diff options
Diffstat (limited to 'Assembly_Firstpass/Steamworks/GameServer.cs')
-rw-r--r-- | Assembly_Firstpass/Steamworks/GameServer.cs | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/Assembly_Firstpass/Steamworks/GameServer.cs b/Assembly_Firstpass/Steamworks/GameServer.cs new file mode 100644 index 0000000..15cdd44 --- /dev/null +++ b/Assembly_Firstpass/Steamworks/GameServer.cs @@ -0,0 +1,66 @@ +namespace Steamworks; + +public static class GameServer +{ + public static bool Init(uint unIP, ushort usGamePort, ushort usQueryPort, EServerMode eServerMode, string pchVersionString) + { + InteropHelp.TestIfPlatformSupported(); + bool flag; + using (InteropHelp.UTF8StringHandle pchVersionString2 = new InteropHelp.UTF8StringHandle(pchVersionString)) + { + flag = NativeMethods.SteamInternal_GameServer_Init(unIP, 0, usGamePort, usQueryPort, eServerMode, pchVersionString2); + } + if (flag) + { + flag = CSteamGameServerAPIContext.Init(); + } + if (flag) + { + CallbackDispatcher.Initialize(); + } + return flag; + } + + public static void Shutdown() + { + InteropHelp.TestIfPlatformSupported(); + NativeMethods.SteamGameServer_Shutdown(); + CSteamGameServerAPIContext.Clear(); + CallbackDispatcher.Shutdown(); + } + + public static void RunCallbacks() + { + CallbackDispatcher.RunFrame(isGameServer: true); + } + + public static void ReleaseCurrentThreadMemory() + { + InteropHelp.TestIfPlatformSupported(); + NativeMethods.SteamGameServer_ReleaseCurrentThreadMemory(); + } + + public static bool BSecure() + { + InteropHelp.TestIfPlatformSupported(); + return NativeMethods.SteamGameServer_BSecure(); + } + + public static CSteamID GetSteamID() + { + InteropHelp.TestIfPlatformSupported(); + return (CSteamID)NativeMethods.SteamGameServer_GetSteamID(); + } + + public static HSteamPipe GetHSteamPipe() + { + InteropHelp.TestIfPlatformSupported(); + return (HSteamPipe)NativeMethods.SteamGameServer_GetHSteamPipe(); + } + + public static HSteamUser GetHSteamUser() + { + InteropHelp.TestIfPlatformSupported(); + return (HSteamUser)NativeMethods.SteamGameServer_GetHSteamUser(); + } +} |