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author | chai <215380520@qq.com> | 2023-11-27 00:08:06 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-27 00:08:06 +0800 |
commit | d4af52c91a717d0ee324f81ad5a673d4a6ba9207 (patch) | |
tree | bdb610929b8cd3064632f12479cd47c16b752045 /Assembly_CSharp/_Building/TreasureChest.cs | |
parent | b45e22c164fa364263b00ce82842999f8e5976b2 (diff) |
*move
Diffstat (limited to 'Assembly_CSharp/_Building/TreasureChest.cs')
-rw-r--r-- | Assembly_CSharp/_Building/TreasureChest.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/Assembly_CSharp/_Building/TreasureChest.cs b/Assembly_CSharp/_Building/TreasureChest.cs new file mode 100644 index 0000000..cf18502 --- /dev/null +++ b/Assembly_CSharp/_Building/TreasureChest.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +public class TreasureChest : MonoBehaviour, IBuildable +{ + [SerializeField] + private GameObject uiObject; + + public int numberOfDrops = 1; + + private void Start() + { + } + + public void SpawnUI() + { + Object.Instantiate(uiObject, base.transform.position, Quaternion.identity).GetComponent<TreasureUI>().myChest = base.gameObject; + } + + public void Demolish() + { + } + + public void SetStats() + { + } +} |