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-rw-r--r--Assembly_CSharp/UniversityUI.cs135
1 files changed, 135 insertions, 0 deletions
diff --git a/Assembly_CSharp/UniversityUI.cs b/Assembly_CSharp/UniversityUI.cs
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+++ b/Assembly_CSharp/UniversityUI.cs
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+using UnityEngine;
+using UnityEngine.UI;
+
+public class UniversityUI : MonoBehaviour
+{
+ private University myUniversity;
+
+ [SerializeField]
+ private Text healthCostText;
+
+ [SerializeField]
+ private Text armorCostText;
+
+ [SerializeField]
+ private Text shieldCostText;
+
+ [SerializeField]
+ private Text healthDiscoveresText;
+
+ [SerializeField]
+ private Text armorDiscoveriesText;
+
+ [SerializeField]
+ private Text shieldDiscoveriesText;
+
+ [SerializeField]
+ private Text healthBonusText;
+
+ [SerializeField]
+ private Text armorBonusText;
+
+ [SerializeField]
+ private Text shieldBonusText;
+
+ [SerializeField]
+ private Text healthPercentageText;
+
+ [SerializeField]
+ private Text armorPercentageText;
+
+ [SerializeField]
+ private Text shieldPercentageText;
+
+ [SerializeField]
+ private Image healthPercentageImg;
+
+ [SerializeField]
+ private Image armorPercentageImg;
+
+ [SerializeField]
+ private Image shieldPercentageImg;
+
+ [SerializeField]
+ private Text demolishText;
+
+ private void Start()
+ {
+ UIManager.instance.SetNewUI(base.gameObject);
+ if (demolishText != null)
+ {
+ demolishText.text = "Demolish (" + myUniversity.goldBackOnDemolish + "g)";
+ }
+ }
+
+ public void SetStats(University myUni)
+ {
+ myUniversity = myUni;
+ int num = (myUniversity.healthPercent + myUniversity.armorPercent + myUniversity.shieldPercent + 1) * 20;
+ healthCostText.text = num.ToString();
+ armorCostText.text = num.ToString();
+ shieldCostText.text = num.ToString();
+ healthDiscoveresText.text = "Health Studies: " + myUniversity.healthGained;
+ armorDiscoveriesText.text = "Armor Studies: " + myUniversity.armorGained;
+ shieldDiscoveriesText.text = "Magic Studies: " + myUniversity.shieldGained;
+ healthBonusText.text = "Global Health Damage: +" + myUniversity.healthGained;
+ armorBonusText.text = "Global Armor Damage: +" + myUniversity.armorGained;
+ shieldBonusText.text = "Global Shield Damage: +" + myUniversity.shieldGained;
+ healthPercentageText.text = "Health Studies: " + (myUniversity.healthPercent + GameManager.instance.universityBonus) + "%";
+ armorPercentageText.text = "Armor Studies: " + (myUniversity.armorPercent + GameManager.instance.universityBonus) + "%";
+ shieldPercentageText.text = "Magic Studies: " + (myUniversity.shieldPercent + GameManager.instance.universityBonus) + "%";
+ healthPercentageImg.rectTransform.sizeDelta = new Vector2((float)(myUniversity.healthPercent + GameManager.instance.universityBonus) / 10f, 0.25f);
+ armorPercentageImg.rectTransform.sizeDelta = new Vector2((float)(myUniversity.armorPercent + GameManager.instance.universityBonus) / 10f, 0.25f);
+ shieldPercentageImg.rectTransform.sizeDelta = new Vector2((float)(myUniversity.shieldPercent + GameManager.instance.universityBonus) / 10f, 0.25f);
+ if (demolishText != null)
+ {
+ demolishText.text = "Demolish (" + myUniversity.goldBackOnDemolish + "g)";
+ }
+ }
+
+ private void Update()
+ {
+ if (Input.GetKeyDown(KeyCode.Alpha1) || Input.GetKeyDown(KeyCode.Keypad1))
+ {
+ FundHealthResearch();
+ }
+ if (Input.GetKeyDown(KeyCode.Alpha2) || Input.GetKeyDown(KeyCode.Keypad2))
+ {
+ FundArmorResearch();
+ }
+ if (Input.GetKeyDown(KeyCode.Alpha3) || Input.GetKeyDown(KeyCode.Keypad3))
+ {
+ FundShieldResearch();
+ }
+ }
+
+ public void FundHealthResearch()
+ {
+ SFXManager.instance.ButtonClick();
+ myUniversity.FundHealthStudies();
+ SetStats(myUniversity);
+ }
+
+ public void FundArmorResearch()
+ {
+ SFXManager.instance.ButtonClick();
+ myUniversity.FundArmorStudies();
+ SetStats(myUniversity);
+ }
+
+ public void FundShieldResearch()
+ {
+ SFXManager.instance.ButtonClick();
+ myUniversity.FundShieldStudies();
+ SetStats(myUniversity);
+ }
+
+ public void Demolish()
+ {
+ SFXManager.instance.ButtonClick();
+ myUniversity.Demolish();
+ Object.Destroy(myUniversity.gameObject);
+ ResourceManager.instance.AddMoney(myUniversity.goldBackOnDemolish);
+ UIManager.instance.CloseUI(base.gameObject);
+ }
+}