diff options
Diffstat (limited to 'Assembly_CSharp/GamePlay/Encampment.cs')
-rw-r--r-- | Assembly_CSharp/GamePlay/Encampment.cs | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/Assembly_CSharp/GamePlay/Encampment.cs b/Assembly_CSharp/GamePlay/Encampment.cs deleted file mode 100644 index eaa8ab7..0000000 --- a/Assembly_CSharp/GamePlay/Encampment.cs +++ /dev/null @@ -1,26 +0,0 @@ -using UnityEngine; - -public class Encampment : Dropper -{ - protected override void Fire() - { - if (consumesMana) - { - int manaCost = (int)((float)base.damage * manaConsumptionRate); - if (!ResourceManager.instance.CheckMana(manaCost)) - { - return; - } - ResourceManager.instance.SpendMana(manaCost); - } - if (dropPoints.Length != 0) - { - Vector2 vector = dropPoints[Random.Range(0, dropPoints.Length)]; - Vector3 endPosition = new Vector3(vector.x + Random.Range(-0.125f, 0.125f) + base.transform.position.x, 0f, vector.y + Random.Range(-0.125f, 0.125f) + base.transform.position.z); - GameObject obj = Object.Instantiate(projectile, base.transform.position, Quaternion.identity); - obj.GetComponent<Projectile>().SetStats(towerType, null, projectileSpeed, base.damage, base.healthDamage, base.armorDamage, base.shieldDamage, base.slowPercent, base.bleedPercent, base.burnPercent, base.poisonPercent, base.critChance, base.stunChance); - obj.GetComponent<Landmine>().blastRadius = base.blastRadius; - obj.GetComponent<Landmine>().SetEndPosition(endPosition); - } - } -} |