diff options
Diffstat (limited to 'Assembly_CSharp/obj/Debug/netstandard2.0')
10 files changed, 190 insertions, 0 deletions
diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs b/Assembly_CSharp/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs new file mode 100644 index 0000000..8bf3a42 --- /dev/null +++ b/Assembly_CSharp/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs @@ -0,0 +1,4 @@ +// <autogenerated /> +using System; +using System.Reflection; +[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.dll b/Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.dll Binary files differnew file mode 100644 index 0000000..8ae62f1 --- /dev/null +++ b/Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.dll diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.pdb b/Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.pdb Binary files differnew file mode 100644 index 0000000..5d4879c --- /dev/null +++ b/Assembly_CSharp/obj/Debug/netstandard2.0/Assembly-CSharp.pdb diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.GeneratedMSBuildEditorConfig.editorconfig b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.GeneratedMSBuildEditorConfig.editorconfig new file mode 100644 index 0000000..a8e9be8 --- /dev/null +++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.GeneratedMSBuildEditorConfig.editorconfig @@ -0,0 +1,3 @@ +is_global = true +build_property.RootNamespace = RogueTower +build_property.ProjectDir = D:\Games\_PC\_Mono\Rogue Tower\Decompile\Assembly_CSharp\ diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.assets.cache b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.assets.cache Binary files differnew file mode 100644 index 0000000..b8ef08a --- /dev/null +++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.assets.cache diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.AssemblyReference.cache b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.AssemblyReference.cache Binary files differnew file mode 100644 index 0000000..25b27bd --- /dev/null +++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.AssemblyReference.cache diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.BuildWithSkipAnalyzers b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.BuildWithSkipAnalyzers new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.BuildWithSkipAnalyzers diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CopyComplete b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CopyComplete new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CopyComplete diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CoreCompileInputs.cache b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CoreCompileInputs.cache new file mode 100644 index 0000000..810a41d --- /dev/null +++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.CoreCompileInputs.cache @@ -0,0 +1 @@ +e7f7df5bf2fc9c6366b8428c09da909eb7f91031 diff --git a/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.FileListAbsolute.txt b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.FileListAbsolute.txt new file mode 100644 index 0000000..93bd6e2 --- /dev/null +++ b/Assembly_CSharp/obj/Debug/netstandard2.0/RogueTower.csproj.FileListAbsolute.txt @@ -0,0 +1,182 @@ +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Assembly-CSharp.deps.json +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Assembly-CSharp.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Assembly-CSharp.pdb +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Assembly-CSharp-firstpass.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.AudioModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.CoreModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.InputLegacyModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.ParticleSystemModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.PhysicsModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.UI.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.SharedInternalsModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.UIModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.TextRenderingModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.Physics2DModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.IMGUIModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.AnimationModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.UIElementsModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.TilemapModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.SpriteShapeModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.UIElementsNativeModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.TextCoreModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\UnityEngine.GridModule.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\obj\Debug\netstandard2.0\RogueTower.csproj.AssemblyReference.cache +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\obj\Debug\netstandard2.0\RogueTower.GeneratedMSBuildEditorConfig.editorconfig +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\obj\Debug\netstandard2.0\RogueTower.csproj.CoreCompileInputs.cache +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\obj\Debug\netstandard2.0\RogueTower.csproj.CopyComplete +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\obj\Debug\netstandard2.0\Assembly-CSharp.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\obj\Debug\netstandard2.0\Assembly-CSharp.pdb +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Mono.Security.dll +E:\Games\Rogue Tower\Decompile\Assembly_CSharp\bin\Debug\netstandard2.0\Newtonsoft.Json.dll +E:\Games\Rogue 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