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-rw-r--r--Assembly_CSharp/UIManager.cs47
1 files changed, 0 insertions, 47 deletions
diff --git a/Assembly_CSharp/UIManager.cs b/Assembly_CSharp/UIManager.cs
deleted file mode 100644
index 2a7081f..0000000
--- a/Assembly_CSharp/UIManager.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-using UnityEngine;
-
-public class UIManager : MonoBehaviour
-{
- public static UIManager instance;
-
- [SerializeField]
- private LayerMask clickableMask;
-
- private GameObject currentUI;
-
- private void Awake()
- {
- instance = this;
- }
-
- public void SetNewUI(GameObject newUI)
- {
- if (currentUI != null)
- {
- Object.Destroy(currentUI);
- }
- currentUI = newUI;
- }
-
- public void CloseUI(GameObject oldUI)
- {
- currentUI = null;
- Object.Destroy(oldUI);
- }
-
- private void Update()
- {
- if (Input.GetKeyDown(KeyCode.Escape) && currentUI != null)
- {
- CloseUI(currentUI);
- }
- if (!BuildingManager.instance.buildMode && Input.GetMouseButtonDown(0) && Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out var hitInfo, 2000f, clickableMask, QueryTriggerInteraction.Collide))
- {
- hitInfo.collider.GetComponent<IBuildable>()?.SpawnUI();
- }
- if (Input.GetMouseButtonDown(1))
- {
- CloseUI(currentUI);
- }
- }
-}