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-rw-r--r--Assembly_CSharp/Building/TeslaCoil.cs45
1 files changed, 0 insertions, 45 deletions
diff --git a/Assembly_CSharp/Building/TeslaCoil.cs b/Assembly_CSharp/Building/TeslaCoil.cs
deleted file mode 100644
index 97954e7..0000000
--- a/Assembly_CSharp/Building/TeslaCoil.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using System;
-using System.Collections;
-using UnityEngine;
-
-public class TeslaCoil : Tower
-{
- [SerializeField]
- private GameObject lightningTrail;
-
- protected override void AimTurret()
- {
- }
-
- protected override void Fire()
- {
- if (consumesMana)
- {
- int manaCost = (int)((float)base.damage * manaConsumptionRate);
- if (!ResourceManager.instance.CheckMana(manaCost))
- {
- return;
- }
- ResourceManager.instance.SpendMana(manaCost);
- }
- Vector3 position = base.transform.position;
- position.y = 0f;
- Collider[] array = Physics.OverlapSphere(position, base.range, enemyLayerMask, QueryTriggerInteraction.Collide);
- for (int i = 0; i < array.Length; i++)
- {
- array[i].GetComponent<IDamageable>()?.TakeDamage(towerType, base.damage, base.healthDamage, base.armorDamage, base.shieldDamage, base.slowPercent, base.bleedPercent, base.burnPercent, base.poisonPercent, base.critChance, base.stunChance);
- }
- SFXManager.instance.PlaySound(Sound.TeslaZap, base.transform.position);
- StartCoroutine(DrawLightning());
- }
-
- private IEnumerator DrawLightning()
- {
- for (float i = 0f; i <= (float)Math.PI * 2f; i += 0.5f)
- {
- Vector3 vector = new Vector3(UnityEngine.Random.Range(-0.5f, 0.5f), UnityEngine.Random.Range(-0.5f, 0.5f), UnityEngine.Random.Range(-0.5f, 0.5f));
- lightningTrail.transform.position = vector + new Vector3(base.transform.position.x + Mathf.Sin(i) * base.range, 0.75f, base.transform.position.z + Mathf.Cos(i) * base.range);
- yield return new WaitForEndOfFrame();
- }
- }
-}