diff options
Diffstat (limited to 'Assembly_CSharp/SpawnableObject.cs')
-rw-r--r-- | Assembly_CSharp/SpawnableObject.cs | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/Assembly_CSharp/SpawnableObject.cs b/Assembly_CSharp/SpawnableObject.cs deleted file mode 100644 index fd7b169..0000000 --- a/Assembly_CSharp/SpawnableObject.cs +++ /dev/null @@ -1,54 +0,0 @@ -using UnityEngine; - -public class SpawnableObject : MonoBehaviour, IBuildable -{ - [SerializeField] - private GameObject artStuff; - - [SerializeField] - private bool randomRotation = true; - - [SerializeField] - private float spawnChance; - - [SerializeField] - private Vector2 spawnLevels; - - [SerializeField] - protected GameObject UIObject; - - protected bool spawned; - - protected virtual void Start() - { - if ((float)SpawnManager.instance.level >= spawnLevels.x && (float)SpawnManager.instance.level <= spawnLevels.y && Random.Range(1f, 100f) < 100f * spawnChance) - { - if (randomRotation) - { - artStuff.transform.eulerAngles = new Vector3(0f, Random.Range(0, 4) * 90, 0f); - } - artStuff.SetActive(value: true); - spawned = true; - } - else - { - Object.Destroy(base.gameObject); - } - } - - public void SetStats() - { - } - - public virtual void SpawnUI() - { - if (UIObject != null) - { - Object.Instantiate(UIObject, base.transform.position, Quaternion.identity); - } - } - - public void Demolish() - { - } -} |