diff options
author | chai <215380520@qq.com> | 2024-03-21 10:28:46 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-21 10:28:46 +0800 |
commit | 3fb2121cc0d00cbd42b2ca10b5dfb399a4df1a04 (patch) | |
tree | c1f4683fb021522b459408ab1ad61c40be77ee47 /GameCode/BattleCry.cs | |
parent | 9ee2cfa385ed77c39003f524f5f03079124fc476 (diff) |
*misc
Diffstat (limited to 'GameCode/BattleCry.cs')
-rw-r--r-- | GameCode/BattleCry.cs | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/GameCode/BattleCry.cs b/GameCode/BattleCry.cs new file mode 100644 index 0000000..f76a756 --- /dev/null +++ b/GameCode/BattleCry.cs @@ -0,0 +1,84 @@ +using UnityEngine; + +public class BattleCry : MonoBehaviour +{ + public enum BattleCryTrigger + { + Death, + Spawn, + NearEnd, + ArmorBreak, + ShieldBreak + } + + [SerializeField] + private LayerMask enemyLayerMask; + + [SerializeField] + private string battleCryText = "Battle Cry!"; + + [SerializeField] + private float cryRadius; + + [SerializeField] + private BattleCryTrigger myTrigger; + + [SerializeField] + private float fortifyTime; + + [SerializeField] + private float hastePercentage; + + [SerializeField] + private GameObject[] enemiesToSpawn; + + private bool triggered; + + public void CheckBattleCry(BattleCryTrigger source) + { + if (source == myTrigger && !triggered) + { + Cry(); + } + } + + private void Cry() + { + if (enemiesToSpawn.Length != 0) + { + Waypoint currentWaypoint = GetComponent<Pathfinder>().currentWaypoint; + GameObject[] array = enemiesToSpawn; + for (int i = 0; i < array.Length; i++) + { + Enemy component = Object.Instantiate(array[i], base.transform.position + new Vector3(Random.Range(-0.5f, 0.5f), 0f, Random.Range(-0.5f, 0.5f)), Quaternion.identity).GetComponent<Enemy>(); + component.SetStats(); + component.SetFirstSpawnPoint(currentWaypoint); + SpawnManager.instance.currentEnemies.Add(component); + } + } + DamageNumber component2 = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>(); + component2.SetText(battleCryText, "Grey", 1f); + component2.SetHoldTime(2f); + if (myTrigger != 0) + { + component2.transform.parent = base.transform; + } + Collider[] array2 = Physics.OverlapSphere(base.transform.position, cryRadius, enemyLayerMask, QueryTriggerInteraction.Collide); + for (int i = 0; i < array2.Length; i++) + { + Enemy component3 = array2[i].GetComponent<Enemy>(); + if (component3 != null) + { + if (fortifyTime > 0f) + { + component3.Fortify(fortifyTime); + } + if (hastePercentage > 0f) + { + component3.AddHaste(hastePercentage); + } + } + } + triggered = true; + } +} |