diff options
author | chai <215380520@qq.com> | 2024-03-21 10:28:46 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2024-03-21 10:28:46 +0800 |
commit | 3fb2121cc0d00cbd42b2ca10b5dfb399a4df1a04 (patch) | |
tree | c1f4683fb021522b459408ab1ad61c40be77ee47 /GameCode/RogueTower.csproj | |
parent | 9ee2cfa385ed77c39003f524f5f03079124fc476 (diff) |
*misc
Diffstat (limited to 'GameCode/RogueTower.csproj')
-rw-r--r-- | GameCode/RogueTower.csproj | 260 |
1 files changed, 260 insertions, 0 deletions
diff --git a/GameCode/RogueTower.csproj b/GameCode/RogueTower.csproj new file mode 100644 index 0000000..4530366 --- /dev/null +++ b/GameCode/RogueTower.csproj @@ -0,0 +1,260 @@ +<Project Sdk="Microsoft.NET.Sdk"> + <PropertyGroup> + <AssemblyName>Assembly-CSharp</AssemblyName> + <GenerateAssemblyInfo>False</GenerateAssemblyInfo> + <TargetFramework>netstandard2.0</TargetFramework> + </PropertyGroup> + <PropertyGroup> + <LangVersion>11.0</LangVersion> + <AllowUnsafeBlocks>True</AllowUnsafeBlocks> + </PropertyGroup> + <PropertyGroup /> + <ItemGroup> + <Reference Include="Mono.Security"> + <HintPath>..\..\Rogue Tower_Data\Managed\Mono.Security.dll</HintPath> + </Reference> + <Reference Include="Newtonsoft.Json"> + <HintPath>..\..\Rogue Tower_Data\Managed\Newtonsoft.Json.dll</HintPath> + </Reference> + <Reference Include="System.Configuration"> + <HintPath>..\..\Rogue Tower_Data\Managed\System.Configuration.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.StackTrace"> + <HintPath>..\..\Rogue Tower_Data\Managed\System.Diagnostics.StackTrace.dll</HintPath> + </Reference> + <Reference Include="System.EnterpriseServices"> + <HintPath>..\..\Rogue Tower_Data\Managed\System.EnterpriseServices.dll</HintPath> + </Reference> + <Reference Include="System.Globalization.Extensions"> + <HintPath>..\..\Rogue Tower_Data\Managed\System.Globalization.Extensions.dll</HintPath> + </Reference> + <Reference Include="System.ServiceModel.Internals"> + <HintPath>..\..\Rogue Tower_Data\Managed\System.ServiceModel.Internals.dll</HintPath> + </Reference> + <Reference Include="System.Xml.XPath.XDocument"> + <HintPath>..\..\Rogue Tower_Data\Managed\System.Xml.XPath.XDocument.dll</HintPath> + </Reference> + <Reference Include="Unity.Postprocessing.Runtime"> + <HintPath>..\..\Rogue Tower_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath> + </Reference> + <Reference Include="Unity.TextMeshPro"> + <HintPath>..\..\Rogue Tower_Data\Managed\Unity.TextMeshPro.dll</HintPath> + </Reference> + <Reference Include="Unity.Timeline"> + <HintPath>..\..\Rogue Tower_Data\Managed\Unity.Timeline.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Antlr3.Runtime"> + <HintPath>..\..\Rogue Tower_Data\Managed\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Core"> + <HintPath>..\..\Rogue Tower_Data\Managed\Unity.VisualScripting.Core.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Flow"> + <HintPath>..\..\Rogue Tower_Data\Managed\Unity.VisualScripting.Flow.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.State"> + <HintPath>..\..\Rogue Tower_Data\Managed\Unity.VisualScripting.State.dll</HintPath> + </Reference> + <Reference Include="UnityEngine"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AccessibilityModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AIModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.AIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AndroidJNIModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.AndroidJNIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AnimationModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.AnimationModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ARModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.ARModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AssetBundleModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ClothModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.ClothModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ClusterInputModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ClusterRendererModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.CoreModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.CoreModule.dll</HintPath> + </Reference> + <Reference Include="Assembly-CSharp-firstpass"> + <HintPath>..\..\Rogue Tower_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AudioModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.AudioModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.CrashReportingModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.DirectorModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.DirectorModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.DSPGraphModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.GameCenterModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.GIModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.GIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.GridModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.GridModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.HotReloadModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ImageConversionModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.IMGUIModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.InputModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.InputModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.JSONSerializeModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.LocalizationModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.PerformanceReportingModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.Physics2DModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.PhysicsModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ProfilerModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ScreenCaptureModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SharedInternalsModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SpriteMaskModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SpriteShapeModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.StreamingModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.StreamingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SubstanceModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SubsystemsModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TerrainModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.TerrainModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TerrainPhysicsModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TextCoreModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TextRenderingModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TilemapModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.TilemapModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TLSModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.TLSModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UI"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UI.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ParticleSystemModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.InputLegacyModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UIElementsModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UIElementsNativeModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UIElementsNativeModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UIModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UmbraModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UmbraModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UNETModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UNETModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityAnalyticsModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityConnectModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityCurlModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UnityCurlModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityTestProtocolModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestAudioModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestTextureModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestWWWModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VehiclesModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VFXModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.VFXModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VideoModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.VideoModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VirtualTexturingModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.VirtualTexturingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VRModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.VRModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.WindModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.WindModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.XRModule"> + <HintPath>..\..\Rogue Tower_Data\Managed\UnityEngine.XRModule.dll</HintPath> + </Reference> + </ItemGroup> +</Project>
\ No newline at end of file |