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-rw-r--r--Assembly_CSharp/ProjectileFX.cs47
1 files changed, 0 insertions, 47 deletions
diff --git a/Assembly_CSharp/ProjectileFX.cs b/Assembly_CSharp/ProjectileFX.cs
deleted file mode 100644
index df82c3d..0000000
--- a/Assembly_CSharp/ProjectileFX.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-using System.Collections;
-using UnityEngine;
-
-public class ProjectileFX : MonoBehaviour
-{
- [SerializeField]
- private GameObject bleedingPS;
-
- [SerializeField]
- private GameObject burrningPS;
-
- [SerializeField]
- private GameObject poisonPS;
-
- public void SetFX(float bleeding, float burning, float poison, float slow, bool arcane)
- {
- if (OptionsMenu.instance.extraProjectileEffects)
- {
- if (bleeding > 0f)
- {
- bleedingPS.SetActive(value: true);
- }
- if (burning > 0f)
- {
- burrningPS.SetActive(value: true);
- }
- if (poison > 0f)
- {
- poisonPS.SetActive(value: true);
- }
- }
- }
-
- public void OnDetach()
- {
- StartCoroutine(Die());
- }
-
- private IEnumerator Die()
- {
- bleedingPS.GetComponent<ParticleSystem>().Stop(withChildren: true);
- burrningPS.GetComponent<ParticleSystem>().Stop(withChildren: true);
- poisonPS.GetComponent<ParticleSystem>().Stop(withChildren: true);
- yield return new WaitForSeconds(1.1f);
- Object.Destroy(base.gameObject);
- }
-}