diff options
Diffstat (limited to 'Assembly_Firstpass/Steamworks/SteamNetworking.cs')
-rw-r--r-- | Assembly_Firstpass/Steamworks/SteamNetworking.cs | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/Assembly_Firstpass/Steamworks/SteamNetworking.cs b/Assembly_Firstpass/Steamworks/SteamNetworking.cs new file mode 100644 index 0000000..58a7c72 --- /dev/null +++ b/Assembly_Firstpass/Steamworks/SteamNetworking.cs @@ -0,0 +1,136 @@ +namespace Steamworks; + +public static class SteamNetworking +{ + public static bool SendP2PPacket(CSteamID steamIDRemote, byte[] pubData, uint cubData, EP2PSend eP2PSendType, int nChannel = 0) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_SendP2PPacket(CSteamAPIContext.GetSteamNetworking(), steamIDRemote, pubData, cubData, eP2PSendType, nChannel); + } + + public static bool IsP2PPacketAvailable(out uint pcubMsgSize, int nChannel = 0) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_IsP2PPacketAvailable(CSteamAPIContext.GetSteamNetworking(), out pcubMsgSize, nChannel); + } + + public static bool ReadP2PPacket(byte[] pubDest, uint cubDest, out uint pcubMsgSize, out CSteamID psteamIDRemote, int nChannel = 0) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_ReadP2PPacket(CSteamAPIContext.GetSteamNetworking(), pubDest, cubDest, out pcubMsgSize, out psteamIDRemote, nChannel); + } + + public static bool AcceptP2PSessionWithUser(CSteamID steamIDRemote) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_AcceptP2PSessionWithUser(CSteamAPIContext.GetSteamNetworking(), steamIDRemote); + } + + public static bool CloseP2PSessionWithUser(CSteamID steamIDRemote) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_CloseP2PSessionWithUser(CSteamAPIContext.GetSteamNetworking(), steamIDRemote); + } + + public static bool CloseP2PChannelWithUser(CSteamID steamIDRemote, int nChannel) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_CloseP2PChannelWithUser(CSteamAPIContext.GetSteamNetworking(), steamIDRemote, nChannel); + } + + public static bool GetP2PSessionState(CSteamID steamIDRemote, out P2PSessionState_t pConnectionState) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_GetP2PSessionState(CSteamAPIContext.GetSteamNetworking(), steamIDRemote, out pConnectionState); + } + + public static bool AllowP2PPacketRelay(bool bAllow) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_AllowP2PPacketRelay(CSteamAPIContext.GetSteamNetworking(), bAllow); + } + + public static SNetListenSocket_t CreateListenSocket(int nVirtualP2PPort, SteamIPAddress_t nIP, ushort nPort, bool bAllowUseOfPacketRelay) + { + InteropHelp.TestIfAvailableClient(); + return (SNetListenSocket_t)NativeMethods.ISteamNetworking_CreateListenSocket(CSteamAPIContext.GetSteamNetworking(), nVirtualP2PPort, nIP, nPort, bAllowUseOfPacketRelay); + } + + public static SNetSocket_t CreateP2PConnectionSocket(CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay) + { + InteropHelp.TestIfAvailableClient(); + return (SNetSocket_t)NativeMethods.ISteamNetworking_CreateP2PConnectionSocket(CSteamAPIContext.GetSteamNetworking(), steamIDTarget, nVirtualPort, nTimeoutSec, bAllowUseOfPacketRelay); + } + + public static SNetSocket_t CreateConnectionSocket(SteamIPAddress_t nIP, ushort nPort, int nTimeoutSec) + { + InteropHelp.TestIfAvailableClient(); + return (SNetSocket_t)NativeMethods.ISteamNetworking_CreateConnectionSocket(CSteamAPIContext.GetSteamNetworking(), nIP, nPort, nTimeoutSec); + } + + public static bool DestroySocket(SNetSocket_t hSocket, bool bNotifyRemoteEnd) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_DestroySocket(CSteamAPIContext.GetSteamNetworking(), hSocket, bNotifyRemoteEnd); + } + + public static bool DestroyListenSocket(SNetListenSocket_t hSocket, bool bNotifyRemoteEnd) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_DestroyListenSocket(CSteamAPIContext.GetSteamNetworking(), hSocket, bNotifyRemoteEnd); + } + + public static bool SendDataOnSocket(SNetSocket_t hSocket, byte[] pubData, uint cubData, bool bReliable) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_SendDataOnSocket(CSteamAPIContext.GetSteamNetworking(), hSocket, pubData, cubData, bReliable); + } + + public static bool IsDataAvailableOnSocket(SNetSocket_t hSocket, out uint pcubMsgSize) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_IsDataAvailableOnSocket(CSteamAPIContext.GetSteamNetworking(), hSocket, out pcubMsgSize); + } + + public static bool RetrieveDataFromSocket(SNetSocket_t hSocket, byte[] pubDest, uint cubDest, out uint pcubMsgSize) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_RetrieveDataFromSocket(CSteamAPIContext.GetSteamNetworking(), hSocket, pubDest, cubDest, out pcubMsgSize); + } + + public static bool IsDataAvailable(SNetListenSocket_t hListenSocket, out uint pcubMsgSize, out SNetSocket_t phSocket) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_IsDataAvailable(CSteamAPIContext.GetSteamNetworking(), hListenSocket, out pcubMsgSize, out phSocket); + } + + public static bool RetrieveData(SNetListenSocket_t hListenSocket, byte[] pubDest, uint cubDest, out uint pcubMsgSize, out SNetSocket_t phSocket) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_RetrieveData(CSteamAPIContext.GetSteamNetworking(), hListenSocket, pubDest, cubDest, out pcubMsgSize, out phSocket); + } + + public static bool GetSocketInfo(SNetSocket_t hSocket, out CSteamID pSteamIDRemote, out int peSocketStatus, out SteamIPAddress_t punIPRemote, out ushort punPortRemote) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_GetSocketInfo(CSteamAPIContext.GetSteamNetworking(), hSocket, out pSteamIDRemote, out peSocketStatus, out punIPRemote, out punPortRemote); + } + + public static bool GetListenSocketInfo(SNetListenSocket_t hListenSocket, out SteamIPAddress_t pnIP, out ushort pnPort) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_GetListenSocketInfo(CSteamAPIContext.GetSteamNetworking(), hListenSocket, out pnIP, out pnPort); + } + + public static ESNetSocketConnectionType GetSocketConnectionType(SNetSocket_t hSocket) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_GetSocketConnectionType(CSteamAPIContext.GetSteamNetworking(), hSocket); + } + + public static int GetMaxPacketSize(SNetSocket_t hSocket) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamNetworking_GetMaxPacketSize(CSteamAPIContext.GetSteamNetworking(), hSocket); + } +} |