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path: root/Assembly_Firstpass/Steamworks/SteamMatchmakingServers.cs
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Diffstat (limited to 'Assembly_Firstpass/Steamworks/SteamMatchmakingServers.cs')
-rw-r--r--Assembly_Firstpass/Steamworks/SteamMatchmakingServers.cs109
1 files changed, 109 insertions, 0 deletions
diff --git a/Assembly_Firstpass/Steamworks/SteamMatchmakingServers.cs b/Assembly_Firstpass/Steamworks/SteamMatchmakingServers.cs
new file mode 100644
index 0000000..3ac7d4e
--- /dev/null
+++ b/Assembly_Firstpass/Steamworks/SteamMatchmakingServers.cs
@@ -0,0 +1,109 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Steamworks;
+
+public static class SteamMatchmakingServers
+{
+ public static HServerListRequest RequestInternetServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestInternetServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse);
+ }
+
+ public static HServerListRequest RequestLANServerList(AppId_t iApp, ISteamMatchmakingServerListResponse pRequestServersResponse)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestLANServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, (IntPtr)pRequestServersResponse);
+ }
+
+ public static HServerListRequest RequestFriendsServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestFriendsServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse);
+ }
+
+ public static HServerListRequest RequestFavoritesServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestFavoritesServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse);
+ }
+
+ public static HServerListRequest RequestHistoryServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestHistoryServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse);
+ }
+
+ public static HServerListRequest RequestSpectatorServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestSpectatorServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse);
+ }
+
+ public static void ReleaseRequest(HServerListRequest hServerListRequest)
+ {
+ InteropHelp.TestIfAvailableClient();
+ NativeMethods.ISteamMatchmakingServers_ReleaseRequest(CSteamAPIContext.GetSteamMatchmakingServers(), hServerListRequest);
+ }
+
+ public static gameserveritem_t GetServerDetails(HServerListRequest hRequest, int iServer)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return (gameserveritem_t)Marshal.PtrToStructure(NativeMethods.ISteamMatchmakingServers_GetServerDetails(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest, iServer), typeof(gameserveritem_t));
+ }
+
+ public static void CancelQuery(HServerListRequest hRequest)
+ {
+ InteropHelp.TestIfAvailableClient();
+ NativeMethods.ISteamMatchmakingServers_CancelQuery(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest);
+ }
+
+ public static void RefreshQuery(HServerListRequest hRequest)
+ {
+ InteropHelp.TestIfAvailableClient();
+ NativeMethods.ISteamMatchmakingServers_RefreshQuery(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest);
+ }
+
+ public static bool IsRefreshing(HServerListRequest hRequest)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return NativeMethods.ISteamMatchmakingServers_IsRefreshing(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest);
+ }
+
+ public static int GetServerCount(HServerListRequest hRequest)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return NativeMethods.ISteamMatchmakingServers_GetServerCount(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest);
+ }
+
+ public static void RefreshServer(HServerListRequest hRequest, int iServer)
+ {
+ InteropHelp.TestIfAvailableClient();
+ NativeMethods.ISteamMatchmakingServers_RefreshServer(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest, iServer);
+ }
+
+ public static HServerQuery PingServer(uint unIP, ushort usPort, ISteamMatchmakingPingResponse pRequestServersResponse)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return (HServerQuery)NativeMethods.ISteamMatchmakingServers_PingServer(CSteamAPIContext.GetSteamMatchmakingServers(), unIP, usPort, (IntPtr)pRequestServersResponse);
+ }
+
+ public static HServerQuery PlayerDetails(uint unIP, ushort usPort, ISteamMatchmakingPlayersResponse pRequestServersResponse)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return (HServerQuery)NativeMethods.ISteamMatchmakingServers_PlayerDetails(CSteamAPIContext.GetSteamMatchmakingServers(), unIP, usPort, (IntPtr)pRequestServersResponse);
+ }
+
+ public static HServerQuery ServerRules(uint unIP, ushort usPort, ISteamMatchmakingRulesResponse pRequestServersResponse)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return (HServerQuery)NativeMethods.ISteamMatchmakingServers_ServerRules(CSteamAPIContext.GetSteamMatchmakingServers(), unIP, usPort, (IntPtr)pRequestServersResponse);
+ }
+
+ public static void CancelServerQuery(HServerQuery hServerQuery)
+ {
+ InteropHelp.TestIfAvailableClient();
+ NativeMethods.ISteamMatchmakingServers_CancelServerQuery(CSteamAPIContext.GetSteamMatchmakingServers(), hServerQuery);
+ }
+}