diff options
Diffstat (limited to 'Assembly_CSharp/Tower/TowerFlyweight.cs')
-rw-r--r-- | Assembly_CSharp/Tower/TowerFlyweight.cs | 279 |
1 files changed, 0 insertions, 279 deletions
diff --git a/Assembly_CSharp/Tower/TowerFlyweight.cs b/Assembly_CSharp/Tower/TowerFlyweight.cs deleted file mode 100644 index b63f8b4..0000000 --- a/Assembly_CSharp/Tower/TowerFlyweight.cs +++ /dev/null @@ -1,279 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class TowerFlyweight : MonoBehaviour -{ - private HashSet<Tower> towers = new HashSet<Tower>(); - - [SerializeField] - private BuildButtonUI myBuildButton; - - [SerializeField] - private int basePrice; - - [SerializeField] - public int priceIncrease; - - [SerializeField] - public int currentPrice; - - [SerializeField] - public int sellPrice; - - [SerializeField] - public float bonusRange; - - [SerializeField] - public int bonusBaseDamage; - - [SerializeField] - public int bonusHealthDamage; - - [SerializeField] - public int bonusArmorDamage; - - [SerializeField] - public int bonusShieldDamage; - - [SerializeField] - public float bonusSlow; - - [SerializeField] - public float bonusBleed; - - [SerializeField] - public float bonusBurn; - - [SerializeField] - public float bonusPoison; - - [SerializeField] - public float bonusBlast; - - [SerializeField] - public float critChance; - - [SerializeField] - public float critChanceLevelMultiplier; - - [SerializeField] - public float stunChance; - - [SerializeField] - public float manaConsumptionAddition; - - [SerializeField] - private TowerType towerTypeForDamageTracker; - - public void AddNewTower(Tower newTower) - { - towers.Add(newTower); - currentPrice = basePrice + towers.Count * priceIncrease; - sellPrice = basePrice + (towers.Count - 1) * priceIncrease; - myBuildButton.UpdatePriceText(); - } - - public void RemoveTower(Tower newTower) - { - towers.Remove(newTower); - currentPrice = basePrice + towers.Count * priceIncrease; - sellPrice = basePrice + (towers.Count - 1) * priceIncrease; - myBuildButton.UpdatePriceText(); - ResourceManager.instance.AddMoney(basePrice + towers.Count * priceIncrease); - DamageTracker.instance.AddCost(towerTypeForDamageTracker, -(basePrice + towers.Count * priceIncrease)); - } - - public void UpdateTowerStats() - { - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddManaAddition(float bonus) - { - manaConsumptionAddition += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddStunChance(float bonus) - { - stunChance += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddCritChance(float bonus) - { - critChance += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddCritChanceLevelMultiplier(float bonus) - { - critChanceLevelMultiplier += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddBonusRange(float bonus) - { - bonusRange += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddBonusBaseDamage(int bonus) - { - bonusBaseDamage += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddBonusHealthDamage(int bonus) - { - bonusHealthDamage += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddBonusArmorDamage(int bonus) - { - bonusArmorDamage += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddBonusShieldDamage(int bonus) - { - bonusShieldDamage += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddBonusSlow(float bonus) - { - bonusSlow += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddBonusBleed(float bonus) - { - bonusBleed += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddBonusBurn(float bonus) - { - bonusBurn += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddBonusPoison(float bonus) - { - bonusPoison += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } - - public void AddBonusBlast(float bonus) - { - bonusBlast += bonus; - foreach (Tower tower in towers) - { - tower.SetStats(); - } - if (myBuildButton != null) - { - myBuildButton.UpdateModifiersText(); - } - } -} |