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-rw-r--r--Assembly_CSharp/TreasureUI.cs30
1 files changed, 0 insertions, 30 deletions
diff --git a/Assembly_CSharp/TreasureUI.cs b/Assembly_CSharp/TreasureUI.cs
deleted file mode 100644
index c0e297f..0000000
--- a/Assembly_CSharp/TreasureUI.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using UnityEngine;
-
-public class TreasureUI : MonoBehaviour
-{
- public GameObject myChest;
-
- private int cardDraw = 2;
-
- private void Start()
- {
- UIManager.instance.SetNewUI(base.gameObject);
- cardDraw = 2 + PlayerPrefs.GetInt("TreasureDraw1", 0);
- }
-
- public void Open()
- {
- SFXManager.instance.PlaySound(Sound.CritBig, myChest.transform.position);
- for (int i = 0; i < myChest.GetComponent<TreasureChest>().numberOfDrops; i++)
- {
- CardManager.instance.DrawCards(cardDraw);
- }
- Die();
- }
-
- public void Die()
- {
- Object.Destroy(myChest);
- UIManager.instance.CloseUI(base.gameObject);
- }
-}