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-rw-r--r--Assembly_CSharp/MonsterManualEntry.cs63
1 files changed, 63 insertions, 0 deletions
diff --git a/Assembly_CSharp/MonsterManualEntry.cs b/Assembly_CSharp/MonsterManualEntry.cs
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+++ b/Assembly_CSharp/MonsterManualEntry.cs
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+using UnityEngine;
+using UnityEngine.UI;
+
+public class MonsterManualEntry : MonoBehaviour
+{
+ [SerializeField]
+ private int level;
+
+ [SerializeField]
+ private Enemy prefab;
+
+ [SerializeField]
+ private Text titleText;
+
+ [SerializeField]
+ private Text descriptionText;
+
+ [SerializeField]
+ private Image img;
+
+ [SerializeField]
+ private Sprite unknownSprite;
+
+ private void Start()
+ {
+ int b = 0;
+ b = Mathf.Max(PlayerPrefs.GetInt("Record1", 0), b);
+ b = Mathf.Max(PlayerPrefs.GetInt("Record2", 0), b);
+ b = Mathf.Max(PlayerPrefs.GetInt("Record3", 0), b);
+ if (b + 1 < prefab.level)
+ {
+ titleText.text = "???";
+ descriptionText.text = "???";
+ img.sprite = unknownSprite;
+ return;
+ }
+ string text = descriptionText.text;
+ string text2 = "";
+ text2 = text2 + "Speed: " + prefab.baseSpeed;
+ text2 = text2 + "| Health: " + prefab.baseHealth;
+ if (prefab.baseArmor > 0)
+ {
+ text2 = text2 + "| Armor: " + prefab.baseArmor;
+ }
+ if (prefab.baseShield > 0)
+ {
+ text2 = text2 + "| Shield: " + prefab.baseShield;
+ }
+ if (prefab.healthRegen > 0)
+ {
+ text2 = text2 + "| Heal: " + prefab.healthRegen + "/sec";
+ }
+ if (prefab.armorRegen > 0)
+ {
+ text2 = text2 + "| Armor repair: " + prefab.armorRegen + "/sec";
+ }
+ if (prefab.shieldRegen > 0)
+ {
+ text2 = text2 + "| Shield regen: " + prefab.shieldRegen + "/sec";
+ }
+ descriptionText.text = text2 + "\n" + text;
+ }
+}