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authorchai <215380520@qq.com>2023-11-25 18:39:02 +0800
committerchai <215380520@qq.com>2023-11-25 18:39:02 +0800
commit0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (patch)
treef6f2291be65d195d6082b523a56183c332715240 /Assembly_CSharp/obj
+ init
Diffstat (limited to 'Assembly_CSharp/obj')
-rw-r--r--Assembly_CSharp/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs4
-rw-r--r--Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.dllbin0 -> 159232 bytes
-rw-r--r--Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.pdbbin0 -> 81108 bytes
-rw-r--r--Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.GeneratedMSBuildEditorConfig.editorconfig3
-rw-r--r--Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.assets.cachebin0 -> 505 bytes
-rw-r--r--Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.AssemblyReference.cachebin0 -> 193981 bytes
-rw-r--r--Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.BuildWithSkipAnalyzers0
-rw-r--r--Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CopyComplete0
-rw-r--r--Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CoreCompileInputs.cache1
-rw-r--r--Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.FileListAbsolute.txt182
-rw-r--r--Assembly_CSharp/obj/RogueTower.csproj.nuget.dgspec.json70
-rw-r--r--Assembly_CSharp/obj/RogueTower.csproj.nuget.g.props16
-rw-r--r--Assembly_CSharp/obj/RogueTower.csproj.nuget.g.targets6
-rw-r--r--Assembly_CSharp/obj/project.assets.json248
-rw-r--r--Assembly_CSharp/obj/project.nuget.cache11
15 files changed, 541 insertions, 0 deletions
diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs b/Assembly_CSharp/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs
new file mode 100644
index 0000000..8bf3a42
--- /dev/null
+++ b/Assembly_CSharp/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs
@@ -0,0 +1,4 @@
+// <autogenerated />
+using System;
+using System.Reflection;
+[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.dll b/Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.dll
new file mode 100644
index 0000000..8ae62f1
--- /dev/null
+++ b/Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.dll
Binary files differ
diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.pdb b/Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.pdb
new file mode 100644
index 0000000..5d4879c
--- /dev/null
+++ b/Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.pdb
Binary files differ
diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.GeneratedMSBuildEditorConfig.editorconfig b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.GeneratedMSBuildEditorConfig.editorconfig
new file mode 100644
index 0000000..a8e9be8
--- /dev/null
+++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.GeneratedMSBuildEditorConfig.editorconfig
@@ -0,0 +1,3 @@
+is_global = true
+build_property.RootNamespace = RogueTower
+build_property.ProjectDir = D:\Games\_PC\_Mono\Rogue Tower\Decompile\Assembly_CSharp\
diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.assets.cache b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.assets.cache
new file mode 100644
index 0000000..b8ef08a
--- /dev/null
+++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.assets.cache
Binary files differ
diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.AssemblyReference.cache b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.AssemblyReference.cache
new file mode 100644
index 0000000..25b27bd
--- /dev/null
+++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.AssemblyReference.cache
Binary files differ
diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.BuildWithSkipAnalyzers b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.BuildWithSkipAnalyzers
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.BuildWithSkipAnalyzers
diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CopyComplete b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CopyComplete
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CopyComplete
diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CoreCompileInputs.cache b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CoreCompileInputs.cache
new file mode 100644
index 0000000..810a41d
--- /dev/null
+++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CoreCompileInputs.cache
@@ -0,0 +1 @@
+e7f7df5bf2fc9c6366b8428c09da909eb7f91031
diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.FileListAbsolute.txt b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.FileListAbsolute.txt
new file mode 100644
index 0000000..93bd6e2
--- /dev/null
+++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.FileListAbsolute.txt
@@ -0,0 +1,182 @@
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Assembly-CSharp.deps.json
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Assembly-CSharp.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Assembly-CSharp.pdb
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Assembly-CSharp-firstpass.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.AudioModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.CoreModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.InputLegacyModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.ParticleSystemModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.PhysicsModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.UI.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.SharedInternalsModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.UIModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.TextRenderingModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.Physics2DModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.IMGUIModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.AnimationModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.UIElementsModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.TilemapModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.SpriteShapeModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.UIElementsNativeModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.TextCoreModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.GridModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\obj\Debug\netstandard2.0\RogueTower.csproj.AssemblyReference.cache
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\obj\Debug\netstandard2.0\RogueTower.GeneratedMSBuildEditorConfig.editorconfig
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\obj\Debug\netstandard2.0\RogueTower.csproj.CoreCompileInputs.cache
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\obj\Debug\netstandard2.0\RogueTower.csproj.CopyComplete
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\obj\Debug\netstandard2.0\Assembly-CSharp.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\obj\Debug\netstandard2.0\Assembly-CSharp.pdb
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Mono.Security.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Newtonsoft.Json.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\System.Configuration.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\System.Diagnostics.StackTrace.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\System.EnterpriseServices.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\System.Globalization.Extensions.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\System.ServiceModel.Internals.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\System.Xml.XPath.XDocument.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Unity.Postprocessing.Runtime.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Unity.TextMeshPro.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Unity.Timeline.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Unity.VisualScripting.Antlr3.Runtime.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Unity.VisualScripting.Core.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Unity.VisualScripting.Flow.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Unity.VisualScripting.State.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.AccessibilityModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.AIModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.AndroidJNIModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.ARModule.dll
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+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.ClothModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.ClusterInputModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.ClusterRendererModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.CrashReportingModule.dll
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+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.DSPGraphModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.GameCenterModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.GIModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.HotReloadModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.ImageConversionModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.InputModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.JSONSerializeModule.dll
+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.LocalizationModule.dll
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+E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.WindModule.dll
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