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authorchai <215380520@qq.com>2024-03-21 10:28:46 +0800
committerchai <215380520@qq.com>2024-03-21 10:28:46 +0800
commit3fb2121cc0d00cbd42b2ca10b5dfb399a4df1a04 (patch)
treec1f4683fb021522b459408ab1ad61c40be77ee47 /GameCode/BattleCry.cs
parent9ee2cfa385ed77c39003f524f5f03079124fc476 (diff)
*misc
Diffstat (limited to 'GameCode/BattleCry.cs')
-rw-r--r--GameCode/BattleCry.cs84
1 files changed, 84 insertions, 0 deletions
diff --git a/GameCode/BattleCry.cs b/GameCode/BattleCry.cs
new file mode 100644
index 0000000..f76a756
--- /dev/null
+++ b/GameCode/BattleCry.cs
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+using UnityEngine;
+
+public class BattleCry : MonoBehaviour
+{
+ public enum BattleCryTrigger
+ {
+ Death,
+ Spawn,
+ NearEnd,
+ ArmorBreak,
+ ShieldBreak
+ }
+
+ [SerializeField]
+ private LayerMask enemyLayerMask;
+
+ [SerializeField]
+ private string battleCryText = "Battle Cry!";
+
+ [SerializeField]
+ private float cryRadius;
+
+ [SerializeField]
+ private BattleCryTrigger myTrigger;
+
+ [SerializeField]
+ private float fortifyTime;
+
+ [SerializeField]
+ private float hastePercentage;
+
+ [SerializeField]
+ private GameObject[] enemiesToSpawn;
+
+ private bool triggered;
+
+ public void CheckBattleCry(BattleCryTrigger source)
+ {
+ if (source == myTrigger && !triggered)
+ {
+ Cry();
+ }
+ }
+
+ private void Cry()
+ {
+ if (enemiesToSpawn.Length != 0)
+ {
+ Waypoint currentWaypoint = GetComponent<Pathfinder>().currentWaypoint;
+ GameObject[] array = enemiesToSpawn;
+ for (int i = 0; i < array.Length; i++)
+ {
+ Enemy component = Object.Instantiate(array[i], base.transform.position + new Vector3(Random.Range(-0.5f, 0.5f), 0f, Random.Range(-0.5f, 0.5f)), Quaternion.identity).GetComponent<Enemy>();
+ component.SetStats();
+ component.SetFirstSpawnPoint(currentWaypoint);
+ SpawnManager.instance.currentEnemies.Add(component);
+ }
+ }
+ DamageNumber component2 = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>();
+ component2.SetText(battleCryText, "Grey", 1f);
+ component2.SetHoldTime(2f);
+ if (myTrigger != 0)
+ {
+ component2.transform.parent = base.transform;
+ }
+ Collider[] array2 = Physics.OverlapSphere(base.transform.position, cryRadius, enemyLayerMask, QueryTriggerInteraction.Collide);
+ for (int i = 0; i < array2.Length; i++)
+ {
+ Enemy component3 = array2[i].GetComponent<Enemy>();
+ if (component3 != null)
+ {
+ if (fortifyTime > 0f)
+ {
+ component3.Fortify(fortifyTime);
+ }
+ if (hastePercentage > 0f)
+ {
+ component3.AddHaste(hastePercentage);
+ }
+ }
+ }
+ triggered = true;
+ }
+}