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-rw-r--r--Assembly_CSharp/Building/University.cs150
1 files changed, 0 insertions, 150 deletions
diff --git a/Assembly_CSharp/Building/University.cs b/Assembly_CSharp/Building/University.cs
deleted file mode 100644
index 5115f50..0000000
--- a/Assembly_CSharp/Building/University.cs
+++ /dev/null
@@ -1,150 +0,0 @@
-using UnityEngine;
-
-public class University : MonoBehaviour, IBuildable
-{
- [SerializeField]
- private GameObject UIObject;
-
- [SerializeField]
- private GameObject mainUIObject;
-
- public int goldBackOnDemolish;
-
- [SerializeField]
- private LayerMask layermask;
-
- private bool active;
-
- public int healthPercent { get; private set; }
-
- public int armorPercent { get; private set; }
-
- public int shieldPercent { get; private set; }
-
- public int healthGained { get; private set; }
-
- public int armorGained { get; private set; }
-
- public int shieldGained { get; private set; }
-
- private void Start()
- {
- SpawnManager.instance.universities.Add(this);
- DetectShrines();
- }
-
- public void SetStats()
- {
- }
-
- public void Research()
- {
- if (active)
- {
- if (Random.Range(0f, 100f) <= (float)(healthPercent + GameManager.instance.universityBonus))
- {
- healthGained++;
- TowerManager.instance.AddBonusHealthDamage(TowerType.Global, 1);
- UniBonusUI.instance.UniBonus(1, 0, 0);
- DamageNumber component = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>();
- component.SetText("New Discoveries!", "Grey", 1f);
- component.SetHoldTime(2f);
- AchievementManager.instance.NewDiscoveriesAchievement();
- }
- if (Random.Range(0f, 100f) <= (float)(armorPercent + GameManager.instance.universityBonus))
- {
- armorGained++;
- UniBonusUI.instance.UniBonus(0, 1, 0);
- TowerManager.instance.AddBonusArmorDamage(TowerType.Global, 1);
- DamageNumber component2 = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>();
- component2.SetText("New Discoveries!", "Grey", 1f);
- component2.SetHoldTime(2f);
- AchievementManager.instance.NewDiscoveriesAchievement();
- }
- if (Random.Range(0f, 100f) <= (float)(shieldPercent + GameManager.instance.universityBonus))
- {
- shieldGained++;
- UniBonusUI.instance.UniBonus(0, 0, 1);
- TowerManager.instance.AddBonusShieldDamage(TowerType.Global, 1);
- DamageNumber component3 = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>();
- component3.SetText("New Discoveries!", "Grey", 1f);
- component3.SetHoldTime(2f);
- AchievementManager.instance.NewDiscoveriesAchievement();
- }
- }
- }
-
- public void FundHealthStudies()
- {
- int num = (healthPercent + armorPercent + shieldPercent + 1) * 20;
- if (ResourceManager.instance.CheckMoney(num))
- {
- healthPercent++;
- ResourceManager.instance.Spend(num);
- AchievementManager.instance.FundResearchAchievement(num);
- }
- }
-
- public void FundArmorStudies()
- {
- int num = (healthPercent + armorPercent + shieldPercent + 1) * 20;
- if (ResourceManager.instance.CheckMoney(num))
- {
- armorPercent++;
- ResourceManager.instance.Spend(num);
- AchievementManager.instance.FundResearchAchievement(num);
- }
- }
-
- public void FundShieldStudies()
- {
- int num = (healthPercent + armorPercent + shieldPercent + 1) * 20;
- if (ResourceManager.instance.CheckMoney(num))
- {
- shieldPercent++;
- ResourceManager.instance.Spend(num);
- AchievementManager.instance.FundResearchAchievement(num);
- }
- }
-
- public void SpawnUI()
- {
- if (!active)
- {
- Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>().SetDemolishable(base.gameObject, goldBackOnDemolish);
- }
- else
- {
- Object.Instantiate(mainUIObject, base.transform.position, Quaternion.identity).GetComponent<UniversityUI>().SetStats(this);
- }
- }
-
- public void Demolish()
- {
- SpawnManager.instance.universities.Remove(this);
- }
-
- private void DetectShrines()
- {
- if ((!Physics.Raycast(base.transform.position + new Vector3(1f, 1f, 0f), -base.transform.up, out var hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(-1f, 1f, 0f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(0f, 1f, 1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && Physics.Raycast(base.transform.position + new Vector3(0f, 1f, -1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore))
- {
- Rotate(hitInfo);
- }
- }
-
- private bool Rotate(RaycastHit hit)
- {
- if (hit.collider.GetComponent<Shrine>() == null)
- {
- return false;
- }
- if ((double)(hit.collider.transform.position.y - base.transform.position.y) > 0.001)
- {
- return false;
- }
- base.transform.LookAt(hit.collider.transform.position, Vector3.up);
- active = true;
- SetStats();
- return true;
- }
-}