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-rw-r--r--Assembly_CSharp/WalkAnimator.cs55
1 files changed, 0 insertions, 55 deletions
diff --git a/Assembly_CSharp/WalkAnimator.cs b/Assembly_CSharp/WalkAnimator.cs
deleted file mode 100644
index 4f2b997..0000000
--- a/Assembly_CSharp/WalkAnimator.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-using System;
-using UnityEngine;
-
-public class WalkAnimator : MonoBehaviour
-{
- private Pathfinder p;
-
- [SerializeField]
- private Transform directionalTransform;
-
- [SerializeField]
- private Transform rotationalOffsetTransform;
-
- [SerializeField]
- private Transform artTransform;
-
- [SerializeField]
- private float strideLength = 1f;
-
- [SerializeField]
- private float strideHeight = 1f;
-
- [SerializeField]
- private float sideAngles = 20f;
-
- [SerializeField]
- private float strideVariationPercentage = 0.1f;
-
- private float step;
-
- private Vector3 preiviousPosition;
-
- private Vector3 direction;
-
- private void Start()
- {
- strideLength = UnityEngine.Random.Range(strideLength * (1f - strideVariationPercentage), strideLength * (1f + strideVariationPercentage));
- strideHeight = UnityEngine.Random.Range(strideHeight * (1f - strideVariationPercentage), strideHeight * (1f + strideVariationPercentage));
- p = GetComponent<Pathfinder>();
- preiviousPosition = base.transform.position;
- }
-
- private void FixedUpdate()
- {
- direction = base.transform.position - preiviousPosition;
- preiviousPosition = base.transform.position;
- if (direction.sqrMagnitude != 0f)
- {
- directionalTransform.rotation = Quaternion.LookRotation(direction, Vector3.up);
- }
- step = (step + p.speed * Time.fixedDeltaTime / strideLength) % 2f;
- artTransform.localPosition = strideHeight * Vector3.up * Mathf.Abs(Mathf.Cos(step * (float)Math.PI));
- artTransform.localEulerAngles = new Vector3(sideAngles * Mathf.Sin(step * (float)Math.PI), 0f, 0f);
- }
-}