diff options
Diffstat (limited to 'GameCode/Dropper.cs')
-rw-r--r-- | GameCode/Dropper.cs | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/GameCode/Dropper.cs b/GameCode/Dropper.cs new file mode 100644 index 0000000..0dc7a10 --- /dev/null +++ b/GameCode/Dropper.cs @@ -0,0 +1,126 @@ +using System.Collections.Generic; +using UnityEngine; + +public class Dropper : Tower +{ + [SerializeField] + private int manaPerSecond; + + [SerializeField] + private float dropHeight = 3f; + + [SerializeField] + private LayerMask dropSetMask; + + [SerializeField] + protected Vector2[] dropPoints; + + [SerializeField] + private bool requireTargetToDrop; + + private int currentLevel; + + public float dropperRPMdisplay; + + private float timeOfNextManaCheck; + + private bool canFire = true; + + protected override void Start() + { + base.Start(); + SetDropPoints(); + } + + public override void SetStats() + { + base.SetStats(); + rps = 60f / rpm * (10f / (10f + (float)dropPoints.Length)); + dropperRPMdisplay = rpm * (10f + (float)dropPoints.Length) / 10f; + } + + private void SetDropPoints() + { + List<Vector2> list = new List<Vector2>(); + for (int i = -(int)base.range; (float)i <= base.range; i++) + { + for (int j = -(int)base.range; (float)j <= base.range; j++) + { + if (Physics.Raycast(new Vector3(base.transform.position.x + (float)i, dropHeight, base.transform.position.z + (float)j), Vector3.down, out var hitInfo, 1.5f * dropHeight, dropSetMask, QueryTriggerInteraction.Ignore) && hitInfo.transform.gameObject.layer == LayerMask.NameToLayer("Path")) + { + list.Add(new Vector2(i, j)); + } + } + } + dropPoints = list.ToArray(); + rps = 60f / rpm * (10f / (10f + (float)dropPoints.Length)); + dropperRPMdisplay = rpm * (10f + (float)dropPoints.Length) / 10f; + } + + protected override void Update() + { + if (SpawnManager.instance.level != currentLevel) + { + SetDropPoints(); + currentLevel = SpawnManager.instance.level; + } + if (currentTarget != null) + { + if (turret != null) + { + AimTurret(); + } + GainXP(); + } + if (manaPerSecond > 0 && Time.time >= timeOfNextManaCheck && SpawnManager.instance.combat) + { + timeOfNextManaCheck = Time.time + 1f; + if (ResourceManager.instance.CheckMana(manaPerSecond)) + { + ResourceManager.instance.SpendMana(manaPerSecond); + canFire = true; + } + else + { + canFire = false; + } + } + timeSinceLastShot += Time.deltaTime; + if (canFire && TargetingCheck() && timeSinceLastShot > rps && SpawnManager.instance.combat) + { + Fire(); + timeSinceLastShot = 0f; + } + } + + private bool TargetingCheck() + { + if (requireTargetToDrop) + { + if (currentTarget != null) + { + return true; + } + return false; + } + return true; + } + + protected override void Fire() + { + if (consumesMana) + { + int manaCost = (int)((float)base.damage * manaConsumptionRate); + if (!ResourceManager.instance.CheckMana(manaCost)) + { + return; + } + ResourceManager.instance.SpendMana(manaCost); + } + if (dropPoints.Length != 0) + { + Vector2 vector = dropPoints[Random.Range(0, dropPoints.Length)]; + Object.Instantiate(projectile, new Vector3(vector.x, dropHeight, vector.y) + base.transform.position, Quaternion.identity).GetComponent<Projectile>().SetStats(towerType, null, projectileSpeed, base.damage, base.healthDamage, base.armorDamage, base.shieldDamage, base.slowPercent, base.bleedPercent, base.burnPercent, base.poisonPercent, base.critChance, base.stunChance); + } + } +} |