diff options
author | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
commit | 626381f061cde0c78564f6336e3131835cf20a5b (patch) | |
tree | d9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/TowerUpgradeCard.cs | |
parent | 0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff) |
* move
Diffstat (limited to 'Assembly_CSharp/TowerUpgradeCard.cs')
-rw-r--r-- | Assembly_CSharp/TowerUpgradeCard.cs | 117 |
1 files changed, 0 insertions, 117 deletions
diff --git a/Assembly_CSharp/TowerUpgradeCard.cs b/Assembly_CSharp/TowerUpgradeCard.cs deleted file mode 100644 index c37da5e..0000000 --- a/Assembly_CSharp/TowerUpgradeCard.cs +++ /dev/null @@ -1,117 +0,0 @@ -using UnityEngine; - -public class TowerUpgradeCard : UpgradeCard -{ - [SerializeField] - private TowerType towerType; - - [SerializeField] - private float range; - - [SerializeField] - private int damage; - - [SerializeField] - private int healthDmg; - - [SerializeField] - private int armorDmg; - - [SerializeField] - private int shieldDmg; - - [SerializeField] - private float slowPercent; - - [SerializeField] - private float bleedPercent; - - [SerializeField] - private float burnPercent; - - [SerializeField] - private float poisonPercent; - - [SerializeField] - private float blast; - - [SerializeField] - private float critChance; - - [SerializeField] - private float critChanceLevelMultiplier; - - [SerializeField] - private float stunChance; - - [SerializeField] - private float manaConsumptionAddition; - - [SerializeField] - private float obeliskTimeOnTargetMultiplier; - - public override void Upgrade() - { - if (range != 0f) - { - TowerManager.instance.AddBonusRange(towerType, range); - } - if (damage != 0) - { - TowerManager.instance.AddBonusBaseDamage(towerType, damage); - } - if (healthDmg != 0) - { - TowerManager.instance.AddBonusHealthDamage(towerType, healthDmg); - } - if (armorDmg != 0) - { - TowerManager.instance.AddBonusArmorDamage(towerType, armorDmg); - } - if (shieldDmg != 0) - { - TowerManager.instance.AddBonusShieldDamage(towerType, shieldDmg); - } - if (slowPercent != 0f) - { - TowerManager.instance.AddBonusSlow(towerType, slowPercent); - } - if (bleedPercent != 0f) - { - TowerManager.instance.AddBonusBleed(towerType, bleedPercent); - } - if (burnPercent != 0f) - { - TowerManager.instance.AddBonusBurn(towerType, burnPercent); - } - if (poisonPercent != 0f) - { - TowerManager.instance.AddBonusPoison(towerType, poisonPercent); - } - if (blast != 0f) - { - TowerManager.instance.AddBonusBlast(towerType, blast); - } - if (critChance != 0f) - { - TowerManager.instance.AddCritChance(towerType, critChance); - } - if (critChanceLevelMultiplier != 0f) - { - TowerManager.instance.AddCritChanceLevelMultiplier(towerType, critChanceLevelMultiplier); - } - if (stunChance != 0f) - { - TowerManager.instance.AddStunChance(towerType, stunChance); - } - if (manaConsumptionAddition != 0f) - { - TowerManager.instance.AddManaConsumption(towerType, manaConsumptionAddition); - } - if (obeliskTimeOnTargetMultiplier != 0f) - { - TowerManager.instance.obeliskTimeOnTargetMultiplier += obeliskTimeOnTargetMultiplier; - } - base.Upgrade(); - } -} |