diff options
Diffstat (limited to 'Assembly_Firstpass/Steamworks/SteamRemotePlay.cs')
-rw-r--r-- | Assembly_Firstpass/Steamworks/SteamRemotePlay.cs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Assembly_Firstpass/Steamworks/SteamRemotePlay.cs b/Assembly_Firstpass/Steamworks/SteamRemotePlay.cs new file mode 100644 index 0000000..f39f24a --- /dev/null +++ b/Assembly_Firstpass/Steamworks/SteamRemotePlay.cs @@ -0,0 +1,46 @@ +namespace Steamworks; + +public static class SteamRemotePlay +{ + public static uint GetSessionCount() + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamRemotePlay_GetSessionCount(CSteamAPIContext.GetSteamRemotePlay()); + } + + public static RemotePlaySessionID_t GetSessionID(int iSessionIndex) + { + InteropHelp.TestIfAvailableClient(); + return (RemotePlaySessionID_t)NativeMethods.ISteamRemotePlay_GetSessionID(CSteamAPIContext.GetSteamRemotePlay(), iSessionIndex); + } + + public static CSteamID GetSessionSteamID(RemotePlaySessionID_t unSessionID) + { + InteropHelp.TestIfAvailableClient(); + return (CSteamID)NativeMethods.ISteamRemotePlay_GetSessionSteamID(CSteamAPIContext.GetSteamRemotePlay(), unSessionID); + } + + public static string GetSessionClientName(RemotePlaySessionID_t unSessionID) + { + InteropHelp.TestIfAvailableClient(); + return InteropHelp.PtrToStringUTF8(NativeMethods.ISteamRemotePlay_GetSessionClientName(CSteamAPIContext.GetSteamRemotePlay(), unSessionID)); + } + + public static ESteamDeviceFormFactor GetSessionClientFormFactor(RemotePlaySessionID_t unSessionID) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamRemotePlay_GetSessionClientFormFactor(CSteamAPIContext.GetSteamRemotePlay(), unSessionID); + } + + public static bool BGetSessionClientResolution(RemotePlaySessionID_t unSessionID, out int pnResolutionX, out int pnResolutionY) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamRemotePlay_BGetSessionClientResolution(CSteamAPIContext.GetSteamRemotePlay(), unSessionID, out pnResolutionX, out pnResolutionY); + } + + public static bool BSendRemotePlayTogetherInvite(CSteamID steamIDFriend) + { + InteropHelp.TestIfAvailableClient(); + return NativeMethods.ISteamRemotePlay_BSendRemotePlayTogetherInvite(CSteamAPIContext.GetSteamRemotePlay(), steamIDFriend); + } +} |