diff options
Diffstat (limited to 'Assembly_CSharp/Tower/TowerManager.cs')
-rw-r--r-- | Assembly_CSharp/Tower/TowerManager.cs | 1386 |
1 files changed, 1386 insertions, 0 deletions
diff --git a/Assembly_CSharp/Tower/TowerManager.cs b/Assembly_CSharp/Tower/TowerManager.cs new file mode 100644 index 0000000..abdca52 --- /dev/null +++ b/Assembly_CSharp/Tower/TowerManager.cs @@ -0,0 +1,1386 @@ +using System.Collections.Generic; +using UnityEngine; + +public class TowerManager : MonoBehaviour +{ + public static TowerManager instance; + + [SerializeField] + private TowerFlyweight global; + + [SerializeField] + private TowerFlyweight crossbow; + + [SerializeField] + private TowerFlyweight morter; + + [SerializeField] + private TowerFlyweight teslaCoil; + + [SerializeField] + private TowerFlyweight flameThrower; + + [SerializeField] + private TowerFlyweight poisonSprayer; + + [SerializeField] + private TowerFlyweight frostKeep; + + [SerializeField] + private TowerFlyweight radar; + + [SerializeField] + private TowerFlyweight obelisk; + + [SerializeField] + private TowerFlyweight particleCannon; + + [SerializeField] + private TowerFlyweight shredder; + + [SerializeField] + private TowerFlyweight encampment; + + [SerializeField] + private TowerFlyweight lookout; + + [SerializeField] + private TowerFlyweight siphon; + + public HashSet<TowerType> towersUsed = new HashSet<TowerType>(); + + private bool usedAllTowers; + + public float obeliskTimeOnTargetMultiplier; + + private void Awake() + { + instance = this; + } + + public void AddNewTower(Tower t, TowerType type) + { + if (type != TowerType.Siphon) + { + towersUsed.Add(type); + } + if (!usedAllTowers) + { + usedAllTowers = AchievementManager.instance.CheckAllTowers(); + } + switch (type) + { + case TowerType.Crossbow: + crossbow.AddNewTower(t); + break; + case TowerType.Morter: + morter.AddNewTower(t); + break; + case TowerType.TeslaCoil: + teslaCoil.AddNewTower(t); + break; + case TowerType.FlameThrower: + flameThrower.AddNewTower(t); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddNewTower(t); + break; + case TowerType.Frost: + frostKeep.AddNewTower(t); + break; + case TowerType.Radar: + radar.AddNewTower(t); + break; + case TowerType.Obelisk: + obelisk.AddNewTower(t); + break; + case TowerType.ParticleCannon: + particleCannon.AddNewTower(t); + break; + case TowerType.Shredder: + shredder.AddNewTower(t); + break; + case TowerType.Encampment: + encampment.AddNewTower(t); + break; + case TowerType.Lookout: + lookout.AddNewTower(t); + break; + default: + Debug.LogError("Failed to add tower to flyweight"); + break; + } + } + + public void RemoveTower(Tower t, TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.RemoveTower(t); + break; + case TowerType.Morter: + morter.RemoveTower(t); + break; + case TowerType.TeslaCoil: + teslaCoil.RemoveTower(t); + break; + case TowerType.FlameThrower: + flameThrower.RemoveTower(t); + break; + case TowerType.PoisonSprayer: + poisonSprayer.RemoveTower(t); + break; + case TowerType.Frost: + frostKeep.RemoveTower(t); + break; + case TowerType.Obelisk: + obelisk.RemoveTower(t); + break; + case TowerType.Radar: + radar.RemoveTower(t); + break; + case TowerType.ParticleCannon: + particleCannon.RemoveTower(t); + break; + case TowerType.Shredder: + shredder.RemoveTower(t); + break; + case TowerType.Encampment: + encampment.RemoveTower(t); + break; + case TowerType.Lookout: + lookout.RemoveTower(t); + break; + default: + Debug.LogError("Failed to add tower to flyweight"); + break; + } + } + + public void UpdateAllTowers() + { + crossbow.UpdateTowerStats(); + morter.UpdateTowerStats(); + teslaCoil.UpdateTowerStats(); + flameThrower.UpdateTowerStats(); + poisonSprayer.UpdateTowerStats(); + frostKeep.UpdateTowerStats(); + radar.UpdateTowerStats(); + obelisk.UpdateTowerStats(); + particleCannon.UpdateTowerStats(); + shredder.UpdateTowerStats(); + encampment.UpdateTowerStats(); + lookout.UpdateTowerStats(); + } + + public int GetSellPrice(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return crossbow.sellPrice; + case TowerType.Morter: + return morter.sellPrice; + case TowerType.TeslaCoil: + return teslaCoil.sellPrice; + case TowerType.FlameThrower: + return flameThrower.sellPrice; + case TowerType.PoisonSprayer: + return poisonSprayer.sellPrice; + case TowerType.Frost: + return frostKeep.sellPrice; + case TowerType.Obelisk: + return obelisk.sellPrice; + case TowerType.Radar: + return radar.sellPrice; + case TowerType.ParticleCannon: + return particleCannon.sellPrice; + case TowerType.Shredder: + return shredder.sellPrice; + case TowerType.Encampment: + return encampment.sellPrice; + case TowerType.Lookout: + return lookout.sellPrice; + default: + Debug.LogError("Failed to add tower to flyweight"); + return -1; + } + } + + public float GetManaConsumptionBonus(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.manaConsumptionAddition + crossbow.manaConsumptionAddition; + case TowerType.Morter: + return global.manaConsumptionAddition + morter.manaConsumptionAddition; + case TowerType.TeslaCoil: + return global.manaConsumptionAddition + teslaCoil.manaConsumptionAddition; + case TowerType.FlameThrower: + return global.manaConsumptionAddition + flameThrower.manaConsumptionAddition; + case TowerType.PoisonSprayer: + return global.manaConsumptionAddition + poisonSprayer.manaConsumptionAddition; + case TowerType.Frost: + return global.manaConsumptionAddition + frostKeep.manaConsumptionAddition; + case TowerType.Radar: + return global.manaConsumptionAddition + radar.manaConsumptionAddition; + case TowerType.Obelisk: + return global.manaConsumptionAddition + obelisk.manaConsumptionAddition; + case TowerType.ParticleCannon: + return global.manaConsumptionAddition + particleCannon.manaConsumptionAddition; + case TowerType.Shredder: + return global.manaConsumptionAddition + shredder.manaConsumptionAddition; + case TowerType.Encampment: + return global.manaConsumptionAddition + encampment.manaConsumptionAddition; + case TowerType.Lookout: + return global.manaConsumptionAddition + lookout.manaConsumptionAddition; + default: + Debug.Log("Failed to get global bonus"); + return 0f; + } + } + + public float GetCritChance(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.critChance + crossbow.critChance; + case TowerType.Morter: + return global.critChance + morter.critChance; + case TowerType.TeslaCoil: + return global.critChance + teslaCoil.critChance; + case TowerType.FlameThrower: + return global.critChance + flameThrower.critChance; + case TowerType.PoisonSprayer: + return global.critChance + poisonSprayer.critChance; + case TowerType.Frost: + return global.critChance + frostKeep.critChance; + case TowerType.Radar: + return global.critChance + radar.critChance; + case TowerType.Obelisk: + return global.critChance + obelisk.critChance; + case TowerType.ParticleCannon: + return global.critChance + particleCannon.critChance; + case TowerType.Shredder: + return global.critChance + shredder.critChance; + case TowerType.Encampment: + return global.critChance + encampment.critChance; + case TowerType.Lookout: + return global.critChance + lookout.critChance; + default: + Debug.Log("Failed to get global bonus"); + return 0f; + } + } + + public float GetStunChance(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.stunChance + crossbow.stunChance; + case TowerType.Morter: + return global.stunChance + morter.stunChance; + case TowerType.TeslaCoil: + return global.stunChance + teslaCoil.stunChance; + case TowerType.FlameThrower: + return global.stunChance + flameThrower.stunChance; + case TowerType.PoisonSprayer: + return global.stunChance + poisonSprayer.stunChance; + case TowerType.Frost: + return global.stunChance + frostKeep.stunChance; + case TowerType.Radar: + return global.stunChance + radar.stunChance; + case TowerType.Obelisk: + return global.stunChance + obelisk.stunChance; + case TowerType.ParticleCannon: + return global.stunChance + particleCannon.stunChance; + case TowerType.Shredder: + return global.stunChance + shredder.stunChance; + case TowerType.Encampment: + return global.stunChance + encampment.stunChance; + case TowerType.Lookout: + return global.stunChance + lookout.stunChance; + default: + Debug.Log("Failed to get global bonus"); + return 0f; + } + } + + public float GetCritChanceLevelMultiplier(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.critChanceLevelMultiplier + crossbow.critChanceLevelMultiplier; + case TowerType.Morter: + return global.critChanceLevelMultiplier + morter.critChanceLevelMultiplier; + case TowerType.TeslaCoil: + return global.critChanceLevelMultiplier + teslaCoil.critChanceLevelMultiplier; + case TowerType.FlameThrower: + return global.critChanceLevelMultiplier + flameThrower.critChanceLevelMultiplier; + case TowerType.PoisonSprayer: + return global.critChanceLevelMultiplier + poisonSprayer.critChanceLevelMultiplier; + case TowerType.Frost: + return global.critChanceLevelMultiplier + frostKeep.critChanceLevelMultiplier; + case TowerType.Radar: + return global.critChanceLevelMultiplier + radar.critChanceLevelMultiplier; + case TowerType.Obelisk: + return global.critChanceLevelMultiplier + obelisk.critChanceLevelMultiplier; + case TowerType.ParticleCannon: + return global.critChanceLevelMultiplier + particleCannon.critChanceLevelMultiplier; + case TowerType.Shredder: + return global.critChanceLevelMultiplier + shredder.critChanceLevelMultiplier; + case TowerType.Encampment: + return global.critChanceLevelMultiplier + encampment.critChanceLevelMultiplier; + case TowerType.Lookout: + return global.critChanceLevelMultiplier + lookout.critChanceLevelMultiplier; + default: + Debug.Log("Failed to get global bonus"); + return 0f; + } + } + + public float GetBonusRange(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.bonusRange + crossbow.bonusRange; + case TowerType.Morter: + return global.bonusRange + morter.bonusRange; + case TowerType.TeslaCoil: + return global.bonusRange + teslaCoil.bonusRange; + case TowerType.FlameThrower: + return global.bonusRange + flameThrower.bonusRange; + case TowerType.PoisonSprayer: + return global.bonusRange + poisonSprayer.bonusRange; + case TowerType.Frost: + return global.bonusRange + frostKeep.bonusRange; + case TowerType.Radar: + return global.bonusRange + radar.bonusRange; + case TowerType.Obelisk: + return global.bonusRange + obelisk.bonusRange; + case TowerType.ParticleCannon: + return global.bonusRange + particleCannon.bonusRange; + case TowerType.Shredder: + return global.bonusRange + shredder.bonusRange; + case TowerType.Encampment: + return global.bonusRange + encampment.bonusRange; + case TowerType.Lookout: + return global.bonusRange + lookout.bonusRange; + default: + Debug.Log("Failed to get global bonus"); + return 0f; + } + } + + public int GetBonusBaseDamage(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.bonusBaseDamage + crossbow.bonusBaseDamage; + case TowerType.Morter: + return global.bonusBaseDamage + morter.bonusBaseDamage; + case TowerType.TeslaCoil: + return global.bonusBaseDamage + teslaCoil.bonusBaseDamage; + case TowerType.FlameThrower: + return global.bonusBaseDamage + flameThrower.bonusBaseDamage; + case TowerType.PoisonSprayer: + return global.bonusBaseDamage + poisonSprayer.bonusBaseDamage; + case TowerType.Frost: + return global.bonusBaseDamage + frostKeep.bonusBaseDamage; + case TowerType.Radar: + return global.bonusBaseDamage + radar.bonusBaseDamage; + case TowerType.Obelisk: + return global.bonusBaseDamage + obelisk.bonusBaseDamage; + case TowerType.ParticleCannon: + return global.bonusBaseDamage + particleCannon.bonusBaseDamage; + case TowerType.Shredder: + return global.bonusBaseDamage + shredder.bonusBaseDamage; + case TowerType.Encampment: + return global.bonusBaseDamage + encampment.bonusBaseDamage; + case TowerType.Lookout: + return global.bonusBaseDamage + lookout.bonusBaseDamage; + default: + Debug.Log("Failed to get global bonus"); + return 0; + } + } + + public int GetBonusHealthDamage(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.bonusHealthDamage + crossbow.bonusHealthDamage; + case TowerType.Morter: + return global.bonusHealthDamage + morter.bonusHealthDamage; + case TowerType.TeslaCoil: + return global.bonusHealthDamage + teslaCoil.bonusHealthDamage; + case TowerType.FlameThrower: + return global.bonusHealthDamage + flameThrower.bonusHealthDamage; + case TowerType.PoisonSprayer: + return global.bonusHealthDamage + poisonSprayer.bonusHealthDamage; + case TowerType.Frost: + return global.bonusHealthDamage + frostKeep.bonusHealthDamage; + case TowerType.Radar: + return global.bonusHealthDamage + radar.bonusHealthDamage; + case TowerType.Obelisk: + return global.bonusHealthDamage + obelisk.bonusHealthDamage; + case TowerType.ParticleCannon: + return global.bonusHealthDamage + particleCannon.bonusHealthDamage; + case TowerType.Shredder: + return global.bonusHealthDamage + shredder.bonusHealthDamage; + case TowerType.Encampment: + return global.bonusHealthDamage + encampment.bonusHealthDamage; + case TowerType.Lookout: + return global.bonusHealthDamage + lookout.bonusHealthDamage; + default: + Debug.Log("Failed to get global bonus"); + return 0; + } + } + + public int GetBonusArmorDamage(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.bonusArmorDamage + crossbow.bonusArmorDamage; + case TowerType.Morter: + return global.bonusArmorDamage + morter.bonusArmorDamage; + case TowerType.TeslaCoil: + return global.bonusArmorDamage + teslaCoil.bonusArmorDamage; + case TowerType.FlameThrower: + return global.bonusArmorDamage + flameThrower.bonusArmorDamage; + case TowerType.PoisonSprayer: + return global.bonusArmorDamage + poisonSprayer.bonusArmorDamage; + case TowerType.Frost: + return global.bonusArmorDamage + frostKeep.bonusArmorDamage; + case TowerType.Radar: + return global.bonusArmorDamage + radar.bonusArmorDamage; + case TowerType.Obelisk: + return global.bonusArmorDamage + obelisk.bonusArmorDamage; + case TowerType.ParticleCannon: + return global.bonusArmorDamage + particleCannon.bonusArmorDamage; + case TowerType.Shredder: + return global.bonusArmorDamage + shredder.bonusArmorDamage; + case TowerType.Encampment: + return global.bonusArmorDamage + encampment.bonusArmorDamage; + case TowerType.Lookout: + return global.bonusArmorDamage + lookout.bonusArmorDamage; + default: + Debug.Log("Failed to get global bonus"); + return 0; + } + } + + public int GetBonusShieldDamage(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.bonusShieldDamage + crossbow.bonusShieldDamage; + case TowerType.Morter: + return global.bonusShieldDamage + morter.bonusShieldDamage; + case TowerType.TeslaCoil: + return global.bonusShieldDamage + teslaCoil.bonusShieldDamage; + case TowerType.FlameThrower: + return global.bonusShieldDamage + flameThrower.bonusShieldDamage; + case TowerType.PoisonSprayer: + return global.bonusShieldDamage + poisonSprayer.bonusShieldDamage; + case TowerType.Frost: + return global.bonusShieldDamage + frostKeep.bonusShieldDamage; + case TowerType.Radar: + return global.bonusShieldDamage + radar.bonusShieldDamage; + case TowerType.Obelisk: + return global.bonusShieldDamage + obelisk.bonusShieldDamage; + case TowerType.ParticleCannon: + return global.bonusShieldDamage + particleCannon.bonusShieldDamage; + case TowerType.Shredder: + return global.bonusShieldDamage + shredder.bonusShieldDamage; + case TowerType.Encampment: + return global.bonusShieldDamage + encampment.bonusShieldDamage; + case TowerType.Lookout: + return global.bonusShieldDamage + lookout.bonusShieldDamage; + default: + Debug.Log("Failed to get global bonus"); + return 0; + } + } + + public float GetBonusSlow(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.bonusSlow + crossbow.bonusSlow; + case TowerType.Morter: + return global.bonusSlow + morter.bonusSlow; + case TowerType.TeslaCoil: + return global.bonusSlow + teslaCoil.bonusSlow; + case TowerType.FlameThrower: + return global.bonusSlow + flameThrower.bonusSlow; + case TowerType.PoisonSprayer: + return global.bonusSlow + poisonSprayer.bonusSlow; + case TowerType.Frost: + return global.bonusSlow + frostKeep.bonusSlow; + case TowerType.Radar: + return global.bonusSlow + radar.bonusSlow; + case TowerType.Obelisk: + return global.bonusSlow + obelisk.bonusSlow; + case TowerType.ParticleCannon: + return global.bonusSlow + particleCannon.bonusSlow; + case TowerType.Shredder: + return global.bonusSlow + shredder.bonusSlow; + case TowerType.Encampment: + return global.bonusSlow + encampment.bonusSlow; + case TowerType.Lookout: + return global.bonusSlow + lookout.bonusSlow; + default: + Debug.Log("Failed to get global bonus"); + return 0f; + } + } + + public float GetBonusBleed(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.bonusBleed + crossbow.bonusBleed; + case TowerType.Morter: + return global.bonusBleed + morter.bonusBleed; + case TowerType.TeslaCoil: + return global.bonusBleed + teslaCoil.bonusBleed; + case TowerType.FlameThrower: + return global.bonusBleed + flameThrower.bonusBleed; + case TowerType.PoisonSprayer: + return global.bonusBleed + poisonSprayer.bonusBleed; + case TowerType.Frost: + return global.bonusBleed + frostKeep.bonusBleed; + case TowerType.Radar: + return global.bonusBleed + radar.bonusBleed; + case TowerType.Obelisk: + return global.bonusBleed + obelisk.bonusBleed; + case TowerType.ParticleCannon: + return global.bonusBleed + particleCannon.bonusBleed; + case TowerType.Shredder: + return global.bonusBleed + shredder.bonusBleed; + case TowerType.Encampment: + return global.bonusBleed + encampment.bonusBleed; + case TowerType.Lookout: + return global.bonusBleed + lookout.bonusBleed; + default: + Debug.Log("Failed to get global bonus"); + return 0f; + } + } + + public float GetBonusBurn(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.bonusBurn + crossbow.bonusBurn; + case TowerType.Morter: + return global.bonusBurn + morter.bonusBurn; + case TowerType.TeslaCoil: + return global.bonusBurn + teslaCoil.bonusBurn; + case TowerType.FlameThrower: + return global.bonusBurn + flameThrower.bonusBurn; + case TowerType.PoisonSprayer: + return global.bonusBurn + poisonSprayer.bonusBurn; + case TowerType.Frost: + return global.bonusBurn + frostKeep.bonusBurn; + case TowerType.Radar: + return global.bonusBurn + radar.bonusBurn; + case TowerType.Obelisk: + return global.bonusBurn + obelisk.bonusBurn; + case TowerType.ParticleCannon: + return global.bonusBurn + particleCannon.bonusBurn; + case TowerType.Shredder: + return global.bonusBurn + shredder.bonusBurn; + case TowerType.Encampment: + return global.bonusBurn + encampment.bonusBurn; + case TowerType.Lookout: + return global.bonusBurn + lookout.bonusBurn; + default: + Debug.Log("Failed to get global bonus"); + return 0f; + } + } + + public float GetBonusPoison(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.bonusPoison + crossbow.bonusPoison; + case TowerType.Morter: + return global.bonusPoison + morter.bonusPoison; + case TowerType.TeslaCoil: + return global.bonusPoison + teslaCoil.bonusPoison; + case TowerType.FlameThrower: + return global.bonusPoison + flameThrower.bonusPoison; + case TowerType.PoisonSprayer: + return global.bonusPoison + poisonSprayer.bonusPoison; + case TowerType.Frost: + return global.bonusPoison + frostKeep.bonusPoison; + case TowerType.Radar: + return global.bonusPoison + radar.bonusPoison; + case TowerType.Obelisk: + return global.bonusPoison + obelisk.bonusPoison; + case TowerType.ParticleCannon: + return global.bonusPoison + particleCannon.bonusPoison; + case TowerType.Shredder: + return global.bonusPoison + shredder.bonusPoison; + case TowerType.Encampment: + return global.bonusPoison + encampment.bonusPoison; + case TowerType.Lookout: + return global.bonusPoison + lookout.bonusPoison; + default: + Debug.Log("Failed to get global bonus"); + return 0f; + } + } + + public float GetBonusBlast(TowerType type) + { + switch (type) + { + case TowerType.Crossbow: + return global.bonusBlast + crossbow.bonusBlast; + case TowerType.Morter: + return global.bonusBlast + morter.bonusBlast; + case TowerType.TeslaCoil: + return global.bonusBlast + teslaCoil.bonusBlast; + case TowerType.FlameThrower: + return global.bonusBlast + flameThrower.bonusBlast; + case TowerType.PoisonSprayer: + return global.bonusBlast + poisonSprayer.bonusBlast; + case TowerType.Frost: + return global.bonusBlast + frostKeep.bonusBlast; + case TowerType.Radar: + return global.bonusBlast + radar.bonusBlast; + case TowerType.Obelisk: + return global.bonusBlast + obelisk.bonusBlast; + case TowerType.ParticleCannon: + return global.bonusBlast + particleCannon.bonusBlast; + case TowerType.Shredder: + return global.bonusBlast + shredder.bonusBlast; + case TowerType.Encampment: + return global.bonusBlast + encampment.bonusBlast; + case TowerType.Lookout: + return global.bonusBlast + lookout.bonusBlast; + default: + Debug.Log("Failed to get global bonus"); + return 0f; + } + } + + public void AddManaConsumption(TowerType type, float value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddManaAddition(value); + break; + case TowerType.Morter: + morter.AddManaAddition(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddManaAddition(value); + break; + case TowerType.FlameThrower: + flameThrower.AddManaAddition(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddManaAddition(value); + break; + case TowerType.Frost: + frostKeep.AddManaAddition(value); + break; + case TowerType.Radar: + radar.AddManaAddition(value); + break; + case TowerType.Obelisk: + obelisk.AddManaAddition(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddManaAddition(value); + break; + case TowerType.Shredder: + shredder.AddManaAddition(value); + break; + case TowerType.Encampment: + encampment.AddManaAddition(value); + break; + case TowerType.Lookout: + lookout.AddManaAddition(value); + break; + case TowerType.Global: + global.AddManaAddition(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddCritChance(TowerType type, float value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddCritChance(value); + break; + case TowerType.Morter: + morter.AddCritChance(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddCritChance(value); + break; + case TowerType.FlameThrower: + flameThrower.AddCritChance(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddCritChance(value); + break; + case TowerType.Frost: + frostKeep.AddCritChance(value); + break; + case TowerType.Radar: + radar.AddCritChance(value); + break; + case TowerType.Obelisk: + obelisk.AddCritChance(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddCritChance(value); + break; + case TowerType.Shredder: + shredder.AddCritChance(value); + break; + case TowerType.Encampment: + encampment.AddCritChance(value); + break; + case TowerType.Lookout: + lookout.AddCritChance(value); + break; + case TowerType.Global: + global.AddCritChance(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddStunChance(TowerType type, float value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddStunChance(value); + break; + case TowerType.Morter: + morter.AddStunChance(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddStunChance(value); + break; + case TowerType.FlameThrower: + flameThrower.AddStunChance(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddStunChance(value); + break; + case TowerType.Frost: + frostKeep.AddStunChance(value); + break; + case TowerType.Radar: + radar.AddStunChance(value); + break; + case TowerType.Obelisk: + obelisk.AddStunChance(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddStunChance(value); + break; + case TowerType.Shredder: + shredder.AddStunChance(value); + break; + case TowerType.Encampment: + encampment.AddStunChance(value); + break; + case TowerType.Lookout: + lookout.AddStunChance(value); + break; + case TowerType.Global: + global.AddStunChance(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddCritChanceLevelMultiplier(TowerType type, float value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddCritChanceLevelMultiplier(value); + break; + case TowerType.Morter: + morter.AddCritChanceLevelMultiplier(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddCritChanceLevelMultiplier(value); + break; + case TowerType.FlameThrower: + flameThrower.AddCritChanceLevelMultiplier(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddCritChanceLevelMultiplier(value); + break; + case TowerType.Frost: + frostKeep.AddCritChanceLevelMultiplier(value); + break; + case TowerType.Radar: + radar.AddCritChanceLevelMultiplier(value); + break; + case TowerType.Obelisk: + obelisk.AddCritChanceLevelMultiplier(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddCritChanceLevelMultiplier(value); + break; + case TowerType.Shredder: + shredder.AddCritChanceLevelMultiplier(value); + break; + case TowerType.Encampment: + encampment.AddCritChanceLevelMultiplier(value); + break; + case TowerType.Lookout: + lookout.AddCritChanceLevelMultiplier(value); + break; + case TowerType.Global: + global.AddCritChanceLevelMultiplier(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddBonusRange(TowerType type, float value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddBonusRange(value); + break; + case TowerType.Morter: + morter.AddBonusRange(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddBonusRange(value); + break; + case TowerType.FlameThrower: + flameThrower.AddBonusRange(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddBonusRange(value); + break; + case TowerType.Frost: + frostKeep.AddBonusRange(value); + break; + case TowerType.Radar: + radar.AddBonusRange(value); + break; + case TowerType.Obelisk: + obelisk.AddBonusRange(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddBonusRange(value); + break; + case TowerType.Shredder: + shredder.AddBonusRange(value); + break; + case TowerType.Encampment: + encampment.AddBonusRange(value); + break; + case TowerType.Lookout: + lookout.AddBonusRange(value); + break; + case TowerType.Global: + global.AddBonusRange(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddBonusBaseDamage(TowerType type, int value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddBonusBaseDamage(value); + break; + case TowerType.Morter: + morter.AddBonusBaseDamage(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddBonusBaseDamage(value); + break; + case TowerType.FlameThrower: + flameThrower.AddBonusBaseDamage(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddBonusBaseDamage(value); + break; + case TowerType.Frost: + frostKeep.AddBonusBaseDamage(value); + break; + case TowerType.Radar: + radar.AddBonusBaseDamage(value); + break; + case TowerType.Obelisk: + obelisk.AddBonusBaseDamage(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddBonusBaseDamage(value); + break; + case TowerType.Shredder: + shredder.AddBonusBaseDamage(value); + break; + case TowerType.Encampment: + encampment.AddBonusBaseDamage(value); + break; + case TowerType.Lookout: + lookout.AddBonusBaseDamage(value); + break; + case TowerType.Global: + global.AddBonusBaseDamage(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddBonusHealthDamage(TowerType type, int value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddBonusHealthDamage(value); + break; + case TowerType.Morter: + morter.AddBonusHealthDamage(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddBonusHealthDamage(value); + break; + case TowerType.FlameThrower: + flameThrower.AddBonusHealthDamage(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddBonusHealthDamage(value); + break; + case TowerType.Frost: + frostKeep.AddBonusHealthDamage(value); + break; + case TowerType.Radar: + radar.AddBonusHealthDamage(value); + break; + case TowerType.Obelisk: + obelisk.AddBonusHealthDamage(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddBonusHealthDamage(value); + break; + case TowerType.Shredder: + shredder.AddBonusHealthDamage(value); + break; + case TowerType.Encampment: + encampment.AddBonusHealthDamage(value); + break; + case TowerType.Lookout: + lookout.AddBonusHealthDamage(value); + break; + case TowerType.Global: + global.AddBonusHealthDamage(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddBonusArmorDamage(TowerType type, int value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddBonusArmorDamage(value); + break; + case TowerType.Morter: + morter.AddBonusArmorDamage(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddBonusArmorDamage(value); + break; + case TowerType.FlameThrower: + flameThrower.AddBonusArmorDamage(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddBonusArmorDamage(value); + break; + case TowerType.Frost: + frostKeep.AddBonusArmorDamage(value); + break; + case TowerType.Radar: + radar.AddBonusArmorDamage(value); + break; + case TowerType.Obelisk: + obelisk.AddBonusArmorDamage(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddBonusArmorDamage(value); + break; + case TowerType.Shredder: + shredder.AddBonusArmorDamage(value); + break; + case TowerType.Encampment: + encampment.AddBonusArmorDamage(value); + break; + case TowerType.Lookout: + lookout.AddBonusArmorDamage(value); + break; + case TowerType.Global: + global.AddBonusArmorDamage(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddBonusShieldDamage(TowerType type, int value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddBonusShieldDamage(value); + break; + case TowerType.Morter: + morter.AddBonusShieldDamage(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddBonusShieldDamage(value); + break; + case TowerType.FlameThrower: + flameThrower.AddBonusShieldDamage(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddBonusShieldDamage(value); + break; + case TowerType.Frost: + frostKeep.AddBonusShieldDamage(value); + break; + case TowerType.Radar: + radar.AddBonusShieldDamage(value); + break; + case TowerType.Obelisk: + obelisk.AddBonusShieldDamage(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddBonusShieldDamage(value); + break; + case TowerType.Shredder: + shredder.AddBonusShieldDamage(value); + break; + case TowerType.Encampment: + encampment.AddBonusShieldDamage(value); + break; + case TowerType.Lookout: + lookout.AddBonusShieldDamage(value); + break; + case TowerType.Global: + global.AddBonusShieldDamage(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddBonusSlow(TowerType type, float value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddBonusSlow(value); + break; + case TowerType.Morter: + morter.AddBonusSlow(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddBonusSlow(value); + break; + case TowerType.FlameThrower: + flameThrower.AddBonusSlow(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddBonusSlow(value); + break; + case TowerType.Frost: + frostKeep.AddBonusSlow(value); + break; + case TowerType.Radar: + radar.AddBonusSlow(value); + break; + case TowerType.Obelisk: + obelisk.AddBonusSlow(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddBonusSlow(value); + break; + case TowerType.Shredder: + shredder.AddBonusSlow(value); + break; + case TowerType.Encampment: + encampment.AddBonusSlow(value); + break; + case TowerType.Lookout: + lookout.AddBonusSlow(value); + break; + case TowerType.Global: + global.AddBonusSlow(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddBonusBleed(TowerType type, float value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddBonusBleed(value); + break; + case TowerType.Morter: + morter.AddBonusBleed(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddBonusBleed(value); + break; + case TowerType.FlameThrower: + flameThrower.AddBonusBleed(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddBonusBleed(value); + break; + case TowerType.Frost: + frostKeep.AddBonusBleed(value); + break; + case TowerType.Radar: + radar.AddBonusBleed(value); + break; + case TowerType.Obelisk: + obelisk.AddBonusBleed(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddBonusBleed(value); + break; + case TowerType.Shredder: + shredder.AddBonusBleed(value); + break; + case TowerType.Encampment: + encampment.AddBonusBleed(value); + break; + case TowerType.Lookout: + lookout.AddBonusBleed(value); + break; + case TowerType.Global: + global.AddBonusBleed(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddBonusBurn(TowerType type, float value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddBonusBurn(value); + break; + case TowerType.Morter: + morter.AddBonusBurn(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddBonusBurn(value); + break; + case TowerType.FlameThrower: + flameThrower.AddBonusBurn(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddBonusBurn(value); + break; + case TowerType.Frost: + frostKeep.AddBonusBurn(value); + break; + case TowerType.Radar: + radar.AddBonusBurn(value); + break; + case TowerType.Obelisk: + obelisk.AddBonusBurn(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddBonusBurn(value); + break; + case TowerType.Shredder: + shredder.AddBonusBurn(value); + break; + case TowerType.Encampment: + encampment.AddBonusBurn(value); + break; + case TowerType.Lookout: + lookout.AddBonusBurn(value); + break; + case TowerType.Global: + global.AddBonusBurn(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddBonusPoison(TowerType type, float value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddBonusPoison(value); + break; + case TowerType.Morter: + morter.AddBonusPoison(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddBonusPoison(value); + break; + case TowerType.FlameThrower: + flameThrower.AddBonusPoison(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddBonusPoison(value); + break; + case TowerType.Frost: + frostKeep.AddBonusPoison(value); + break; + case TowerType.Radar: + radar.AddBonusPoison(value); + break; + case TowerType.Obelisk: + obelisk.AddBonusPoison(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddBonusPoison(value); + break; + case TowerType.Shredder: + shredder.AddBonusPoison(value); + break; + case TowerType.Encampment: + encampment.AddBonusPoison(value); + break; + case TowerType.Lookout: + lookout.AddBonusPoison(value); + break; + case TowerType.Global: + global.AddBonusPoison(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } + + public void AddBonusBlast(TowerType type, float value) + { + switch (type) + { + case TowerType.Crossbow: + crossbow.AddBonusBlast(value); + break; + case TowerType.Morter: + morter.AddBonusBlast(value); + break; + case TowerType.TeslaCoil: + teslaCoil.AddBonusBlast(value); + break; + case TowerType.FlameThrower: + flameThrower.AddBonusBlast(value); + break; + case TowerType.PoisonSprayer: + poisonSprayer.AddBonusBlast(value); + break; + case TowerType.Frost: + frostKeep.AddBonusBlast(value); + break; + case TowerType.Radar: + radar.AddBonusBlast(value); + break; + case TowerType.Obelisk: + obelisk.AddBonusBlast(value); + break; + case TowerType.ParticleCannon: + particleCannon.AddBonusBlast(value); + break; + case TowerType.Shredder: + shredder.AddBonusBlast(value); + break; + case TowerType.Encampment: + encampment.AddBonusBlast(value); + break; + case TowerType.Lookout: + lookout.AddBonusBlast(value); + break; + case TowerType.Global: + global.AddBonusBlast(value); + UpdateAllTowers(); + break; + default: + Debug.Log("Failed to set global bonus"); + break; + } + } +} |