diff options
Diffstat (limited to 'Assembly_Firstpass/Steamworks/SteamGameServerStats.cs')
-rw-r--r-- | Assembly_Firstpass/Steamworks/SteamGameServerStats.cs | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/Assembly_Firstpass/Steamworks/SteamGameServerStats.cs b/Assembly_Firstpass/Steamworks/SteamGameServerStats.cs new file mode 100644 index 0000000..595a9ab --- /dev/null +++ b/Assembly_Firstpass/Steamworks/SteamGameServerStats.cs @@ -0,0 +1,72 @@ +namespace Steamworks; + +public static class SteamGameServerStats +{ + public static SteamAPICall_t RequestUserStats(CSteamID steamIDUser) + { + InteropHelp.TestIfAvailableGameServer(); + return (SteamAPICall_t)NativeMethods.ISteamGameServerStats_RequestUserStats(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser); + } + + public static bool GetUserStat(CSteamID steamIDUser, string pchName, out int pData) + { + InteropHelp.TestIfAvailableGameServer(); + using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName); + return NativeMethods.ISteamGameServerStats_GetUserStatInt32(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, out pData); + } + + public static bool GetUserStat(CSteamID steamIDUser, string pchName, out float pData) + { + InteropHelp.TestIfAvailableGameServer(); + using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName); + return NativeMethods.ISteamGameServerStats_GetUserStatFloat(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, out pData); + } + + public static bool GetUserAchievement(CSteamID steamIDUser, string pchName, out bool pbAchieved) + { + InteropHelp.TestIfAvailableGameServer(); + using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName); + return NativeMethods.ISteamGameServerStats_GetUserAchievement(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, out pbAchieved); + } + + public static bool SetUserStat(CSteamID steamIDUser, string pchName, int nData) + { + InteropHelp.TestIfAvailableGameServer(); + using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName); + return NativeMethods.ISteamGameServerStats_SetUserStatInt32(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, nData); + } + + public static bool SetUserStat(CSteamID steamIDUser, string pchName, float fData) + { + InteropHelp.TestIfAvailableGameServer(); + using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName); + return NativeMethods.ISteamGameServerStats_SetUserStatFloat(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, fData); + } + + public static bool UpdateUserAvgRateStat(CSteamID steamIDUser, string pchName, float flCountThisSession, double dSessionLength) + { + InteropHelp.TestIfAvailableGameServer(); + using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName); + return NativeMethods.ISteamGameServerStats_UpdateUserAvgRateStat(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, flCountThisSession, dSessionLength); + } + + public static bool SetUserAchievement(CSteamID steamIDUser, string pchName) + { + InteropHelp.TestIfAvailableGameServer(); + using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName); + return NativeMethods.ISteamGameServerStats_SetUserAchievement(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2); + } + + public static bool ClearUserAchievement(CSteamID steamIDUser, string pchName) + { + InteropHelp.TestIfAvailableGameServer(); + using InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName); + return NativeMethods.ISteamGameServerStats_ClearUserAchievement(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2); + } + + public static SteamAPICall_t StoreUserStats(CSteamID steamIDUser) + { + InteropHelp.TestIfAvailableGameServer(); + return (SteamAPICall_t)NativeMethods.ISteamGameServerStats_StoreUserStats(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser); + } +} |