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-rw-r--r--Assembly_CSharp/KeyDisappear.cs61
1 files changed, 0 insertions, 61 deletions
diff --git a/Assembly_CSharp/KeyDisappear.cs b/Assembly_CSharp/KeyDisappear.cs
deleted file mode 100644
index d997703..0000000
--- a/Assembly_CSharp/KeyDisappear.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using UnityEngine;
-
-public class KeyDisappear : MonoBehaviour
-{
- [SerializeField]
- private GameObject wKey;
-
- [SerializeField]
- private GameObject aKey;
-
- [SerializeField]
- private GameObject sKey;
-
- [SerializeField]
- private GameObject dKey;
-
- private bool w;
-
- private bool a;
-
- private bool s;
-
- private bool d;
-
- [SerializeField]
- private bool destroyOnCompletion = true;
-
- private float time;
-
- private void Update()
- {
- time += Time.deltaTime;
- if (time > 3f)
- {
- if (Input.GetKeyUp(KeyCode.W))
- {
- wKey.SetActive(value: false);
- w = true;
- }
- if (Input.GetKeyUp(KeyCode.A))
- {
- aKey.SetActive(value: false);
- a = true;
- }
- if (Input.GetKeyUp(KeyCode.S))
- {
- sKey.SetActive(value: false);
- s = true;
- }
- if (Input.GetKeyUp(KeyCode.D))
- {
- dKey.SetActive(value: false);
- d = true;
- }
- if (destroyOnCompletion && w && a && s && d)
- {
- Object.Destroy(base.gameObject);
- }
- }
- }
-}