPoison(value); - break; - case TowerType.Frost: - frostKeep.AddBonusPoison(value); - break; - case TowerType.Radar: - radar.AddBonusPoison(value); - break; - case TowerType.Obelisk: - obelisk.AddBonusPoison(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddBonusPoison(value); - break; - case TowerType.Shredder: - shredder.AddBonusPoison(value); - break; - case TowerType.Encampment: - encampment.AddBonusPoison(value); - break; - case TowerType.Lookout: - lookout.AddBonusPoison(value); - break; - case TowerType.Global: - global.AddBonusPoison(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } - - public void AddBonusBlast(TowerType type, float value) - { - switch (type) - { - case TowerType.Crossbow: - crossbow.AddBonusBlast(value); - break; - case TowerType.Morter: - morter.AddBonusBlast(value); - break; - case TowerType.TeslaCoil: - teslaCoil.AddBonusBlast(value); - break; - case TowerType.FlameThrower: - flameThrower.AddBonusBlast(value); - break; - case TowerType.PoisonSprayer: - poisonSprayer.AddBonusBlast(value); - break; - case TowerType.Frost: - frostKeep.AddBonusBlast(value); - break; - case TowerType.Radar: - radar.AddBonusBlast(value); - break; - case TowerType.Obelisk: - obelisk.AddBonusBlast(value); - break; - case TowerType.ParticleCannon: - particleCannon.AddBonusBlast(value); - break; - case TowerType.Shredder: - shredder.AddBonusBlast(value); - break; - case TowerType.Encampment: - encampment.AddBonusBlast(value); - break; - case TowerType.Lookout: - lookout.AddBonusBlast(value); - break; - case TowerType.Global: - global.AddBonusBlast(value); - UpdateAllTowers(); - break; - default: - Debug.Log("Failed to set global bonus"); - break; - } - } -} |