diff options
author | chai <215380520@qq.com> | 2024-03-21 10:28:46 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-21 10:28:46 +0800 |
commit | 3fb2121cc0d00cbd42b2ca10b5dfb399a4df1a04 (patch) | |
tree | c1f4683fb021522b459408ab1ad61c40be77ee47 /GameCode/SpawnableObject.cs | |
parent | 9ee2cfa385ed77c39003f524f5f03079124fc476 (diff) |
*misc
Diffstat (limited to 'GameCode/SpawnableObject.cs')
-rw-r--r-- | GameCode/SpawnableObject.cs | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/GameCode/SpawnableObject.cs b/GameCode/SpawnableObject.cs new file mode 100644 index 0000000..fd7b169 --- /dev/null +++ b/GameCode/SpawnableObject.cs @@ -0,0 +1,54 @@ +using UnityEngine; + +public class SpawnableObject : MonoBehaviour, IBuildable +{ + [SerializeField] + private GameObject artStuff; + + [SerializeField] + private bool randomRotation = true; + + [SerializeField] + private float spawnChance; + + [SerializeField] + private Vector2 spawnLevels; + + [SerializeField] + protected GameObject UIObject; + + protected bool spawned; + + protected virtual void Start() + { + if ((float)SpawnManager.instance.level >= spawnLevels.x && (float)SpawnManager.instance.level <= spawnLevels.y && Random.Range(1f, 100f) < 100f * spawnChance) + { + if (randomRotation) + { + artStuff.transform.eulerAngles = new Vector3(0f, Random.Range(0, 4) * 90, 0f); + } + artStuff.SetActive(value: true); + spawned = true; + } + else + { + Object.Destroy(base.gameObject); + } + } + + public void SetStats() + { + } + + public virtual void SpawnUI() + { + if (UIObject != null) + { + Object.Instantiate(UIObject, base.transform.position, Quaternion.identity); + } + } + + public void Demolish() + { + } +} |