summaryrefslogtreecommitdiff
path: root/Assembly_CSharp/TreasureUI.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2023-11-26 23:52:30 +0800
committerchai <215380520@qq.com>2023-11-26 23:52:30 +0800
commit626381f061cde0c78564f6336e3131835cf20a5b (patch)
treed9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/TreasureUI.cs
parent0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff)
* move
Diffstat (limited to 'Assembly_CSharp/TreasureUI.cs')
-rw-r--r--Assembly_CSharp/TreasureUI.cs30
1 files changed, 0 insertions, 30 deletions
diff --git a/Assembly_CSharp/TreasureUI.cs b/Assembly_CSharp/TreasureUI.cs
deleted file mode 100644
index c0e297f..0000000
--- a/Assembly_CSharp/TreasureUI.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using UnityEngine;
-
-public class TreasureUI : MonoBehaviour
-{
- public GameObject myChest;
-
- private int cardDraw = 2;
-
- private void Start()
- {
- UIManager.instance.SetNewUI(base.gameObject);
- cardDraw = 2 + PlayerPrefs.GetInt("TreasureDraw1", 0);
- }
-
- public void Open()
- {
- SFXManager.instance.PlaySound(Sound.CritBig, myChest.transform.position);
- for (int i = 0; i < myChest.GetComponent<TreasureChest>().numberOfDrops; i++)
- {
- CardManager.instance.DrawCards(cardDraw);
- }
- Die();
- }
-
- public void Die()
- {
- Object.Destroy(myChest);
- UIManager.instance.CloseUI(base.gameObject);
- }
-}