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-rw-r--r--Assembly_CSharp/TileSpawnLocation.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Assembly_CSharp/TileSpawnLocation.cs b/Assembly_CSharp/TileSpawnLocation.cs
new file mode 100644
index 0000000..e1575b1
--- /dev/null
+++ b/Assembly_CSharp/TileSpawnLocation.cs
@@ -0,0 +1,27 @@
+using UnityEngine;
+
+public class TileSpawnLocation : MonoBehaviour
+{
+ public int eulerAngle;
+
+ public int posX;
+
+ public int posY;
+
+ private void Start()
+ {
+ SpawnManager.instance.tileSpawnUis.Add(base.gameObject);
+ if (SpawnManager.instance.combat)
+ {
+ base.gameObject.SetActive(value: false);
+ }
+ }
+
+ public void SpawnTile()
+ {
+ TileManager.instance.SpawnNewTile(posX, posY, eulerAngle);
+ SpawnManager.instance.tileSpawnUis.Remove(base.gameObject);
+ SpawnManager.instance.StartNextWave();
+ Object.Destroy(base.gameObject);
+ }
+}