diff options
Diffstat (limited to 'GameCode/House.cs')
-rw-r--r-- | GameCode/House.cs | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/GameCode/House.cs b/GameCode/House.cs new file mode 100644 index 0000000..16bb26d --- /dev/null +++ b/GameCode/House.cs @@ -0,0 +1,49 @@ +using System.Collections.Generic; +using UnityEngine; + +public class House : SpawnableObject +{ + private List<Tower> defenders = new List<Tower>(); + + [SerializeField] + private IncomeGenerator myIncomeGenerator; + + protected override void Start() + { + base.Start(); + SpawnManager.instance.houses.Add(this); + } + + public void AddDefender(Tower t) + { + if (!defenders.Contains(t)) + { + defenders.Add(t); + } + CheckTowers(); + } + + public void CheckTowers() + { + for (int num = defenders.Count - 1; num > -1; num--) + { + if (defenders[num] == null) + { + defenders.RemoveAt(num); + } + } + myIncomeGenerator.incomeTimesLevel = defenders.Count; + } + + public override void SpawnUI() + { + SimpleUI component = Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>(); + if (defenders.Count > 0) + { + string text = "This house is protected by " + defenders.Count + " towers."; + text = text + "\nIts next gift will be " + (SpawnManager.instance.level + 1) * defenders.Count + "g."; + text = text + "\nNet gold gifted: " + myIncomeGenerator.netGold + "g."; + component.SetDiscriptionText(text); + } + } +} |