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Diffstat (limited to 'Assembly_Firstpass/Steamworks/SteamInventoryUpdateHandle_t.cs')
-rw-r--r--Assembly_Firstpass/Steamworks/SteamInventoryUpdateHandle_t.cs65
1 files changed, 65 insertions, 0 deletions
diff --git a/Assembly_Firstpass/Steamworks/SteamInventoryUpdateHandle_t.cs b/Assembly_Firstpass/Steamworks/SteamInventoryUpdateHandle_t.cs
new file mode 100644
index 0000000..919a9da
--- /dev/null
+++ b/Assembly_Firstpass/Steamworks/SteamInventoryUpdateHandle_t.cs
@@ -0,0 +1,65 @@
+using System;
+
+namespace Steamworks;
+
+[Serializable]
+public struct SteamInventoryUpdateHandle_t : IEquatable<SteamInventoryUpdateHandle_t>, IComparable<SteamInventoryUpdateHandle_t>
+{
+ public static readonly SteamInventoryUpdateHandle_t Invalid = new SteamInventoryUpdateHandle_t(ulong.MaxValue);
+
+ public ulong m_SteamInventoryUpdateHandle;
+
+ public SteamInventoryUpdateHandle_t(ulong value)
+ {
+ m_SteamInventoryUpdateHandle = value;
+ }
+
+ public override string ToString()
+ {
+ return m_SteamInventoryUpdateHandle.ToString();
+ }
+
+ public override bool Equals(object other)
+ {
+ if (other is SteamInventoryUpdateHandle_t)
+ {
+ return this == (SteamInventoryUpdateHandle_t)other;
+ }
+ return false;
+ }
+
+ public override int GetHashCode()
+ {
+ return m_SteamInventoryUpdateHandle.GetHashCode();
+ }
+
+ public static bool operator ==(SteamInventoryUpdateHandle_t x, SteamInventoryUpdateHandle_t y)
+ {
+ return x.m_SteamInventoryUpdateHandle == y.m_SteamInventoryUpdateHandle;
+ }
+
+ public static bool operator !=(SteamInventoryUpdateHandle_t x, SteamInventoryUpdateHandle_t y)
+ {
+ return !(x == y);
+ }
+
+ public static explicit operator SteamInventoryUpdateHandle_t(ulong value)
+ {
+ return new SteamInventoryUpdateHandle_t(value);
+ }
+
+ public static explicit operator ulong(SteamInventoryUpdateHandle_t that)
+ {
+ return that.m_SteamInventoryUpdateHandle;
+ }
+
+ public bool Equals(SteamInventoryUpdateHandle_t other)
+ {
+ return m_SteamInventoryUpdateHandle == other.m_SteamInventoryUpdateHandle;
+ }
+
+ public int CompareTo(SteamInventoryUpdateHandle_t other)
+ {
+ return m_SteamInventoryUpdateHandle.CompareTo(other.m_SteamInventoryUpdateHandle);
+ }
+}