diff options
Diffstat (limited to 'Assembly_Firstpass/Steamworks/SteamMatchmakingServers.cs')
-rw-r--r-- | Assembly_Firstpass/Steamworks/SteamMatchmakingServers.cs | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/Assembly_Firstpass/Steamworks/SteamMatchmakingServers.cs b/Assembly_Firstpass/Steamworks/SteamMatchmakingServers.cs new file mode 100644 index 0000000..3ac7d4e --- /dev/null +++ b/Assembly_Firstpass/Steamworks/SteamMatchmakingServers.cs @@ -0,0 +1,109 @@ +using System; +using System.Runtime.InteropServices; + +namespace Steamworks; + +public static class SteamMatchmakingServers +{ + public static HServerListRequest RequestInternetServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse) + { + InteropHelp.TestIfAvailableClient(); + return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestInternetServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse); + } + + public static HServerListRequest RequestLANServerList(AppId_t iApp, ISteamMatchmakingServerListResponse pRequestServersResponse) + { + InteropHelp.TestIfAvailableClient(); + return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestLANServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, (IntPtr)pRequestServersResponse); + } + + public static HServerListRequest RequestFriendsServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse) + { + InteropHelp.TestIfAvailableClient(); + return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestFriendsServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse); + } + + public static HServerListRequest RequestFavoritesServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse) + { + InteropHelp.TestIfAvailableClient(); + return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestFavoritesServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse); + } + + public static HServerListRequest RequestHistoryServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse) + { + InteropHelp.TestIfAvailableClient(); + return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestHistoryServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse); + } + + public static HServerListRequest RequestSpectatorServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse) + { + InteropHelp.TestIfAvailableClient(); + return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestSpectatorServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse); + } + + public static void ReleaseRequest(HServerListRequest hServerListRequest) + { + InteropHelp.TestIfAvailableClient(); + NativeMethods.ISteamMatchmakingServers_ReleaseRequest(CSteamAPIContext.GetSteamMatchmakingServers(), hServerListRequest); + } + + public static gameserveritem_t GetServerDetails(HServerListRequest hRequest, int iServer) + { + InteropHelp.TestIfAvailableClient(); + return (gameserveritem_t)Marshal.PtrToStructure(NativeMethods.ISteamMatchmakingServers_GetServerDetails(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest, iServer), typeof(gameserveritem_t)); + } + + public static void CancelQuery(HServerListRequest hRequest) + { + InteropHelp.TestIfAvailableClient(); + NativeMethods.ISteamMatchmakingServers_CancelQuery(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest); + } + + public static void RefreshQuery(HServerListRequest hRequest) + { + InteropHelp.TestIfAvailableClient(); + NativeMethods.ISteamMatchmakingServers_RefreshQuery(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest); + } + + public static bool IsRefreshing(HServerListRequest hRequest) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamMatchmakingServers_IsRefreshing(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest); + } + + public static int GetServerCount(HServerListRequest hRequest) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamMatchmakingServers_GetServerCount(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest); + } + + public static void RefreshServer(HServerListRequest hRequest, int iServer) + { + InteropHelp.TestIfAvailableClient(); + NativeMethods.ISteamMatchmakingServers_RefreshServer(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest, iServer); + } + + public static HServerQuery PingServer(uint unIP, ushort usPort, ISteamMatchmakingPingResponse pRequestServersResponse) + { + InteropHelp.TestIfAvailableClient(); + return (HServerQuery)NativeMethods.ISteamMatchmakingServers_PingServer(CSteamAPIContext.GetSteamMatchmakingServers(), unIP, usPort, (IntPtr)pRequestServersResponse); + } + + public static HServerQuery PlayerDetails(uint unIP, ushort usPort, ISteamMatchmakingPlayersResponse pRequestServersResponse) + { + InteropHelp.TestIfAvailableClient(); + return (HServerQuery)NativeMethods.ISteamMatchmakingServers_PlayerDetails(CSteamAPIContext.GetSteamMatchmakingServers(), unIP, usPort, (IntPtr)pRequestServersResponse); + } + + public static HServerQuery ServerRules(uint unIP, ushort usPort, ISteamMatchmakingRulesResponse pRequestServersResponse) + { + InteropHelp.TestIfAvailableClient(); + return (HServerQuery)NativeMethods.ISteamMatchmakingServers_ServerRules(CSteamAPIContext.GetSteamMatchmakingServers(), unIP, usPort, (IntPtr)pRequestServersResponse); + } + + public static void CancelServerQuery(HServerQuery hServerQuery) + { + InteropHelp.TestIfAvailableClient(); + NativeMethods.ISteamMatchmakingServers_CancelServerQuery(CSteamAPIContext.GetSteamMatchmakingServers(), hServerQuery); + } +} |