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-rw-r--r--Assembly_CSharp/TreasureUI.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/Assembly_CSharp/TreasureUI.cs b/Assembly_CSharp/TreasureUI.cs
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+++ b/Assembly_CSharp/TreasureUI.cs
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+using UnityEngine;
+
+public class TreasureUI : MonoBehaviour
+{
+ public GameObject myChest;
+
+ private int cardDraw = 2;
+
+ private void Start()
+ {
+ UIManager.instance.SetNewUI(base.gameObject);
+ cardDraw = 2 + PlayerPrefs.GetInt("TreasureDraw1", 0);
+ }
+
+ public void Open()
+ {
+ SFXManager.instance.PlaySound(Sound.CritBig, myChest.transform.position);
+ for (int i = 0; i < myChest.GetComponent<TreasureChest>().numberOfDrops; i++)
+ {
+ CardManager.instance.DrawCards(cardDraw);
+ }
+ Die();
+ }
+
+ public void Die()
+ {
+ Object.Destroy(myChest);
+ UIManager.instance.CloseUI(base.gameObject);
+ }
+}