diff options
Diffstat (limited to 'Assembly_CSharp/PauseMenu.cs')
-rw-r--r-- | Assembly_CSharp/PauseMenu.cs | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/Assembly_CSharp/PauseMenu.cs b/Assembly_CSharp/PauseMenu.cs deleted file mode 100644 index 0ccfc28..0000000 --- a/Assembly_CSharp/PauseMenu.cs +++ /dev/null @@ -1,140 +0,0 @@ -using UnityEngine; - -public class PauseMenu : MonoBehaviour -{ - [SerializeField] - private KeyCode pauseKey1; - - [SerializeField] - private KeyCode pauseKey2; - - [SerializeField] - private KeyCode hideUIKey; - - [SerializeField] - private KeyCode damageTrackerKey; - - [SerializeField] - private GameObject pauseMenu; - - [SerializeField] - private GameObject areYouSureMenu; - - [SerializeField] - private GameObject optionsMenu; - - [SerializeField] - private GameObject[] hideableUI; - - [SerializeField] - private GameObject[] hideableWithTracker; - - private bool uiHidden; - - private bool trackerHidden = true; - - public bool paused; - - public static PauseMenu instance; - - private void Awake() - { - instance = this; - } - - private void Update() - { - if (Input.GetKeyDown(pauseKey1) || Input.GetKeyDown(pauseKey2)) - { - if (!paused) - { - UnHideUI(); - Pause(); - } - else - { - UnPause(); - } - } - if (Input.GetKeyDown(hideUIKey)) - { - if (uiHidden) - { - UnHideUI(); - } - else - { - hideUI(); - } - } - if (Input.GetKeyDown(damageTrackerKey)) - { - if (trackerHidden) - { - UnHideTracker(); - } - else - { - HideTracker(); - } - } - } - - public void Pause() - { - paused = true; - Time.timeScale = 0f; - pauseMenu.SetActive(value: true); - } - - public void UnPause() - { - pauseMenu.SetActive(value: false); - areYouSureMenu.SetActive(value: false); - optionsMenu.SetActive(value: false); - Time.timeScale = 1f; - paused = false; - } - - public void hideUI() - { - uiHidden = true; - GameObject[] array = hideableUI; - for (int i = 0; i < array.Length; i++) - { - array[i].SetActive(value: false); - } - } - - public void UnHideUI() - { - uiHidden = false; - GameObject[] array = hideableUI; - for (int i = 0; i < array.Length; i++) - { - array[i].SetActive(value: true); - } - } - - public void HideTracker() - { - trackerHidden = true; - DamageTracker.instance.uiObject.SetActive(value: false); - GameObject[] array = hideableWithTracker; - for (int i = 0; i < array.Length; i++) - { - array[i].SetActive(value: false); - } - } - - public void UnHideTracker() - { - trackerHidden = false; - DamageTracker.instance.DisplayDamageTotals(); - GameObject[] array = hideableWithTracker; - for (int i = 0; i < array.Length; i++) - { - array[i].SetActive(value: true); - } - } -} |