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Diffstat (limited to 'Assembly_Firstpass/Steamworks/SteamRemotePlay.cs')
-rw-r--r--Assembly_Firstpass/Steamworks/SteamRemotePlay.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/Assembly_Firstpass/Steamworks/SteamRemotePlay.cs b/Assembly_Firstpass/Steamworks/SteamRemotePlay.cs
new file mode 100644
index 0000000..f39f24a
--- /dev/null
+++ b/Assembly_Firstpass/Steamworks/SteamRemotePlay.cs
@@ -0,0 +1,46 @@
+namespace Steamworks;
+
+public static class SteamRemotePlay
+{
+ public static uint GetSessionCount()
+ {
+ InteropHelp.TestIfAvailableClient();
+ return NativeMethods.ISteamRemotePlay_GetSessionCount(CSteamAPIContext.GetSteamRemotePlay());
+ }
+
+ public static RemotePlaySessionID_t GetSessionID(int iSessionIndex)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return (RemotePlaySessionID_t)NativeMethods.ISteamRemotePlay_GetSessionID(CSteamAPIContext.GetSteamRemotePlay(), iSessionIndex);
+ }
+
+ public static CSteamID GetSessionSteamID(RemotePlaySessionID_t unSessionID)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return (CSteamID)NativeMethods.ISteamRemotePlay_GetSessionSteamID(CSteamAPIContext.GetSteamRemotePlay(), unSessionID);
+ }
+
+ public static string GetSessionClientName(RemotePlaySessionID_t unSessionID)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return InteropHelp.PtrToStringUTF8(NativeMethods.ISteamRemotePlay_GetSessionClientName(CSteamAPIContext.GetSteamRemotePlay(), unSessionID));
+ }
+
+ public static ESteamDeviceFormFactor GetSessionClientFormFactor(RemotePlaySessionID_t unSessionID)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return NativeMethods.ISteamRemotePlay_GetSessionClientFormFactor(CSteamAPIContext.GetSteamRemotePlay(), unSessionID);
+ }
+
+ public static bool BGetSessionClientResolution(RemotePlaySessionID_t unSessionID, out int pnResolutionX, out int pnResolutionY)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return NativeMethods.ISteamRemotePlay_BGetSessionClientResolution(CSteamAPIContext.GetSteamRemotePlay(), unSessionID, out pnResolutionX, out pnResolutionY);
+ }
+
+ public static bool BSendRemotePlayTogetherInvite(CSteamID steamIDFriend)
+ {
+ InteropHelp.TestIfAvailableClient();
+ return NativeMethods.ISteamRemotePlay_BSendRemotePlayTogetherInvite(CSteamAPIContext.GetSteamRemotePlay(), steamIDFriend);
+ }
+}