diff options
| author | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
| commit | 626381f061cde0c78564f6336e3131835cf20a5b (patch) | |
| tree | d9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/TreasureUI.cs | |
| parent | 0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff) | |
* move
Diffstat (limited to 'Assembly_CSharp/TreasureUI.cs')
| -rw-r--r-- | Assembly_CSharp/TreasureUI.cs | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/Assembly_CSharp/TreasureUI.cs b/Assembly_CSharp/TreasureUI.cs deleted file mode 100644 index c0e297f..0000000 --- a/Assembly_CSharp/TreasureUI.cs +++ /dev/null @@ -1,30 +0,0 @@ -using UnityEngine; - -public class TreasureUI : MonoBehaviour -{ - public GameObject myChest; - - private int cardDraw = 2; - - private void Start() - { - UIManager.instance.SetNewUI(base.gameObject); - cardDraw = 2 + PlayerPrefs.GetInt("TreasureDraw1", 0); - } - - public void Open() - { - SFXManager.instance.PlaySound(Sound.CritBig, myChest.transform.position); - for (int i = 0; i < myChest.GetComponent<TreasureChest>().numberOfDrops; i++) - { - CardManager.instance.DrawCards(cardDraw); - } - Die(); - } - - public void Die() - { - Object.Destroy(myChest); - UIManager.instance.CloseUI(base.gameObject); - } -} |
