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Diffstat (limited to 'Assembly_Firstpass/Steamworks/SteamNetworkingMessages.cs')
-rw-r--r--Assembly_Firstpass/Steamworks/SteamNetworkingMessages.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/Assembly_Firstpass/Steamworks/SteamNetworkingMessages.cs b/Assembly_Firstpass/Steamworks/SteamNetworkingMessages.cs
new file mode 100644
index 0000000..17e2786
--- /dev/null
+++ b/Assembly_Firstpass/Steamworks/SteamNetworkingMessages.cs
@@ -0,0 +1,42 @@
+using System;
+
+namespace Steamworks;
+
+public static class SteamNetworkingMessages
+{
+ public static EResult SendMessageToUser(ref SteamNetworkingIdentity identityRemote, IntPtr pubData, uint cubData, int nSendFlags, int nRemoteChannel)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return NativeMethods.ISteamNetworkingMessages_SendMessageToUser(CSteamAPIContext.GetSteamNetworkingMessages(), ref identityRemote, pubData, cubData, nSendFlags, nRemoteChannel);
+ }
+
+ public static int ReceiveMessagesOnChannel(int nLocalChannel, IntPtr[] ppOutMessages, int nMaxMessages)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return NativeMethods.ISteamNetworkingMessages_ReceiveMessagesOnChannel(CSteamAPIContext.GetSteamNetworkingMessages(), nLocalChannel, ppOutMessages, nMaxMessages);
+ }
+
+ public static bool AcceptSessionWithUser(ref SteamNetworkingIdentity identityRemote)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return NativeMethods.ISteamNetworkingMessages_AcceptSessionWithUser(CSteamAPIContext.GetSteamNetworkingMessages(), ref identityRemote);
+ }
+
+ public static bool CloseSessionWithUser(ref SteamNetworkingIdentity identityRemote)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return NativeMethods.ISteamNetworkingMessages_CloseSessionWithUser(CSteamAPIContext.GetSteamNetworkingMessages(), ref identityRemote);
+ }
+
+ public static bool CloseChannelWithUser(ref SteamNetworkingIdentity identityRemote, int nLocalChannel)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return NativeMethods.ISteamNetworkingMessages_CloseChannelWithUser(CSteamAPIContext.GetSteamNetworkingMessages(), ref identityRemote, nLocalChannel);
+ }
+
+ public static ESteamNetworkingConnectionState GetSessionConnectionInfo(ref SteamNetworkingIdentity identityRemote, out SteamNetConnectionInfo_t pConnectionInfo, out SteamNetworkingQuickConnectionStatus pQuickStatus)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return NativeMethods.ISteamNetworkingMessages_GetSessionConnectionInfo(CSteamAPIContext.GetSteamNetworkingMessages(), ref identityRemote, out pConnectionInfo, out pQuickStatus);
+ }
+}