diff options
Diffstat (limited to 'Assembly_CSharp/UI/UniversityUI.cs')
-rw-r--r-- | Assembly_CSharp/UI/UniversityUI.cs | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/Assembly_CSharp/UI/UniversityUI.cs b/Assembly_CSharp/UI/UniversityUI.cs new file mode 100644 index 0000000..bf7b8bd --- /dev/null +++ b/Assembly_CSharp/UI/UniversityUI.cs @@ -0,0 +1,135 @@ +using UnityEngine; +using UnityEngine.UI; + +public class UniversityUI : MonoBehaviour +{ + private University myUniversity; + + [SerializeField] + private Text healthCostText; + + [SerializeField] + private Text armorCostText; + + [SerializeField] + private Text shieldCostText; + + [SerializeField] + private Text healthDiscoveresText; + + [SerializeField] + private Text armorDiscoveriesText; + + [SerializeField] + private Text shieldDiscoveriesText; + + [SerializeField] + private Text healthBonusText; + + [SerializeField] + private Text armorBonusText; + + [SerializeField] + private Text shieldBonusText; + + [SerializeField] + private Text healthPercentageText; + + [SerializeField] + private Text armorPercentageText; + + [SerializeField] + private Text shieldPercentageText; + + [SerializeField] + private Image healthPercentageImg; + + [SerializeField] + private Image armorPercentageImg; + + [SerializeField] + private Image shieldPercentageImg; + + [SerializeField] + private Text demolishText; + + private void Start() + { + UIManager.instance.SetNewUI(base.gameObject); + if (demolishText != null) + { + demolishText.text = "Demolish (" + myUniversity.goldBackOnDemolish + "g)"; + } + } + + public void SetStats(University myUni) + { + myUniversity = myUni; + int num = (myUniversity.healthPercent + myUniversity.armorPercent + myUniversity.shieldPercent + 1) * 20; + healthCostText.text = num.ToString(); + armorCostText.text = num.ToString(); + shieldCostText.text = num.ToString(); + healthDiscoveresText.text = "Health Studies: " + myUniversity.healthGained; + armorDiscoveriesText.text = "Armor Studies: " + myUniversity.armorGained; + shieldDiscoveriesText.text = "Magic Studies: " + myUniversity.shieldGained; + healthBonusText.text = "Global Health Damage: +" + myUniversity.healthGained; + armorBonusText.text = "Global Armor Damage: +" + myUniversity.armorGained; + shieldBonusText.text = "Global Shield Damage: +" + myUniversity.shieldGained; + healthPercentageText.text = "Health Studies: " + (myUniversity.healthPercent + GameManager.instance.universityBonus) + "%"; + armorPercentageText.text = "Armor Studies: " + (myUniversity.armorPercent + GameManager.instance.universityBonus) + "%"; + shieldPercentageText.text = "Magic Studies: " + (myUniversity.shieldPercent + GameManager.instance.universityBonus) + "%"; + healthPercentageImg.rectTransform.sizeDelta = new Vector2((float)(myUniversity.healthPercent + GameManager.instance.universityBonus) / 10f, 0.25f); + armorPercentageImg.rectTransform.sizeDelta = new Vector2((float)(myUniversity.armorPercent + GameManager.instance.universityBonus) / 10f, 0.25f); + shieldPercentageImg.rectTransform.sizeDelta = new Vector2((float)(myUniversity.shieldPercent + GameManager.instance.universityBonus) / 10f, 0.25f); + if (demolishText != null) + { + demolishText.text = "Demolish (" + myUniversity.goldBackOnDemolish + "g)"; + } + } + + private void Update() + { + if (Input.GetKeyDown(KeyCode.Alpha1) || Input.GetKeyDown(KeyCode.Keypad1)) + { + FundHealthResearch(); + } + if (Input.GetKeyDown(KeyCode.Alpha2) || Input.GetKeyDown(KeyCode.Keypad2)) + { + FundArmorResearch(); + } + if (Input.GetKeyDown(KeyCode.Alpha3) || Input.GetKeyDown(KeyCode.Keypad3)) + { + FundShieldResearch(); + } + } + + public void FundHealthResearch() + { + SFXManager.instance.ButtonClick(); + myUniversity.FundHealthStudies(); + SetStats(myUniversity); + } + + public void FundArmorResearch() + { + SFXManager.instance.ButtonClick(); + myUniversity.FundArmorStudies(); + SetStats(myUniversity); + } + + public void FundShieldResearch() + { + SFXManager.instance.ButtonClick(); + myUniversity.FundShieldStudies(); + SetStats(myUniversity); + } + + public void Demolish() + { + SFXManager.instance.ButtonClick(); + myUniversity.Demolish(); + Object.Destroy(myUniversity.gameObject); + ResourceManager.instance.AddMoney(myUniversity.goldBackOnDemolish); + UIManager.instance.CloseUI(base.gameObject); + } +} |