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-rw-r--r--Assembly_CSharp/OptionsMenu.cs187
1 files changed, 0 insertions, 187 deletions
diff --git a/Assembly_CSharp/OptionsMenu.cs b/Assembly_CSharp/OptionsMenu.cs
deleted file mode 100644
index 7377cfd..0000000
--- a/Assembly_CSharp/OptionsMenu.cs
+++ /dev/null
@@ -1,187 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-
-public class OptionsMenu : MonoBehaviour
-{
- public static OptionsMenu instance;
-
- public bool showConditionText;
-
- public bool showDamageNumbers = true;
-
- public bool extraProjectileEffects = true;
-
- public float masterVolume;
-
- public float musicVolume;
-
- public float sfxVolume;
-
- [SerializeField]
- private Transform[] scalableUIs;
-
- public float uiScale;
-
- [SerializeField]
- private Toggle showDamageToggle;
-
- [SerializeField]
- private Toggle showConditionToggle;
-
- [SerializeField]
- private Toggle projectileFXToggle;
-
- [SerializeField]
- private Slider masterVolumeSlider;
-
- [SerializeField]
- private Slider musicVolumeSlider;
-
- [SerializeField]
- private Slider sfxVolumeSlider;
-
- [SerializeField]
- private Slider uiScaleSlider;
-
- private float timer = 1f;
-
- private void Awake()
- {
- instance = this;
- }
-
- private void Update()
- {
- if (timer >= 0f)
- {
- timer -= Time.deltaTime;
- }
- }
-
- private void Start()
- {
- if (PlayerPrefs.GetInt("ShowConditionText", 0) == 1)
- {
- showConditionText = true;
- }
- else
- {
- showConditionText = false;
- }
- if (showConditionToggle != null)
- {
- showConditionToggle.isOn = showConditionText;
- }
- if (PlayerPrefs.GetInt("ShowDamageNumbers", 1) == 1)
- {
- showDamageNumbers = true;
- }
- else
- {
- showDamageNumbers = false;
- }
- if (showDamageToggle != null)
- {
- showDamageToggle.isOn = showDamageNumbers;
- }
- if (PlayerPrefs.GetInt("ExtraProjectileFX", 1) == 1)
- {
- extraProjectileEffects = true;
- }
- else
- {
- extraProjectileEffects = false;
- }
- if (projectileFXToggle != null)
- {
- projectileFXToggle.isOn = extraProjectileEffects;
- }
- masterVolume = PlayerPrefs.GetFloat("MasterVolume", 1f);
- musicVolume = PlayerPrefs.GetFloat("MusicVolume", 0.5f);
- sfxVolume = PlayerPrefs.GetFloat("SFXVolume", 0.5f);
- masterVolumeSlider.value = masterVolume;
- musicVolumeSlider.value = musicVolume;
- sfxVolumeSlider.value = sfxVolume;
- if (uiScaleSlider != null)
- {
- uiScale = PlayerPrefs.GetFloat("UIScale", 0.5f);
- uiScaleSlider.value = uiScale;
- }
- }
-
- public void ToggleDamageNumbers()
- {
- showDamageNumbers = showDamageToggle.isOn;
- PlayerPrefs.SetInt("ShowDamageNumbers", showDamageNumbers ? 1 : 0);
- if (timer < 0f)
- {
- SFXManager.instance.ButtonClick();
- }
- }
-
- public void ToggleConditionTexts()
- {
- showConditionText = showConditionToggle.isOn;
- PlayerPrefs.SetInt("ShowConditionText", showConditionText ? 1 : 0);
- if (timer < 0f)
- {
- SFXManager.instance.ButtonClick();
- }
- }
-
- public void ToggleProjectileFX()
- {
- extraProjectileEffects = projectileFXToggle.isOn;
- PlayerPrefs.SetInt("ExtraProjectileFX", extraProjectileEffects ? 1 : 0);
- if (timer < 0f)
- {
- SFXManager.instance.ButtonClick();
- }
- }
-
- public void ChangeMasterVolume()
- {
- masterVolume = masterVolumeSlider.value;
- PlayerPrefs.SetFloat("MasterVolume", masterVolume);
- if (MusicManager.instance != null)
- {
- MusicManager.instance.UpdateVolume(masterVolume * musicVolume);
- }
- if (SFXManager.instance != null)
- {
- SFXManager.instance.volume = masterVolume * sfxVolume;
- }
- }
-
- public void ChangeMusicVolume()
- {
- musicVolume = musicVolumeSlider.value;
- PlayerPrefs.SetFloat("MusicVolume", musicVolume);
- if (MusicManager.instance != null)
- {
- MusicManager.instance.UpdateVolume(masterVolume * musicVolume);
- }
- }
-
- public void ChangeSFXVolume()
- {
- sfxVolume = sfxVolumeSlider.value;
- PlayerPrefs.SetFloat("SFXVolume", sfxVolume);
- if (SFXManager.instance != null)
- {
- SFXManager.instance.volume = masterVolume * sfxVolume;
- }
- }
-
- public void ChangeUIScale()
- {
- uiScale = uiScaleSlider.value;
- PlayerPrefs.SetFloat("UIScale", uiScale);
- float num = Mathf.Max(uiScale + 0.5f, (uiScale + 0.5f) * 2f - 1f);
- Transform[] array = scalableUIs;
- for (int i = 0; i < array.Length; i++)
- {
- array[i].localScale = num * Vector3.one;
- }
- }
-}