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-rw-r--r--Assembly_CSharp/IncomeGenerator.cs39
1 files changed, 0 insertions, 39 deletions
diff --git a/Assembly_CSharp/IncomeGenerator.cs b/Assembly_CSharp/IncomeGenerator.cs
deleted file mode 100644
index 9afd8f5..0000000
--- a/Assembly_CSharp/IncomeGenerator.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using UnityEngine;
-
-public class IncomeGenerator : MonoBehaviour
-{
- public int incomePerRound;
-
- public float incomeTimesLevel;
-
- [SerializeField]
- private DamageTracker.IncomeType myIncomeType;
-
- public int netGold { get; private set; }
-
- protected virtual void Start()
- {
- SpawnManager.instance.incomeGenerators.Add(this);
- netGold = 0;
- }
-
- public virtual void GenerateIncome()
- {
- int num = incomePerRound + (int)(incomeTimesLevel * (float)SpawnManager.instance.level);
- if (num > 0)
- {
- ResourceManager.instance.AddMoney(num);
- netGold += num;
- DamageTracker.instance.AddIncome(myIncomeType, num);
- SFXManager.instance.PlaySound(Sound.CoinShort, base.transform.position);
- DamageNumber component = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>();
- component.SetText("+" + num + "g", "Grey", 1f);
- component.SetHoldTime(2.5f);
- }
- }
-
- public void RemoveIncomeGeneration()
- {
- SpawnManager.instance.incomeGenerators.Remove(this);
- }
-}