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authorchai <215380520@qq.com>2023-11-27 00:08:06 +0800
committerchai <215380520@qq.com>2023-11-27 00:08:06 +0800
commitd4af52c91a717d0ee324f81ad5a673d4a6ba9207 (patch)
treebdb610929b8cd3064632f12479cd47c16b752045 /Assembly_CSharp/_Building/TreasureChest.cs
parentb45e22c164fa364263b00ce82842999f8e5976b2 (diff)
*move
Diffstat (limited to 'Assembly_CSharp/_Building/TreasureChest.cs')
-rw-r--r--Assembly_CSharp/_Building/TreasureChest.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/Assembly_CSharp/_Building/TreasureChest.cs b/Assembly_CSharp/_Building/TreasureChest.cs
new file mode 100644
index 0000000..cf18502
--- /dev/null
+++ b/Assembly_CSharp/_Building/TreasureChest.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+public class TreasureChest : MonoBehaviour, IBuildable
+{
+ [SerializeField]
+ private GameObject uiObject;
+
+ public int numberOfDrops = 1;
+
+ private void Start()
+ {
+ }
+
+ public void SpawnUI()
+ {
+ Object.Instantiate(uiObject, base.transform.position, Quaternion.identity).GetComponent<TreasureUI>().myChest = base.gameObject;
+ }
+
+ public void Demolish()
+ {
+ }
+
+ public void SetStats()
+ {
+ }
+}