diff options
author | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
commit | 626381f061cde0c78564f6336e3131835cf20a5b (patch) | |
tree | d9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/TowerUI.cs | |
parent | 0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff) |
* move
Diffstat (limited to 'Assembly_CSharp/TowerUI.cs')
-rw-r--r-- | Assembly_CSharp/TowerUI.cs | 289 |
1 files changed, 0 insertions, 289 deletions
diff --git a/Assembly_CSharp/TowerUI.cs b/Assembly_CSharp/TowerUI.cs deleted file mode 100644 index 7b49139..0000000 --- a/Assembly_CSharp/TowerUI.cs +++ /dev/null @@ -1,289 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.UI; - -public class TowerUI : MonoBehaviour -{ - private Tower myTower; - - private int level; - - private int baseDamage; - - private int healthDamage; - - private int armorDamage; - - private int shieldDamage; - - private float healthXP; - - private float armorXP; - - private float shieldXP; - - private bool usesMana; - - private float range; - - private float manaUseMultiplier; - - private int rpm; - - [SerializeField] - private Image healthXPImg; - - [SerializeField] - private Image armorXPImg; - - [SerializeField] - private Image shieldXPImg; - - [SerializeField] - private Text levelText; - - [SerializeField] - private Text baseDamageText; - - [SerializeField] - private Text healthDamageText; - - [SerializeField] - private Text armorDamageText; - - [SerializeField] - private Text shieldDamageText; - - [SerializeField] - private Text healthXPText; - - [SerializeField] - private Text armorXPText; - - [SerializeField] - private Text shieldXPText; - - [SerializeField] - private Text[] priorityTexts; - - [SerializeField] - private Text slowText; - - [SerializeField] - private Text bleedText; - - [SerializeField] - private Text burnText; - - [SerializeField] - private Text poisonText; - - [SerializeField] - private Text critText; - - [SerializeField] - private Text rangeText; - - [SerializeField] - private Text rpmText; - - [SerializeField] - private Text manaUseText; - - [SerializeField] - private Text demolishText; - - private float timer = 0.5f; - - [SerializeField] - private LineRenderer line; - - private void Start() - { - UIManager.instance.SetNewUI(base.gameObject); - } - - private void Update() - { - if (timer < 0f) - { - SetStats(myTower); - timer = 0.5f; - } - timer -= Time.deltaTime; - if (Input.GetKeyDown(KeyCode.Alpha1) || Input.GetKeyDown(KeyCode.Keypad1)) - { - BuyHealthLevel(); - } - if (Input.GetKeyDown(KeyCode.Alpha2) || Input.GetKeyDown(KeyCode.Keypad2)) - { - BuyArmorLevel(); - } - if (Input.GetKeyDown(KeyCode.Alpha3) || Input.GetKeyDown(KeyCode.Keypad3)) - { - BuyShieldLevel(); - } - } - - public void SetStats(Tower _myTower) - { - myTower = _myTower; - level = myTower.level; - baseDamage = myTower.damage; - healthDamage = myTower.healthDamage; - armorDamage = myTower.armorDamage; - shieldDamage = myTower.shieldDamage; - healthXP = myTower.healthXP; - armorXP = myTower.armorXP; - shieldXP = myTower.shieldXP; - slowText.text = (int)(myTower.slowPercent * 100f) + "%"; - bleedText.text = (int)(myTower.bleedPercent * 100f) + "%"; - burnText.text = (int)(myTower.burnPercent * 100f) + "%"; - poisonText.text = (int)(myTower.poisonPercent * 100f) + "%"; - critText.text = CritText(); - if (myTower.range != range) - { - DrawCircle(); - } - range = myTower.range; - rpm = (int)myTower.rpm; - usesMana = myTower.consumesMana; - manaUseMultiplier = myTower.finalManaConsumption; - UpdateText(); - for (int i = 0; i < priorityTexts.Length; i++) - { - priorityTexts[i].text = myTower.priorities[i].ToString(); - } - } - - private void DrawCircle() - { - float num = myTower.range; - if (myTower.squareUI) - { - num += 0.5f; - line.SetVertexCount(5); - line.useWorldSpace = true; - Vector3 position = base.transform.position; - position.y = 0.4f; - line.SetPosition(0, new Vector3(num, 0f, num) + position); - line.SetPosition(1, new Vector3(num, 0f, 0f - num) + position); - line.SetPosition(2, new Vector3(0f - num, 0f, 0f - num) + position); - line.SetPosition(3, new Vector3(0f - num, 0f, num) + position); - line.SetPosition(4, new Vector3(num, 0f, num) + position); - return; - } - line.SetVertexCount(61); - line.useWorldSpace = true; - Vector3 vector = new Vector3(0f, 0f, 0f); - Vector3 position2 = base.transform.position; - position2.y = 0.4f; - float num2 = 0f; - for (int i = 0; i < 61; i++) - { - vector.x = Mathf.Cos((float)Math.PI / 180f * num2) * num; - vector.z = Mathf.Sin((float)Math.PI / 180f * num2) * num; - line.SetPosition(i, vector + position2); - num2 += 6f; - } - } - - private string CritText() - { - string text = "x2! "; - text = text + (int)Mathf.Clamp(myTower.critChance * 100f, 0f, 50f) + "%"; - if (myTower.critChance > 0.5f) - { - text = text + "\nx3!! " + (int)Mathf.Clamp(myTower.critChance * 100f - 50f, 0f, 50f) + "%"; - } - if (myTower.critChance > 1f) - { - text = text + "\nx4!! " + (int)Mathf.Clamp(myTower.critChance * 100f - 100f, 0f, 50f) + "%"; - } - return text; - } - - private void UpdateText() - { - levelText.text = "Level: " + level; - baseDamageText.text = "Base Damage: " + baseDamage; - healthDamageText.text = "Health Multiplier: " + healthDamage + " (" + baseDamage * healthDamage + ")"; - armorDamageText.text = "Armor Multiplier: " + armorDamage + " (" + baseDamage * armorDamage + ")"; - shieldDamageText.text = "Shield Multiplier: " + shieldDamage + " (" + baseDamage * shieldDamage + ")"; - healthXPText.text = ((10 * level - (int)healthXP) * myTower.upgradeCostMultiplier).ToString(); - armorXPText.text = ((10 * level - (int)armorXP) * myTower.upgradeCostMultiplier).ToString(); - shieldXPText.text = ((10 * level - (int)shieldXP) * myTower.upgradeCostMultiplier).ToString(); - healthXPImg.rectTransform.sizeDelta = new Vector2(healthXP / (float)level, 0.25f); - armorXPImg.rectTransform.sizeDelta = new Vector2(armorXP / (float)level, 0.25f); - shieldXPImg.rectTransform.sizeDelta = new Vector2(shieldXP / (float)level, 0.25f); - rangeText.text = "Range: " + range; - if (myTower.GetComponent<Dropper>() != null) - { - rpmText.text = "Fire Rate: " + (int)myTower.GetComponent<Dropper>().dropperRPMdisplay + " RPM"; - } - else - { - rpmText.text = "Fire Rate: " + rpm + " RPM"; - } - if (usesMana) - { - manaUseText.text = "Mana Use: " + (int)((float)baseDamage * manaUseMultiplier) + "/shot"; - } - else if (!usesMana && manaUseMultiplier > 0f) - { - manaUseText.text = "Mana Use: " + manaUseMultiplier + "/sec"; - } - else - { - manaUseText.text = ""; - } - demolishText.text = "Demolish (" + TowerManager.instance.GetSellPrice(myTower.towerType) + "g)"; - } - - public void BuyHealthLevel() - { - SFXManager.instance.ButtonClick(); - myTower.BuyHealthLevel(); - SetStats(myTower); - } - - public void BuyArmorLevel() - { - SFXManager.instance.ButtonClick(); - myTower.BuyArmorLevel(); - SetStats(myTower); - } - - public void BuyShieldLevel() - { - SFXManager.instance.ButtonClick(); - myTower.BuyShieldLevel(); - SetStats(myTower); - } - - public void TogglePriorityUp(int index) - { - SFXManager.instance.ButtonClick(); - myTower.TogglePriority(index, 1); - priorityTexts[index].text = myTower.priorities[index].ToString(); - } - - public void TogglePriorityDown(int index) - { - SFXManager.instance.ButtonClick(); - myTower.TogglePriority(index, -1); - priorityTexts[index].text = myTower.priorities[index].ToString(); - } - - public void DemolishTower() - { - SFXManager.instance.ButtonClick(); - myTower.Demolish(); - CloseUI(); - } - - public void CloseUI() - { - UIManager.instance.CloseUI(base.gameObject); - } -} |